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+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+typedef struct
+{
+ vec3_t normal;
+ float dist;
+} pmplane_t;
+
+typedef struct
+{
+ qboolean allsolid; // if true, plane is not valid
+ qboolean startsolid; // if true, the initial point was in a solid area
+ qboolean inopen, inwater;
+ float fraction; // time completed, 1.0 = didn't hit anything
+ vec3_t endpos; // final position
+ pmplane_t plane; // surface normal at impact
+ int ent; // entity the surface is on
+} pmtrace_t;
+
+
+#define MAX_PHYSENTS 32
+typedef struct
+{
+ vec3_t origin;
+ model_t *model; // only for bsp models
+ vec3_t mins, maxs; // only for non-bsp models
+ int info; // for client or server to identify
+} physent_t;
+
+
+typedef struct
+{
+ int sequence; // just for debugging prints
+
+ // player state
+ vec3_t origin;
+ vec3_t angles;
+ vec3_t velocity;
+ int oldbuttons;
+ float waterjumptime;
+ qboolean dead;
+ int spectator;
+
+ // world state
+ int numphysent;
+ physent_t physents[MAX_PHYSENTS]; // 0 should be the world
+
+ // input
+ usercmd_t cmd;
+
+ // results
+ int numtouch;
+ int touchindex[MAX_PHYSENTS];
+} playermove_t;
+
+typedef struct {
+ float gravity;
+ float stopspeed;
+ float maxspeed;
+ float spectatormaxspeed;
+ float accelerate;
+ float airaccelerate;
+ float wateraccelerate;
+ float friction;
+ float waterfriction;
+ float entgravity;
+} movevars_t;
+
+
+extern movevars_t movevars;
+extern playermove_t pmove;
+extern int onground;
+extern int waterlevel;
+extern int watertype;
+
+void PlayerMove (void);
+void Pmove_Init (void);
+
+int PM_HullPointContents (hull_t *hull, int num, vec3_t p);
+
+int PM_PointContents (vec3_t point);
+qboolean PM_TestPlayerPosition (vec3_t point);
+pmtrace_t PM_PlayerMove (vec3_t start, vec3_t stop);