diff options
Diffstat (limited to 'QW/client/gl_screen.c')
| -rw-r--r-- | QW/client/gl_screen.c | 1188 |
1 files changed, 1188 insertions, 0 deletions
diff --git a/QW/client/gl_screen.c b/QW/client/gl_screen.c new file mode 100644 index 0000000..fd62cba --- /dev/null +++ b/QW/client/gl_screen.c @@ -0,0 +1,1188 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ + +// screen.c -- master for refresh, status bar, console, chat, notify, etc + +#include "quakedef.h" + +#include <time.h> + +/* + +background clear +rendering +turtle/net/ram icons +sbar +centerprint / slow centerprint +notify lines +intermission / finale overlay +loading plaque +console +menu + +required background clears +required update regions + + +syncronous draw mode or async +One off screen buffer, with updates either copied or xblited +Need to double buffer? + + +async draw will require the refresh area to be cleared, because it will be +xblited, but sync draw can just ignore it. + +sync +draw + +CenterPrint () +SlowPrint () +Screen_Update (); +Con_Printf (); + +net +turn off messages option + +the refresh is allways rendered, unless the console is full screen + + +console is: + notify lines + half + full + + +*/ + + +int glx, gly, glwidth, glheight; + +// only the refresh window will be updated unless these variables are flagged +int scr_copytop; +int scr_copyeverything; + +float scr_con_current; +float scr_conlines; // lines of console to display + +float oldscreensize, oldfov; +cvar_t scr_viewsize = {"viewsize","100", true}; +cvar_t scr_fov = {"fov","90"}; // 10 - 170 +cvar_t scr_conspeed = {"scr_conspeed","300"}; +cvar_t scr_centertime = {"scr_centertime","2"}; +cvar_t scr_showram = {"showram","1"}; +cvar_t scr_showturtle = {"showturtle","0"}; +cvar_t scr_showpause = {"showpause","1"}; +cvar_t scr_printspeed = {"scr_printspeed","8"}; +cvar_t scr_allowsnap = {"scr_allowsnap", "1"}; +cvar_t gl_triplebuffer = {"gl_triplebuffer", "1", true }; +extern cvar_t crosshair; + +qboolean scr_initialized; // ready to draw + +qpic_t *scr_ram; +qpic_t *scr_net; +qpic_t *scr_turtle; + +int scr_fullupdate; + +int clearconsole; +int clearnotify; + +int sb_lines; + +viddef_t vid; // global video state + +vrect_t scr_vrect; + +qboolean scr_disabled_for_loading; +qboolean scr_drawloading; +float scr_disabled_time; + +qboolean block_drawing; + +void SCR_ScreenShot_f (void); +void SCR_RSShot_f (void); + +/* +=============================================================================== + +CENTER PRINTING + +=============================================================================== +*/ + +char scr_centerstring[1024]; +float scr_centertime_start; // for slow victory printing +float scr_centertime_off; +int scr_center_lines; +int scr_erase_lines; +int scr_erase_center; + +/* +============== +SCR_CenterPrint + +Called for important messages that should stay in the center of the screen +for a few moments +============== +*/ +void SCR_CenterPrint (char *str) +{ + strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1); + scr_centertime_off = scr_centertime.value; + scr_centertime_start = cl.time; + +// count the number of lines for centering + scr_center_lines = 1; + while (*str) + { + if (*str == '\n') + scr_center_lines++; + str++; + } +} + + +void SCR_DrawCenterString (void) +{ + char *start; + int l; + int j; + int x, y; + int remaining; + +// the finale prints the characters one at a time + if (cl.intermission) + remaining = scr_printspeed.value * (cl.time - scr_centertime_start); + else + remaining = 9999; + + scr_erase_center = 0; + start = scr_centerstring; + + if (scr_center_lines <= 4) + y = vid.height*0.35; + else + y = 48; + + do + { + // scan the width of the line + for (l=0 ; l<40 ; l++) + if (start[l] == '\n' || !start[l]) + break; + x = (vid.width - l*8)/2; + for (j=0 ; j<l ; j++, x+=8) + { + Draw_Character (x, y, start[j]); + if (!remaining--) + return; + } + + y += 8; + + while (*start && *start != '\n') + start++; + + if (!*start) + break; + start++; // skip the \n + } while (1); +} + +void SCR_CheckDrawCenterString (void) +{ + scr_copytop = 1; + if (scr_center_lines > scr_erase_lines) + scr_erase_lines = scr_center_lines; + + scr_centertime_off -= host_frametime; + + if (scr_centertime_off <= 0 && !cl.intermission) + return; + if (key_dest != key_game) + return; + + SCR_DrawCenterString (); +} + +//============================================================================= + +/* +==================== +CalcFov +==================== +*/ +float CalcFov (float fov_x, float width, float height) +{ + float a; + float x; + + if (fov_x < 1 || fov_x > 179) + Sys_Error ("Bad fov: %f", fov_x); + + x = width/tan(fov_x/360*M_PI); + + a = atan (height/x); + + a = a*360/M_PI; + + return a; +} + +/* +================= +SCR_CalcRefdef + +Must be called whenever vid changes +Internal use only +================= +*/ +static void SCR_CalcRefdef (void) +{ + float size; + int h; + qboolean full = false; + + + scr_fullupdate = 0; // force a background redraw + vid.recalc_refdef = 0; + +// force the status bar to redraw + Sbar_Changed (); + +//======================================== + +// bound viewsize + if (scr_viewsize.value < 30) + Cvar_Set ("viewsize","30"); + if (scr_viewsize.value > 120) + Cvar_Set ("viewsize","120"); + +// bound field of view + if (scr_fov.value < 10) + Cvar_Set ("fov","10"); + if (scr_fov.value > 170) + Cvar_Set ("fov","170"); + +// intermission is always full screen + if (cl.intermission) + size = 120; + else + size = scr_viewsize.value; + + if (size >= 120) + sb_lines = 0; // no status bar at all + else if (size >= 110) + sb_lines = 24; // no inventory + else + sb_lines = 24+16+8; + + if (scr_viewsize.value >= 100.0) { + full = true; + size = 100.0; + } else + size = scr_viewsize.value; + if (cl.intermission) + { + full = true; + size = 100.0; + sb_lines = 0; + } + size /= 100.0; + + if (!cl_sbar.value && full) + h = vid.height; + else + h = vid.height - sb_lines; + + r_refdef.vrect.width = vid.width * size; + if (r_refdef.vrect.width < 96) + { + size = 96.0 / r_refdef.vrect.width; + r_refdef.vrect.width = 96; // min for icons + } + + r_refdef.vrect.height = vid.height * size; + if (cl_sbar.value || !full) { + if (r_refdef.vrect.height > vid.height - sb_lines) + r_refdef.vrect.height = vid.height - sb_lines; + } else if (r_refdef.vrect.height > vid.height) + r_refdef.vrect.height = vid.height; + r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2; + if (full) + r_refdef.vrect.y = 0; + else + r_refdef.vrect.y = (h - r_refdef.vrect.height)/2; + + r_refdef.fov_x = scr_fov.value; + r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height); + + scr_vrect = r_refdef.vrect; +} + + +/* +================= +SCR_SizeUp_f + +Keybinding command +================= +*/ +void SCR_SizeUp_f (void) +{ + Cvar_SetValue ("viewsize",scr_viewsize.value+10); + vid.recalc_refdef = 1; +} + + +/* +================= +SCR_SizeDown_f + +Keybinding command +================= +*/ +void SCR_SizeDown_f (void) +{ + Cvar_SetValue ("viewsize",scr_viewsize.value-10); + vid.recalc_refdef = 1; +} + +//============================================================================ + +/* +================== +SCR_Init +================== +*/ +void SCR_Init (void) +{ + Cvar_RegisterVariable (&scr_fov); + Cvar_RegisterVariable (&scr_viewsize); + Cvar_RegisterVariable (&scr_conspeed); + Cvar_RegisterVariable (&scr_showram); + Cvar_RegisterVariable (&scr_showturtle); + Cvar_RegisterVariable (&scr_showpause); + Cvar_RegisterVariable (&scr_centertime); + Cvar_RegisterVariable (&scr_printspeed); + Cvar_RegisterVariable (&scr_allowsnap); + Cvar_RegisterVariable (&gl_triplebuffer); + +// +// register our commands +// + Cmd_AddCommand ("screenshot",SCR_ScreenShot_f); + Cmd_AddCommand ("snap",SCR_RSShot_f); + Cmd_AddCommand ("sizeup",SCR_SizeUp_f); + Cmd_AddCommand ("sizedown",SCR_SizeDown_f); + + scr_ram = Draw_PicFromWad ("ram"); + scr_net = Draw_PicFromWad ("net"); + scr_turtle = Draw_PicFromWad ("turtle"); + + scr_initialized = true; +} + + + +/* +============== +SCR_DrawRam +============== +*/ +void SCR_DrawRam (void) +{ + if (!scr_showram.value) + return; + + if (!r_cache_thrash) + return; + + Draw_Pic (scr_vrect.x+32, scr_vrect.y, scr_ram); +} + +/* +============== +SCR_DrawTurtle +============== +*/ +void SCR_DrawTurtle (void) +{ + static int count; + + if (!scr_showturtle.value) + return; + + if (host_frametime < 0.1) + { + count = 0; + return; + } + + count++; + if (count < 3) + return; + + Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); +} + +/* +============== +SCR_DrawNet +============== +*/ +void SCR_DrawNet (void) +{ + if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < UPDATE_BACKUP-1) + return; + if (cls.demoplayback) + return; + + Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net); +} + +void SCR_DrawFPS (void) +{ + extern cvar_t show_fps; + static double lastframetime; + double t; + extern int fps_count; + static lastfps; + int x, y; + char st[80]; + + if (!show_fps.value) + return; + + t = Sys_DoubleTime(); + if ((t - lastframetime) >= 1.0) { + lastfps = fps_count; + fps_count = 0; + lastframetime = t; + } + + sprintf(st, "%3d FPS", lastfps); + x = vid.width - strlen(st) * 8 - 8; + y = vid.height - sb_lines - 8; +// Draw_TileClear(x, y, strlen(st) * 8, 8); + Draw_String(x, y, st); +} + + +/* +============== +DrawPause +============== +*/ +void SCR_DrawPause (void) +{ + qpic_t *pic; + + if (!scr_showpause.value) // turn off for screenshots + return; + + if (!cl.paused) + return; + + pic = Draw_CachePic ("gfx/pause.lmp"); + Draw_Pic ( (vid.width - pic->width)/2, + (vid.height - 48 - pic->height)/2, pic); +} + + + +/* +============== +SCR_DrawLoading +============== +*/ +void SCR_DrawLoading (void) +{ + qpic_t *pic; + + if (!scr_drawloading) + return; + + pic = Draw_CachePic ("gfx/loading.lmp"); + Draw_Pic ( (vid.width - pic->width)/2, + (vid.height - 48 - pic->height)/2, pic); +} + + + +//============================================================================= + + +/* +================== +SCR_SetUpToDrawConsole +================== +*/ +void SCR_SetUpToDrawConsole (void) +{ + Con_CheckResize (); + + if (scr_drawloading) + return; // never a console with loading plaque + +// decide on the height of the console + if (cls.state != ca_active) + { + scr_conlines = vid.height; // full screen + scr_con_current = scr_conlines; + } + else if (key_dest == key_console) + scr_conlines = vid.height/2; // half screen + else + scr_conlines = 0; // none visible + + if (scr_conlines < scr_con_current) + { + scr_con_current -= scr_conspeed.value*host_frametime; + if (scr_conlines > scr_con_current) + scr_con_current = scr_conlines; + + } + else if (scr_conlines > scr_con_current) + { + scr_con_current += scr_conspeed.value*host_frametime; + if (scr_conlines < scr_con_current) + scr_con_current = scr_conlines; + } + + if (clearconsole++ < vid.numpages) + { + Sbar_Changed (); + } + else if (clearnotify++ < vid.numpages) + { + } + else + con_notifylines = 0; +} + +/* +================== +SCR_DrawConsole +================== +*/ +void SCR_DrawConsole (void) +{ + if (scr_con_current) + { + scr_copyeverything = 1; + Con_DrawConsole (scr_con_current); + clearconsole = 0; + } + else + { + if (key_dest == key_game || key_dest == key_message) + Con_DrawNotify (); // only draw notify in game + } +} + + +/* +============================================================================== + + SCREEN SHOTS + +============================================================================== +*/ + +typedef struct _TargaHeader { + unsigned char id_length, colormap_type, image_type; + unsigned short colormap_index, colormap_length; + unsigned char colormap_size; + unsigned short x_origin, y_origin, width, height; + unsigned char pixel_size, attributes; +} TargaHeader; + + +/* +================== +SCR_ScreenShot_f +================== +*/ +void SCR_ScreenShot_f (void) +{ + byte *buffer; + char pcxname[80]; + char checkname[MAX_OSPATH]; + int i, c, temp; +// +// find a file name to save it to +// + strcpy(pcxname,"quake00.tga"); + + for (i=0 ; i<=99 ; i++) + { + pcxname[5] = i/10 + '0'; + pcxname[6] = i%10 + '0'; + sprintf (checkname, "%s/%s", com_gamedir, pcxname); + if (Sys_FileTime(checkname) == -1) + break; // file doesn't exist + } + if (i==100) + { + Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX file\n"); + return; + } + + + buffer = malloc(glwidth*glheight*3 + 18); + memset (buffer, 0, 18); + buffer[2] = 2; // uncompressed type + buffer[12] = glwidth&255; + buffer[13] = glwidth>>8; + buffer[14] = glheight&255; + buffer[15] = glheight>>8; + buffer[16] = 24; // pixel size + + glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 ); + + // swap rgb to bgr + c = 18+glwidth*glheight*3; + for (i=18 ; i<c ; i+=3) + { + temp = buffer[i]; + buffer[i] = buffer[i+2]; + buffer[i+2] = temp; + } + COM_WriteFile (pcxname, buffer, glwidth*glheight*3 + 18 ); + + free (buffer); + Con_Printf ("Wrote %s\n", pcxname); +} + +/* +============== +WritePCXfile +============== +*/ +void WritePCXfile (char *filename, byte *data, int width, int height, + int rowbytes, byte *palette, qboolean upload) +{ + int i, j, length; + pcx_t *pcx; + byte *pack; + + pcx = Hunk_TempAlloc (width*height*2+1000); + if (pcx == NULL) + { + Con_Printf("SCR_ScreenShot_f: not enough memory\n"); + return; + } + + pcx->manufacturer = 0x0a; // PCX id + pcx->version = 5; // 256 color + pcx->encoding = 1; // uncompressed + pcx->bits_per_pixel = 8; // 256 color + pcx->xmin = 0; + pcx->ymin = 0; + pcx->xmax = LittleShort((short)(width-1)); + pcx->ymax = LittleShort((short)(height-1)); + pcx->hres = LittleShort((short)width); + pcx->vres = LittleShort((short)height); + Q_memset (pcx->palette,0,sizeof(pcx->palette)); + pcx->color_planes = 1; // chunky image + pcx->bytes_per_line = LittleShort((short)width); + pcx->palette_type = LittleShort(2); // not a grey scale + Q_memset (pcx->filler,0,sizeof(pcx->filler)); + +// pack the image + pack = &pcx->data; + + data += rowbytes * (height - 1); + + for (i=0 ; i<height ; i++) + { + for (j=0 ; j<width ; j++) + { + if ( (*data & 0xc0) != 0xc0) + *pack++ = *data++; + else + { + *pack++ = 0xc1; + *pack++ = *data++; + } + } + + data += rowbytes - width; + data -= rowbytes * 2; + } + +// write the palette + *pack++ = 0x0c; // palette ID byte + for (i=0 ; i<768 ; i++) + *pack++ = *palette++; + +// write output file + length = pack - (byte *)pcx; + + if (upload) + CL_StartUpload((void *)pcx, length); + else + COM_WriteFile (filename, pcx, length); +} + + + +/* +Find closest color in the palette for named color +*/ +int MipColor(int r, int g, int b) +{ + int i; + float dist; + int best; + float bestdist; + int r1, g1, b1; + static int lr = -1, lg = -1, lb = -1; + static int lastbest; + + if (r == lr && g == lg && b == lb) + return lastbest; + + bestdist = 256*256*3; + + for (i = 0; i < 256; i++) { + r1 = host_basepal[i*3] - r; + g1 = host_basepal[i*3+1] - g; + b1 = host_basepal[i*3+2] - b; + dist = r1*r1 + g1*g1 + b1*b1; + if (dist < bestdist) { + bestdist = dist; + best = i; + } + } + lr = r; lg = g; lb = b; + lastbest = best; + return best; +} + +// from gl_draw.c +byte *draw_chars; // 8*8 graphic characters + +void SCR_DrawCharToSnap (int num, byte *dest, int width) +{ + int row, col; + byte *source; + int drawline; + int x; + + row = num>>4; + col = num&15; + source = draw_chars + (row<<10) + (col<<3); + + drawline = 8; + + while (drawline--) + { + for (x=0 ; x<8 ; x++) + if (source[x]) + dest[x] = source[x]; + else + dest[x] = 98; + source += 128; + dest -= width; + } + +} + +void SCR_DrawStringToSnap (const char *s, byte *buf, int x, int y, int width) +{ + byte *dest; + const unsigned char *p; + + dest = buf + ((y * width) + x); + + p = (const unsigned char *)s; + while (*p) { + SCR_DrawCharToSnap(*p++, dest, width); + dest += 8; + } +} + + +/* +================== +SCR_RSShot_f +================== +*/ +void SCR_RSShot_f (void) +{ + int i, x, y; + unsigned char *src, *dest; + char pcxname[80]; + char checkname[MAX_OSPATH]; + unsigned char *newbuf, *srcbuf; + int srcrowbytes; + int w, h; + int dx, dy, dex, dey, nx; + int r, b, g; + int count; + float fracw, frach; + char st[80]; + time_t now; + + if (CL_IsUploading()) + return; // already one pending + + if (cls.state < ca_onserver) + return; // gotta be connected + + Con_Printf("Remote screen shot requested.\n"); + +#if 0 +// +// find a file name to save it to +// + strcpy(pcxname,"mquake00.pcx"); + + for (i=0 ; i<=99 ; i++) + { + pcxname[6] = i/10 + '0'; + pcxname[7] = i%10 + '0'; + sprintf (checkname, "%s/%s", com_gamedir, pcxname); + if (Sys_FileTime(checkname) == -1) + break; // file doesn't exist + } + if (i==100) + { + Con_Printf ("SCR_ScreenShot_f: Couldn't create a PCX"); + return; + } +#endif + +// +// save the pcx file +// + newbuf = malloc(glheight * glwidth * 3); + + glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, newbuf ); + + w = (vid.width < RSSHOT_WIDTH) ? glwidth : RSSHOT_WIDTH; + h = (vid.height < RSSHOT_HEIGHT) ? glheight : RSSHOT_HEIGHT; + + fracw = (float)glwidth / (float)w; + frach = (float)glheight / (float)h; + + for (y = 0; y < h; y++) { + dest = newbuf + (w*3 * y); + + for (x = 0; x < w; x++) { + r = g = b = 0; + + dx = x * fracw; + dex = (x + 1) * fracw; + if (dex == dx) dex++; // at least one + dy = y * frach; + dey = (y + 1) * frach; + if (dey == dy) dey++; // at least one + + count = 0; + for (/* */; dy < dey; dy++) { + src = newbuf + (glwidth * 3 * dy) + dx * 3; + for (nx = dx; nx < dex; nx++) { + r += *src++; + g += *src++; + b += *src++; + count++; + } + } + r /= count; + g /= count; + b /= count; + *dest++ = r; + *dest++ = b; + *dest++ = g; + } + } + + // convert to eight bit + for (y = 0; y < h; y++) { + src = newbuf + (w * 3 * y); + dest = newbuf + (w * y); + + for (x = 0; x < w; x++) { + *dest++ = MipColor(src[0], src[1], src[2]); + src += 3; + } + } + + time(&now); + strcpy(st, ctime(&now)); + st[strlen(st) - 1] = 0; + SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 1, w); + + strncpy(st, cls.servername, sizeof(st)); + st[sizeof(st) - 1] = 0; + SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 11, w); + + strncpy(st, name.string, sizeof(st)); + st[sizeof(st) - 1] = 0; + SCR_DrawStringToSnap (st, newbuf, w - strlen(st)*8, h - 21, w); + + WritePCXfile (pcxname, newbuf, w, h, w, host_basepal, true); + + free(newbuf); + + Con_Printf ("Wrote %s\n", pcxname); +} + + + + +//============================================================================= + + +//============================================================================= + +char *scr_notifystring; +qboolean scr_drawdialog; + +void SCR_DrawNotifyString (void) +{ + char *start; + int l; + int j; + int x, y; + + start = scr_notifystring; + + y = vid.height*0.35; + + do + { + // scan the width of the line + for (l=0 ; l<40 ; l++) + if (start[l] == '\n' || !start[l]) + break; + x = (vid.width - l*8)/2; + for (j=0 ; j<l ; j++, x+=8) + Draw_Character (x, y, start[j]); + + y += 8; + + while (*start && *start != '\n') + start++; + + if (!*start) + break; + start++; // skip the \n + } while (1); +} + +/* +================== +SCR_ModalMessage + +Displays a text string in the center of the screen and waits for a Y or N +keypress. +================== +*/ +int SCR_ModalMessage (char *text) +{ + scr_notifystring = text; + +// draw a fresh screen + scr_fullupdate = 0; + scr_drawdialog = true; + SCR_UpdateScreen (); + scr_drawdialog = false; + + S_ClearBuffer (); // so dma doesn't loop current sound + + do + { + key_count = -1; // wait for a key down and up + Sys_SendKeyEvents (); + } while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE); + + scr_fullupdate = 0; + SCR_UpdateScreen (); + + return key_lastpress == 'y'; +} + + +//============================================================================= + +/* +=============== +SCR_BringDownConsole + +Brings the console down and fades the palettes back to normal +================ +*/ +void SCR_BringDownConsole (void) +{ + int i; + + scr_centertime_off = 0; + + for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++) + SCR_UpdateScreen (); + + cl.cshifts[0].percent = 0; // no area contents palette on next frame + VID_SetPalette (host_basepal); +} + +void SCR_TileClear (void) +{ + if (r_refdef.vrect.x > 0) { + // left + Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height - sb_lines); + // right + Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0, + vid.width - r_refdef.vrect.x + r_refdef.vrect.width, + vid.height - sb_lines); + } + if (r_refdef.vrect.y > 0) { + // top + Draw_TileClear (r_refdef.vrect.x, 0, + r_refdef.vrect.x + r_refdef.vrect.width, + r_refdef.vrect.y); + // bottom + Draw_TileClear (r_refdef.vrect.x, + r_refdef.vrect.y + r_refdef.vrect.height, + r_refdef.vrect.width, + vid.height - sb_lines - + (r_refdef.vrect.height + r_refdef.vrect.y)); + } +} + +float oldsbar = 0; + +/* +================== +SCR_UpdateScreen + +This is called every frame, and can also be called explicitly to flush +text to the screen. + +WARNING: be very careful calling this from elsewhere, because the refresh +needs almost the entire 256k of stack space! +================== +*/ +void SCR_UpdateScreen (void) +{ + if (block_drawing) + return; + + vid.numpages = 2 + gl_triplebuffer.value; + + scr_copytop = 0; + scr_copyeverything = 0; + + if (scr_disabled_for_loading) + { + if (realtime - scr_disabled_time > 60) + { + scr_disabled_for_loading = false; + Con_Printf ("load failed.\n"); + } + else + return; + } + + if (!scr_initialized || !con_initialized) + return; // not initialized yet + + + if (oldsbar != cl_sbar.value) { + oldsbar = cl_sbar.value; + vid.recalc_refdef = true; + } + + GL_BeginRendering (&glx, &gly, &glwidth, &glheight); + + // + // determine size of refresh window + // + if (oldfov != scr_fov.value) + { + oldfov = scr_fov.value; + vid.recalc_refdef = true; + } + + if (vid.recalc_refdef) + SCR_CalcRefdef (); + +// +// do 3D refresh drawing, and then update the screen +// + SCR_SetUpToDrawConsole (); + + V_RenderView (); + + GL_Set2D (); + + // + // draw any areas not covered by the refresh + // + SCR_TileClear (); + + if (r_netgraph.value) + R_NetGraph (); + + if (scr_drawdialog) + { + Sbar_Draw (); + Draw_FadeScreen (); + SCR_DrawNotifyString (); + scr_copyeverything = true; + } + else if (scr_drawloading) + { + SCR_DrawLoading (); + Sbar_Draw (); + } + else if (cl.intermission == 1 && key_dest == key_game) + { + Sbar_IntermissionOverlay (); + } + else if (cl.intermission == 2 && key_dest == key_game) + { + Sbar_FinaleOverlay (); + SCR_CheckDrawCenterString (); + } + else + { + if (crosshair.value) + Draw_Crosshair(); + + SCR_DrawRam (); + SCR_DrawNet (); + SCR_DrawFPS (); + SCR_DrawTurtle (); + SCR_DrawPause (); + SCR_CheckDrawCenterString (); + Sbar_Draw (); + SCR_DrawConsole (); + M_Draw (); + } + + V_UpdatePalette (); + + GL_EndRendering (); +} |
