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-Solaris 2 Quake / QuakeWorld
-----------------------------
-
- This is an UNSUPPORTED version of Quake and QuakeWorld. Don't
- bother id software about it. Bug reports will be ignored.
-
-PORT DETAILS
-------------
-
- There are a few major difference between this port and the
- vanilla Quake/QuakeWorld available on the internet. For
- optimum performance, you should copy everything to a directory
- on your local system before starting play so that you are
- not mounting files from a remote filesystem.
-
- In order to use this program, you need the files pak0.pak
- and pak1.pak in the id1 directory found on a registered copy of
- Quake. You can ftp them to your Solaris host from a Windows95
- machine for example. The files must be in an id1 subdirectory from
- the directory you install Quake/QuakeWorld, and all file names must
- be lowercase. Add on packages such as ThreeWave CTF work fine as
- well, just place such addon packages in their own directory as you
- would on a Windows95 installation. But again, make sure all files
- are lowercase.
-
- COMMAND LINE FLAGS:
-
- +pixel_multiply
-
- You can magnify the screen by using this flag:
-
- Ex: % quake +pixel_multiply 2
-
- You can also use this command (without the dash)
- from the Quake console. pixel_multiply is a Quake
- cvar and is saved from session to session in the
- config.cfg file.
-
- -winsize <width> <height>
-
- Set the size of the window when you start
-
- -count_frames
-
- See how many frames per second you're getting
-
- GAME SETTINGS
-
- mouse binding
-
- You can bind and unbind the mouse to the Quake window
- by using the Use Mouse selection in the Options menu,
- or with the "_windowed_mouse" command in the console,
- ex "_windowed_mouse 1" Now, moving the mouse will move
- your player. Use "_windowed_mouse 0" to unbind. You
- can bind or alias this to a key.
-
- Example command:
-
- % quake.xil +pixel_multiply 2 -winsize 400 300
-
-WHAT IS "QUAKEWORLD" AND HOW DO I USE IT?
------------------------------------------
-
- In a nutshell, QuakeWorld is an extension of Quake that is
- much more user friendly. It allows the user to dynamically
- download changes from the server, such as new maps and new
- weapons while inside the Quake client. It is not directly
- compatible with Quake (ie, you can't connect to a Quake server
- from a QuakeWorld client) but in general it is superior to
- Quake. QuakeWorld also offers much smoother play over the
- Internet by using client prediction. For more information,
- check out http://www.quakeworld.net/.
-
- In order to use it, you must make a copy of the "qw"
- directory. Any new stuff that is downloaded from a QuakeWorld
- server will be stored in this directory. All regular Quake
- flags apply so you can use the same command line as before.
-
- Example command:
-
- % qwcl.xil +pixel_multiply 2 -winsize 400 300
-
-WHERE CAN I FIND OUT ABOUT...
------------------------------
-
- If you've got questions about Quake, rest assured that there
- are answers out there. Try checking out these web sites:
-
- http://www.planetquake.com/
- http://www.stomped.com/
- http://www.quakeworld.net/
-
- If all else fails use a search engine.
-
-Happy fragging,
-the Quake/Solaris team
-
+Solaris 2 Quake / QuakeWorld
+----------------------------
+
+ This is an UNSUPPORTED version of Quake and QuakeWorld. Don't
+ bother id software about it. Bug reports will be ignored.
+
+PORT DETAILS
+------------
+
+ There are a few major difference between this port and the
+ vanilla Quake/QuakeWorld available on the internet. For
+ optimum performance, you should copy everything to a directory
+ on your local system before starting play so that you are
+ not mounting files from a remote filesystem.
+
+ In order to use this program, you need the files pak0.pak
+ and pak1.pak in the id1 directory found on a registered copy of
+ Quake. You can ftp them to your Solaris host from a Windows95
+ machine for example. The files must be in an id1 subdirectory from
+ the directory you install Quake/QuakeWorld, and all file names must
+ be lowercase. Add on packages such as ThreeWave CTF work fine as
+ well, just place such addon packages in their own directory as you
+ would on a Windows95 installation. But again, make sure all files
+ are lowercase.
+
+ COMMAND LINE FLAGS:
+
+ +pixel_multiply
+
+ You can magnify the screen by using this flag:
+
+ Ex: % quake +pixel_multiply 2
+
+ You can also use this command (without the dash)
+ from the Quake console. pixel_multiply is a Quake
+ cvar and is saved from session to session in the
+ config.cfg file.
+
+ -winsize <width> <height>
+
+ Set the size of the window when you start
+
+ -count_frames
+
+ See how many frames per second you're getting
+
+ GAME SETTINGS
+
+ mouse binding
+
+ You can bind and unbind the mouse to the Quake window
+ by using the Use Mouse selection in the Options menu,
+ or with the "_windowed_mouse" command in the console,
+ ex "_windowed_mouse 1" Now, moving the mouse will move
+ your player. Use "_windowed_mouse 0" to unbind. You
+ can bind or alias this to a key.
+
+ Example command:
+
+ % quake.xil +pixel_multiply 2 -winsize 400 300
+
+WHAT IS "QUAKEWORLD" AND HOW DO I USE IT?
+-----------------------------------------
+
+ In a nutshell, QuakeWorld is an extension of Quake that is
+ much more user friendly. It allows the user to dynamically
+ download changes from the server, such as new maps and new
+ weapons while inside the Quake client. It is not directly
+ compatible with Quake (ie, you can't connect to a Quake server
+ from a QuakeWorld client) but in general it is superior to
+ Quake. QuakeWorld also offers much smoother play over the
+ Internet by using client prediction. For more information,
+ check out http://www.quakeworld.net/.
+
+ In order to use it, you must make a copy of the "qw"
+ directory. Any new stuff that is downloaded from a QuakeWorld
+ server will be stored in this directory. All regular Quake
+ flags apply so you can use the same command line as before.
+
+ Example command:
+
+ % qwcl.xil +pixel_multiply 2 -winsize 400 300
+
+WHERE CAN I FIND OUT ABOUT...
+-----------------------------
+
+ If you've got questions about Quake, rest assured that there
+ are answers out there. Try checking out these web sites:
+
+ http://www.planetquake.com/
+ http://www.stomped.com/
+ http://www.quakeworld.net/
+
+ If all else fails use a search engine.
+
+Happy fragging,
+the Quake/Solaris team
+