diff options
Diffstat (limited to 'QW/progs/models.qc')
| -rw-r--r-- | QW/progs/models.qc | 585 |
1 files changed, 585 insertions, 0 deletions
diff --git a/QW/progs/models.qc b/QW/progs/models.qc new file mode 100644 index 0000000..56f474d --- /dev/null +++ b/QW/progs/models.qc @@ -0,0 +1,585 @@ + +/* +=============================================================================== + +WORLD WEAPONS + +=============================================================================== +*/ + +$modelname g_shot +$cd /raid/quake/id1/models/g_shot +$origin 0 0 -24 +$flags 8 // client side rotate +$base base +$skin skin +$frame shot1 + + +$modelname g_nail +$cd /raid/quake/id1/models/g_nail +$flags 8 // client side rotate +$origin 0 0 -24 +$base base +$skin skin +$frame shot1 + + +$modelname g_nail2 +$cd /raid/quake/id1/models/g_nail2 +$flags 8 // client side rotate +$origin 0 0 -24 +$base base +$skin skin +$frame shot2 + + +$modelname g_rock +$cd /raid/quake/id1/models/g_rock +$flags 8 // client side rotate +$origin 0 0 -24 +$base base +$skin skin +$frame shot1 + + +$modelname g_rock2 +$cd /raid/quake/id1/models/g_rock2 +$flags 8 // client side rotate +$origin 0 0 -24 +$base base +$skin skin +$frame shot1 + +$modelname g_light +$cd /raid/quake/id1/models/g_light +$flags 8 // client side rotate +$origin 0 0 -24 +$base base +$skin skin +$frame shot1 + +/* +=============================================================================== + +VIEW WEAPONS + +=============================================================================== +*/ + +$modelname v_axe +$cd /raid/quake/id1/models/v_axe +$origin 0 5 54 +$base base +$skin skin +$frame frame1 frame2 frame3 frame4 frame5 frame6 frame7 frame8 frame9 + + +$modelname v_shot +$cd /raid/quake/id1/models/v_shot +$origin 0 0 54 +$base base +$skin skin +$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 + + +$modelname v_shot2 +$cd /raid/quake/id1/models/v_shot2 +$origin 0 0 56 +$base base +$skin skin +$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 + + +$modelname v_rock2 +$cd /raid/quake/id1/models/v_rock2 +$origin 0 0 54 +$base base +$skin skin +$frame shot1 shot2 shot3 shot4 shot5 shot6 shot6 + + +$modelname v_rock +$cd /raid/quake/id1/models/v_rock +$origin 0 0 54 +$base base +$skin skin +$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 + + +$modelname v_nail2 +$cd /raid/quake/id1/models/v_nail2 +$origin 0 0 54 +$base base +$skin skin +$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8 shot9 + + +$modelname v_nail +$cd /raid/quake/id1/models/v_nail +$origin 0 0 54 +$base base +$skin skin +$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8 shot9 + +$modelname v_light +$cd /raid/quake/id1/models/v_light +$origin 0 0 54 +$base base +$skin skin +$frame shot1 shot2 shot3 shot4 shot5 + + +/* +=============================================================================== + +ITEMS + +=============================================================================== +*/ + +$modelname w_g_key +$cd /raid/quake/id1/models/w_g_key +$flags 8 // client side rotate +$base base +$skin skin +$frame frame1 + +$modelname w_s_key +$cd /raid/quake/id1/models/w_s_key +$flags 8 // client side rotate +$base base +$skin skin +$frame frame1 + +$modelname m_g_key +$cd /raid/quake/id1/models/m_g_key +$flags 8 // client side rotate +$base base +$skin skin +$frame frame1 + +$modelname m_s_key +$cd /raid/quake/id1/models/m_s_key +$flags 8 // client side rotate +$base base +$skin skin +$frame frame1 + +$modelname b_g_key +$cd /raid/quake/id1/models/b_g_key +$flags 8 // client side rotate +$base base +$skin skin +$frame frame1 + +$modelname b_s_key +$cd /raid/quake/id1/models/b_s_key +$flags 8 // client side rotate +$base base +$skin skin +$frame frame1 + + +$modelname quaddama +$cd /raid/quake/id1/models/quaddama +$flags 8 // client side rotate +$base base +$skin skin +$frame frame1 + +$modelname invisibl +$cd /raid/quake/id1/models/invisibl +$flags 8 // client side rotate +$base base +$skin skin +$frame frame1 + +$modelname invulner +$flags 8 // client side rotate +$cd /raid/quake/id1/models/invulner +$base base +$skin skin +$frame frame1 + +//modelname jetpack +//cd /raid/quake/id1/models/jetpack +//flags 8 // client side rotate +//base base +//skin skin +//frame frame1 + +$modelname cube +$cd /raid/quake/id1/models/cube +$flags 8 // client side rotate +$base base +$skin skin +$frame frame1 + +$modelname suit +$cd /raid/quake/id1/models/suit +$flags 8 // client side rotate +$base base +$skin skin +$frame frame1 + +$modelname boots +$cd /raid/quake/id1/models/boots +$flags 8 // client side rotate +$base base +$skin skin +$frame frame1 + +$modelname end1 +$cd /raid/quake/id1/models/end1 +$flags 8 // client side rotate +$base base +$skin skin +$frame frame1 + +$modelname end2 +$cd /raid/quake/id1/models/end2 +$flags 8 // client side rotate +$base base +$skin skin +$frame frame1 + +$modelname end3 +$cd /raid/quake/id1/models/end3 +$flags 8 // client side rotate +$base base +$skin skin +$frame frame1 + +$modelname end4 +$cd /raid/quake/id1/models/end4 +$flags 8 // client side rotate +$base base +$skin skin +$frame frame1 + + +/* +=============================================================================== + +GIBS + +=============================================================================== +*/ + +$modelname gib1 +$cd /raid/quake/id1/models/gib1 +$flags 4 // EF_GIB +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + + +// torso +$modelname gib2 +$cd /raid/quake/id1/models/gib2 +$flags 4 // EF_GIB +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname gib3 +$cd /raid/quake/id1/models/gib3 +$flags 4 // EF_GIB +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + + +// heads + +$modelname h_player +$cd /raid/quake/id1/models/h_player +$flags 4 // EF_GIB +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname h_dog +$cd /raid/quake/id1/models/h_dog +$flags 4 // EF_GIB +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname h_mega +$cd /raid/quake/id1/models/h_mega +$flags 4 // EF_GIB +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname h_guard +$cd /raid/quake/id1/models/h_guard +$flags 4 // EF_GIB +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname h_wizard +$cd /raid/quake/id1/models/h_wizard +$flags 4 // EF_GIB +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname h_knight +$cd /raid/quake/id1/models/h_knight +$flags 4 // EF_GIB +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname h_hellkn +$cd /raid/quake/id1/models/h_hellkn +$flags 4 // EF_GIB +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname h_zombie +$cd /raid/quake/id1/models/h_zombie +$flags 4 // EF_GIB +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname h_shams +$cd /raid/quake/id1/models/h_shams +$flags 4 // EF_GIB +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname h_shal +$cd /raid/quake/id1/models/h_shal +$flags 4 // EF_GIB +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname h_ogre +$cd /raid/quake/id1/models/h_ogre +$flags 4 // EF_GIB +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname h_demon +$cd /raid/quake/id1/models/h_demon +$flags 4 // EF_GIB +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +/* +=============================================================================== + +MISC + +=============================================================================== +*/ + +$modelname armor +$cd /raid/quake/id1/models/armor +$flags 8 // client side rotate +$origin 0 0 -8 +$base base +$skin skin +$skin skin2 +$skin skin3 +$frame armor + +$modelname s_light // shambler lightning ready +$cd /raid/quake/id1/models/s_light +$origin 0 0 24 +$base base +$skin skin +$frame frame1 frame2 frame3 + +$modelname bolt3 // lightning towar bolts +$cd /raid/quake/id1/models/bolt2 +$origin 0 0 0 +$base base +$scale 4 +$skin skin +$frame light + +$modelname bolt2 +$cd /raid/quake/id1/models/bolt2 +$origin 0 0 0 +$base base +$skin skin +$frame light + +$modelname bolt +$cd /raid/quake/id1/models/bolt +$origin 0 0 0 +$base light +$skin light +$frame light + +$modelname laser +$cd /raid/quake/id1/models/laser +$base base +$skin skin +$scale 2 +$frame frame1 + +$modelname flame // with torch +$cd /raid/quake/id1/models/flame +$origin 0 0 12 +$base base +$skin skin +$framegroupstart +$frame flame1 0.1 +$frame flame2 0.1 +$frame flame3 0.1 +$frame flame4 0.1 +$frame flame5 0.1 +$frame flame6 0.1 +$framegroupend + +$modelname flame2 // standing flame, no torch +$cd /raid/quake/id1/models/flame2 +$origin 0 0 12 +$base base +$skin skin +$framegroupstart +$frame flame1 0.1 +$frame flame2 0.1 +$frame flame3 0.1 +$frame flame4 0.1 +$frame flame5 0.1 +$frame flame6 0.1 +$framegroupend +$framegroupstart +$frame flameb1 +$frame flameb2 +$frame flameb3 +$frame flameb4 +$frame flameb5 +$frame flameb6 +$frame flameb7 +$frame flameb8 +$frame flameb9 +$frame flameb10 +$frame flameb11 +$framegroupend + +$modelname zom_gib +$cd /raid/quake/id1/models/zom_gib +$flags 32 // EF_ZOMGIB +$base base +$skin skin +$frame frame1 + +$modelname eyes +$cd /raid/quake/id1/models/eyes +$origin 0 0 -24 +$base base +$skin skin +$frame frame1 + +$modelname spike +$cd /raid/quake/id1/models/spike +$origin 0 0 0 +$base spike +$skin skin +$frame spike + +$modelname s_spike +$cd /raid/quake/id1/models/s_spike +$origin 0 0 0 +$base spike +$skin skin +$frame spike + +$modelname v_spike +$cd /raid/quake/id1/models/v_spike +$flags 128 // EF_TRACER3 +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname w_spike +$cd /raid/quake/id1/models/w_spike +$flags 16 // EF_TRACER +$origin 0 0 0 +$base base +$skin skin +$framegroupstart +$frame frame1 0.1 +$frame frame2 0.1 +$frame frame3 0.1 +$frame frame4 0.1 +$framegroupend + +$modelname k_spike +$cd /raid/quake/id1/models/k_spike +$flags 64 // EF_TRACER2 +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname backpack +$cd /raid/quake/id1/models/backpack +$flags 8 // EF_ROTATE +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname grenade +$cd /raid/quake/id1/models/grenade2 +$flags 2 // EF_GRENADE +$origin 0 0 0 +$base base +$skin skin +$frame grenade + +$modelname missile +$cd /raid/quake/id1/models/missile +$flags 1 // EF_ROCKET +$origin 0 0 0 +$base base +$skin skin +$frame missile + +$modelname lavaball +$cd /raid/quake/id1/models/lavaball +$flags 1 // EF_ROCKET +$origin 0 0 0 +$base base +$skin skin +$frame frame1 + +$modelname teleport +$cd /raid/quake/id1/models/teleport +$origin 0 0 24 +$base base +$skin skin +$frame frame1 + |
