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-rw-r--r--QW/server/model.c1137
1 files changed, 1137 insertions, 0 deletions
diff --git a/QW/server/model.c b/QW/server/model.c
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--- /dev/null
+++ b/QW/server/model.c
@@ -0,0 +1,1137 @@
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// models.c -- model loading and caching
+
+// models are the only shared resource between a client and server running
+// on the same machine.
+
+#include "qwsvdef.h"
+
+model_t *loadmodel;
+char loadname[32]; // for hunk tags
+
+void Mod_LoadSpriteModel (model_t *mod, void *buffer);
+void Mod_LoadBrushModel (model_t *mod, void *buffer);
+void Mod_LoadAliasModel (model_t *mod, void *buffer);
+model_t *Mod_LoadModel (model_t *mod, qboolean crash);
+
+byte mod_novis[MAX_MAP_LEAFS/8];
+
+#define MAX_MOD_KNOWN 256
+model_t mod_known[MAX_MOD_KNOWN];
+int mod_numknown;
+
+texture_t r_notexture_mip;
+
+unsigned *model_checksum;
+
+/*
+===============
+Mod_Init
+===============
+*/
+void Mod_Init (void)
+{
+ memset (mod_novis, 0xff, sizeof(mod_novis));
+}
+
+/*
+===============
+Mod_PointInLeaf
+===============
+*/
+mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
+{
+ mnode_t *node;
+ float d;
+ mplane_t *plane;
+
+ if (!model || !model->nodes)
+ SV_Error ("Mod_PointInLeaf: bad model");
+
+ node = model->nodes;
+ while (1)
+ {
+ if (node->contents < 0)
+ return (mleaf_t *)node;
+ plane = node->plane;
+ d = DotProduct (p,plane->normal) - plane->dist;
+ if (d > 0)
+ node = node->children[0];
+ else
+ node = node->children[1];
+ }
+
+ return NULL; // never reached
+}
+
+
+/*
+===================
+Mod_DecompressVis
+===================
+*/
+byte *Mod_DecompressVis (byte *in, model_t *model)
+{
+ static byte decompressed[MAX_MAP_LEAFS/8];
+ int c;
+ byte *out;
+ int row;
+
+ row = (model->numleafs+7)>>3;
+ out = decompressed;
+
+#if 0
+ memcpy (out, in, row);
+#else
+ if (!in)
+ { // no vis info, so make all visible
+ while (row)
+ {
+ *out++ = 0xff;
+ row--;
+ }
+ return decompressed;
+ }
+
+ do
+ {
+ if (*in)
+ {
+ *out++ = *in++;
+ continue;
+ }
+
+ c = in[1];
+ in += 2;
+ while (c)
+ {
+ *out++ = 0;
+ c--;
+ }
+ } while (out - decompressed < row);
+#endif
+
+ return decompressed;
+}
+
+byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
+{
+ if (leaf == model->leafs)
+ return mod_novis;
+ return Mod_DecompressVis (leaf->compressed_vis, model);
+}
+
+/*
+===================
+Mod_ClearAll
+===================
+*/
+void Mod_ClearAll (void)
+{
+ int i;
+ model_t *mod;
+
+ for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
+ if (mod->type != mod_alias)
+ mod->needload = true;
+}
+
+/*
+==================
+Mod_FindName
+
+==================
+*/
+model_t *Mod_FindName (char *name)
+{
+ int i;
+ model_t *mod;
+
+ if (!name[0])
+ SV_Error ("Mod_ForName: NULL name");
+
+//
+// search the currently loaded models
+//
+ for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
+ if (!strcmp (mod->name, name) )
+ break;
+
+ if (i == mod_numknown)
+ {
+ if (mod_numknown == MAX_MOD_KNOWN)
+ SV_Error ("mod_numknown == MAX_MOD_KNOWN");
+ strcpy (mod->name, name);
+ mod->needload = true;
+ mod_numknown++;
+ }
+
+ return mod;
+}
+
+
+/*
+==================
+Mod_LoadModel
+
+Loads a model into the cache
+==================
+*/
+model_t *Mod_LoadModel (model_t *mod, qboolean crash)
+{
+ void *d;
+ unsigned *buf;
+ byte stackbuf[1024]; // avoid dirtying the cache heap
+
+ if (!mod->needload)
+ {
+ if (mod->type == mod_alias)
+ {
+ d = Cache_Check (&mod->cache);
+ if (d)
+ return mod;
+ }
+ else
+ return mod; // not cached at all
+ }
+
+//
+// load the file
+//
+ buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
+ if (!buf)
+ {
+ if (crash)
+ SV_Error ("Mod_NumForName: %s not found", mod->name);
+ return NULL;
+ }
+
+//
+// allocate a new model
+//
+ COM_FileBase (mod->name, loadname);
+
+ loadmodel = mod;
+
+//
+// fill it in
+//
+
+// call the apropriate loader
+ mod->needload = false;
+
+ Mod_LoadBrushModel (mod, buf);
+
+ return mod;
+}
+
+/*
+==================
+Mod_ForName
+
+Loads in a model for the given name
+==================
+*/
+model_t *Mod_ForName (char *name, qboolean crash)
+{
+ model_t *mod;
+
+ mod = Mod_FindName (name);
+
+ return Mod_LoadModel (mod, crash);
+}
+
+
+/*
+===============================================================================
+
+ BRUSHMODEL LOADING
+
+===============================================================================
+*/
+
+byte *mod_base;
+
+
+/*
+=================
+Mod_LoadTextures
+=================
+*/
+void Mod_LoadTextures (lump_t *l)
+{
+ int i, j, pixels, num, max, altmax;
+ miptex_t *mt;
+ texture_t *tx, *tx2;
+ texture_t *anims[10];
+ texture_t *altanims[10];
+ dmiptexlump_t *m;
+
+ if (!l->filelen)
+ {
+ loadmodel->textures = NULL;
+ return;
+ }
+ m = (dmiptexlump_t *)(mod_base + l->fileofs);
+
+ m->nummiptex = LittleLong (m->nummiptex);
+
+ loadmodel->numtextures = m->nummiptex;
+ loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
+
+ for (i=0 ; i<m->nummiptex ; i++)
+ {
+ m->dataofs[i] = LittleLong(m->dataofs[i]);
+ if (m->dataofs[i] == -1)
+ continue;
+ mt = (miptex_t *)((byte *)m + m->dataofs[i]);
+ mt->width = LittleLong (mt->width);
+ mt->height = LittleLong (mt->height);
+ for (j=0 ; j<MIPLEVELS ; j++)
+ mt->offsets[j] = LittleLong (mt->offsets[j]);
+
+ if ( (mt->width & 15) || (mt->height & 15) )
+ SV_Error ("Texture %s is not 16 aligned", mt->name);
+ pixels = mt->width*mt->height/64*85;
+ tx = Hunk_AllocName (sizeof(texture_t) +pixels, loadname );
+ loadmodel->textures[i] = tx;
+
+ memcpy (tx->name, mt->name, sizeof(tx->name));
+ tx->width = mt->width;
+ tx->height = mt->height;
+ for (j=0 ; j<MIPLEVELS ; j++)
+ tx->offsets[j] = mt->offsets[j] + sizeof(texture_t) - sizeof(miptex_t);
+ // the pixels immediately follow the structures
+ memcpy ( tx+1, mt+1, pixels);
+ }
+
+//
+// sequence the animations
+//
+ for (i=0 ; i<m->nummiptex ; i++)
+ {
+ tx = loadmodel->textures[i];
+ if (!tx || tx->name[0] != '+')
+ continue;
+ if (tx->anim_next)
+ continue; // allready sequenced
+
+ // find the number of frames in the animation
+ memset (anims, 0, sizeof(anims));
+ memset (altanims, 0, sizeof(altanims));
+
+ max = tx->name[1];
+ altmax = 0;
+ if (max >= 'a' && max <= 'z')
+ max -= 'a' - 'A';
+ if (max >= '0' && max <= '9')
+ {
+ max -= '0';
+ altmax = 0;
+ anims[max] = tx;
+ max++;
+ }
+ else if (max >= 'A' && max <= 'J')
+ {
+ altmax = max - 'A';
+ max = 0;
+ altanims[altmax] = tx;
+ altmax++;
+ }
+ else
+ SV_Error ("Bad animating texture %s", tx->name);
+
+ for (j=i+1 ; j<m->nummiptex ; j++)
+ {
+ tx2 = loadmodel->textures[j];
+ if (!tx2 || tx2->name[0] != '+')
+ continue;
+ if (strcmp (tx2->name+2, tx->name+2))
+ continue;
+
+ num = tx2->name[1];
+ if (num >= 'a' && num <= 'z')
+ num -= 'a' - 'A';
+ if (num >= '0' && num <= '9')
+ {
+ num -= '0';
+ anims[num] = tx2;
+ if (num+1 > max)
+ max = num + 1;
+ }
+ else if (num >= 'A' && num <= 'J')
+ {
+ num = num - 'A';
+ altanims[num] = tx2;
+ if (num+1 > altmax)
+ altmax = num+1;
+ }
+ else
+ SV_Error ("Bad animating texture %s", tx->name);
+ }
+
+#define ANIM_CYCLE 2
+ // link them all together
+ for (j=0 ; j<max ; j++)
+ {
+ tx2 = anims[j];
+ if (!tx2)
+ SV_Error ("Missing frame %i of %s",j, tx->name);
+ tx2->anim_total = max * ANIM_CYCLE;
+ tx2->anim_min = j * ANIM_CYCLE;
+ tx2->anim_max = (j+1) * ANIM_CYCLE;
+ tx2->anim_next = anims[ (j+1)%max ];
+ if (altmax)
+ tx2->alternate_anims = altanims[0];
+ }
+ for (j=0 ; j<altmax ; j++)
+ {
+ tx2 = altanims[j];
+ if (!tx2)
+ SV_Error ("Missing frame %i of %s",j, tx->name);
+ tx2->anim_total = altmax * ANIM_CYCLE;
+ tx2->anim_min = j * ANIM_CYCLE;
+ tx2->anim_max = (j+1) * ANIM_CYCLE;
+ tx2->anim_next = altanims[ (j+1)%altmax ];
+ if (max)
+ tx2->alternate_anims = anims[0];
+ }
+ }
+}
+
+/*
+=================
+Mod_LoadLighting
+=================
+*/
+void Mod_LoadLighting (lump_t *l)
+{
+ if (!l->filelen)
+ {
+ loadmodel->lightdata = NULL;
+ return;
+ }
+ loadmodel->lightdata = Hunk_AllocName ( l->filelen, loadname);
+ memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
+}
+
+
+/*
+=================
+Mod_LoadVisibility
+=================
+*/
+void Mod_LoadVisibility (lump_t *l)
+{
+ if (!l->filelen)
+ {
+ loadmodel->visdata = NULL;
+ return;
+ }
+ loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
+ memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
+}
+
+
+/*
+=================
+Mod_LoadEntities
+=================
+*/
+void Mod_LoadEntities (lump_t *l)
+{
+ if (!l->filelen)
+ {
+ loadmodel->entities = NULL;
+ return;
+ }
+ loadmodel->entities = Hunk_AllocName ( l->filelen, loadname);
+ memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
+}
+
+
+/*
+=================
+Mod_LoadVertexes
+=================
+*/
+void Mod_LoadVertexes (lump_t *l)
+{
+ dvertex_t *in;
+ mvertex_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Hunk_AllocName ( count*sizeof(*out), loadname);
+
+ loadmodel->vertexes = out;
+ loadmodel->numvertexes = count;
+
+ for ( i=0 ; i<count ; i++, in++, out++)
+ {
+ out->position[0] = LittleFloat (in->point[0]);
+ out->position[1] = LittleFloat (in->point[1]);
+ out->position[2] = LittleFloat (in->point[2]);
+ }
+}
+
+/*
+=================
+Mod_LoadSubmodels
+=================
+*/
+void Mod_LoadSubmodels (lump_t *l)
+{
+ dmodel_t *in;
+ dmodel_t *out;
+ int i, j, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Hunk_AllocName ( count*sizeof(*out), loadname);
+
+ loadmodel->submodels = out;
+ loadmodel->numsubmodels = count;
+
+ for ( i=0 ; i<count ; i++, in++, out++)
+ {
+ for (j=0 ; j<3 ; j++)
+ { // spread the mins / maxs by a pixel
+ out->mins[j] = LittleFloat (in->mins[j]) - 1;
+ out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
+ out->origin[j] = LittleFloat (in->origin[j]);
+ }
+ for (j=0 ; j<MAX_MAP_HULLS ; j++)
+ out->headnode[j] = LittleLong (in->headnode[j]);
+ out->visleafs = LittleLong (in->visleafs);
+ out->firstface = LittleLong (in->firstface);
+ out->numfaces = LittleLong (in->numfaces);
+ }
+}
+
+/*
+=================
+Mod_LoadEdges
+=================
+*/
+void Mod_LoadEdges (lump_t *l)
+{
+ dedge_t *in;
+ medge_t *out;
+ int i, count;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
+
+ loadmodel->edges = out;
+ loadmodel->numedges = count;
+
+ for ( i=0 ; i<count ; i++, in++, out++)
+ {
+ out->v[0] = (unsigned short)LittleShort(in->v[0]);
+ out->v[1] = (unsigned short)LittleShort(in->v[1]);
+ }
+}
+
+/*
+=================
+Mod_LoadTexinfo
+=================
+*/
+void Mod_LoadTexinfo (lump_t *l)
+{
+ texinfo_t *in;
+ mtexinfo_t *out;
+ int i, j, count;
+ int miptex;
+ float len1, len2;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Hunk_AllocName ( count*sizeof(*out), loadname);
+
+ loadmodel->texinfo = out;
+ loadmodel->numtexinfo = count;
+
+ for ( i=0 ; i<count ; i++, in++, out++)
+ {
+#if 0
+ for (j=0 ; j<8 ; j++)
+ out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
+ len1 = Length (in->vecs[0]);
+ len2 = Length (in->vecs[1]);
+#else
+ for (j=0 ; j<4 ; j++) {
+ out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
+ out->vecs[1][j] = LittleFloat (in->vecs[1][j]);
+ }
+ len1 = Length (out->vecs[0]);
+ len2 = Length (out->vecs[1]);
+#endif
+ if (len1 + len2 < 2 /*0.001*/)
+ out->mipadjust = 1;
+ else
+ out->mipadjust = 1 / floor( (len1+len2)/2 );
+
+ miptex = LittleLong (in->miptex);
+ out->flags = LittleLong (in->flags);
+
+ if (!loadmodel->textures)
+ {
+ out->texture = &r_notexture_mip; // checkerboard texture
+ out->flags = 0;
+ }
+ else
+ {
+ if (miptex >= loadmodel->numtextures)
+ SV_Error ("miptex >= loadmodel->numtextures");
+ out->texture = loadmodel->textures[miptex];
+ if (!out->texture)
+ {
+ out->texture = &r_notexture_mip; // texture not found
+ out->flags = 0;
+ }
+ }
+ }
+}
+
+/*
+================
+CalcSurfaceExtents
+
+Fills in s->texturemins[] and s->extents[]
+================
+*/
+void CalcSurfaceExtents (msurface_t *s)
+{
+ float mins[2], maxs[2], val;
+ int i,j, e;
+ mvertex_t *v;
+ mtexinfo_t *tex;
+ int bmins[2], bmaxs[2];
+
+ mins[0] = mins[1] = 999999;
+ maxs[0] = maxs[1] = -99999;
+
+ tex = s->texinfo;
+
+ for (i=0 ; i<s->numedges ; i++)
+ {
+ e = loadmodel->surfedges[s->firstedge+i];
+ if (e >= 0)
+ v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
+ else
+ v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
+
+ for (j=0 ; j<2 ; j++)
+ {
+ val = v->position[0] * tex->vecs[j][0] +
+ v->position[1] * tex->vecs[j][1] +
+ v->position[2] * tex->vecs[j][2] +
+ tex->vecs[j][3];
+ if (val < mins[j])
+ mins[j] = val;
+ if (val > maxs[j])
+ maxs[j] = val;
+ }
+ }
+
+ for (i=0 ; i<2 ; i++)
+ {
+ bmins[i] = floor(mins[i]/16);
+ bmaxs[i] = ceil(maxs[i]/16);
+
+ s->texturemins[i] = bmins[i] * 16;
+ s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
+ if ( !(tex->flags & TEX_SPECIAL) && s->extents[i] > 256)
+ SV_Error ("Bad surface extents");
+ }
+}
+
+
+/*
+=================
+Mod_LoadFaces
+=================
+*/
+void Mod_LoadFaces (lump_t *l)
+{
+ dface_t *in;
+ msurface_t *out;
+ int i, count, surfnum;
+ int planenum, side;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Hunk_AllocName ( count*sizeof(*out), loadname);
+
+ loadmodel->surfaces = out;
+ loadmodel->numsurfaces = count;
+
+ for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
+ {
+ out->firstedge = LittleLong(in->firstedge);
+ out->numedges = LittleShort(in->numedges);
+ out->flags = 0;
+
+ planenum = LittleShort(in->planenum);
+ side = LittleShort(in->side);
+ if (side)
+ out->flags |= SURF_PLANEBACK;
+
+ out->plane = loadmodel->planes + planenum;
+
+ out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
+
+ CalcSurfaceExtents (out);
+
+ // lighting info
+
+ for (i=0 ; i<MAXLIGHTMAPS ; i++)
+ out->styles[i] = in->styles[i];
+ i = LittleLong(in->lightofs);
+ if (i == -1)
+ out->samples = NULL;
+ else
+ out->samples = loadmodel->lightdata + i;
+
+ // set the drawing flags flag
+
+ if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky
+ {
+ out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
+ continue;
+ }
+
+ if (!Q_strncmp(out->texinfo->texture->name,"*",1)) // turbulent
+ {
+ out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
+ for (i=0 ; i<2 ; i++)
+ {
+ out->extents[i] = 16384;
+ out->texturemins[i] = -8192;
+ }
+ continue;
+ }
+ }
+}
+
+
+/*
+=================
+Mod_SetParent
+=================
+*/
+void Mod_SetParent (mnode_t *node, mnode_t *parent)
+{
+ node->parent = parent;
+ if (node->contents < 0)
+ return;
+ Mod_SetParent (node->children[0], node);
+ Mod_SetParent (node->children[1], node);
+}
+
+/*
+=================
+Mod_LoadNodes
+=================
+*/
+void Mod_LoadNodes (lump_t *l)
+{
+ int i, j, count, p;
+ dnode_t *in;
+ mnode_t *out;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Hunk_AllocName ( count*sizeof(*out), loadname);
+
+ loadmodel->nodes = out;
+ loadmodel->numnodes = count;
+
+ for ( i=0 ; i<count ; i++, in++, out++)
+ {
+ for (j=0 ; j<3 ; j++)
+ {
+ out->minmaxs[j] = LittleShort (in->mins[j]);
+ out->minmaxs[3+j] = LittleShort (in->maxs[j]);
+ }
+
+ p = LittleLong(in->planenum);
+ out->plane = loadmodel->planes + p;
+
+ out->firstsurface = LittleShort (in->firstface);
+ out->numsurfaces = LittleShort (in->numfaces);
+
+ for (j=0 ; j<2 ; j++)
+ {
+ p = LittleShort (in->children[j]);
+ if (p >= 0)
+ out->children[j] = loadmodel->nodes + p;
+ else
+ out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
+ }
+ }
+
+ Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
+}
+
+/*
+=================
+Mod_LoadLeafs
+=================
+*/
+void Mod_LoadLeafs (lump_t *l)
+{
+ dleaf_t *in;
+ mleaf_t *out;
+ int i, j, count, p;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Hunk_AllocName ( count*sizeof(*out), loadname);
+
+ loadmodel->leafs = out;
+ loadmodel->numleafs = count;
+
+ for ( i=0 ; i<count ; i++, in++, out++)
+ {
+ for (j=0 ; j<3 ; j++)
+ {
+ out->minmaxs[j] = LittleShort (in->mins[j]);
+ out->minmaxs[3+j] = LittleShort (in->maxs[j]);
+ }
+
+ p = LittleLong(in->contents);
+ out->contents = p;
+
+ out->firstmarksurface = loadmodel->marksurfaces +
+ LittleShort(in->firstmarksurface);
+ out->nummarksurfaces = LittleShort(in->nummarksurfaces);
+
+ p = LittleLong(in->visofs);
+ if (p == -1)
+ out->compressed_vis = NULL;
+ else
+ out->compressed_vis = loadmodel->visdata + p;
+ out->efrags = NULL;
+
+ for (j=0 ; j<4 ; j++)
+ out->ambient_sound_level[j] = in->ambient_level[j];
+ }
+}
+
+/*
+=================
+Mod_LoadClipnodes
+=================
+*/
+void Mod_LoadClipnodes (lump_t *l)
+{
+ dclipnode_t *in, *out;
+ int i, count;
+ hull_t *hull;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Hunk_AllocName ( count*sizeof(*out), loadname);
+
+ loadmodel->clipnodes = out;
+ loadmodel->numclipnodes = count;
+
+ hull = &loadmodel->hulls[1];
+ hull->clipnodes = out;
+ hull->firstclipnode = 0;
+ hull->lastclipnode = count-1;
+ hull->planes = loadmodel->planes;
+ hull->clip_mins[0] = -16;
+ hull->clip_mins[1] = -16;
+ hull->clip_mins[2] = -24;
+ hull->clip_maxs[0] = 16;
+ hull->clip_maxs[1] = 16;
+ hull->clip_maxs[2] = 32;
+
+ hull = &loadmodel->hulls[2];
+ hull->clipnodes = out;
+ hull->firstclipnode = 0;
+ hull->lastclipnode = count-1;
+ hull->planes = loadmodel->planes;
+ hull->clip_mins[0] = -32;
+ hull->clip_mins[1] = -32;
+ hull->clip_mins[2] = -24;
+ hull->clip_maxs[0] = 32;
+ hull->clip_maxs[1] = 32;
+ hull->clip_maxs[2] = 64;
+
+ for (i=0 ; i<count ; i++, out++, in++)
+ {
+ out->planenum = LittleLong(in->planenum);
+ out->children[0] = LittleShort(in->children[0]);
+ out->children[1] = LittleShort(in->children[1]);
+ }
+}
+
+/*
+=================
+Mod_MakeHull0
+
+Deplicate the drawing hull structure as a clipping hull
+=================
+*/
+void Mod_MakeHull0 (void)
+{
+ mnode_t *in, *child;
+ dclipnode_t *out;
+ int i, j, count;
+ hull_t *hull;
+
+ hull = &loadmodel->hulls[0];
+
+ in = loadmodel->nodes;
+ count = loadmodel->numnodes;
+ out = Hunk_AllocName ( count*sizeof(*out), loadname);
+
+ hull->clipnodes = out;
+ hull->firstclipnode = 0;
+ hull->lastclipnode = count-1;
+ hull->planes = loadmodel->planes;
+
+ for (i=0 ; i<count ; i++, out++, in++)
+ {
+ out->planenum = in->plane - loadmodel->planes;
+ for (j=0 ; j<2 ; j++)
+ {
+ child = in->children[j];
+ if (child->contents < 0)
+ out->children[j] = child->contents;
+ else
+ out->children[j] = child - loadmodel->nodes;
+ }
+ }
+}
+
+/*
+=================
+Mod_LoadMarksurfaces
+=================
+*/
+void Mod_LoadMarksurfaces (lump_t *l)
+{
+ int i, j, count;
+ short *in;
+ msurface_t **out;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Hunk_AllocName ( count*sizeof(*out), loadname);
+
+ loadmodel->marksurfaces = out;
+ loadmodel->nummarksurfaces = count;
+
+ for ( i=0 ; i<count ; i++)
+ {
+ j = LittleShort(in[i]);
+ if (j >= loadmodel->numsurfaces)
+ SV_Error ("Mod_ParseMarksurfaces: bad surface number");
+ out[i] = loadmodel->surfaces + j;
+ }
+}
+
+/*
+=================
+Mod_LoadSurfedges
+=================
+*/
+void Mod_LoadSurfedges (lump_t *l)
+{
+ int i, count;
+ int *in, *out;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Hunk_AllocName ( count*sizeof(*out), loadname);
+
+ loadmodel->surfedges = out;
+ loadmodel->numsurfedges = count;
+
+ for ( i=0 ; i<count ; i++)
+ out[i] = LittleLong (in[i]);
+}
+
+/*
+=================
+Mod_LoadPlanes
+=================
+*/
+void Mod_LoadPlanes (lump_t *l)
+{
+ int i, j;
+ mplane_t *out;
+ dplane_t *in;
+ int count;
+ int bits;
+
+ in = (void *)(mod_base + l->fileofs);
+ if (l->filelen % sizeof(*in))
+ SV_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
+ count = l->filelen / sizeof(*in);
+ out = Hunk_AllocName ( count*2*sizeof(*out), loadname);
+
+ loadmodel->planes = out;
+ loadmodel->numplanes = count;
+
+ for ( i=0 ; i<count ; i++, in++, out++)
+ {
+ bits = 0;
+ for (j=0 ; j<3 ; j++)
+ {
+ out->normal[j] = LittleFloat (in->normal[j]);
+ if (out->normal[j] < 0)
+ bits |= 1<<j;
+ }
+
+ out->dist = LittleFloat (in->dist);
+ out->type = LittleLong (in->type);
+ out->signbits = bits;
+ }
+}
+
+
+/*
+=================
+Mod_LoadBrushModel
+=================
+*/
+void Mod_LoadBrushModel (model_t *mod, void *buffer)
+{
+ int i, j;
+ dheader_t *header;
+ dmodel_t *bm;
+
+ loadmodel->type = mod_brush;
+
+ header = (dheader_t *)buffer;
+
+ i = LittleLong (header->version);
+ if (i != BSPVERSION)
+ SV_Error ("Mod_LoadBrushModel: %s has wrong version number (%i should be %i)", mod->name, i, BSPVERSION);
+
+// swap all the lumps
+ mod_base = (byte *)header;
+
+ for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
+ ((int *)header)[i] = LittleLong ( ((int *)header)[i]);
+
+// load into heap
+
+ mod->checksum = 0;
+ mod->checksum2 = 0;
+
+ // checksum all of the map, except for entities
+ for (i = 0; i < HEADER_LUMPS; i++) {
+ if (i == LUMP_ENTITIES)
+ continue;
+ mod->checksum ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs,
+ header->lumps[i].filelen));
+
+ if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
+ continue;
+ mod->checksum2 ^= LittleLong(Com_BlockChecksum(mod_base + header->lumps[i].fileofs,
+ header->lumps[i].filelen));
+ }
+
+ Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
+ Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
+ Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
+ Mod_LoadTextures (&header->lumps[LUMP_TEXTURES]);
+ Mod_LoadLighting (&header->lumps[LUMP_LIGHTING]);
+ Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
+ Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
+ Mod_LoadFaces (&header->lumps[LUMP_FACES]);
+ Mod_LoadMarksurfaces (&header->lumps[LUMP_MARKSURFACES]);
+ Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
+ Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
+ Mod_LoadNodes (&header->lumps[LUMP_NODES]);
+ Mod_LoadClipnodes (&header->lumps[LUMP_CLIPNODES]);
+ Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
+ Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
+
+ Mod_MakeHull0 ();
+
+ mod->numframes = 2; // regular and alternate animation
+
+//
+// set up the submodels (FIXME: this is confusing)
+//
+ for (i=0 ; i<mod->numsubmodels ; i++)
+ {
+ bm = &mod->submodels[i];
+
+ mod->hulls[0].firstclipnode = bm->headnode[0];
+ for (j=1 ; j<MAX_MAP_HULLS ; j++)
+ {
+ mod->hulls[j].firstclipnode = bm->headnode[j];
+ mod->hulls[j].lastclipnode = mod->numclipnodes-1;
+ }
+
+ mod->firstmodelsurface = bm->firstface;
+ mod->nummodelsurfaces = bm->numfaces;
+
+ VectorCopy (bm->maxs, mod->maxs);
+ VectorCopy (bm->mins, mod->mins);
+
+ mod->numleafs = bm->visleafs;
+
+ if (i < mod->numsubmodels-1)
+ { // duplicate the basic information
+ char name[10];
+
+ sprintf (name, "*%i", i+1);
+ loadmodel = Mod_FindName (name);
+ *loadmodel = *mod;
+ strcpy (loadmodel->name, name);
+ mod = loadmodel;
+ }
+ }
+}
+