aboutsummaryrefslogtreecommitdiffstats
path: root/QW/client/gl_rmisc.c
diff options
context:
space:
mode:
Diffstat (limited to 'QW/client/gl_rmisc.c')
-rw-r--r--QW/client/gl_rmisc.c473
1 files changed, 473 insertions, 0 deletions
diff --git a/QW/client/gl_rmisc.c b/QW/client/gl_rmisc.c
new file mode 100644
index 0000000..e9907dd
--- /dev/null
+++ b/QW/client/gl_rmisc.c
@@ -0,0 +1,473 @@
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// r_misc.c
+
+#include "quakedef.h"
+
+extern void R_InitBubble();
+
+/*
+==================
+R_InitTextures
+==================
+*/
+void R_InitTextures (void)
+{
+ int x,y, m;
+ byte *dest;
+
+// create a simple checkerboard texture for the default
+ r_notexture_mip = Hunk_AllocName (sizeof(texture_t) + 16*16+8*8+4*4+2*2, "notexture");
+
+ r_notexture_mip->width = r_notexture_mip->height = 16;
+ r_notexture_mip->offsets[0] = sizeof(texture_t);
+ r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16*16;
+ r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8*8;
+ r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4*4;
+
+ for (m=0 ; m<4 ; m++)
+ {
+ dest = (byte *)r_notexture_mip + r_notexture_mip->offsets[m];
+ for (y=0 ; y< (16>>m) ; y++)
+ for (x=0 ; x< (16>>m) ; x++)
+ {
+ if ( (y< (8>>m) ) ^ (x< (8>>m) ) )
+ *dest++ = 0;
+ else
+ *dest++ = 0xff;
+ }
+ }
+}
+
+byte dottexture[8][8] =
+{
+ {0,1,1,0,0,0,0,0},
+ {1,1,1,1,0,0,0,0},
+ {1,1,1,1,0,0,0,0},
+ {0,1,1,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0},
+ {0,0,0,0,0,0,0,0},
+};
+void R_InitParticleTexture (void)
+{
+ int x,y;
+ byte data[8][8][4];
+
+ //
+ // particle texture
+ //
+ particletexture = texture_extension_number++;
+ GL_Bind(particletexture);
+
+ for (x=0 ; x<8 ; x++)
+ {
+ for (y=0 ; y<8 ; y++)
+ {
+ data[y][x][0] = 255;
+ data[y][x][1] = 255;
+ data[y][x][2] = 255;
+ data[y][x][3] = dottexture[x][y]*255;
+ }
+ }
+ glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+}
+
+/*
+===============
+R_Envmap_f
+
+Grab six views for environment mapping tests
+===============
+*/
+void R_Envmap_f (void)
+{
+ byte buffer[256*256*4];
+
+ glDrawBuffer (GL_FRONT);
+ glReadBuffer (GL_FRONT);
+ envmap = true;
+
+ r_refdef.vrect.x = 0;
+ r_refdef.vrect.y = 0;
+ r_refdef.vrect.width = 256;
+ r_refdef.vrect.height = 256;
+
+ r_refdef.viewangles[0] = 0;
+ r_refdef.viewangles[1] = 0;
+ r_refdef.viewangles[2] = 0;
+ GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
+ R_RenderView ();
+ glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ COM_WriteFile ("env0.rgb", buffer, sizeof(buffer));
+
+ r_refdef.viewangles[1] = 90;
+ GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
+ R_RenderView ();
+ glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ COM_WriteFile ("env1.rgb", buffer, sizeof(buffer));
+
+ r_refdef.viewangles[1] = 180;
+ GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
+ R_RenderView ();
+ glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ COM_WriteFile ("env2.rgb", buffer, sizeof(buffer));
+
+ r_refdef.viewangles[1] = 270;
+ GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
+ R_RenderView ();
+ glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ COM_WriteFile ("env3.rgb", buffer, sizeof(buffer));
+
+ r_refdef.viewangles[0] = -90;
+ r_refdef.viewangles[1] = 0;
+ GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
+ R_RenderView ();
+ glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ COM_WriteFile ("env4.rgb", buffer, sizeof(buffer));
+
+ r_refdef.viewangles[0] = 90;
+ r_refdef.viewangles[1] = 0;
+ GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
+ R_RenderView ();
+ glReadPixels (0, 0, 256, 256, GL_RGBA, GL_UNSIGNED_BYTE, buffer);
+ COM_WriteFile ("env5.rgb", buffer, sizeof(buffer));
+
+ envmap = false;
+ glDrawBuffer (GL_BACK);
+ glReadBuffer (GL_BACK);
+ GL_EndRendering ();
+}
+
+/*
+===============
+R_Init
+===============
+*/
+void R_Init (void)
+{
+ Cmd_AddCommand ("timerefresh", R_TimeRefresh_f);
+ Cmd_AddCommand ("envmap", R_Envmap_f);
+ Cmd_AddCommand ("pointfile", R_ReadPointFile_f);
+
+ Cvar_RegisterVariable (&r_norefresh);
+ Cvar_RegisterVariable (&r_lightmap);
+ Cvar_RegisterVariable (&r_fullbright);
+ Cvar_RegisterVariable (&r_drawentities);
+ Cvar_RegisterVariable (&r_drawviewmodel);
+ Cvar_RegisterVariable (&r_shadows);
+ Cvar_RegisterVariable (&r_mirroralpha);
+ Cvar_RegisterVariable (&r_wateralpha);
+ Cvar_RegisterVariable (&r_dynamic);
+ Cvar_RegisterVariable (&r_novis);
+ Cvar_RegisterVariable (&r_speeds);
+ Cvar_RegisterVariable (&r_netgraph);
+
+ Cvar_RegisterVariable (&gl_clear);
+ Cvar_RegisterVariable (&gl_texsort);
+
+ if (gl_mtexable)
+ Cvar_SetValue ("gl_texsort", 0.0);
+
+ Cvar_RegisterVariable (&gl_cull);
+ Cvar_RegisterVariable (&gl_smoothmodels);
+ Cvar_RegisterVariable (&gl_affinemodels);
+ Cvar_RegisterVariable (&gl_polyblend);
+ Cvar_RegisterVariable (&gl_flashblend);
+ Cvar_RegisterVariable (&gl_playermip);
+ Cvar_RegisterVariable (&gl_nocolors);
+ Cvar_RegisterVariable (&gl_finish);
+
+ Cvar_RegisterVariable (&gl_keeptjunctions);
+ Cvar_RegisterVariable (&gl_reporttjunctions);
+
+ R_InitBubble();
+
+ R_InitParticles ();
+ R_InitParticleTexture ();
+
+#ifdef GLTEST
+ Test_Init ();
+#endif
+
+ netgraphtexture = texture_extension_number;
+ texture_extension_number++;
+
+ playertextures = texture_extension_number;
+ texture_extension_number += MAX_CLIENTS;
+}
+
+/*
+===============
+R_TranslatePlayerSkin
+
+Translates a skin texture by the per-player color lookup
+===============
+*/
+void R_TranslatePlayerSkin (int playernum)
+{
+ int top, bottom;
+ byte translate[256];
+ unsigned translate32[256];
+ int i, j;
+ byte *original;
+ unsigned pixels[512*256], *out;
+ unsigned scaled_width, scaled_height;
+ int inwidth, inheight;
+ int tinwidth, tinheight;
+ byte *inrow;
+ unsigned frac, fracstep;
+ player_info_t *player;
+ extern byte player_8bit_texels[320*200];
+ char s[512];
+
+ GL_DisableMultitexture();
+
+ player = &cl.players[playernum];
+ if (!player->name[0])
+ return;
+
+ strcpy(s, Info_ValueForKey(player->userinfo, "skin"));
+ COM_StripExtension(s, s);
+ if (player->skin && !stricmp(s, player->skin->name))
+ player->skin = NULL;
+
+ if (player->_topcolor != player->topcolor ||
+ player->_bottomcolor != player->bottomcolor || !player->skin) {
+ player->_topcolor = player->topcolor;
+ player->_bottomcolor = player->bottomcolor;
+
+ top = player->topcolor;
+ bottom = player->bottomcolor;
+ top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
+ bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
+ top *= 16;
+ bottom *= 16;
+
+ for (i=0 ; i<256 ; i++)
+ translate[i] = i;
+
+ for (i=0 ; i<16 ; i++)
+ {
+ if (top < 128) // the artists made some backwards ranges. sigh.
+ translate[TOP_RANGE+i] = top+i;
+ else
+ translate[TOP_RANGE+i] = top+15-i;
+
+ if (bottom < 128)
+ translate[BOTTOM_RANGE+i] = bottom+i;
+ else
+ translate[BOTTOM_RANGE+i] = bottom+15-i;
+ }
+
+ //
+ // locate the original skin pixels
+ //
+ // real model width
+ tinwidth = 296;
+ tinheight = 194;
+
+ if (!player->skin)
+ Skin_Find(player);
+ if ((original = Skin_Cache(player->skin)) != NULL) {
+ //skin data width
+ inwidth = 320;
+ inheight = 200;
+ } else {
+ original = player_8bit_texels;
+ inwidth = 296;
+ inheight = 194;
+ }
+
+
+ // because this happens during gameplay, do it fast
+ // instead of sending it through gl_upload 8
+ GL_Bind(playertextures + playernum);
+
+ #if 0
+ s = 320*200;
+ byte translated[320*200];
+
+ for (i=0 ; i<s ; i+=4)
+ {
+ translated[i] = translate[original[i]];
+ translated[i+1] = translate[original[i+1]];
+ translated[i+2] = translate[original[i+2]];
+ translated[i+3] = translate[original[i+3]];
+ }
+
+
+ // don't mipmap these, because it takes too long
+ GL_Upload8 (translated, paliashdr->skinwidth, paliashdr->skinheight,
+ false, false, true);
+ #endif
+
+ scaled_width = gl_max_size.value < 512 ? gl_max_size.value : 512;
+ scaled_height = gl_max_size.value < 256 ? gl_max_size.value : 256;
+ // allow users to crunch sizes down even more if they want
+ scaled_width >>= (int)gl_playermip.value;
+ scaled_height >>= (int)gl_playermip.value;
+
+ if (VID_Is8bit()) { // 8bit texture upload
+ byte *out2;
+
+ out2 = (byte *)pixels;
+ memset(pixels, 0, sizeof(pixels));
+ fracstep = tinwidth*0x10000/scaled_width;
+ for (i=0 ; i<scaled_height ; i++, out2 += scaled_width)
+ {
+ inrow = original + inwidth*(i*tinheight/scaled_height);
+ frac = fracstep >> 1;
+ for (j=0 ; j<scaled_width ; j+=4)
+ {
+ out2[j] = translate[inrow[frac>>16]];
+ frac += fracstep;
+ out2[j+1] = translate[inrow[frac>>16]];
+ frac += fracstep;
+ out2[j+2] = translate[inrow[frac>>16]];
+ frac += fracstep;
+ out2[j+3] = translate[inrow[frac>>16]];
+ frac += fracstep;
+ }
+ }
+
+ GL_Upload8_EXT ((byte *)pixels, scaled_width, scaled_height, false, false);
+ return;
+ }
+
+ for (i=0 ; i<256 ; i++)
+ translate32[i] = d_8to24table[translate[i]];
+
+ out = pixels;
+ memset(pixels, 0, sizeof(pixels));
+ fracstep = tinwidth*0x10000/scaled_width;
+ for (i=0 ; i<scaled_height ; i++, out += scaled_width)
+ {
+ inrow = original + inwidth*(i*tinheight/scaled_height);
+ frac = fracstep >> 1;
+ for (j=0 ; j<scaled_width ; j+=4)
+ {
+ out[j] = translate32[inrow[frac>>16]];
+ frac += fracstep;
+ out[j+1] = translate32[inrow[frac>>16]];
+ frac += fracstep;
+ out[j+2] = translate32[inrow[frac>>16]];
+ frac += fracstep;
+ out[j+3] = translate32[inrow[frac>>16]];
+ frac += fracstep;
+ }
+ }
+
+ glTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format,
+ scaled_width, scaled_height, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, pixels);
+
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+}
+
+/*
+===============
+R_NewMap
+===============
+*/
+void R_NewMap (void)
+{
+ int i;
+
+ for (i=0 ; i<256 ; i++)
+ d_lightstylevalue[i] = 264; // normal light value
+
+ memset (&r_worldentity, 0, sizeof(r_worldentity));
+ r_worldentity.model = cl.worldmodel;
+
+// clear out efrags in case the level hasn't been reloaded
+// FIXME: is this one short?
+ for (i=0 ; i<cl.worldmodel->numleafs ; i++)
+ cl.worldmodel->leafs[i].efrags = NULL;
+
+ r_viewleaf = NULL;
+ R_ClearParticles ();
+
+ GL_BuildLightmaps ();
+
+ // identify sky texture
+ skytexturenum = -1;
+ mirrortexturenum = -1;
+ for (i=0 ; i<cl.worldmodel->numtextures ; i++)
+ {
+ if (!cl.worldmodel->textures[i])
+ continue;
+ if (!Q_strncmp(cl.worldmodel->textures[i]->name,"sky",3) )
+ skytexturenum = i;
+ if (!Q_strncmp(cl.worldmodel->textures[i]->name,"window02_1",10) )
+ mirrortexturenum = i;
+ cl.worldmodel->textures[i]->texturechain = NULL;
+ }
+#ifdef QUAKE2
+ R_LoadSkys ();
+#endif
+}
+
+
+/*
+====================
+R_TimeRefresh_f
+
+For program optimization
+====================
+*/
+void R_TimeRefresh_f (void)
+{
+ int i;
+ float start, stop, time;
+
+ glDrawBuffer (GL_FRONT);
+ glFinish ();
+
+ start = Sys_DoubleTime ();
+ for (i=0 ; i<128 ; i++)
+ {
+ r_refdef.viewangles[1] = i/128.0*360.0;
+ R_RenderView ();
+ }
+
+ glFinish ();
+ stop = Sys_DoubleTime ();
+ time = stop-start;
+ Con_Printf ("%f seconds (%f fps)\n", time, 128/time);
+
+ glDrawBuffer (GL_BACK);
+ GL_EndRendering ();
+}
+
+void D_FlushCaches (void)
+{
+}
+
+