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Diffstat (limited to 'README')
| -rw-r--r-- | README | 39 |
1 files changed, 31 insertions, 8 deletions
@@ -6,7 +6,9 @@ why it's called that but the font looks really good. I added this readme and some updated Makefiles, as well as tweaking a few of Quake's source files, to make it work properly on a modern Linux system. - +I did _not_ change any parts of the game to make it look all pretty, or +to bring new improvements in graphics to the game. I only changed what was +_absolutely essential_ to run the game. The original, unmodified source can be found here: https://github.com/id-Software/Quake @@ -35,7 +37,17 @@ make it differ from the original. ================================================= : COMPILING QUAKE FOR LINUX : ================================================= - + ++++++++++++++ + | DISCLAIMER | + ++++++++++++++ + + I have only built this on 32-bit Linux Mint 14. + It should work on 64 bit, but will have to be + Compiled with 32-bit libraries and binaries. I + think this is merely due to some assembly used, + and some changes to update the assembly to the + x86_64 architecture could make this work in 64 + bit OSes natively. With that out of the way here is how to compile it: For the OpenGL GLX version (the high-quality version most sane people want), @@ -105,20 +117,26 @@ ___________________________________________________________________________ ================================================= -: PROBLEMS AFTER SUCCESSFUL COMPILE : +: PROBLEMS RUNNING THE GAME : ================================================= After building, it will be in the directory 'releasei386'. You will need to copy the directory 'id1' from a quake CD-ROM and place it in the 'bin' directory that your compiled game is in. +I have yet to have this problem in Linux, but in windows, I have had +blank (white) textures and a flickering display. To fix these, you can +add the parameters '-no8bit' '+gl_ztrick 0' to the launching parameters. +Note that 'gl_ztrick' _should_ have a "+" sign preceeding it instead of +a "-". + ================================================= : SOUND PROBLEMS : ================================================= -This game uses OSS; Most modern linux systems (unless you built your own -kernel) do not supply this. To fix, install 'aoss' (ALSA OSS wrapper) and -run the game using +This game uses OSS on Linux; Most modern computers running linux (e.g. +Ubuntu, unless you built your own kernel) do not supply this. To fix, +install 'aoss' (ALSA OSS wrapper) and run the game using $ aoss ./glquake.glx <parameters> @@ -126,7 +144,12 @@ to make it see a fake OSS. The alternative (which will disable sounds but does not require any more package installations) is to pass '-nosound' to the game when invoking. +I have not had luck getting sound in Linux Quake. I may need to have the +CD-ROM in the drive, but I lost mine years ago and only have the +installed version of the game on a old PC's hard disk. I cannot test why +sound isn't working, but I can tell you Quake complains about not seeing +a CD-ROM. I cannot answer questions about sound support. --Wyatt Ward, 2013-01-06 16:04 EST - +-Wyatt Ward, 2014-01-06 16:04 EST + Last Edited: 2014-01-14 9:25 EST |
