aboutsummaryrefslogtreecommitdiffstats
path: root/WinQuake/d_scan.c
diff options
context:
space:
mode:
Diffstat (limited to 'WinQuake/d_scan.c')
-rw-r--r--WinQuake/d_scan.c898
1 files changed, 449 insertions, 449 deletions
diff --git a/WinQuake/d_scan.c b/WinQuake/d_scan.c
index 008c783..11863ba 100644
--- a/WinQuake/d_scan.c
+++ b/WinQuake/d_scan.c
@@ -1,449 +1,449 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// d_scan.c
-//
-// Portable C scan-level rasterization code, all pixel depths.
-
-#include "quakedef.h"
-#include "r_local.h"
-#include "d_local.h"
-
-unsigned char *r_turb_pbase, *r_turb_pdest;
-fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep;
-int *r_turb_turb;
-int r_turb_spancount;
-
-void D_DrawTurbulent8Span (void);
-
-
-/*
-=============
-D_WarpScreen
-
-// this performs a slight compression of the screen at the same time as
-// the sine warp, to keep the edges from wrapping
-=============
-*/
-void D_WarpScreen (void)
-{
- int w, h;
- int u,v;
- byte *dest;
- int *turb;
- int *col;
- byte **row;
- byte *rowptr[MAXHEIGHT+(AMP2*2)];
- int column[MAXWIDTH+(AMP2*2)];
- float wratio, hratio;
-
- w = r_refdef.vrect.width;
- h = r_refdef.vrect.height;
-
- wratio = w / (float)scr_vrect.width;
- hratio = h / (float)scr_vrect.height;
-
- for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++)
- {
- rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) +
- (screenwidth * (int)((float)v * hratio * h / (h + AMP2 * 2)));
- }
-
- for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++)
- {
- column[u] = r_refdef.vrect.x +
- (int)((float)u * wratio * w / (w + AMP2 * 2));
- }
-
- turb = intsintable + ((int)(cl.time*SPEED)&(CYCLE-1));
- dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x;
-
- for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes)
- {
- col = &column[turb[v]];
- row = &rowptr[v];
-
- for (u=0 ; u<scr_vrect.width ; u+=4)
- {
- dest[u+0] = row[turb[u+0]][col[u+0]];
- dest[u+1] = row[turb[u+1]][col[u+1]];
- dest[u+2] = row[turb[u+2]][col[u+2]];
- dest[u+3] = row[turb[u+3]][col[u+3]];
- }
- }
-}
-
-
-#if !id386
-
-/*
-=============
-D_DrawTurbulent8Span
-=============
-*/
-void D_DrawTurbulent8Span (void)
-{
- int sturb, tturb;
-
- do
- {
- sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63;
- tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63;
- *r_turb_pdest++ = *(r_turb_pbase + (tturb<<6) + sturb);
- r_turb_s += r_turb_sstep;
- r_turb_t += r_turb_tstep;
- } while (--r_turb_spancount > 0);
-}
-
-#endif // !id386
-
-
-/*
-=============
-Turbulent8
-=============
-*/
-void Turbulent8 (espan_t *pspan)
-{
- int count;
- fixed16_t snext, tnext;
- float sdivz, tdivz, zi, z, du, dv, spancountminus1;
- float sdivz16stepu, tdivz16stepu, zi16stepu;
-
- r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1));
-
- r_turb_sstep = 0; // keep compiler happy
- r_turb_tstep = 0; // ditto
-
- r_turb_pbase = (unsigned char *)cacheblock;
-
- sdivz16stepu = d_sdivzstepu * 16;
- tdivz16stepu = d_tdivzstepu * 16;
- zi16stepu = d_zistepu * 16;
-
- do
- {
- r_turb_pdest = (unsigned char *)((byte *)d_viewbuffer +
- (screenwidth * pspan->v) + pspan->u);
-
- count = pspan->count;
-
- // calculate the initial s/z, t/z, 1/z, s, and t and clamp
- du = (float)pspan->u;
- dv = (float)pspan->v;
-
- sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
- tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
- zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
- z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
-
- r_turb_s = (int)(sdivz * z) + sadjust;
- if (r_turb_s > bbextents)
- r_turb_s = bbextents;
- else if (r_turb_s < 0)
- r_turb_s = 0;
-
- r_turb_t = (int)(tdivz * z) + tadjust;
- if (r_turb_t > bbextentt)
- r_turb_t = bbextentt;
- else if (r_turb_t < 0)
- r_turb_t = 0;
-
- do
- {
- // calculate s and t at the far end of the span
- if (count >= 16)
- r_turb_spancount = 16;
- else
- r_turb_spancount = count;
-
- count -= r_turb_spancount;
-
- if (count)
- {
- // calculate s/z, t/z, zi->fixed s and t at far end of span,
- // calculate s and t steps across span by shifting
- sdivz += sdivz16stepu;
- tdivz += tdivz16stepu;
- zi += zi16stepu;
- z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
-
- snext = (int)(sdivz * z) + sadjust;
- if (snext > bbextents)
- snext = bbextents;
- else if (snext < 16)
- snext = 16; // prevent round-off error on <0 steps from
- // from causing overstepping & running off the
- // edge of the texture
-
- tnext = (int)(tdivz * z) + tadjust;
- if (tnext > bbextentt)
- tnext = bbextentt;
- else if (tnext < 16)
- tnext = 16; // guard against round-off error on <0 steps
-
- r_turb_sstep = (snext - r_turb_s) >> 4;
- r_turb_tstep = (tnext - r_turb_t) >> 4;
- }
- else
- {
- // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
- // can't step off polygon), clamp, calculate s and t steps across
- // span by division, biasing steps low so we don't run off the
- // texture
- spancountminus1 = (float)(r_turb_spancount - 1);
- sdivz += d_sdivzstepu * spancountminus1;
- tdivz += d_tdivzstepu * spancountminus1;
- zi += d_zistepu * spancountminus1;
- z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
- snext = (int)(sdivz * z) + sadjust;
- if (snext > bbextents)
- snext = bbextents;
- else if (snext < 16)
- snext = 16; // prevent round-off error on <0 steps from
- // from causing overstepping & running off the
- // edge of the texture
-
- tnext = (int)(tdivz * z) + tadjust;
- if (tnext > bbextentt)
- tnext = bbextentt;
- else if (tnext < 16)
- tnext = 16; // guard against round-off error on <0 steps
-
- if (r_turb_spancount > 1)
- {
- r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1);
- r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1);
- }
- }
-
- r_turb_s = r_turb_s & ((CYCLE<<16)-1);
- r_turb_t = r_turb_t & ((CYCLE<<16)-1);
-
- D_DrawTurbulent8Span ();
-
- r_turb_s = snext;
- r_turb_t = tnext;
-
- } while (count > 0);
-
- } while ((pspan = pspan->pnext) != NULL);
-}
-
-
-#if !id386
-
-/*
-=============
-D_DrawSpans8
-=============
-*/
-void D_DrawSpans8 (espan_t *pspan)
-{
- int count, spancount;
- unsigned char *pbase, *pdest;
- fixed16_t s, t, snext, tnext, sstep, tstep;
- float sdivz, tdivz, zi, z, du, dv, spancountminus1;
- float sdivz8stepu, tdivz8stepu, zi8stepu;
-
- sstep = 0; // keep compiler happy
- tstep = 0; // ditto
-
- pbase = (unsigned char *)cacheblock;
-
- sdivz8stepu = d_sdivzstepu * 8;
- tdivz8stepu = d_tdivzstepu * 8;
- zi8stepu = d_zistepu * 8;
-
- do
- {
- pdest = (unsigned char *)((byte *)d_viewbuffer +
- (screenwidth * pspan->v) + pspan->u);
-
- count = pspan->count;
-
- // calculate the initial s/z, t/z, 1/z, s, and t and clamp
- du = (float)pspan->u;
- dv = (float)pspan->v;
-
- sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
- tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
- zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
- z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
-
- s = (int)(sdivz * z) + sadjust;
- if (s > bbextents)
- s = bbextents;
- else if (s < 0)
- s = 0;
-
- t = (int)(tdivz * z) + tadjust;
- if (t > bbextentt)
- t = bbextentt;
- else if (t < 0)
- t = 0;
-
- do
- {
- // calculate s and t at the far end of the span
- if (count >= 8)
- spancount = 8;
- else
- spancount = count;
-
- count -= spancount;
-
- if (count)
- {
- // calculate s/z, t/z, zi->fixed s and t at far end of span,
- // calculate s and t steps across span by shifting
- sdivz += sdivz8stepu;
- tdivz += tdivz8stepu;
- zi += zi8stepu;
- z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
-
- snext = (int)(sdivz * z) + sadjust;
- if (snext > bbextents)
- snext = bbextents;
- else if (snext < 8)
- snext = 8; // prevent round-off error on <0 steps from
- // from causing overstepping & running off the
- // edge of the texture
-
- tnext = (int)(tdivz * z) + tadjust;
- if (tnext > bbextentt)
- tnext = bbextentt;
- else if (tnext < 8)
- tnext = 8; // guard against round-off error on <0 steps
-
- sstep = (snext - s) >> 3;
- tstep = (tnext - t) >> 3;
- }
- else
- {
- // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
- // can't step off polygon), clamp, calculate s and t steps across
- // span by division, biasing steps low so we don't run off the
- // texture
- spancountminus1 = (float)(spancount - 1);
- sdivz += d_sdivzstepu * spancountminus1;
- tdivz += d_tdivzstepu * spancountminus1;
- zi += d_zistepu * spancountminus1;
- z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
- snext = (int)(sdivz * z) + sadjust;
- if (snext > bbextents)
- snext = bbextents;
- else if (snext < 8)
- snext = 8; // prevent round-off error on <0 steps from
- // from causing overstepping & running off the
- // edge of the texture
-
- tnext = (int)(tdivz * z) + tadjust;
- if (tnext > bbextentt)
- tnext = bbextentt;
- else if (tnext < 8)
- tnext = 8; // guard against round-off error on <0 steps
-
- if (spancount > 1)
- {
- sstep = (snext - s) / (spancount - 1);
- tstep = (tnext - t) / (spancount - 1);
- }
- }
-
- do
- {
- *pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
- s += sstep;
- t += tstep;
- } while (--spancount > 0);
-
- s = snext;
- t = tnext;
-
- } while (count > 0);
-
- } while ((pspan = pspan->pnext) != NULL);
-}
-
-#endif
-
-
-#if !id386
-
-/*
-=============
-D_DrawZSpans
-=============
-*/
-void D_DrawZSpans (espan_t *pspan)
-{
- int count, doublecount, izistep;
- int izi;
- short *pdest;
- unsigned ltemp;
- double zi;
- float du, dv;
-
-// FIXME: check for clamping/range problems
-// we count on FP exceptions being turned off to avoid range problems
- izistep = (int)(d_zistepu * 0x8000 * 0x10000);
-
- do
- {
- pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
-
- count = pspan->count;
-
- // calculate the initial 1/z
- du = (float)pspan->u;
- dv = (float)pspan->v;
-
- zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
- // we count on FP exceptions being turned off to avoid range problems
- izi = (int)(zi * 0x8000 * 0x10000);
-
- if ((long)pdest & 0x02)
- {
- *pdest++ = (short)(izi >> 16);
- izi += izistep;
- count--;
- }
-
- if ((doublecount = count >> 1) > 0)
- {
- do
- {
- ltemp = izi >> 16;
- izi += izistep;
- ltemp |= izi & 0xFFFF0000;
- izi += izistep;
- *(int *)pdest = ltemp;
- pdest += 2;
- } while (--doublecount > 0);
- }
-
- if (count & 1)
- *pdest = (short)(izi >> 16);
-
- } while ((pspan = pspan->pnext) != NULL);
-}
-
-#endif
-
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// d_scan.c
+//
+// Portable C scan-level rasterization code, all pixel depths.
+
+#include "quakedef.h"
+#include "r_local.h"
+#include "d_local.h"
+
+unsigned char *r_turb_pbase, *r_turb_pdest;
+fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep;
+int *r_turb_turb;
+int r_turb_spancount;
+
+void D_DrawTurbulent8Span (void);
+
+
+/*
+=============
+D_WarpScreen
+
+// this performs a slight compression of the screen at the same time as
+// the sine warp, to keep the edges from wrapping
+=============
+*/
+void D_WarpScreen (void)
+{
+ int w, h;
+ int u,v;
+ byte *dest;
+ int *turb;
+ int *col;
+ byte **row;
+ byte *rowptr[MAXHEIGHT+(AMP2*2)];
+ int column[MAXWIDTH+(AMP2*2)];
+ float wratio, hratio;
+
+ w = r_refdef.vrect.width;
+ h = r_refdef.vrect.height;
+
+ wratio = w / (float)scr_vrect.width;
+ hratio = h / (float)scr_vrect.height;
+
+ for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++)
+ {
+ rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) +
+ (screenwidth * (int)((float)v * hratio * h / (h + AMP2 * 2)));
+ }
+
+ for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++)
+ {
+ column[u] = r_refdef.vrect.x +
+ (int)((float)u * wratio * w / (w + AMP2 * 2));
+ }
+
+ turb = intsintable + ((int)(cl.time*SPEED)&(CYCLE-1));
+ dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x;
+
+ for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes)
+ {
+ col = &column[turb[v]];
+ row = &rowptr[v];
+
+ for (u=0 ; u<scr_vrect.width ; u+=4)
+ {
+ dest[u+0] = row[turb[u+0]][col[u+0]];
+ dest[u+1] = row[turb[u+1]][col[u+1]];
+ dest[u+2] = row[turb[u+2]][col[u+2]];
+ dest[u+3] = row[turb[u+3]][col[u+3]];
+ }
+ }
+}
+
+
+#if !id386
+
+/*
+=============
+D_DrawTurbulent8Span
+=============
+*/
+void D_DrawTurbulent8Span (void)
+{
+ int sturb, tturb;
+
+ do
+ {
+ sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63;
+ tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63;
+ *r_turb_pdest++ = *(r_turb_pbase + (tturb<<6) + sturb);
+ r_turb_s += r_turb_sstep;
+ r_turb_t += r_turb_tstep;
+ } while (--r_turb_spancount > 0);
+}
+
+#endif // !id386
+
+
+/*
+=============
+Turbulent8
+=============
+*/
+void Turbulent8 (espan_t *pspan)
+{
+ int count;
+ fixed16_t snext, tnext;
+ float sdivz, tdivz, zi, z, du, dv, spancountminus1;
+ float sdivz16stepu, tdivz16stepu, zi16stepu;
+
+ r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1));
+
+ r_turb_sstep = 0; // keep compiler happy
+ r_turb_tstep = 0; // ditto
+
+ r_turb_pbase = (unsigned char *)cacheblock;
+
+ sdivz16stepu = d_sdivzstepu * 16;
+ tdivz16stepu = d_tdivzstepu * 16;
+ zi16stepu = d_zistepu * 16;
+
+ do
+ {
+ r_turb_pdest = (unsigned char *)((byte *)d_viewbuffer +
+ (screenwidth * pspan->v) + pspan->u);
+
+ count = pspan->count;
+
+ // calculate the initial s/z, t/z, 1/z, s, and t and clamp
+ du = (float)pspan->u;
+ dv = (float)pspan->v;
+
+ sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
+ tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
+ zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
+ z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+
+ r_turb_s = (int)(sdivz * z) + sadjust;
+ if (r_turb_s > bbextents)
+ r_turb_s = bbextents;
+ else if (r_turb_s < 0)
+ r_turb_s = 0;
+
+ r_turb_t = (int)(tdivz * z) + tadjust;
+ if (r_turb_t > bbextentt)
+ r_turb_t = bbextentt;
+ else if (r_turb_t < 0)
+ r_turb_t = 0;
+
+ do
+ {
+ // calculate s and t at the far end of the span
+ if (count >= 16)
+ r_turb_spancount = 16;
+ else
+ r_turb_spancount = count;
+
+ count -= r_turb_spancount;
+
+ if (count)
+ {
+ // calculate s/z, t/z, zi->fixed s and t at far end of span,
+ // calculate s and t steps across span by shifting
+ sdivz += sdivz16stepu;
+ tdivz += tdivz16stepu;
+ zi += zi16stepu;
+ z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+
+ snext = (int)(sdivz * z) + sadjust;
+ if (snext > bbextents)
+ snext = bbextents;
+ else if (snext < 16)
+ snext = 16; // prevent round-off error on <0 steps from
+ // from causing overstepping & running off the
+ // edge of the texture
+
+ tnext = (int)(tdivz * z) + tadjust;
+ if (tnext > bbextentt)
+ tnext = bbextentt;
+ else if (tnext < 16)
+ tnext = 16; // guard against round-off error on <0 steps
+
+ r_turb_sstep = (snext - r_turb_s) >> 4;
+ r_turb_tstep = (tnext - r_turb_t) >> 4;
+ }
+ else
+ {
+ // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
+ // can't step off polygon), clamp, calculate s and t steps across
+ // span by division, biasing steps low so we don't run off the
+ // texture
+ spancountminus1 = (float)(r_turb_spancount - 1);
+ sdivz += d_sdivzstepu * spancountminus1;
+ tdivz += d_tdivzstepu * spancountminus1;
+ zi += d_zistepu * spancountminus1;
+ z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+ snext = (int)(sdivz * z) + sadjust;
+ if (snext > bbextents)
+ snext = bbextents;
+ else if (snext < 16)
+ snext = 16; // prevent round-off error on <0 steps from
+ // from causing overstepping & running off the
+ // edge of the texture
+
+ tnext = (int)(tdivz * z) + tadjust;
+ if (tnext > bbextentt)
+ tnext = bbextentt;
+ else if (tnext < 16)
+ tnext = 16; // guard against round-off error on <0 steps
+
+ if (r_turb_spancount > 1)
+ {
+ r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1);
+ r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1);
+ }
+ }
+
+ r_turb_s = r_turb_s & ((CYCLE<<16)-1);
+ r_turb_t = r_turb_t & ((CYCLE<<16)-1);
+
+ D_DrawTurbulent8Span ();
+
+ r_turb_s = snext;
+ r_turb_t = tnext;
+
+ } while (count > 0);
+
+ } while ((pspan = pspan->pnext) != NULL);
+}
+
+
+#if !id386
+
+/*
+=============
+D_DrawSpans8
+=============
+*/
+void D_DrawSpans8 (espan_t *pspan)
+{
+ int count, spancount;
+ unsigned char *pbase, *pdest;
+ fixed16_t s, t, snext, tnext, sstep, tstep;
+ float sdivz, tdivz, zi, z, du, dv, spancountminus1;
+ float sdivz8stepu, tdivz8stepu, zi8stepu;
+
+ sstep = 0; // keep compiler happy
+ tstep = 0; // ditto
+
+ pbase = (unsigned char *)cacheblock;
+
+ sdivz8stepu = d_sdivzstepu * 8;
+ tdivz8stepu = d_tdivzstepu * 8;
+ zi8stepu = d_zistepu * 8;
+
+ do
+ {
+ pdest = (unsigned char *)((byte *)d_viewbuffer +
+ (screenwidth * pspan->v) + pspan->u);
+
+ count = pspan->count;
+
+ // calculate the initial s/z, t/z, 1/z, s, and t and clamp
+ du = (float)pspan->u;
+ dv = (float)pspan->v;
+
+ sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
+ tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
+ zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
+ z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+
+ s = (int)(sdivz * z) + sadjust;
+ if (s > bbextents)
+ s = bbextents;
+ else if (s < 0)
+ s = 0;
+
+ t = (int)(tdivz * z) + tadjust;
+ if (t > bbextentt)
+ t = bbextentt;
+ else if (t < 0)
+ t = 0;
+
+ do
+ {
+ // calculate s and t at the far end of the span
+ if (count >= 8)
+ spancount = 8;
+ else
+ spancount = count;
+
+ count -= spancount;
+
+ if (count)
+ {
+ // calculate s/z, t/z, zi->fixed s and t at far end of span,
+ // calculate s and t steps across span by shifting
+ sdivz += sdivz8stepu;
+ tdivz += tdivz8stepu;
+ zi += zi8stepu;
+ z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+
+ snext = (int)(sdivz * z) + sadjust;
+ if (snext > bbextents)
+ snext = bbextents;
+ else if (snext < 8)
+ snext = 8; // prevent round-off error on <0 steps from
+ // from causing overstepping & running off the
+ // edge of the texture
+
+ tnext = (int)(tdivz * z) + tadjust;
+ if (tnext > bbextentt)
+ tnext = bbextentt;
+ else if (tnext < 8)
+ tnext = 8; // guard against round-off error on <0 steps
+
+ sstep = (snext - s) >> 3;
+ tstep = (tnext - t) >> 3;
+ }
+ else
+ {
+ // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
+ // can't step off polygon), clamp, calculate s and t steps across
+ // span by division, biasing steps low so we don't run off the
+ // texture
+ spancountminus1 = (float)(spancount - 1);
+ sdivz += d_sdivzstepu * spancountminus1;
+ tdivz += d_tdivzstepu * spancountminus1;
+ zi += d_zistepu * spancountminus1;
+ z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+ snext = (int)(sdivz * z) + sadjust;
+ if (snext > bbextents)
+ snext = bbextents;
+ else if (snext < 8)
+ snext = 8; // prevent round-off error on <0 steps from
+ // from causing overstepping & running off the
+ // edge of the texture
+
+ tnext = (int)(tdivz * z) + tadjust;
+ if (tnext > bbextentt)
+ tnext = bbextentt;
+ else if (tnext < 8)
+ tnext = 8; // guard against round-off error on <0 steps
+
+ if (spancount > 1)
+ {
+ sstep = (snext - s) / (spancount - 1);
+ tstep = (tnext - t) / (spancount - 1);
+ }
+ }
+
+ do
+ {
+ *pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
+ s += sstep;
+ t += tstep;
+ } while (--spancount > 0);
+
+ s = snext;
+ t = tnext;
+
+ } while (count > 0);
+
+ } while ((pspan = pspan->pnext) != NULL);
+}
+
+#endif
+
+
+#if !id386
+
+/*
+=============
+D_DrawZSpans
+=============
+*/
+void D_DrawZSpans (espan_t *pspan)
+{
+ int count, doublecount, izistep;
+ int izi;
+ short *pdest;
+ unsigned ltemp;
+ double zi;
+ float du, dv;
+
+// FIXME: check for clamping/range problems
+// we count on FP exceptions being turned off to avoid range problems
+ izistep = (int)(d_zistepu * 0x8000 * 0x10000);
+
+ do
+ {
+ pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
+
+ count = pspan->count;
+
+ // calculate the initial 1/z
+ du = (float)pspan->u;
+ dv = (float)pspan->v;
+
+ zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
+ // we count on FP exceptions being turned off to avoid range problems
+ izi = (int)(zi * 0x8000 * 0x10000);
+
+ if ((long)pdest & 0x02)
+ {
+ *pdest++ = (short)(izi >> 16);
+ izi += izistep;
+ count--;
+ }
+
+ if ((doublecount = count >> 1) > 0)
+ {
+ do
+ {
+ ltemp = izi >> 16;
+ izi += izistep;
+ ltemp |= izi & 0xFFFF0000;
+ izi += izistep;
+ *(int *)pdest = ltemp;
+ pdest += 2;
+ } while (--doublecount > 0);
+ }
+
+ if (count & 1)
+ *pdest = (short)(izi >> 16);
+
+ } while ((pspan = pspan->pnext) != NULL);
+}
+
+#endif
+