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+INSTALL for Linux Quake
+-----------------------
+
+Quake for Linux provides several different binary executables to support
+different hardware and drivers.
+
+Included with Linux Quake are:
+ - SVGALib Quake (squake)
+ This is a software renderer Quake that runs at the text console in Linux.
+ - GLQuake (glquake, glquake.glx and glquake.3dfxgl)
+ This is a hardware renderer Quake that runs using hardware 3D
+ acceleration.
+ - X11 Quake (quake.x11)
+ Software rendering in a window under X11.
+
+Installation
+------------
+
+Mount the Quake CD as one would usually mount a CDROM, this can be
+accomplished by using the command:
+
+ mount /dev/cdrom /mnt
+
+As root. Once the CD is mounted, run the setup script on the CD as root.
+
+ $ su
+ Password:
+ # mount /dev/cdrom /mnt
+ # /bin/sh /mnt/setup
+
+The script will ask some questions about what options you want to install
+and automatically install the software into /usr/local/games/quake.
+
+Requirements
+------------
+
+Requirements for SVGALib Quake:
+
+- SVGALib 1.20 or later (/lib/libvga.so.1.2.10)
+- libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18)
+ or glibc (libc6) for the glibc version
+- CD-ROM for CDAudio
+- Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake
+ with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
+- SVGALib supported mouse (usually if it works with X, it'll work with
+ squake).
+- Kernel 2.0.24 or later
+ - untested with 2.1 kernels, your mileage may vary
+
+Requirements for GLQuake:
+
+- 3DFX based card for the GLQuake version, VooDoo, VooDoo Rush or VooDoo2
+at this writing. In order to use 3DFX hardware, you must have 3DFX's
+GLIDE drivers installed. RPMs for these drivers are available at:
+http://glide.xxedgexx.com/3DfxRPMS.html
+- For the glX version, an OpenGL implementation that includes hardware
+glX support.
+- CD-ROM for CDAudio
+- Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake
+ with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
+- SVGALib compatible mouse for glquake or X11 for glquake.glx
+- Kernel 2.0.24 or later
+ - untested with 2.1 kernels, your mileage may vary
+
+Requirements for X11 Quake:
+
+- X11R5 later, only tested with XFree86, should work with most X Servers
+- libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18)
+ or glibc (libc6) for the glibc version
+- CD-ROM for CDAudio
+- Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake
+ with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX.
+- SVGALib supported mouse (usually if it works with X, it'll work with
+ squake).
+- Kernel 2.0.24 or later
+ - untested with 2.1 kernels, your mileage may vary
+
+Additional notes for SVGALib Quake
+----------------------------------
+
+SVGALib may not detect a 3-button mouse properly (it
+will only use two buttons). Check your /etc/vga/libvga.config
+and set it up for your mouse type.
+
+Also, newer versions of SVGALib have an mouse_accel_type option. Most
+users will want to set this to "off" in /etc/vga/libvga.config.
+
+Additional notes for GLQuake
+----------------------------
+
+There are three different ways to execute GLQuake:
+
+1. The binary "glquake" requires Mesa 3-D 2.5 or later installed and compiled
+with 3DFX support (fxMesa..() function interface). It also requires
+svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console
+application. Mesa 3-D requires GLIDE to be installed.
+
+2. The shell script "glquake.3dfxgl" runs the "glquake" binary after
+preloading the lib3dfxgl.so library. This is a port of 3DFX's Win32
+OpenGL MCD (Mini Client Driver) to Linux. It is faster than Mesa 3-D
+since it was written specifically with supporting GLQuake in mind.
+lib3dfxgl.so requires that GLIDE be installed.
+
+3. The binary "glquake.glx" is linked against standard OpenGL libraries.
+It should run on many different hardward OpenGL implementations under
+Linux and X11. This binary is an X11 application and must be run under
+X11. It will work with Mesa 3-D as a standard glX based OpenGL
+applications. If the Mesa 3-D library is compiled with 3DFX support,
+you can have Mesa 3-D support 3DFX hardware under X11 by setting the
+enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode
+and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh
+or "setenv MESA_GLX_FX fullscreen" for csh.
+
+For glquake, you must also have SVGALib or later installed (1.3.0 or later
+prefered). GLQuake uses SVGALib for mouse and keyboard handling.
+
+If you have gpm and/or selection running, you will have to terminate them
+before running GLQuake since they will not give up the mouse when GLQuake
+attempts to run. You can kill gpm by typing 'killall gpm' as root.
+
+You must run GLQuake as root or setuid root since it needs to access things
+such as sound, keyboard, mouse and the 3DFX video. Future versions may not
+require root permissions.
+
+Additional notes for X11 Quake
+------------------------------
+
+This is a windowed version that is generic for X11. It runs in a window
+and can be resized. You can specify a starting window size with:
+ -width <width>
+ -height <height>
+ -winsize <width> <height>
+Default is 320x200. It works in 16bit modes, but it's slower (twice as many
+bytes to copy).
+
+No other video modes are supported (just runs windowed). Mouse is read, but
+not "grabbed" by default. Go to the Options menu and turn on Use Mouse to grab
+the mouse and use it in the game (or type "_windowed_mouse 1" at the console).
+
+Command Line Options for Linux Quake
+------------------------------------
+
+-mem <mb>
+Specify memory in megabytes to allocate (default is 8MB, which should be fine
+for most needs).
+
+-nostdout
+Don't do any output to stdout
+
+-mdev <device> (SVGALib based versions only)
+Mouse device, default is /dev/mouse
+
+-mrate <speed> (SVGALib based versions only)
+Mouse baud rate, default is 1200
+
+-cddev <device>
+CD device, default is /dev/cdrom
+
+-mode <modenum>
+Use indicated video mode
+
+-nokdb
+Don't initialize keyboard
+
+-sndbits <8 or 16>
+Set sound bit sample size. Default is 16 if supported.
+
+-sndspeed <speed>
+Set sound speed. Usual values are 8000, 11025, 22051 and 44100.
+Default is 11025.
+
+-sndmono
+Set mono sound
+
+-sndstereo
+Set stereo sound (default if supported)
+