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-rw-r--r--QW/client/gl_vidnt.c1949
1 files changed, 1949 insertions, 0 deletions
diff --git a/QW/client/gl_vidnt.c b/QW/client/gl_vidnt.c
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+++ b/QW/client/gl_vidnt.c
@@ -0,0 +1,1949 @@
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// gl_vidnt.c -- NT GL vid component
+
+#include "quakedef.h"
+#include "winquake.h"
+#include "resource.h"
+#include <commctrl.h>
+
+#define MAX_MODE_LIST 30
+#define VID_ROW_SIZE 3
+#define WARP_WIDTH 320
+#define WARP_HEIGHT 200
+#define MAXWIDTH 10000
+#define MAXHEIGHT 10000
+#define BASEWIDTH 320
+#define BASEHEIGHT 200
+
+#define MODE_WINDOWED 0
+#define NO_MODE (MODE_WINDOWED - 1)
+#define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1)
+
+typedef struct {
+ modestate_t type;
+ int width;
+ int height;
+ int modenum;
+ int dib;
+ int fullscreen;
+ int bpp;
+ int halfscreen;
+ char modedesc[17];
+} vmode_t;
+
+typedef struct {
+ int width;
+ int height;
+} lmode_t;
+
+lmode_t lowresmodes[] = {
+ {320, 200},
+ {320, 240},
+ {400, 300},
+ {512, 384},
+};
+
+const char *gl_vendor;
+const char *gl_renderer;
+const char *gl_version;
+const char *gl_extensions;
+
+qboolean DDActive;
+qboolean scr_skipupdate;
+
+static vmode_t modelist[MAX_MODE_LIST];
+static int nummodes;
+static vmode_t *pcurrentmode;
+static vmode_t badmode;
+
+static DEVMODE gdevmode;
+static qboolean vid_initialized = false;
+static qboolean windowed, leavecurrentmode;
+static qboolean vid_canalttab = false;
+static qboolean vid_wassuspended = false;
+static int windowed_mouse;
+extern qboolean mouseactive; // from in_win.c
+static HICON hIcon;
+
+int DIBWidth, DIBHeight;
+RECT WindowRect;
+DWORD WindowStyle, ExWindowStyle;
+
+HWND mainwindow, dibwindow;
+
+int vid_modenum = NO_MODE;
+int vid_realmode;
+int vid_default = MODE_WINDOWED;
+static int windowed_default;
+unsigned char vid_curpal[256*3];
+static qboolean fullsbardraw = false;
+
+static float vid_gamma = 1.0;
+
+HGLRC baseRC;
+HDC maindc;
+
+glvert_t glv;
+
+cvar_t gl_ztrick = {"gl_ztrick","1"};
+
+HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
+
+viddef_t vid; // global video state
+
+unsigned short d_8to16table[256];
+unsigned d_8to24table[256];
+unsigned char d_15to8table[65536];
+
+float gldepthmin, gldepthmax;
+
+modestate_t modestate = MS_UNINIT;
+
+void VID_MenuDraw (void);
+void VID_MenuKey (int key);
+
+LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+void AppActivate(BOOL fActive, BOOL minimize);
+char *VID_GetModeDescription (int mode);
+void ClearAllStates (void);
+void VID_UpdateWindowStatus (void);
+void GL_Init (void);
+
+PROC glArrayElementEXT;
+PROC glColorPointerEXT;
+PROC glTexCoordPointerEXT;
+PROC glVertexPointerEXT;
+
+typedef void (APIENTRY *lp3DFXFUNC) (int, int, int, int, int, const void*);
+lp3DFXFUNC glColorTableEXT;
+qboolean is8bit = false;
+qboolean isPermedia = false;
+qboolean gl_mtexable = false;
+
+//====================================
+
+cvar_t vid_mode = {"vid_mode","0", false};
+// Note that 0 is MODE_WINDOWED
+cvar_t _vid_default_mode = {"_vid_default_mode","0", true};
+// Note that 3 is MODE_FULLSCREEN_DEFAULT
+cvar_t _vid_default_mode_win = {"_vid_default_mode_win","3", true};
+cvar_t vid_wait = {"vid_wait","0"};
+cvar_t vid_nopageflip = {"vid_nopageflip","0", true};
+cvar_t _vid_wait_override = {"_vid_wait_override", "0", true};
+cvar_t vid_config_x = {"vid_config_x","800", true};
+cvar_t vid_config_y = {"vid_config_y","600", true};
+cvar_t vid_stretch_by_2 = {"vid_stretch_by_2","1", true};
+cvar_t _windowed_mouse = {"_windowed_mouse","1", true};
+
+int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
+RECT window_rect;
+
+// direct draw software compatability stuff
+
+void VID_HandlePause (qboolean pause)
+{
+}
+
+void VID_ForceLockState (int lk)
+{
+}
+
+void VID_LockBuffer (void)
+{
+}
+
+void VID_UnlockBuffer (void)
+{
+}
+
+int VID_ForceUnlockedAndReturnState (void)
+{
+ return 0;
+}
+
+void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
+{
+}
+
+void D_EndDirectRect (int x, int y, int width, int height)
+{
+}
+
+
+void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify)
+{
+ RECT rect;
+ int CenterX, CenterY;
+
+ CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2;
+ CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2;
+ if (CenterX > CenterY*2)
+ CenterX >>= 1; // dual screens
+ CenterX = (CenterX < 0) ? 0: CenterX;
+ CenterY = (CenterY < 0) ? 0: CenterY;
+ SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0,
+ SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
+}
+
+qboolean VID_SetWindowedMode (int modenum)
+{
+ HDC hdc;
+ int lastmodestate, width, height;
+ RECT rect;
+
+ lastmodestate = modestate;
+
+ WindowRect.top = WindowRect.left = 0;
+
+ WindowRect.right = modelist[modenum].width;
+ WindowRect.bottom = modelist[modenum].height;
+
+ DIBWidth = modelist[modenum].width;
+ DIBHeight = modelist[modenum].height;
+
+ WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
+ WS_MINIMIZEBOX;
+ ExWindowStyle = 0;
+
+ rect = WindowRect;
+ AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
+
+ width = rect.right - rect.left;
+ height = rect.bottom - rect.top;
+
+ // Create the DIB window
+ dibwindow = CreateWindowEx (
+ ExWindowStyle,
+ "WinQuake",
+ "GLQuake",
+ WindowStyle,
+ rect.left, rect.top,
+ width,
+ height,
+ NULL,
+ NULL,
+ global_hInstance,
+ NULL);
+
+ if (!dibwindow)
+ Sys_Error ("Couldn't create DIB window");
+
+ // Center and show the DIB window
+ CenterWindow(dibwindow, WindowRect.right - WindowRect.left,
+ WindowRect.bottom - WindowRect.top, false);
+
+ ShowWindow (dibwindow, SW_SHOWDEFAULT);
+ UpdateWindow (dibwindow);
+
+ modestate = MS_WINDOWED;
+
+// because we have set the background brush for the window to NULL
+// (to avoid flickering when re-sizing the window on the desktop),
+// we clear the window to black when created, otherwise it will be
+// empty while Quake starts up.
+ hdc = GetDC(dibwindow);
+ PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
+ ReleaseDC(dibwindow, hdc);
+
+ if (vid.conheight > modelist[modenum].height)
+ vid.conheight = modelist[modenum].height;
+ if (vid.conwidth > modelist[modenum].width)
+ vid.conwidth = modelist[modenum].width;
+ vid.width = vid.conwidth;
+ vid.height = vid.conheight;
+
+ vid.numpages = 2;
+
+ mainwindow = dibwindow;
+
+ SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
+ SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
+
+ return true;
+}
+
+
+qboolean VID_SetFullDIBMode (int modenum)
+{
+ HDC hdc;
+ int lastmodestate, width, height;
+ RECT rect;
+
+ if (!leavecurrentmode)
+ {
+ gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+ gdevmode.dmBitsPerPel = modelist[modenum].bpp;
+ gdevmode.dmPelsWidth = modelist[modenum].width <<
+ modelist[modenum].halfscreen;
+ gdevmode.dmPelsHeight = modelist[modenum].height;
+ gdevmode.dmSize = sizeof (gdevmode);
+
+ if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
+ Sys_Error ("Couldn't set fullscreen DIB mode");
+ }
+
+ lastmodestate = modestate;
+ modestate = MS_FULLDIB;
+
+ WindowRect.top = WindowRect.left = 0;
+
+ WindowRect.right = modelist[modenum].width;
+ WindowRect.bottom = modelist[modenum].height;
+
+ DIBWidth = modelist[modenum].width;
+ DIBHeight = modelist[modenum].height;
+
+ WindowStyle = WS_POPUP;
+ ExWindowStyle = 0;
+
+ rect = WindowRect;
+ AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
+
+ width = rect.right - rect.left;
+ height = rect.bottom - rect.top;
+
+ // Create the DIB window
+ dibwindow = CreateWindowEx (
+ ExWindowStyle,
+ "WinQuake",
+ "GLQuake",
+ WindowStyle,
+ rect.left, rect.top,
+ width,
+ height,
+ NULL,
+ NULL,
+ global_hInstance,
+ NULL);
+
+ if (!dibwindow)
+ Sys_Error ("Couldn't create DIB window");
+
+ ShowWindow (dibwindow, SW_SHOWDEFAULT);
+ UpdateWindow (dibwindow);
+
+ // Because we have set the background brush for the window to NULL
+ // (to avoid flickering when re-sizing the window on the desktop), we
+ // clear the window to black when created, otherwise it will be
+ // empty while Quake starts up.
+ hdc = GetDC(dibwindow);
+ PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
+ ReleaseDC(dibwindow, hdc);
+
+ if (vid.conheight > modelist[modenum].height)
+ vid.conheight = modelist[modenum].height;
+ if (vid.conwidth > modelist[modenum].width)
+ vid.conwidth = modelist[modenum].width;
+ vid.width = vid.conwidth;
+ vid.height = vid.conheight;
+
+ vid.numpages = 2;
+
+// needed because we're not getting WM_MOVE messages fullscreen on NT
+ window_x = 0;
+ window_y = 0;
+
+ mainwindow = dibwindow;
+
+ SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
+ SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
+
+ return true;
+}
+
+
+int VID_SetMode (int modenum, unsigned char *palette)
+{
+ int original_mode, temp;
+ qboolean stat;
+ MSG msg;
+ HDC hdc;
+
+ if ((windowed && (modenum != 0)) ||
+ (!windowed && (modenum < 1)) ||
+ (!windowed && (modenum >= nummodes)))
+ {
+ Sys_Error ("Bad video mode\n");
+ }
+
+// so Con_Printfs don't mess us up by forcing vid and snd updates
+ temp = scr_disabled_for_loading;
+ scr_disabled_for_loading = true;
+
+ CDAudio_Pause ();
+
+ if (vid_modenum == NO_MODE)
+ original_mode = windowed_default;
+ else
+ original_mode = vid_modenum;
+
+ // Set either the fullscreen or windowed mode
+ if (modelist[modenum].type == MS_WINDOWED)
+ {
+ if (_windowed_mouse.value && key_dest == key_game)
+ {
+ stat = VID_SetWindowedMode(modenum);
+ IN_ActivateMouse ();
+ IN_HideMouse ();
+ }
+ else
+ {
+ IN_DeactivateMouse ();
+ IN_ShowMouse ();
+ stat = VID_SetWindowedMode(modenum);
+ }
+ }
+ else if (modelist[modenum].type == MS_FULLDIB)
+ {
+ stat = VID_SetFullDIBMode(modenum);
+ IN_ActivateMouse ();
+ IN_HideMouse ();
+ }
+ else
+ {
+ Sys_Error ("VID_SetMode: Bad mode type in modelist");
+ }
+
+ window_width = DIBWidth;
+ window_height = DIBHeight;
+ VID_UpdateWindowStatus ();
+
+ CDAudio_Resume ();
+ scr_disabled_for_loading = temp;
+
+ if (!stat)
+ {
+ Sys_Error ("Couldn't set video mode");
+ }
+
+// now we try to make sure we get the focus on the mode switch, because
+// sometimes in some systems we don't. We grab the foreground, then
+// finish setting up, pump all our messages, and sleep for a little while
+// to let messages finish bouncing around the system, then we put
+// ourselves at the top of the z order, then grab the foreground again,
+// Who knows if it helps, but it probably doesn't hurt
+ SetForegroundWindow (mainwindow);
+ VID_SetPalette (palette);
+ vid_modenum = modenum;
+ Cvar_SetValue ("vid_mode", (float)vid_modenum);
+
+ while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
+ {
+ TranslateMessage (&msg);
+ DispatchMessage (&msg);
+ }
+
+ Sleep (100);
+
+ SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0,
+ SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
+ SWP_NOCOPYBITS);
+
+ SetForegroundWindow (mainwindow);
+
+// fix the leftover Alt from any Alt-Tab or the like that switched us away
+ ClearAllStates ();
+
+ if (!msg_suppress_1)
+ Con_SafePrintf ("Video mode %s initialized.\n", VID_GetModeDescription (vid_modenum));
+
+ VID_SetPalette (palette);
+
+ vid.recalc_refdef = 1;
+
+ return true;
+}
+
+
+/*
+================
+VID_UpdateWindowStatus
+================
+*/
+void VID_UpdateWindowStatus (void)
+{
+
+ window_rect.left = window_x;
+ window_rect.top = window_y;
+ window_rect.right = window_x + window_width;
+ window_rect.bottom = window_y + window_height;
+ window_center_x = (window_rect.left + window_rect.right) / 2;
+ window_center_y = (window_rect.top + window_rect.bottom) / 2;
+
+ IN_UpdateClipCursor ();
+}
+
+
+//====================================
+
+BINDTEXFUNCPTR bindTexFunc;
+
+#define TEXTURE_EXT_STRING "GL_EXT_texture_object"
+
+
+void CheckTextureExtensions (void)
+{
+ char *tmp;
+ qboolean texture_ext;
+ HINSTANCE hInstGL;
+
+ texture_ext = FALSE;
+ /* check for texture extension */
+ tmp = (unsigned char *)glGetString(GL_EXTENSIONS);
+ while (*tmp)
+ {
+ if (strncmp((const char*)tmp, TEXTURE_EXT_STRING, strlen(TEXTURE_EXT_STRING)) == 0)
+ texture_ext = TRUE;
+ tmp++;
+ }
+
+ if (!texture_ext || COM_CheckParm ("-gl11") )
+ {
+ hInstGL = LoadLibrary("opengl32.dll");
+
+ if (hInstGL == NULL)
+ Sys_Error ("Couldn't load opengl32.dll\n");
+
+ bindTexFunc = (void *)GetProcAddress(hInstGL,"glBindTexture");
+
+ if (!bindTexFunc)
+ Sys_Error ("No texture objects!");
+ return;
+ }
+
+/* load library and get procedure adresses for texture extension API */
+ if ((bindTexFunc = (BINDTEXFUNCPTR)
+ wglGetProcAddress((LPCSTR) "glBindTextureEXT")) == NULL)
+ {
+ Sys_Error ("GetProcAddress for BindTextureEXT failed");
+ return;
+ }
+}
+
+void CheckArrayExtensions (void)
+{
+ char *tmp;
+
+ /* check for texture extension */
+ tmp = (unsigned char *)glGetString(GL_EXTENSIONS);
+ while (*tmp)
+ {
+ if (strncmp((const char*)tmp, "GL_EXT_vertex_array", strlen("GL_EXT_vertex_array")) == 0)
+ {
+ if (
+((glArrayElementEXT = wglGetProcAddress("glArrayElementEXT")) == NULL) ||
+((glColorPointerEXT = wglGetProcAddress("glColorPointerEXT")) == NULL) ||
+((glTexCoordPointerEXT = wglGetProcAddress("glTexCoordPointerEXT")) == NULL) ||
+((glVertexPointerEXT = wglGetProcAddress("glVertexPointerEXT")) == NULL) )
+ {
+ Sys_Error ("GetProcAddress for vertex extension failed");
+ return;
+ }
+ return;
+ }
+ tmp++;
+ }
+
+ Sys_Error ("Vertex array extension not present");
+}
+
+//int texture_mode = GL_NEAREST;
+//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
+//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
+int texture_mode = GL_LINEAR;
+//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
+//int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
+
+int texture_extension_number = 1;
+
+#ifdef _WIN32
+void CheckMultiTextureExtensions(void)
+{
+ if (strstr(gl_extensions, "GL_SGIS_multitexture ") && !COM_CheckParm("-nomtex")) {
+ Con_Printf("Multitexture extensions found.\n");
+ qglMTexCoord2fSGIS = (void *) wglGetProcAddress("glMTexCoord2fSGIS");
+ qglSelectTextureSGIS = (void *) wglGetProcAddress("glSelectTextureSGIS");
+ gl_mtexable = true;
+ }
+}
+#else
+void CheckMultiTextureExtensions(void)
+{
+ gl_mtexable = true;
+}
+#endif
+
+/*
+===============
+GL_Init
+===============
+*/
+void GL_Init (void)
+{
+ gl_vendor = glGetString (GL_VENDOR);
+ Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
+ gl_renderer = glGetString (GL_RENDERER);
+ Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
+
+ gl_version = glGetString (GL_VERSION);
+ Con_Printf ("GL_VERSION: %s\n", gl_version);
+ gl_extensions = glGetString (GL_EXTENSIONS);
+ Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
+
+// Con_Printf ("%s %s\n", gl_renderer, gl_version);
+
+ if (strnicmp(gl_renderer,"PowerVR",7)==0)
+ fullsbardraw = true;
+
+ if (strnicmp(gl_renderer,"Permedia",8)==0)
+ isPermedia = true;
+
+ CheckTextureExtensions ();
+ CheckMultiTextureExtensions ();
+
+ glClearColor (1,0,0,0);
+ glCullFace(GL_FRONT);
+ glEnable(GL_TEXTURE_2D);
+
+ glEnable(GL_ALPHA_TEST);
+ glAlphaFunc(GL_GREATER, 0.666);
+
+ glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
+ glShadeModel (GL_FLAT);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+// glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+ glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
+
+#if 0
+ CheckArrayExtensions ();
+
+ glEnable (GL_VERTEX_ARRAY_EXT);
+ glEnable (GL_TEXTURE_COORD_ARRAY_EXT);
+ glVertexPointerEXT (3, GL_FLOAT, 0, 0, &glv.x);
+ glTexCoordPointerEXT (2, GL_FLOAT, 0, 0, &glv.s);
+ glColorPointerEXT (3, GL_FLOAT, 0, 0, &glv.r);
+#endif
+}
+
+/*
+=================
+GL_BeginRendering
+
+=================
+*/
+void GL_BeginRendering (int *x, int *y, int *width, int *height)
+{
+ extern cvar_t gl_clear;
+
+ *x = *y = 0;
+ *width = WindowRect.right - WindowRect.left;
+ *height = WindowRect.bottom - WindowRect.top;
+
+// if (!wglMakeCurrent( maindc, baseRC ))
+// Sys_Error ("wglMakeCurrent failed");
+
+// glViewport (*x, *y, *width, *height);
+}
+
+
+void GL_EndRendering (void)
+{
+ if (!scr_skipupdate || block_drawing)
+ SwapBuffers(maindc);
+
+// handle the mouse state when windowed if that's changed
+ if (modestate == MS_WINDOWED)
+ {
+ if (!_windowed_mouse.value) {
+ if (windowed_mouse) {
+ IN_DeactivateMouse ();
+ IN_ShowMouse ();
+ windowed_mouse = false;
+ }
+ } else {
+ windowed_mouse = true;
+ if (key_dest == key_game && !mouseactive && ActiveApp) {
+ IN_ActivateMouse ();
+ IN_HideMouse ();
+ } else if (mouseactive && key_dest != key_game) {
+ IN_DeactivateMouse ();
+ IN_ShowMouse ();
+ }
+ }
+ }
+ if (fullsbardraw)
+ Sbar_Changed();
+}
+
+void VID_SetPalette (unsigned char *palette)
+{
+ byte *pal;
+ unsigned r,g,b;
+ unsigned v;
+ int r1,g1,b1;
+ int j,k,l,m;
+ unsigned short i;
+ unsigned *table;
+ FILE *f;
+ char s[255];
+ HWND hDlg, hProgress;
+ float gamma;
+
+//
+// 8 8 8 encoding
+//
+ pal = palette;
+ table = d_8to24table;
+ for (i=0 ; i<256 ; i++)
+ {
+ r = pal[0];
+ g = pal[1];
+ b = pal[2];
+ pal += 3;
+
+// v = (255<<24) + (r<<16) + (g<<8) + (b<<0);
+// v = (255<<0) + (r<<8) + (g<<16) + (b<<24);
+ v = (255<<24) + (r<<0) + (g<<8) + (b<<16);
+ *table++ = v;
+ }
+ d_8to24table[255] &= 0xffffff; // 255 is transparent
+
+ // JACK: 3D distance calcs - k is last closest, l is the distance.
+ // FIXME: Precalculate this and cache to disk.
+ for (i=0; i < (1<<15); i++) {
+ /* Maps
+ 000000000000000
+ 000000000011111 = Red = 0x1F
+ 000001111100000 = Blue = 0x03E0
+ 111110000000000 = Grn = 0x7C00
+ */
+ r = ((i & 0x1F) << 3)+4;
+ g = ((i & 0x03E0) >> 2)+4;
+ b = ((i & 0x7C00) >> 7)+4;
+ pal = (unsigned char *)d_8to24table;
+ for (v=0,k=0,l=10000*10000; v<256; v++,pal+=4) {
+ r1 = r-pal[0];
+ g1 = g-pal[1];
+ b1 = b-pal[2];
+ j = (r1*r1)+(g1*g1)+(b1*b1);
+ if (j<l) {
+ k=v;
+ l=j;
+ }
+ }
+ d_15to8table[i]=k;
+ }
+}
+
+BOOL gammaworks;
+
+void VID_ShiftPalette (unsigned char *palette)
+{
+ extern byte ramps[3][256];
+
+// VID_SetPalette (palette);
+
+// gammaworks = SetDeviceGammaRamp (maindc, ramps);
+}
+
+
+void VID_SetDefaultMode (void)
+{
+ IN_DeactivateMouse ();
+}
+
+
+void VID_Shutdown (void)
+{
+ HGLRC hRC;
+ HDC hDC;
+
+ if (vid_initialized)
+ {
+ vid_canalttab = false;
+ hRC = wglGetCurrentContext();
+ hDC = wglGetCurrentDC();
+
+ wglMakeCurrent(NULL, NULL);
+
+ if (hRC)
+ wglDeleteContext(hRC);
+
+ if (hDC && dibwindow)
+ ReleaseDC(dibwindow, hDC);
+
+ if (modestate == MS_FULLDIB)
+ ChangeDisplaySettings (NULL, 0);
+
+ if (maindc && dibwindow)
+ ReleaseDC (dibwindow, maindc);
+
+ AppActivate(false, false);
+ }
+}
+
+
+//==========================================================================
+
+
+BOOL bSetupPixelFormat(HDC hDC)
+{
+ static PIXELFORMATDESCRIPTOR pfd = {
+ sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
+ 1, // version number
+ PFD_DRAW_TO_WINDOW // support window
+ | PFD_SUPPORT_OPENGL // support OpenGL
+ | PFD_DOUBLEBUFFER , // double buffered
+ PFD_TYPE_RGBA, // RGBA type
+ 24, // 24-bit color depth
+ 0, 0, 0, 0, 0, 0, // color bits ignored
+ 0, // no alpha buffer
+ 0, // shift bit ignored
+ 0, // no accumulation buffer
+ 0, 0, 0, 0, // accum bits ignored
+ 32, // 32-bit z-buffer
+ 0, // no stencil buffer
+ 0, // no auxiliary buffer
+ PFD_MAIN_PLANE, // main layer
+ 0, // reserved
+ 0, 0, 0 // layer masks ignored
+ };
+ int pixelformat;
+
+ if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
+ {
+ MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
+ return FALSE;
+ }
+
+ if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE)
+ {
+ MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+
+
+byte scantokey[128] =
+ {
+// 0 1 2 3 4 5 6 7
+// 8 9 A B C D E F
+ 0 , 27, '1', '2', '3', '4', '5', '6',
+ '7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
+ 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
+ 'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1
+ 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
+ '\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2
+ 'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*',
+ K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3
+ K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE , 0 , K_HOME,
+ K_UPARROW,K_PGUP,'-',K_LEFTARROW,'5',K_RIGHTARROW,'+',K_END, //4
+ K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11,
+ K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
+ };
+
+byte shiftscantokey[128] =
+ {
+// 0 1 2 3 4 5 6 7
+// 8 9 A B C D E F
+ 0 , 27, '!', '@', '#', '$', '%', '^',
+ '&', '*', '(', ')', '_', '+', K_BACKSPACE, 9, // 0
+ 'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I',
+ 'O', 'P', '{', '}', 13 , K_CTRL,'A', 'S', // 1
+ 'D', 'F', 'G', 'H', 'J', 'K', 'L', ':',
+ '"' , '~', K_SHIFT,'|', 'Z', 'X', 'C', 'V', // 2
+ 'B', 'N', 'M', '<', '>', '?', K_SHIFT,'*',
+ K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3
+ K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE , 0 , K_HOME,
+ K_UPARROW,K_PGUP,'_',K_LEFTARROW,'%',K_RIGHTARROW,'+',K_END, //4
+ K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11,
+ K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
+ };
+
+
+/*
+=======
+MapKey
+
+Map from windows to quake keynums
+=======
+*/
+int MapKey (int key)
+{
+ key = (key>>16)&255;
+ if (key > 127)
+ return 0;
+ if (scantokey[key] == 0)
+ Con_DPrintf("key 0x%02x has no translation\n", key);
+ return scantokey[key];
+}
+
+/*
+===================================================================
+
+MAIN WINDOW
+
+===================================================================
+*/
+
+/*
+================
+ClearAllStates
+================
+*/
+void ClearAllStates (void)
+{
+ int i;
+
+// send an up event for each key, to make sure the server clears them all
+ for (i=0 ; i<256 ; i++)
+ {
+ Key_Event (i, false);
+ }
+
+ Key_ClearStates ();
+ IN_ClearStates ();
+}
+
+void AppActivate(BOOL fActive, BOOL minimize)
+/****************************************************************************
+*
+* Function: AppActivate
+* Parameters: fActive - True if app is activating
+*
+* Description: If the application is activating, then swap the system
+* into SYSPAL_NOSTATIC mode so that our palettes will display
+* correctly.
+*
+****************************************************************************/
+{
+ MSG msg;
+ HDC hdc;
+ int i, t;
+ static BOOL sound_active;
+
+ ActiveApp = fActive;
+ Minimized = minimize;
+
+// enable/disable sound on focus gain/loss
+ if (!ActiveApp && sound_active)
+ {
+ S_BlockSound ();
+ sound_active = false;
+ }
+ else if (ActiveApp && !sound_active)
+ {
+ S_UnblockSound ();
+ sound_active = true;
+ }
+
+ if (fActive)
+ {
+ if (modestate == MS_FULLDIB)
+ {
+ IN_ActivateMouse ();
+ IN_HideMouse ();
+ if (vid_canalttab && vid_wassuspended) {
+ vid_wassuspended = false;
+ ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
+ ShowWindow(mainwindow, SW_SHOWNORMAL);
+ }
+ }
+ else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game)
+ {
+ IN_ActivateMouse ();
+ IN_HideMouse ();
+ }
+ }
+
+ if (!fActive)
+ {
+ if (modestate == MS_FULLDIB)
+ {
+ IN_DeactivateMouse ();
+ IN_ShowMouse ();
+ if (vid_canalttab) {
+ ChangeDisplaySettings (NULL, 0);
+ vid_wassuspended = true;
+ }
+ }
+ else if ((modestate == MS_WINDOWED) && _windowed_mouse.value)
+ {
+ IN_DeactivateMouse ();
+ IN_ShowMouse ();
+ }
+ }
+}
+
+
+/* main window procedure */
+LONG WINAPI MainWndProc (
+ HWND hWnd,
+ UINT uMsg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ LONG lRet = 1;
+ int fwKeys, xPos, yPos, fActive, fMinimized, temp;
+ extern unsigned int uiWheelMessage;
+
+ if ( uMsg == uiWheelMessage )
+ uMsg = WM_MOUSEWHEEL;
+
+ switch (uMsg)
+ {
+ case WM_KILLFOCUS:
+ if (modestate == MS_FULLDIB)
+ ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
+ break;
+
+ case WM_CREATE:
+ break;
+
+ case WM_MOVE:
+ window_x = (int) LOWORD(lParam);
+ window_y = (int) HIWORD(lParam);
+ VID_UpdateWindowStatus ();
+ break;
+
+ case WM_KEYDOWN:
+ case WM_SYSKEYDOWN:
+ Key_Event (MapKey(lParam), true);
+ break;
+
+ case WM_KEYUP:
+ case WM_SYSKEYUP:
+ Key_Event (MapKey(lParam), false);
+ break;
+
+ case WM_SYSCHAR:
+ // keep Alt-Space from happening
+ break;
+
+ // this is complicated because Win32 seems to pack multiple mouse events into
+ // one update sometimes, so we always check all states and look for events
+ case WM_LBUTTONDOWN:
+ case WM_LBUTTONUP:
+ case WM_RBUTTONDOWN:
+ case WM_RBUTTONUP:
+ case WM_MBUTTONDOWN:
+ case WM_MBUTTONUP:
+ case WM_MOUSEMOVE:
+ temp = 0;
+
+ if (wParam & MK_LBUTTON)
+ temp |= 1;
+
+ if (wParam & MK_RBUTTON)
+ temp |= 2;
+
+ if (wParam & MK_MBUTTON)
+ temp |= 4;
+
+ IN_MouseEvent (temp);
+
+ break;
+
+ // JACK: This is the mouse wheel with the Intellimouse
+ // Its delta is either positive or neg, and we generate the proper
+ // Event.
+ case WM_MOUSEWHEEL:
+ if ((short) HIWORD(wParam) > 0) {
+ Key_Event(K_MWHEELUP, true);
+ Key_Event(K_MWHEELUP, false);
+ } else {
+ Key_Event(K_MWHEELDOWN, true);
+ Key_Event(K_MWHEELDOWN, false);
+ }
+ break;
+
+ case WM_SIZE:
+ break;
+
+ case WM_CLOSE:
+ if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit",
+ MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
+ {
+ Sys_Quit ();
+ }
+
+ break;
+
+ case WM_ACTIVATE:
+ fActive = LOWORD(wParam);
+ fMinimized = (BOOL) HIWORD(wParam);
+ AppActivate(!(fActive == WA_INACTIVE), fMinimized);
+
+ // fix the leftover Alt from any Alt-Tab or the like that switched us away
+ ClearAllStates ();
+
+ break;
+
+ case WM_DESTROY:
+ {
+ if (dibwindow)
+ DestroyWindow (dibwindow);
+
+ PostQuitMessage (0);
+ }
+ break;
+
+ case MM_MCINOTIFY:
+ lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
+ break;
+
+ default:
+ /* pass all unhandled messages to DefWindowProc */
+ lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
+ break;
+ }
+
+ /* return 1 if handled message, 0 if not */
+ return lRet;
+}
+
+
+/*
+=================
+VID_NumModes
+=================
+*/
+int VID_NumModes (void)
+{
+ return nummodes;
+}
+
+
+/*
+=================
+VID_GetModePtr
+=================
+*/
+vmode_t *VID_GetModePtr (int modenum)
+{
+
+ if ((modenum >= 0) && (modenum < nummodes))
+ return &modelist[modenum];
+ else
+ return &badmode;
+}
+
+
+/*
+=================
+VID_GetModeDescription
+=================
+*/
+char *VID_GetModeDescription (int mode)
+{
+ char *pinfo;
+ vmode_t *pv;
+ static char temp[100];
+
+ if ((mode < 0) || (mode >= nummodes))
+ return NULL;
+
+ if (!leavecurrentmode)
+ {
+ pv = VID_GetModePtr (mode);
+ pinfo = pv->modedesc;
+ }
+ else
+ {
+ sprintf (temp, "Desktop resolution (%dx%d)",
+ modelist[MODE_FULLSCREEN_DEFAULT].width,
+ modelist[MODE_FULLSCREEN_DEFAULT].height);
+ pinfo = temp;
+ }
+
+ return pinfo;
+}
+
+
+// KJB: Added this to return the mode driver name in description for console
+
+char *VID_GetExtModeDescription (int mode)
+{
+ static char pinfo[40];
+ vmode_t *pv;
+
+ if ((mode < 0) || (mode >= nummodes))
+ return NULL;
+
+ pv = VID_GetModePtr (mode);
+ if (modelist[mode].type == MS_FULLDIB)
+ {
+ if (!leavecurrentmode)
+ {
+ sprintf(pinfo,"%s fullscreen", pv->modedesc);
+ }
+ else
+ {
+ sprintf (pinfo, "Desktop resolution (%dx%d)",
+ modelist[MODE_FULLSCREEN_DEFAULT].width,
+ modelist[MODE_FULLSCREEN_DEFAULT].height);
+ }
+ }
+ else
+ {
+ if (modestate == MS_WINDOWED)
+ sprintf(pinfo, "%s windowed", pv->modedesc);
+ else
+ sprintf(pinfo, "windowed");
+ }
+
+ return pinfo;
+}
+
+
+/*
+=================
+VID_DescribeCurrentMode_f
+=================
+*/
+void VID_DescribeCurrentMode_f (void)
+{
+ Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum));
+}
+
+
+/*
+=================
+VID_NumModes_f
+=================
+*/
+void VID_NumModes_f (void)
+{
+
+ if (nummodes == 1)
+ Con_Printf ("%d video mode is available\n", nummodes);
+ else
+ Con_Printf ("%d video modes are available\n", nummodes);
+}
+
+
+/*
+=================
+VID_DescribeMode_f
+=================
+*/
+void VID_DescribeMode_f (void)
+{
+ int t, modenum;
+
+ modenum = Q_atoi (Cmd_Argv(1));
+
+ t = leavecurrentmode;
+ leavecurrentmode = 0;
+
+ Con_Printf ("%s\n", VID_GetExtModeDescription (modenum));
+
+ leavecurrentmode = t;
+}
+
+
+/*
+=================
+VID_DescribeModes_f
+=================
+*/
+void VID_DescribeModes_f (void)
+{
+ int i, lnummodes, t;
+ char *pinfo;
+ vmode_t *pv;
+
+ lnummodes = VID_NumModes ();
+
+ t = leavecurrentmode;
+ leavecurrentmode = 0;
+
+ for (i=1 ; i<lnummodes ; i++)
+ {
+ pv = VID_GetModePtr (i);
+ pinfo = VID_GetExtModeDescription (i);
+ Con_Printf ("%2d: %s\n", i, pinfo);
+ }
+
+ leavecurrentmode = t;
+}
+
+
+void VID_InitDIB (HINSTANCE hInstance)
+{
+ WNDCLASS wc;
+ HDC hdc;
+ int i;
+
+ /* Register the frame class */
+ wc.style = 0;
+ wc.lpfnWndProc = (WNDPROC)MainWndProc;
+ wc.cbClsExtra = 0;
+ wc.cbWndExtra = 0;
+ wc.hInstance = hInstance;
+ wc.hIcon = 0;
+ wc.hCursor = LoadCursor (NULL,IDC_ARROW);
+ wc.hbrBackground = NULL;
+ wc.lpszMenuName = 0;
+ wc.lpszClassName = "WinQuake";
+
+ if (!RegisterClass (&wc) )
+ Sys_Error ("Couldn't register window class");
+
+ modelist[0].type = MS_WINDOWED;
+
+ if (COM_CheckParm("-width"))
+ modelist[0].width = Q_atoi(com_argv[COM_CheckParm("-width")+1]);
+ else
+ modelist[0].width = 640;
+
+ if (modelist[0].width < 320)
+ modelist[0].width = 320;
+
+ if (COM_CheckParm("-height"))
+ modelist[0].height= Q_atoi(com_argv[COM_CheckParm("-height")+1]);
+ else
+ modelist[0].height = modelist[0].width * 240/320;
+
+ if (modelist[0].height < 240)
+ modelist[0].height = 240;
+
+ sprintf (modelist[0].modedesc, "%dx%d",
+ modelist[0].width, modelist[0].height);
+
+ modelist[0].modenum = MODE_WINDOWED;
+ modelist[0].dib = 1;
+ modelist[0].fullscreen = 0;
+ modelist[0].halfscreen = 0;
+ modelist[0].bpp = 0;
+
+ nummodes = 1;
+}
+
+
+/*
+=================
+VID_InitFullDIB
+=================
+*/
+void VID_InitFullDIB (HINSTANCE hInstance)
+{
+ DEVMODE devmode;
+ int i, modenum, cmodes, originalnummodes, existingmode, numlowresmodes;
+ int j, bpp, done;
+ BOOL stat;
+
+// enumerate >8 bpp modes
+ originalnummodes = nummodes;
+ modenum = 0;
+
+ do
+ {
+ stat = EnumDisplaySettings (NULL, modenum, &devmode);
+
+ if ((devmode.dmBitsPerPel >= 15) &&
+ (devmode.dmPelsWidth <= MAXWIDTH) &&
+ (devmode.dmPelsHeight <= MAXHEIGHT) &&
+ (nummodes < MAX_MODE_LIST))
+ {
+ devmode.dmFields = DM_BITSPERPEL |
+ DM_PELSWIDTH |
+ DM_PELSHEIGHT;
+
+ if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
+ DISP_CHANGE_SUCCESSFUL)
+ {
+ modelist[nummodes].type = MS_FULLDIB;
+ modelist[nummodes].width = devmode.dmPelsWidth;
+ modelist[nummodes].height = devmode.dmPelsHeight;
+ modelist[nummodes].modenum = 0;
+ modelist[nummodes].halfscreen = 0;
+ modelist[nummodes].dib = 1;
+ modelist[nummodes].fullscreen = 1;
+ modelist[nummodes].bpp = devmode.dmBitsPerPel;
+ sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
+ devmode.dmPelsWidth, devmode.dmPelsHeight,
+ devmode.dmBitsPerPel);
+
+ // if the width is more than twice the height, reduce it by half because this
+ // is probably a dual-screen monitor
+ if (!COM_CheckParm("-noadjustaspect"))
+ {
+ if (modelist[nummodes].width > (modelist[nummodes].height << 1))
+ {
+ modelist[nummodes].width >>= 1;
+ modelist[nummodes].halfscreen = 1;
+ sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
+ modelist[nummodes].width,
+ modelist[nummodes].height,
+ modelist[nummodes].bpp);
+ }
+ }
+
+ for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
+ {
+ if ((modelist[nummodes].width == modelist[i].width) &&
+ (modelist[nummodes].height == modelist[i].height) &&
+ (modelist[nummodes].bpp == modelist[i].bpp))
+ {
+ existingmode = 1;
+ break;
+ }
+ }
+
+ if (!existingmode)
+ {
+ nummodes++;
+ }
+ }
+ }
+
+ modenum++;
+ } while (stat);
+
+// see if there are any low-res modes that aren't being reported
+ numlowresmodes = sizeof(lowresmodes) / sizeof(lowresmodes[0]);
+ bpp = 16;
+ done = 0;
+
+ do
+ {
+ for (j=0 ; (j<numlowresmodes) && (nummodes < MAX_MODE_LIST) ; j++)
+ {
+ devmode.dmBitsPerPel = bpp;
+ devmode.dmPelsWidth = lowresmodes[j].width;
+ devmode.dmPelsHeight = lowresmodes[j].height;
+ devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
+
+ if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
+ DISP_CHANGE_SUCCESSFUL)
+ {
+ modelist[nummodes].type = MS_FULLDIB;
+ modelist[nummodes].width = devmode.dmPelsWidth;
+ modelist[nummodes].height = devmode.dmPelsHeight;
+ modelist[nummodes].modenum = 0;
+ modelist[nummodes].halfscreen = 0;
+ modelist[nummodes].dib = 1;
+ modelist[nummodes].fullscreen = 1;
+ modelist[nummodes].bpp = devmode.dmBitsPerPel;
+ sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
+ devmode.dmPelsWidth, devmode.dmPelsHeight,
+ devmode.dmBitsPerPel);
+
+ for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
+ {
+ if ((modelist[nummodes].width == modelist[i].width) &&
+ (modelist[nummodes].height == modelist[i].height) &&
+ (modelist[nummodes].bpp == modelist[i].bpp))
+ {
+ existingmode = 1;
+ break;
+ }
+ }
+
+ if (!existingmode)
+ {
+ nummodes++;
+ }
+ }
+ }
+ switch (bpp)
+ {
+ case 16:
+ bpp = 32;
+ break;
+
+ case 32:
+ bpp = 24;
+ break;
+
+ case 24:
+ done = 1;
+ break;
+ }
+ } while (!done);
+
+ if (nummodes == originalnummodes)
+ Con_SafePrintf ("No fullscreen DIB modes found\n");
+}
+
+qboolean VID_Is8bit() {
+ return is8bit;
+}
+
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+
+void VID_Init8bitPalette()
+{
+ // Check for 8bit Extensions and initialize them.
+ int i;
+ char thePalette[256*3];
+ char *oldPalette, *newPalette;
+
+ glColorTableEXT = (void *)wglGetProcAddress("glColorTableEXT");
+ if (!glColorTableEXT || strstr(gl_extensions, "GL_EXT_shared_texture_palette") ||
+ COM_CheckParm("-no8bit"))
+ return;
+
+ Con_SafePrintf("8-bit GL extensions enabled.\n");
+ glEnable( GL_SHARED_TEXTURE_PALETTE_EXT );
+ oldPalette = (char *) d_8to24table; //d_8to24table3dfx;
+ newPalette = thePalette;
+ for (i=0;i<256;i++) {
+ *newPalette++ = *oldPalette++;
+ *newPalette++ = *oldPalette++;
+ *newPalette++ = *oldPalette++;
+ oldPalette++;
+ }
+ glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, GL_RGB, 256, GL_RGB, GL_UNSIGNED_BYTE,
+ (void *) thePalette);
+ is8bit = TRUE;
+}
+
+static void Check_Gamma (unsigned char *pal)
+{
+ float f, inf;
+ unsigned char palette[768];
+ int i;
+
+ if ((i = COM_CheckParm("-gamma")) == 0) {
+ if ((gl_renderer && strstr(gl_renderer, "Voodoo")) ||
+ (gl_vendor && strstr(gl_vendor, "3Dfx")))
+ vid_gamma = 1;
+ else
+ vid_gamma = 0.7; // default to 0.7 on non-3dfx hardware
+ } else
+ vid_gamma = Q_atof(com_argv[i+1]);
+
+ for (i=0 ; i<768 ; i++)
+ {
+ f = pow ( (pal[i]+1)/256.0 , vid_gamma );
+ inf = f*255 + 0.5;
+ if (inf < 0)
+ inf = 0;
+ if (inf > 255)
+ inf = 255;
+ palette[i] = inf;
+ }
+
+ memcpy (pal, palette, sizeof(palette));
+}
+
+/*
+===================
+VID_Init
+===================
+*/
+void VID_Init (unsigned char *palette)
+{
+ int i, existingmode;
+ int basenummodes, width, height, bpp, findbpp, done;
+ byte *ptmp;
+ char gldir[MAX_OSPATH];
+ HDC hdc;
+ DEVMODE devmode;
+
+ memset(&devmode, 0, sizeof(devmode));
+
+ Cvar_RegisterVariable (&vid_mode);
+ Cvar_RegisterVariable (&vid_wait);
+ Cvar_RegisterVariable (&vid_nopageflip);
+ Cvar_RegisterVariable (&_vid_wait_override);
+ Cvar_RegisterVariable (&_vid_default_mode);
+ Cvar_RegisterVariable (&_vid_default_mode_win);
+ Cvar_RegisterVariable (&vid_config_x);
+ Cvar_RegisterVariable (&vid_config_y);
+ Cvar_RegisterVariable (&vid_stretch_by_2);
+ Cvar_RegisterVariable (&_windowed_mouse);
+ Cvar_RegisterVariable (&gl_ztrick);
+
+ Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
+ Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
+ Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f);
+ Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f);
+
+ hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2));
+
+ InitCommonControls();
+
+ VID_InitDIB (global_hInstance);
+ basenummodes = nummodes = 1;
+
+ VID_InitFullDIB (global_hInstance);
+
+ if (COM_CheckParm("-window"))
+ {
+ hdc = GetDC (NULL);
+
+ if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
+ {
+ Sys_Error ("Can't run in non-RGB mode");
+ }
+
+ ReleaseDC (NULL, hdc);
+
+ windowed = true;
+
+ vid_default = MODE_WINDOWED;
+ }
+ else
+ {
+ if (nummodes == 1)
+ Sys_Error ("No RGB fullscreen modes available");
+
+ windowed = false;
+
+ if (COM_CheckParm("-mode"))
+ {
+ vid_default = Q_atoi(com_argv[COM_CheckParm("-mode")+1]);
+ }
+ else
+ {
+ if (COM_CheckParm("-current"))
+ {
+ modelist[MODE_FULLSCREEN_DEFAULT].width =
+ GetSystemMetrics (SM_CXSCREEN);
+ modelist[MODE_FULLSCREEN_DEFAULT].height =
+ GetSystemMetrics (SM_CYSCREEN);
+ vid_default = MODE_FULLSCREEN_DEFAULT;
+ leavecurrentmode = 1;
+ }
+ else
+ {
+ if (COM_CheckParm("-width"))
+ {
+ width = Q_atoi(com_argv[COM_CheckParm("-width")+1]);
+ }
+ else
+ {
+ width = 640;
+ }
+
+ if (COM_CheckParm("-bpp"))
+ {
+ bpp = Q_atoi(com_argv[COM_CheckParm("-bpp")+1]);
+ findbpp = 0;
+ }
+ else
+ {
+ bpp = 15;
+ findbpp = 1;
+ }
+
+ if (COM_CheckParm("-height"))
+ height = Q_atoi(com_argv[COM_CheckParm("-height")+1]);
+
+ // if they want to force it, add the specified mode to the list
+ if (COM_CheckParm("-force") && (nummodes < MAX_MODE_LIST))
+ {
+ modelist[nummodes].type = MS_FULLDIB;
+ modelist[nummodes].width = width;
+ modelist[nummodes].height = height;
+ modelist[nummodes].modenum = 0;
+ modelist[nummodes].halfscreen = 0;
+ modelist[nummodes].dib = 1;
+ modelist[nummodes].fullscreen = 1;
+ modelist[nummodes].bpp = bpp;
+ sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
+ devmode.dmPelsWidth, devmode.dmPelsHeight,
+ devmode.dmBitsPerPel);
+
+ for (i=nummodes, existingmode = 0 ; i<nummodes ; i++)
+ {
+ if ((modelist[nummodes].width == modelist[i].width) &&
+ (modelist[nummodes].height == modelist[i].height) &&
+ (modelist[nummodes].bpp == modelist[i].bpp))
+ {
+ existingmode = 1;
+ break;
+ }
+ }
+
+ if (!existingmode)
+ {
+ nummodes++;
+ }
+ }
+
+ done = 0;
+
+ do
+ {
+ if (COM_CheckParm("-height"))
+ {
+ height = Q_atoi(com_argv[COM_CheckParm("-height")+1]);
+
+ for (i=1, vid_default=0 ; i<nummodes ; i++)
+ {
+ if ((modelist[i].width == width) &&
+ (modelist[i].height == height) &&
+ (modelist[i].bpp == bpp))
+ {
+ vid_default = i;
+ done = 1;
+ break;
+ }
+ }
+ }
+ else
+ {
+ for (i=1, vid_default=0 ; i<nummodes ; i++)
+ {
+ if ((modelist[i].width == width) && (modelist[i].bpp == bpp))
+ {
+ vid_default = i;
+ done = 1;
+ break;
+ }
+ }
+ }
+
+ if (!done)
+ {
+ if (findbpp)
+ {
+ switch (bpp)
+ {
+ case 15:
+ bpp = 16;
+ break;
+ case 16:
+ bpp = 32;
+ break;
+ case 32:
+ bpp = 24;
+ break;
+ case 24:
+ done = 1;
+ break;
+ }
+ }
+ else
+ {
+ done = 1;
+ }
+ }
+ } while (!done);
+
+ if (!vid_default)
+ {
+ Sys_Error ("Specified video mode not available");
+ }
+ }
+ }
+ }
+
+ vid_initialized = true;
+
+ if ((i = COM_CheckParm("-conwidth")) != 0)
+ vid.conwidth = Q_atoi(com_argv[i+1]);
+ else
+ vid.conwidth = 640;
+
+ vid.conwidth &= 0xfff8; // make it a multiple of eight
+
+ if (vid.conwidth < 320)
+ vid.conwidth = 320;
+
+ // pick a conheight that matches with correct aspect
+ vid.conheight = vid.conwidth*3 / 4;
+
+ if ((i = COM_CheckParm("-conheight")) != 0)
+ vid.conheight = Q_atoi(com_argv[i+1]);
+ if (vid.conheight < 200)
+ vid.conheight = 200;
+
+ vid.maxwarpwidth = WARP_WIDTH;
+ vid.maxwarpheight = WARP_HEIGHT;
+ vid.colormap = host_colormap;
+ vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048));
+
+ DestroyWindow (hwnd_dialog);
+
+ Check_Gamma(palette);
+ VID_SetPalette (palette);
+
+ VID_SetMode (vid_default, palette);
+
+ maindc = GetDC(mainwindow);
+ bSetupPixelFormat(maindc);
+
+ baseRC = wglCreateContext( maindc );
+ if (!baseRC)
+ Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\nMake sure you in are 65535 color mode, and try running -window.");
+ if (!wglMakeCurrent( maindc, baseRC ))
+ Sys_Error ("wglMakeCurrent failed");
+
+ GL_Init ();
+
+ sprintf (gldir, "%s/glquake", com_gamedir);
+ Sys_mkdir (gldir);
+
+ vid_realmode = vid_modenum;
+
+ // Check for 3DFX Extensions and initialize them.
+ VID_Init8bitPalette();
+
+ vid_menudrawfn = VID_MenuDraw;
+ vid_menukeyfn = VID_MenuKey;
+
+ strcpy (badmode.modedesc, "Bad mode");
+ vid_canalttab = true;
+
+ if (COM_CheckParm("-fullsbar"))
+ fullsbardraw = true;
+}
+
+
+//========================================================
+// Video menu stuff
+//========================================================
+
+extern void M_Menu_Options_f (void);
+extern void M_Print (int cx, int cy, char *str);
+extern void M_PrintWhite (int cx, int cy, char *str);
+extern void M_DrawCharacter (int cx, int line, int num);
+extern void M_DrawTransPic (int x, int y, qpic_t *pic);
+extern void M_DrawPic (int x, int y, qpic_t *pic);
+
+static int vid_line, vid_wmodes;
+
+typedef struct
+{
+ int modenum;
+ char *desc;
+ int iscur;
+} modedesc_t;
+
+#define MAX_COLUMN_SIZE 9
+#define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 2)
+#define MAX_MODEDESCS (MAX_COLUMN_SIZE*3)
+
+static modedesc_t modedescs[MAX_MODEDESCS];
+
+/*
+================
+VID_MenuDraw
+================
+*/
+void VID_MenuDraw (void)
+{
+ qpic_t *p;
+ char *ptr;
+ int lnummodes, i, j, k, column, row, dup, dupmode;
+ char temp[100];
+ vmode_t *pv;
+
+ p = Draw_CachePic ("gfx/vidmodes.lmp");
+ M_DrawPic ( (320-p->width)/2, 4, p);
+
+ vid_wmodes = 0;
+ lnummodes = VID_NumModes ();
+
+ for (i=1 ; (i<lnummodes) && (vid_wmodes < MAX_MODEDESCS) ; i++)
+ {
+ ptr = VID_GetModeDescription (i);
+ pv = VID_GetModePtr (i);
+
+ k = vid_wmodes;
+
+ modedescs[k].modenum = i;
+ modedescs[k].desc = ptr;
+ modedescs[k].iscur = 0;
+
+ if (i == vid_modenum)
+ modedescs[k].iscur = 1;
+
+ vid_wmodes++;
+
+ }
+
+ if (vid_wmodes > 0)
+ {
+ M_Print (2*8, 36+0*8, "Fullscreen Modes (WIDTHxHEIGHTxBPP)");
+
+ column = 8;
+ row = 36+2*8;
+
+ for (i=0 ; i<vid_wmodes ; i++)
+ {
+ if (modedescs[i].iscur)
+ M_PrintWhite (column, row, modedescs[i].desc);
+ else
+ M_Print (column, row, modedescs[i].desc);
+
+ column += 13*8;
+
+ if ((i % VID_ROW_SIZE) == (VID_ROW_SIZE - 1))
+ {
+ column = 8;
+ row += 8;
+ }
+ }
+ }
+
+ M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*2,
+ "Video modes must be set from the");
+ M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*3,
+ "command line with -width <width>");
+ M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4,
+ "and -bpp <bits-per-pixel>");
+ M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6,
+ "Select windowed mode with -window");
+}
+
+
+/*
+================
+VID_MenuKey
+================
+*/
+void VID_MenuKey (int key)
+{
+ switch (key)
+ {
+ case K_ESCAPE:
+ S_LocalSound ("misc/menu1.wav");
+ M_Menu_Options_f ();
+ break;
+
+ default:
+ break;
+ }
+}