diff options
Diffstat (limited to 'QW/client/vid_win.c')
| -rw-r--r-- | QW/client/vid_win.c | 3391 |
1 files changed, 3391 insertions, 0 deletions
diff --git a/QW/client/vid_win.c b/QW/client/vid_win.c new file mode 100644 index 0000000..0194362 --- /dev/null +++ b/QW/client/vid_win.c @@ -0,0 +1,3391 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// vid_win.c -- Win32 video driver + +#include "quakedef.h" +#include "winquake.h" +#include "d_local.h" +#include "resource.h" + +#define MINIMUM_MEMORY 0x550000 + +#define MAX_MODE_LIST 30 +#define VID_ROW_SIZE 3 + +qboolean dibonly; + +extern int Minimized; + +HWND mainwindow; + +HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow); + +int DIBWidth, DIBHeight; +qboolean DDActive; +RECT WindowRect; +DWORD WindowStyle, ExWindowStyle; + +int window_center_x, window_center_y, window_x, window_y, window_width, window_height; +RECT window_rect; + +static DEVMODE gdevmode; +static qboolean startwindowed = 0, windowed_mode_set; +static int firstupdate = 1; +static qboolean vid_initialized = false, vid_palettized; +static int lockcount; +static int vid_fulldib_on_focus_mode; +static qboolean force_minimized, in_mode_set, is_mode0x13, force_mode_set; +static int vid_stretched, windowed_mouse; +static qboolean palette_changed, syscolchg, vid_mode_set, hide_window, pal_is_nostatic; +static HICON hIcon; + +qboolean mouseactive; // from in_win.c + +viddef_t vid; // global video state + +#define MODE_WINDOWED 0 +#define MODE_SETTABLE_WINDOW 2 +#define NO_MODE (MODE_WINDOWED - 1) +#define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 3) + +// Note that 0 is MODE_WINDOWED +cvar_t vid_mode = {"vid_mode","0", false}; +// Note that 0 is MODE_WINDOWED +cvar_t _vid_default_mode = {"_vid_default_mode","0", true}; +// Note that 3 is MODE_FULLSCREEN_DEFAULT +cvar_t _vid_default_mode_win = {"_vid_default_mode_win","3", true}; +cvar_t vid_wait = {"vid_wait","0"}; +cvar_t vid_nopageflip = {"vid_nopageflip","0", true}; +cvar_t _vid_wait_override = {"_vid_wait_override", "0", true}; +cvar_t vid_config_x = {"vid_config_x","800", true}; +cvar_t vid_config_y = {"vid_config_y","600", true}; +cvar_t vid_stretch_by_2 = {"vid_stretch_by_2","1", true}; +cvar_t _windowed_mouse = {"_windowed_mouse","0", true}; +cvar_t vid_fullscreen_mode = {"vid_fullscreen_mode","3", true}; +cvar_t vid_windowed_mode = {"vid_windowed_mode","0", true}; +cvar_t block_switch = {"block_switch","0", true}; +cvar_t vid_window_x = {"vid_window_x", "0", true}; +cvar_t vid_window_y = {"vid_window_y", "0", true}; + +typedef struct { + int width; + int height; +} lmode_t; + +lmode_t lowresmodes[] = { + {320, 200}, + {320, 240}, + {400, 300}, + {512, 384}, +}; + +int vid_modenum = NO_MODE; +int vid_testingmode, vid_realmode; +double vid_testendtime; +int vid_default = MODE_WINDOWED; +static int windowed_default; + +modestate_t modestate = MS_UNINIT; + +static byte *vid_surfcache; +static int vid_surfcachesize; +static int VID_highhunkmark; + +unsigned char vid_curpal[256*3]; + +unsigned short d_8to16table[256]; +unsigned d_8to24table[256]; + +int driver = grDETECT,mode; +bool useWinDirect = true, useDirectDraw = true; +MGLDC *mgldc = NULL,*memdc = NULL,*dibdc = NULL,*windc = NULL; + +typedef struct { + modestate_t type; + int width; + int height; + int modenum; + int mode13; + int stretched; + int dib; + int fullscreen; + int bpp; + int halfscreen; + char modedesc[13]; +} vmode_t; + +static vmode_t modelist[MAX_MODE_LIST]; +static int nummodes; +static vmode_t *pcurrentmode; + +int aPage; // Current active display page +int vPage; // Current visible display page +int waitVRT = true; // True to wait for retrace on flip + +static vmode_t badmode; + +static byte backingbuf[48*24]; + +void VID_MenuDraw (void); +void VID_MenuKey (int key); + +LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); +void AppActivate(BOOL fActive, BOOL minimize); + + +/* +================ +VID_RememberWindowPos +================ +*/ +void VID_RememberWindowPos (void) +{ + RECT rect; + + if (GetWindowRect (mainwindow, &rect)) + { + if ((rect.left < GetSystemMetrics (SM_CXSCREEN)) && + (rect.top < GetSystemMetrics (SM_CYSCREEN)) && + (rect.right > 0) && + (rect.bottom > 0)) + { + Cvar_SetValue ("vid_window_x", (float)rect.left); + Cvar_SetValue ("vid_window_y", (float)rect.top); + } + } +} + + +/* +================ +VID_CheckWindowXY +================ +*/ +void VID_CheckWindowXY (void) +{ + + if (((int)vid_window_x.value > (GetSystemMetrics (SM_CXSCREEN) - 160)) || + ((int)vid_window_y.value > (GetSystemMetrics (SM_CYSCREEN) - 120)) || + ((int)vid_window_x.value < 0) || + ((int)vid_window_y.value < 0)) + { + Cvar_SetValue ("vid_window_x", 0.0); + Cvar_SetValue ("vid_window_y", 0.0 ); + } +} + + +/* +================ +VID_UpdateWindowStatus +================ +*/ +void VID_UpdateWindowStatus (void) +{ + + window_rect.left = window_x; + window_rect.top = window_y; + window_rect.right = window_x + window_width; + window_rect.bottom = window_y + window_height; + window_center_x = (window_rect.left + window_rect.right) / 2; + window_center_y = (window_rect.top + window_rect.bottom) / 2; + + IN_UpdateClipCursor (); +} + + +/* +================ +ClearAllStates +================ +*/ +void ClearAllStates (void) +{ + int i; + +// send an up event for each key, to make sure the server clears them all + for (i=0 ; i<256 ; i++) + { + Key_Event (i, false); + } + + Key_ClearStates (); + IN_ClearStates (); +} + + +/* +================ +VID_CheckAdequateMem +================ +*/ +qboolean VID_CheckAdequateMem (int width, int height) +{ + int tbuffersize; + + tbuffersize = width * height * sizeof (*d_pzbuffer); + + tbuffersize += D_SurfaceCacheForRes (width, height); + +// see if there's enough memory, allowing for the normal mode 0x13 pixel, +// z, and surface buffers + if ((host_parms.memsize - tbuffersize + SURFCACHE_SIZE_AT_320X200 + + 0x10000 * 3) < MINIMUM_MEMORY) + { + return false; // not enough memory for mode + } + + return true; +} + + +/* +================ +VID_AllocBuffers +================ +*/ +qboolean VID_AllocBuffers (int width, int height) +{ + int tsize, tbuffersize; + + tbuffersize = width * height * sizeof (*d_pzbuffer); + + tsize = D_SurfaceCacheForRes (width, height); + + tbuffersize += tsize; + +// see if there's enough memory, allowing for the normal mode 0x13 pixel, +// z, and surface buffers + if ((host_parms.memsize - tbuffersize + SURFCACHE_SIZE_AT_320X200 + + 0x10000 * 3) < MINIMUM_MEMORY) + { + Con_SafePrintf ("Not enough memory for video mode\n"); + return false; // not enough memory for mode + } + + vid_surfcachesize = tsize; + + if (d_pzbuffer) + { + D_FlushCaches (); + Hunk_FreeToHighMark (VID_highhunkmark); + d_pzbuffer = NULL; + } + + VID_highhunkmark = Hunk_HighMark (); + + d_pzbuffer = Hunk_HighAllocName (tbuffersize, "video"); + + vid_surfcache = (byte *)d_pzbuffer + + width * height * sizeof (*d_pzbuffer); + + return true; +} + + +void initFatalError(void) +{ + MGL_exit(); + MGL_fatalError(MGL_errorMsg(MGL_result())); + exit(EXIT_FAILURE); +} + +#if 0 //def NEW_SUSPEND + +int VID_Suspend (MGLDC *dc, int flags) +{ + int i; + if (flags & MGL_DEACTIVATE) + { + IN_RestoreOriginalMouseState (); + CDAudio_Pause (); + + // keep WM_PAINT from trying to redraw + in_mode_set = true; + block_drawing = true; + } + else if (flags & MGL_REACTIVATE) + { + IN_SetQuakeMouseState (); + // fix the leftover Alt from any Alt-Tab or the like that switched us away + ClearAllStates (); + CDAudio_Resume (); + in_mode_set = false; + + block_drawing = false; +// vid.recalc_refdef = 1; + force_mode_set = 1; + i = msg_suppress_1; + msg_suppress_1 = 1; + VID_Fullscreen_f(); + msg_suppress_1 = i; + force_mode_set = 0; + } + + return 1; +} + +#else + +int VID_Suspend (MGLDC *dc, int flags) +{ + + if (flags & MGL_DEACTIVATE) + { + // FIXME: this doesn't currently work on NT + if (block_switch.value && !WinNT) + { + return MGL_NO_DEACTIVATE; + } + + S_BlockSound (); + S_ClearBuffer (); + + IN_RestoreOriginalMouseState (); + CDAudio_Pause (); + + // keep WM_PAINT from trying to redraw + in_mode_set = true; + + block_drawing = true; // so we don't try to draw while switched away + + return MGL_NO_SUSPEND_APP; + } + else if (flags & MGL_REACTIVATE) + { + IN_SetQuakeMouseState (); + // fix the leftover Alt from any Alt-Tab or the like that switched us away + ClearAllStates (); + CDAudio_Resume (); + S_UnblockSound (); + + in_mode_set = false; + + vid.recalc_refdef = 1; + + block_drawing = false; + + return MGL_NO_SUSPEND_APP; + } + +} +#endif + + +void registerAllDispDrivers(void) +{ + /* Event though these driver require WinDirect, we register + * them so that they will still be available even if DirectDraw + * is present and the user has disable the high performance + * WinDirect modes. + */ + MGL_registerDriver(MGL_VGA8NAME,VGA8_driver); +// MGL_registerDriver(MGL_VGAXNAME,VGAX_driver); + + /* Register display drivers */ + if (useWinDirect) + { +//we don't want VESA 1.X drivers MGL_registerDriver(MGL_SVGA8NAME,SVGA8_driver); + MGL_registerDriver(MGL_LINEAR8NAME,LINEAR8_driver); + + if (!COM_CheckParm ("-novbeaf")) + MGL_registerDriver(MGL_ACCEL8NAME,ACCEL8_driver); + } + + if (useDirectDraw) + { + MGL_registerDriver(MGL_DDRAW8NAME,DDRAW8_driver); + } +} + + +void registerAllMemDrivers(void) +{ + /* Register memory context drivers */ + MGL_registerDriver(MGL_PACKED8NAME,PACKED8_driver); +} + + +void VID_InitMGLFull (HINSTANCE hInstance) +{ + int i, xRes, yRes, bits, vMode, lowres, curmode, temp; + int lowstretchedres, stretchedmode, lowstretched; + uchar *m; + +// FIXME: NT is checked for because MGL currently has a bug that causes it +// to try to use WinDirect modes even on NT + if (COM_CheckParm("-nowindirect") || + COM_CheckParm("-nowd") || + COM_CheckParm("-novesa") || + WinNT) + { + useWinDirect = false; + } + + if (COM_CheckParm("-nodirectdraw") || COM_CheckParm("-noddraw") || COM_CheckParm("-nodd")) + useDirectDraw = false; + + // Initialise the MGL + MGL_unregisterAllDrivers(); + registerAllDispDrivers(); + registerAllMemDrivers(); + MGL_detectGraph(&driver,&mode); + m = MGL_availableModes(); + + if (m[0] != 0xFF) + { + lowres = lowstretchedres = 99999; + lowstretched = 0; + curmode = 0; + + // find the lowest-res mode, or a mode we can stretch up to and get + // lowest-res that way + for (i = 0; m[i] != 0xFF; i++) + { + MGL_modeResolution(m[i], &xRes, &yRes,&bits); + + if ((bits == 8) && + (xRes <= MAXWIDTH) && + (yRes <= MAXHEIGHT) && + (curmode < MAX_MODE_LIST)) + { + if (m[i] == grVGA_320x200x256) + is_mode0x13 = true; + + if (!COM_CheckParm("-noforcevga")) + { + if (m[i] == grVGA_320x200x256) + { + mode = i; + break; + } + } + + if (xRes < lowres) + { + lowres = xRes; + mode = i; + } + + if ((xRes < lowstretchedres) && ((xRes >> 1) >= 320)) + { + lowstretchedres = xRes >> 1; + stretchedmode = i; + } + } + + curmode++; + } + + // if there's a mode we can stretch by 2 up to, thereby effectively getting + // a lower-res mode than the lowest-res real but still at least 320x200, that + // will be our default mode + if (lowstretchedres < lowres) + { + mode = stretchedmode; + lowres = lowstretchedres; + lowstretched = 1; + } + + // build the mode list, leaving room for the low-res stretched mode, if any + nummodes++; // leave room for default mode + + for (i = 0; m[i] != 0xFF; i++) + { + MGL_modeResolution(m[i], &xRes, &yRes,&bits); + + if ((bits == 8) && + (xRes <= MAXWIDTH) && + (yRes <= MAXHEIGHT) && + (nummodes < MAX_MODE_LIST)) + { + if (i == mode) + { + if (lowstretched) + { + stretchedmode = nummodes; + curmode = nummodes++; + } + else + { + curmode = MODE_FULLSCREEN_DEFAULT; + } + } + else + { + curmode = nummodes++; + } + + modelist[curmode].type = MS_FULLSCREEN; + modelist[curmode].width = xRes; + modelist[curmode].height = yRes; + sprintf (modelist[curmode].modedesc, "%dx%d", xRes, yRes); + + if (m[i] == grVGA_320x200x256) + modelist[curmode].mode13 = 1; + else + modelist[curmode].mode13 = 0; + + modelist[curmode].modenum = m[i]; + modelist[curmode].stretched = 0; + modelist[curmode].dib = 0; + modelist[curmode].fullscreen = 1; + modelist[curmode].halfscreen = 0; + modelist[curmode].bpp = 8; + } + } + + if (lowstretched) + { + modelist[MODE_FULLSCREEN_DEFAULT] = modelist[stretchedmode]; + modelist[MODE_FULLSCREEN_DEFAULT].stretched = 1; + modelist[MODE_FULLSCREEN_DEFAULT].width >>= 1; + modelist[MODE_FULLSCREEN_DEFAULT].height >>= 1; + sprintf (modelist[MODE_FULLSCREEN_DEFAULT].modedesc, "%dx%d", + modelist[MODE_FULLSCREEN_DEFAULT].width, + modelist[MODE_FULLSCREEN_DEFAULT].height); + } + + vid_default = MODE_FULLSCREEN_DEFAULT; + + temp = m[0]; + + if (!MGL_init(&driver, &temp, "")) + { + initFatalError(); + } + } + + MGL_setSuspendAppCallback(VID_Suspend); +} + + +MGLDC *createDisplayDC(int forcemem) +/**************************************************************************** +* +* Function: createDisplayDC +* Returns: Pointer to the MGL device context to use for the application +* +* Description: Initialises the MGL and creates an appropriate display +* device context to be used by the GUI. This creates and +* apropriate device context depending on the system being +* compile for, and should be the only place where system +* specific code is required. +* +****************************************************************************/ +{ + MGLDC *dc; + pixel_format_t pf; + int npages; + + // Start the specified video mode + if (!MGL_changeDisplayMode(mode)) + initFatalError(); + + npages = MGL_availablePages(mode); + + if (npages > 3) + npages = 3; + + if (!COM_CheckParm ("-notriplebuf")) + { + if (npages > 2) + { + npages = 2; + } + } + + if ((dc = MGL_createDisplayDC(npages)) == NULL) + return NULL; + + if (!forcemem && (MGL_surfaceAccessType(dc)) == MGL_LINEAR_ACCESS && (dc->mi.maxPage > 0)) + { + MGL_makeCurrentDC(dc); + memdc = NULL; + } + else + { + // Set up for blitting from a memory buffer + memdc = MGL_createMemoryDC(MGL_sizex(dc)+1,MGL_sizey(dc)+1,8,&pf); + MGL_makeCurrentDC(memdc); + } + + // Enable page flipping even for even for blitted surfaces + if (forcemem) + { + vid.numpages = 1; + } + else + { + vid.numpages = dc->mi.maxPage + 1; + + if (vid.numpages > 1) + { + // Set up for page flipping + MGL_setActivePage(dc, aPage = 1); + MGL_setVisualPage(dc, vPage = 0, false); + } + + if (vid.numpages > 3) + vid.numpages = 3; + } + + if (vid.numpages == 2) + waitVRT = true; + else + waitVRT = false; + + return dc; +} + + +void VID_InitMGLDIB (HINSTANCE hInstance) +{ + WNDCLASS wc; + HDC hdc; + int i; + + hIcon = LoadIcon (hInstance, MAKEINTRESOURCE (IDI_ICON2)); + + /* Register the frame class */ + wc.style = 0; + wc.lpfnWndProc = (WNDPROC)MainWndProc; + wc.cbClsExtra = 0; + wc.cbWndExtra = 0; + wc.hInstance = hInstance; + wc.hIcon = 0; + wc.hCursor = LoadCursor (NULL,IDC_ARROW); + wc.hbrBackground = NULL; + wc.lpszMenuName = 0; + wc.lpszClassName = "WinQuake"; + + if (!RegisterClass (&wc) ) + Sys_Error ("Couldn't register window class"); + + /* Find the size for the DIB window */ + /* Initialise the MGL for windowed operation */ + MGL_setAppInstance(hInstance); + registerAllMemDrivers(); + MGL_initWindowed(""); + + modelist[0].type = MS_WINDOWED; + modelist[0].width = 320; + modelist[0].height = 240; + strcpy (modelist[0].modedesc, "320x240"); + modelist[0].mode13 = 0; + modelist[0].modenum = MODE_WINDOWED; + modelist[0].stretched = 0; + modelist[0].dib = 1; + modelist[0].fullscreen = 0; + modelist[0].halfscreen = 0; + modelist[0].bpp = 8; + + modelist[1].type = MS_WINDOWED; + modelist[1].width = 640; + modelist[1].height = 480; + strcpy (modelist[1].modedesc, "640x480"); + modelist[1].mode13 = 0; + modelist[1].modenum = MODE_WINDOWED + 1; + modelist[1].stretched = 1; + modelist[1].dib = 1; + modelist[1].fullscreen = 0; + modelist[1].halfscreen = 0; + modelist[1].bpp = 8; + + modelist[2].type = MS_WINDOWED; + modelist[2].width = 800; + modelist[2].height = 600; + strcpy (modelist[2].modedesc, "800x600"); + modelist[2].mode13 = 0; + modelist[2].modenum = MODE_WINDOWED + 2; + modelist[2].stretched = 1; + modelist[2].dib = 1; + modelist[2].fullscreen = 0; + modelist[2].halfscreen = 0; + modelist[2].bpp = 8; + +// automatically stretch the default mode up if > 640x480 desktop resolution + hdc = GetDC(NULL); + + if ((GetDeviceCaps(hdc, HORZRES) > 640) && !COM_CheckParm("-noautostretch")) + { + vid_default = MODE_WINDOWED + 1; + } + else + { + vid_default = MODE_WINDOWED; + } + + windowed_default = vid_default; + + ReleaseDC(NULL,hdc); + + nummodes = 3; // reserve space for windowed mode + + DDActive = 0; +} + + +/* +================= +VID_InitFullDIB +================= +*/ +void VID_InitFullDIB (HINSTANCE hInstance) +{ + DEVMODE devmode; + int i, j, modenum, cmodes, existingmode, originalnummodes, lowestres; + int numlowresmodes, bpp, done; + int cstretch, istretch, mstretch; + BOOL stat; + +// enumerate 8 bpp modes + originalnummodes = nummodes; + modenum = 0; + lowestres = 99999; + + do + { + stat = EnumDisplaySettings (NULL, modenum, &devmode); + + if ((devmode.dmBitsPerPel == 8) && + (devmode.dmPelsWidth <= MAXWIDTH) && + (devmode.dmPelsHeight <= MAXHEIGHT) && + (nummodes < MAX_MODE_LIST)) + { + devmode.dmFields = DM_BITSPERPEL | + DM_PELSWIDTH | + DM_PELSHEIGHT; + + if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == + DISP_CHANGE_SUCCESSFUL) + { + modelist[nummodes].type = MS_FULLDIB; + modelist[nummodes].width = devmode.dmPelsWidth; + modelist[nummodes].height = devmode.dmPelsHeight; + modelist[nummodes].modenum = 0; + modelist[nummodes].mode13 = 0; + modelist[nummodes].stretched = 0; + modelist[nummodes].halfscreen = 0; + modelist[nummodes].dib = 1; + modelist[nummodes].fullscreen = 1; + modelist[nummodes].bpp = devmode.dmBitsPerPel; + sprintf (modelist[nummodes].modedesc, "%dx%d", + devmode.dmPelsWidth, devmode.dmPelsHeight); + + // if the width is more than twice the height, reduce it by half because this + // is probably a dual-screen monitor + if (!COM_CheckParm("-noadjustaspect")) + { + if (modelist[nummodes].width > (modelist[nummodes].height << 1)) + { + modelist[nummodes].width >>= 1; + modelist[nummodes].halfscreen = 1; + sprintf (modelist[nummodes].modedesc, "%dx%d", + modelist[nummodes].width, + modelist[nummodes].height); + } + } + + for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++) + { + if ((modelist[nummodes].width == modelist[i].width) && + (modelist[nummodes].height == modelist[i].height)) + { + existingmode = 1; + break; + } + } + + if (!existingmode) + { + if (modelist[nummodes].width < lowestres) + lowestres = modelist[nummodes].width; + + nummodes++; + } + } + } + + modenum++; + } while (stat); + +// see if any of them were actually settable; if so, this is our mode list, +// else enumerate all modes; our mode list is whichever ones are settable +// with > 8 bpp + if (nummodes == originalnummodes) + { + modenum = 0; + lowestres = 99999; + + Con_SafePrintf ("No 8-bpp fullscreen DIB modes found\n"); + + do + { + stat = EnumDisplaySettings (NULL, modenum, &devmode); + + if ((((devmode.dmPelsWidth <= MAXWIDTH) && + (devmode.dmPelsHeight <= MAXHEIGHT)) || + (!COM_CheckParm("-noadjustaspect") && + (devmode.dmPelsWidth <= (MAXWIDTH*2)) && + (devmode.dmPelsWidth > (devmode.dmPelsHeight*2)))) && + (nummodes < MAX_MODE_LIST) && + (devmode.dmBitsPerPel > 8)) + { + devmode.dmFields = DM_BITSPERPEL | + DM_PELSWIDTH | + DM_PELSHEIGHT; + + if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == + DISP_CHANGE_SUCCESSFUL) + { + modelist[nummodes].type = MS_FULLDIB; + modelist[nummodes].width = devmode.dmPelsWidth; + modelist[nummodes].height = devmode.dmPelsHeight; + modelist[nummodes].modenum = 0; + modelist[nummodes].mode13 = 0; + modelist[nummodes].stretched = 0; + modelist[nummodes].halfscreen = 0; + modelist[nummodes].dib = 1; + modelist[nummodes].fullscreen = 1; + modelist[nummodes].bpp = devmode.dmBitsPerPel; + sprintf (modelist[nummodes].modedesc, "%dx%d", + devmode.dmPelsWidth, devmode.dmPelsHeight); + + // if the width is more than twice the height, reduce it by half because this + // is probably a dual-screen monitor + if (!COM_CheckParm("-noadjustaspect")) + { + if (modelist[nummodes].width > (modelist[nummodes].height*2)) + { + modelist[nummodes].width >>= 1; + modelist[nummodes].halfscreen = 1; + sprintf (modelist[nummodes].modedesc, "%dx%d", + modelist[nummodes].width, + modelist[nummodes].height); + } + } + + for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++) + { + if ((modelist[nummodes].width == modelist[i].width) && + (modelist[nummodes].height == modelist[i].height)) + { + // pick the lowest available bpp + if (modelist[nummodes].bpp < modelist[i].bpp) + modelist[i] = modelist[nummodes]; + + existingmode = 1; + break; + } + } + + if (!existingmode) + { + if (modelist[nummodes].width < lowestres) + lowestres = modelist[nummodes].width; + + nummodes++; + } + } + } + + modenum++; + } while (stat); + } + +// see if there are any low-res modes that aren't being reported + numlowresmodes = sizeof(lowresmodes) / sizeof(lowresmodes[0]); + bpp = 8; + done = 0; + +// first make sure the driver doesn't just answer yes to all tests + devmode.dmBitsPerPel = 8; + devmode.dmPelsWidth = 42; + devmode.dmPelsHeight = 37; + devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + + if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == + DISP_CHANGE_SUCCESSFUL) + { + done = 1; + } + + while (!done) + { + for (j=0 ; (j<numlowresmodes) && (nummodes < MAX_MODE_LIST) ; j++) + { + devmode.dmBitsPerPel = bpp; + devmode.dmPelsWidth = lowresmodes[j].width; + devmode.dmPelsHeight = lowresmodes[j].height; + devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + + if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) == + DISP_CHANGE_SUCCESSFUL) + { + modelist[nummodes].type = MS_FULLDIB; + modelist[nummodes].width = devmode.dmPelsWidth; + modelist[nummodes].height = devmode.dmPelsHeight; + modelist[nummodes].modenum = 0; + modelist[nummodes].mode13 = 0; + modelist[nummodes].stretched = 0; + modelist[nummodes].halfscreen = 0; + modelist[nummodes].dib = 1; + modelist[nummodes].fullscreen = 1; + modelist[nummodes].bpp = devmode.dmBitsPerPel; + sprintf (modelist[nummodes].modedesc, "%dx%d", + devmode.dmPelsWidth, devmode.dmPelsHeight); + + // we only want the lowest-bpp version of each mode + for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++) + { + if ((modelist[nummodes].width == modelist[i].width) && + (modelist[nummodes].height == modelist[i].height) && + (modelist[nummodes].bpp >= modelist[i].bpp)) + { + existingmode = 1; + break; + } + } + + if (!existingmode) + { + if (modelist[nummodes].width < lowestres) + lowestres = modelist[nummodes].width; + + nummodes++; + } + } + } + + switch (bpp) + { + case 8: + bpp = 16; + break; + + case 16: + bpp = 32; + break; + + case 32: + done = 1; + break; + } + } + +// now add the lowest stretch-by-2 pseudo-modes between 320-wide +// (inclusive) and lowest real res (not inclusive) +// don't bother if we have a real VGA mode 0x13 mode + if (!is_mode0x13) + { + for (i=originalnummodes, cstretch=0 ; i<nummodes ; i++) + { + if (((modelist[i].width >> 1) < lowestres) && + ((modelist[i].width >> 1) >= 320)) + { + lowestres = modelist[i].width >> 1; + cstretch = 1; + mstretch = i; + } + } + + if ((nummodes + cstretch) > MAX_MODE_LIST) + cstretch = MAX_MODE_LIST - nummodes; + + if (cstretch > 0) + { + for (i=(nummodes-1) ; i>=originalnummodes ; i--) + modelist[i+cstretch] = modelist[i]; + + nummodes += cstretch; + istretch = originalnummodes; + + modelist[istretch] = modelist[mstretch]; + modelist[istretch].width >>= 1; + modelist[istretch].height >>= 1; + modelist[istretch].stretched = 1; + sprintf (modelist[istretch].modedesc, "%dx%d", + modelist[istretch].width, modelist[istretch].height); + } + } + + if (nummodes != originalnummodes) + vid_default = MODE_FULLSCREEN_DEFAULT; + else + Con_SafePrintf ("No fullscreen DIB modes found\n"); +} + + +/* +================= +VID_NumModes +================= +*/ +int VID_NumModes (void) +{ + return nummodes; +} + + +/* +================= +VID_GetModePtr +================= +*/ +vmode_t *VID_GetModePtr (int modenum) +{ + + if ((modenum >= 0) && (modenum < nummodes)) + return &modelist[modenum]; + else + return &badmode; +} + + +/* +================= +VID_CheckModedescFixup +================= +*/ +void VID_CheckModedescFixup (int mode) +{ + int x, y, stretch; + + if (mode == MODE_SETTABLE_WINDOW) + { + modelist[mode].stretched = (int)vid_stretch_by_2.value; + stretch = modelist[mode].stretched; + + if (vid_config_x.value < (320 << stretch)) + vid_config_x.value = 320 << stretch; + + if (vid_config_y.value < (200 << stretch)) + vid_config_y.value = 200 << stretch; + + x = (int)vid_config_x.value; + y = (int)vid_config_y.value; + sprintf (modelist[mode].modedesc, "%dx%d", x, y); + modelist[mode].width = x; + modelist[mode].height = y; + } +} + + +/* +================= +VID_GetModeDescriptionMemCheck +================= +*/ +char *VID_GetModeDescriptionMemCheck (int mode) +{ + char *pinfo; + vmode_t *pv; + + if ((mode < 0) || (mode >= nummodes)) + return NULL; + + VID_CheckModedescFixup (mode); + + pv = VID_GetModePtr (mode); + pinfo = pv->modedesc; + + if (VID_CheckAdequateMem (pv->width, pv->height)) + { + return pinfo; + } + else + { + return NULL; + } +} + + +/* +================= +VID_GetModeDescription +================= +*/ +char *VID_GetModeDescription (int mode) +{ + char *pinfo; + vmode_t *pv; + + if ((mode < 0) || (mode >= nummodes)) + return NULL; + + VID_CheckModedescFixup (mode); + + pv = VID_GetModePtr (mode); + pinfo = pv->modedesc; + return pinfo; +} + + +/* +================= +VID_GetModeDescription2 + +Tacks on "windowed" or "fullscreen" +================= +*/ +char *VID_GetModeDescription2 (int mode) +{ + static char pinfo[40]; + vmode_t *pv; + + if ((mode < 0) || (mode >= nummodes)) + return NULL; + + VID_CheckModedescFixup (mode); + + pv = VID_GetModePtr (mode); + + if (modelist[mode].type == MS_FULLSCREEN) + { + sprintf(pinfo,"%s fullscreen", pv->modedesc); + } + else if (modelist[mode].type == MS_FULLDIB) + { + sprintf(pinfo,"%s fullscreen", pv->modedesc); + } + else + { + sprintf(pinfo, "%s windowed", pv->modedesc); + } + + return pinfo; +} + + +// KJB: Added this to return the mode driver name in description for console + +char *VID_GetExtModeDescription (int mode) +{ + static char pinfo[40]; + vmode_t *pv; + + if ((mode < 0) || (mode >= nummodes)) + return NULL; + + VID_CheckModedescFixup (mode); + + pv = VID_GetModePtr (mode); + if (modelist[mode].type == MS_FULLSCREEN) + { + sprintf(pinfo,"%s fullscreen %s",pv->modedesc, + MGL_modeDriverName(pv->modenum)); + } + else if (modelist[mode].type == MS_FULLDIB) + { + sprintf(pinfo,"%s fullscreen DIB", pv->modedesc); + } + else + { + sprintf(pinfo, "%s windowed", pv->modedesc); + } + + return pinfo; +} + + +void DestroyDIBWindow (void) +{ + + if (modestate == MS_WINDOWED) + { + // destroy the associated MGL DC's; the window gets reused + if (windc) + MGL_destroyDC(windc); + if (dibdc) + MGL_destroyDC(dibdc); + windc = dibdc = NULL; + } +} + + +void DestroyFullscreenWindow (void) +{ + + if (modestate == MS_FULLSCREEN) + { + // destroy the existing fullscreen mode and DC's + if (mgldc) + MGL_destroyDC (mgldc); + if (memdc) + MGL_destroyDC (memdc); + mgldc = memdc = NULL; + } +} + + + +void DestroyFullDIBWindow (void) +{ + if (modestate == MS_FULLDIB) + { + ChangeDisplaySettings (NULL, CDS_FULLSCREEN); + + // Destroy the fullscreen DIB window and associated MGL DC's + if (windc) + MGL_destroyDC(windc); + if (dibdc) + MGL_destroyDC(dibdc); + windc = dibdc = NULL; + } +} + + +qboolean VID_SetWindowedMode (int modenum) +{ + HDC hdc; + pixel_format_t pf; + qboolean stretched; + int lastmodestate; + LONG wlong; + + if (!windowed_mode_set) + { + if (COM_CheckParm ("-resetwinpos")) + { + Cvar_SetValue ("vid_window_x", 0.0); + Cvar_SetValue ("vid_window_y", 0.0); + } + + windowed_mode_set; + } + + VID_CheckModedescFixup (modenum); + + DDActive = 0; + lastmodestate = modestate; + + DestroyFullscreenWindow (); + DestroyFullDIBWindow (); + + if (windc) + MGL_destroyDC(windc); + if (dibdc) + MGL_destroyDC(dibdc); + windc = dibdc = NULL; + +// KJB: Signal to the MGL that we are going back to windowed mode + if (!MGL_changeDisplayMode(grWINDOWED)) + initFatalError(); + + WindowRect.top = WindowRect.left = 0; + + WindowRect.right = modelist[modenum].width; + WindowRect.bottom = modelist[modenum].height; + stretched = modelist[modenum].stretched; + + DIBWidth = modelist[modenum].width; + DIBHeight = modelist[modenum].height; + + if (stretched) + { + DIBWidth >>= 1; + DIBHeight >>= 1; + } + + WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU | + WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_CLIPSIBLINGS | + WS_CLIPCHILDREN; + ExWindowStyle = 0; + AdjustWindowRectEx(&WindowRect, WindowStyle, FALSE, 0); + +// the first time we're called to set the mode, create the window we'll use +// for the rest of the session + if (!vid_mode_set) + { + mainwindow = CreateWindowEx ( + ExWindowStyle, + "WinQuake", + "WinQuake", + WindowStyle, + 0, 0, + WindowRect.right - WindowRect.left, + WindowRect.bottom - WindowRect.top, + NULL, + NULL, + global_hInstance, + NULL); + + if (!mainwindow) + Sys_Error ("Couldn't create DIB window"); + + // tell MGL to use this window for fullscreen modes + MGL_registerFullScreenWindow (mainwindow); + + vid_mode_set = true; + } + else + { + SetWindowLong(mainwindow, GWL_STYLE, WindowStyle | WS_VISIBLE); + SetWindowLong(mainwindow, GWL_EXSTYLE, ExWindowStyle); + } + + if (!SetWindowPos (mainwindow, + NULL, + 0, 0, + WindowRect.right - WindowRect.left, + WindowRect.bottom - WindowRect.top, + SWP_NOCOPYBITS | SWP_NOZORDER | + SWP_HIDEWINDOW)) + { + Sys_Error ("Couldn't resize DIB window"); + } + + if (hide_window) + return true; + +// position and show the DIB window + VID_CheckWindowXY (); + SetWindowPos (mainwindow, NULL, (int)vid_window_x.value, + (int)vid_window_y.value, 0, 0, + SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); + + if (force_minimized) + ShowWindow (mainwindow, SW_MINIMIZE); + else + ShowWindow (mainwindow, SW_SHOWDEFAULT); + + UpdateWindow (mainwindow); + + modestate = MS_WINDOWED; + vid_fulldib_on_focus_mode = 0; + +// because we have set the background brush for the window to NULL +// (to avoid flickering when re-sizing the window on the desktop), +// we clear the window to black when created, otherwise it will be +// empty while Quake starts up. + hdc = GetDC(mainwindow); + PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS); + ReleaseDC(mainwindow, hdc); + + /* Create the MGL window DC and the MGL memory DC */ + if ((windc = MGL_createWindowedDC(mainwindow)) == NULL) + MGL_fatalError("Unable to create Windowed DC!"); + + if ((dibdc = MGL_createMemoryDC(DIBWidth,DIBHeight,8,&pf)) == NULL) + MGL_fatalError("Unable to create Memory DC!"); + + MGL_makeCurrentDC(dibdc); + + vid.buffer = vid.conbuffer = vid.direct = dibdc->surface; + vid.rowbytes = vid.conrowbytes = dibdc->mi.bytesPerLine; + vid.numpages = 1; + vid.maxwarpwidth = WARP_WIDTH; + vid.maxwarpheight = WARP_HEIGHT; + vid.height = vid.conheight = DIBHeight; + vid.width = vid.conwidth = DIBWidth; + vid.aspect = ((float)vid.height / (float)vid.width) * + (320.0 / 240.0); + + vid_stretched = stretched; + + SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon); + SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon); + + return true; +} + + +qboolean VID_SetFullscreenMode (int modenum) +{ + + DDActive = 1; + + DestroyDIBWindow (); + DestroyFullDIBWindow (); + + mode = modelist[modenum].modenum; + + // Destroy old DC's, resetting back to fullscreen mode + if (mgldc) + MGL_destroyDC (mgldc); + if (memdc) + MGL_destroyDC (memdc); + mgldc = memdc = NULL; + + if ((mgldc = createDisplayDC (modelist[modenum].stretched || + (int)vid_nopageflip.value)) == NULL) + { + return false; + } + + modestate = MS_FULLSCREEN; + vid_fulldib_on_focus_mode = 0; + + vid.buffer = vid.conbuffer = vid.direct = NULL; + vid.maxwarpwidth = WARP_WIDTH; + vid.maxwarpheight = WARP_HEIGHT; + DIBHeight = vid.height = vid.conheight = modelist[modenum].height; + DIBWidth = vid.width = vid.conwidth = modelist[modenum].width; + vid.aspect = ((float)vid.height / (float)vid.width) * + (320.0 / 240.0); + + vid_stretched = modelist[modenum].stretched; + +// needed because we're not getting WM_MOVE messages fullscreen on NT + window_x = 0; + window_y = 0; + +// set the large icon, so the Quake icon will show up in the taskbar + SendMessage (mainwindow, WM_SETICON, (WPARAM)1, (LPARAM)hIcon); + SendMessage (mainwindow, WM_SETICON, (WPARAM)0, (LPARAM)hIcon); + +// shouldn't be needed, but Kendall needs to let us get the activation +// message for this not to be needed on NT + AppActivate (true, false); + + return true; +} + + +qboolean VID_SetFullDIBMode (int modenum) +{ + HDC hdc; + pixel_format_t pf; + int lastmodestate; + + DDActive = 0; + + DestroyFullscreenWindow (); + DestroyDIBWindow (); + + if (windc) + MGL_destroyDC(windc); + if (dibdc) + MGL_destroyDC(dibdc); + windc = dibdc = NULL; + + // KJB: Signal to the MGL that we are going back to windowed mode + if (!MGL_changeDisplayMode(grWINDOWED)) + initFatalError(); + + gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + gdevmode.dmBitsPerPel = modelist[modenum].bpp; + gdevmode.dmPelsWidth = modelist[modenum].width << modelist[modenum].stretched << + modelist[modenum].halfscreen; + gdevmode.dmPelsHeight = modelist[modenum].height << modelist[modenum].stretched; + gdevmode.dmSize = sizeof (gdevmode); + + if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) + Sys_Error ("Couldn't set fullscreen DIB mode"); + + lastmodestate = modestate; + modestate = MS_FULLDIB; + vid_fulldib_on_focus_mode = modenum; + + WindowRect.top = WindowRect.left = 0; + + hdc = GetDC(NULL); + + WindowRect.right = modelist[modenum].width << modelist[modenum].stretched; + WindowRect.bottom = modelist[modenum].height << modelist[modenum].stretched; + + ReleaseDC(NULL,hdc); + + DIBWidth = modelist[modenum].width; + DIBHeight = modelist[modenum].height; + + WindowStyle = WS_POPUP | WS_SYSMENU | WS_CLIPSIBLINGS | WS_CLIPCHILDREN; + ExWindowStyle = 0; + AdjustWindowRectEx(&WindowRect, WindowStyle, FALSE, 0); + + SetWindowLong(mainwindow, GWL_STYLE, WindowStyle | WS_VISIBLE); + SetWindowLong(mainwindow, GWL_EXSTYLE, ExWindowStyle); + + if (!SetWindowPos (mainwindow, + NULL, + 0, 0, + WindowRect.right - WindowRect.left, + WindowRect.bottom - WindowRect.top, + SWP_NOCOPYBITS | SWP_NOZORDER)) + { + Sys_Error ("Couldn't resize DIB window"); + } + +// position and show the DIB window + SetWindowPos (mainwindow, HWND_TOPMOST, 0, 0, 0, 0, + SWP_NOSIZE | SWP_SHOWWINDOW | SWP_DRAWFRAME); + ShowWindow (mainwindow, SW_SHOWDEFAULT); + UpdateWindow (mainwindow); + + // Because we have set the background brush for the window to NULL + // (to avoid flickering when re-sizing the window on the desktop), we + // clear the window to black when created, otherwise it will be + // empty while Quake starts up. + hdc = GetDC(mainwindow); + PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS); + ReleaseDC(mainwindow, hdc); + + /* Create the MGL window DC and the MGL memory DC */ + if ((windc = MGL_createWindowedDC(mainwindow)) == NULL) + MGL_fatalError("Unable to create Fullscreen DIB DC!"); + + if ((dibdc = MGL_createMemoryDC(DIBWidth,DIBHeight,8,&pf)) == NULL) + MGL_fatalError("Unable to create Memory DC!"); + + MGL_makeCurrentDC(dibdc); + + vid.buffer = vid.conbuffer = vid.direct = dibdc->surface; + vid.rowbytes = vid.conrowbytes = dibdc->mi.bytesPerLine; + vid.numpages = 1; + vid.maxwarpwidth = WARP_WIDTH; + vid.maxwarpheight = WARP_HEIGHT; + vid.height = vid.conheight = DIBHeight; + vid.width = vid.conwidth = DIBWidth; + vid.aspect = ((float)vid.height / (float)vid.width) * + (320.0 / 240.0); + + vid_stretched = modelist[modenum].stretched; + +// needed because we're not getting WM_MOVE messages fullscreen on NT + window_x = 0; + window_y = 0; + + return true; +} + + +void VID_RestoreOldMode (int original_mode) +{ + static qboolean inerror = false; + + if (inerror) + return; + + in_mode_set = false; + inerror = true; + +// make sure mode set happens (video mode changes) + vid_modenum = original_mode - 1; + + if (!VID_SetMode (original_mode, vid_curpal)) + { + vid_modenum = MODE_WINDOWED - 1; + + if (!VID_SetMode (windowed_default, vid_curpal)) + Sys_Error ("Can't set any video mode"); + } + + inerror = false; +} + + +void VID_SetDefaultMode (void) +{ + + if (vid_initialized) + VID_SetMode (0, vid_curpal); + + IN_DeactivateMouse (); +} + + +int VID_SetMode (int modenum, unsigned char *palette) +{ + int original_mode, temp, dummy; + qboolean stat; + MSG msg; + HDC hdc; + + while ((modenum >= nummodes) || (modenum < 0)) + { + if (vid_modenum == NO_MODE) + { + if (modenum == vid_default) + { + modenum = windowed_default; + } + else + { + modenum = vid_default; + } + + Cvar_SetValue ("vid_mode", (float)modenum); + } + else + { + Cvar_SetValue ("vid_mode", (float)vid_modenum); + return 0; + } + } + + if (!force_mode_set && (modenum == vid_modenum)) + return true; + +// so Con_Printfs don't mess us up by forcing vid and snd updates + temp = scr_disabled_for_loading; + scr_disabled_for_loading = true; + in_mode_set = true; + + CDAudio_Pause (); + S_ClearBuffer (); + + if (vid_modenum == NO_MODE) + original_mode = windowed_default; + else + original_mode = vid_modenum; + + // Set either the fullscreen or windowed mode + if (modelist[modenum].type == MS_WINDOWED) + { + if (_windowed_mouse.value && key_dest == key_game) + { + stat = VID_SetWindowedMode(modenum); + IN_ActivateMouse (); + IN_HideMouse (); + } + else + { + IN_DeactivateMouse (); + IN_ShowMouse (); + stat = VID_SetWindowedMode(modenum); + } + } + else if (modelist[modenum].type == MS_FULLDIB) + { + stat = VID_SetFullDIBMode(modenum); + IN_ActivateMouse (); + IN_HideMouse (); + } + else + { + stat = VID_SetFullscreenMode(modenum); + IN_ActivateMouse (); + IN_HideMouse (); + } + + window_width = vid.width << vid_stretched; + window_height = vid.height << vid_stretched; + VID_UpdateWindowStatus (); + + CDAudio_Resume (); + scr_disabled_for_loading = temp; + + if (!stat) + { + VID_RestoreOldMode (original_mode); + return false; + } + + if (hide_window) + return true; + +// now we try to make sure we get the focus on the mode switch, because +// sometimes in some systems we don't. We grab the foreground, then +// finish setting up, pump all our messages, and sleep for a little while +// to let messages finish bouncing around the system, then we put +// ourselves at the top of the z order, then grab the foreground again, +// Who knows if it helps, but it probably doesn't hurt + if (!force_minimized) + SetForegroundWindow (mainwindow); + + hdc = GetDC(NULL); + + if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE) + vid_palettized = true; + else + vid_palettized = false; + + VID_SetPalette (palette); + + ReleaseDC(NULL,hdc); + + vid_modenum = modenum; + Cvar_SetValue ("vid_mode", (float)vid_modenum); + + if (!VID_AllocBuffers (vid.width, vid.height)) + { + // couldn't get memory for this mode; try to fall back to previous mode + VID_RestoreOldMode (original_mode); + return false; + } + + D_InitCaches (vid_surfcache, vid_surfcachesize); + + while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE)) + { + TranslateMessage (&msg); + DispatchMessage (&msg); + } + + Sleep (100); + + if (!force_minimized) + { + SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0, + SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW | + SWP_NOCOPYBITS); + + SetForegroundWindow (mainwindow); + } + +// fix the leftover Alt from any Alt-Tab or the like that switched us away + ClearAllStates (); + + if (!msg_suppress_1) + Con_SafePrintf ("Video mode %s initialized\n", VID_GetModeDescription (vid_modenum)); + + VID_SetPalette (palette); + + in_mode_set = false; + vid.recalc_refdef = 1; + + return true; +} + +void VID_LockBuffer (void) +{ + + if (dibdc) + return; + + lockcount++; + + if (lockcount > 1) + return; + + MGL_beginDirectAccess(); + + if (memdc) + { + // Update surface pointer for linear access modes + vid.buffer = vid.conbuffer = vid.direct = memdc->surface; + vid.rowbytes = vid.conrowbytes = memdc->mi.bytesPerLine; + } + else if (mgldc) + { + // Update surface pointer for linear access modes + vid.buffer = vid.conbuffer = vid.direct = mgldc->surface; + vid.rowbytes = vid.conrowbytes = mgldc->mi.bytesPerLine; + } + + if (r_dowarp) + d_viewbuffer = r_warpbuffer; + else + d_viewbuffer = (void *)(byte *)vid.buffer; + + if (r_dowarp) + screenwidth = WARP_WIDTH; + else + screenwidth = vid.rowbytes; + + if (lcd_x.value) + screenwidth <<= 1; +} + + +void VID_UnlockBuffer (void) +{ + if (dibdc) + return; + + lockcount--; + + if (lockcount > 0) + return; + + if (lockcount < 0) + Sys_Error ("Unbalanced unlock"); + + MGL_endDirectAccess(); + +// to turn up any unlocked accesses + vid.buffer = vid.conbuffer = vid.direct = d_viewbuffer = NULL; + +} + + +int VID_ForceUnlockedAndReturnState (void) +{ + int lk; + + if (!lockcount) + return 0; + + lk = lockcount; + + if (dibdc) + { + lockcount = 0; + } + else + { + lockcount = 1; + VID_UnlockBuffer (); + } + + return lk; +} + + +void VID_ForceLockState (int lk) +{ + + if (!dibdc && lk) + { + lockcount = 0; + VID_LockBuffer (); + } + + lockcount = lk; +} + + +void VID_SetPalette (unsigned char *palette) +{ + INT i; + palette_t pal[256]; + HDC hdc; + + if (!Minimized) + { + palette_changed = true; + + // make sure we have the static colors if we're the active app + hdc = GetDC(NULL); + + if (vid_palettized && ActiveApp) + { + if (GetSystemPaletteUse(hdc) == SYSPAL_STATIC) + { + // switch to SYSPAL_NOSTATIC and remap the colors + SetSystemPaletteUse(hdc, SYSPAL_NOSTATIC); + syscolchg = true; + pal_is_nostatic = true; + } + } + + ReleaseDC(NULL,hdc); + + // Translate the palette values to an MGL palette array and + // set the values. + for (i = 0; i < 256; i++) + { + pal[i].red = palette[i*3]; + pal[i].green = palette[i*3+1]; + pal[i].blue = palette[i*3+2]; + } + + if (DDActive) + { + if (!mgldc) + return; + + MGL_setPalette(mgldc,pal,256,0); + MGL_realizePalette(mgldc,256,0,false); + if (memdc) + MGL_setPalette(memdc,pal,256,0); + } + else + { + if (!windc) + return; + + MGL_setPalette(windc,pal,256,0); + MGL_realizePalette(windc,256,0,false); + if (dibdc) + { + MGL_setPalette(dibdc,pal,256,0); + MGL_realizePalette(dibdc,256,0,false); + } + } + } + + memcpy (vid_curpal, palette, sizeof(vid_curpal)); + + if (syscolchg) + { + PostMessage (HWND_BROADCAST, WM_SYSCOLORCHANGE, (WPARAM)0, (LPARAM)0); + syscolchg = false; + } +} + + +void VID_ShiftPalette (unsigned char *palette) +{ + VID_SetPalette (palette); +} + + +/* +================= +VID_DescribeCurrentMode_f +================= +*/ +void VID_DescribeCurrentMode_f (void) +{ + Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum)); +} + + +/* +================= +VID_NumModes_f +================= +*/ +void VID_NumModes_f (void) +{ + + if (nummodes == 1) + Con_Printf ("%d video mode is available\n", nummodes); + else + Con_Printf ("%d video modes are available\n", nummodes); +} + + +/* +================= +VID_DescribeMode_f +================= +*/ +void VID_DescribeMode_f (void) +{ + int modenum; + + modenum = Q_atoi (Cmd_Argv(1)); + + Con_Printf ("%s\n", VID_GetExtModeDescription (modenum)); +} + + +/* +================= +VID_DescribeModes_f +================= +*/ +void VID_DescribeModes_f (void) +{ + int i, lnummodes; + char *pinfo; + qboolean na; + vmode_t *pv; + + na = false; + + lnummodes = VID_NumModes (); + + for (i=0 ; i<lnummodes ; i++) + { + pv = VID_GetModePtr (i); + pinfo = VID_GetExtModeDescription (i); + + if (VID_CheckAdequateMem (pv->width, pv->height)) + { + Con_Printf ("%2d: %s\n", i, pinfo); + } + else + { + Con_Printf ("**: %s\n", pinfo); + na = true; + } + } + + if (na) + { + Con_Printf ("\n[**: not enough system RAM for mode]\n"); + } +} + + +/* +================= +VID_TestMode_f +================= +*/ +void VID_TestMode_f (void) +{ + int modenum; + double testduration; + + if (!vid_testingmode) + { + modenum = Q_atoi (Cmd_Argv(1)); + + if (VID_SetMode (modenum, vid_curpal)) + { + vid_testingmode = 1; + testduration = Q_atof (Cmd_Argv(2)); + if (testduration == 0) + testduration = 5.0; + vid_testendtime = realtime + testduration; + } + } +} + +/* +================= +VID_Windowed_f +================= +*/ +void VID_Windowed_f (void) +{ + + VID_SetMode ((int)vid_windowed_mode.value, vid_curpal); +} + + +/* +================= +VID_Fullscreen_f +================= +*/ +void VID_Fullscreen_f (void) +{ + + VID_SetMode ((int)vid_fullscreen_mode.value, vid_curpal); +} + +/* +================= +VID_Minimize_f +================= +*/ +void VID_Minimize_f (void) +{ + +// we only support minimizing windows; if you're fullscreen, +// switch to windowed first + if (modestate == MS_WINDOWED) + ShowWindow (mainwindow, SW_MINIMIZE); +} + + + +/* +================= +VID_ForceMode_f +================= +*/ +void VID_ForceMode_f (void) +{ + int modenum; + double testduration; + + if (!vid_testingmode) + { + modenum = Q_atoi (Cmd_Argv(1)); + + force_mode_set = 1; + VID_SetMode (modenum, vid_curpal); + force_mode_set = 0; + } +} + + +void VID_Init (unsigned char *palette) +{ + int i, bestmatch, bestmatchmetric, t, dr, dg, db; + int basenummodes; + byte *ptmp; + + Cvar_RegisterVariable (&vid_mode); + Cvar_RegisterVariable (&vid_wait); + Cvar_RegisterVariable (&vid_nopageflip); + Cvar_RegisterVariable (&_vid_wait_override); + Cvar_RegisterVariable (&_vid_default_mode); + Cvar_RegisterVariable (&_vid_default_mode_win); + Cvar_RegisterVariable (&vid_config_x); + Cvar_RegisterVariable (&vid_config_y); + Cvar_RegisterVariable (&vid_stretch_by_2); + Cvar_RegisterVariable (&_windowed_mouse); + Cvar_RegisterVariable (&vid_fullscreen_mode); + Cvar_RegisterVariable (&vid_windowed_mode); + Cvar_RegisterVariable (&block_switch); + Cvar_RegisterVariable (&vid_window_x); + Cvar_RegisterVariable (&vid_window_y); + + Cmd_AddCommand ("vid_testmode", VID_TestMode_f); + Cmd_AddCommand ("vid_nummodes", VID_NumModes_f); + Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f); + Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f); + Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f); + Cmd_AddCommand ("vid_forcemode", VID_ForceMode_f); + Cmd_AddCommand ("vid_windowed", VID_Windowed_f); + Cmd_AddCommand ("vid_fullscreen", VID_Fullscreen_f); + Cmd_AddCommand ("vid_minimize", VID_Minimize_f); + + if (COM_CheckParm ("-dibonly")) + dibonly = true; + + VID_InitMGLDIB (global_hInstance); + + basenummodes = nummodes; + + if (!dibonly) + VID_InitMGLFull (global_hInstance); + +// if there are no non-windowed modes, or only windowed and mode 0x13, then use +// fullscreen DIBs as well + if (((nummodes == basenummodes) || + ((nummodes == (basenummodes + 1)) && is_mode0x13)) && + !COM_CheckParm ("-nofulldib")) + + { + VID_InitFullDIB (global_hInstance); + } + + vid.maxwarpwidth = WARP_WIDTH; + vid.maxwarpheight = WARP_HEIGHT; + vid.colormap = host_colormap; + vid.fullbright = 256 - LittleLong (*((int *)vid.colormap + 2048)); + vid_testingmode = 0; + +// GDI doesn't let us remap palette index 0, so we'll remap color +// mappings from that black to another one + bestmatchmetric = 256*256*3; + + for (i=1 ; i<256 ; i++) + { + dr = palette[0] - palette[i*3]; + dg = palette[1] - palette[i*3+1]; + db = palette[2] - palette[i*3+2]; + + t = (dr * dr) + (dg * dg) + (db * db); + + if (t < bestmatchmetric) + { + bestmatchmetric = t; + bestmatch = i; + + if (t == 0) + break; + } + } + + for (i=0, ptmp = vid.colormap ; i<(1<<(VID_CBITS+8)) ; i++, ptmp++) + { + if (*ptmp == 0) + *ptmp = bestmatch; + } + + if (COM_CheckParm("-startwindowed")) + { + startwindowed = 1; + vid_default = windowed_default; + } + + if (hwnd_dialog) + DestroyWindow (hwnd_dialog); + +// sound initialization has to go here, preceded by a windowed mode set, +// so there's a window for DirectSound to work with but we're not yet +// fullscreen so the "hardware already in use" dialog is visible if it +// gets displayed + +// keep the window minimized until we're ready for the first real mode set + hide_window = true; + VID_SetMode (MODE_WINDOWED, palette); + hide_window = false; + S_Init (); + + vid_initialized = true; + + force_mode_set = true; + VID_SetMode (vid_default, palette); + force_mode_set = false; + + vid_realmode = vid_modenum; + + VID_SetPalette (palette); + + vid_menudrawfn = VID_MenuDraw; + vid_menukeyfn = VID_MenuKey; + + strcpy (badmode.modedesc, "Bad mode"); +} + + +void VID_Shutdown (void) +{ + HDC hdc; + int dummy; + + if (vid_initialized) + { + if (modestate == MS_FULLDIB) + ChangeDisplaySettings (NULL, CDS_FULLSCREEN); + + PostMessage (HWND_BROADCAST, WM_PALETTECHANGED, (WPARAM)mainwindow, (LPARAM)0); + PostMessage (HWND_BROADCAST, WM_SYSCOLORCHANGE, (WPARAM)0, (LPARAM)0); + + AppActivate(false, false); + DestroyDIBWindow (); + DestroyFullscreenWindow (); + DestroyFullDIBWindow (); + + if (hwnd_dialog) + DestroyWindow (hwnd_dialog); + + if (mainwindow) + DestroyWindow(mainwindow); + + MGL_exit(); + + vid_testingmode = 0; + vid_initialized = 0; + } +} + + +/* +================ +FlipScreen +================ +*/ +void FlipScreen(vrect_t *rects) +{ + HRESULT ddrval; + + // Flip the surfaces + + if (DDActive) + { + if (mgldc) + { + if (memdc) + { + while (rects) + { + if (vid_stretched) + { + MGL_stretchBltCoord(mgldc, memdc, + rects->x, + rects->y, + rects->x + rects->width, + rects->y + rects->height, + rects->x << 1, + rects->y << 1, + (rects->x + rects->width) << 1, + (rects->y + rects->height) << 1); + } + else + { + MGL_bitBltCoord(mgldc, memdc, + rects->x, rects->y, + (rects->x + rects->width), + (rects->y + rects->height), + rects->x, rects->y, MGL_REPLACE_MODE); + } + + rects = rects->pnext; + } + } + + if (vid.numpages > 1) + { + // We have a flipping surface, so do a hard page flip + aPage = (aPage+1) % vid.numpages; + vPage = (vPage+1) % vid.numpages; + MGL_setActivePage(mgldc,aPage); + MGL_setVisualPage(mgldc,vPage,waitVRT); + } + } + } + else + { + HDC hdcScreen; + + hdcScreen = GetDC(mainwindow); + + if (windc && dibdc) + { + MGL_setWinDC(windc,hdcScreen); + + while (rects) + { + if (vid_stretched) + { + MGL_stretchBltCoord(windc,dibdc, + rects->x, rects->y, + rects->x + rects->width, rects->y + rects->height, + rects->x << 1, rects->y << 1, + (rects->x + rects->width) << 1, + (rects->y + rects->height) << 1); + } + else + { + MGL_bitBltCoord(windc,dibdc, + rects->x, rects->y, + rects->x + rects->width, rects->y + rects->height, + rects->x, rects->y, MGL_REPLACE_MODE); + } + + rects = rects->pnext; + } + } + + ReleaseDC(mainwindow, hdcScreen); + } +} + + +void VID_Update (vrect_t *rects) +{ + vrect_t rect; + RECT trect; + + if (!vid_palettized && palette_changed) + { + palette_changed = false; + rect.x = 0; + rect.y = 0; + rect.width = vid.width; + rect.height = vid.height; + rect.pnext = NULL; + rects = ▭ + } + + if (firstupdate) + { + if (modestate == MS_WINDOWED) + { + GetWindowRect (mainwindow, &trect); + + if ((trect.left != (int)vid_window_x.value) || + (trect.top != (int)vid_window_y.value)) + { + if (COM_CheckParm ("-resetwinpos")) + { + Cvar_SetValue ("vid_window_x", 0.0); + Cvar_SetValue ("vid_window_y", 0.0); + } + + VID_CheckWindowXY (); + SetWindowPos (mainwindow, NULL, (int)vid_window_x.value, + (int)vid_window_y.value, 0, 0, + SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); + } + } + + if ((_vid_default_mode_win.value != vid_default) && + (!startwindowed || (_vid_default_mode_win.value < MODE_FULLSCREEN_DEFAULT))) + { + firstupdate = 0; + + if (COM_CheckParm ("-resetwinpos")) + { + Cvar_SetValue ("vid_window_x", 0.0); + Cvar_SetValue ("vid_window_y", 0.0); + } + + if ((_vid_default_mode_win.value < 0) || + (_vid_default_mode_win.value >= nummodes)) + { + Cvar_SetValue ("_vid_default_mode_win", windowed_default); + } + + Cvar_SetValue ("vid_mode", _vid_default_mode_win.value); + } + } + + // We've drawn the frame; copy it to the screen + FlipScreen (rects); + + if (vid_testingmode) + { + if (realtime >= vid_testendtime) + { + VID_SetMode (vid_realmode, vid_curpal); + vid_testingmode = 0; + } + } + else + { + if ((int)vid_mode.value != vid_realmode) + { + VID_SetMode ((int)vid_mode.value, vid_curpal); + Cvar_SetValue ("vid_mode", (float)vid_modenum); + // so if mode set fails, we don't keep on + // trying to set that mode + vid_realmode = vid_modenum; + } + } + +// handle the mouse state when windowed if that's changed + if (modestate == MS_WINDOWED) + { + if (!_windowed_mouse.value) { + if (windowed_mouse) { + IN_DeactivateMouse (); + IN_ShowMouse (); + } + windowed_mouse = false; + } else { + windowed_mouse = true; + if (key_dest == key_game && !mouseactive && ActiveApp) { + IN_ActivateMouse (); + IN_HideMouse (); + } else if (mouseactive && key_dest != key_game) { + IN_DeactivateMouse (); + IN_ShowMouse (); + } + } + } +} + + +/* +================ +D_BeginDirectRect +================ +*/ +void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height) +{ + int i, j, reps, repshift; + vrect_t rect; + + if (!vid_initialized) + return; + + if (vid.aspect > 1.5) + { + reps = 2; + repshift = 1; + } + else + { + reps = 1; + repshift = 0; + } + + if (vid.numpages == 1) + { + VID_LockBuffer (); + + if (!vid.direct) + Sys_Error ("NULL vid.direct pointer"); + + for (i=0 ; i<(height << repshift) ; i += reps) + { + for (j=0 ; j<reps ; j++) + { + memcpy (&backingbuf[(i + j) * 24], + vid.direct + x + ((y << repshift) + i + j) * vid.rowbytes, + width); + memcpy (vid.direct + x + ((y << repshift) + i + j) * vid.rowbytes, + &pbitmap[(i >> repshift) * width], + width); + } + } + + VID_UnlockBuffer (); + + rect.x = x; + rect.y = y; + rect.width = width; + rect.height = height << repshift; + rect.pnext = NULL; + + FlipScreen (&rect); + } + else + { + // unlock if locked + if (lockcount > 0) + MGL_endDirectAccess(); + + // set the active page to the displayed page + MGL_setActivePage (mgldc, vPage); + + // lock the screen + MGL_beginDirectAccess (); + + // save from and draw to screen + for (i=0 ; i<(height << repshift) ; i += reps) + { + for (j=0 ; j<reps ; j++) + { + memcpy (&backingbuf[(i + j) * 24], + (byte *)mgldc->surface + x + + ((y << repshift) + i + j) * mgldc->mi.bytesPerLine, + width); + memcpy ((byte *)mgldc->surface + x + + ((y << repshift) + i + j) * mgldc->mi.bytesPerLine, + &pbitmap[(i >> repshift) * width], + width); + } + } + + // unlock the screen + MGL_endDirectAccess (); + + // restore the original active page + MGL_setActivePage (mgldc, aPage); + + // relock the screen if it was locked + if (lockcount > 0) + MGL_beginDirectAccess(); + } +} + + +/* +================ +D_EndDirectRect +================ +*/ +void D_EndDirectRect (int x, int y, int width, int height) +{ + int i, j, reps, repshift; + vrect_t rect; + + if (!vid_initialized) + return; + + if (vid.aspect > 1.5) + { + reps = 2; + repshift = 1; + } + else + { + reps = 1; + repshift = 0; + } + + if (vid.numpages == 1) + { + VID_LockBuffer (); + + if (!vid.direct) + Sys_Error ("NULL vid.direct pointer"); + + for (i=0 ; i<(height << repshift) ; i += reps) + { + for (j=0 ; j<reps ; j++) + { + memcpy (vid.direct + x + ((y << repshift) + i + j) * vid.rowbytes, + &backingbuf[(i + j) * 24], + width); + } + } + + VID_UnlockBuffer (); + + rect.x = x; + rect.y = y; + rect.width = width; + rect.height = height << repshift; + rect.pnext = NULL; + + FlipScreen (&rect); + } + else + { + // unlock if locked + if (lockcount > 0) + MGL_endDirectAccess(); + + // set the active page to the displayed page + MGL_setActivePage (mgldc, vPage); + + // lock the screen + MGL_beginDirectAccess (); + + // restore to the screen + for (i=0 ; i<(height << repshift) ; i += reps) + { + for (j=0 ; j<reps ; j++) + { + memcpy ((byte *)mgldc->surface + x + + ((y << repshift) + i + j) * mgldc->mi.bytesPerLine, + &backingbuf[(i + j) * 24], + width); + } + } + + // unlock the screen + MGL_endDirectAccess (); + + // restore the original active page + MGL_setActivePage (mgldc, aPage); + + // relock the screen if it was locked + if (lockcount > 0) + MGL_beginDirectAccess(); + } +} + + +//========================================================================== + +byte scantokey[128] = + { +// 0 1 2 3 4 5 6 7 +// 8 9 A B C D E F + 0 , 27, '1', '2', '3', '4', '5', '6', + '7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0 + 'q', 'w', 'e', 'r', 't', 'y', 'u', 'i', + 'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1 + 'd', 'f', 'g', 'h', 'j', 'k', 'l', ';', + '\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2 + 'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*', + K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3 + K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, 0 , K_HOME, + K_UPARROW,K_PGUP,'-',K_LEFTARROW,'5',K_RIGHTARROW,'+',K_END, //4 + K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11, + K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5 + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6 + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, + 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7 +}; + +/* +======= +MapKey + +Map from windows to quake keynums +======= +*/ +int MapKey (int key) +{ + key = (key>>16)&255; + if (key > 127) + return 0; + + return scantokey[key]; +} + +void AppActivate(BOOL fActive, BOOL minimize) +/**************************************************************************** +* +* Function: AppActivate +* Parameters: fActive - True if app is activating +* +* Description: If the application is activating, then swap the system +* into SYSPAL_NOSTATIC mode so that our palettes will display +* correctly. +* +****************************************************************************/ +{ + HDC hdc; + int i, t; + static BOOL sound_active; + + ActiveApp = fActive; + +// messy, but it seems to work + if (vid_fulldib_on_focus_mode) + { + Minimized = minimize; + + if (Minimized) + ActiveApp = false; + } + + MGL_appActivate(windc, ActiveApp); + + if (vid_initialized) + { + // yield the palette if we're losing the focus + hdc = GetDC(NULL); + + if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE) + { + if (ActiveApp) + { + if ((modestate == MS_WINDOWED) || (modestate == MS_FULLDIB)) + { + if (GetSystemPaletteUse(hdc) == SYSPAL_STATIC) + { + // switch to SYSPAL_NOSTATIC and remap the colors + SetSystemPaletteUse(hdc, SYSPAL_NOSTATIC); + syscolchg = true; + pal_is_nostatic = true; + } + } + } + else if (pal_is_nostatic) + { + if (GetSystemPaletteUse(hdc) == SYSPAL_NOSTATIC) + { + // switch back to SYSPAL_STATIC and the old mapping + SetSystemPaletteUse(hdc, SYSPAL_STATIC); + syscolchg = true; + } + + pal_is_nostatic = false; + } + } + + if (!Minimized) + VID_SetPalette (vid_curpal); + + scr_fullupdate = 0; + + ReleaseDC(NULL,hdc); + } + +// enable/disable sound on focus gain/loss + if (!ActiveApp && sound_active) + { + S_BlockSound (); + S_ClearBuffer (); + sound_active = false; + } + else if (ActiveApp && !sound_active) + { + S_UnblockSound (); + S_ClearBuffer (); + sound_active = true; + } + +// minimize/restore fulldib windows/mouse-capture normal windows on demand + if (!in_mode_set) + { + if (ActiveApp) + { + if (vid_fulldib_on_focus_mode) + { + if (vid_initialized) + { + msg_suppress_1 = true; // don't want to see normal mode set message + VID_SetMode (vid_fulldib_on_focus_mode, vid_curpal); + msg_suppress_1 = false; + + t = in_mode_set; + in_mode_set = true; + AppActivate (true, false); + in_mode_set = t; + } + + IN_ActivateMouse (); + IN_HideMouse (); + } + else if ((modestate == MS_WINDOWED) && _windowed_mouse.value && key_dest == key_game) + { + IN_ActivateMouse (); + IN_HideMouse (); + } + } + + if (!ActiveApp) + { + if (modestate == MS_FULLDIB) + { + if (vid_initialized) + { + force_minimized = true; + i = vid_fulldib_on_focus_mode; + msg_suppress_1 = true; // don't want to see normal mode set message + VID_SetMode (windowed_default, vid_curpal); + msg_suppress_1 = false; + vid_fulldib_on_focus_mode = i; + force_minimized = false; + + // we never seem to get WM_ACTIVATE inactive from this mode set, so we'll + // do it manually + t = in_mode_set; + in_mode_set = true; + AppActivate (false, true); + in_mode_set = t; + } + + IN_DeactivateMouse (); + IN_ShowMouse (); + } + else if ((modestate == MS_WINDOWED) && _windowed_mouse.value /* && mouseactive */) + { + IN_DeactivateMouse (); + IN_ShowMouse (); + } + } + } +} + + +/* +================ +VID_HandlePause +================ +*/ +void VID_HandlePause (qboolean pause) +{ +#if 0 + if ((modestate == MS_WINDOWED) && _windowed_mouse.value) + { + if (pause) + { + IN_DeactivateMouse (); + IN_ShowMouse (); + } + else + { + IN_ActivateMouse (); + IN_HideMouse (); + } + } +#endif +} + + +/* +=================================================================== + +MAIN WINDOW + +=================================================================== +*/ + +LONG CDAudio_MessageHandler(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); + +/* main window procedure */ +LONG WINAPI MainWndProc ( + HWND hWnd, + UINT uMsg, + WPARAM wParam, + LPARAM lParam) +{ + LONG lRet = 0; + int fwKeys, xPos, yPos, fActive, fMinimized, temp; + HDC hdc; + PAINTSTRUCT ps; + extern unsigned int uiWheelMessage; + static int recursiveflag; + + if ( uMsg == uiWheelMessage ) { + uMsg = WM_MOUSEWHEEL; + wParam <<= 16; + } + + + switch (uMsg) + { + case WM_CREATE: + break; + + case WM_SYSCOMMAND: + + // Check for maximize being hit + switch (wParam & ~0x0F) + { + case SC_MAXIMIZE: + // if minimized, bring up as a window before going fullscreen, + // so MGL will have the right state to restore + if (Minimized) + { + force_mode_set = true; + VID_SetMode (vid_modenum, vid_curpal); + force_mode_set = false; + } + + VID_SetMode ((int)vid_fullscreen_mode.value, vid_curpal); + break; + + case SC_SCREENSAVE: + case SC_MONITORPOWER: + if (modestate != MS_WINDOWED) + { + // don't call DefWindowProc() because we don't want to start + // the screen saver fullscreen + break; + } + + // fall through windowed and allow the screen saver to start + + default: + if (!in_mode_set) + { + S_BlockSound (); + S_ClearBuffer (); + } + + lRet = DefWindowProc (hWnd, uMsg, wParam, lParam); + + if (!in_mode_set) + { + S_UnblockSound (); + } + } + break; + + case WM_MOVE: + window_x = (int) LOWORD(lParam); + window_y = (int) HIWORD(lParam); + VID_UpdateWindowStatus (); + + if ((modestate == MS_WINDOWED) && !in_mode_set && !Minimized) + VID_RememberWindowPos (); + + break; + + case WM_SIZE: + Minimized = false; + + if (!(wParam & SIZE_RESTORED)) + { + if (wParam & SIZE_MINIMIZED) + Minimized = true; + } + break; + + case WM_SYSCHAR: + // keep Alt-Space from happening + break; + + case WM_ACTIVATE: + fActive = LOWORD(wParam); + fMinimized = (BOOL) HIWORD(wParam); + AppActivate(!(fActive == WA_INACTIVE), fMinimized); + + // fix the leftover Alt from any Alt-Tab or the like that switched us away + ClearAllStates (); + + if (!in_mode_set) + { + if (windc) + MGL_activatePalette(windc,true); + + VID_SetPalette(vid_curpal); + } + + break; + + case WM_PAINT: + hdc = BeginPaint(hWnd, &ps); + + if (!in_mode_set && host_initialized) + SCR_UpdateWholeScreen (); + + EndPaint(hWnd, &ps); + break; + + case WM_KEYDOWN: + case WM_SYSKEYDOWN: + if (!in_mode_set) + Key_Event (MapKey(lParam), true); + break; + + case WM_KEYUP: + case WM_SYSKEYUP: + if (!in_mode_set) + Key_Event (MapKey(lParam), false); + break; + + // this is complicated because Win32 seems to pack multiple mouse events into + // one update sometimes, so we always check all states and look for events + case WM_LBUTTONDOWN: + case WM_LBUTTONUP: + case WM_RBUTTONDOWN: + case WM_RBUTTONUP: + case WM_MBUTTONDOWN: + case WM_MBUTTONUP: + case WM_MOUSEMOVE: + if (!in_mode_set) + { + temp = 0; + + if (wParam & MK_LBUTTON) + temp |= 1; + + if (wParam & MK_RBUTTON) + temp |= 2; + + if (wParam & MK_MBUTTON) + temp |= 4; + + IN_MouseEvent (temp); + } + break; + // JACK: This is the mouse wheel with the Intellimouse + // Its delta is either positive or neg, and we generate the proper + // Event. + case WM_MOUSEWHEEL: + if ((short) HIWORD(wParam) > 0) { + Key_Event(K_MWHEELUP, true); + Key_Event(K_MWHEELUP, false); + } else { + Key_Event(K_MWHEELDOWN, true); + Key_Event(K_MWHEELDOWN, false); + } + break; + // KJB: Added these new palette functions + case WM_PALETTECHANGED: + if ((HWND)wParam == hWnd) + break; + /* Fall through to WM_QUERYNEWPALETTE */ + case WM_QUERYNEWPALETTE: + hdc = GetDC(NULL); + + if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE) + vid_palettized = true; + else + vid_palettized = false; + + ReleaseDC(NULL,hdc); + + scr_fullupdate = 0; + + if (vid_initialized && !in_mode_set && windc && MGL_activatePalette(windc,false) && !Minimized) + { + VID_SetPalette (vid_curpal); + InvalidateRect (mainwindow, NULL, false); + + // specifically required if WM_QUERYNEWPALETTE realizes a new palette + lRet = TRUE; + } + break; + + case WM_DISPLAYCHANGE: + if (!in_mode_set && (modestate == MS_WINDOWED) && !vid_fulldib_on_focus_mode) + { + force_mode_set = true; + VID_SetMode (vid_modenum, vid_curpal); + force_mode_set = false; + } + break; + + case WM_CLOSE: + // this causes Close in the right-click task bar menu not to work, but right + // now bad things happen if Close is handled in that case (garbage and a + // crash on Win95) + if (!in_mode_set) + { + if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit", + MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES) + { + Sys_Quit (); + } + } + break; + + case MM_MCINOTIFY: + lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam); + break; + + default: + /* pass all unhandled messages to DefWindowProc */ + lRet = DefWindowProc (hWnd, uMsg, wParam, lParam); + break; + } + + /* return 0 if handled message, 1 if not */ + return lRet; +} + + +extern void M_Menu_Options_f (void); +extern void M_Print (int cx, int cy, char *str); +extern void M_PrintWhite (int cx, int cy, char *str); +extern void M_DrawCharacter (int cx, int line, int num); +extern void M_DrawTransPic (int x, int y, qpic_t *pic); +extern void M_DrawPic (int x, int y, qpic_t *pic); + +static int vid_line, vid_wmodes; + +typedef struct +{ + int modenum; + char *desc; + int iscur; + int ismode13; + int width; +} modedesc_t; + +#define MAX_COLUMN_SIZE 5 +#define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 6) +#define MAX_MODEDESCS (MAX_COLUMN_SIZE*3) + +static modedesc_t modedescs[MAX_MODEDESCS]; + +/* +================ +VID_MenuDraw +================ +*/ +void VID_MenuDraw (void) +{ + qpic_t *p; + char *ptr; + int lnummodes, i, j, k, column, row, dup, dupmode; + char temp[100]; + vmode_t *pv; + modedesc_t tmodedesc; + + p = Draw_CachePic ("gfx/vidmodes.lmp"); + M_DrawPic ( (320-p->width)/2, 4, p); + + for (i=0 ; i<3 ; i++) + { + ptr = VID_GetModeDescriptionMemCheck (i); + modedescs[i].modenum = modelist[i].modenum; + modedescs[i].desc = ptr; + modedescs[i].ismode13 = 0; + modedescs[i].iscur = 0; + + if (vid_modenum == i) + modedescs[i].iscur = 1; + } + + vid_wmodes = 3; + lnummodes = VID_NumModes (); + + for (i=3 ; i<lnummodes ; i++) + { + ptr = VID_GetModeDescriptionMemCheck (i); + pv = VID_GetModePtr (i); + + // we only have room for 15 fullscreen modes, so don't allow + // 360-wide modes, because if there are 5 320-wide modes and + // 5 360-wide modes, we'll run out of space + if (ptr && ((pv->width != 360) || COM_CheckParm("-allow360"))) + { + dup = 0; + + for (j=3 ; j<vid_wmodes ; j++) + { + if (!strcmp (modedescs[j].desc, ptr)) + { + dup = 1; + dupmode = j; + break; + } + } + + if (dup || (vid_wmodes < MAX_MODEDESCS)) + { + if (!dup || !modedescs[dupmode].ismode13 || COM_CheckParm("-noforcevga")) + { + if (dup) + { + k = dupmode; + } + else + { + k = vid_wmodes; + } + + modedescs[k].modenum = i; + modedescs[k].desc = ptr; + modedescs[k].ismode13 = pv->mode13; + modedescs[k].iscur = 0; + modedescs[k].width = pv->width; + + if (i == vid_modenum) + modedescs[k].iscur = 1; + + if (!dup) + vid_wmodes++; + } + } + } + } + +// sort the modes on width (to handle picking up oddball dibonly modes +// after all the others) + for (i=3 ; i<(vid_wmodes-1) ; i++) + { + for (j=(i+1) ; j<vid_wmodes ; j++) + { + if (modedescs[i].width > modedescs[j].width) + { + tmodedesc = modedescs[i]; + modedescs[i] = modedescs[j]; + modedescs[j] = tmodedesc; + } + } + } + + + M_Print (13*8, 36, "Windowed Modes"); + + column = 16; + row = 36+2*8; + + for (i=0 ; i<3; i++) + { + if (modedescs[i].iscur) + M_PrintWhite (column, row, modedescs[i].desc); + else + M_Print (column, row, modedescs[i].desc); + + column += 13*8; + } + + if (vid_wmodes > 3) + { + M_Print (12*8, 36+4*8, "Fullscreen Modes"); + + column = 16; + row = 36+6*8; + + for (i=3 ; i<vid_wmodes ; i++) + { + if (modedescs[i].iscur) + M_PrintWhite (column, row, modedescs[i].desc); + else + M_Print (column, row, modedescs[i].desc); + + column += 13*8; + + if (((i - 3) % VID_ROW_SIZE) == (VID_ROW_SIZE - 1)) + { + column = 16; + row += 8; + } + } + } + +// line cursor + if (vid_testingmode) + { + sprintf (temp, "TESTING %s", + modedescs[vid_line].desc); + M_Print (13*8, 36 + MODE_AREA_HEIGHT * 8 + 8*4, temp); + M_Print (9*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6, + "Please wait 5 seconds..."); + } + else + { + M_Print (9*8, 36 + MODE_AREA_HEIGHT * 8 + 8, + "Press Enter to set mode"); + M_Print (6*8, 36 + MODE_AREA_HEIGHT * 8 + 8*3, + "T to test mode for 5 seconds"); + ptr = VID_GetModeDescription2 (vid_modenum); + + if (ptr) + { + sprintf (temp, "D to set default: %s", ptr); + M_Print (2*8, 36 + MODE_AREA_HEIGHT * 8 + 8*5, temp); + } + + ptr = VID_GetModeDescription2 ((int)_vid_default_mode_win.value); + + if (ptr) + { + sprintf (temp, "Current default: %s", ptr); + M_Print (3*8, 36 + MODE_AREA_HEIGHT * 8 + 8*6, temp); + } + + M_Print (15*8, 36 + MODE_AREA_HEIGHT * 8 + 8*8, + "Esc to exit"); + + row = 36 + 2*8 + (vid_line / VID_ROW_SIZE) * 8; + column = 8 + (vid_line % VID_ROW_SIZE) * 13*8; + + if (vid_line >= 3) + row += 3*8; + + M_DrawCharacter (column, row, 12+((int)(realtime*4)&1)); + } +} + + +/* +================ +VID_MenuKey +================ +*/ +void VID_MenuKey (int key) +{ + if (vid_testingmode) + return; + + switch (key) + { + case K_ESCAPE: + S_LocalSound ("misc/menu1.wav"); + M_Menu_Options_f (); + break; + + case K_LEFTARROW: + + S_LocalSound ("misc/menu1.wav"); + vid_line = ((vid_line / VID_ROW_SIZE) * VID_ROW_SIZE) + + ((vid_line + 2) % VID_ROW_SIZE); + + if (vid_line >= vid_wmodes) + vid_line = vid_wmodes - 1; + break; + + case K_RIGHTARROW: + S_LocalSound ("misc/menu1.wav"); + vid_line = ((vid_line / VID_ROW_SIZE) * VID_ROW_SIZE) + + ((vid_line + 4) % VID_ROW_SIZE); + + if (vid_line >= vid_wmodes) + vid_line = (vid_line / VID_ROW_SIZE) * VID_ROW_SIZE; + break; + + case K_UPARROW: + S_LocalSound ("misc/menu1.wav"); + vid_line -= VID_ROW_SIZE; + + if (vid_line < 0) + { + vid_line += ((vid_wmodes + (VID_ROW_SIZE - 1)) / + VID_ROW_SIZE) * VID_ROW_SIZE; + + while (vid_line >= vid_wmodes) + vid_line -= VID_ROW_SIZE; + } + break; + + case K_DOWNARROW: + S_LocalSound ("misc/menu1.wav"); + vid_line += VID_ROW_SIZE; + + if (vid_line >= vid_wmodes) + { + vid_line -= ((vid_wmodes + (VID_ROW_SIZE - 1)) / + VID_ROW_SIZE) * VID_ROW_SIZE; + + while (vid_line < 0) + vid_line += VID_ROW_SIZE; + } + break; + + case K_ENTER: + S_LocalSound ("misc/menu1.wav"); + VID_SetMode (modedescs[vid_line].modenum, vid_curpal); + break; + + case 'T': + case 't': + S_LocalSound ("misc/menu1.wav"); + // have to set this before setting the mode because WM_PAINT + // happens during the mode set and does a VID_Update, which + // checks vid_testingmode + vid_testingmode = 1; + vid_testendtime = realtime + 5.0; + + if (!VID_SetMode (modedescs[vid_line].modenum, vid_curpal)) + { + vid_testingmode = 0; + } + break; + + case 'D': + case 'd': + S_LocalSound ("misc/menu1.wav"); + firstupdate = 0; + Cvar_SetValue ("_vid_default_mode_win", vid_modenum); + break; + + default: + break; + } +} |
