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-rw-r--r--WinQuake/cl_input.c896
1 files changed, 448 insertions, 448 deletions
diff --git a/WinQuake/cl_input.c b/WinQuake/cl_input.c
index 5327b73..41a7932 100644
--- a/WinQuake/cl_input.c
+++ b/WinQuake/cl_input.c
@@ -1,448 +1,448 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// cl.input.c -- builds an intended movement command to send to the server
-
-// Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
-// rights reserved.
-
-#include "quakedef.h"
-
-/*
-===============================================================================
-
-KEY BUTTONS
-
-Continuous button event tracking is complicated by the fact that two different
-input sources (say, mouse button 1 and the control key) can both press the
-same button, but the button should only be released when both of the
-pressing key have been released.
-
-When a key event issues a button command (+forward, +attack, etc), it appends
-its key number as a parameter to the command so it can be matched up with
-the release.
-
-state bit 0 is the current state of the key
-state bit 1 is edge triggered on the up to down transition
-state bit 2 is edge triggered on the down to up transition
-
-===============================================================================
-*/
-
-
-kbutton_t in_mlook, in_klook;
-kbutton_t in_left, in_right, in_forward, in_back;
-kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
-kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack;
-kbutton_t in_up, in_down;
-
-int in_impulse;
-
-
-void KeyDown (kbutton_t *b)
-{
- int k;
- char *c;
-
- c = Cmd_Argv(1);
- if (c[0])
- k = atoi(c);
- else
- k = -1; // typed manually at the console for continuous down
-
- if (k == b->down[0] || k == b->down[1])
- return; // repeating key
-
- if (!b->down[0])
- b->down[0] = k;
- else if (!b->down[1])
- b->down[1] = k;
- else
- {
- Con_Printf ("Three keys down for a button!\n");
- return;
- }
-
- if (b->state & 1)
- return; // still down
- b->state |= 1 + 2; // down + impulse down
-}
-
-void KeyUp (kbutton_t *b)
-{
- int k;
- char *c;
-
- c = Cmd_Argv(1);
- if (c[0])
- k = atoi(c);
- else
- { // typed manually at the console, assume for unsticking, so clear all
- b->down[0] = b->down[1] = 0;
- b->state = 4; // impulse up
- return;
- }
-
- if (b->down[0] == k)
- b->down[0] = 0;
- else if (b->down[1] == k)
- b->down[1] = 0;
- else
- return; // key up without coresponding down (menu pass through)
- if (b->down[0] || b->down[1])
- return; // some other key is still holding it down
-
- if (!(b->state & 1))
- return; // still up (this should not happen)
- b->state &= ~1; // now up
- b->state |= 4; // impulse up
-}
-
-void IN_KLookDown (void) {KeyDown(&in_klook);}
-void IN_KLookUp (void) {KeyUp(&in_klook);}
-void IN_MLookDown (void) {KeyDown(&in_mlook);}
-void IN_MLookUp (void) {
-KeyUp(&in_mlook);
-if ( !(in_mlook.state&1) && lookspring.value)
- V_StartPitchDrift();
-}
-void IN_UpDown(void) {KeyDown(&in_up);}
-void IN_UpUp(void) {KeyUp(&in_up);}
-void IN_DownDown(void) {KeyDown(&in_down);}
-void IN_DownUp(void) {KeyUp(&in_down);}
-void IN_LeftDown(void) {KeyDown(&in_left);}
-void IN_LeftUp(void) {KeyUp(&in_left);}
-void IN_RightDown(void) {KeyDown(&in_right);}
-void IN_RightUp(void) {KeyUp(&in_right);}
-void IN_ForwardDown(void) {KeyDown(&in_forward);}
-void IN_ForwardUp(void) {KeyUp(&in_forward);}
-void IN_BackDown(void) {KeyDown(&in_back);}
-void IN_BackUp(void) {KeyUp(&in_back);}
-void IN_LookupDown(void) {KeyDown(&in_lookup);}
-void IN_LookupUp(void) {KeyUp(&in_lookup);}
-void IN_LookdownDown(void) {KeyDown(&in_lookdown);}
-void IN_LookdownUp(void) {KeyUp(&in_lookdown);}
-void IN_MoveleftDown(void) {KeyDown(&in_moveleft);}
-void IN_MoveleftUp(void) {KeyUp(&in_moveleft);}
-void IN_MoverightDown(void) {KeyDown(&in_moveright);}
-void IN_MoverightUp(void) {KeyUp(&in_moveright);}
-
-void IN_SpeedDown(void) {KeyDown(&in_speed);}
-void IN_SpeedUp(void) {KeyUp(&in_speed);}
-void IN_StrafeDown(void) {KeyDown(&in_strafe);}
-void IN_StrafeUp(void) {KeyUp(&in_strafe);}
-
-void IN_AttackDown(void) {KeyDown(&in_attack);}
-void IN_AttackUp(void) {KeyUp(&in_attack);}
-
-void IN_UseDown (void) {KeyDown(&in_use);}
-void IN_UseUp (void) {KeyUp(&in_use);}
-void IN_JumpDown (void) {KeyDown(&in_jump);}
-void IN_JumpUp (void) {KeyUp(&in_jump);}
-
-void IN_Impulse (void) {in_impulse=Q_atoi(Cmd_Argv(1));}
-
-/*
-===============
-CL_KeyState
-
-Returns 0.25 if a key was pressed and released during the frame,
-0.5 if it was pressed and held
-0 if held then released, and
-1.0 if held for the entire time
-===============
-*/
-float CL_KeyState (kbutton_t *key)
-{
- float val;
- qboolean impulsedown, impulseup, down;
-
- impulsedown = key->state & 2;
- impulseup = key->state & 4;
- down = key->state & 1;
- val = 0;
-
- if (impulsedown && !impulseup)
- if (down)
- val = 0.5; // pressed and held this frame
- else
- val = 0; // I_Error ();
- if (impulseup && !impulsedown)
- if (down)
- val = 0; // I_Error ();
- else
- val = 0; // released this frame
- if (!impulsedown && !impulseup)
- if (down)
- val = 1.0; // held the entire frame
- else
- val = 0; // up the entire frame
- if (impulsedown && impulseup)
- if (down)
- val = 0.75; // released and re-pressed this frame
- else
- val = 0.25; // pressed and released this frame
-
- key->state &= 1; // clear impulses
-
- return val;
-}
-
-
-
-
-//==========================================================================
-
-cvar_t cl_upspeed = {"cl_upspeed","200"};
-cvar_t cl_forwardspeed = {"cl_forwardspeed","200", true};
-cvar_t cl_backspeed = {"cl_backspeed","200", true};
-cvar_t cl_sidespeed = {"cl_sidespeed","350"};
-
-cvar_t cl_movespeedkey = {"cl_movespeedkey","2.0"};
-
-cvar_t cl_yawspeed = {"cl_yawspeed","140"};
-cvar_t cl_pitchspeed = {"cl_pitchspeed","150"};
-
-cvar_t cl_anglespeedkey = {"cl_anglespeedkey","1.5"};
-
-
-/*
-================
-CL_AdjustAngles
-
-Moves the local angle positions
-================
-*/
-void CL_AdjustAngles (void)
-{
- float speed;
- float up, down;
-
- if (in_speed.state & 1)
- speed = host_frametime * cl_anglespeedkey.value;
- else
- speed = host_frametime;
-
- if (!(in_strafe.state & 1))
- {
- cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
- cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
- cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
- }
- if (in_klook.state & 1)
- {
- V_StopPitchDrift ();
- cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward);
- cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
- }
-
- up = CL_KeyState (&in_lookup);
- down = CL_KeyState(&in_lookdown);
-
- cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
- cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
-
- if (up || down)
- V_StopPitchDrift ();
-
- if (cl.viewangles[PITCH] > 80)
- cl.viewangles[PITCH] = 80;
- if (cl.viewangles[PITCH] < -70)
- cl.viewangles[PITCH] = -70;
-
- if (cl.viewangles[ROLL] > 50)
- cl.viewangles[ROLL] = 50;
- if (cl.viewangles[ROLL] < -50)
- cl.viewangles[ROLL] = -50;
-
-}
-
-/*
-================
-CL_BaseMove
-
-Send the intended movement message to the server
-================
-*/
-void CL_BaseMove (usercmd_t *cmd)
-{
- if (cls.signon != SIGNONS)
- return;
-
- CL_AdjustAngles ();
-
- Q_memset (cmd, 0, sizeof(*cmd));
-
- if (in_strafe.state & 1)
- {
- cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right);
- cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left);
- }
-
- cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright);
- cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft);
-
- cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up);
- cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down);
-
- if (! (in_klook.state & 1) )
- {
- cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward);
- cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back);
- }
-
-//
-// adjust for speed key
-//
- if (in_speed.state & 1)
- {
- cmd->forwardmove *= cl_movespeedkey.value;
- cmd->sidemove *= cl_movespeedkey.value;
- cmd->upmove *= cl_movespeedkey.value;
- }
-
-#ifdef QUAKE2
- cmd->lightlevel = cl.light_level;
-#endif
-}
-
-
-
-/*
-==============
-CL_SendMove
-==============
-*/
-void CL_SendMove (usercmd_t *cmd)
-{
- int i;
- int bits;
- sizebuf_t buf;
- byte data[128];
-
- buf.maxsize = 128;
- buf.cursize = 0;
- buf.data = data;
-
- cl.cmd = *cmd;
-
-//
-// send the movement message
-//
- MSG_WriteByte (&buf, clc_move);
-
- MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
-
- for (i=0 ; i<3 ; i++)
- MSG_WriteAngle (&buf, cl.viewangles[i]);
-
- MSG_WriteShort (&buf, cmd->forwardmove);
- MSG_WriteShort (&buf, cmd->sidemove);
- MSG_WriteShort (&buf, cmd->upmove);
-
-//
-// send button bits
-//
- bits = 0;
-
- if ( in_attack.state & 3 )
- bits |= 1;
- in_attack.state &= ~2;
-
- if (in_jump.state & 3)
- bits |= 2;
- in_jump.state &= ~2;
-
- MSG_WriteByte (&buf, bits);
-
- MSG_WriteByte (&buf, in_impulse);
- in_impulse = 0;
-
-#ifdef QUAKE2
-//
-// light level
-//
- MSG_WriteByte (&buf, cmd->lightlevel);
-#endif
-
-//
-// deliver the message
-//
- if (cls.demoplayback)
- return;
-
-//
-// allways dump the first two message, because it may contain leftover inputs
-// from the last level
-//
- if (++cl.movemessages <= 2)
- return;
-
- if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1)
- {
- Con_Printf ("CL_SendMove: lost server connection\n");
- CL_Disconnect ();
- }
-}
-
-/*
-============
-CL_InitInput
-============
-*/
-void CL_InitInput (void)
-{
- Cmd_AddCommand ("+moveup",IN_UpDown);
- Cmd_AddCommand ("-moveup",IN_UpUp);
- Cmd_AddCommand ("+movedown",IN_DownDown);
- Cmd_AddCommand ("-movedown",IN_DownUp);
- Cmd_AddCommand ("+left",IN_LeftDown);
- Cmd_AddCommand ("-left",IN_LeftUp);
- Cmd_AddCommand ("+right",IN_RightDown);
- Cmd_AddCommand ("-right",IN_RightUp);
- Cmd_AddCommand ("+forward",IN_ForwardDown);
- Cmd_AddCommand ("-forward",IN_ForwardUp);
- Cmd_AddCommand ("+back",IN_BackDown);
- Cmd_AddCommand ("-back",IN_BackUp);
- Cmd_AddCommand ("+lookup", IN_LookupDown);
- Cmd_AddCommand ("-lookup", IN_LookupUp);
- Cmd_AddCommand ("+lookdown", IN_LookdownDown);
- Cmd_AddCommand ("-lookdown", IN_LookdownUp);
- Cmd_AddCommand ("+strafe", IN_StrafeDown);
- Cmd_AddCommand ("-strafe", IN_StrafeUp);
- Cmd_AddCommand ("+moveleft", IN_MoveleftDown);
- Cmd_AddCommand ("-moveleft", IN_MoveleftUp);
- Cmd_AddCommand ("+moveright", IN_MoverightDown);
- Cmd_AddCommand ("-moveright", IN_MoverightUp);
- Cmd_AddCommand ("+speed", IN_SpeedDown);
- Cmd_AddCommand ("-speed", IN_SpeedUp);
- Cmd_AddCommand ("+attack", IN_AttackDown);
- Cmd_AddCommand ("-attack", IN_AttackUp);
- Cmd_AddCommand ("+use", IN_UseDown);
- Cmd_AddCommand ("-use", IN_UseUp);
- Cmd_AddCommand ("+jump", IN_JumpDown);
- Cmd_AddCommand ("-jump", IN_JumpUp);
- Cmd_AddCommand ("impulse", IN_Impulse);
- Cmd_AddCommand ("+klook", IN_KLookDown);
- Cmd_AddCommand ("-klook", IN_KLookUp);
- Cmd_AddCommand ("+mlook", IN_MLookDown);
- Cmd_AddCommand ("-mlook", IN_MLookUp);
-
-}
-
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// cl.input.c -- builds an intended movement command to send to the server
+
+// Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
+// rights reserved.
+
+#include "quakedef.h"
+
+/*
+===============================================================================
+
+KEY BUTTONS
+
+Continuous button event tracking is complicated by the fact that two different
+input sources (say, mouse button 1 and the control key) can both press the
+same button, but the button should only be released when both of the
+pressing key have been released.
+
+When a key event issues a button command (+forward, +attack, etc), it appends
+its key number as a parameter to the command so it can be matched up with
+the release.
+
+state bit 0 is the current state of the key
+state bit 1 is edge triggered on the up to down transition
+state bit 2 is edge triggered on the down to up transition
+
+===============================================================================
+*/
+
+
+kbutton_t in_mlook, in_klook;
+kbutton_t in_left, in_right, in_forward, in_back;
+kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
+kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack;
+kbutton_t in_up, in_down;
+
+int in_impulse;
+
+
+void KeyDown (kbutton_t *b)
+{
+ int k;
+ char *c;
+
+ c = Cmd_Argv(1);
+ if (c[0])
+ k = atoi(c);
+ else
+ k = -1; // typed manually at the console for continuous down
+
+ if (k == b->down[0] || k == b->down[1])
+ return; // repeating key
+
+ if (!b->down[0])
+ b->down[0] = k;
+ else if (!b->down[1])
+ b->down[1] = k;
+ else
+ {
+ Con_Printf ("Three keys down for a button!\n");
+ return;
+ }
+
+ if (b->state & 1)
+ return; // still down
+ b->state |= 1 + 2; // down + impulse down
+}
+
+void KeyUp (kbutton_t *b)
+{
+ int k;
+ char *c;
+
+ c = Cmd_Argv(1);
+ if (c[0])
+ k = atoi(c);
+ else
+ { // typed manually at the console, assume for unsticking, so clear all
+ b->down[0] = b->down[1] = 0;
+ b->state = 4; // impulse up
+ return;
+ }
+
+ if (b->down[0] == k)
+ b->down[0] = 0;
+ else if (b->down[1] == k)
+ b->down[1] = 0;
+ else
+ return; // key up without coresponding down (menu pass through)
+ if (b->down[0] || b->down[1])
+ return; // some other key is still holding it down
+
+ if (!(b->state & 1))
+ return; // still up (this should not happen)
+ b->state &= ~1; // now up
+ b->state |= 4; // impulse up
+}
+
+void IN_KLookDown (void) {KeyDown(&in_klook);}
+void IN_KLookUp (void) {KeyUp(&in_klook);}
+void IN_MLookDown (void) {KeyDown(&in_mlook);}
+void IN_MLookUp (void) {
+KeyUp(&in_mlook);
+if ( !(in_mlook.state&1) && lookspring.value)
+ V_StartPitchDrift();
+}
+void IN_UpDown(void) {KeyDown(&in_up);}
+void IN_UpUp(void) {KeyUp(&in_up);}
+void IN_DownDown(void) {KeyDown(&in_down);}
+void IN_DownUp(void) {KeyUp(&in_down);}
+void IN_LeftDown(void) {KeyDown(&in_left);}
+void IN_LeftUp(void) {KeyUp(&in_left);}
+void IN_RightDown(void) {KeyDown(&in_right);}
+void IN_RightUp(void) {KeyUp(&in_right);}
+void IN_ForwardDown(void) {KeyDown(&in_forward);}
+void IN_ForwardUp(void) {KeyUp(&in_forward);}
+void IN_BackDown(void) {KeyDown(&in_back);}
+void IN_BackUp(void) {KeyUp(&in_back);}
+void IN_LookupDown(void) {KeyDown(&in_lookup);}
+void IN_LookupUp(void) {KeyUp(&in_lookup);}
+void IN_LookdownDown(void) {KeyDown(&in_lookdown);}
+void IN_LookdownUp(void) {KeyUp(&in_lookdown);}
+void IN_MoveleftDown(void) {KeyDown(&in_moveleft);}
+void IN_MoveleftUp(void) {KeyUp(&in_moveleft);}
+void IN_MoverightDown(void) {KeyDown(&in_moveright);}
+void IN_MoverightUp(void) {KeyUp(&in_moveright);}
+
+void IN_SpeedDown(void) {KeyDown(&in_speed);}
+void IN_SpeedUp(void) {KeyUp(&in_speed);}
+void IN_StrafeDown(void) {KeyDown(&in_strafe);}
+void IN_StrafeUp(void) {KeyUp(&in_strafe);}
+
+void IN_AttackDown(void) {KeyDown(&in_attack);}
+void IN_AttackUp(void) {KeyUp(&in_attack);}
+
+void IN_UseDown (void) {KeyDown(&in_use);}
+void IN_UseUp (void) {KeyUp(&in_use);}
+void IN_JumpDown (void) {KeyDown(&in_jump);}
+void IN_JumpUp (void) {KeyUp(&in_jump);}
+
+void IN_Impulse (void) {in_impulse=Q_atoi(Cmd_Argv(1));}
+
+/*
+===============
+CL_KeyState
+
+Returns 0.25 if a key was pressed and released during the frame,
+0.5 if it was pressed and held
+0 if held then released, and
+1.0 if held for the entire time
+===============
+*/
+float CL_KeyState (kbutton_t *key)
+{
+ float val;
+ qboolean impulsedown, impulseup, down;
+
+ impulsedown = key->state & 2;
+ impulseup = key->state & 4;
+ down = key->state & 1;
+ val = 0;
+
+ if (impulsedown && !impulseup)
+ if (down)
+ val = 0.5; // pressed and held this frame
+ else
+ val = 0; // I_Error ();
+ if (impulseup && !impulsedown)
+ if (down)
+ val = 0; // I_Error ();
+ else
+ val = 0; // released this frame
+ if (!impulsedown && !impulseup)
+ if (down)
+ val = 1.0; // held the entire frame
+ else
+ val = 0; // up the entire frame
+ if (impulsedown && impulseup)
+ if (down)
+ val = 0.75; // released and re-pressed this frame
+ else
+ val = 0.25; // pressed and released this frame
+
+ key->state &= 1; // clear impulses
+
+ return val;
+}
+
+
+
+
+//==========================================================================
+
+cvar_t cl_upspeed = {"cl_upspeed","200"};
+cvar_t cl_forwardspeed = {"cl_forwardspeed","200", true};
+cvar_t cl_backspeed = {"cl_backspeed","200", true};
+cvar_t cl_sidespeed = {"cl_sidespeed","350"};
+
+cvar_t cl_movespeedkey = {"cl_movespeedkey","2.0"};
+
+cvar_t cl_yawspeed = {"cl_yawspeed","140"};
+cvar_t cl_pitchspeed = {"cl_pitchspeed","150"};
+
+cvar_t cl_anglespeedkey = {"cl_anglespeedkey","1.5"};
+
+
+/*
+================
+CL_AdjustAngles
+
+Moves the local angle positions
+================
+*/
+void CL_AdjustAngles (void)
+{
+ float speed;
+ float up, down;
+
+ if (in_speed.state & 1)
+ speed = host_frametime * cl_anglespeedkey.value;
+ else
+ speed = host_frametime;
+
+ if (!(in_strafe.state & 1))
+ {
+ cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
+ cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
+ cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
+ }
+ if (in_klook.state & 1)
+ {
+ V_StopPitchDrift ();
+ cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward);
+ cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
+ }
+
+ up = CL_KeyState (&in_lookup);
+ down = CL_KeyState(&in_lookdown);
+
+ cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
+ cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
+
+ if (up || down)
+ V_StopPitchDrift ();
+
+ if (cl.viewangles[PITCH] > 80)
+ cl.viewangles[PITCH] = 80;
+ if (cl.viewangles[PITCH] < -70)
+ cl.viewangles[PITCH] = -70;
+
+ if (cl.viewangles[ROLL] > 50)
+ cl.viewangles[ROLL] = 50;
+ if (cl.viewangles[ROLL] < -50)
+ cl.viewangles[ROLL] = -50;
+
+}
+
+/*
+================
+CL_BaseMove
+
+Send the intended movement message to the server
+================
+*/
+void CL_BaseMove (usercmd_t *cmd)
+{
+ if (cls.signon != SIGNONS)
+ return;
+
+ CL_AdjustAngles ();
+
+ Q_memset (cmd, 0, sizeof(*cmd));
+
+ if (in_strafe.state & 1)
+ {
+ cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_right);
+ cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_left);
+ }
+
+ cmd->sidemove += cl_sidespeed.value * CL_KeyState (&in_moveright);
+ cmd->sidemove -= cl_sidespeed.value * CL_KeyState (&in_moveleft);
+
+ cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up);
+ cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down);
+
+ if (! (in_klook.state & 1) )
+ {
+ cmd->forwardmove += cl_forwardspeed.value * CL_KeyState (&in_forward);
+ cmd->forwardmove -= cl_backspeed.value * CL_KeyState (&in_back);
+ }
+
+//
+// adjust for speed key
+//
+ if (in_speed.state & 1)
+ {
+ cmd->forwardmove *= cl_movespeedkey.value;
+ cmd->sidemove *= cl_movespeedkey.value;
+ cmd->upmove *= cl_movespeedkey.value;
+ }
+
+#ifdef QUAKE2
+ cmd->lightlevel = cl.light_level;
+#endif
+}
+
+
+
+/*
+==============
+CL_SendMove
+==============
+*/
+void CL_SendMove (usercmd_t *cmd)
+{
+ int i;
+ int bits;
+ sizebuf_t buf;
+ byte data[128];
+
+ buf.maxsize = 128;
+ buf.cursize = 0;
+ buf.data = data;
+
+ cl.cmd = *cmd;
+
+//
+// send the movement message
+//
+ MSG_WriteByte (&buf, clc_move);
+
+ MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
+
+ for (i=0 ; i<3 ; i++)
+ MSG_WriteAngle (&buf, cl.viewangles[i]);
+
+ MSG_WriteShort (&buf, cmd->forwardmove);
+ MSG_WriteShort (&buf, cmd->sidemove);
+ MSG_WriteShort (&buf, cmd->upmove);
+
+//
+// send button bits
+//
+ bits = 0;
+
+ if ( in_attack.state & 3 )
+ bits |= 1;
+ in_attack.state &= ~2;
+
+ if (in_jump.state & 3)
+ bits |= 2;
+ in_jump.state &= ~2;
+
+ MSG_WriteByte (&buf, bits);
+
+ MSG_WriteByte (&buf, in_impulse);
+ in_impulse = 0;
+
+#ifdef QUAKE2
+//
+// light level
+//
+ MSG_WriteByte (&buf, cmd->lightlevel);
+#endif
+
+//
+// deliver the message
+//
+ if (cls.demoplayback)
+ return;
+
+//
+// allways dump the first two message, because it may contain leftover inputs
+// from the last level
+//
+ if (++cl.movemessages <= 2)
+ return;
+
+ if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1)
+ {
+ Con_Printf ("CL_SendMove: lost server connection\n");
+ CL_Disconnect ();
+ }
+}
+
+/*
+============
+CL_InitInput
+============
+*/
+void CL_InitInput (void)
+{
+ Cmd_AddCommand ("+moveup",IN_UpDown);
+ Cmd_AddCommand ("-moveup",IN_UpUp);
+ Cmd_AddCommand ("+movedown",IN_DownDown);
+ Cmd_AddCommand ("-movedown",IN_DownUp);
+ Cmd_AddCommand ("+left",IN_LeftDown);
+ Cmd_AddCommand ("-left",IN_LeftUp);
+ Cmd_AddCommand ("+right",IN_RightDown);
+ Cmd_AddCommand ("-right",IN_RightUp);
+ Cmd_AddCommand ("+forward",IN_ForwardDown);
+ Cmd_AddCommand ("-forward",IN_ForwardUp);
+ Cmd_AddCommand ("+back",IN_BackDown);
+ Cmd_AddCommand ("-back",IN_BackUp);
+ Cmd_AddCommand ("+lookup", IN_LookupDown);
+ Cmd_AddCommand ("-lookup", IN_LookupUp);
+ Cmd_AddCommand ("+lookdown", IN_LookdownDown);
+ Cmd_AddCommand ("-lookdown", IN_LookdownUp);
+ Cmd_AddCommand ("+strafe", IN_StrafeDown);
+ Cmd_AddCommand ("-strafe", IN_StrafeUp);
+ Cmd_AddCommand ("+moveleft", IN_MoveleftDown);
+ Cmd_AddCommand ("-moveleft", IN_MoveleftUp);
+ Cmd_AddCommand ("+moveright", IN_MoverightDown);
+ Cmd_AddCommand ("-moveright", IN_MoverightUp);
+ Cmd_AddCommand ("+speed", IN_SpeedDown);
+ Cmd_AddCommand ("-speed", IN_SpeedUp);
+ Cmd_AddCommand ("+attack", IN_AttackDown);
+ Cmd_AddCommand ("-attack", IN_AttackUp);
+ Cmd_AddCommand ("+use", IN_UseDown);
+ Cmd_AddCommand ("-use", IN_UseUp);
+ Cmd_AddCommand ("+jump", IN_JumpDown);
+ Cmd_AddCommand ("-jump", IN_JumpUp);
+ Cmd_AddCommand ("impulse", IN_Impulse);
+ Cmd_AddCommand ("+klook", IN_KLookDown);
+ Cmd_AddCommand ("-klook", IN_KLookUp);
+ Cmd_AddCommand ("+mlook", IN_MLookDown);
+ Cmd_AddCommand ("-mlook", IN_MLookUp);
+
+}
+