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-rw-r--r--QW/client/glquake.h302
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diff --git a/QW/client/glquake.h b/QW/client/glquake.h
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+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// disable data conversion warnings
+
+#pragma warning(disable : 4244) // MIPS
+#pragma warning(disable : 4136) // X86
+#pragma warning(disable : 4051) // ALPHA
+
+#ifdef _WIN32
+#include <windows.h>
+#endif
+
+#include <GL/gl.h>
+#include <GL/glu.h>
+
+void GL_BeginRendering (int *x, int *y, int *width, int *height);
+void GL_EndRendering (void);
+
+
+// Function prototypes for the Texture Object Extension routines
+typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *,
+ const GLboolean *);
+typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint);
+typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *);
+typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *);
+typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint);
+typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *,
+ const GLclampf *);
+typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *);
+
+extern BINDTEXFUNCPTR bindTexFunc;
+extern DELTEXFUNCPTR delTexFunc;
+extern TEXSUBIMAGEPTR TexSubImage2DFunc;
+
+extern int texture_extension_number;
+extern int texture_mode;
+
+extern float gldepthmin, gldepthmax;
+
+void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha);
+void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
+void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
+int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha);
+int GL_FindTexture (char *identifier);
+
+typedef struct
+{
+ float x, y, z;
+ float s, t;
+ float r, g, b;
+} glvert_t;
+
+extern glvert_t glv;
+
+extern int glx, gly, glwidth, glheight;
+
+#ifdef _WIN32
+extern PROC glArrayElementEXT;
+extern PROC glColorPointerEXT;
+extern PROC glTexturePointerEXT;
+extern PROC glVertexPointerEXT;
+#endif
+
+// r_local.h -- private refresh defs
+
+#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
+ // normalizing factor so player model works out to about
+ // 1 pixel per triangle
+#define MAX_LBM_HEIGHT 480
+
+#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf
+
+#define SKYSHIFT 7
+#define SKYSIZE (1 << SKYSHIFT)
+#define SKYMASK (SKYSIZE - 1)
+
+#define BACKFACE_EPSILON 0.01
+
+
+void R_TimeRefresh_f (void);
+void R_ReadPointFile_f (void);
+texture_t *R_TextureAnimation (texture_t *base);
+
+typedef struct surfcache_s
+{
+ struct surfcache_s *next;
+ struct surfcache_s **owner; // NULL is an empty chunk of memory
+ int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
+ int dlight;
+ int size; // including header
+ unsigned width;
+ unsigned height; // DEBUG only needed for debug
+ float mipscale;
+ struct texture_s *texture; // checked for animating textures
+ byte data[4]; // width*height elements
+} surfcache_t;
+
+
+typedef struct
+{
+ pixel_t *surfdat; // destination for generated surface
+ int rowbytes; // destination logical width in bytes
+ msurface_t *surf; // description for surface to generate
+ fixed8_t lightadj[MAXLIGHTMAPS];
+ // adjust for lightmap levels for dynamic lighting
+ texture_t *texture; // corrected for animating textures
+ int surfmip; // mipmapped ratio of surface texels / world pixels
+ int surfwidth; // in mipmapped texels
+ int surfheight; // in mipmapped texels
+} drawsurf_t;
+
+
+typedef enum {
+ pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2
+} ptype_t;
+
+// !!! if this is changed, it must be changed in d_ifacea.h too !!!
+typedef struct particle_s
+{
+// driver-usable fields
+ vec3_t org;
+ float color;
+// drivers never touch the following fields
+ struct particle_s *next;
+ vec3_t vel;
+ float ramp;
+ float die;
+ ptype_t type;
+} particle_t;
+
+
+//====================================================
+
+
+extern entity_t r_worldentity;
+extern qboolean r_cache_thrash; // compatability
+extern vec3_t modelorg, r_entorigin;
+extern entity_t *currententity;
+extern int r_visframecount; // ??? what difs?
+extern int r_framecount;
+extern mplane_t frustum[4];
+extern int c_brush_polys, c_alias_polys;
+
+
+//
+// view origin
+//
+extern vec3_t vup;
+extern vec3_t vpn;
+extern vec3_t vright;
+extern vec3_t r_origin;
+
+//
+// screen size info
+//
+extern refdef_t r_refdef;
+extern mleaf_t *r_viewleaf, *r_oldviewleaf;
+extern texture_t *r_notexture_mip;
+extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
+
+extern qboolean envmap;
+extern int currenttexture;
+extern int cnttextures[2];
+extern int particletexture;
+extern int netgraphtexture; // netgraph texture
+extern int playertextures;
+
+extern int skytexturenum; // index in cl.loadmodel, not gl texture object
+
+extern cvar_t r_norefresh;
+extern cvar_t r_drawentities;
+extern cvar_t r_drawworld;
+extern cvar_t r_drawviewmodel;
+extern cvar_t r_speeds;
+extern cvar_t r_waterwarp;
+extern cvar_t r_fullbright;
+extern cvar_t r_lightmap;
+extern cvar_t r_shadows;
+extern cvar_t r_mirroralpha;
+extern cvar_t r_wateralpha;
+extern cvar_t r_dynamic;
+extern cvar_t r_novis;
+extern cvar_t r_netgraph;
+
+extern cvar_t gl_clear;
+extern cvar_t gl_cull;
+extern cvar_t gl_poly;
+extern cvar_t gl_texsort;
+extern cvar_t gl_smoothmodels;
+extern cvar_t gl_affinemodels;
+extern cvar_t gl_polyblend;
+extern cvar_t gl_keeptjunctions;
+extern cvar_t gl_reporttjunctions;
+extern cvar_t gl_flashblend;
+extern cvar_t gl_nocolors;
+extern cvar_t gl_finish;
+
+extern int gl_lightmap_format;
+extern int gl_solid_format;
+extern int gl_alpha_format;
+
+extern cvar_t gl_max_size;
+extern cvar_t gl_playermip;
+
+extern int mirrortexturenum; // quake texturenum, not gltexturenum
+extern qboolean mirror;
+extern mplane_t *mirror_plane;
+
+extern float r_world_matrix[16];
+
+extern const char *gl_vendor;
+extern const char *gl_renderer;
+extern const char *gl_version;
+extern const char *gl_extensions;
+
+void R_TranslatePlayerSkin (int playernum);
+void GL_Bind (int texnum);
+
+// Multitexture
+#define TEXTURE0_SGIS 0x835E
+#define TEXTURE1_SGIS 0x835F
+
+#ifdef _WIN32
+typedef void (APIENTRY *lpMTexFUNC) (GLenum, GLfloat, GLfloat);
+typedef void (APIENTRY *lpSelTexFUNC) (GLenum);
+extern lpMTexFUNC qglMTexCoord2fSGIS;
+extern lpSelTexFUNC qglSelectTextureSGIS;
+#endif
+
+extern qboolean gl_mtexable;
+
+void GL_DisableMultitexture(void);
+void GL_EnableMultitexture(void);
+
+//
+// gl_warp.c
+//
+void GL_SubdivideSurface (msurface_t *fa);
+void EmitBothSkyLayers (msurface_t *fa);
+void EmitWaterPolys (msurface_t *fa);
+void EmitSkyPolys (msurface_t *fa);
+void R_DrawSkyChain (msurface_t *s);
+
+//
+// gl_draw.c
+//
+int GL_LoadPicTexture (qpic_t *pic);
+void GL_Set2D (void);
+
+//
+// gl_rmain.c
+//
+qboolean R_CullBox (vec3_t mins, vec3_t maxs);
+void R_RotateForEntity (entity_t *e);
+
+//
+// gl_rlight.c
+//
+void R_MarkLights (dlight_t *light, int bit, mnode_t *node);
+void R_AnimateLight (void);
+void R_RenderDlights (void);
+int R_LightPoint (vec3_t p);
+
+//
+// gl_refrag.c
+//
+void R_StoreEfrags (efrag_t **ppefrag);
+
+//
+// gl_mesh.c
+//
+void GL_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr);
+
+//
+// gl_rsurf.c
+//
+void R_DrawBrushModel (entity_t *e);
+void R_DrawWorld (void);
+void GL_BuildLightmaps (void);
+
+//
+// gl_ngraph.c
+//
+void R_NetGraph (void);
+