diff options
Diffstat (limited to 'WinQuake/dxsdk/SDK/INC/D3D.H')
| -rw-r--r-- | WinQuake/dxsdk/SDK/INC/D3D.H | 784 |
1 files changed, 392 insertions, 392 deletions
diff --git a/WinQuake/dxsdk/SDK/INC/D3D.H b/WinQuake/dxsdk/SDK/INC/D3D.H index 8a67742..d908a59 100644 --- a/WinQuake/dxsdk/SDK/INC/D3D.H +++ b/WinQuake/dxsdk/SDK/INC/D3D.H @@ -1,392 +1,392 @@ -/*==========================================================================; - * - * Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved. - * - * File: d3d.h - * Content: Direct3D include file - * - ***************************************************************************/ - -#ifndef _D3D_H_ -#define _D3D_H_ - -#include <stdlib.h> - -#ifdef _WIN32 -#define COM_NO_WINDOWS_H -#include <objbase.h> -#else -#include "d3dcom.h" -#endif - -#ifdef _WIN32 -#define D3DAPI WINAPI -#else -#define D3DAPI -#endif - -/* - * Interface IID's - */ -#if defined( _WIN32 ) && !defined( _NO_COM) -DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); -DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); -DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); -DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); -DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); -DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -/* - * Data structures - */ -#ifdef __cplusplus - -/* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */ -struct IDirect3D; -struct IDirect3DDevice; -struct IDirect3DExecuteBuffer; -struct IDirect3DLight; -struct IDirect3DMaterial; -struct IDirect3DTexture; -struct IDirect3DViewport; -typedef struct IDirect3D *LPDIRECT3D; -typedef struct IDirect3DDevice *LPDIRECT3DDEVICE; -typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER; -typedef struct IDirect3DLight *LPDIRECT3DLIGHT; -typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL; -typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE; -typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT; - -#else - -typedef struct IDirect3D *LPDIRECT3D; -typedef struct IDirect3DDevice *LPDIRECT3DDEVICE; -typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER; -typedef struct IDirect3DLight *LPDIRECT3DLIGHT; -typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL; -typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE; -typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT; - -#endif - -#include "d3dtypes.h" -#include "d3dcaps.h" - -/* - * IDirect3D - */ -#undef INTERFACE -#define INTERFACE IDirect3D -DECLARE_INTERFACE_(IDirect3D, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; - STDMETHOD_(ULONG, AddRef) (THIS) PURE; - STDMETHOD_(ULONG, Release) (THIS) PURE; - /*** IDirect3D methods ***/ - STDMETHOD(Initialize) (THIS_ REFIID) PURE; - STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE; - STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE; - STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE; - STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE; - STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE; -}; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3D_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) -#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3D_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3D_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) -#define IDirect3D_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b) -#define IDirect3D_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b) -#define IDirect3D_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b) -#define IDirect3D_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b) -#define IDirect3D_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b) -#endif - -/* - * IDirect3DDevice - */ -#undef INTERFACE -#define INTERFACE IDirect3DDevice -DECLARE_INTERFACE_(IDirect3DDevice, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; - STDMETHOD_(ULONG, AddRef) (THIS) PURE; - STDMETHOD_(ULONG, Release) (THIS) PURE; - /*** IDirect3DDevice methods ***/ - STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE; - STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE; - STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE; - STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE; - STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE; - STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE; - STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE; - STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE; - STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE; - STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE; - STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE; - STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE; - STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE; - STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE; - STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE; - STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE; - STDMETHOD_(HRESULT, BeginScene) (THIS) PURE; - STDMETHOD_(HRESULT, EndScene) (THIS) PURE; - STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE; -}; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DDevice_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) -#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DDevice_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p, a, b, c) -#define IDirect3DDevice_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b) -#define IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p, a, b) -#define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->lpVtbl->ExecuteBuffer(p, a, b, c) -#define IDirect3DDevice_GetStats(p, a) (p)->lpVtbl->CreateViewport(p, a) -#define IDirect3DDevice_Execute(p, a, b, c) (p)->lpVtbl->Execute(p, a, b, c) -#define IDirect3DDevice_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a) -#define IDirect3DDevice_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a) -#define IDirect3DDevice_NextViewport(p, a, b) (p)->lpVtbl->NextViewport(p, a, b) -#define IDirect3DDevice_Pick(p, a, b, c, d) (p)->lpVtbl->Pick(p, a, b, c, d) -#define IDirect3DDevice_GetPickRecords(p, a, b) (p)->lpVtbl->GetPickRecords(p, a, b) -#define IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b) -#define IDirect3DDevice_CreateMatrix(p, a) (p)->lpVtbl->CreateMatrix(p, a) -#define IDirect3DDevice_SetMatrix(p, a, b) (p)->lpVtbl->SetMatrix(p, a, b) -#define IDirect3DDevice_GetMatrix(p, a, b) (p)->lpVtbl->GetMatrix(p, a, b) -#define IDirect3DDevice_DeleteMatrix(p, a) (p)->lpVtbl->DeleteMatrix(p, a) -#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p) -#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p) -#define IDirect3DDevice_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a) -#endif - -/* - * IDirect3DExecuteBuffer - */ -#undef INTERFACE -#define INTERFACE IDirect3DExecuteBuffer -DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; - STDMETHOD_(ULONG, AddRef) (THIS) PURE; - STDMETHOD_(ULONG, Release) (THIS) PURE; - /*** IDirect3DExecuteBuffer methods ***/ - STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPD3DEXECUTEBUFFERDESC) PURE; - STDMETHOD(Lock) (THIS_ LPD3DEXECUTEBUFFERDESC) PURE; - STDMETHOD_(HRESULT, Unlock) (THIS) PURE; - STDMETHOD(SetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE; - STDMETHOD(GetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE; - STDMETHOD(Validate) (THIS_ LPDWORD, LPD3DVALIDATECALLBACK, LPVOID, DWORD) PURE; - STDMETHOD(Optimize) (THIS_ DWORD) PURE; -}; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DExecuteBuffer_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) -#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DExecuteBuffer_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b) -#define IDirect3DExecuteBuffer_Lock(p, a) (p)->lpVtbl->Lock(p, a) -#define IDirect3DExecuteBuffer_Unlock(p, a) (p)->lpVtbl->Unlock(p) -#define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->lpVtbl->SetExecuteData(p, a) -#define IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->lpVtbl->Validata(p, a, b, c, d) -#endif - -/* - * Flags for execute buffer calls - */ -#define D3DNEXT_NEXT 0x00000001l -#define D3DNEXT_HEAD 0x00000002l -#define D3DNEXT_TAIL 0x00000004l - -/* - * IDirect3DLight - */ -#undef INTERFACE -#define INTERFACE IDirect3DLight -DECLARE_INTERFACE_(IDirect3DLight, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; - STDMETHOD_(ULONG, AddRef) (THIS) PURE; - STDMETHOD_(ULONG, Release) (THIS) PURE; - /*** IDirect3DLight methods ***/ - STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; - STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE; - STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE; -}; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DLight_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) -#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DLight_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) -#define IDirect3DLight_SetLight(p, a) (p)->lpVtbl->SetLight(p, a) -#define IDirect3DLight_GetLight(p, a) (p)->lpVtbl->GetLight(p, a) -#endif - -/* - * IDirect3DMaterial - */ -#undef INTERFACE -#define INTERFACE IDirect3DMaterial -DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; - STDMETHOD_(ULONG, AddRef) (THIS) PURE; - STDMETHOD_(ULONG, Release) (THIS) PURE; - /*** IDirect3DMaterial methods ***/ - STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; - STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE; - STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE; - STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DMATERIALHANDLE) PURE; - STDMETHOD_(HRESULT, Reserve) (THIS) PURE; - STDMETHOD_(HRESULT, Unreserve) (THIS) PURE; -}; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DMaterial_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) -#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DMaterial_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) -#define IDirect3DMaterial_SetMaterial(p, a) (p)->lpVtbl->SetLight(p, a) -#define IDirect3DMaterial_GetMaterial(p, a) (p)->lpVtbl->GetLight(p, a) -#define IDirect3DMaterial_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b) -#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p) -#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p) -#endif - -/* - * IDirect3DTexture - */ -#undef INTERFACE -#define INTERFACE IDirect3DTexture -DECLARE_INTERFACE_(IDirect3DTexture, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; - STDMETHOD_(ULONG, AddRef) (THIS) PURE; - STDMETHOD_(ULONG, Release) (THIS) PURE; - /*** IDirect3DTexture methods ***/ - STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE; - STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE; - STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE; - STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE) PURE; - STDMETHOD_(HRESULT, Unload) (THIS) PURE; -}; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DTexture_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) -#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DTexture_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b) -#define IDirect3DTexture_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b) -#define IDirect3DTexture_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p, a, b) -#define IDirect3DTexture_Load(p, a) (p)->lpVtbl->Load(p, a) -#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p) -#endif - -/* - * IDirect3DViewport - */ -#undef INTERFACE -#define INTERFACE IDirect3DViewport -DECLARE_INTERFACE_(IDirect3DViewport, IUnknown) -{ - /*** IUnknown methods ***/ - STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE; - STDMETHOD_(ULONG, AddRef) (THIS) PURE; - STDMETHOD_(ULONG, Release) (THIS) PURE; - /*** IDirect3DViewport methods ***/ - STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE; - STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE; - STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE; - STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE; - STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE; - STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE; - STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE; - STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE; - STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE; - STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE; - STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE; - STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE; - STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE; -}; - -#if !defined(__cplusplus) || defined(CINTERFACE) -#define IDirect3DViewport_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b) -#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p) -#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p) -#define IDirect3DViewport_Initialize(p, a) (p)->lpVtbl->Initialize(p, a) -#define IDirect3DViewport_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a) -#define IDirect3DViewport_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a) -#define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d) -#define IDirect3DViewport_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b) -#define IDirect3DViewport_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a) -#define IDirect3DViewport_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b) -#define IDirect3DViewport_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c) -#define IDirect3DViewport_AddLight(p, a) (p)->lpVtbl->AddLight(p, a) -#define IDirect3DViewport_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a) -#define IDirect3DViewport_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c) -#endif - -/* - * Direct3D Errors - * DirectDraw error codes are used when errors not specified here. - */ -#define D3D_OK DD_OK -#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700) -#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701) - -#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710) -#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711) -#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712) -#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713) -#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714) -#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715) - -#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716) -#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717) - -#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720) -#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721) -#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722) -#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723) -#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724) -#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725) -#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726) -#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727) -#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728) -#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729) - -#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730) -#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731) -#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732) -#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733) -#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734) - -#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740) -#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741) -#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742) -#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743) - -#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750) - -#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760) -#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761) -#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762) -#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763) - -#ifdef __cplusplus -}; -#endif - -#endif /* _D3D_H_ */ +/*==========================================================================;
+ *
+ * Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3d.h
+ * Content: Direct3D include file
+ *
+ ***************************************************************************/
+
+#ifndef _D3D_H_
+#define _D3D_H_
+
+#include <stdlib.h>
+
+#ifdef _WIN32
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+#else
+#include "d3dcom.h"
+#endif
+
+#ifdef _WIN32
+#define D3DAPI WINAPI
+#else
+#define D3DAPI
+#endif
+
+/*
+ * Interface IID's
+ */
+#if defined( _WIN32 ) && !defined( _NO_COM)
+DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
+DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
+DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
+DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
+DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
+DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Data structures
+ */
+#ifdef __cplusplus
+
+/* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */
+struct IDirect3D;
+struct IDirect3DDevice;
+struct IDirect3DExecuteBuffer;
+struct IDirect3DLight;
+struct IDirect3DMaterial;
+struct IDirect3DTexture;
+struct IDirect3DViewport;
+typedef struct IDirect3D *LPDIRECT3D;
+typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
+typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
+typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
+typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
+typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
+typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
+
+#else
+
+typedef struct IDirect3D *LPDIRECT3D;
+typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
+typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
+typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
+typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
+typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
+typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
+
+#endif
+
+#include "d3dtypes.h"
+#include "d3dcaps.h"
+
+/*
+ * IDirect3D
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3D
+DECLARE_INTERFACE_(IDirect3D, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+ /*** IDirect3D methods ***/
+ STDMETHOD(Initialize) (THIS_ REFIID) PURE;
+ STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
+ STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
+ STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE;
+ STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE;
+ STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3D_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3D_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
+#define IDirect3D_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b)
+#define IDirect3D_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b)
+#define IDirect3D_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b)
+#define IDirect3D_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b)
+#define IDirect3D_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b)
+#endif
+
+/*
+ * IDirect3DDevice
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DDevice
+DECLARE_INTERFACE_(IDirect3DDevice, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+ /*** IDirect3DDevice methods ***/
+ STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE;
+ STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
+ STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE;
+ STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE;
+ STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE;
+ STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE;
+ STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
+ STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
+ STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE;
+ STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE;
+ STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE;
+ STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
+ STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE;
+ STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
+ STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
+ STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE;
+ STDMETHOD_(HRESULT, BeginScene) (THIS) PURE;
+ STDMETHOD_(HRESULT, EndScene) (THIS) PURE;
+ STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DDevice_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DDevice_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p, a, b, c)
+#define IDirect3DDevice_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b)
+#define IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p, a, b)
+#define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->lpVtbl->ExecuteBuffer(p, a, b, c)
+#define IDirect3DDevice_GetStats(p, a) (p)->lpVtbl->CreateViewport(p, a)
+#define IDirect3DDevice_Execute(p, a, b, c) (p)->lpVtbl->Execute(p, a, b, c)
+#define IDirect3DDevice_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a)
+#define IDirect3DDevice_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a)
+#define IDirect3DDevice_NextViewport(p, a, b) (p)->lpVtbl->NextViewport(p, a, b)
+#define IDirect3DDevice_Pick(p, a, b, c, d) (p)->lpVtbl->Pick(p, a, b, c, d)
+#define IDirect3DDevice_GetPickRecords(p, a, b) (p)->lpVtbl->GetPickRecords(p, a, b)
+#define IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b)
+#define IDirect3DDevice_CreateMatrix(p, a) (p)->lpVtbl->CreateMatrix(p, a)
+#define IDirect3DDevice_SetMatrix(p, a, b) (p)->lpVtbl->SetMatrix(p, a, b)
+#define IDirect3DDevice_GetMatrix(p, a, b) (p)->lpVtbl->GetMatrix(p, a, b)
+#define IDirect3DDevice_DeleteMatrix(p, a) (p)->lpVtbl->DeleteMatrix(p, a)
+#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a)
+#endif
+
+/*
+ * IDirect3DExecuteBuffer
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DExecuteBuffer
+DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+ /*** IDirect3DExecuteBuffer methods ***/
+ STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPD3DEXECUTEBUFFERDESC) PURE;
+ STDMETHOD(Lock) (THIS_ LPD3DEXECUTEBUFFERDESC) PURE;
+ STDMETHOD_(HRESULT, Unlock) (THIS) PURE;
+ STDMETHOD(SetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
+ STDMETHOD(GetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
+ STDMETHOD(Validate) (THIS_ LPDWORD, LPD3DVALIDATECALLBACK, LPVOID, DWORD) PURE;
+ STDMETHOD(Optimize) (THIS_ DWORD) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DExecuteBuffer_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DExecuteBuffer_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)
+#define IDirect3DExecuteBuffer_Lock(p, a) (p)->lpVtbl->Lock(p, a)
+#define IDirect3DExecuteBuffer_Unlock(p, a) (p)->lpVtbl->Unlock(p)
+#define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->lpVtbl->SetExecuteData(p, a)
+#define IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->lpVtbl->Validata(p, a, b, c, d)
+#endif
+
+/*
+ * Flags for execute buffer calls
+ */
+#define D3DNEXT_NEXT 0x00000001l
+#define D3DNEXT_HEAD 0x00000002l
+#define D3DNEXT_TAIL 0x00000004l
+
+/*
+ * IDirect3DLight
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DLight
+DECLARE_INTERFACE_(IDirect3DLight, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+ /*** IDirect3DLight methods ***/
+ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
+ STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE;
+ STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DLight_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DLight_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
+#define IDirect3DLight_SetLight(p, a) (p)->lpVtbl->SetLight(p, a)
+#define IDirect3DLight_GetLight(p, a) (p)->lpVtbl->GetLight(p, a)
+#endif
+
+/*
+ * IDirect3DMaterial
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DMaterial
+DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+ /*** IDirect3DMaterial methods ***/
+ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
+ STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE;
+ STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE;
+ STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DMATERIALHANDLE) PURE;
+ STDMETHOD_(HRESULT, Reserve) (THIS) PURE;
+ STDMETHOD_(HRESULT, Unreserve) (THIS) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DMaterial_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DMaterial_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
+#define IDirect3DMaterial_SetMaterial(p, a) (p)->lpVtbl->SetLight(p, a)
+#define IDirect3DMaterial_GetMaterial(p, a) (p)->lpVtbl->GetLight(p, a)
+#define IDirect3DMaterial_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
+#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
+#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
+#endif
+
+/*
+ * IDirect3DTexture
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DTexture
+DECLARE_INTERFACE_(IDirect3DTexture, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+ /*** IDirect3DTexture methods ***/
+ STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE;
+ STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE;
+ STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE;
+ STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE) PURE;
+ STDMETHOD_(HRESULT, Unload) (THIS) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DTexture_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DTexture_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)
+#define IDirect3DTexture_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
+#define IDirect3DTexture_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p, a, b)
+#define IDirect3DTexture_Load(p, a) (p)->lpVtbl->Load(p, a)
+#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
+#endif
+
+/*
+ * IDirect3DViewport
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DViewport
+DECLARE_INTERFACE_(IDirect3DViewport, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+ /*** IDirect3DViewport methods ***/
+ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
+ STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE;
+ STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
+ STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
+ STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE;
+ STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE;
+ STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE;
+ STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE;
+ STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE;
+ STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE;
+ STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE;
+ STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE;
+ STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DViewport_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DViewport_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
+#define IDirect3DViewport_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a)
+#define IDirect3DViewport_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a)
+#define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d)
+#define IDirect3DViewport_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b)
+#define IDirect3DViewport_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a)
+#define IDirect3DViewport_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b)
+#define IDirect3DViewport_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c)
+#define IDirect3DViewport_AddLight(p, a) (p)->lpVtbl->AddLight(p, a)
+#define IDirect3DViewport_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a)
+#define IDirect3DViewport_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c)
+#endif
+
+/*
+ * Direct3D Errors
+ * DirectDraw error codes are used when errors not specified here.
+ */
+#define D3D_OK DD_OK
+#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
+#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
+
+#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
+#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
+#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
+#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
+#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
+#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
+
+#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
+#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
+
+#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
+#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
+#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
+#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
+#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
+#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
+#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
+#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
+#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
+#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
+
+#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
+#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
+#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
+#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
+#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
+
+#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
+#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
+#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
+#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
+
+#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
+
+#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
+#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
+#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
+#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif /* _D3D_H_ */
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