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-rw-r--r--QW/progs/models.qc585
1 files changed, 585 insertions, 0 deletions
diff --git a/QW/progs/models.qc b/QW/progs/models.qc
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+
+/*
+===============================================================================
+
+WORLD WEAPONS
+
+===============================================================================
+*/
+
+$modelname g_shot
+$cd /raid/quake/id1/models/g_shot
+$origin 0 0 -24
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame shot1
+
+
+$modelname g_nail
+$cd /raid/quake/id1/models/g_nail
+$flags 8 // client side rotate
+$origin 0 0 -24
+$base base
+$skin skin
+$frame shot1
+
+
+$modelname g_nail2
+$cd /raid/quake/id1/models/g_nail2
+$flags 8 // client side rotate
+$origin 0 0 -24
+$base base
+$skin skin
+$frame shot2
+
+
+$modelname g_rock
+$cd /raid/quake/id1/models/g_rock
+$flags 8 // client side rotate
+$origin 0 0 -24
+$base base
+$skin skin
+$frame shot1
+
+
+$modelname g_rock2
+$cd /raid/quake/id1/models/g_rock2
+$flags 8 // client side rotate
+$origin 0 0 -24
+$base base
+$skin skin
+$frame shot1
+
+$modelname g_light
+$cd /raid/quake/id1/models/g_light
+$flags 8 // client side rotate
+$origin 0 0 -24
+$base base
+$skin skin
+$frame shot1
+
+/*
+===============================================================================
+
+VIEW WEAPONS
+
+===============================================================================
+*/
+
+$modelname v_axe
+$cd /raid/quake/id1/models/v_axe
+$origin 0 5 54
+$base base
+$skin skin
+$frame frame1 frame2 frame3 frame4 frame5 frame6 frame7 frame8 frame9
+
+
+$modelname v_shot
+$cd /raid/quake/id1/models/v_shot
+$origin 0 0 54
+$base base
+$skin skin
+$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
+
+
+$modelname v_shot2
+$cd /raid/quake/id1/models/v_shot2
+$origin 0 0 56
+$base base
+$skin skin
+$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
+
+
+$modelname v_rock2
+$cd /raid/quake/id1/models/v_rock2
+$origin 0 0 54
+$base base
+$skin skin
+$frame shot1 shot2 shot3 shot4 shot5 shot6 shot6
+
+
+$modelname v_rock
+$cd /raid/quake/id1/models/v_rock
+$origin 0 0 54
+$base base
+$skin skin
+$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7
+
+
+$modelname v_nail2
+$cd /raid/quake/id1/models/v_nail2
+$origin 0 0 54
+$base base
+$skin skin
+$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8 shot9
+
+
+$modelname v_nail
+$cd /raid/quake/id1/models/v_nail
+$origin 0 0 54
+$base base
+$skin skin
+$frame shot1 shot2 shot3 shot4 shot5 shot6 shot7 shot8 shot9
+
+$modelname v_light
+$cd /raid/quake/id1/models/v_light
+$origin 0 0 54
+$base base
+$skin skin
+$frame shot1 shot2 shot3 shot4 shot5
+
+
+/*
+===============================================================================
+
+ITEMS
+
+===============================================================================
+*/
+
+$modelname w_g_key
+$cd /raid/quake/id1/models/w_g_key
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame frame1
+
+$modelname w_s_key
+$cd /raid/quake/id1/models/w_s_key
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame frame1
+
+$modelname m_g_key
+$cd /raid/quake/id1/models/m_g_key
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame frame1
+
+$modelname m_s_key
+$cd /raid/quake/id1/models/m_s_key
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame frame1
+
+$modelname b_g_key
+$cd /raid/quake/id1/models/b_g_key
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame frame1
+
+$modelname b_s_key
+$cd /raid/quake/id1/models/b_s_key
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame frame1
+
+
+$modelname quaddama
+$cd /raid/quake/id1/models/quaddama
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame frame1
+
+$modelname invisibl
+$cd /raid/quake/id1/models/invisibl
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame frame1
+
+$modelname invulner
+$flags 8 // client side rotate
+$cd /raid/quake/id1/models/invulner
+$base base
+$skin skin
+$frame frame1
+
+//modelname jetpack
+//cd /raid/quake/id1/models/jetpack
+//flags 8 // client side rotate
+//base base
+//skin skin
+//frame frame1
+
+$modelname cube
+$cd /raid/quake/id1/models/cube
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame frame1
+
+$modelname suit
+$cd /raid/quake/id1/models/suit
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame frame1
+
+$modelname boots
+$cd /raid/quake/id1/models/boots
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame frame1
+
+$modelname end1
+$cd /raid/quake/id1/models/end1
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame frame1
+
+$modelname end2
+$cd /raid/quake/id1/models/end2
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame frame1
+
+$modelname end3
+$cd /raid/quake/id1/models/end3
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame frame1
+
+$modelname end4
+$cd /raid/quake/id1/models/end4
+$flags 8 // client side rotate
+$base base
+$skin skin
+$frame frame1
+
+
+/*
+===============================================================================
+
+GIBS
+
+===============================================================================
+*/
+
+$modelname gib1
+$cd /raid/quake/id1/models/gib1
+$flags 4 // EF_GIB
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+
+// torso
+$modelname gib2
+$cd /raid/quake/id1/models/gib2
+$flags 4 // EF_GIB
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname gib3
+$cd /raid/quake/id1/models/gib3
+$flags 4 // EF_GIB
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+
+// heads
+
+$modelname h_player
+$cd /raid/quake/id1/models/h_player
+$flags 4 // EF_GIB
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname h_dog
+$cd /raid/quake/id1/models/h_dog
+$flags 4 // EF_GIB
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname h_mega
+$cd /raid/quake/id1/models/h_mega
+$flags 4 // EF_GIB
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname h_guard
+$cd /raid/quake/id1/models/h_guard
+$flags 4 // EF_GIB
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname h_wizard
+$cd /raid/quake/id1/models/h_wizard
+$flags 4 // EF_GIB
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname h_knight
+$cd /raid/quake/id1/models/h_knight
+$flags 4 // EF_GIB
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname h_hellkn
+$cd /raid/quake/id1/models/h_hellkn
+$flags 4 // EF_GIB
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname h_zombie
+$cd /raid/quake/id1/models/h_zombie
+$flags 4 // EF_GIB
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname h_shams
+$cd /raid/quake/id1/models/h_shams
+$flags 4 // EF_GIB
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname h_shal
+$cd /raid/quake/id1/models/h_shal
+$flags 4 // EF_GIB
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname h_ogre
+$cd /raid/quake/id1/models/h_ogre
+$flags 4 // EF_GIB
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname h_demon
+$cd /raid/quake/id1/models/h_demon
+$flags 4 // EF_GIB
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+/*
+===============================================================================
+
+MISC
+
+===============================================================================
+*/
+
+$modelname armor
+$cd /raid/quake/id1/models/armor
+$flags 8 // client side rotate
+$origin 0 0 -8
+$base base
+$skin skin
+$skin skin2
+$skin skin3
+$frame armor
+
+$modelname s_light // shambler lightning ready
+$cd /raid/quake/id1/models/s_light
+$origin 0 0 24
+$base base
+$skin skin
+$frame frame1 frame2 frame3
+
+$modelname bolt3 // lightning towar bolts
+$cd /raid/quake/id1/models/bolt2
+$origin 0 0 0
+$base base
+$scale 4
+$skin skin
+$frame light
+
+$modelname bolt2
+$cd /raid/quake/id1/models/bolt2
+$origin 0 0 0
+$base base
+$skin skin
+$frame light
+
+$modelname bolt
+$cd /raid/quake/id1/models/bolt
+$origin 0 0 0
+$base light
+$skin light
+$frame light
+
+$modelname laser
+$cd /raid/quake/id1/models/laser
+$base base
+$skin skin
+$scale 2
+$frame frame1
+
+$modelname flame // with torch
+$cd /raid/quake/id1/models/flame
+$origin 0 0 12
+$base base
+$skin skin
+$framegroupstart
+$frame flame1 0.1
+$frame flame2 0.1
+$frame flame3 0.1
+$frame flame4 0.1
+$frame flame5 0.1
+$frame flame6 0.1
+$framegroupend
+
+$modelname flame2 // standing flame, no torch
+$cd /raid/quake/id1/models/flame2
+$origin 0 0 12
+$base base
+$skin skin
+$framegroupstart
+$frame flame1 0.1
+$frame flame2 0.1
+$frame flame3 0.1
+$frame flame4 0.1
+$frame flame5 0.1
+$frame flame6 0.1
+$framegroupend
+$framegroupstart
+$frame flameb1
+$frame flameb2
+$frame flameb3
+$frame flameb4
+$frame flameb5
+$frame flameb6
+$frame flameb7
+$frame flameb8
+$frame flameb9
+$frame flameb10
+$frame flameb11
+$framegroupend
+
+$modelname zom_gib
+$cd /raid/quake/id1/models/zom_gib
+$flags 32 // EF_ZOMGIB
+$base base
+$skin skin
+$frame frame1
+
+$modelname eyes
+$cd /raid/quake/id1/models/eyes
+$origin 0 0 -24
+$base base
+$skin skin
+$frame frame1
+
+$modelname spike
+$cd /raid/quake/id1/models/spike
+$origin 0 0 0
+$base spike
+$skin skin
+$frame spike
+
+$modelname s_spike
+$cd /raid/quake/id1/models/s_spike
+$origin 0 0 0
+$base spike
+$skin skin
+$frame spike
+
+$modelname v_spike
+$cd /raid/quake/id1/models/v_spike
+$flags 128 // EF_TRACER3
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname w_spike
+$cd /raid/quake/id1/models/w_spike
+$flags 16 // EF_TRACER
+$origin 0 0 0
+$base base
+$skin skin
+$framegroupstart
+$frame frame1 0.1
+$frame frame2 0.1
+$frame frame3 0.1
+$frame frame4 0.1
+$framegroupend
+
+$modelname k_spike
+$cd /raid/quake/id1/models/k_spike
+$flags 64 // EF_TRACER2
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname backpack
+$cd /raid/quake/id1/models/backpack
+$flags 8 // EF_ROTATE
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname grenade
+$cd /raid/quake/id1/models/grenade2
+$flags 2 // EF_GRENADE
+$origin 0 0 0
+$base base
+$skin skin
+$frame grenade
+
+$modelname missile
+$cd /raid/quake/id1/models/missile
+$flags 1 // EF_ROCKET
+$origin 0 0 0
+$base base
+$skin skin
+$frame missile
+
+$modelname lavaball
+$cd /raid/quake/id1/models/lavaball
+$flags 1 // EF_ROCKET
+$origin 0 0 0
+$base base
+$skin skin
+$frame frame1
+
+$modelname teleport
+$cd /raid/quake/id1/models/teleport
+$origin 0 0 24
+$base base
+$skin skin
+$frame frame1
+