diff options
Diffstat (limited to 'QW/client/qwcl.dsp')
| -rw-r--r-- | QW/client/qwcl.dsp | 2213 |
1 files changed, 2213 insertions, 0 deletions
diff --git a/QW/client/qwcl.dsp b/QW/client/qwcl.dsp new file mode 100644 index 0000000..3bf5d66 --- /dev/null +++ b/QW/client/qwcl.dsp @@ -0,0 +1,2213 @@ +# Microsoft Developer Studio Project File - Name="qwcl" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=qwcl - Win32 Release +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "qwcl.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "qwcl.mak" CFG="qwcl - Win32 Release" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "qwcl - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "qwcl - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE "qwcl - Win32 GLDebug" (based on "Win32 (x86) Application") +!MESSAGE "qwcl - Win32 GLRelease" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir ".\Release" +# PROP BASE Intermediate_Dir ".\Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir ".\Release" +# PROP Intermediate_Dir ".\Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G5 /GX /O2 /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "NDEBUG" +# ADD RSC /l 0x409 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 ..\scitech\lib\win32\vc\mgllt.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /incremental:yes /machine:I386 +# SUBTRACT LINK32 /nodefaultlib + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\Debug" +# PROP BASE Intermediate_Dir ".\Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\Debug" +# PROP Intermediate_Dir ".\Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c +# ADD CPP /nologo /G5 /ML /Gm /GX /ZI /Od /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 +# ADD LINK32 ..\scitech\lib\win32\vc\mgllt.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 +# SUBTRACT LINK32 /profile /map /nodefaultlib + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\qwcl___0" +# PROP BASE Intermediate_Dir ".\qwcl___0" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\GLDebug" +# PROP Intermediate_Dir ".\GLDebug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /ML /Gm /GX /Zi /Od /I "e:\msdev\projects\dxsdk\sdk\inc" /I "e:\msdev\projects\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c +# ADD CPP /nologo /G5 /ML /GX /ZI /Od /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib e:\msdev\projects\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /debug /machine:I386 +# SUBTRACT BASE LINK32 /nodefaultlib +# ADD LINK32 comctl32.lib glu32.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\GLDebug\glqwcl.exe" +# SUBTRACT LINK32 /incremental:no /nodefaultlib + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir ".\qwcl___W" +# PROP BASE Intermediate_Dir ".\qwcl___W" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir ".\GLRelease" +# PROP Intermediate_Dir ".\GLRelease" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /G5 /ML /GX /Zi /Od /I "e:\msdev\projects\dxsdk\sdk\inc" /I "e:\msdev\projects\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /c +# ADD CPP /nologo /G5 /ML /GX /Ot /Ow /I "..\dxsdk\sdk\inc" /I "..\scitech\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /YX /FD /c +# ADD BASE MTL /nologo /D "_DEBUG" /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x409 /d "_DEBUG" +# ADD RSC /l 0x409 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 e:\msdev\projects\winquake\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"GLDebug/glqwcl.exe" +# SUBTRACT BASE LINK32 /nodefaultlib +# ADD LINK32 comctl32.lib glu32.lib ..\dxsdk\sdk\lib\dxguid.lib opengl32.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:windows /incremental:no /debug /machine:I386 /out:".\GLRelease\glqwcl.exe" +# SUBTRACT LINK32 /nodefaultlib + +!ENDIF + +# Begin Target + +# Name "qwcl - Win32 Release" +# Name "qwcl - Win32 Debug" +# Name "qwcl - Win32 GLDebug" +# Name "qwcl - Win32 GLRelease" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" +# Begin Source File + +SOURCE=.\cd_win.c +# End Source File +# Begin Source File + +SOURCE=.\cl_cam.c +# End Source File +# Begin Source File + +SOURCE=.\cl_demo.c +# End Source File +# Begin Source File + +SOURCE=.\cl_ents.c +# End Source File +# Begin Source File + +SOURCE=.\cl_input.c +# End Source File +# Begin Source File + +SOURCE=.\cl_main.c +# End Source File +# Begin Source File + +SOURCE=.\cl_parse.c +# End Source File +# Begin Source File + +SOURCE=.\cl_pred.c +# End Source File +# Begin Source File + +SOURCE=.\cl_tent.c +# End Source File +# Begin Source File + +SOURCE=.\cmd.c +# End Source File +# Begin Source File + +SOURCE=.\common.c +# End Source File +# Begin Source File + +SOURCE=.\console.c +# End Source File +# Begin Source File + +SOURCE=.\crc.c +# End Source File +# Begin Source File + +SOURCE=.\cvar.c +# End Source File +# Begin Source File + +SOURCE=.\d_draw.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=.\d_draw.s +InputName=d_draw + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS2MASM Conversion +OutDir=.\Debug +InputPath=.\d_draw.s +InputName=d_draw + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_draw16.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=.\d_draw16.s +InputName=d_draw16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS2MASM Conversion +OutDir=.\Debug +InputPath=.\d_draw16.s +InputName=d_draw16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_edge.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_fill.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_init.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_modech.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_part.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_parta.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=.\d_parta.s +InputName=d_parta + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS2MASM Conversion +OutDir=.\Debug +InputPath=.\d_parta.s +InputName=d_parta + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_polysa.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=.\d_polysa.s +InputName=d_polysa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS2MASM Conversion +OutDir=.\Debug +InputPath=.\d_polysa.s +InputName=d_polysa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_polyse.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_scan.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_scana.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=.\d_scana.s +InputName=d_scana + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS2MASM Conversion +OutDir=.\Debug +InputPath=.\d_scana.s +InputName=d_scana + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_sky.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_spr8.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=.\d_spr8.s +InputName=d_spr8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS2MASM Conversion +OutDir=.\Debug +InputPath=.\d_spr8.s +InputName=d_spr8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_sprite.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_surf.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_vars.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_varsa.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=.\d_varsa.s +InputName=d_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS2MASM Conversion +OutDir=.\Debug +InputPath=.\d_varsa.s +InputName=d_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_zpoint.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\draw.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_draw.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_mesh.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_model.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_ngraph.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_refrag.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_rlight.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_rmain.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_rmisc.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_rsurf.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_screen.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_test.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_vidnt.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\gl_warp.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\in_win.c +# End Source File +# Begin Source File + +SOURCE=.\keys.c +# End Source File +# Begin Source File + +SOURCE=.\math.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=.\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS2MASM Conversion +OutDir=.\Debug +InputPath=.\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\GLDebug +InputPath=.\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=.\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\mathlib.c +# End Source File +# Begin Source File + +SOURCE=.\md4.c +# End Source File +# Begin Source File + +SOURCE=.\menu.c +# End Source File +# Begin Source File + +SOURCE=.\model.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\net_chan.c +# End Source File +# Begin Source File + +SOURCE=.\net_wins.c +# End Source File +# Begin Source File + +SOURCE=.\nonintel.c +# End Source File +# Begin Source File + +SOURCE=.\pmove.c +# End Source File +# Begin Source File + +SOURCE=.\pmovetst.c +# End Source File +# Begin Source File + +SOURCE=.\r_aclip.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_aclipa.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=.\r_aclipa.s +InputName=r_aclipa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS2MASM Conversion +OutDir=.\Debug +InputPath=.\r_aclipa.s +InputName=r_aclipa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_alias.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_aliasa.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=.\r_aliasa.s +InputName=r_aliasa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS2MASM Conversion +OutDir=.\Debug +InputPath=.\r_aliasa.s +InputName=r_aliasa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_bsp.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_draw.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_drawa.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=.\r_drawa.s +InputName=r_drawa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS2MASM Conversion +OutDir=.\Debug +InputPath=.\r_drawa.s +InputName=r_drawa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_edge.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_edgea.s + +!IF "$(CFG)" == "qwcl - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=.\r_edgea.s +InputName=r_edgea + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +# Begin Custom Build - GAS2MASM Conversion +OutDir=.\Debug +InputPath=.\r_edgea.s +InputName=r_edgea + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm.exe < $(OUTDIR)\$(InputName).spp >$(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_efrag.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_light.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_main.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_misc.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_part.c +# End Source File +# Begin Source File + +SOURCE=.\r_sky.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_sprite.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_surf.c + +!IF "$(CFG)" == "qwcl - Win32 Release" + +!ELSEIF "$(CFG)" == "qwcl - Win32 Debug" + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLDebug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qwcl - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\r_vars.c + +!IF "$(CFG)" == "qwcl - 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