diff options
Diffstat (limited to 'QW/dxsdk/sdk/inc/d3d.h')
| -rw-r--r-- | QW/dxsdk/sdk/inc/d3d.h | 392 |
1 files changed, 392 insertions, 0 deletions
diff --git a/QW/dxsdk/sdk/inc/d3d.h b/QW/dxsdk/sdk/inc/d3d.h new file mode 100644 index 0000000..8a67742 --- /dev/null +++ b/QW/dxsdk/sdk/inc/d3d.h @@ -0,0 +1,392 @@ +/*==========================================================================; + * + * Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved. + * + * File: d3d.h + * Content: Direct3D include file + * + ***************************************************************************/ + +#ifndef _D3D_H_ +#define _D3D_H_ + +#include <stdlib.h> + +#ifdef _WIN32 +#define COM_NO_WINDOWS_H +#include <objbase.h> +#else +#include "d3dcom.h" +#endif + +#ifdef _WIN32 +#define D3DAPI WINAPI +#else +#define D3DAPI +#endif + +/* + * Interface IID's + */ +#if defined( _WIN32 ) && !defined( _NO_COM) +DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); +DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); +DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); +DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); +DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); +DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* + * Data structures + */ +#ifdef __cplusplus + +/* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */ +struct IDirect3D; +struct IDirect3DDevice; +struct IDirect3DExecuteBuffer; +struct IDirect3DLight; +struct IDirect3DMaterial; +struct IDirect3DTexture; +struct IDirect3DViewport; +typedef struct IDirect3D *LPDIRECT3D; +typedef struct IDirect3DDevice *LPDIRECT3DDEVICE; +typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER; +typedef struct IDirect3DLight *LPDIRECT3DLIGHT; +typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL; +typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE; +typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT; + +#else + +typedef struct IDirect3D *LPDIRECT3D; +typedef struct IDirect3DDevice *LPDIRECT3DDEVICE; +typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER; +typedef struct IDirect3DLight *LPDIRECT3DLIGHT; +typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL; +typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE; +typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT; + +#endif + +#include "d3dtypes.h" +#include "d3dcaps.h" + +/* + * IDirect3D + */ +#undef INTERFACE +#define INTERFACE IDirect3D +DECLARE_INTERFACE_(IDirect3D, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; + STDMETHOD_(ULONG, AddRef) (THIS) PURE; + STDMETHOD_(ULONG, Release) (THIS) PURE; + /*** IDirect3D methods ***/ + STDMETHOD(Initialize) (THIS_ REFIID) PURE; + STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE; + STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE; + STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE; + STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE; + STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3D_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) +#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3D_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3D_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) +#define IDirect3D_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b) +#define IDirect3D_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b) +#define IDirect3D_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b) +#define IDirect3D_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b) +#define IDirect3D_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b) +#endif + +/* + * IDirect3DDevice + */ +#undef INTERFACE +#define INTERFACE IDirect3DDevice +DECLARE_INTERFACE_(IDirect3DDevice, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; + STDMETHOD_(ULONG, AddRef) (THIS) PURE; + STDMETHOD_(ULONG, Release) (THIS) PURE; + /*** IDirect3DDevice methods ***/ + STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE; + STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE; + STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE; + STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE; + STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE; + STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE; + STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE; + STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE; + STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE; + STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE; + STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE; + STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE; + STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE; + STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE; + STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE; + STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE; + STDMETHOD_(HRESULT, BeginScene) (THIS) PURE; + STDMETHOD_(HRESULT, EndScene) (THIS) PURE; + STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DDevice_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) +#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DDevice_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p, a, b, c) +#define IDirect3DDevice_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b) +#define IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p, a, b) +#define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->lpVtbl->ExecuteBuffer(p, a, b, c) +#define IDirect3DDevice_GetStats(p, a) (p)->lpVtbl->CreateViewport(p, a) +#define IDirect3DDevice_Execute(p, a, b, c) (p)->lpVtbl->Execute(p, a, b, c) +#define IDirect3DDevice_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a) +#define IDirect3DDevice_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a) +#define IDirect3DDevice_NextViewport(p, a, b) (p)->lpVtbl->NextViewport(p, a, b) +#define IDirect3DDevice_Pick(p, a, b, c, d) (p)->lpVtbl->Pick(p, a, b, c, d) +#define IDirect3DDevice_GetPickRecords(p, a, b) (p)->lpVtbl->GetPickRecords(p, a, b) +#define IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b) +#define IDirect3DDevice_CreateMatrix(p, a) (p)->lpVtbl->CreateMatrix(p, a) +#define IDirect3DDevice_SetMatrix(p, a, b) (p)->lpVtbl->SetMatrix(p, a, b) +#define IDirect3DDevice_GetMatrix(p, a, b) (p)->lpVtbl->GetMatrix(p, a, b) +#define IDirect3DDevice_DeleteMatrix(p, a) (p)->lpVtbl->DeleteMatrix(p, a) +#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p) +#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p) +#define IDirect3DDevice_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a) +#endif + +/* + * IDirect3DExecuteBuffer + */ +#undef INTERFACE +#define INTERFACE IDirect3DExecuteBuffer +DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; + STDMETHOD_(ULONG, AddRef) (THIS) PURE; + STDMETHOD_(ULONG, Release) (THIS) PURE; + /*** IDirect3DExecuteBuffer methods ***/ + STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPD3DEXECUTEBUFFERDESC) PURE; + STDMETHOD(Lock) (THIS_ LPD3DEXECUTEBUFFERDESC) PURE; + STDMETHOD_(HRESULT, Unlock) (THIS) PURE; + STDMETHOD(SetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE; + STDMETHOD(GetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE; + STDMETHOD(Validate) (THIS_ LPDWORD, LPD3DVALIDATECALLBACK, LPVOID, DWORD) PURE; + STDMETHOD(Optimize) (THIS_ DWORD) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DExecuteBuffer_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) +#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DExecuteBuffer_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b) +#define IDirect3DExecuteBuffer_Lock(p, a) (p)->lpVtbl->Lock(p, a) +#define IDirect3DExecuteBuffer_Unlock(p, a) (p)->lpVtbl->Unlock(p) +#define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->lpVtbl->SetExecuteData(p, a) +#define IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->lpVtbl->Validata(p, a, b, c, d) +#endif + +/* + * Flags for execute buffer calls + */ +#define D3DNEXT_NEXT 0x00000001l +#define D3DNEXT_HEAD 0x00000002l +#define D3DNEXT_TAIL 0x00000004l + +/* + * IDirect3DLight + */ +#undef INTERFACE +#define INTERFACE IDirect3DLight +DECLARE_INTERFACE_(IDirect3DLight, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; + STDMETHOD_(ULONG, AddRef) (THIS) PURE; + STDMETHOD_(ULONG, Release) (THIS) PURE; + /*** IDirect3DLight methods ***/ + STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; + STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE; + STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DLight_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) +#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DLight_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) +#define IDirect3DLight_SetLight(p, a) (p)->lpVtbl->SetLight(p, a) +#define IDirect3DLight_GetLight(p, a) (p)->lpVtbl->GetLight(p, a) +#endif + +/* + * IDirect3DMaterial + */ +#undef INTERFACE +#define INTERFACE IDirect3DMaterial +DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; + STDMETHOD_(ULONG, AddRef) (THIS) PURE; + STDMETHOD_(ULONG, Release) (THIS) PURE; + /*** IDirect3DMaterial methods ***/ + STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; + STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE; + STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE; + STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DMATERIALHANDLE) PURE; + STDMETHOD_(HRESULT, Reserve) (THIS) PURE; + STDMETHOD_(HRESULT, Unreserve) (THIS) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DMaterial_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) +#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DMaterial_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) +#define IDirect3DMaterial_SetMaterial(p, a) (p)->lpVtbl->SetLight(p, a) +#define IDirect3DMaterial_GetMaterial(p, a) (p)->lpVtbl->GetLight(p, a) +#define IDirect3DMaterial_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b) +#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p) +#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p) +#endif + +/* + * IDirect3DTexture + */ +#undef INTERFACE +#define INTERFACE IDirect3DTexture +DECLARE_INTERFACE_(IDirect3DTexture, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; + STDMETHOD_(ULONG, AddRef) (THIS) PURE; + STDMETHOD_(ULONG, Release) (THIS) PURE; + /*** IDirect3DTexture methods ***/ + STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE; + STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE; + STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE; + STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE) PURE; + STDMETHOD_(HRESULT, Unload) (THIS) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DTexture_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) +#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DTexture_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b) +#define IDirect3DTexture_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b) +#define IDirect3DTexture_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p, a, b) +#define IDirect3DTexture_Load(p, a) (p)->lpVtbl->Load(p, a) +#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p) +#endif + +/* + * IDirect3DViewport + */ +#undef INTERFACE +#define INTERFACE IDirect3DViewport +DECLARE_INTERFACE_(IDirect3DViewport, IUnknown) +{ + /*** IUnknown methods ***/ + STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; + STDMETHOD_(ULONG, AddRef) (THIS) PURE; + STDMETHOD_(ULONG, Release) (THIS) PURE; + /*** IDirect3DViewport methods ***/ + STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; + STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE; + STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE; + STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE; + STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE; + STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE; + STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE; + STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE; + STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE; + STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE; + STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE; + STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE; + STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE; +}; + +#if !defined(__cplusplus) || defined(CINTERFACE) +#define IDirect3DViewport_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) +#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p) +#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p) +#define IDirect3DViewport_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) +#define IDirect3DViewport_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a) +#define IDirect3DViewport_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a) +#define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d) +#define IDirect3DViewport_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b) +#define IDirect3DViewport_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a) +#define IDirect3DViewport_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b) +#define IDirect3DViewport_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c) +#define IDirect3DViewport_AddLight(p, a) (p)->lpVtbl->AddLight(p, a) +#define IDirect3DViewport_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a) +#define IDirect3DViewport_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c) +#endif + +/* + * Direct3D Errors + * DirectDraw error codes are used when errors not specified here. + */ +#define D3D_OK DD_OK +#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700) +#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701) + +#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710) +#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711) +#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712) +#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713) +#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714) +#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715) + +#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716) +#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717) + +#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720) +#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721) +#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722) +#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723) +#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724) +#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725) +#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726) +#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727) +#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728) +#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729) + +#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730) +#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731) +#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732) +#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733) +#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734) + +#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740) +#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741) +#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742) +#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743) + +#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750) + +#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760) +#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761) +#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762) +#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763) + +#ifdef __cplusplus +}; +#endif + +#endif /* _D3D_H_ */ |
