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-rw-r--r--QW/client/sbar.c1330
1 files changed, 1330 insertions, 0 deletions
diff --git a/QW/client/sbar.c b/QW/client/sbar.c
new file mode 100644
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--- /dev/null
+++ b/QW/client/sbar.c
@@ -0,0 +1,1330 @@
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// sbar.c -- status bar code
+
+#include "quakedef.h"
+
+
+int sb_updates; // if >= vid.numpages, no update needed
+
+#define STAT_MINUS 10 // num frame for '-' stats digit
+qpic_t *sb_nums[2][11];
+qpic_t *sb_colon, *sb_slash;
+qpic_t *sb_ibar;
+qpic_t *sb_sbar;
+qpic_t *sb_scorebar;
+
+qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
+qpic_t *sb_ammo[4];
+qpic_t *sb_sigil[4];
+qpic_t *sb_armor[3];
+qpic_t *sb_items[32];
+
+qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive
+ // 0 is static, 1 is temporary animation
+qpic_t *sb_face_invis;
+qpic_t *sb_face_quad;
+qpic_t *sb_face_invuln;
+qpic_t *sb_face_invis_invuln;
+
+qboolean sb_showscores;
+qboolean sb_showteamscores;
+
+int sb_lines; // scan lines to draw
+
+void Sbar_DeathmatchOverlay (int start);
+void Sbar_TeamOverlay (void);
+void Sbar_MiniDeathmatchOverlay (void);
+
+static qboolean largegame = false;
+
+/*
+===============
+Sbar_ShowTeamScores
+
+Tab key down
+===============
+*/
+void Sbar_ShowTeamScores (void)
+{
+ if (sb_showteamscores)
+ return;
+
+ sb_showteamscores = true;
+ sb_updates = 0;
+}
+
+/*
+===============
+Sbar_DontShowTeamScores
+
+Tab key up
+===============
+*/
+void Sbar_DontShowTeamScores (void)
+{
+ sb_showteamscores = false;
+ sb_updates = 0;
+}
+
+/*
+===============
+Sbar_ShowScores
+
+Tab key down
+===============
+*/
+void Sbar_ShowScores (void)
+{
+ if (sb_showscores)
+ return;
+
+ sb_showscores = true;
+ sb_updates = 0;
+}
+
+/*
+===============
+Sbar_DontShowScores
+
+Tab key up
+===============
+*/
+void Sbar_DontShowScores (void)
+{
+ sb_showscores = false;
+ sb_updates = 0;
+}
+
+/*
+===============
+Sbar_Changed
+===============
+*/
+void Sbar_Changed (void)
+{
+ sb_updates = 0; // update next frame
+}
+
+/*
+===============
+Sbar_Init
+===============
+*/
+void Sbar_Init (void)
+{
+ int i;
+
+ for (i=0 ; i<10 ; i++)
+ {
+ sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
+ sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
+ }
+
+ sb_nums[0][10] = Draw_PicFromWad ("num_minus");
+ sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
+
+ sb_colon = Draw_PicFromWad ("num_colon");
+ sb_slash = Draw_PicFromWad ("num_slash");
+
+ sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
+ sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
+ sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
+ sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
+ sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
+ sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
+ sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
+
+ sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
+ sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
+ sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
+ sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
+ sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
+ sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
+ sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
+
+ for (i=0 ; i<5 ; i++)
+ {
+ sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
+ sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
+ sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
+ sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
+ sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
+ sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
+ sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
+ }
+
+ sb_ammo[0] = Draw_PicFromWad ("sb_shells");
+ sb_ammo[1] = Draw_PicFromWad ("sb_nails");
+ sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
+ sb_ammo[3] = Draw_PicFromWad ("sb_cells");
+
+ sb_armor[0] = Draw_PicFromWad ("sb_armor1");
+ sb_armor[1] = Draw_PicFromWad ("sb_armor2");
+ sb_armor[2] = Draw_PicFromWad ("sb_armor3");
+
+ sb_items[0] = Draw_PicFromWad ("sb_key1");
+ sb_items[1] = Draw_PicFromWad ("sb_key2");
+ sb_items[2] = Draw_PicFromWad ("sb_invis");
+ sb_items[3] = Draw_PicFromWad ("sb_invuln");
+ sb_items[4] = Draw_PicFromWad ("sb_suit");
+ sb_items[5] = Draw_PicFromWad ("sb_quad");
+
+ sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
+ sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
+ sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
+ sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
+
+ sb_faces[4][0] = Draw_PicFromWad ("face1");
+ sb_faces[4][1] = Draw_PicFromWad ("face_p1");
+ sb_faces[3][0] = Draw_PicFromWad ("face2");
+ sb_faces[3][1] = Draw_PicFromWad ("face_p2");
+ sb_faces[2][0] = Draw_PicFromWad ("face3");
+ sb_faces[2][1] = Draw_PicFromWad ("face_p3");
+ sb_faces[1][0] = Draw_PicFromWad ("face4");
+ sb_faces[1][1] = Draw_PicFromWad ("face_p4");
+ sb_faces[0][0] = Draw_PicFromWad ("face5");
+ sb_faces[0][1] = Draw_PicFromWad ("face_p5");
+
+ sb_face_invis = Draw_PicFromWad ("face_invis");
+ sb_face_invuln = Draw_PicFromWad ("face_invul2");
+ sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
+ sb_face_quad = Draw_PicFromWad ("face_quad");
+
+ Cmd_AddCommand ("+showscores", Sbar_ShowScores);
+ Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
+
+ Cmd_AddCommand ("+showteamscores", Sbar_ShowTeamScores);
+ Cmd_AddCommand ("-showteamscores", Sbar_DontShowTeamScores);
+
+ sb_sbar = Draw_PicFromWad ("sbar");
+ sb_ibar = Draw_PicFromWad ("ibar");
+ sb_scorebar = Draw_PicFromWad ("scorebar");
+}
+
+
+//=============================================================================
+
+// drawing routines are reletive to the status bar location
+
+/*
+=============
+Sbar_DrawPic
+=============
+*/
+void Sbar_DrawPic (int x, int y, qpic_t *pic)
+{
+ Draw_Pic (x /* + ((vid.width - 320)>>1) */, y + (vid.height-SBAR_HEIGHT), pic);
+}
+
+/*
+=============
+Sbar_DrawSubPic
+=============
+JACK: Draws a portion of the picture in the status bar.
+*/
+
+void Sbar_DrawSubPic(int x, int y, qpic_t *pic, int srcx, int srcy, int width, int height)
+{
+ Draw_SubPic (x, y+(vid.height-SBAR_HEIGHT), pic, srcx, srcy, width, height);
+}
+
+
+/*
+=============
+Sbar_DrawTransPic
+=============
+*/
+void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
+{
+ Draw_TransPic (x /*+ ((vid.width - 320)>>1) */, y + (vid.height-SBAR_HEIGHT), pic);
+}
+
+/*
+================
+Sbar_DrawCharacter
+
+Draws one solid graphics character
+================
+*/
+void Sbar_DrawCharacter (int x, int y, int num)
+{
+ Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4, y + vid.height-SBAR_HEIGHT, num);
+}
+
+/*
+================
+Sbar_DrawString
+================
+*/
+void Sbar_DrawString (int x, int y, char *str)
+{
+ Draw_String (x /*+ ((vid.width - 320)>>1) */, y+ vid.height-SBAR_HEIGHT, str);
+}
+
+/*
+=============
+Sbar_itoa
+=============
+*/
+int Sbar_itoa (int num, char *buf)
+{
+ char *str;
+ int pow10;
+ int dig;
+
+ str = buf;
+
+ if (num < 0)
+ {
+ *str++ = '-';
+ num = -num;
+ }
+
+ for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
+ ;
+
+ do
+ {
+ pow10 /= 10;
+ dig = num/pow10;
+ *str++ = '0'+dig;
+ num -= dig*pow10;
+ } while (pow10 != 1);
+
+ *str = 0;
+
+ return str-buf;
+}
+
+
+/*
+=============
+Sbar_DrawNum
+=============
+*/
+void Sbar_DrawNum (int x, int y, int num, int digits, int color)
+{
+ char str[12];
+ char *ptr;
+ int l, frame;
+
+ l = Sbar_itoa (num, str);
+ ptr = str;
+ if (l > digits)
+ ptr += (l-digits);
+ if (l < digits)
+ x += (digits-l)*24;
+
+ while (*ptr)
+ {
+ if (*ptr == '-')
+ frame = STAT_MINUS;
+ else
+ frame = *ptr -'0';
+
+ Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
+ x += 24;
+ ptr++;
+ }
+}
+
+//=============================================================================
+
+//ZOID: this should be MAX_CLIENTS, not MAX_SCOREBOARD!!
+//int fragsort[MAX_SCOREBOARD];
+int fragsort[MAX_CLIENTS];
+int scoreboardlines;
+typedef struct {
+ char team[16+1];
+ int frags;
+ int players;
+ int plow, phigh, ptotal;
+} team_t;
+team_t teams[MAX_CLIENTS];
+int teamsort[MAX_CLIENTS];
+int scoreboardteams;
+
+/*
+===============
+Sbar_SortFrags
+===============
+*/
+void Sbar_SortFrags (qboolean includespec)
+{
+ int i, j, k;
+
+// sort by frags
+ scoreboardlines = 0;
+ for (i=0 ; i<MAX_CLIENTS ; i++)
+ {
+ if (cl.players[i].name[0] &&
+ (!cl.players[i].spectator || includespec))
+ {
+ fragsort[scoreboardlines] = i;
+ scoreboardlines++;
+ if (cl.players[i].spectator)
+ cl.players[i].frags = -999;
+ }
+ }
+
+ for (i=0 ; i<scoreboardlines ; i++)
+ for (j=0 ; j<scoreboardlines-1-i ; j++)
+ if (cl.players[fragsort[j]].frags < cl.players[fragsort[j+1]].frags)
+ {
+ k = fragsort[j];
+ fragsort[j] = fragsort[j+1];
+ fragsort[j+1] = k;
+ }
+}
+
+void Sbar_SortTeams (void)
+{
+ int i, j, k;
+ player_info_t *s;
+ int teamplay;
+ char t[16+1];
+
+// request new ping times every two second
+ scoreboardteams = 0;
+
+ teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
+ if (!teamplay)
+ return;
+
+// sort the teams
+ memset(teams, 0, sizeof(teams));
+ for (i = 0; i < MAX_CLIENTS; i++)
+ teams[i].plow = 999;
+
+ for (i = 0; i < MAX_CLIENTS; i++) {
+ s = &cl.players[i];
+ if (!s->name[0])
+ continue;
+ if (s->spectator)
+ continue;
+
+ // find his team in the list
+ t[16] = 0;
+ strncpy(t, Info_ValueForKey(s->userinfo, "team"), 16);
+ if (!t || !t[0])
+ continue; // not on team
+ for (j = 0; j < scoreboardteams; j++)
+ if (!strcmp(teams[j].team, t)) {
+ teams[j].frags += s->frags;
+ teams[j].players++;
+ goto addpinginfo;
+ }
+ if (j == scoreboardteams) { // must add him
+ j = scoreboardteams++;
+ strcpy(teams[j].team, t);
+ teams[j].frags = s->frags;
+ teams[j].players = 1;
+addpinginfo:
+ if (teams[j].plow > s->ping)
+ teams[j].plow = s->ping;
+ if (teams[j].phigh < s->ping)
+ teams[j].phigh = s->ping;
+ teams[j].ptotal += s->ping;
+ }
+ }
+
+ // sort
+ for (i = 0; i < scoreboardteams; i++)
+ teamsort[i] = i;
+
+ // good 'ol bubble sort
+ for (i = 0; i < scoreboardteams - 1; i++)
+ for (j = i + 1; j < scoreboardteams; j++)
+ if (teams[teamsort[i]].frags < teams[teamsort[j]].frags) {
+ k = teamsort[i];
+ teamsort[i] = teamsort[j];
+ teamsort[j] = k;
+ }
+}
+
+int Sbar_ColorForMap (int m)
+{
+ m = (m < 0) ? 0 : ((m > 13) ? 13 : m);
+
+ m *= 16;
+ return m < 128 ? m + 8 : m + 8;
+}
+
+
+/*
+===============
+Sbar_SoloScoreboard
+===============
+*/
+void Sbar_SoloScoreboard (void)
+{
+ char str[80];
+ int minutes, seconds, tens, units;
+
+ Sbar_DrawPic (0, 0, sb_scorebar);
+
+ // time
+ minutes = cl.time / 60;
+ seconds = cl.time - 60*minutes;
+ tens = seconds / 10;
+ units = seconds - 10*tens;
+ sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
+ Sbar_DrawString (184, 4, str);
+}
+
+//=============================================================================
+
+/*
+===============
+Sbar_DrawInventory
+===============
+*/
+void Sbar_DrawInventory (void)
+{
+ int i;
+ char num[6];
+ float time;
+ int flashon;
+ qboolean headsup;
+ qboolean hudswap;
+
+ headsup = !(cl_sbar.value || scr_viewsize.value<100);
+ hudswap = cl_hudswap.value; // Get that nasty float out :)
+
+ if (!headsup)
+ Sbar_DrawPic (0, -24, sb_ibar);
+// weapons
+ for (i=0 ; i<7 ; i++)
+ {
+ if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
+ {
+ time = cl.item_gettime[i];
+ flashon = (int)((cl.time - time)*10);
+ if (flashon < 0)
+ flashon = 0;
+ if (flashon >= 10)
+ {
+ if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) )
+ flashon = 1;
+ else
+ flashon = 0;
+ }
+ else
+ flashon = (flashon%5) + 2;
+
+ if (headsup) {
+ if (i || vid.height>200)
+ Sbar_DrawSubPic ((hudswap) ? 0 : (vid.width-24),-68-(7-i)*16 , sb_weapons[flashon][i],0,0,24,16);
+
+ } else
+ Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]);
+// Sbar_DrawSubPic (0,0,20,20,i*24, -16, sb_weapons[flashon][i]);
+
+ if (flashon > 1)
+ sb_updates = 0; // force update to remove flash
+ }
+ }
+
+// ammo counts
+ for (i=0 ; i<4 ; i++)
+ {
+ sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
+ if (headsup) {
+// Sbar_DrawSubPic(3, -24, sb_ibar, 3, 0, 42,11);
+ Sbar_DrawSubPic((hudswap) ? 0 : (vid.width-42), -24 - (4-i)*11, sb_ibar, 3+(i*48), 0, 42, 11);
+ if (num[0] != ' ')
+ Sbar_DrawCharacter ( (hudswap) ? 3 : (vid.width-39), -24 - (4-i)*11, 18 + num[0] - '0');
+ if (num[1] != ' ')
+ Sbar_DrawCharacter ( (hudswap) ? 11 : (vid.width-31), -24 - (4-i)*11, 18 + num[1] - '0');
+ if (num[2] != ' ')
+ Sbar_DrawCharacter ( (hudswap) ? 19 : (vid.width-23), -24 - (4-i)*11, 18 + num[2] - '0');
+ } else {
+ if (num[0] != ' ')
+ Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
+ if (num[1] != ' ')
+ Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
+ if (num[2] != ' ')
+ Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
+ }
+ }
+
+ flashon = 0;
+// items
+ for (i=0 ; i<6 ; i++)
+ if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
+ {
+ time = cl.item_gettime[17+i];
+ if (time && time > cl.time - 2 && flashon )
+ { // flash frame
+ sb_updates = 0;
+ }
+ else
+ Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
+ if (time && time > cl.time - 2)
+ sb_updates = 0;
+ }
+
+// sigils
+ for (i=0 ; i<4 ; i++)
+ if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
+ {
+ time = cl.item_gettime[28+i];
+ if (time && time > cl.time - 2 && flashon )
+ { // flash frame
+ sb_updates = 0;
+ }
+ else
+ Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
+ if (time && time > cl.time - 2)
+ sb_updates = 0;
+ }
+}
+
+//=============================================================================
+
+/*
+===============
+Sbar_DrawFrags
+===============
+*/
+void Sbar_DrawFrags (void)
+{
+ int i, k, l;
+ int top, bottom;
+ int x, y, f;
+ char num[12];
+ player_info_t *s;
+
+ Sbar_SortFrags (false);
+
+// draw the text
+ l = scoreboardlines <= 4 ? scoreboardlines : 4;
+
+ x = 23;
+// xofs = (vid.width - 320)>>1;
+ y = vid.height - SBAR_HEIGHT - 23;
+
+ for (i=0 ; i<l ; i++)
+ {
+ k = fragsort[i];
+ s = &cl.players[k];
+ if (!s->name[0])
+ continue;
+ if (s->spectator)
+ continue;
+
+ // draw background
+ top = s->topcolor;
+ bottom = s->bottomcolor;
+ top = (top < 0) ? 0 : ((top > 13) ? 13 : top);
+ bottom = (bottom < 0) ? 0 : ((bottom > 13) ? 13 : bottom);
+
+ top = Sbar_ColorForMap (top);
+ bottom = Sbar_ColorForMap (bottom);
+
+// Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
+// Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
+ Draw_Fill (x*8 + 10, y, 28, 4, top);
+ Draw_Fill (x*8 + 10, y+4, 28, 3, bottom);
+
+ // draw number
+ f = s->frags;
+ sprintf (num, "%3i",f);
+
+ Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
+ Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
+ Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
+
+ if (k == cl.playernum)
+ {
+ Sbar_DrawCharacter (x*8+2, -24, 16);
+ Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
+ }
+ x+=4;
+ }
+}
+
+//=============================================================================
+
+
+/*
+===============
+Sbar_DrawFace
+===============
+*/
+void Sbar_DrawFace (void)
+{
+ int f, anim;
+
+ if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) )
+ == (IT_INVISIBILITY | IT_INVULNERABILITY) )
+ {
+ Sbar_DrawPic (112, 0, sb_face_invis_invuln);
+ return;
+ }
+ if (cl.stats[STAT_ITEMS] & IT_QUAD)
+ {
+ Sbar_DrawPic (112, 0, sb_face_quad );
+ return;
+ }
+ if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
+ {
+ Sbar_DrawPic (112, 0, sb_face_invis );
+ return;
+ }
+ if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
+ {
+ Sbar_DrawPic (112, 0, sb_face_invuln);
+ return;
+ }
+
+ if (cl.stats[STAT_HEALTH] >= 100)
+ f = 4;
+ else
+ f = cl.stats[STAT_HEALTH] / 20;
+
+ if (cl.time <= cl.faceanimtime)
+ {
+ anim = 1;
+ sb_updates = 0; // make sure the anim gets drawn over
+ }
+ else
+ anim = 0;
+ Sbar_DrawPic (112, 0, sb_faces[f][anim]);
+}
+
+/*
+=============
+Sbar_DrawNormal
+=============
+*/
+void Sbar_DrawNormal (void)
+{
+ if (cl_sbar.value || scr_viewsize.value<100)
+ Sbar_DrawPic (0, 0, sb_sbar);
+
+// armor
+ if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
+ {
+ Sbar_DrawNum (24, 0, 666, 3, 1);
+ Sbar_DrawPic (0, 0, draw_disc);
+ }
+ else
+ {
+ Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
+ , cl.stats[STAT_ARMOR] <= 25);
+ if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+ Sbar_DrawPic (0, 0, sb_armor[2]);
+ else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+ Sbar_DrawPic (0, 0, sb_armor[1]);
+ else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+ Sbar_DrawPic (0, 0, sb_armor[0]);
+ }
+
+// face
+ Sbar_DrawFace ();
+
+// health
+ Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
+ , cl.stats[STAT_HEALTH] <= 25);
+
+// ammo icon
+ if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[0]);
+ else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+ Sbar_DrawPic (224, 0, sb_ammo[1]);
+ else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+ Sbar_DrawPic (224, 0, sb_ammo[2]);
+ else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+ Sbar_DrawPic (224, 0, sb_ammo[3]);
+
+ Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3
+ , cl.stats[STAT_AMMO] <= 10);
+}
+
+/*
+===============
+Sbar_Draw
+===============
+*/
+void Sbar_Draw (void)
+{
+ qboolean headsup;
+ char st[512];
+
+ headsup = !(cl_sbar.value || scr_viewsize.value<100);
+ if ((sb_updates >= vid.numpages) && !headsup)
+ return;
+
+ if (scr_con_current == vid.height)
+ return; // console is full screen
+
+ scr_copyeverything = 1;
+// scr_fullupdate = 0;
+
+ sb_updates++;
+
+// top line
+ if (sb_lines > 24)
+ {
+ if (!cl.spectator || autocam == CAM_TRACK)
+ Sbar_DrawInventory ();
+ if (!headsup || vid.width<512)
+ Sbar_DrawFrags ();
+ }
+
+// main area
+ if (sb_lines > 0)
+ {
+ if (cl.spectator) {
+ if (autocam != CAM_TRACK) {
+ Sbar_DrawPic (0, 0, sb_scorebar);
+ Sbar_DrawString (160-7*8,4, "SPECTATOR MODE");
+ Sbar_DrawString(160-14*8+4, 12, "Press [ATTACK] for AutoCamera");
+ } else {
+ if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+ Sbar_SoloScoreboard ();
+ else
+ Sbar_DrawNormal ();
+
+// Sbar_DrawString (160-14*8+4,4, "SPECTATOR MODE - TRACK CAMERA");
+ sprintf(st, "Tracking %-.13s, [JUMP] for next",
+ cl.players[spec_track].name);
+ Sbar_DrawString(0, -8, st);
+ }
+ } else if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+ Sbar_SoloScoreboard ();
+ else
+ Sbar_DrawNormal ();
+ }
+
+// main screen deathmatch rankings
+ // if we're dead show team scores in team games
+ if (cl.stats[STAT_HEALTH] <= 0 && !cl.spectator)
+ if (atoi(Info_ValueForKey(cl.serverinfo, "teamplay")) > 0 &&
+ !sb_showscores)
+ Sbar_TeamOverlay();
+ else
+ Sbar_DeathmatchOverlay (0);
+ else if (sb_showscores)
+ Sbar_DeathmatchOverlay (0);
+ else if (sb_showteamscores)
+ Sbar_TeamOverlay();
+
+#ifdef GLQUAKE
+ if (sb_showscores || sb_showteamscores ||
+ cl.stats[STAT_HEALTH] <= 0)
+ sb_updates = 0;
+ // clear unused areas in gl
+#if 0
+ {
+ int x = (vid.width - 320)>>1;
+
+ // left
+ if (x > 0) {
+ Draw_TileClear (0, vid.height - sb_lines, x, sb_lines);
+ Draw_TileClear (x+320, vid.height - sb_lines, vid.width - x+320, sb_lines);
+ }
+ }
+#endif
+ if (vid.width > 320 && !headsup)
+ Draw_TileClear (320, vid.height - sb_lines, vid.width - 320, sb_lines);
+#endif
+
+ if (sb_lines > 0)
+ Sbar_MiniDeathmatchOverlay ();
+}
+
+//=============================================================================
+
+/*
+==================
+Sbar_IntermissionNumber
+
+==================
+*/
+void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
+{
+ char str[12];
+ char *ptr;
+ int l, frame;
+
+ l = Sbar_itoa (num, str);
+ ptr = str;
+ if (l > digits)
+ ptr += (l-digits);
+ if (l < digits)
+ x += (digits-l)*24;
+
+ while (*ptr)
+ {
+ if (*ptr == '-')
+ frame = STAT_MINUS;
+ else
+ frame = *ptr -'0';
+
+ Draw_TransPic (x,y,sb_nums[color][frame]);
+ x += 24;
+ ptr++;
+ }
+}
+
+/*
+==================
+Sbar_TeamOverlay
+
+team frags
+added by Zoid
+==================
+*/
+void Sbar_TeamOverlay (void)
+{
+ qpic_t *pic;
+ int i, k, l;
+ int x, y;
+ char num[12];
+ int teamplay;
+ char team[5];
+ team_t *tm;
+ int plow, phigh, pavg;
+
+// request new ping times every two second
+ teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
+
+ if (!teamplay) {
+ Sbar_DeathmatchOverlay(0);
+ return;
+ }
+
+ scr_copyeverything = 1;
+ scr_fullupdate = 0;
+
+ pic = Draw_CachePic ("gfx/ranking.lmp");
+ Draw_Pic (160-pic->width/2, 0, pic);
+
+ y = 24;
+ x = 36;
+ Draw_String(x, y, "low/avg/high team total players");
+ y += 8;
+// Draw_String(x, y, "------------ ---- ----- -------");
+ Draw_String(x, y, "\x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1f");
+ y += 8;
+
+// sort the teams
+ Sbar_SortTeams();
+
+// draw the text
+ l = scoreboardlines;
+
+ for (i=0 ; i < scoreboardteams && y <= vid.height-10 ; i++)
+ {
+ k = teamsort[i];
+ tm = teams + k;
+
+ // draw pings
+ plow = tm->plow;
+ if (plow < 0 || plow > 999)
+ plow = 999;
+ phigh = tm->phigh;
+ if (phigh < 0 || phigh > 999)
+ phigh = 999;
+ if (!tm->players)
+ pavg = 999;
+ else
+ pavg = tm->ptotal / tm->players;
+ if (pavg < 0 || pavg > 999)
+ pavg = 999;
+
+ sprintf (num, "%3i/%3i/%3i", plow, pavg, phigh);
+ Draw_String ( x, y, num);
+
+ // draw team
+ team[4] = 0;
+ strncpy (team, tm->team, 4);
+ Draw_String (x + 104, y, team);
+
+ // draw total
+ sprintf (num, "%5i", tm->frags);
+ Draw_String (x + 104 + 40, y, num);
+
+ // draw players
+ sprintf (num, "%5i", tm->players);
+ Draw_String (x + 104 + 88, y, num);
+
+ if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
+ "team"), tm->team, 16)) {
+ Draw_Character ( x + 104 - 8, y, 16);
+ Draw_Character ( x + 104 + 32, y, 17);
+ }
+
+ y += 8;
+ }
+ y += 8;
+ Sbar_DeathmatchOverlay(y);
+}
+
+/*
+==================
+Sbar_DeathmatchOverlay
+
+ping time frags name
+==================
+*/
+void Sbar_DeathmatchOverlay (int start)
+{
+ qpic_t *pic;
+ int i, k, l;
+ int top, bottom;
+ int x, y, f;
+ char num[12];
+ player_info_t *s;
+ int total;
+ int minutes;
+ int p;
+ int teamplay;
+ char team[5];
+ int skip = 10;
+
+ if (largegame)
+ skip = 8;
+
+// request new ping times every two second
+ if (realtime - cl.last_ping_request > 2)
+ {
+ cl.last_ping_request = realtime;
+ MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
+ SZ_Print (&cls.netchan.message, "pings");
+ }
+
+ teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
+
+ scr_copyeverything = 1;
+ scr_fullupdate = 0;
+
+ if (!start) {
+ pic = Draw_CachePic ("gfx/ranking.lmp");
+ Draw_Pic (160-pic->width/2, 0, pic);
+ }
+
+// scores
+ Sbar_SortFrags (true);
+
+// draw the text
+ l = scoreboardlines;
+
+ if (start)
+ y = start;
+ else
+ y = 24;
+ if (teamplay)
+ {
+ x = 4;
+// 0 40 64 104 152 192
+ Draw_String ( x , y, "ping pl time frags team name");
+ y += 8;
+// Draw_String ( x , y, "---- -- ---- ----- ---- ----------------");
+ Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
+ y += 8;
+ }
+ else
+ {
+ x = 16;
+// 0 40 64 104 152
+ Draw_String ( x , y, "ping pl time frags name");
+ y += 8;
+// Draw_String ( x , y, "---- -- ---- ----- ----------------");
+ Draw_String ( x , y, "\x1d\x1e\x1e\x1f \x1d\x1f \x1d\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1f \x1d\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1e\x1f");
+ y += 8;
+ }
+
+ for (i=0 ; i<l && y <= vid.height-10 ; i++)
+ {
+ k = fragsort[i];
+ s = &cl.players[k];
+ if (!s->name[0])
+ continue;
+
+ // draw ping
+ p = s->ping;
+ if (p < 0 || p > 999)
+ p = 999;
+ sprintf (num, "%4i", p);
+ Draw_String ( x, y, num);
+
+ // draw pl
+ p = s->pl;
+ sprintf (num, "%3i", p);
+ if (p > 25)
+ Draw_Alt_String ( x+32, y, num);
+ else
+ Draw_String ( x+32, y, num);
+
+ if (s->spectator)
+ {
+ Draw_String (x+40, y, "(spectator)");
+ // draw name
+ if (teamplay)
+ Draw_String (x+152+40, y, s->name);
+ else
+ Draw_String (x+152, y, s->name);
+ y += skip;
+ continue;
+ }
+
+
+ // draw time
+ if (cl.intermission)
+ total = cl.completed_time - s->entertime;
+ else
+ total = realtime - s->entertime;
+ minutes = (int)total/60;
+ sprintf (num, "%4i", minutes);
+ Draw_String ( x+64 , y, num);
+
+ // draw background
+ top = s->topcolor;
+ bottom = s->bottomcolor;
+ top = Sbar_ColorForMap (top);
+ bottom = Sbar_ColorForMap (bottom);
+
+ if (largegame)
+ Draw_Fill ( x+104, y+1, 40, 3, top);
+ else
+ Draw_Fill ( x+104, y, 40, 4, top);
+ Draw_Fill ( x+104, y+4, 40, 4, bottom);
+
+ // draw number
+ f = s->frags;
+ sprintf (num, "%3i",f);
+
+ Draw_Character ( x+112 , y, num[0]);
+ Draw_Character ( x+120 , y, num[1]);
+ Draw_Character ( x+128 , y, num[2]);
+
+ if (k == cl.playernum)
+ {
+ Draw_Character ( x + 104, y, 16);
+ Draw_Character ( x + 136, y, 17);
+ }
+
+ // team
+ if (teamplay)
+ {
+ team[4] = 0;
+ strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
+ Draw_String (x+152, y, team);
+ }
+
+ // draw name
+ if (teamplay)
+ Draw_String (x+152+40, y, s->name);
+ else
+ Draw_String (x+152, y, s->name);
+
+ y += skip;
+ }
+
+ if (y >= vid.height-10) // we ran over the screen size, squish
+ largegame = true;
+}
+
+/*
+==================
+Sbar_MiniDeathmatchOverlay
+
+frags name
+frags team name
+displayed to right of status bar if there's room
+==================
+*/
+void Sbar_MiniDeathmatchOverlay (void)
+{
+ int i, k;
+ int top, bottom;
+ int x, y, f;
+ char num[12];
+ player_info_t *s;
+ int teamplay;
+ char team[5];
+ int numlines;
+ char name[16+1];
+ team_t *tm;
+
+ if (vid.width < 512 || !sb_lines)
+ return; // not enuff room
+
+ teamplay = atoi(Info_ValueForKey(cl.serverinfo, "teamplay"));
+
+ scr_copyeverything = 1;
+ scr_fullupdate = 0;
+
+// scores
+ Sbar_SortFrags (false);
+ if (vid.width >= 640)
+ Sbar_SortTeams();
+
+ if (!scoreboardlines)
+ return; // no one there?
+
+// draw the text
+ y = vid.height - sb_lines - 1;
+ numlines = sb_lines/8;
+ if (numlines < 3)
+ return; // not enough room
+
+ // find us
+ for (i=0 ; i < scoreboardlines; i++)
+ if (fragsort[i] == cl.playernum)
+ break;
+
+ if (i == scoreboardlines) // we're not there, we are probably a spectator, just display top
+ i = 0;
+ else // figure out start
+ i = i - numlines/2;
+
+ if (i > scoreboardlines - numlines)
+ i = scoreboardlines - numlines;
+ if (i < 0)
+ i = 0;
+
+ x = 324;
+
+ for (/* */ ; i < scoreboardlines && y < vid.height - 8 + 1; i++)
+ {
+ k = fragsort[i];
+ s = &cl.players[k];
+ if (!s->name[0])
+ continue;
+
+ // draw ping
+ top = s->topcolor;
+ bottom = s->bottomcolor;
+ top = Sbar_ColorForMap (top);
+ bottom = Sbar_ColorForMap (bottom);
+
+ Draw_Fill ( x, y+1, 40, 3, top);
+ Draw_Fill ( x, y+4, 40, 4, bottom);
+
+ // draw number
+ f = s->frags;
+ sprintf (num, "%3i",f);
+
+ Draw_Character ( x+8 , y, num[0]);
+ Draw_Character ( x+16, y, num[1]);
+ Draw_Character ( x+24, y, num[2]);
+
+ if (k == cl.playernum)
+ {
+ Draw_Character ( x, y, 16);
+ Draw_Character ( x + 32, y, 17);
+ }
+
+ // team
+ if (teamplay)
+ {
+ team[4] = 0;
+ strncpy (team, Info_ValueForKey(s->userinfo, "team"), 4);
+ Draw_String (x+48, y, team);
+ }
+
+ // draw name
+ name[16] = 0;
+ strncpy(name, s->name, 16);
+ if (teamplay)
+ Draw_String (x+48+40, y, name);
+ else
+ Draw_String (x+48, y, name);
+ y += 8;
+ }
+
+ // draw teams if room
+ if (vid.width < 640 || !teamplay)
+ return;
+
+ // draw seperator
+ x += 208;
+ for (y = vid.height - sb_lines; y < vid.height - 6; y += 2)
+ Draw_Character(x, y, 14);
+
+ x += 16;
+
+ y = vid.height - sb_lines;
+ for (i=0 ; i < scoreboardteams && y <= vid.height; i++)
+ {
+ k = teamsort[i];
+ tm = teams + k;
+
+ // draw pings
+ team[4] = 0;
+ strncpy (team, tm->team, 4);
+ Draw_String (x, y, team);
+
+ // draw total
+ sprintf (num, "%5i", tm->frags);
+ Draw_String (x + 40, y, num);
+
+ if (!strncmp(Info_ValueForKey(cl.players[cl.playernum].userinfo,
+ "team"), tm->team, 16)) {
+ Draw_Character ( x - 8, y, 16);
+ Draw_Character ( x + 32, y, 17);
+ }
+
+ y += 8;
+ }
+
+}
+
+
+/*
+==================
+Sbar_IntermissionOverlay
+
+==================
+*/
+void Sbar_IntermissionOverlay (void)
+{
+ scr_copyeverything = 1;
+ scr_fullupdate = 0;
+
+ if (atoi(Info_ValueForKey(cl.serverinfo, "teamplay")) > 0 && !sb_showscores)
+ Sbar_TeamOverlay ();
+ else
+ Sbar_DeathmatchOverlay (0);
+}
+
+
+/*
+==================
+Sbar_FinaleOverlay
+
+==================
+*/
+void Sbar_FinaleOverlay (void)
+{
+ qpic_t *pic;
+
+ scr_copyeverything = 1;
+
+ pic = Draw_CachePic ("gfx/finale.lmp");
+ Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
+}
+
+