diff options
Diffstat (limited to 'WinQuake/d_scan.c')
| -rw-r--r-- | WinQuake/d_scan.c | 898 |
1 files changed, 449 insertions, 449 deletions
diff --git a/WinQuake/d_scan.c b/WinQuake/d_scan.c index 008c783..11863ba 100644 --- a/WinQuake/d_scan.c +++ b/WinQuake/d_scan.c @@ -1,449 +1,449 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// d_scan.c -// -// Portable C scan-level rasterization code, all pixel depths. - -#include "quakedef.h" -#include "r_local.h" -#include "d_local.h" - -unsigned char *r_turb_pbase, *r_turb_pdest; -fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep; -int *r_turb_turb; -int r_turb_spancount; - -void D_DrawTurbulent8Span (void); - - -/* -============= -D_WarpScreen - -// this performs a slight compression of the screen at the same time as -// the sine warp, to keep the edges from wrapping -============= -*/ -void D_WarpScreen (void) -{ - int w, h; - int u,v; - byte *dest; - int *turb; - int *col; - byte **row; - byte *rowptr[MAXHEIGHT+(AMP2*2)]; - int column[MAXWIDTH+(AMP2*2)]; - float wratio, hratio; - - w = r_refdef.vrect.width; - h = r_refdef.vrect.height; - - wratio = w / (float)scr_vrect.width; - hratio = h / (float)scr_vrect.height; - - for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++) - { - rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) + - (screenwidth * (int)((float)v * hratio * h / (h + AMP2 * 2))); - } - - for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++) - { - column[u] = r_refdef.vrect.x + - (int)((float)u * wratio * w / (w + AMP2 * 2)); - } - - turb = intsintable + ((int)(cl.time*SPEED)&(CYCLE-1)); - dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x; - - for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes) - { - col = &column[turb[v]]; - row = &rowptr[v]; - - for (u=0 ; u<scr_vrect.width ; u+=4) - { - dest[u+0] = row[turb[u+0]][col[u+0]]; - dest[u+1] = row[turb[u+1]][col[u+1]]; - dest[u+2] = row[turb[u+2]][col[u+2]]; - dest[u+3] = row[turb[u+3]][col[u+3]]; - } - } -} - - -#if !id386 - -/* -============= -D_DrawTurbulent8Span -============= -*/ -void D_DrawTurbulent8Span (void) -{ - int sturb, tturb; - - do - { - sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63; - tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63; - *r_turb_pdest++ = *(r_turb_pbase + (tturb<<6) + sturb); - r_turb_s += r_turb_sstep; - r_turb_t += r_turb_tstep; - } while (--r_turb_spancount > 0); -} - -#endif // !id386 - - -/* -============= -Turbulent8 -============= -*/ -void Turbulent8 (espan_t *pspan) -{ - int count; - fixed16_t snext, tnext; - float sdivz, tdivz, zi, z, du, dv, spancountminus1; - float sdivz16stepu, tdivz16stepu, zi16stepu; - - r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1)); - - r_turb_sstep = 0; // keep compiler happy - r_turb_tstep = 0; // ditto - - r_turb_pbase = (unsigned char *)cacheblock; - - sdivz16stepu = d_sdivzstepu * 16; - tdivz16stepu = d_tdivzstepu * 16; - zi16stepu = d_zistepu * 16; - - do - { - r_turb_pdest = (unsigned char *)((byte *)d_viewbuffer + - (screenwidth * pspan->v) + pspan->u); - - count = pspan->count; - - // calculate the initial s/z, t/z, 1/z, s, and t and clamp - du = (float)pspan->u; - dv = (float)pspan->v; - - sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; - tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; - zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; - z = (float)0x10000 / zi; // prescale to 16.16 fixed-point - - r_turb_s = (int)(sdivz * z) + sadjust; - if (r_turb_s > bbextents) - r_turb_s = bbextents; - else if (r_turb_s < 0) - r_turb_s = 0; - - r_turb_t = (int)(tdivz * z) + tadjust; - if (r_turb_t > bbextentt) - r_turb_t = bbextentt; - else if (r_turb_t < 0) - r_turb_t = 0; - - do - { - // calculate s and t at the far end of the span - if (count >= 16) - r_turb_spancount = 16; - else - r_turb_spancount = count; - - count -= r_turb_spancount; - - if (count) - { - // calculate s/z, t/z, zi->fixed s and t at far end of span, - // calculate s and t steps across span by shifting - sdivz += sdivz16stepu; - tdivz += tdivz16stepu; - zi += zi16stepu; - z = (float)0x10000 / zi; // prescale to 16.16 fixed-point - - snext = (int)(sdivz * z) + sadjust; - if (snext > bbextents) - snext = bbextents; - else if (snext < 16) - snext = 16; // prevent round-off error on <0 steps from - // from causing overstepping & running off the - // edge of the texture - - tnext = (int)(tdivz * z) + tadjust; - if (tnext > bbextentt) - tnext = bbextentt; - else if (tnext < 16) - tnext = 16; // guard against round-off error on <0 steps - - r_turb_sstep = (snext - r_turb_s) >> 4; - r_turb_tstep = (tnext - r_turb_t) >> 4; - } - else - { - // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so - // can't step off polygon), clamp, calculate s and t steps across - // span by division, biasing steps low so we don't run off the - // texture - spancountminus1 = (float)(r_turb_spancount - 1); - sdivz += d_sdivzstepu * spancountminus1; - tdivz += d_tdivzstepu * spancountminus1; - zi += d_zistepu * spancountminus1; - z = (float)0x10000 / zi; // prescale to 16.16 fixed-point - snext = (int)(sdivz * z) + sadjust; - if (snext > bbextents) - snext = bbextents; - else if (snext < 16) - snext = 16; // prevent round-off error on <0 steps from - // from causing overstepping & running off the - // edge of the texture - - tnext = (int)(tdivz * z) + tadjust; - if (tnext > bbextentt) - tnext = bbextentt; - else if (tnext < 16) - tnext = 16; // guard against round-off error on <0 steps - - if (r_turb_spancount > 1) - { - r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1); - r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1); - } - } - - r_turb_s = r_turb_s & ((CYCLE<<16)-1); - r_turb_t = r_turb_t & ((CYCLE<<16)-1); - - D_DrawTurbulent8Span (); - - r_turb_s = snext; - r_turb_t = tnext; - - } while (count > 0); - - } while ((pspan = pspan->pnext) != NULL); -} - - -#if !id386 - -/* -============= -D_DrawSpans8 -============= -*/ -void D_DrawSpans8 (espan_t *pspan) -{ - int count, spancount; - unsigned char *pbase, *pdest; - fixed16_t s, t, snext, tnext, sstep, tstep; - float sdivz, tdivz, zi, z, du, dv, spancountminus1; - float sdivz8stepu, tdivz8stepu, zi8stepu; - - sstep = 0; // keep compiler happy - tstep = 0; // ditto - - pbase = (unsigned char *)cacheblock; - - sdivz8stepu = d_sdivzstepu * 8; - tdivz8stepu = d_tdivzstepu * 8; - zi8stepu = d_zistepu * 8; - - do - { - pdest = (unsigned char *)((byte *)d_viewbuffer + - (screenwidth * pspan->v) + pspan->u); - - count = pspan->count; - - // calculate the initial s/z, t/z, 1/z, s, and t and clamp - du = (float)pspan->u; - dv = (float)pspan->v; - - sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu; - tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu; - zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; - z = (float)0x10000 / zi; // prescale to 16.16 fixed-point - - s = (int)(sdivz * z) + sadjust; - if (s > bbextents) - s = bbextents; - else if (s < 0) - s = 0; - - t = (int)(tdivz * z) + tadjust; - if (t > bbextentt) - t = bbextentt; - else if (t < 0) - t = 0; - - do - { - // calculate s and t at the far end of the span - if (count >= 8) - spancount = 8; - else - spancount = count; - - count -= spancount; - - if (count) - { - // calculate s/z, t/z, zi->fixed s and t at far end of span, - // calculate s and t steps across span by shifting - sdivz += sdivz8stepu; - tdivz += tdivz8stepu; - zi += zi8stepu; - z = (float)0x10000 / zi; // prescale to 16.16 fixed-point - - snext = (int)(sdivz * z) + sadjust; - if (snext > bbextents) - snext = bbextents; - else if (snext < 8) - snext = 8; // prevent round-off error on <0 steps from - // from causing overstepping & running off the - // edge of the texture - - tnext = (int)(tdivz * z) + tadjust; - if (tnext > bbextentt) - tnext = bbextentt; - else if (tnext < 8) - tnext = 8; // guard against round-off error on <0 steps - - sstep = (snext - s) >> 3; - tstep = (tnext - t) >> 3; - } - else - { - // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so - // can't step off polygon), clamp, calculate s and t steps across - // span by division, biasing steps low so we don't run off the - // texture - spancountminus1 = (float)(spancount - 1); - sdivz += d_sdivzstepu * spancountminus1; - tdivz += d_tdivzstepu * spancountminus1; - zi += d_zistepu * spancountminus1; - z = (float)0x10000 / zi; // prescale to 16.16 fixed-point - snext = (int)(sdivz * z) + sadjust; - if (snext > bbextents) - snext = bbextents; - else if (snext < 8) - snext = 8; // prevent round-off error on <0 steps from - // from causing overstepping & running off the - // edge of the texture - - tnext = (int)(tdivz * z) + tadjust; - if (tnext > bbextentt) - tnext = bbextentt; - else if (tnext < 8) - tnext = 8; // guard against round-off error on <0 steps - - if (spancount > 1) - { - sstep = (snext - s) / (spancount - 1); - tstep = (tnext - t) / (spancount - 1); - } - } - - do - { - *pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth); - s += sstep; - t += tstep; - } while (--spancount > 0); - - s = snext; - t = tnext; - - } while (count > 0); - - } while ((pspan = pspan->pnext) != NULL); -} - -#endif - - -#if !id386 - -/* -============= -D_DrawZSpans -============= -*/ -void D_DrawZSpans (espan_t *pspan) -{ - int count, doublecount, izistep; - int izi; - short *pdest; - unsigned ltemp; - double zi; - float du, dv; - -// FIXME: check for clamping/range problems -// we count on FP exceptions being turned off to avoid range problems - izistep = (int)(d_zistepu * 0x8000 * 0x10000); - - do - { - pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u; - - count = pspan->count; - - // calculate the initial 1/z - du = (float)pspan->u; - dv = (float)pspan->v; - - zi = d_ziorigin + dv*d_zistepv + du*d_zistepu; - // we count on FP exceptions being turned off to avoid range problems - izi = (int)(zi * 0x8000 * 0x10000); - - if ((long)pdest & 0x02) - { - *pdest++ = (short)(izi >> 16); - izi += izistep; - count--; - } - - if ((doublecount = count >> 1) > 0) - { - do - { - ltemp = izi >> 16; - izi += izistep; - ltemp |= izi & 0xFFFF0000; - izi += izistep; - *(int *)pdest = ltemp; - pdest += 2; - } while (--doublecount > 0); - } - - if (count & 1) - *pdest = (short)(izi >> 16); - - } while ((pspan = pspan->pnext) != NULL); -} - -#endif - +/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// d_scan.c
+//
+// Portable C scan-level rasterization code, all pixel depths.
+
+#include "quakedef.h"
+#include "r_local.h"
+#include "d_local.h"
+
+unsigned char *r_turb_pbase, *r_turb_pdest;
+fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep;
+int *r_turb_turb;
+int r_turb_spancount;
+
+void D_DrawTurbulent8Span (void);
+
+
+/*
+=============
+D_WarpScreen
+
+// this performs a slight compression of the screen at the same time as
+// the sine warp, to keep the edges from wrapping
+=============
+*/
+void D_WarpScreen (void)
+{
+ int w, h;
+ int u,v;
+ byte *dest;
+ int *turb;
+ int *col;
+ byte **row;
+ byte *rowptr[MAXHEIGHT+(AMP2*2)];
+ int column[MAXWIDTH+(AMP2*2)];
+ float wratio, hratio;
+
+ w = r_refdef.vrect.width;
+ h = r_refdef.vrect.height;
+
+ wratio = w / (float)scr_vrect.width;
+ hratio = h / (float)scr_vrect.height;
+
+ for (v=0 ; v<scr_vrect.height+AMP2*2 ; v++)
+ {
+ rowptr[v] = d_viewbuffer + (r_refdef.vrect.y * screenwidth) +
+ (screenwidth * (int)((float)v * hratio * h / (h + AMP2 * 2)));
+ }
+
+ for (u=0 ; u<scr_vrect.width+AMP2*2 ; u++)
+ {
+ column[u] = r_refdef.vrect.x +
+ (int)((float)u * wratio * w / (w + AMP2 * 2));
+ }
+
+ turb = intsintable + ((int)(cl.time*SPEED)&(CYCLE-1));
+ dest = vid.buffer + scr_vrect.y * vid.rowbytes + scr_vrect.x;
+
+ for (v=0 ; v<scr_vrect.height ; v++, dest += vid.rowbytes)
+ {
+ col = &column[turb[v]];
+ row = &rowptr[v];
+
+ for (u=0 ; u<scr_vrect.width ; u+=4)
+ {
+ dest[u+0] = row[turb[u+0]][col[u+0]];
+ dest[u+1] = row[turb[u+1]][col[u+1]];
+ dest[u+2] = row[turb[u+2]][col[u+2]];
+ dest[u+3] = row[turb[u+3]][col[u+3]];
+ }
+ }
+}
+
+
+#if !id386
+
+/*
+=============
+D_DrawTurbulent8Span
+=============
+*/
+void D_DrawTurbulent8Span (void)
+{
+ int sturb, tturb;
+
+ do
+ {
+ sturb = ((r_turb_s + r_turb_turb[(r_turb_t>>16)&(CYCLE-1)])>>16)&63;
+ tturb = ((r_turb_t + r_turb_turb[(r_turb_s>>16)&(CYCLE-1)])>>16)&63;
+ *r_turb_pdest++ = *(r_turb_pbase + (tturb<<6) + sturb);
+ r_turb_s += r_turb_sstep;
+ r_turb_t += r_turb_tstep;
+ } while (--r_turb_spancount > 0);
+}
+
+#endif // !id386
+
+
+/*
+=============
+Turbulent8
+=============
+*/
+void Turbulent8 (espan_t *pspan)
+{
+ int count;
+ fixed16_t snext, tnext;
+ float sdivz, tdivz, zi, z, du, dv, spancountminus1;
+ float sdivz16stepu, tdivz16stepu, zi16stepu;
+
+ r_turb_turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1));
+
+ r_turb_sstep = 0; // keep compiler happy
+ r_turb_tstep = 0; // ditto
+
+ r_turb_pbase = (unsigned char *)cacheblock;
+
+ sdivz16stepu = d_sdivzstepu * 16;
+ tdivz16stepu = d_tdivzstepu * 16;
+ zi16stepu = d_zistepu * 16;
+
+ do
+ {
+ r_turb_pdest = (unsigned char *)((byte *)d_viewbuffer +
+ (screenwidth * pspan->v) + pspan->u);
+
+ count = pspan->count;
+
+ // calculate the initial s/z, t/z, 1/z, s, and t and clamp
+ du = (float)pspan->u;
+ dv = (float)pspan->v;
+
+ sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
+ tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
+ zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
+ z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+
+ r_turb_s = (int)(sdivz * z) + sadjust;
+ if (r_turb_s > bbextents)
+ r_turb_s = bbextents;
+ else if (r_turb_s < 0)
+ r_turb_s = 0;
+
+ r_turb_t = (int)(tdivz * z) + tadjust;
+ if (r_turb_t > bbextentt)
+ r_turb_t = bbextentt;
+ else if (r_turb_t < 0)
+ r_turb_t = 0;
+
+ do
+ {
+ // calculate s and t at the far end of the span
+ if (count >= 16)
+ r_turb_spancount = 16;
+ else
+ r_turb_spancount = count;
+
+ count -= r_turb_spancount;
+
+ if (count)
+ {
+ // calculate s/z, t/z, zi->fixed s and t at far end of span,
+ // calculate s and t steps across span by shifting
+ sdivz += sdivz16stepu;
+ tdivz += tdivz16stepu;
+ zi += zi16stepu;
+ z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+
+ snext = (int)(sdivz * z) + sadjust;
+ if (snext > bbextents)
+ snext = bbextents;
+ else if (snext < 16)
+ snext = 16; // prevent round-off error on <0 steps from
+ // from causing overstepping & running off the
+ // edge of the texture
+
+ tnext = (int)(tdivz * z) + tadjust;
+ if (tnext > bbextentt)
+ tnext = bbextentt;
+ else if (tnext < 16)
+ tnext = 16; // guard against round-off error on <0 steps
+
+ r_turb_sstep = (snext - r_turb_s) >> 4;
+ r_turb_tstep = (tnext - r_turb_t) >> 4;
+ }
+ else
+ {
+ // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
+ // can't step off polygon), clamp, calculate s and t steps across
+ // span by division, biasing steps low so we don't run off the
+ // texture
+ spancountminus1 = (float)(r_turb_spancount - 1);
+ sdivz += d_sdivzstepu * spancountminus1;
+ tdivz += d_tdivzstepu * spancountminus1;
+ zi += d_zistepu * spancountminus1;
+ z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+ snext = (int)(sdivz * z) + sadjust;
+ if (snext > bbextents)
+ snext = bbextents;
+ else if (snext < 16)
+ snext = 16; // prevent round-off error on <0 steps from
+ // from causing overstepping & running off the
+ // edge of the texture
+
+ tnext = (int)(tdivz * z) + tadjust;
+ if (tnext > bbextentt)
+ tnext = bbextentt;
+ else if (tnext < 16)
+ tnext = 16; // guard against round-off error on <0 steps
+
+ if (r_turb_spancount > 1)
+ {
+ r_turb_sstep = (snext - r_turb_s) / (r_turb_spancount - 1);
+ r_turb_tstep = (tnext - r_turb_t) / (r_turb_spancount - 1);
+ }
+ }
+
+ r_turb_s = r_turb_s & ((CYCLE<<16)-1);
+ r_turb_t = r_turb_t & ((CYCLE<<16)-1);
+
+ D_DrawTurbulent8Span ();
+
+ r_turb_s = snext;
+ r_turb_t = tnext;
+
+ } while (count > 0);
+
+ } while ((pspan = pspan->pnext) != NULL);
+}
+
+
+#if !id386
+
+/*
+=============
+D_DrawSpans8
+=============
+*/
+void D_DrawSpans8 (espan_t *pspan)
+{
+ int count, spancount;
+ unsigned char *pbase, *pdest;
+ fixed16_t s, t, snext, tnext, sstep, tstep;
+ float sdivz, tdivz, zi, z, du, dv, spancountminus1;
+ float sdivz8stepu, tdivz8stepu, zi8stepu;
+
+ sstep = 0; // keep compiler happy
+ tstep = 0; // ditto
+
+ pbase = (unsigned char *)cacheblock;
+
+ sdivz8stepu = d_sdivzstepu * 8;
+ tdivz8stepu = d_tdivzstepu * 8;
+ zi8stepu = d_zistepu * 8;
+
+ do
+ {
+ pdest = (unsigned char *)((byte *)d_viewbuffer +
+ (screenwidth * pspan->v) + pspan->u);
+
+ count = pspan->count;
+
+ // calculate the initial s/z, t/z, 1/z, s, and t and clamp
+ du = (float)pspan->u;
+ dv = (float)pspan->v;
+
+ sdivz = d_sdivzorigin + dv*d_sdivzstepv + du*d_sdivzstepu;
+ tdivz = d_tdivzorigin + dv*d_tdivzstepv + du*d_tdivzstepu;
+ zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
+ z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+
+ s = (int)(sdivz * z) + sadjust;
+ if (s > bbextents)
+ s = bbextents;
+ else if (s < 0)
+ s = 0;
+
+ t = (int)(tdivz * z) + tadjust;
+ if (t > bbextentt)
+ t = bbextentt;
+ else if (t < 0)
+ t = 0;
+
+ do
+ {
+ // calculate s and t at the far end of the span
+ if (count >= 8)
+ spancount = 8;
+ else
+ spancount = count;
+
+ count -= spancount;
+
+ if (count)
+ {
+ // calculate s/z, t/z, zi->fixed s and t at far end of span,
+ // calculate s and t steps across span by shifting
+ sdivz += sdivz8stepu;
+ tdivz += tdivz8stepu;
+ zi += zi8stepu;
+ z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+
+ snext = (int)(sdivz * z) + sadjust;
+ if (snext > bbextents)
+ snext = bbextents;
+ else if (snext < 8)
+ snext = 8; // prevent round-off error on <0 steps from
+ // from causing overstepping & running off the
+ // edge of the texture
+
+ tnext = (int)(tdivz * z) + tadjust;
+ if (tnext > bbextentt)
+ tnext = bbextentt;
+ else if (tnext < 8)
+ tnext = 8; // guard against round-off error on <0 steps
+
+ sstep = (snext - s) >> 3;
+ tstep = (tnext - t) >> 3;
+ }
+ else
+ {
+ // calculate s/z, t/z, zi->fixed s and t at last pixel in span (so
+ // can't step off polygon), clamp, calculate s and t steps across
+ // span by division, biasing steps low so we don't run off the
+ // texture
+ spancountminus1 = (float)(spancount - 1);
+ sdivz += d_sdivzstepu * spancountminus1;
+ tdivz += d_tdivzstepu * spancountminus1;
+ zi += d_zistepu * spancountminus1;
+ z = (float)0x10000 / zi; // prescale to 16.16 fixed-point
+ snext = (int)(sdivz * z) + sadjust;
+ if (snext > bbextents)
+ snext = bbextents;
+ else if (snext < 8)
+ snext = 8; // prevent round-off error on <0 steps from
+ // from causing overstepping & running off the
+ // edge of the texture
+
+ tnext = (int)(tdivz * z) + tadjust;
+ if (tnext > bbextentt)
+ tnext = bbextentt;
+ else if (tnext < 8)
+ tnext = 8; // guard against round-off error on <0 steps
+
+ if (spancount > 1)
+ {
+ sstep = (snext - s) / (spancount - 1);
+ tstep = (tnext - t) / (spancount - 1);
+ }
+ }
+
+ do
+ {
+ *pdest++ = *(pbase + (s >> 16) + (t >> 16) * cachewidth);
+ s += sstep;
+ t += tstep;
+ } while (--spancount > 0);
+
+ s = snext;
+ t = tnext;
+
+ } while (count > 0);
+
+ } while ((pspan = pspan->pnext) != NULL);
+}
+
+#endif
+
+
+#if !id386
+
+/*
+=============
+D_DrawZSpans
+=============
+*/
+void D_DrawZSpans (espan_t *pspan)
+{
+ int count, doublecount, izistep;
+ int izi;
+ short *pdest;
+ unsigned ltemp;
+ double zi;
+ float du, dv;
+
+// FIXME: check for clamping/range problems
+// we count on FP exceptions being turned off to avoid range problems
+ izistep = (int)(d_zistepu * 0x8000 * 0x10000);
+
+ do
+ {
+ pdest = d_pzbuffer + (d_zwidth * pspan->v) + pspan->u;
+
+ count = pspan->count;
+
+ // calculate the initial 1/z
+ du = (float)pspan->u;
+ dv = (float)pspan->v;
+
+ zi = d_ziorigin + dv*d_zistepv + du*d_zistepu;
+ // we count on FP exceptions being turned off to avoid range problems
+ izi = (int)(zi * 0x8000 * 0x10000);
+
+ if ((long)pdest & 0x02)
+ {
+ *pdest++ = (short)(izi >> 16);
+ izi += izistep;
+ count--;
+ }
+
+ if ((doublecount = count >> 1) > 0)
+ {
+ do
+ {
+ ltemp = izi >> 16;
+ izi += izistep;
+ ltemp |= izi & 0xFFFF0000;
+ izi += izistep;
+ *(int *)pdest = ltemp;
+ pdest += 2;
+ } while (--doublecount > 0);
+ }
+
+ if (count & 1)
+ *pdest = (short)(izi >> 16);
+
+ } while ((pspan = pspan->pnext) != NULL);
+}
+
+#endif
+
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