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-rw-r--r--QW/client/qwcl.dsp2213
1 files changed, 2213 insertions, 0 deletions
diff --git a/QW/client/qwcl.dsp b/QW/client/qwcl.dsp
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index 0000000..3bf5d66
--- /dev/null
+++ b/QW/client/qwcl.dsp
@@ -0,0 +1,2213 @@
+# Microsoft Developer Studio Project File - Name="qwcl" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=qwcl - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "qwcl.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "qwcl.mak" CFG="qwcl - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "qwcl - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "qwcl - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE "qwcl - Win32 GLDebug" (based on "Win32 (x86) Application")
+!MESSAGE "qwcl - Win32 GLRelease" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir ".\Release"
+# PROP BASE Intermediate_Dir ".\Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir ".\Release"
+# PROP Intermediate_Dir ".\Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /G5 /GX /O2 /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 ..\scitech\lib\win32\vc\mgllt.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /incremental:yes /machine:I386
+# SUBTRACT LINK32 /nodefaultlib
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\Debug"
+# PROP BASE Intermediate_Dir ".\Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir ".\Debug"
+# PROP Intermediate_Dir ".\Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /G5 /ML /Gm /GX /ZI /Od /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
+# ADD LINK32 ..\scitech\lib\win32\vc\mgllt.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386
+# SUBTRACT LINK32 /profile /map /nodefaultlib
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\qwcl___0"
+# PROP BASE Intermediate_Dir ".\qwcl___0"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir ".\GLDebug"
+# PROP Intermediate_Dir ".\GLDebug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /ML /Gm /GX /Zi /Od /I "e:\msdev\projects\dxsdk\sdk\inc" /I "e:\msdev\projects\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
+# ADD CPP /nologo /G5 /ML /GX /ZI /Od /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib e:\msdev\projects\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /debug /machine:I386
+# SUBTRACT BASE LINK32 /nodefaultlib
+# ADD LINK32 comctl32.lib glu32.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\GLDebug\glqwcl.exe"
+# SUBTRACT LINK32 /incremental:no /nodefaultlib
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\qwcl___W"
+# PROP BASE Intermediate_Dir ".\qwcl___W"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir ".\GLRelease"
+# PROP Intermediate_Dir ".\GLRelease"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G5 /ML /GX /Zi /Od /I "e:\msdev\projects\dxsdk\sdk\inc" /I "e:\msdev\projects\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /c
+# ADD CPP /nologo /G5 /ML /GX /Ot /Ow /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 e:\msdev\projects\winquake\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"GLDebug/glqwcl.exe"
+# SUBTRACT BASE LINK32 /nodefaultlib
+# ADD LINK32 comctl32.lib glu32.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /out:".\GLRelease\glqwcl.exe"
+# SUBTRACT LINK32 /nodefaultlib
+
+!ENDIF
+
+# Begin Target
+
+# Name "qwcl - Win32 Release"
+# Name "qwcl - Win32 Debug"
+# Name "qwcl - Win32 GLDebug"
+# Name "qwcl - Win32 GLRelease"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
+# Begin Source File
+
+SOURCE=.\cd_win.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_cam.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_demo.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_ents.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_input.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_main.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_parse.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_pred.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_tent.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cmd.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\common.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\console.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\crc.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cvar.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_draw.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build
+OutDir=.\Release
+InputPath=.\d_draw.s
+InputName=d_draw
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS2MASM Conversion
+OutDir=.\Debug
+InputPath=.\d_draw.s
+InputName=d_draw
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_draw16.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build
+OutDir=.\Release
+InputPath=.\d_draw16.s
+InputName=d_draw16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS2MASM Conversion
+OutDir=.\Debug
+InputPath=.\d_draw16.s
+InputName=d_draw16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_edge.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_fill.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_init.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_modech.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_part.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_parta.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build
+OutDir=.\Release
+InputPath=.\d_parta.s
+InputName=d_parta
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS2MASM Conversion
+OutDir=.\Debug
+InputPath=.\d_parta.s
+InputName=d_parta
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_polysa.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build
+OutDir=.\Release
+InputPath=.\d_polysa.s
+InputName=d_polysa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS2MASM Conversion
+OutDir=.\Debug
+InputPath=.\d_polysa.s
+InputName=d_polysa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_polyse.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_scan.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_scana.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build
+OutDir=.\Release
+InputPath=.\d_scana.s
+InputName=d_scana
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS2MASM Conversion
+OutDir=.\Debug
+InputPath=.\d_scana.s
+InputName=d_scana
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_sky.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_spr8.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build
+OutDir=.\Release
+InputPath=.\d_spr8.s
+InputName=d_spr8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS2MASM Conversion
+OutDir=.\Debug
+InputPath=.\d_spr8.s
+InputName=d_spr8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_sprite.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_surf.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_vars.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_varsa.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build
+OutDir=.\Release
+InputPath=.\d_varsa.s
+InputName=d_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS2MASM Conversion
+OutDir=.\Debug
+InputPath=.\d_varsa.s
+InputName=d_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_zpoint.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\draw.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_draw.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_mesh.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_model.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_ngraph.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_refrag.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rlight.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rmain.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rmisc.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rsurf.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_screen.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_test.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_vidnt.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_warp.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\in_win.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\keys.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\math.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build
+OutDir=.\Release
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS2MASM Conversion
+OutDir=.\Debug
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# Begin Custom Build
+OutDir=.\GLDebug
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# Begin Custom Build
+OutDir=.\GLRelease
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\mathlib.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\md4.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\menu.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\model.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_chan.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_wins.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\nonintel.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pmove.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pmovetst.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_aclip.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_aclipa.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build
+OutDir=.\Release
+InputPath=.\r_aclipa.s
+InputName=r_aclipa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS2MASM Conversion
+OutDir=.\Debug
+InputPath=.\r_aclipa.s
+InputName=r_aclipa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_alias.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_aliasa.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build
+OutDir=.\Release
+InputPath=.\r_aliasa.s
+InputName=r_aliasa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS2MASM Conversion
+OutDir=.\Debug
+InputPath=.\r_aliasa.s
+InputName=r_aliasa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_bsp.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_draw.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_drawa.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build
+OutDir=.\Release
+InputPath=.\r_drawa.s
+InputName=r_drawa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS2MASM Conversion
+OutDir=.\Debug
+InputPath=.\r_drawa.s
+InputName=r_drawa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_edge.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# PROP BASE Exclude_From_Build 1
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_edgea.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build
+OutDir=.\Release
+InputPath=.\r_edgea.s
+InputName=r_edgea
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
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+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS2MASM Conversion
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+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
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+# End Custom Build
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
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+# PROP BASE Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=.\r_efrag.c
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+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
+
+# PROP Exclude_From_Build 1
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+# PROP BASE Exclude_From_Build 1
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+SOURCE=.\r_light.c
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+!IF "$(CFG)" == "qwcl - Win32 Release"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
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+!IF "$(CFG)" == "qwcl - Win32 Release"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
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+!IF "$(CFG)" == "qwcl - Win32 Release"
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+
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+!ENDIF
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+!IF "$(CFG)" == "qwcl - Win32 Release"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
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+# PROP Exclude_From_Build 1
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+!IF "$(CFG)" == "qwcl - Win32 Release"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
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+!IF "$(CFG)" == "qwcl - Win32 Release"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
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+!IF "$(CFG)" == "qwcl - Win32 Release"
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+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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+# End Custom Build
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+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+# Begin Custom Build - GAS2MASM Conversion
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+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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+# End Custom Build
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+!IF "$(CFG)" == "qwcl - Win32 Release"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+!IF "$(CFG)" == "qwcl - Win32 Release"
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+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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+# End Custom Build
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+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS2MASM Conversion
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+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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+# End Custom Build
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
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+# Begin Custom Build
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+InputName=snd_mixa
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+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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+# End Custom Build
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
+
+# Begin Custom Build
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+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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+# End Custom Build
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+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
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+# End Custom Build
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
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+# PROP BASE Exclude_From_Build 1
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+# End Source File
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+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build
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+InputName=surf8
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+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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+# End Custom Build
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+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS2MASM Conversion
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+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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+# End Custom Build
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease"
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+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
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+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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