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-rw-r--r--QW/client/qwcl.mak10009
1 files changed, 10009 insertions, 0 deletions
diff --git a/QW/client/qwcl.mak b/QW/client/qwcl.mak
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--- /dev/null
+++ b/QW/client/qwcl.mak
@@ -0,0 +1,10009 @@
+# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+!IF "$(CFG)" == ""
+CFG=qwcl - Win32 GL Debug
+!MESSAGE No configuration specified. Defaulting to qwcl - Win32 GL Debug.
+!ENDIF
+
+!IF "$(CFG)" != "qwcl - Win32 Release" && "$(CFG)" != "qwcl - Win32 Debug" &&\
+ "$(CFG)" != "qwcl - Win32 GL Debug" && "$(CFG)" != "qwcl - Win32 GL Release"
+!MESSAGE Invalid configuration "$(CFG)" specified.
+!MESSAGE You can specify a configuration when running NMAKE on this makefile
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "qwcl.mak" CFG="qwcl - Win32 GL Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "qwcl - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "qwcl - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE "qwcl - Win32 GL Debug" (based on "Win32 (x86) Application")
+!MESSAGE "qwcl - Win32 GL Release" (based on "Win32 (x86) Application")
+!MESSAGE
+!ERROR An invalid configuration is specified.
+!ENDIF
+
+!IF "$(OS)" == "Windows_NT"
+NULL=
+!ELSE
+NULL=nul
+!ENDIF
+################################################################################
+# Begin Project
+# PROP Target_Last_Scanned "qwcl - Win32 GL Debug"
+MTL=mktyplib.exe
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "qwcl___W"
+# PROP BASE Intermediate_Dir "qwcl___W"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "release"
+# PROP Intermediate_Dir "release"
+# PROP Target_Dir ""
+OUTDIR=.\release
+INTDIR=.\release
+
+ALL : "$(OUTDIR)\qwcl.exe"
+
+CLEAN :
+ -@erase "$(INTDIR)\cd_win.obj"
+ -@erase "$(INTDIR)\cl_cam.obj"
+ -@erase "$(INTDIR)\cl_demo.obj"
+ -@erase "$(INTDIR)\cl_ents.obj"
+ -@erase "$(INTDIR)\cl_input.obj"
+ -@erase "$(INTDIR)\cl_main.obj"
+ -@erase "$(INTDIR)\cl_parse.obj"
+ -@erase "$(INTDIR)\cl_pred.obj"
+ -@erase "$(INTDIR)\cl_tent.obj"
+ -@erase "$(INTDIR)\cmd.obj"
+ -@erase "$(INTDIR)\common.obj"
+ -@erase "$(INTDIR)\console.obj"
+ -@erase "$(INTDIR)\crc.obj"
+ -@erase "$(INTDIR)\cvar.obj"
+ -@erase "$(INTDIR)\d_draw.obj"
+ -@erase "$(INTDIR)\d_draw16.obj"
+ -@erase "$(INTDIR)\d_edge.obj"
+ -@erase "$(INTDIR)\d_fill.obj"
+ -@erase "$(INTDIR)\d_init.obj"
+ -@erase "$(INTDIR)\d_modech.obj"
+ -@erase "$(INTDIR)\d_part.obj"
+ -@erase "$(INTDIR)\d_parta.obj"
+ -@erase "$(INTDIR)\d_polysa.obj"
+ -@erase "$(INTDIR)\d_polyse.obj"
+ -@erase "$(INTDIR)\d_scan.obj"
+ -@erase "$(INTDIR)\d_scana.obj"
+ -@erase "$(INTDIR)\d_sky.obj"
+ -@erase "$(INTDIR)\d_spr8.obj"
+ -@erase "$(INTDIR)\d_sprite.obj"
+ -@erase "$(INTDIR)\d_surf.obj"
+ -@erase "$(INTDIR)\d_vars.obj"
+ -@erase "$(INTDIR)\d_varsa.obj"
+ -@erase "$(INTDIR)\d_zpoint.obj"
+ -@erase "$(INTDIR)\draw.obj"
+ -@erase "$(INTDIR)\in_win.obj"
+ -@erase "$(INTDIR)\keys.obj"
+ -@erase "$(INTDIR)\math.obj"
+ -@erase "$(INTDIR)\mathlib.obj"
+ -@erase "$(INTDIR)\md4.obj"
+ -@erase "$(INTDIR)\menu.obj"
+ -@erase "$(INTDIR)\model.obj"
+ -@erase "$(INTDIR)\net_chan.obj"
+ -@erase "$(INTDIR)\net_wins.obj"
+ -@erase "$(INTDIR)\pmove.obj"
+ -@erase "$(INTDIR)\pmovetst.obj"
+ -@erase "$(INTDIR)\r_aclip.obj"
+ -@erase "$(INTDIR)\r_aclipa.obj"
+ -@erase "$(INTDIR)\r_alias.obj"
+ -@erase "$(INTDIR)\r_aliasa.obj"
+ -@erase "$(INTDIR)\r_bsp.obj"
+ -@erase "$(INTDIR)\r_draw.obj"
+ -@erase "$(INTDIR)\r_drawa.obj"
+ -@erase "$(INTDIR)\r_edge.obj"
+ -@erase "$(INTDIR)\r_edgea.obj"
+ -@erase "$(INTDIR)\r_efrag.obj"
+ -@erase "$(INTDIR)\r_light.obj"
+ -@erase "$(INTDIR)\r_main.obj"
+ -@erase "$(INTDIR)\r_misc.obj"
+ -@erase "$(INTDIR)\r_part.obj"
+ -@erase "$(INTDIR)\r_sky.obj"
+ -@erase "$(INTDIR)\r_sprite.obj"
+ -@erase "$(INTDIR)\r_surf.obj"
+ -@erase "$(INTDIR)\r_vars.obj"
+ -@erase "$(INTDIR)\r_varsa.obj"
+ -@erase "$(INTDIR)\sbar.obj"
+ -@erase "$(INTDIR)\screen.obj"
+ -@erase "$(INTDIR)\skin.obj"
+ -@erase "$(INTDIR)\snd_dma.obj"
+ -@erase "$(INTDIR)\snd_mem.obj"
+ -@erase "$(INTDIR)\snd_mix.obj"
+ -@erase "$(INTDIR)\snd_mixa.obj"
+ -@erase "$(INTDIR)\snd_win.obj"
+ -@erase "$(INTDIR)\surf16.obj"
+ -@erase "$(INTDIR)\surf8.obj"
+ -@erase "$(INTDIR)\sys_win.obj"
+ -@erase "$(INTDIR)\sys_wina.obj"
+ -@erase "$(INTDIR)\vid_win.obj"
+ -@erase "$(INTDIR)\view.obj"
+ -@erase "$(INTDIR)\wad.obj"
+ -@erase "$(INTDIR)\winquake.res"
+ -@erase "$(INTDIR)\zone.obj"
+ -@erase "$(OUTDIR)\qwcl.exe"
+
+"$(OUTDIR)" :
+ if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
+
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /GX /O2 /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# SUBTRACT CPP /X
+CPP_PROJ=/nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c
+CPP_OBJS=.\release/
+CPP_SBRS=.\.
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /win32
+MTL_PROJ=/nologo /D "NDEBUG" /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc"
+BSC32_SBRS= \
+
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 ..\..\scitech\lib\win32\vc\mgllt.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+LINK32_FLAGS=..\..\scitech\lib\win32\vc\mgllt.lib\
+ ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib\
+ user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
+ ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\
+ /subsystem:windows /incremental:no /pdb:"$(OUTDIR)/qwcl.pdb" /machine:I386\
+ /out:"$(OUTDIR)/qwcl.exe"
+LINK32_OBJS= \
+ "$(INTDIR)\cd_win.obj" \
+ "$(INTDIR)\cl_cam.obj" \
+ "$(INTDIR)\cl_demo.obj" \
+ "$(INTDIR)\cl_ents.obj" \
+ "$(INTDIR)\cl_input.obj" \
+ "$(INTDIR)\cl_main.obj" \
+ "$(INTDIR)\cl_parse.obj" \
+ "$(INTDIR)\cl_pred.obj" \
+ "$(INTDIR)\cl_tent.obj" \
+ "$(INTDIR)\cmd.obj" \
+ "$(INTDIR)\common.obj" \
+ "$(INTDIR)\console.obj" \
+ "$(INTDIR)\crc.obj" \
+ "$(INTDIR)\cvar.obj" \
+ "$(INTDIR)\d_draw.obj" \
+ "$(INTDIR)\d_draw16.obj" \
+ "$(INTDIR)\d_edge.obj" \
+ "$(INTDIR)\d_fill.obj" \
+ "$(INTDIR)\d_init.obj" \
+ "$(INTDIR)\d_modech.obj" \
+ "$(INTDIR)\d_part.obj" \
+ "$(INTDIR)\d_parta.obj" \
+ "$(INTDIR)\d_polysa.obj" \
+ "$(INTDIR)\d_polyse.obj" \
+ "$(INTDIR)\d_scan.obj" \
+ "$(INTDIR)\d_scana.obj" \
+ "$(INTDIR)\d_sky.obj" \
+ "$(INTDIR)\d_spr8.obj" \
+ "$(INTDIR)\d_sprite.obj" \
+ "$(INTDIR)\d_surf.obj" \
+ "$(INTDIR)\d_vars.obj" \
+ "$(INTDIR)\d_varsa.obj" \
+ "$(INTDIR)\d_zpoint.obj" \
+ "$(INTDIR)\draw.obj" \
+ "$(INTDIR)\in_win.obj" \
+ "$(INTDIR)\keys.obj" \
+ "$(INTDIR)\math.obj" \
+ "$(INTDIR)\mathlib.obj" \
+ "$(INTDIR)\md4.obj" \
+ "$(INTDIR)\menu.obj" \
+ "$(INTDIR)\model.obj" \
+ "$(INTDIR)\net_chan.obj" \
+ "$(INTDIR)\net_wins.obj" \
+ "$(INTDIR)\pmove.obj" \
+ "$(INTDIR)\pmovetst.obj" \
+ "$(INTDIR)\r_aclip.obj" \
+ "$(INTDIR)\r_aclipa.obj" \
+ "$(INTDIR)\r_alias.obj" \
+ "$(INTDIR)\r_aliasa.obj" \
+ "$(INTDIR)\r_bsp.obj" \
+ "$(INTDIR)\r_draw.obj" \
+ "$(INTDIR)\r_drawa.obj" \
+ "$(INTDIR)\r_edge.obj" \
+ "$(INTDIR)\r_edgea.obj" \
+ "$(INTDIR)\r_efrag.obj" \
+ "$(INTDIR)\r_light.obj" \
+ "$(INTDIR)\r_main.obj" \
+ "$(INTDIR)\r_misc.obj" \
+ "$(INTDIR)\r_part.obj" \
+ "$(INTDIR)\r_sky.obj" \
+ "$(INTDIR)\r_sprite.obj" \
+ "$(INTDIR)\r_surf.obj" \
+ "$(INTDIR)\r_vars.obj" \
+ "$(INTDIR)\r_varsa.obj" \
+ "$(INTDIR)\sbar.obj" \
+ "$(INTDIR)\screen.obj" \
+ "$(INTDIR)\skin.obj" \
+ "$(INTDIR)\snd_dma.obj" \
+ "$(INTDIR)\snd_mem.obj" \
+ "$(INTDIR)\snd_mix.obj" \
+ "$(INTDIR)\snd_mixa.obj" \
+ "$(INTDIR)\snd_win.obj" \
+ "$(INTDIR)\surf16.obj" \
+ "$(INTDIR)\surf8.obj" \
+ "$(INTDIR)\sys_win.obj" \
+ "$(INTDIR)\sys_wina.obj" \
+ "$(INTDIR)\vid_win.obj" \
+ "$(INTDIR)\view.obj" \
+ "$(INTDIR)\wad.obj" \
+ "$(INTDIR)\winquake.res" \
+ "$(INTDIR)\zone.obj"
+
+"$(OUTDIR)\qwcl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
+ $(LINK32) @<<
+ $(LINK32_FLAGS) $(LINK32_OBJS)
+<<
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "qwcl___0"
+# PROP BASE Intermediate_Dir "qwcl___0"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "debug"
+# PROP Intermediate_Dir "debug"
+# PROP Target_Dir ""
+OUTDIR=.\debug
+INTDIR=.\debug
+
+ALL : "$(OUTDIR)\qwcl.exe" "$(OUTDIR)\qwcl.bsc"
+
+CLEAN :
+ -@erase "$(INTDIR)\cd_win.obj"
+ -@erase "$(INTDIR)\cd_win.sbr"
+ -@erase "$(INTDIR)\cl_cam.obj"
+ -@erase "$(INTDIR)\cl_cam.sbr"
+ -@erase "$(INTDIR)\cl_demo.obj"
+ -@erase "$(INTDIR)\cl_demo.sbr"
+ -@erase "$(INTDIR)\cl_ents.obj"
+ -@erase "$(INTDIR)\cl_ents.sbr"
+ -@erase "$(INTDIR)\cl_input.obj"
+ -@erase "$(INTDIR)\cl_input.sbr"
+ -@erase "$(INTDIR)\cl_main.obj"
+ -@erase "$(INTDIR)\cl_main.sbr"
+ -@erase "$(INTDIR)\cl_parse.obj"
+ -@erase "$(INTDIR)\cl_parse.sbr"
+ -@erase "$(INTDIR)\cl_pred.obj"
+ -@erase "$(INTDIR)\cl_pred.sbr"
+ -@erase "$(INTDIR)\cl_tent.obj"
+ -@erase "$(INTDIR)\cl_tent.sbr"
+ -@erase "$(INTDIR)\cmd.obj"
+ -@erase "$(INTDIR)\cmd.sbr"
+ -@erase "$(INTDIR)\common.obj"
+ -@erase "$(INTDIR)\common.sbr"
+ -@erase "$(INTDIR)\console.obj"
+ -@erase "$(INTDIR)\console.sbr"
+ -@erase "$(INTDIR)\crc.obj"
+ -@erase "$(INTDIR)\crc.sbr"
+ -@erase "$(INTDIR)\cvar.obj"
+ -@erase "$(INTDIR)\cvar.sbr"
+ -@erase "$(INTDIR)\d_draw.obj"
+ -@erase "$(INTDIR)\d_draw16.obj"
+ -@erase "$(INTDIR)\d_edge.obj"
+ -@erase "$(INTDIR)\d_edge.sbr"
+ -@erase "$(INTDIR)\d_fill.obj"
+ -@erase "$(INTDIR)\d_fill.sbr"
+ -@erase "$(INTDIR)\d_init.obj"
+ -@erase "$(INTDIR)\d_init.sbr"
+ -@erase "$(INTDIR)\d_modech.obj"
+ -@erase "$(INTDIR)\d_modech.sbr"
+ -@erase "$(INTDIR)\d_part.obj"
+ -@erase "$(INTDIR)\d_part.sbr"
+ -@erase "$(INTDIR)\d_parta.obj"
+ -@erase "$(INTDIR)\d_polysa.obj"
+ -@erase "$(INTDIR)\d_polyse.obj"
+ -@erase "$(INTDIR)\d_polyse.sbr"
+ -@erase "$(INTDIR)\d_scan.obj"
+ -@erase "$(INTDIR)\d_scan.sbr"
+ -@erase "$(INTDIR)\d_scana.obj"
+ -@erase "$(INTDIR)\d_sky.obj"
+ -@erase "$(INTDIR)\d_sky.sbr"
+ -@erase "$(INTDIR)\d_spr8.obj"
+ -@erase "$(INTDIR)\d_sprite.obj"
+ -@erase "$(INTDIR)\d_sprite.sbr"
+ -@erase "$(INTDIR)\d_surf.obj"
+ -@erase "$(INTDIR)\d_surf.sbr"
+ -@erase "$(INTDIR)\d_vars.obj"
+ -@erase "$(INTDIR)\d_vars.sbr"
+ -@erase "$(INTDIR)\d_varsa.obj"
+ -@erase "$(INTDIR)\d_zpoint.obj"
+ -@erase "$(INTDIR)\d_zpoint.sbr"
+ -@erase "$(INTDIR)\draw.obj"
+ -@erase "$(INTDIR)\draw.sbr"
+ -@erase "$(INTDIR)\in_win.obj"
+ -@erase "$(INTDIR)\in_win.sbr"
+ -@erase "$(INTDIR)\keys.obj"
+ -@erase "$(INTDIR)\keys.sbr"
+ -@erase "$(INTDIR)\math.obj"
+ -@erase "$(INTDIR)\mathlib.obj"
+ -@erase "$(INTDIR)\mathlib.sbr"
+ -@erase "$(INTDIR)\md4.obj"
+ -@erase "$(INTDIR)\md4.sbr"
+ -@erase "$(INTDIR)\menu.obj"
+ -@erase "$(INTDIR)\menu.sbr"
+ -@erase "$(INTDIR)\model.obj"
+ -@erase "$(INTDIR)\model.sbr"
+ -@erase "$(INTDIR)\net_chan.obj"
+ -@erase "$(INTDIR)\net_chan.sbr"
+ -@erase "$(INTDIR)\net_wins.obj"
+ -@erase "$(INTDIR)\net_wins.sbr"
+ -@erase "$(INTDIR)\pmove.obj"
+ -@erase "$(INTDIR)\pmove.sbr"
+ -@erase "$(INTDIR)\pmovetst.obj"
+ -@erase "$(INTDIR)\pmovetst.sbr"
+ -@erase "$(INTDIR)\r_aclip.obj"
+ -@erase "$(INTDIR)\r_aclip.sbr"
+ -@erase "$(INTDIR)\r_aclipa.obj"
+ -@erase "$(INTDIR)\r_alias.obj"
+ -@erase "$(INTDIR)\r_alias.sbr"
+ -@erase "$(INTDIR)\r_aliasa.obj"
+ -@erase "$(INTDIR)\r_bsp.obj"
+ -@erase "$(INTDIR)\r_bsp.sbr"
+ -@erase "$(INTDIR)\r_draw.obj"
+ -@erase "$(INTDIR)\r_draw.sbr"
+ -@erase "$(INTDIR)\r_drawa.obj"
+ -@erase "$(INTDIR)\r_edge.obj"
+ -@erase "$(INTDIR)\r_edge.sbr"
+ -@erase "$(INTDIR)\r_edgea.obj"
+ -@erase "$(INTDIR)\r_efrag.obj"
+ -@erase "$(INTDIR)\r_efrag.sbr"
+ -@erase "$(INTDIR)\r_light.obj"
+ -@erase "$(INTDIR)\r_light.sbr"
+ -@erase "$(INTDIR)\r_main.obj"
+ -@erase "$(INTDIR)\r_main.sbr"
+ -@erase "$(INTDIR)\r_misc.obj"
+ -@erase "$(INTDIR)\r_misc.sbr"
+ -@erase "$(INTDIR)\r_part.obj"
+ -@erase "$(INTDIR)\r_part.sbr"
+ -@erase "$(INTDIR)\r_sky.obj"
+ -@erase "$(INTDIR)\r_sky.sbr"
+ -@erase "$(INTDIR)\r_sprite.obj"
+ -@erase "$(INTDIR)\r_sprite.sbr"
+ -@erase "$(INTDIR)\r_surf.obj"
+ -@erase "$(INTDIR)\r_surf.sbr"
+ -@erase "$(INTDIR)\r_vars.obj"
+ -@erase "$(INTDIR)\r_vars.sbr"
+ -@erase "$(INTDIR)\r_varsa.obj"
+ -@erase "$(INTDIR)\sbar.obj"
+ -@erase "$(INTDIR)\sbar.sbr"
+ -@erase "$(INTDIR)\screen.obj"
+ -@erase "$(INTDIR)\screen.sbr"
+ -@erase "$(INTDIR)\skin.obj"
+ -@erase "$(INTDIR)\skin.sbr"
+ -@erase "$(INTDIR)\snd_dma.obj"
+ -@erase "$(INTDIR)\snd_dma.sbr"
+ -@erase "$(INTDIR)\snd_mem.obj"
+ -@erase "$(INTDIR)\snd_mem.sbr"
+ -@erase "$(INTDIR)\snd_mix.obj"
+ -@erase "$(INTDIR)\snd_mix.sbr"
+ -@erase "$(INTDIR)\snd_mixa.obj"
+ -@erase "$(INTDIR)\snd_win.obj"
+ -@erase "$(INTDIR)\snd_win.sbr"
+ -@erase "$(INTDIR)\surf16.obj"
+ -@erase "$(INTDIR)\surf8.obj"
+ -@erase "$(INTDIR)\sys_win.obj"
+ -@erase "$(INTDIR)\sys_win.sbr"
+ -@erase "$(INTDIR)\sys_wina.obj"
+ -@erase "$(INTDIR)\vc40.idb"
+ -@erase "$(INTDIR)\vc40.pdb"
+ -@erase "$(INTDIR)\vid_win.obj"
+ -@erase "$(INTDIR)\vid_win.sbr"
+ -@erase "$(INTDIR)\view.obj"
+ -@erase "$(INTDIR)\view.sbr"
+ -@erase "$(INTDIR)\wad.obj"
+ -@erase "$(INTDIR)\wad.sbr"
+ -@erase "$(INTDIR)\winquake.res"
+ -@erase "$(INTDIR)\zone.obj"
+ -@erase "$(INTDIR)\zone.sbr"
+ -@erase "$(OUTDIR)\qwcl.bsc"
+ -@erase "$(OUTDIR)\qwcl.exe"
+ -@erase "$(OUTDIR)\qwcl.ilk"
+ -@erase "$(OUTDIR)\qwcl.pdb"
+
+"$(OUTDIR)" :
+ if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
+
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /Gm /GX /Zi /Od /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
+# SUBTRACT CPP /X
+CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
+CPP_OBJS=.\debug/
+CPP_SBRS=.\debug/
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /win32
+MTL_PROJ=/nologo /D "_DEBUG" /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc"
+BSC32_SBRS= \
+ "$(INTDIR)\cd_win.sbr" \
+ "$(INTDIR)\cl_cam.sbr" \
+ "$(INTDIR)\cl_demo.sbr" \
+ "$(INTDIR)\cl_ents.sbr" \
+ "$(INTDIR)\cl_input.sbr" \
+ "$(INTDIR)\cl_main.sbr" \
+ "$(INTDIR)\cl_parse.sbr" \
+ "$(INTDIR)\cl_pred.sbr" \
+ "$(INTDIR)\cl_tent.sbr" \
+ "$(INTDIR)\cmd.sbr" \
+ "$(INTDIR)\common.sbr" \
+ "$(INTDIR)\console.sbr" \
+ "$(INTDIR)\crc.sbr" \
+ "$(INTDIR)\cvar.sbr" \
+ "$(INTDIR)\d_edge.sbr" \
+ "$(INTDIR)\d_fill.sbr" \
+ "$(INTDIR)\d_init.sbr" \
+ "$(INTDIR)\d_modech.sbr" \
+ "$(INTDIR)\d_part.sbr" \
+ "$(INTDIR)\d_polyse.sbr" \
+ "$(INTDIR)\d_scan.sbr" \
+ "$(INTDIR)\d_sky.sbr" \
+ "$(INTDIR)\d_sprite.sbr" \
+ "$(INTDIR)\d_surf.sbr" \
+ "$(INTDIR)\d_vars.sbr" \
+ "$(INTDIR)\d_zpoint.sbr" \
+ "$(INTDIR)\draw.sbr" \
+ "$(INTDIR)\in_win.sbr" \
+ "$(INTDIR)\keys.sbr" \
+ "$(INTDIR)\mathlib.sbr" \
+ "$(INTDIR)\md4.sbr" \
+ "$(INTDIR)\menu.sbr" \
+ "$(INTDIR)\model.sbr" \
+ "$(INTDIR)\net_chan.sbr" \
+ "$(INTDIR)\net_wins.sbr" \
+ "$(INTDIR)\pmove.sbr" \
+ "$(INTDIR)\pmovetst.sbr" \
+ "$(INTDIR)\r_aclip.sbr" \
+ "$(INTDIR)\r_alias.sbr" \
+ "$(INTDIR)\r_bsp.sbr" \
+ "$(INTDIR)\r_draw.sbr" \
+ "$(INTDIR)\r_edge.sbr" \
+ "$(INTDIR)\r_efrag.sbr" \
+ "$(INTDIR)\r_light.sbr" \
+ "$(INTDIR)\r_main.sbr" \
+ "$(INTDIR)\r_misc.sbr" \
+ "$(INTDIR)\r_part.sbr" \
+ "$(INTDIR)\r_sky.sbr" \
+ "$(INTDIR)\r_sprite.sbr" \
+ "$(INTDIR)\r_surf.sbr" \
+ "$(INTDIR)\r_vars.sbr" \
+ "$(INTDIR)\sbar.sbr" \
+ "$(INTDIR)\screen.sbr" \
+ "$(INTDIR)\skin.sbr" \
+ "$(INTDIR)\snd_dma.sbr" \
+ "$(INTDIR)\snd_mem.sbr" \
+ "$(INTDIR)\snd_mix.sbr" \
+ "$(INTDIR)\snd_win.sbr" \
+ "$(INTDIR)\sys_win.sbr" \
+ "$(INTDIR)\vid_win.sbr" \
+ "$(INTDIR)\view.sbr" \
+ "$(INTDIR)\wad.sbr" \
+ "$(INTDIR)\zone.sbr"
+
+"$(OUTDIR)\qwcl.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
+ $(BSC32) @<<
+ $(BSC32_FLAGS) $(BSC32_SBRS)
+<<
+
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
+# ADD LINK32 ..\..\scitech\lib\win32\vc\mgllt.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
+# SUBTRACT LINK32 /verbose
+LINK32_FLAGS=..\..\scitech\lib\win32\vc\mgllt.lib\
+ ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib\
+ user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib\
+ ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo\
+ /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/qwcl.pdb" /debug\
+ /machine:I386 /out:"$(OUTDIR)/qwcl.exe"
+LINK32_OBJS= \
+ "$(INTDIR)\cd_win.obj" \
+ "$(INTDIR)\cl_cam.obj" \
+ "$(INTDIR)\cl_demo.obj" \
+ "$(INTDIR)\cl_ents.obj" \
+ "$(INTDIR)\cl_input.obj" \
+ "$(INTDIR)\cl_main.obj" \
+ "$(INTDIR)\cl_parse.obj" \
+ "$(INTDIR)\cl_pred.obj" \
+ "$(INTDIR)\cl_tent.obj" \
+ "$(INTDIR)\cmd.obj" \
+ "$(INTDIR)\common.obj" \
+ "$(INTDIR)\console.obj" \
+ "$(INTDIR)\crc.obj" \
+ "$(INTDIR)\cvar.obj" \
+ "$(INTDIR)\d_draw.obj" \
+ "$(INTDIR)\d_draw16.obj" \
+ "$(INTDIR)\d_edge.obj" \
+ "$(INTDIR)\d_fill.obj" \
+ "$(INTDIR)\d_init.obj" \
+ "$(INTDIR)\d_modech.obj" \
+ "$(INTDIR)\d_part.obj" \
+ "$(INTDIR)\d_parta.obj" \
+ "$(INTDIR)\d_polysa.obj" \
+ "$(INTDIR)\d_polyse.obj" \
+ "$(INTDIR)\d_scan.obj" \
+ "$(INTDIR)\d_scana.obj" \
+ "$(INTDIR)\d_sky.obj" \
+ "$(INTDIR)\d_spr8.obj" \
+ "$(INTDIR)\d_sprite.obj" \
+ "$(INTDIR)\d_surf.obj" \
+ "$(INTDIR)\d_vars.obj" \
+ "$(INTDIR)\d_varsa.obj" \
+ "$(INTDIR)\d_zpoint.obj" \
+ "$(INTDIR)\draw.obj" \
+ "$(INTDIR)\in_win.obj" \
+ "$(INTDIR)\keys.obj" \
+ "$(INTDIR)\math.obj" \
+ "$(INTDIR)\mathlib.obj" \
+ "$(INTDIR)\md4.obj" \
+ "$(INTDIR)\menu.obj" \
+ "$(INTDIR)\model.obj" \
+ "$(INTDIR)\net_chan.obj" \
+ "$(INTDIR)\net_wins.obj" \
+ "$(INTDIR)\pmove.obj" \
+ "$(INTDIR)\pmovetst.obj" \
+ "$(INTDIR)\r_aclip.obj" \
+ "$(INTDIR)\r_aclipa.obj" \
+ "$(INTDIR)\r_alias.obj" \
+ "$(INTDIR)\r_aliasa.obj" \
+ "$(INTDIR)\r_bsp.obj" \
+ "$(INTDIR)\r_draw.obj" \
+ "$(INTDIR)\r_drawa.obj" \
+ "$(INTDIR)\r_edge.obj" \
+ "$(INTDIR)\r_edgea.obj" \
+ "$(INTDIR)\r_efrag.obj" \
+ "$(INTDIR)\r_light.obj" \
+ "$(INTDIR)\r_main.obj" \
+ "$(INTDIR)\r_misc.obj" \
+ "$(INTDIR)\r_part.obj" \
+ "$(INTDIR)\r_sky.obj" \
+ "$(INTDIR)\r_sprite.obj" \
+ "$(INTDIR)\r_surf.obj" \
+ "$(INTDIR)\r_vars.obj" \
+ "$(INTDIR)\r_varsa.obj" \
+ "$(INTDIR)\sbar.obj" \
+ "$(INTDIR)\screen.obj" \
+ "$(INTDIR)\skin.obj" \
+ "$(INTDIR)\snd_dma.obj" \
+ "$(INTDIR)\snd_mem.obj" \
+ "$(INTDIR)\snd_mix.obj" \
+ "$(INTDIR)\snd_mixa.obj" \
+ "$(INTDIR)\snd_win.obj" \
+ "$(INTDIR)\surf16.obj" \
+ "$(INTDIR)\surf8.obj" \
+ "$(INTDIR)\sys_win.obj" \
+ "$(INTDIR)\sys_wina.obj" \
+ "$(INTDIR)\vid_win.obj" \
+ "$(INTDIR)\view.obj" \
+ "$(INTDIR)\wad.obj" \
+ "$(INTDIR)\winquake.res" \
+ "$(INTDIR)\zone.obj"
+
+"$(OUTDIR)\qwcl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
+ $(LINK32) @<<
+ $(LINK32_FLAGS) $(LINK32_OBJS)
+<<
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "GL Debug"
+# PROP BASE Intermediate_Dir "GL Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "GLDebug"
+# PROP Intermediate_Dir "GLDebug"
+# PROP Target_Dir ""
+OUTDIR=.\GLDebug
+INTDIR=.\GLDebug
+
+ALL : "$(OUTDIR)\glqwcl.exe" "$(OUTDIR)\qwcl.bsc"
+
+CLEAN :
+ -@erase "$(INTDIR)\cd_win.obj"
+ -@erase "$(INTDIR)\cd_win.sbr"
+ -@erase "$(INTDIR)\cl_cam.obj"
+ -@erase "$(INTDIR)\cl_cam.sbr"
+ -@erase "$(INTDIR)\cl_demo.obj"
+ -@erase "$(INTDIR)\cl_demo.sbr"
+ -@erase "$(INTDIR)\cl_ents.obj"
+ -@erase "$(INTDIR)\cl_ents.sbr"
+ -@erase "$(INTDIR)\cl_input.obj"
+ -@erase "$(INTDIR)\cl_input.sbr"
+ -@erase "$(INTDIR)\cl_main.obj"
+ -@erase "$(INTDIR)\cl_main.sbr"
+ -@erase "$(INTDIR)\cl_parse.obj"
+ -@erase "$(INTDIR)\cl_parse.sbr"
+ -@erase "$(INTDIR)\cl_pred.obj"
+ -@erase "$(INTDIR)\cl_pred.sbr"
+ -@erase "$(INTDIR)\cl_tent.obj"
+ -@erase "$(INTDIR)\cl_tent.sbr"
+ -@erase "$(INTDIR)\cmd.obj"
+ -@erase "$(INTDIR)\cmd.sbr"
+ -@erase "$(INTDIR)\common.obj"
+ -@erase "$(INTDIR)\common.sbr"
+ -@erase "$(INTDIR)\console.obj"
+ -@erase "$(INTDIR)\console.sbr"
+ -@erase "$(INTDIR)\crc.obj"
+ -@erase "$(INTDIR)\crc.sbr"
+ -@erase "$(INTDIR)\cvar.obj"
+ -@erase "$(INTDIR)\cvar.sbr"
+ -@erase "$(INTDIR)\gl_draw.obj"
+ -@erase "$(INTDIR)\gl_draw.sbr"
+ -@erase "$(INTDIR)\gl_mesh.obj"
+ -@erase "$(INTDIR)\gl_mesh.sbr"
+ -@erase "$(INTDIR)\gl_model.obj"
+ -@erase "$(INTDIR)\gl_model.sbr"
+ -@erase "$(INTDIR)\gl_ngraph.obj"
+ -@erase "$(INTDIR)\gl_ngraph.sbr"
+ -@erase "$(INTDIR)\gl_refrag.obj"
+ -@erase "$(INTDIR)\gl_refrag.sbr"
+ -@erase "$(INTDIR)\gl_rlight.obj"
+ -@erase "$(INTDIR)\gl_rlight.sbr"
+ -@erase "$(INTDIR)\gl_rmain.obj"
+ -@erase "$(INTDIR)\gl_rmain.sbr"
+ -@erase "$(INTDIR)\gl_rmisc.obj"
+ -@erase "$(INTDIR)\gl_rmisc.sbr"
+ -@erase "$(INTDIR)\gl_rsurf.obj"
+ -@erase "$(INTDIR)\gl_rsurf.sbr"
+ -@erase "$(INTDIR)\gl_screen.obj"
+ -@erase "$(INTDIR)\gl_screen.sbr"
+ -@erase "$(INTDIR)\gl_test.obj"
+ -@erase "$(INTDIR)\gl_test.sbr"
+ -@erase "$(INTDIR)\gl_vidnt.obj"
+ -@erase "$(INTDIR)\gl_vidnt.sbr"
+ -@erase "$(INTDIR)\gl_warp.obj"
+ -@erase "$(INTDIR)\gl_warp.sbr"
+ -@erase "$(INTDIR)\in_win.obj"
+ -@erase "$(INTDIR)\in_win.sbr"
+ -@erase "$(INTDIR)\keys.obj"
+ -@erase "$(INTDIR)\keys.sbr"
+ -@erase "$(INTDIR)\math.obj"
+ -@erase "$(INTDIR)\mathlib.obj"
+ -@erase "$(INTDIR)\mathlib.sbr"
+ -@erase "$(INTDIR)\md4.obj"
+ -@erase "$(INTDIR)\md4.sbr"
+ -@erase "$(INTDIR)\menu.obj"
+ -@erase "$(INTDIR)\menu.sbr"
+ -@erase "$(INTDIR)\net_chan.obj"
+ -@erase "$(INTDIR)\net_chan.sbr"
+ -@erase "$(INTDIR)\net_wins.obj"
+ -@erase "$(INTDIR)\net_wins.sbr"
+ -@erase "$(INTDIR)\pmove.obj"
+ -@erase "$(INTDIR)\pmove.sbr"
+ -@erase "$(INTDIR)\pmovetst.obj"
+ -@erase "$(INTDIR)\pmovetst.sbr"
+ -@erase "$(INTDIR)\r_part.obj"
+ -@erase "$(INTDIR)\r_part.sbr"
+ -@erase "$(INTDIR)\sbar.obj"
+ -@erase "$(INTDIR)\sbar.sbr"
+ -@erase "$(INTDIR)\skin.obj"
+ -@erase "$(INTDIR)\skin.sbr"
+ -@erase "$(INTDIR)\snd_dma.obj"
+ -@erase "$(INTDIR)\snd_dma.sbr"
+ -@erase "$(INTDIR)\snd_mem.obj"
+ -@erase "$(INTDIR)\snd_mem.sbr"
+ -@erase "$(INTDIR)\snd_mix.obj"
+ -@erase "$(INTDIR)\snd_mix.sbr"
+ -@erase "$(INTDIR)\snd_mixa.obj"
+ -@erase "$(INTDIR)\snd_win.obj"
+ -@erase "$(INTDIR)\snd_win.sbr"
+ -@erase "$(INTDIR)\sys_win.obj"
+ -@erase "$(INTDIR)\sys_win.sbr"
+ -@erase "$(INTDIR)\sys_wina.obj"
+ -@erase "$(INTDIR)\vc40.idb"
+ -@erase "$(INTDIR)\vc40.pdb"
+ -@erase "$(INTDIR)\view.obj"
+ -@erase "$(INTDIR)\view.sbr"
+ -@erase "$(INTDIR)\wad.obj"
+ -@erase "$(INTDIR)\wad.sbr"
+ -@erase "$(INTDIR)\winquake.res"
+ -@erase "$(INTDIR)\zone.obj"
+ -@erase "$(INTDIR)\zone.sbr"
+ -@erase "$(OUTDIR)\glqwcl.exe"
+ -@erase "$(OUTDIR)\glqwcl.ilk"
+ -@erase "$(OUTDIR)\glqwcl.pdb"
+ -@erase "$(OUTDIR)\qwcl.bsc"
+
+"$(OUTDIR)" :
+ if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
+
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /c
+# ADD CPP /nologo /Gm /GX /Zi /Od /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /c
+# SUBTRACT CPP /X
+CPP_PROJ=/nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
+CPP_OBJS=.\GLDebug/
+CPP_SBRS=.\GLDebug/
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /win32
+MTL_PROJ=/nologo /D "_DEBUG" /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc"
+BSC32_SBRS= \
+ "$(INTDIR)\cd_win.sbr" \
+ "$(INTDIR)\cl_cam.sbr" \
+ "$(INTDIR)\cl_demo.sbr" \
+ "$(INTDIR)\cl_ents.sbr" \
+ "$(INTDIR)\cl_input.sbr" \
+ "$(INTDIR)\cl_main.sbr" \
+ "$(INTDIR)\cl_parse.sbr" \
+ "$(INTDIR)\cl_pred.sbr" \
+ "$(INTDIR)\cl_tent.sbr" \
+ "$(INTDIR)\cmd.sbr" \
+ "$(INTDIR)\common.sbr" \
+ "$(INTDIR)\console.sbr" \
+ "$(INTDIR)\crc.sbr" \
+ "$(INTDIR)\cvar.sbr" \
+ "$(INTDIR)\gl_draw.sbr" \
+ "$(INTDIR)\gl_mesh.sbr" \
+ "$(INTDIR)\gl_model.sbr" \
+ "$(INTDIR)\gl_ngraph.sbr" \
+ "$(INTDIR)\gl_refrag.sbr" \
+ "$(INTDIR)\gl_rlight.sbr" \
+ "$(INTDIR)\gl_rmain.sbr" \
+ "$(INTDIR)\gl_rmisc.sbr" \
+ "$(INTDIR)\gl_rsurf.sbr" \
+ "$(INTDIR)\gl_screen.sbr" \
+ "$(INTDIR)\gl_test.sbr" \
+ "$(INTDIR)\gl_vidnt.sbr" \
+ "$(INTDIR)\gl_warp.sbr" \
+ "$(INTDIR)\in_win.sbr" \
+ "$(INTDIR)\keys.sbr" \
+ "$(INTDIR)\mathlib.sbr" \
+ "$(INTDIR)\md4.sbr" \
+ "$(INTDIR)\menu.sbr" \
+ "$(INTDIR)\net_chan.sbr" \
+ "$(INTDIR)\net_wins.sbr" \
+ "$(INTDIR)\pmove.sbr" \
+ "$(INTDIR)\pmovetst.sbr" \
+ "$(INTDIR)\r_part.sbr" \
+ "$(INTDIR)\sbar.sbr" \
+ "$(INTDIR)\skin.sbr" \
+ "$(INTDIR)\snd_dma.sbr" \
+ "$(INTDIR)\snd_mem.sbr" \
+ "$(INTDIR)\snd_mix.sbr" \
+ "$(INTDIR)\snd_win.sbr" \
+ "$(INTDIR)\sys_win.sbr" \
+ "$(INTDIR)\view.sbr" \
+ "$(INTDIR)\wad.sbr" \
+ "$(INTDIR)\zone.sbr"
+
+"$(OUTDIR)\qwcl.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
+ $(BSC32) @<<
+ $(BSC32_FLAGS) $(BSC32_SBRS)
+<<
+
+LINK32=link.exe
+# ADD BASE LINK32 ..\..\dxsdk\sdk\lib\dxguid.lib ..\..\scitech\lib\win32\vc\mgllt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
+# ADD LINK32 opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"GLDebug/glqwcl.exe"
+LINK32_FLAGS=opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib\
+ wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\
+ comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\
+ odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes\
+ /pdb:"$(OUTDIR)/glqwcl.pdb" /debug /machine:I386 /out:"$(OUTDIR)/glqwcl.exe"
+LINK32_OBJS= \
+ "$(INTDIR)\cd_win.obj" \
+ "$(INTDIR)\cl_cam.obj" \
+ "$(INTDIR)\cl_demo.obj" \
+ "$(INTDIR)\cl_ents.obj" \
+ "$(INTDIR)\cl_input.obj" \
+ "$(INTDIR)\cl_main.obj" \
+ "$(INTDIR)\cl_parse.obj" \
+ "$(INTDIR)\cl_pred.obj" \
+ "$(INTDIR)\cl_tent.obj" \
+ "$(INTDIR)\cmd.obj" \
+ "$(INTDIR)\common.obj" \
+ "$(INTDIR)\console.obj" \
+ "$(INTDIR)\crc.obj" \
+ "$(INTDIR)\cvar.obj" \
+ "$(INTDIR)\gl_draw.obj" \
+ "$(INTDIR)\gl_mesh.obj" \
+ "$(INTDIR)\gl_model.obj" \
+ "$(INTDIR)\gl_ngraph.obj" \
+ "$(INTDIR)\gl_refrag.obj" \
+ "$(INTDIR)\gl_rlight.obj" \
+ "$(INTDIR)\gl_rmain.obj" \
+ "$(INTDIR)\gl_rmisc.obj" \
+ "$(INTDIR)\gl_rsurf.obj" \
+ "$(INTDIR)\gl_screen.obj" \
+ "$(INTDIR)\gl_test.obj" \
+ "$(INTDIR)\gl_vidnt.obj" \
+ "$(INTDIR)\gl_warp.obj" \
+ "$(INTDIR)\in_win.obj" \
+ "$(INTDIR)\keys.obj" \
+ "$(INTDIR)\math.obj" \
+ "$(INTDIR)\mathlib.obj" \
+ "$(INTDIR)\md4.obj" \
+ "$(INTDIR)\menu.obj" \
+ "$(INTDIR)\net_chan.obj" \
+ "$(INTDIR)\net_wins.obj" \
+ "$(INTDIR)\pmove.obj" \
+ "$(INTDIR)\pmovetst.obj" \
+ "$(INTDIR)\r_part.obj" \
+ "$(INTDIR)\sbar.obj" \
+ "$(INTDIR)\skin.obj" \
+ "$(INTDIR)\snd_dma.obj" \
+ "$(INTDIR)\snd_mem.obj" \
+ "$(INTDIR)\snd_mix.obj" \
+ "$(INTDIR)\snd_mixa.obj" \
+ "$(INTDIR)\snd_win.obj" \
+ "$(INTDIR)\sys_win.obj" \
+ "$(INTDIR)\sys_wina.obj" \
+ "$(INTDIR)\view.obj" \
+ "$(INTDIR)\wad.obj" \
+ "$(INTDIR)\winquake.res" \
+ "$(INTDIR)\zone.obj"
+
+"$(OUTDIR)\glqwcl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
+ $(LINK32) @<<
+ $(LINK32_FLAGS) $(LINK32_OBJS)
+<<
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "GL Release"
+# PROP BASE Intermediate_Dir "GL Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "GLRelease"
+# PROP Intermediate_Dir "GLRelease"
+# PROP Target_Dir ""
+OUTDIR=.\GLRelease
+INTDIR=.\GLRelease
+
+ALL : "$(OUTDIR)\glqwcl.exe"
+
+CLEAN :
+ -@erase "$(INTDIR)\cd_win.obj"
+ -@erase "$(INTDIR)\cl_cam.obj"
+ -@erase "$(INTDIR)\cl_demo.obj"
+ -@erase "$(INTDIR)\cl_ents.obj"
+ -@erase "$(INTDIR)\cl_input.obj"
+ -@erase "$(INTDIR)\cl_main.obj"
+ -@erase "$(INTDIR)\cl_parse.obj"
+ -@erase "$(INTDIR)\cl_pred.obj"
+ -@erase "$(INTDIR)\cl_tent.obj"
+ -@erase "$(INTDIR)\cmd.obj"
+ -@erase "$(INTDIR)\common.obj"
+ -@erase "$(INTDIR)\console.obj"
+ -@erase "$(INTDIR)\crc.obj"
+ -@erase "$(INTDIR)\cvar.obj"
+ -@erase "$(INTDIR)\gl_draw.obj"
+ -@erase "$(INTDIR)\gl_mesh.obj"
+ -@erase "$(INTDIR)\gl_model.obj"
+ -@erase "$(INTDIR)\gl_ngraph.obj"
+ -@erase "$(INTDIR)\gl_refrag.obj"
+ -@erase "$(INTDIR)\gl_rlight.obj"
+ -@erase "$(INTDIR)\gl_rmain.obj"
+ -@erase "$(INTDIR)\gl_rmisc.obj"
+ -@erase "$(INTDIR)\gl_rsurf.obj"
+ -@erase "$(INTDIR)\gl_screen.obj"
+ -@erase "$(INTDIR)\gl_test.obj"
+ -@erase "$(INTDIR)\gl_vidnt.obj"
+ -@erase "$(INTDIR)\gl_warp.obj"
+ -@erase "$(INTDIR)\in_win.obj"
+ -@erase "$(INTDIR)\keys.obj"
+ -@erase "$(INTDIR)\math.obj"
+ -@erase "$(INTDIR)\mathlib.obj"
+ -@erase "$(INTDIR)\md4.obj"
+ -@erase "$(INTDIR)\menu.obj"
+ -@erase "$(INTDIR)\net_chan.obj"
+ -@erase "$(INTDIR)\net_wins.obj"
+ -@erase "$(INTDIR)\pmove.obj"
+ -@erase "$(INTDIR)\pmovetst.obj"
+ -@erase "$(INTDIR)\r_part.obj"
+ -@erase "$(INTDIR)\sbar.obj"
+ -@erase "$(INTDIR)\skin.obj"
+ -@erase "$(INTDIR)\snd_dma.obj"
+ -@erase "$(INTDIR)\snd_mem.obj"
+ -@erase "$(INTDIR)\snd_mix.obj"
+ -@erase "$(INTDIR)\snd_mixa.obj"
+ -@erase "$(INTDIR)\snd_win.obj"
+ -@erase "$(INTDIR)\sys_win.obj"
+ -@erase "$(INTDIR)\sys_wina.obj"
+ -@erase "$(INTDIR)\view.obj"
+ -@erase "$(INTDIR)\wad.obj"
+ -@erase "$(INTDIR)\winquake.res"
+ -@erase "$(INTDIR)\zone.obj"
+ -@erase "$(OUTDIR)\glqwcl.exe"
+
+"$(OUTDIR)" :
+ if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
+
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /GX /O2 /I "..\..\scitech\include" /I "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE" /YX /c
+# SUBTRACT CPP /X
+CPP_PROJ=/nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c
+CPP_OBJS=.\GLRelease/
+CPP_SBRS=.\.
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /win32
+MTL_PROJ=/nologo /D "NDEBUG" /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+RSC_PROJ=/l 0x409 /fo"$(INTDIR)/winquake.res" /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+BSC32_FLAGS=/nologo /o"$(OUTDIR)/qwcl.bsc"
+BSC32_SBRS= \
+
+LINK32=link.exe
+# ADD BASE LINK32 ..\..\dxsdk\sdk\lib\dxguid.lib ..\..\scitech\lib\win32\vc\mgllt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/glqwcl.exe"
+LINK32_FLAGS=opengl32.lib ..\..\dxsdk\sdk\lib\dxguid.lib comctl32.lib\
+ wsock32.lib winmm.lib kernel32.lib user32.lib gdi32.lib winspool.lib\
+ comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib\
+ odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no\
+ /pdb:"$(OUTDIR)/glqwcl.pdb" /machine:I386 /out:"$(OUTDIR)/glqwcl.exe"
+LINK32_OBJS= \
+ "$(INTDIR)\cd_win.obj" \
+ "$(INTDIR)\cl_cam.obj" \
+ "$(INTDIR)\cl_demo.obj" \
+ "$(INTDIR)\cl_ents.obj" \
+ "$(INTDIR)\cl_input.obj" \
+ "$(INTDIR)\cl_main.obj" \
+ "$(INTDIR)\cl_parse.obj" \
+ "$(INTDIR)\cl_pred.obj" \
+ "$(INTDIR)\cl_tent.obj" \
+ "$(INTDIR)\cmd.obj" \
+ "$(INTDIR)\common.obj" \
+ "$(INTDIR)\console.obj" \
+ "$(INTDIR)\crc.obj" \
+ "$(INTDIR)\cvar.obj" \
+ "$(INTDIR)\gl_draw.obj" \
+ "$(INTDIR)\gl_mesh.obj" \
+ "$(INTDIR)\gl_model.obj" \
+ "$(INTDIR)\gl_ngraph.obj" \
+ "$(INTDIR)\gl_refrag.obj" \
+ "$(INTDIR)\gl_rlight.obj" \
+ "$(INTDIR)\gl_rmain.obj" \
+ "$(INTDIR)\gl_rmisc.obj" \
+ "$(INTDIR)\gl_rsurf.obj" \
+ "$(INTDIR)\gl_screen.obj" \
+ "$(INTDIR)\gl_test.obj" \
+ "$(INTDIR)\gl_vidnt.obj" \
+ "$(INTDIR)\gl_warp.obj" \
+ "$(INTDIR)\in_win.obj" \
+ "$(INTDIR)\keys.obj" \
+ "$(INTDIR)\math.obj" \
+ "$(INTDIR)\mathlib.obj" \
+ "$(INTDIR)\md4.obj" \
+ "$(INTDIR)\menu.obj" \
+ "$(INTDIR)\net_chan.obj" \
+ "$(INTDIR)\net_wins.obj" \
+ "$(INTDIR)\pmove.obj" \
+ "$(INTDIR)\pmovetst.obj" \
+ "$(INTDIR)\r_part.obj" \
+ "$(INTDIR)\sbar.obj" \
+ "$(INTDIR)\skin.obj" \
+ "$(INTDIR)\snd_dma.obj" \
+ "$(INTDIR)\snd_mem.obj" \
+ "$(INTDIR)\snd_mix.obj" \
+ "$(INTDIR)\snd_mixa.obj" \
+ "$(INTDIR)\snd_win.obj" \
+ "$(INTDIR)\sys_win.obj" \
+ "$(INTDIR)\sys_wina.obj" \
+ "$(INTDIR)\view.obj" \
+ "$(INTDIR)\wad.obj" \
+ "$(INTDIR)\winquake.res" \
+ "$(INTDIR)\zone.obj"
+
+"$(OUTDIR)\glqwcl.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
+ $(LINK32) @<<
+ $(LINK32_FLAGS) $(LINK32_OBJS)
+<<
+
+!ENDIF
+
+.c{$(CPP_OBJS)}.obj:
+ $(CPP) $(CPP_PROJ) $<
+
+.cpp{$(CPP_OBJS)}.obj:
+ $(CPP) $(CPP_PROJ) $<
+
+.cxx{$(CPP_OBJS)}.obj:
+ $(CPP) $(CPP_PROJ) $<
+
+.c{$(CPP_SBRS)}.sbr:
+ $(CPP) $(CPP_PROJ) $<
+
+.cpp{$(CPP_SBRS)}.sbr:
+ $(CPP) $(CPP_PROJ) $<
+
+.cxx{$(CPP_SBRS)}.sbr:
+ $(CPP) $(CPP_PROJ) $<
+
+################################################################################
+# Begin Target
+
+# Name "qwcl - Win32 Release"
+# Name "qwcl - Win32 Debug"
+# Name "qwcl - Win32 GL Debug"
+# Name "qwcl - Win32 GL Release"
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+!ENDIF
+
+################################################################################
+# Begin Source File
+
+SOURCE=.\cd_win.c
+DEP_CPP_CD_WI=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CD_WI=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)"
+
+"$(INTDIR)\cd_win.sbr" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)"
+
+"$(INTDIR)\cd_win.sbr" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\cd_win.obj" : $(SOURCE) $(DEP_CPP_CD_WI) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\cl_cam.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+DEP_CPP_CL_CA=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_CA=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\cl_cam.obj" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+DEP_CPP_CL_CA=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_CA=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\cl_cam.obj" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)"
+
+"$(INTDIR)\cl_cam.sbr" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_CL_CA=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_CA=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\cl_cam.obj" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)"
+
+"$(INTDIR)\cl_cam.sbr" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+DEP_CPP_CL_CA=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_CA=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\cl_cam.obj" : $(SOURCE) $(DEP_CPP_CL_CA) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\cl_demo.c
+DEP_CPP_CL_DE=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_DE=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)"
+
+"$(INTDIR)\cl_demo.sbr" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)"
+
+"$(INTDIR)\cl_demo.sbr" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\cl_demo.obj" : $(SOURCE) $(DEP_CPP_CL_DE) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\cl_ents.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+DEP_CPP_CL_EN=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_EN=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+DEP_CPP_CL_EN=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_EN=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)"
+
+"$(INTDIR)\cl_ents.sbr" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_CL_EN=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+
+"$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)"
+
+"$(INTDIR)\cl_ents.sbr" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+DEP_CPP_CL_EN=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_EN=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\cl_ents.obj" : $(SOURCE) $(DEP_CPP_CL_EN) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\cl_input.c
+DEP_CPP_CL_IN=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_IN=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)"
+
+"$(INTDIR)\cl_input.sbr" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)"
+
+"$(INTDIR)\cl_input.sbr" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\cl_input.obj" : $(SOURCE) $(DEP_CPP_CL_IN) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\cl_main.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+DEP_CPP_CL_MA=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_MA=\
+ "..\..\scitech\include\mglrect.hpp"\
+
+
+"$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+DEP_CPP_CL_MA=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_MA=\
+ "..\..\scitech\include\mglrect.hpp"\
+
+
+"$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)"
+
+"$(INTDIR)\cl_main.sbr" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_CL_MA=\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+
+"$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)"
+
+"$(INTDIR)\cl_main.sbr" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+DEP_CPP_CL_MA=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\quakedef.h"\
+ ".\winquake.h"\
+
+NODEP_CPP_CL_MA=\
+ "..\..\scitech\include\mglrect.hpp"\
+
+
+"$(INTDIR)\cl_main.obj" : $(SOURCE) $(DEP_CPP_CL_MA) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\cl_parse.c
+DEP_CPP_CL_PA=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_PA=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)"
+
+"$(INTDIR)\cl_parse.sbr" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)"
+
+"$(INTDIR)\cl_parse.sbr" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\cl_parse.obj" : $(SOURCE) $(DEP_CPP_CL_PA) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\cl_pred.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+DEP_CPP_CL_PR=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_PR=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\cl_pred.obj" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+DEP_CPP_CL_PR=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_PR=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\cl_pred.obj" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)"
+
+"$(INTDIR)\cl_pred.sbr" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_CL_PR=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_PR=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\cl_pred.obj" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)"
+
+"$(INTDIR)\cl_pred.sbr" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+DEP_CPP_CL_PR=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_PR=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\cl_pred.obj" : $(SOURCE) $(DEP_CPP_CL_PR) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\cl_tent.c
+DEP_CPP_CL_TE=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CL_TE=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)"
+
+"$(INTDIR)\cl_tent.sbr" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)"
+
+"$(INTDIR)\cl_tent.sbr" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\cl_tent.obj" : $(SOURCE) $(DEP_CPP_CL_TE) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\cmd.c
+DEP_CPP_CMD_C=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CMD_C=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"
+
+"$(INTDIR)\cmd.sbr" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"
+
+"$(INTDIR)\cmd.sbr" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\cmd.obj" : $(SOURCE) $(DEP_CPP_CMD_C) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\common.c
+DEP_CPP_COMMO=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_COMMO=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\qwsvdef.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"
+
+"$(INTDIR)\common.sbr" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"
+
+"$(INTDIR)\common.sbr" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\common.obj" : $(SOURCE) $(DEP_CPP_COMMO) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\console.c
+DEP_CPP_CONSO=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CONSO=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)"
+
+"$(INTDIR)\console.sbr" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)"
+
+"$(INTDIR)\console.sbr" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\console.obj" : $(SOURCE) $(DEP_CPP_CONSO) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\crc.c
+DEP_CPP_CRC_C=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_CRC_C=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)"
+
+"$(INTDIR)\crc.sbr" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)"
+
+"$(INTDIR)\crc.sbr" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\crc.obj" : $(SOURCE) $(DEP_CPP_CRC_C) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\cvar.c
+DEP_CPP_CVAR_=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
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+!IF "$(CFG)" == "qwcl - Win32 Release"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+!IF "$(CFG)" == "qwcl - Win32 Release"
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+
+!IF "$(CFG)" == "qwcl - Win32 Release"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+!IF "$(CFG)" == "qwcl - Win32 Release"
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+
+!IF "$(CFG)" == "qwcl - Win32 Release"
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+!IF "$(CFG)" == "qwcl - Win32 Release"
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+# End Source File
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+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\d_local.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\r_shared.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_D_SPR=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\d_sprite.obj" : $(SOURCE) $(DEP_CPP_D_SPR) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
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+
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+ $(BuildCmds)
+
+"$(INTDIR)\d_sprite.sbr" : $(SOURCE) $(DEP_CPP_D_SPR) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
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+# End Source File
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+SOURCE=.\d_surf.c
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+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\d_local.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\r_local.h"\
+ ".\r_shared.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_D_SUR=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
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+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\d_surf.obj" : $(SOURCE) $(DEP_CPP_D_SUR) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
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+
+"$(INTDIR)\d_surf.obj" : $(SOURCE) $(DEP_CPP_D_SUR) "$(INTDIR)"
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+"$(INTDIR)\d_surf.sbr" : $(SOURCE) $(DEP_CPP_D_SUR) "$(INTDIR)"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
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+# End Source File
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+SOURCE=.\d_vars.c
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+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
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+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
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+ ".\modelgen.h"\
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+ ".\quakedef.h"\
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+ ".\spritegn.h"\
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+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_D_VAR=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\d_vars.obj" : $(SOURCE) $(DEP_CPP_D_VAR) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
+
+
+"$(INTDIR)\d_vars.obj" : $(SOURCE) $(DEP_CPP_D_VAR) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\d_vars.sbr" : $(SOURCE) $(DEP_CPP_D_VAR) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
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+SOURCE=.\d_zpoint.c
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+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\d_local.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\r_shared.h"\
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+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_D_ZPO=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\d_zpoint.obj" : $(SOURCE) $(DEP_CPP_D_ZPO) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
+
+
+"$(INTDIR)\d_zpoint.obj" : $(SOURCE) $(DEP_CPP_D_ZPO) "$(INTDIR)"
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+"$(INTDIR)\d_zpoint.sbr" : $(SOURCE) $(DEP_CPP_D_ZPO) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
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+SOURCE=.\draw.c
+DEP_CPP_DRAW_=\
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+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
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+ ".\d_iface.h"\
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+ ".\gl_model.h"\
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+ ".\mathlib.h"\
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+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_DRAW_=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\draw.obj" : $(SOURCE) $(DEP_CPP_DRAW_) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
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+
+"$(INTDIR)\draw.obj" : $(SOURCE) $(DEP_CPP_DRAW_) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\draw.sbr" : $(SOURCE) $(DEP_CPP_DRAW_) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\gl_draw.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+DEP_CPP_GL_DR=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
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+ ".\keys.h"\
+ ".\mathlib.h"\
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+ ".\protocol.h"\
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+ ".\sbar.h"\
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+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_DR=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+DEP_CPP_GL_DR=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
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+ ".\sbar.h"\
+ ".\screen.h"\
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+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_DR=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_GL_DR=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
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+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\
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+
+"$(INTDIR)\gl_draw.obj" : $(SOURCE) $(DEP_CPP_GL_DR) "$(INTDIR)"
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+"$(INTDIR)\gl_draw.sbr" : $(SOURCE) $(DEP_CPP_GL_DR) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
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+DEP_CPP_GL_DR=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_DR=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\gl_draw.obj" : $(SOURCE) $(DEP_CPP_GL_DR) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
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+SOURCE=.\gl_mesh.c
+DEP_CPP_GL_ME=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
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+ ".\console.h"\
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+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_ME=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
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+ $(SOURCE) \
+
+
+"$(INTDIR)\gl_mesh.obj" : $(SOURCE) $(DEP_CPP_GL_ME) "$(INTDIR)"
+ $(BuildCmds)
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+"$(INTDIR)\gl_mesh.sbr" : $(SOURCE) $(DEP_CPP_GL_ME) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\gl_mesh.obj" : $(SOURCE) $(DEP_CPP_GL_ME) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
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+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
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+SOURCE=.\gl_model.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+DEP_CPP_GL_MO=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_MO=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+DEP_CPP_GL_MO=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_MO=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_GL_MO=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\
+ $(SOURCE) \
+
+
+"$(INTDIR)\gl_model.obj" : $(SOURCE) $(DEP_CPP_GL_MO) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\gl_model.sbr" : $(SOURCE) $(DEP_CPP_GL_MO) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+DEP_CPP_GL_MO=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_MO=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\gl_model.obj" : $(SOURCE) $(DEP_CPP_GL_MO) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\gl_ngraph.c
+DEP_CPP_GL_NG=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_NG=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\
+ $(SOURCE) \
+
+
+"$(INTDIR)\gl_ngraph.obj" : $(SOURCE) $(DEP_CPP_GL_NG) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\gl_ngraph.sbr" : $(SOURCE) $(DEP_CPP_GL_NG) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\gl_ngraph.obj" : $(SOURCE) $(DEP_CPP_GL_NG) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\gl_refrag.c
+DEP_CPP_GL_RE=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_RE=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\
+ $(SOURCE) \
+
+
+"$(INTDIR)\gl_refrag.obj" : $(SOURCE) $(DEP_CPP_GL_RE) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\gl_refrag.sbr" : $(SOURCE) $(DEP_CPP_GL_RE) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\gl_refrag.obj" : $(SOURCE) $(DEP_CPP_GL_RE) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\gl_rlight.c
+DEP_CPP_GL_RL=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_RL=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\
+ $(SOURCE) \
+
+
+"$(INTDIR)\gl_rlight.obj" : $(SOURCE) $(DEP_CPP_GL_RL) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\gl_rlight.sbr" : $(SOURCE) $(DEP_CPP_GL_RL) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\gl_rlight.obj" : $(SOURCE) $(DEP_CPP_GL_RL) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\gl_rmain.c
+DEP_CPP_GL_RM=\
+ ".\anorm_dots.h"\
+ ".\anorms.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_RM=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\
+ $(SOURCE) \
+
+
+"$(INTDIR)\gl_rmain.obj" : $(SOURCE) $(DEP_CPP_GL_RM) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\gl_rmain.sbr" : $(SOURCE) $(DEP_CPP_GL_RM) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\gl_rmain.obj" : $(SOURCE) $(DEP_CPP_GL_RM) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\gl_rmisc.c
+DEP_CPP_GL_RMI=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_RMI=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\
+ $(SOURCE) \
+
+
+"$(INTDIR)\gl_rmisc.obj" : $(SOURCE) $(DEP_CPP_GL_RMI) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\gl_rmisc.sbr" : $(SOURCE) $(DEP_CPP_GL_RMI) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\gl_rmisc.obj" : $(SOURCE) $(DEP_CPP_GL_RMI) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\gl_rsurf.c
+DEP_CPP_GL_RS=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_RS=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\
+ $(SOURCE) \
+
+
+"$(INTDIR)\gl_rsurf.obj" : $(SOURCE) $(DEP_CPP_GL_RS) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\gl_rsurf.sbr" : $(SOURCE) $(DEP_CPP_GL_RS) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\gl_rsurf.obj" : $(SOURCE) $(DEP_CPP_GL_RS) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\gl_screen.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+DEP_CPP_GL_SC=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_SC=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+DEP_CPP_GL_SC=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_SC=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_GL_SC=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\
+ $(SOURCE) \
+
+
+"$(INTDIR)\gl_screen.obj" : $(SOURCE) $(DEP_CPP_GL_SC) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\gl_screen.sbr" : $(SOURCE) $(DEP_CPP_GL_SC) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+DEP_CPP_GL_SC=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_SC=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\gl_screen.obj" : $(SOURCE) $(DEP_CPP_GL_SC) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\gl_test.c
+DEP_CPP_GL_TE=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_TE=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\
+ $(SOURCE) \
+
+
+"$(INTDIR)\gl_test.obj" : $(SOURCE) $(DEP_CPP_GL_TE) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\gl_test.sbr" : $(SOURCE) $(DEP_CPP_GL_TE) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\gl_test.obj" : $(SOURCE) $(DEP_CPP_GL_TE) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\gl_vidnt.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+DEP_CPP_GL_VI=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_VI=\
+ "..\..\scitech\include\mglrect.hpp"\
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+DEP_CPP_GL_VI=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_VI=\
+ "..\..\scitech\include\mglrect.hpp"\
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_GL_VI=\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\
+ $(SOURCE) \
+
+
+"$(INTDIR)\gl_vidnt.obj" : $(SOURCE) $(DEP_CPP_GL_VI) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\gl_vidnt.sbr" : $(SOURCE) $(DEP_CPP_GL_VI) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+DEP_CPP_GL_VI=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\quakedef.h"\
+ ".\winquake.h"\
+
+NODEP_CPP_GL_VI=\
+ "..\..\scitech\include\mglrect.hpp"\
+
+
+"$(INTDIR)\gl_vidnt.obj" : $(SOURCE) $(DEP_CPP_GL_VI) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\gl_warp.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# PROP Exclude_From_Build 1
+DEP_CPP_GL_WA=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\gl_warp_sin.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_WA=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+DEP_CPP_GL_WA=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\gl_warp_sin.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_WA=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_GL_WA=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\gl_warp_sin.h"\
+ ".\mathlib.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /FR"$(INTDIR)/" /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c\
+ $(SOURCE) \
+
+
+"$(INTDIR)\gl_warp.obj" : $(SOURCE) $(DEP_CPP_GL_WA) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\gl_warp.sbr" : $(SOURCE) $(DEP_CPP_GL_WA) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+DEP_CPP_GL_WA=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\gl_warp_sin.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_GL_WA=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\gl_warp.obj" : $(SOURCE) $(DEP_CPP_GL_WA) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "GLQUAKE"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\in_win.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+DEP_CPP_IN_WI=\
+ "..\..\dxsdk\sdk\inc\dinput.h"\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_IN_WI=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+DEP_CPP_IN_WI=\
+ "..\..\dxsdk\sdk\inc\dinput.h"\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_IN_WI=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)"
+
+"$(INTDIR)\in_win.sbr" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_IN_WI=\
+ "..\..\dxsdk\sdk\inc\dinput.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+
+"$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)"
+
+"$(INTDIR)\in_win.sbr" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+DEP_CPP_IN_WI=\
+ "..\..\dxsdk\sdk\inc\dinput.h"\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_IN_WI=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\in_win.obj" : $(SOURCE) $(DEP_CPP_IN_WI) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\keys.c
+DEP_CPP_KEYS_=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_KEYS_=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"
+
+"$(INTDIR)\keys.sbr" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"
+
+"$(INTDIR)\keys.sbr" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\keys.obj" : $(SOURCE) $(DEP_CPP_KEYS_) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\mathlib.c
+DEP_CPP_MATHL=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_MATHL=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
+
+"$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
+
+"$(INTDIR)\mathlib.sbr" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\mathlib.obj" : $(SOURCE) $(DEP_CPP_MATHL) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\md4.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)"
+
+"$(INTDIR)\md4.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)"
+
+"$(INTDIR)\md4.sbr" : $(SOURCE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\md4.obj" : $(SOURCE) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\menu.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+DEP_CPP_MENU_=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_MENU_=\
+ "..\..\scitech\include\mglrect.hpp"\
+
+
+"$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+DEP_CPP_MENU_=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_MENU_=\
+ "..\..\scitech\include\mglrect.hpp"\
+
+
+"$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"
+
+"$(INTDIR)\menu.sbr" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_MENU_=\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+
+"$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"
+
+"$(INTDIR)\menu.sbr" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+DEP_CPP_MENU_=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\quakedef.h"\
+ ".\winquake.h"\
+
+NODEP_CPP_MENU_=\
+ "..\..\scitech\include\mglrect.hpp"\
+
+
+"$(INTDIR)\menu.obj" : $(SOURCE) $(DEP_CPP_MENU_) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\model.c
+DEP_CPP_MODEL=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\r_local.h"\
+ ".\r_shared.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_MODEL=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\model.obj" : $(SOURCE) $(DEP_CPP_MODEL) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
+
+
+"$(INTDIR)\model.obj" : $(SOURCE) $(DEP_CPP_MODEL) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\model.sbr" : $(SOURCE) $(DEP_CPP_MODEL) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\net_chan.c
+DEP_CPP_NET_C=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_NET_C=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
+
+"$(INTDIR)\net_chan.sbr" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
+
+"$(INTDIR)\net_chan.sbr" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\net_chan.obj" : $(SOURCE) $(DEP_CPP_NET_C) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\net_wins.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+DEP_CPP_NET_W=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_NET_W=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+DEP_CPP_NET_W=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_NET_W=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"
+
+"$(INTDIR)\net_wins.sbr" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_NET_W=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_NET_W=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"
+
+"$(INTDIR)\net_wins.sbr" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+DEP_CPP_NET_W=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_NET_W=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\net_wins.obj" : $(SOURCE) $(DEP_CPP_NET_W) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\pmove.c
+DEP_CPP_PMOVE=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_PMOVE=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)"
+
+"$(INTDIR)\pmove.sbr" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)"
+
+"$(INTDIR)\pmove.sbr" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\pmove.obj" : $(SOURCE) $(DEP_CPP_PMOVE) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\pmovetst.c
+DEP_CPP_PMOVET=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_PMOVET=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\pmovetst.obj" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\pmovetst.obj" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)"
+
+"$(INTDIR)\pmovetst.sbr" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\pmovetst.obj" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)"
+
+"$(INTDIR)\pmovetst.sbr" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\pmovetst.obj" : $(SOURCE) $(DEP_CPP_PMOVET) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
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+ ".\bothdefs.h"\
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+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\d_local.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\r_local.h"\
+ ".\r_shared.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_R_ACL=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\r_aclip.obj" : $(SOURCE) $(DEP_CPP_R_ACL) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
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+
+"$(INTDIR)\r_aclip.obj" : $(SOURCE) $(DEP_CPP_R_ACL) "$(INTDIR)"
+ $(BuildCmds)
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+"$(INTDIR)\r_aclip.sbr" : $(SOURCE) $(DEP_CPP_R_ACL) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
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+# End Source File
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+SOURCE=.\r_alias.c
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+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\d_local.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\r_local.h"\
+ ".\r_shared.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_R_ALI=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\r_alias.obj" : $(SOURCE) $(DEP_CPP_R_ALI) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
+
+
+"$(INTDIR)\r_alias.obj" : $(SOURCE) $(DEP_CPP_R_ALI) "$(INTDIR)"
+ $(BuildCmds)
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+"$(INTDIR)\r_alias.sbr" : $(SOURCE) $(DEP_CPP_R_ALI) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
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+SOURCE=.\r_bsp.c
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+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\r_local.h"\
+ ".\r_shared.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_R_BSP=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\r_bsp.obj" : $(SOURCE) $(DEP_CPP_R_BSP) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
+
+
+"$(INTDIR)\r_bsp.obj" : $(SOURCE) $(DEP_CPP_R_BSP) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\r_bsp.sbr" : $(SOURCE) $(DEP_CPP_R_BSP) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
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+SOURCE=.\r_draw.c
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+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\d_local.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\r_local.h"\
+ ".\r_shared.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_R_DRA=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\r_draw.obj" : $(SOURCE) $(DEP_CPP_R_DRA) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
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+
+"$(INTDIR)\r_draw.obj" : $(SOURCE) $(DEP_CPP_R_DRA) "$(INTDIR)"
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+"$(INTDIR)\r_draw.sbr" : $(SOURCE) $(DEP_CPP_R_DRA) "$(INTDIR)"
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+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
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+SOURCE=.\r_edge.c
+DEP_CPP_R_EDG=\
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+ ".\cdaudio.h"\
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+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
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+ ".\draw.h"\
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+ ".\modelgen.h"\
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+ ".\sbar.h"\
+ ".\screen.h"\
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+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_R_EDG=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\r_edge.obj" : $(SOURCE) $(DEP_CPP_R_EDG) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
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+
+"$(INTDIR)\r_edge.obj" : $(SOURCE) $(DEP_CPP_R_EDG) "$(INTDIR)"
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+"$(INTDIR)\r_edge.sbr" : $(SOURCE) $(DEP_CPP_R_EDG) "$(INTDIR)"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=.\r_efrag.c
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+ ".\bspfile.h"\
+ ".\cdaudio.h"\
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+ ".\modelgen.h"\
+ ".\net.h"\
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+ ".\sbar.h"\
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+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_R_EFR=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\r_efrag.obj" : $(SOURCE) $(DEP_CPP_R_EFR) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
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+
+"$(INTDIR)\r_efrag.obj" : $(SOURCE) $(DEP_CPP_R_EFR) "$(INTDIR)"
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+"$(INTDIR)\r_efrag.sbr" : $(SOURCE) $(DEP_CPP_R_EFR) "$(INTDIR)"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
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+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
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+SOURCE=.\r_light.c
+DEP_CPP_R_LIG=\
+ ".\bothdefs.h"\
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+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_R_LIG=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\r_light.obj" : $(SOURCE) $(DEP_CPP_R_LIG) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
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+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
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+
+"$(INTDIR)\r_light.obj" : $(SOURCE) $(DEP_CPP_R_LIG) "$(INTDIR)"
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+"$(INTDIR)\r_light.sbr" : $(SOURCE) $(DEP_CPP_R_LIG) "$(INTDIR)"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
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+SOURCE=.\r_main.c
+DEP_CPP_R_MAI=\
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+ ".\sys.h"\
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+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
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+NODEP_CPP_R_MAI=\
+ ".\cmdlib.h"\
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+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\r_main.obj" : $(SOURCE) $(DEP_CPP_R_MAI) "$(INTDIR)"
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+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
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+"$(INTDIR)\r_main.obj" : $(SOURCE) $(DEP_CPP_R_MAI) "$(INTDIR)"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
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+SOURCE=.\r_misc.c
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+ ".\cdaudio.h"\
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+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
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+NODEP_CPP_R_MIS=\
+ ".\cmdlib.h"\
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+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
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+
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+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
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+ $(BuildCmds)
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+ $(BuildCmds)
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
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+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\r_local.h"\
+ ".\r_shared.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
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+ ".\zone.h"\
+
+NODEP_CPP_R_PAR=\
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+ ".\lbmlib.h"\
+ ".\scriplib.h"\
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+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\r_part.obj" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+
+"$(INTDIR)\r_part.obj" : $(SOURCE) $(DEP_CPP_R_PAR) "$(INTDIR)"
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+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
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+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
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+
+!ENDIF
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+NODEP_CPP_R_SKY=\
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+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\r_sky.obj" : $(SOURCE) $(DEP_CPP_R_SKY) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
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+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
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+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
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+
+"$(INTDIR)\r_sky.obj" : $(SOURCE) $(DEP_CPP_R_SKY) "$(INTDIR)"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
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+NODEP_CPP_R_SPR=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\r_sprite.obj" : $(SOURCE) $(DEP_CPP_R_SPR) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
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+
+"$(INTDIR)\r_sprite.obj" : $(SOURCE) $(DEP_CPP_R_SPR) "$(INTDIR)"
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+"$(INTDIR)\r_sprite.sbr" : $(SOURCE) $(DEP_CPP_R_SPR) "$(INTDIR)"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
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+!ENDIF
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+# End Source File
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+SOURCE=.\r_surf.c
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+ ".\cdaudio.h"\
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+ ".\mathlib.h"\
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+ ".\pmove.h"\
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+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
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+
+NODEP_CPP_R_SUR=\
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+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\r_surf.obj" : $(SOURCE) $(DEP_CPP_R_SUR) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
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+
+"$(INTDIR)\r_surf.obj" : $(SOURCE) $(DEP_CPP_R_SUR) "$(INTDIR)"
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+"$(INTDIR)\r_surf.sbr" : $(SOURCE) $(DEP_CPP_R_SUR) "$(INTDIR)"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
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+# PROP Exclude_From_Build 1
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
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+# End Source File
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+# Begin Source File
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+SOURCE=.\r_vars.c
+DEP_CPP_R_VAR=\
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+ ".\cdaudio.h"\
+ ".\client.h"\
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+ ".\console.h"\
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+ ".\modelgen.h"\
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+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_R_VAR=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\r_vars.obj" : $(SOURCE) $(DEP_CPP_R_VAR) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
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+
+"$(INTDIR)\r_vars.obj" : $(SOURCE) $(DEP_CPP_R_VAR) "$(INTDIR)"
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+"$(INTDIR)\r_vars.sbr" : $(SOURCE) $(DEP_CPP_R_VAR) "$(INTDIR)"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
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+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
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+SOURCE=.\sbar.c
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+ ".\cdaudio.h"\
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+ ".\cvar.h"\
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+ ".\gl_model.h"\
+ ".\glquake.h"\
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+ ".\keys.h"\
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+ ".\quakedef.h"\
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+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SBAR_=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+
+"$(INTDIR)\sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)"
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+"$(INTDIR)\sbar.sbr" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)"
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+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
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+
+"$(INTDIR)\sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)"
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+"$(INTDIR)\sbar.sbr" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)"
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+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\sbar.obj" : $(SOURCE) $(DEP_CPP_SBAR_) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
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+SOURCE=.\screen.c
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+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
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+NODEP_CPP_SCREE=\
+ ".\cmdlib.h"\
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+ ".\lbmlib.h"\
+ ".\scriplib.h"\
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+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\screen.obj" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
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+
+"$(INTDIR)\screen.obj" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)"
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+"$(INTDIR)\screen.sbr" : $(SOURCE) $(DEP_CPP_SCREE) "$(INTDIR)"
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+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
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+SOURCE=.\skin.c
+DEP_CPP_SKIN_=\
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+ ".\gl_model.h"\
+ ".\glquake.h"\
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+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
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+ ".\modelgen.h"\
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+ ".\pmove.h"\
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+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SKIN_=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\skin.obj" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+
+"$(INTDIR)\skin.obj" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)"
+
+"$(INTDIR)\skin.sbr" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)"
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+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
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+
+"$(INTDIR)\skin.obj" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)"
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+"$(INTDIR)\skin.sbr" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)"
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+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\skin.obj" : $(SOURCE) $(DEP_CPP_SKIN_) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
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+SOURCE=.\snd_dma.c
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+!IF "$(CFG)" == "qwcl - Win32 Release"
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+DEP_CPP_SND_D=\
+ "..\..\scitech\include\debug.h"\
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+NODEP_CPP_SND_D=\
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+ ".\trilib.h"\
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+
+"$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)"
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+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
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+DEP_CPP_SND_D=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SND_D=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)"
+
+"$(INTDIR)\snd_dma.sbr" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_SND_D=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SND_D=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)"
+
+"$(INTDIR)\snd_dma.sbr" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+DEP_CPP_SND_D=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SND_D=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\snd_dma.obj" : $(SOURCE) $(DEP_CPP_SND_D) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\snd_mem.c
+DEP_CPP_SND_M=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SND_M=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"
+
+"$(INTDIR)\snd_mem.sbr" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"
+
+"$(INTDIR)\snd_mem.sbr" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\snd_mem.obj" : $(SOURCE) $(DEP_CPP_SND_M) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\snd_mix.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+DEP_CPP_SND_MI=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SND_MI=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+DEP_CPP_SND_MI=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SND_MI=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"
+
+"$(INTDIR)\snd_mix.sbr" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_SND_MI=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SND_MI=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"
+
+"$(INTDIR)\snd_mix.sbr" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+DEP_CPP_SND_MI=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SND_MI=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\snd_mix.obj" : $(SOURCE) $(DEP_CPP_SND_MI) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\snd_win.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+DEP_CPP_SND_W=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SND_W=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+DEP_CPP_SND_W=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SND_W=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"
+
+"$(INTDIR)\snd_win.sbr" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_SND_W=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SND_W=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"
+
+"$(INTDIR)\snd_win.sbr" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+DEP_CPP_SND_W=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SND_W=\
+ "..\..\scitech\include\mglrect.hpp"\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+"$(INTDIR)\snd_win.obj" : $(SOURCE) $(DEP_CPP_SND_W) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\sys_win.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+DEP_CPP_SYS_W=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SYS_W=\
+ "..\..\scitech\include\mglrect.hpp"\
+
+
+"$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+DEP_CPP_SYS_W=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_SYS_W=\
+ "..\..\scitech\include\mglrect.hpp"\
+
+
+"$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"
+
+"$(INTDIR)\sys_win.sbr" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+DEP_CPP_SYS_W=\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+
+"$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"
+
+"$(INTDIR)\sys_win.sbr" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+DEP_CPP_SYS_W=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\quakedef.h"\
+ ".\winquake.h"\
+
+NODEP_CPP_SYS_W=\
+ "..\..\scitech\include\mglrect.hpp"\
+
+
+"$(INTDIR)\sys_win.obj" : $(SOURCE) $(DEP_CPP_SYS_W) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\vid_win.c
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+DEP_CPP_VID_W=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\d_local.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\r_shared.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_VID_W=\
+ "..\..\scitech\include\mglrect.hpp"\
+
+
+"$(INTDIR)\vid_win.obj" : $(SOURCE) $(DEP_CPP_VID_W) "$(INTDIR)"
+ $(CPP) /nologo /ML /GX /O2 /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /c $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+DEP_CPP_VID_W=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\d_local.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\r_shared.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+NODEP_CPP_VID_W=\
+ "..\..\scitech\include\mglrect.hpp"\
+
+
+BuildCmds= \
+ $(CPP) /nologo /MLd /Gm /GX /Zi /Od /I "..\..\scitech\include" /I\
+ "..\..\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR"$(INTDIR)/"\
+ /Fp"$(INTDIR)/qwcl.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE) \
+
+
+"$(INTDIR)\vid_win.obj" : $(SOURCE) $(DEP_CPP_VID_W) "$(INTDIR)"
+ $(BuildCmds)
+
+"$(INTDIR)\vid_win.sbr" : $(SOURCE) $(DEP_CPP_VID_W) "$(INTDIR)"
+ $(BuildCmds)
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+DEP_CPP_VID_W=\
+ "..\..\scitech\include\mgraph.h"\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\cvar.h"\
+ ".\d_local.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\mathlib.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\r_shared.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\wad.h"\
+ ".\winquake.h"\
+ ".\zone.h"\
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+DEP_CPP_VID_W=\
+ "..\..\scitech\include\debug.h"\
+ "..\..\scitech\include\mgldos.h"\
+ "..\..\scitech\include\mglwin.h"\
+ "..\..\scitech\include\mgraph.h"\
+ ".\d_local.h"\
+ ".\quakedef.h"\
+ ".\r_shared.h"\
+ ".\winquake.h"\
+
+NODEP_CPP_VID_W=\
+ "..\..\scitech\include\mglrect.hpp"\
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\view.c
+DEP_CPP_VIEW_=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\r_local.h"\
+ ".\r_shared.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_VIEW_=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
+
+"$(INTDIR)\view.sbr" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
+
+"$(INTDIR)\view.sbr" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\view.obj" : $(SOURCE) $(DEP_CPP_VIEW_) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\wad.c
+DEP_CPP_WAD_C=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_WAD_C=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)"
+
+"$(INTDIR)\wad.sbr" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)"
+
+"$(INTDIR)\wad.sbr" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\wad.obj" : $(SOURCE) $(DEP_CPP_WAD_C) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\zone.c
+DEP_CPP_ZONE_=\
+ ".\bothdefs.h"\
+ ".\bspfile.h"\
+ ".\cdaudio.h"\
+ ".\client.h"\
+ ".\cmd.h"\
+ ".\common.h"\
+ ".\console.h"\
+ ".\crc.h"\
+ ".\cvar.h"\
+ ".\d_iface.h"\
+ ".\draw.h"\
+ ".\gl_model.h"\
+ ".\glquake.h"\
+ ".\input.h"\
+ ".\keys.h"\
+ ".\mathlib.h"\
+ ".\menu.h"\
+ ".\model.h"\
+ ".\modelgen.h"\
+ ".\net.h"\
+ ".\pmove.h"\
+ ".\protocol.h"\
+ ".\quakedef.h"\
+ ".\render.h"\
+ ".\sbar.h"\
+ ".\screen.h"\
+ ".\sound.h"\
+ ".\spritegn.h"\
+ ".\sys.h"\
+ ".\vid.h"\
+ ".\view.h"\
+ ".\wad.h"\
+ ".\zone.h"\
+
+NODEP_CPP_ZONE_=\
+ ".\cmdlib.h"\
+ ".\dictlib.h"\
+ ".\lbmlib.h"\
+ ".\scriplib.h"\
+ ".\trilib.h"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)"
+
+"$(INTDIR)\zone.sbr" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)"
+
+"$(INTDIR)\zone.sbr" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)"
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\zone.obj" : $(SOURCE) $(DEP_CPP_ZONE_) "$(INTDIR)"
+
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\d_draw.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\d_draw.s
+InputName=d_draw
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\d_draw.s
+InputName=d_draw
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\d_draw16.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\d_draw16.s
+InputName=d_draw16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\d_draw16.s
+InputName=d_draw16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\d_parta.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\d_parta.s
+InputName=d_parta
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\d_parta.s
+InputName=d_parta
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\d_polysa.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\d_polysa.s
+InputName=d_polysa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\d_polysa.s
+InputName=d_polysa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\d_scana.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\d_scana.s
+InputName=d_scana
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\d_scana.s
+InputName=d_scana
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\d_spr8.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\d_spr8.s
+InputName=d_spr8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\d_spr8.s
+InputName=d_spr8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\d_varsa.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\d_varsa.s
+InputName=d_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\d_varsa.s
+InputName=d_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\math.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\GLDebug
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\GLRelease
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\r_aclipa.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\r_aclipa.s
+InputName=r_aclipa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\r_aclipa.s
+InputName=r_aclipa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\r_aliasa.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\r_aliasa.s
+InputName=r_aliasa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\r_aliasa.s
+InputName=r_aliasa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\r_drawa.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\r_drawa.s
+InputName=r_drawa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\r_drawa.s
+InputName=r_drawa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\r_edgea.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\r_edgea.s
+InputName=r_edgea
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\r_edgea.s
+InputName=r_edgea
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\r_varsa.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\r_varsa.s
+InputName=r_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\r_varsa.s
+InputName=r_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\snd_mixa.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\GLDebug
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\GLRelease
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\surf16.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\surf16.s
+InputName=surf16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\surf16.s
+InputName=surf16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\surf8.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\surf8.s
+InputName=surf8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\surf8.s
+InputName=surf8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\sys_wina.s
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\release
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\debug
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\GLDebug
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+# Begin Custom Build - GAS Assembly
+OutDir=.\GLRelease
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp\
+ >$(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi\
+ $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+################################################################################
+# Begin Source File
+
+SOURCE=.\winquake.rc
+DEP_RSC_WINQU=\
+ ".\quakeworld.bmp"\
+ ".\qwcl2.ico"\
+
+
+!IF "$(CFG)" == "qwcl - Win32 Release"
+
+
+"$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)"
+ $(RSC) $(RSC_PROJ) $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 Debug"
+
+
+"$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)"
+ $(RSC) $(RSC_PROJ) $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Debug"
+
+
+"$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)"
+ $(RSC) $(RSC_PROJ) $(SOURCE)
+
+
+!ELSEIF "$(CFG)" == "qwcl - Win32 GL Release"
+
+
+"$(INTDIR)\winquake.res" : $(SOURCE) $(DEP_RSC_WINQU) "$(INTDIR)"
+ $(RSC) $(RSC_PROJ) $(SOURCE)
+
+
+!ENDIF
+
+# End Source File
+# End Target
+# End Project
+################################################################################