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Diffstat (limited to 'WinQuake/docs/INSTALL.Quake2')
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diff --git a/WinQuake/docs/INSTALL.Quake2 b/WinQuake/docs/INSTALL.Quake2 new file mode 100644 index 0000000..6339c76 --- /dev/null +++ b/WinQuake/docs/INSTALL.Quake2 @@ -0,0 +1,218 @@ +INSTALL for Linux Quake2 +------------------------ + +Quake2 for Linux supports the following video subsystems: + +- SVGALib Console Graphics (ref_soft.so) + - Requires SVGALib 1.2.0 or later +- X11 Window Graphics (ref_softx.so) + - X11R5 or later, XShm shared memory extension supported +- 3DFX fxMesa with Mesa 3-D or 3DFX Miniport (ref_gl.so) + - Mesa 3-D 2.6 or later, specifically compiled for 3DFX support + Mesa 3-D 2.6 compiled with 3DFX support is provided with this archive. +- Generic glX (X11) based OpenGL (ref_glx.so) + - Requires a glX based hardware accelerated OpenGL implementation. + Mesa 3-D 2.6 supports this on 3DFX hardware. + +Also included is a specific 3DFX mini-OpenGL implementation for running Quake2 +on 3DFX hardware. + +Installation +------------ + +Mount the Quake2 CD as one would usually mount a CDROM, this can be +accomplished by using the command: + + mount /dev/cdrom /mnt + +As root. Once the CD is mounted, run the setup script on the CD as root. + + $ su + Password: + # mount /dev/cdrom /mnt + # /bin/sh /mnt/setup + +The script will ask some questions about what options you want to install +and automatically install the software into /usr/local/games/quake2. + +Make sure you have the appropirate hardware, drivers and libraries installed +for the renderer you are going to play on. + +Quake2 for Linux supports the following renderers: + +- ref_soft + Software rendering under SVGALib (console only). SVGALib 1.2.10 or later + is required. Note that SVGALib 1.2.11 supports the ability to run a + SVGALib application under X11 as it will automatically allocate a new + console. The default mode is 320x240 (ModeX) since that is the lowest + resolution supported by Quake2. If SVGALib supports your video card, higher + resolution modes such as 640x480 and 800x600 are also supported. + + Please note that you may need to configure your mouse for SVGALib in + /etc/vga/libvga.config (or /etc/libvga.config). + +- ref_softx + Software rendering under X11. This uses the MITSHM Extension and should + work will virtually all Linux X Servers. **NOTE: Do not resize the window + under X11. You must use the Video menu to change resolution/window size. + + By default, the mouse will not be 'tied' to the Quake2 window. To cause + Quake2 to grab the mouse, select 'Windowed Mouse' from the video menu, + or type '_windowed_mouse 0' at the console. Do the reverse to release it. + You can bind keys to grab and release the mouse in the console, like so: + bind i "_windowed_mouse 1" + bind o "_windowed_mouse 0" + Then "i" will grab the mouse and "o" will release it. + +- ref_gl + This render can be run with two different OpenGL drivers: Mesa 3-D + ontop of Linux GLIDE, or 3DFX's mini-OpenGL Quake driver. + For Mesa 3-D, the necessary libMesaGL.so.2.6 is included with this archive. + You must copy it to /usr/lib or /usr/local/lib and run ldconfig (as root) + in order to use it. You can do this as follows: + tar cf - lib*GL* | (cd /usr/lib; tar xf -) + You should use tar to keep the symlinks intact. Once you copy them over + run ldconfig. + You must also download and install the Linux GLIDE drivers at + http://www.3dfx.com/software/download_glidel.html + And install them as instructed. + RPMs for GLIDE are available at : + http://glide.xxedgexx.com/3DfxRPMS.html + With version 3.20, the GL library is entirely runtime loaded. This means + you can specify what shared object to load for GL display. + To use Mesa 3-D GL (console), run quake with: + ./quake2 +set vid_ref gl +set gl_driver libMesaGL.so.2 + To use the 3DFX OpenGL Miniport, run the included quake2.3dfxgl: + ./quake2 +set vid_ref gl +set gl_driver lib3dfxgl.so + The gl_driver cvar indicates the name of the library to load for GL + functions. It can be in any directory listed in /etc/ld.so.conf + or in /etc/quake2.conf + + **NOTE: There is a problem on libc5 systems where a vid_restart (causing + a reload of the video system) will crash. There doesn't seem to be a + solution to this yet. It looks to be some sort of ld.so dynamic loading + interaction with SVGALib and ref_gl.so. A work around is to start in + software mode (./quake2 +set vid_ref soft), then use the menu to set your + mode and a vid_restart will work when going from software to GL. Exit + out then and save your video mode settings. + This problem does not occur on libc6 (glibc) based systems; vid_restart + works fine on there. + +- ref_glx + ref_glx should run on many different hardward OpenGL implementations under + Linux and X11. This binary is an X11 application and must be run under + X11. It will work with Mesa 3-D as a standard glX based OpenGL + applications. If the Mesa 3-D library is compiled with 3DFX support, + you can have Mesa 3-D support 3DFX hardware under X11 by setting the + enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode + and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh + or "setenv MESA_GLX_FX fullscreen" for csh. + + As with ref_gl, the "gl_driver" cvar indicates the shared library to load + for OpenGL functions (the glX functions must provided in that library + as well). + +Permissions +----------- + +Quake2 requires root permissions to use the software (SVGALib) and GL (MesaGL +w/3dfx) renders. In order to make this secure, some special considerations +must be made. + +Quake2 should get setuid root: + chown root quake2 + chmod 4711 quake2 + +And the ref_soft.so and ref_gl.so files must owned by root. + +The file /etc/quake2.conf must be installed. This file contains a single +line with the path of where the ref shared libraries can be found. +A sample one is included that lists /usr/games/quake2 as the default +path. The libraries are only loaded out of the directory listed in +/etc/quake2.conf for security considerations. + +Special permissions are not required for the softx renderer, but quake2 may +still need to be setuid root to open the sound device (quake2 will give up +setuid root permissions before loading softx). + +NOTE: If you use a setuid quake2 binary and run it as a normal user, it +will NOT be able to switch renderers on the fly because root permissions +are given up after the renderer is loaded. You can switch renderers on the +fly if you run quake2 as root (su or log in as root). + +NOTE: When the quake2 binary is run in dedicated server mode +(+set dedicated 1), no special permissions are required and +/etc/quake2.conf is not read since no renderer is loaded. + +---- + +The first time you run Quake2, it will use ref_soft or ref_softx based +on whether a DISPLAY environment variable exists. + +To force the loading of a specific renderer at load time, use the following +command lines: + + ./quake2 +set vid_ref soft + ./quake2 +set vid_ref softx + ./quake2 +set vid_ref gl + ./quake2 +set vid_ref glx + +Linux Specific Cvars +-------------------- + +To set this, use +set on the command line, i.e.: + ./quake2 +set cd_dev /dev/hdc +set sndmono 1 + +nocdaudio (defaults to 0) + Do not enable cd audio if not zero + +sndbits (defaults to 16) + Set sound bit sample size. + +sndspeed (defaults to 0) + Set sound speed. Usual values are 8000, 11025, 22051 and 44100. + If set to zero, causes the sound driver to attempt speeds in the following + order: 11025, 22051, 44100, 8000. + +sndchannels (defaults to 2) + Indicates stereo or mono sound. Defaults to 2 (stereo). Use 1 for mono. + +nostdout (defaults to 0) + Whether to output console msgs to standard out. Non-zero is cease output. + +Dedicated server +---------------- + +To run Linux Quake2 as a dedicated server, just run it as follows: + + ./quake2 +set dedicated 1 + +You can also set dmflags, timelimit, etc. in a config file, like so: + set timelimit 20 + set fraglimit 25 + set dmflags 532 + map fact3 + +Then exec that config file on load, like so: + + ./quake2 +set dedicated 1 +exec server.cfg + +If you use a config file, you must put a 'map' command in it or the +server won't load a map. + +To run a dedicated server in the background, use this; + + nohup ./quake2 +set dedicated 1 +exec server.cfg & + +A better way is to run Quake2 on a tty via screen. screen can be found +at ftp://prep.ai.mit.edu/pub/gnu/screen-3.7.4.tar.gz, but it comes with +most modern Linux installations now. + +----------------------------------------------------------------------------- + +Linux Quake2 is an unsupported product. Usage of this product is bound by +the legal notice found on the distribution Quake2 CDROM. + +/// Zoid +zoid@idsoftware.com + |
