aboutsummaryrefslogtreecommitdiffstats
path: root/QW/server/server.h
diff options
context:
space:
mode:
Diffstat (limited to 'QW/server/server.h')
-rw-r--r--QW/server/server.h456
1 files changed, 456 insertions, 0 deletions
diff --git a/QW/server/server.h b/QW/server/server.h
new file mode 100644
index 0000000..c9622eb
--- /dev/null
+++ b/QW/server/server.h
@@ -0,0 +1,456 @@
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// server.h
+
+#define QW_SERVER
+
+#define MAX_MASTERS 8 // max recipients for heartbeat packets
+
+#define MAX_SIGNON_BUFFERS 8
+
+typedef enum {
+ ss_dead, // no map loaded
+ ss_loading, // spawning level edicts
+ ss_active // actively running
+} server_state_t;
+// some qc commands are only valid before the server has finished
+// initializing (precache commands, static sounds / objects, etc)
+
+typedef struct
+{
+ qboolean active; // false when server is going down
+ server_state_t state; // precache commands are only valid during load
+
+ double time;
+
+ int lastcheck; // used by PF_checkclient
+ double lastchecktime; // for monster ai
+
+ qboolean paused; // are we paused?
+
+ //check player/eyes models for hacks
+ unsigned model_player_checksum;
+ unsigned eyes_player_checksum;
+
+ char name[64]; // map name
+ char modelname[MAX_QPATH]; // maps/<name>.bsp, for model_precache[0]
+ struct model_s *worldmodel;
+ char *model_precache[MAX_MODELS]; // NULL terminated
+ char *sound_precache[MAX_SOUNDS]; // NULL terminated
+ char *lightstyles[MAX_LIGHTSTYLES];
+ struct model_s *models[MAX_MODELS];
+
+ int num_edicts; // increases towards MAX_EDICTS
+ edict_t *edicts; // can NOT be array indexed, because
+ // edict_t is variable sized, but can
+ // be used to reference the world ent
+
+ byte *pvs, *phs; // fully expanded and decompressed
+
+ // added to every client's unreliable buffer each frame, then cleared
+ sizebuf_t datagram;
+ byte datagram_buf[MAX_DATAGRAM];
+
+ // added to every client's reliable buffer each frame, then cleared
+ sizebuf_t reliable_datagram;
+ byte reliable_datagram_buf[MAX_MSGLEN];
+
+ // the multicast buffer is used to send a message to a set of clients
+ sizebuf_t multicast;
+ byte multicast_buf[MAX_MSGLEN];
+
+ // the master buffer is used for building log packets
+ sizebuf_t master;
+ byte master_buf[MAX_DATAGRAM];
+
+ // the signon buffer will be sent to each client as they connect
+ // includes the entity baselines, the static entities, etc
+ // large levels will have >MAX_DATAGRAM sized signons, so
+ // multiple signon messages are kept
+ sizebuf_t signon;
+ int num_signon_buffers;
+ int signon_buffer_size[MAX_SIGNON_BUFFERS];
+ byte signon_buffers[MAX_SIGNON_BUFFERS][MAX_DATAGRAM];
+} server_t;
+
+
+#define NUM_SPAWN_PARMS 16
+
+typedef enum
+{
+ cs_free, // can be reused for a new connection
+ cs_zombie, // client has been disconnected, but don't reuse
+ // connection for a couple seconds
+ cs_connected, // has been assigned to a client_t, but not in game yet
+ cs_spawned // client is fully in game
+} client_state_t;
+
+typedef struct
+{
+ // received from client
+
+ // reply
+ double senttime;
+ float ping_time;
+ packet_entities_t entities;
+} client_frame_t;
+
+#define MAX_BACK_BUFFERS 4
+
+typedef struct client_s
+{
+ client_state_t state;
+
+ int spectator; // non-interactive
+
+ qboolean sendinfo; // at end of frame, send info to all
+ // this prevents malicious multiple broadcasts
+ float lastnametime; // time of last name change
+ int lastnamecount; // time of last name change
+ unsigned checksum; // checksum for calcs
+ qboolean drop; // lose this guy next opportunity
+ int lossage; // loss percentage
+
+ int userid; // identifying number
+ char userinfo[MAX_INFO_STRING]; // infostring
+
+ usercmd_t lastcmd; // for filling in big drops and partial predictions
+ double localtime; // of last message
+ int oldbuttons;
+
+ float maxspeed; // localized maxspeed
+ float entgravity; // localized ent gravity
+
+ edict_t *edict; // EDICT_NUM(clientnum+1)
+ char name[32]; // for printing to other people
+ // extracted from userinfo
+ int messagelevel; // for filtering printed messages
+
+ // the datagram is written to after every frame, but only cleared
+ // when it is sent out to the client. overflow is tolerated.
+ sizebuf_t datagram;
+ byte datagram_buf[MAX_DATAGRAM];
+
+ // back buffers for client reliable data
+ sizebuf_t backbuf;
+ int num_backbuf;
+ int backbuf_size[MAX_BACK_BUFFERS];
+ byte backbuf_data[MAX_BACK_BUFFERS][MAX_MSGLEN];
+
+ double connection_started; // or time of disconnect for zombies
+ qboolean send_message; // set on frames a datagram arived on
+
+// spawn parms are carried from level to level
+ float spawn_parms[NUM_SPAWN_PARMS];
+
+// client known data for deltas
+ int old_frags;
+
+ int stats[MAX_CL_STATS];
+
+
+ client_frame_t frames[UPDATE_BACKUP]; // updates can be deltad from here
+
+ FILE *download; // file being downloaded
+ int downloadsize; // total bytes
+ int downloadcount; // bytes sent
+
+ int spec_track; // entnum of player tracking
+
+ double whensaid[10]; // JACK: For floodprots
+ int whensaidhead; // Head value for floodprots
+ double lockedtill;
+
+ qboolean upgradewarn; // did we warn him?
+
+ FILE *upload;
+ char uploadfn[MAX_QPATH];
+ netadr_t snap_from;
+ qboolean remote_snap;
+
+//===== NETWORK ============
+ int chokecount;
+ int delta_sequence; // -1 = no compression
+ netchan_t netchan;
+} client_t;
+
+// a client can leave the server in one of four ways:
+// dropping properly by quiting or disconnecting
+// timing out if no valid messages are received for timeout.value seconds
+// getting kicked off by the server operator
+// a program error, like an overflowed reliable buffer
+
+//=============================================================================
+
+
+#define STATFRAMES 100
+typedef struct
+{
+ double active;
+ double idle;
+ int count;
+ int packets;
+
+ double latched_active;
+ double latched_idle;
+ int latched_packets;
+} svstats_t;
+
+// MAX_CHALLENGES is made large to prevent a denial
+// of service attack that could cycle all of them
+// out before legitimate users connected
+#define MAX_CHALLENGES 1024
+
+typedef struct
+{
+ netadr_t adr;
+ int challenge;
+ int time;
+} challenge_t;
+
+typedef struct
+{
+ int spawncount; // number of servers spawned since start,
+ // used to check late spawns
+ client_t clients[MAX_CLIENTS];
+ int serverflags; // episode completion information
+
+ double last_heartbeat;
+ int heartbeat_sequence;
+ svstats_t stats;
+
+ char info[MAX_SERVERINFO_STRING];
+
+ // log messages are used so that fraglog processes can get stats
+ int logsequence; // the message currently being filled
+ double logtime; // time of last swap
+ sizebuf_t log[2];
+ byte log_buf[2][MAX_DATAGRAM];
+
+ challenge_t challenges[MAX_CHALLENGES]; // to prevent invalid IPs from connecting
+} server_static_t;
+
+//=============================================================================
+
+// edict->movetype values
+#define MOVETYPE_NONE 0 // never moves
+#define MOVETYPE_ANGLENOCLIP 1
+#define MOVETYPE_ANGLECLIP 2
+#define MOVETYPE_WALK 3 // gravity
+#define MOVETYPE_STEP 4 // gravity, special edge handling
+#define MOVETYPE_FLY 5
+#define MOVETYPE_TOSS 6 // gravity
+#define MOVETYPE_PUSH 7 // no clip to world, push and crush
+#define MOVETYPE_NOCLIP 8
+#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
+#define MOVETYPE_BOUNCE 10
+
+// edict->solid values
+#define SOLID_NOT 0 // no interaction with other objects
+#define SOLID_TRIGGER 1 // touch on edge, but not blocking
+#define SOLID_BBOX 2 // touch on edge, block
+#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
+#define SOLID_BSP 4 // bsp clip, touch on edge, block
+
+// edict->deadflag values
+#define DEAD_NO 0
+#define DEAD_DYING 1
+#define DEAD_DEAD 2
+
+#define DAMAGE_NO 0
+#define DAMAGE_YES 1
+#define DAMAGE_AIM 2
+
+// edict->flags
+#define FL_FLY 1
+#define FL_SWIM 2
+#define FL_GLIMPSE 4
+#define FL_CLIENT 8
+#define FL_INWATER 16
+#define FL_MONSTER 32
+#define FL_GODMODE 64
+#define FL_NOTARGET 128
+#define FL_ITEM 256
+#define FL_ONGROUND 512
+#define FL_PARTIALGROUND 1024 // not all corners are valid
+#define FL_WATERJUMP 2048 // player jumping out of water
+
+// entity effects
+
+//define EF_BRIGHTFIELD 1
+//define EF_MUZZLEFLASH 2
+#define EF_BRIGHTLIGHT 4
+#define EF_DIMLIGHT 8
+
+
+#define SPAWNFLAG_NOT_EASY 256
+#define SPAWNFLAG_NOT_MEDIUM 512
+#define SPAWNFLAG_NOT_HARD 1024
+#define SPAWNFLAG_NOT_DEATHMATCH 2048
+
+#define MULTICAST_ALL 0
+#define MULTICAST_PHS 1
+#define MULTICAST_PVS 2
+
+#define MULTICAST_ALL_R 3
+#define MULTICAST_PHS_R 4
+#define MULTICAST_PVS_R 5
+
+//============================================================================
+
+extern cvar_t sv_mintic, sv_maxtic;
+extern cvar_t sv_maxspeed;
+
+extern netadr_t master_adr[MAX_MASTERS]; // address of the master server
+
+extern cvar_t spawn;
+extern cvar_t teamplay;
+extern cvar_t deathmatch;
+extern cvar_t fraglimit;
+extern cvar_t timelimit;
+
+extern server_static_t svs; // persistant server info
+extern server_t sv; // local server
+
+extern client_t *host_client;
+
+extern edict_t *sv_player;
+
+extern char localmodels[MAX_MODELS][5]; // inline model names for precache
+
+extern char localinfo[MAX_LOCALINFO_STRING+1];
+
+extern int host_hunklevel;
+extern FILE *sv_logfile;
+extern FILE *sv_fraglogfile;
+
+//===========================================================
+
+//
+// sv_main.c
+//
+void SV_Shutdown (void);
+void SV_Frame (float time);
+void SV_FinalMessage (char *message);
+void SV_DropClient (client_t *drop);
+
+int SV_CalcPing (client_t *cl);
+void SV_FullClientUpdate (client_t *client, sizebuf_t *buf);
+
+int SV_ModelIndex (char *name);
+
+qboolean SV_CheckBottom (edict_t *ent);
+qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
+
+void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg);
+
+void SV_MoveToGoal (void);
+
+void SV_SaveSpawnparms (void);
+
+void SV_Physics_Client (edict_t *ent);
+
+void SV_ExecuteUserCommand (char *s);
+void SV_InitOperatorCommands (void);
+
+void SV_SendServerinfo (client_t *client);
+void SV_ExtractFromUserinfo (client_t *cl);
+
+
+void Master_Heartbeat (void);
+void Master_Packet (void);
+
+//
+// sv_init.c
+//
+void SV_SpawnServer (char *server);
+void SV_FlushSignon (void);
+
+
+//
+// sv_phys.c
+//
+void SV_ProgStartFrame (void);
+void SV_Physics (void);
+void SV_CheckVelocity (edict_t *ent);
+void SV_AddGravity (edict_t *ent, float scale);
+qboolean SV_RunThink (edict_t *ent);
+void SV_Physics_Toss (edict_t *ent);
+void SV_RunNewmis (void);
+void SV_Impact (edict_t *e1, edict_t *e2);
+void SV_SetMoveVars(void);
+
+//
+// sv_send.c
+//
+void SV_SendClientMessages (void);
+
+void SV_Multicast (vec3_t origin, int to);
+void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
+ float attenuation);
+void SV_ClientPrintf (client_t *cl, int level, char *fmt, ...);
+void SV_BroadcastPrintf (int level, char *fmt, ...);
+void SV_BroadcastCommand (char *fmt, ...);
+void SV_SendMessagesToAll (void);
+void SV_FindModelNumbers (void);
+
+//
+// sv_user.c
+//
+void SV_ExecuteClientMessage (client_t *cl);
+void SV_UserInit (void);
+void SV_TogglePause (const char *msg);
+
+
+//
+// svonly.c
+//
+typedef enum {RD_NONE, RD_CLIENT, RD_PACKET} redirect_t;
+void SV_BeginRedirect (redirect_t rd);
+void SV_EndRedirect (void);
+
+//
+// sv_ccmds.c
+//
+void SV_Status_f (void);
+
+//
+// sv_ents.c
+//
+void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg);
+
+//
+// sv_nchan.c
+//
+
+void ClientReliableCheckBlock(client_t *cl, int maxsize);
+void ClientReliable_FinishWrite(client_t *cl);
+void ClientReliableWrite_Begin(client_t *cl, int c, int maxsize);
+void ClientReliableWrite_Angle(client_t *cl, float f);
+void ClientReliableWrite_Angle16(client_t *cl, float f);
+void ClientReliableWrite_Byte(client_t *cl, int c);
+void ClientReliableWrite_Char(client_t *cl, int c);
+void ClientReliableWrite_Float(client_t *cl, float f);
+void ClientReliableWrite_Coord(client_t *cl, float f);
+void ClientReliableWrite_Long(client_t *cl, int c);
+void ClientReliableWrite_Short(client_t *cl, int c);
+void ClientReliableWrite_String(client_t *cl, char *s);
+void ClientReliableWrite_SZ(client_t *cl, void *data, int len);
+