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diff --git a/WinQuake/docs/INSTALL b/WinQuake/docs/INSTALL new file mode 100644 index 0000000..bf317c1 --- /dev/null +++ b/WinQuake/docs/INSTALL @@ -0,0 +1,177 @@ +INSTALL for Linux Quake +----------------------- + +Quake for Linux provides several different binary executables to support +different hardware and drivers. + +Included with Linux Quake are: + - SVGALib Quake (squake) + This is a software renderer Quake that runs at the text console in Linux. + - GLQuake (glquake, glquake.glx and glquake.3dfxgl) + This is a hardware renderer Quake that runs using hardware 3D + acceleration. + - X11 Quake (quake.x11) + Software rendering in a window under X11. + +Installation +------------ + +Mount the Quake CD as one would usually mount a CDROM, this can be +accomplished by using the command: + + mount /dev/cdrom /mnt + +As root. Once the CD is mounted, run the setup script on the CD as root. + + $ su + Password: + # mount /dev/cdrom /mnt + # /bin/sh /mnt/setup + +The script will ask some questions about what options you want to install +and automatically install the software into /usr/local/games/quake. + +Requirements +------------ + +Requirements for SVGALib Quake: + +- SVGALib 1.20 or later (/lib/libvga.so.1.2.10) +- libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) + or glibc (libc6) for the glibc version +- CD-ROM for CDAudio +- Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake + with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. +- SVGALib supported mouse (usually if it works with X, it'll work with + squake). +- Kernel 2.0.24 or later + - untested with 2.1 kernels, your mileage may vary + +Requirements for GLQuake: + +- 3DFX based card for the GLQuake version, VooDoo, VooDoo Rush or VooDoo2 +at this writing. In order to use 3DFX hardware, you must have 3DFX's +GLIDE drivers installed. RPMs for these drivers are available at: +http://glide.xxedgexx.com/3DfxRPMS.html +- For the glX version, an OpenGL implementation that includes hardware +glX support. +- CD-ROM for CDAudio +- Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake + with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. +- SVGALib compatible mouse for glquake or X11 for glquake.glx +- Kernel 2.0.24 or later + - untested with 2.1 kernels, your mileage may vary + +Requirements for X11 Quake: + +- X11R5 later, only tested with XFree86, should work with most X Servers +- libc 5.2.18 or later (5.0.9 will not work, /lib/libc.so.5.2.18) + or glibc (libc6) for the glibc version +- CD-ROM for CDAudio +- Soundcard capable of mmap'd buffers. USSLite 3.5.4 was used to build squake + with. Works fine on SoundBlaster 16 and Gravis Ultrasound MAX. +- SVGALib supported mouse (usually if it works with X, it'll work with + squake). +- Kernel 2.0.24 or later + - untested with 2.1 kernels, your mileage may vary + +Additional notes for SVGALib Quake +---------------------------------- + +SVGALib may not detect a 3-button mouse properly (it +will only use two buttons). Check your /etc/vga/libvga.config +and set it up for your mouse type. + +Also, newer versions of SVGALib have an mouse_accel_type option. Most +users will want to set this to "off" in /etc/vga/libvga.config. + +Additional notes for GLQuake +---------------------------- + +There are three different ways to execute GLQuake: + +1. The binary "glquake" requires Mesa 3-D 2.5 or later installed and compiled +with 3DFX support (fxMesa..() function interface). It also requires +svgalib 1.3.0 or later for keyboard/mouse input. This binary is a console +application. Mesa 3-D requires GLIDE to be installed. + +2. The shell script "glquake.3dfxgl" runs the "glquake" binary after +preloading the lib3dfxgl.so library. This is a port of 3DFX's Win32 +OpenGL MCD (Mini Client Driver) to Linux. It is faster than Mesa 3-D +since it was written specifically with supporting GLQuake in mind. +lib3dfxgl.so requires that GLIDE be installed. + +3. The binary "glquake.glx" is linked against standard OpenGL libraries. +It should run on many different hardward OpenGL implementations under +Linux and X11. This binary is an X11 application and must be run under +X11. It will work with Mesa 3-D as a standard glX based OpenGL +applications. If the Mesa 3-D library is compiled with 3DFX support, +you can have Mesa 3-D support 3DFX hardware under X11 by setting the +enviroment variable "MESA_GLX_FX" to "fullscreen" for fullscreen mode +and "window" for windowed mode, eg. "export MESA_GLX_FX=fullscreen" for sh +or "setenv MESA_GLX_FX fullscreen" for csh. + +For glquake, you must also have SVGALib or later installed (1.3.0 or later +prefered). GLQuake uses SVGALib for mouse and keyboard handling. + +If you have gpm and/or selection running, you will have to terminate them +before running GLQuake since they will not give up the mouse when GLQuake +attempts to run. You can kill gpm by typing 'killall gpm' as root. + +You must run GLQuake as root or setuid root since it needs to access things +such as sound, keyboard, mouse and the 3DFX video. Future versions may not +require root permissions. + +Additional notes for X11 Quake +------------------------------ + +This is a windowed version that is generic for X11. It runs in a window +and can be resized. You can specify a starting window size with: + -width <width> + -height <height> + -winsize <width> <height> +Default is 320x200. It works in 16bit modes, but it's slower (twice as many +bytes to copy). + +No other video modes are supported (just runs windowed). Mouse is read, but +not "grabbed" by default. Go to the Options menu and turn on Use Mouse to grab +the mouse and use it in the game (or type "_windowed_mouse 1" at the console). + +Command Line Options for Linux Quake +------------------------------------ + +-mem <mb> +Specify memory in megabytes to allocate (default is 8MB, which should be fine +for most needs). + +-nostdout +Don't do any output to stdout + +-mdev <device> (SVGALib based versions only) +Mouse device, default is /dev/mouse + +-mrate <speed> (SVGALib based versions only) +Mouse baud rate, default is 1200 + +-cddev <device> +CD device, default is /dev/cdrom + +-mode <modenum> +Use indicated video mode + +-nokdb +Don't initialize keyboard + +-sndbits <8 or 16> +Set sound bit sample size. Default is 16 if supported. + +-sndspeed <speed> +Set sound speed. Usual values are 8000, 11025, 22051 and 44100. +Default is 11025. + +-sndmono +Set mono sound + +-sndstereo +Set stereo sound (default if supported) + |
