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-rw-r--r--WinQuake/dxsdk/SDK/INC/D3D.H784
1 files changed, 392 insertions, 392 deletions
diff --git a/WinQuake/dxsdk/SDK/INC/D3D.H b/WinQuake/dxsdk/SDK/INC/D3D.H
index 8a67742..d908a59 100644
--- a/WinQuake/dxsdk/SDK/INC/D3D.H
+++ b/WinQuake/dxsdk/SDK/INC/D3D.H
@@ -1,392 +1,392 @@
-/*==========================================================================;
- *
- * Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
- *
- * File: d3d.h
- * Content: Direct3D include file
- *
- ***************************************************************************/
-
-#ifndef _D3D_H_
-#define _D3D_H_
-
-#include <stdlib.h>
-
-#ifdef _WIN32
-#define COM_NO_WINDOWS_H
-#include <objbase.h>
-#else
-#include "d3dcom.h"
-#endif
-
-#ifdef _WIN32
-#define D3DAPI WINAPI
-#else
-#define D3DAPI
-#endif
-
-/*
- * Interface IID's
- */
-#if defined( _WIN32 ) && !defined( _NO_COM)
-DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
-DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
-DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
-DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
-DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
-DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*
- * Data structures
- */
-#ifdef __cplusplus
-
-/* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */
-struct IDirect3D;
-struct IDirect3DDevice;
-struct IDirect3DExecuteBuffer;
-struct IDirect3DLight;
-struct IDirect3DMaterial;
-struct IDirect3DTexture;
-struct IDirect3DViewport;
-typedef struct IDirect3D *LPDIRECT3D;
-typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
-typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
-typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
-typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
-typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
-typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
-
-#else
-
-typedef struct IDirect3D *LPDIRECT3D;
-typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
-typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
-typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
-typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
-typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
-typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
-
-#endif
-
-#include "d3dtypes.h"
-#include "d3dcaps.h"
-
-/*
- * IDirect3D
- */
-#undef INTERFACE
-#define INTERFACE IDirect3D
-DECLARE_INTERFACE_(IDirect3D, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
- STDMETHOD_(ULONG, AddRef) (THIS) PURE;
- STDMETHOD_(ULONG, Release) (THIS) PURE;
- /*** IDirect3D methods ***/
- STDMETHOD(Initialize) (THIS_ REFIID) PURE;
- STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
- STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
- STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE;
- STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE;
- STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
-};
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3D_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
-#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3D_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
-#define IDirect3D_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b)
-#define IDirect3D_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b)
-#define IDirect3D_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b)
-#define IDirect3D_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b)
-#define IDirect3D_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b)
-#endif
-
-/*
- * IDirect3DDevice
- */
-#undef INTERFACE
-#define INTERFACE IDirect3DDevice
-DECLARE_INTERFACE_(IDirect3DDevice, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
- STDMETHOD_(ULONG, AddRef) (THIS) PURE;
- STDMETHOD_(ULONG, Release) (THIS) PURE;
- /*** IDirect3DDevice methods ***/
- STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE;
- STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
- STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE;
- STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE;
- STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE;
- STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE;
- STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
- STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
- STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE;
- STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE;
- STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE;
- STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
- STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE;
- STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
- STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
- STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE;
- STDMETHOD_(HRESULT, BeginScene) (THIS) PURE;
- STDMETHOD_(HRESULT, EndScene) (THIS) PURE;
- STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE;
-};
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DDevice_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
-#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DDevice_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p, a, b, c)
-#define IDirect3DDevice_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b)
-#define IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p, a, b)
-#define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->lpVtbl->ExecuteBuffer(p, a, b, c)
-#define IDirect3DDevice_GetStats(p, a) (p)->lpVtbl->CreateViewport(p, a)
-#define IDirect3DDevice_Execute(p, a, b, c) (p)->lpVtbl->Execute(p, a, b, c)
-#define IDirect3DDevice_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a)
-#define IDirect3DDevice_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a)
-#define IDirect3DDevice_NextViewport(p, a, b) (p)->lpVtbl->NextViewport(p, a, b)
-#define IDirect3DDevice_Pick(p, a, b, c, d) (p)->lpVtbl->Pick(p, a, b, c, d)
-#define IDirect3DDevice_GetPickRecords(p, a, b) (p)->lpVtbl->GetPickRecords(p, a, b)
-#define IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b)
-#define IDirect3DDevice_CreateMatrix(p, a) (p)->lpVtbl->CreateMatrix(p, a)
-#define IDirect3DDevice_SetMatrix(p, a, b) (p)->lpVtbl->SetMatrix(p, a, b)
-#define IDirect3DDevice_GetMatrix(p, a, b) (p)->lpVtbl->GetMatrix(p, a, b)
-#define IDirect3DDevice_DeleteMatrix(p, a) (p)->lpVtbl->DeleteMatrix(p, a)
-#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
-#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
-#define IDirect3DDevice_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a)
-#endif
-
-/*
- * IDirect3DExecuteBuffer
- */
-#undef INTERFACE
-#define INTERFACE IDirect3DExecuteBuffer
-DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
- STDMETHOD_(ULONG, AddRef) (THIS) PURE;
- STDMETHOD_(ULONG, Release) (THIS) PURE;
- /*** IDirect3DExecuteBuffer methods ***/
- STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPD3DEXECUTEBUFFERDESC) PURE;
- STDMETHOD(Lock) (THIS_ LPD3DEXECUTEBUFFERDESC) PURE;
- STDMETHOD_(HRESULT, Unlock) (THIS) PURE;
- STDMETHOD(SetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
- STDMETHOD(GetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
- STDMETHOD(Validate) (THIS_ LPDWORD, LPD3DVALIDATECALLBACK, LPVOID, DWORD) PURE;
- STDMETHOD(Optimize) (THIS_ DWORD) PURE;
-};
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DExecuteBuffer_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
-#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DExecuteBuffer_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)
-#define IDirect3DExecuteBuffer_Lock(p, a) (p)->lpVtbl->Lock(p, a)
-#define IDirect3DExecuteBuffer_Unlock(p, a) (p)->lpVtbl->Unlock(p)
-#define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->lpVtbl->SetExecuteData(p, a)
-#define IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->lpVtbl->Validata(p, a, b, c, d)
-#endif
-
-/*
- * Flags for execute buffer calls
- */
-#define D3DNEXT_NEXT 0x00000001l
-#define D3DNEXT_HEAD 0x00000002l
-#define D3DNEXT_TAIL 0x00000004l
-
-/*
- * IDirect3DLight
- */
-#undef INTERFACE
-#define INTERFACE IDirect3DLight
-DECLARE_INTERFACE_(IDirect3DLight, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
- STDMETHOD_(ULONG, AddRef) (THIS) PURE;
- STDMETHOD_(ULONG, Release) (THIS) PURE;
- /*** IDirect3DLight methods ***/
- STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
- STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE;
- STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE;
-};
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DLight_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
-#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DLight_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
-#define IDirect3DLight_SetLight(p, a) (p)->lpVtbl->SetLight(p, a)
-#define IDirect3DLight_GetLight(p, a) (p)->lpVtbl->GetLight(p, a)
-#endif
-
-/*
- * IDirect3DMaterial
- */
-#undef INTERFACE
-#define INTERFACE IDirect3DMaterial
-DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
- STDMETHOD_(ULONG, AddRef) (THIS) PURE;
- STDMETHOD_(ULONG, Release) (THIS) PURE;
- /*** IDirect3DMaterial methods ***/
- STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
- STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE;
- STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE;
- STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DMATERIALHANDLE) PURE;
- STDMETHOD_(HRESULT, Reserve) (THIS) PURE;
- STDMETHOD_(HRESULT, Unreserve) (THIS) PURE;
-};
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DMaterial_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
-#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DMaterial_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
-#define IDirect3DMaterial_SetMaterial(p, a) (p)->lpVtbl->SetLight(p, a)
-#define IDirect3DMaterial_GetMaterial(p, a) (p)->lpVtbl->GetLight(p, a)
-#define IDirect3DMaterial_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
-#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
-#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
-#endif
-
-/*
- * IDirect3DTexture
- */
-#undef INTERFACE
-#define INTERFACE IDirect3DTexture
-DECLARE_INTERFACE_(IDirect3DTexture, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
- STDMETHOD_(ULONG, AddRef) (THIS) PURE;
- STDMETHOD_(ULONG, Release) (THIS) PURE;
- /*** IDirect3DTexture methods ***/
- STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE;
- STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE;
- STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE;
- STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE) PURE;
- STDMETHOD_(HRESULT, Unload) (THIS) PURE;
-};
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DTexture_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
-#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DTexture_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)
-#define IDirect3DTexture_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
-#define IDirect3DTexture_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p, a, b)
-#define IDirect3DTexture_Load(p, a) (p)->lpVtbl->Load(p, a)
-#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
-#endif
-
-/*
- * IDirect3DViewport
- */
-#undef INTERFACE
-#define INTERFACE IDirect3DViewport
-DECLARE_INTERFACE_(IDirect3DViewport, IUnknown)
-{
- /*** IUnknown methods ***/
- STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
- STDMETHOD_(ULONG, AddRef) (THIS) PURE;
- STDMETHOD_(ULONG, Release) (THIS) PURE;
- /*** IDirect3DViewport methods ***/
- STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
- STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE;
- STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
- STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
- STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE;
- STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE;
- STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE;
- STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE;
- STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE;
- STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE;
- STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE;
- STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE;
- STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE;
-};
-
-#if !defined(__cplusplus) || defined(CINTERFACE)
-#define IDirect3DViewport_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
-#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
-#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
-#define IDirect3DViewport_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
-#define IDirect3DViewport_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a)
-#define IDirect3DViewport_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a)
-#define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d)
-#define IDirect3DViewport_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b)
-#define IDirect3DViewport_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a)
-#define IDirect3DViewport_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b)
-#define IDirect3DViewport_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c)
-#define IDirect3DViewport_AddLight(p, a) (p)->lpVtbl->AddLight(p, a)
-#define IDirect3DViewport_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a)
-#define IDirect3DViewport_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c)
-#endif
-
-/*
- * Direct3D Errors
- * DirectDraw error codes are used when errors not specified here.
- */
-#define D3D_OK DD_OK
-#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
-#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
-
-#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
-#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
-#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
-#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
-#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
-#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
-
-#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
-#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
-
-#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
-#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
-#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
-#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
-#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
-#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
-#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
-#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
-#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
-#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
-
-#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
-#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
-#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
-#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
-#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
-
-#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
-#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
-#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
-#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
-
-#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
-
-#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
-#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
-#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
-#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
-
-#ifdef __cplusplus
-};
-#endif
-
-#endif /* _D3D_H_ */
+/*==========================================================================;
+ *
+ * Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3d.h
+ * Content: Direct3D include file
+ *
+ ***************************************************************************/
+
+#ifndef _D3D_H_
+#define _D3D_H_
+
+#include <stdlib.h>
+
+#ifdef _WIN32
+#define COM_NO_WINDOWS_H
+#include <objbase.h>
+#else
+#include "d3dcom.h"
+#endif
+
+#ifdef _WIN32
+#define D3DAPI WINAPI
+#else
+#define D3DAPI
+#endif
+
+/*
+ * Interface IID's
+ */
+#if defined( _WIN32 ) && !defined( _NO_COM)
+DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
+DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
+DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
+DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
+DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
+DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+ * Data structures
+ */
+#ifdef __cplusplus
+
+/* 'struct' not 'class' per the way DECLARE_INTERFACE_ is defined */
+struct IDirect3D;
+struct IDirect3DDevice;
+struct IDirect3DExecuteBuffer;
+struct IDirect3DLight;
+struct IDirect3DMaterial;
+struct IDirect3DTexture;
+struct IDirect3DViewport;
+typedef struct IDirect3D *LPDIRECT3D;
+typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
+typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
+typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
+typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
+typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
+typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
+
+#else
+
+typedef struct IDirect3D *LPDIRECT3D;
+typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
+typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
+typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
+typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
+typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
+typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
+
+#endif
+
+#include "d3dtypes.h"
+#include "d3dcaps.h"
+
+/*
+ * IDirect3D
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3D
+DECLARE_INTERFACE_(IDirect3D, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+ /*** IDirect3D methods ***/
+ STDMETHOD(Initialize) (THIS_ REFIID) PURE;
+ STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK, LPVOID) PURE;
+ STDMETHOD(CreateLight) (THIS_ LPDIRECT3DLIGHT*, IUnknown*) PURE;
+ STDMETHOD(CreateMaterial) (THIS_ LPDIRECT3DMATERIAL*, IUnknown*) PURE;
+ STDMETHOD(CreateViewport) (THIS_ LPDIRECT3DVIEWPORT*, IUnknown*) PURE;
+ STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH, LPD3DFINDDEVICERESULT) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3D_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3D_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
+#define IDirect3D_EnumDevices(p, a, b) (p)->lpVtbl->EnumDevices(p, a, b)
+#define IDirect3D_CreateLight(p, a, b) (p)->lpVtbl->CreateLight(p, a, b)
+#define IDirect3D_CreateMaterial(p, a, b) (p)->lpVtbl->CreateMaterial(p, a, b)
+#define IDirect3D_CreateViewport(p, a, b) (p)->lpVtbl->CreateViewport(p, a, b)
+#define IDirect3D_FindDevice(p, a, b) (p)->lpVtbl->FindDevice(p, a, b)
+#endif
+
+/*
+ * IDirect3DDevice
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DDevice
+DECLARE_INTERFACE_(IDirect3DDevice, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+ /*** IDirect3DDevice methods ***/
+ STDMETHOD(Initialize) (THIS_ LPDIRECT3D, LPGUID, LPD3DDEVICEDESC) PURE;
+ STDMETHOD(GetCaps) (THIS_ LPD3DDEVICEDESC, LPD3DDEVICEDESC) PURE;
+ STDMETHOD(SwapTextureHandles) (THIS_ LPDIRECT3DTEXTURE, LPDIRECT3DTEXTURE) PURE;
+ STDMETHOD(CreateExecuteBuffer) (THIS_ LPD3DEXECUTEBUFFERDESC, LPDIRECT3DEXECUTEBUFFER*, IUnknown*) PURE;
+ STDMETHOD(GetStats) (THIS_ LPD3DSTATS) PURE;
+ STDMETHOD(Execute) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD) PURE;
+ STDMETHOD(AddViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
+ STDMETHOD(DeleteViewport) (THIS_ LPDIRECT3DVIEWPORT) PURE;
+ STDMETHOD(NextViewport) (THIS_ LPDIRECT3DVIEWPORT, LPDIRECT3DVIEWPORT*, DWORD) PURE;
+ STDMETHOD(Pick) (THIS_ LPDIRECT3DEXECUTEBUFFER, LPDIRECT3DVIEWPORT, DWORD, LPD3DRECT) PURE;
+ STDMETHOD(GetPickRecords)(THIS_ LPDWORD, LPD3DPICKRECORD) PURE;
+ STDMETHOD(EnumTextureFormats) (THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK, LPVOID) PURE;
+ STDMETHOD(CreateMatrix) (THIS_ LPD3DMATRIXHANDLE) PURE;
+ STDMETHOD(SetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
+ STDMETHOD(GetMatrix) (THIS_ D3DMATRIXHANDLE, LPD3DMATRIX) PURE;
+ STDMETHOD(DeleteMatrix) (THIS_ D3DMATRIXHANDLE) PURE;
+ STDMETHOD_(HRESULT, BeginScene) (THIS) PURE;
+ STDMETHOD_(HRESULT, EndScene) (THIS) PURE;
+ STDMETHOD(GetDirect3D) (THIS_ LPDIRECT3D*) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DDevice_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DDevice_Initialize(p, a, b, c) (p)->lpVtbl->Initialize(p, a, b, c)
+#define IDirect3DDevice_GetCaps(p, a, b) (p)->lpVtbl->GetCaps(p, a, b)
+#define IDirect3DDevice_SwapTextureHandles(p, a, b) (p)->lpVtbl->SwapTextureHandles(p, a, b)
+#define IDirect3DDevice_CreateExecuteBuffer(p, a, b, c) (p)->lpVtbl->ExecuteBuffer(p, a, b, c)
+#define IDirect3DDevice_GetStats(p, a) (p)->lpVtbl->CreateViewport(p, a)
+#define IDirect3DDevice_Execute(p, a, b, c) (p)->lpVtbl->Execute(p, a, b, c)
+#define IDirect3DDevice_AddViewport(p, a) (p)->lpVtbl->AddViewport(p, a)
+#define IDirect3DDevice_DeleteViewport(p, a) (p)->lpVtbl->DeleteViewport(p, a)
+#define IDirect3DDevice_NextViewport(p, a, b) (p)->lpVtbl->NextViewport(p, a, b)
+#define IDirect3DDevice_Pick(p, a, b, c, d) (p)->lpVtbl->Pick(p, a, b, c, d)
+#define IDirect3DDevice_GetPickRecords(p, a, b) (p)->lpVtbl->GetPickRecords(p, a, b)
+#define IDirect3DDevice_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b)
+#define IDirect3DDevice_CreateMatrix(p, a) (p)->lpVtbl->CreateMatrix(p, a)
+#define IDirect3DDevice_SetMatrix(p, a, b) (p)->lpVtbl->SetMatrix(p, a, b)
+#define IDirect3DDevice_GetMatrix(p, a, b) (p)->lpVtbl->GetMatrix(p, a, b)
+#define IDirect3DDevice_DeleteMatrix(p, a) (p)->lpVtbl->DeleteMatrix(p, a)
+#define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice_GetDirect3D(p, a) (p)->lpVtbl->GetDirect3D(p, a)
+#endif
+
+/*
+ * IDirect3DExecuteBuffer
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DExecuteBuffer
+DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+ /*** IDirect3DExecuteBuffer methods ***/
+ STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPD3DEXECUTEBUFFERDESC) PURE;
+ STDMETHOD(Lock) (THIS_ LPD3DEXECUTEBUFFERDESC) PURE;
+ STDMETHOD_(HRESULT, Unlock) (THIS) PURE;
+ STDMETHOD(SetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
+ STDMETHOD(GetExecuteData) (THIS_ LPD3DEXECUTEDATA) PURE;
+ STDMETHOD(Validate) (THIS_ LPDWORD, LPD3DVALIDATECALLBACK, LPVOID, DWORD) PURE;
+ STDMETHOD(Optimize) (THIS_ DWORD) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DExecuteBuffer_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DExecuteBuffer_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)
+#define IDirect3DExecuteBuffer_Lock(p, a) (p)->lpVtbl->Lock(p, a)
+#define IDirect3DExecuteBuffer_Unlock(p, a) (p)->lpVtbl->Unlock(p)
+#define IDirect3DExecuteBuffer_SetExecuteData(p, a) (p)->lpVtbl->SetExecuteData(p, a)
+#define IDirect3DExecuteBuffer_Validate(p, a, b, c, d) (p)->lpVtbl->Validata(p, a, b, c, d)
+#endif
+
+/*
+ * Flags for execute buffer calls
+ */
+#define D3DNEXT_NEXT 0x00000001l
+#define D3DNEXT_HEAD 0x00000002l
+#define D3DNEXT_TAIL 0x00000004l
+
+/*
+ * IDirect3DLight
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DLight
+DECLARE_INTERFACE_(IDirect3DLight, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+ /*** IDirect3DLight methods ***/
+ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
+ STDMETHOD(SetLight) (THIS_ LPD3DLIGHT) PURE;
+ STDMETHOD(GetLight) (THIS_ LPD3DLIGHT) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DLight_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DLight_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
+#define IDirect3DLight_SetLight(p, a) (p)->lpVtbl->SetLight(p, a)
+#define IDirect3DLight_GetLight(p, a) (p)->lpVtbl->GetLight(p, a)
+#endif
+
+/*
+ * IDirect3DMaterial
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DMaterial
+DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+ /*** IDirect3DMaterial methods ***/
+ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
+ STDMETHOD(SetMaterial) (THIS_ LPD3DMATERIAL) PURE;
+ STDMETHOD(GetMaterial) (THIS_ LPD3DMATERIAL) PURE;
+ STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DMATERIALHANDLE) PURE;
+ STDMETHOD_(HRESULT, Reserve) (THIS) PURE;
+ STDMETHOD_(HRESULT, Unreserve) (THIS) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DMaterial_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DMaterial_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
+#define IDirect3DMaterial_SetMaterial(p, a) (p)->lpVtbl->SetLight(p, a)
+#define IDirect3DMaterial_GetMaterial(p, a) (p)->lpVtbl->GetLight(p, a)
+#define IDirect3DMaterial_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
+#define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
+#define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
+#endif
+
+/*
+ * IDirect3DTexture
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DTexture
+DECLARE_INTERFACE_(IDirect3DTexture, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+ /*** IDirect3DTexture methods ***/
+ STDMETHOD(Initialize) (THIS_ LPDIRECT3DDEVICE, LPDIRECTDRAWSURFACE) PURE;
+ STDMETHOD(GetHandle) (THIS_ LPDIRECT3DDEVICE, LPD3DTEXTUREHANDLE) PURE;
+ STDMETHOD(PaletteChanged) (THIS_ DWORD, DWORD) PURE;
+ STDMETHOD(Load) (THIS_ LPDIRECT3DTEXTURE) PURE;
+ STDMETHOD_(HRESULT, Unload) (THIS) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DTexture_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DTexture_Initialize(p, a, b) (p)->lpVtbl->Initialize(p, a, b)
+#define IDirect3DTexture_GetHandle(p, a, b) (p)->lpVtbl->GetHandle(p, a, b)
+#define IDirect3DTexture_PaletteChanged(p, a, b) (p)->lpVtbl->PaletteChanged(p, a, b)
+#define IDirect3DTexture_Load(p, a) (p)->lpVtbl->Load(p, a)
+#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
+#endif
+
+/*
+ * IDirect3DViewport
+ */
+#undef INTERFACE
+#define INTERFACE IDirect3DViewport
+DECLARE_INTERFACE_(IDirect3DViewport, IUnknown)
+{
+ /*** IUnknown methods ***/
+ STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID* ppvObj) PURE;
+ STDMETHOD_(ULONG, AddRef) (THIS) PURE;
+ STDMETHOD_(ULONG, Release) (THIS) PURE;
+ /*** IDirect3DViewport methods ***/
+ STDMETHOD(Initialize) (THIS_ LPDIRECT3D) PURE;
+ STDMETHOD(GetViewport) (THIS_ LPD3DVIEWPORT) PURE;
+ STDMETHOD(SetViewport) (THIS_ LPD3DVIEWPORT) PURE;
+ STDMETHOD(TransformVertices) (THIS_ DWORD, LPD3DTRANSFORMDATA, DWORD, LPDWORD) PURE;
+ STDMETHOD(LightElements) (THIS_ DWORD, LPD3DLIGHTDATA) PURE;
+ STDMETHOD(SetBackground) (THIS_ D3DMATERIALHANDLE) PURE;
+ STDMETHOD(GetBackground) (THIS_ LPD3DMATERIALHANDLE, LPBOOL) PURE;
+ STDMETHOD(SetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE) PURE;
+ STDMETHOD(GetBackgroundDepth) (THIS_ LPDIRECTDRAWSURFACE*, LPBOOL) PURE;
+ STDMETHOD(Clear) (THIS_ DWORD, LPD3DRECT, DWORD) PURE;
+ STDMETHOD(AddLight) (THIS_ LPDIRECT3DLIGHT) PURE;
+ STDMETHOD(DeleteLight) (THIS_ LPDIRECT3DLIGHT) PURE;
+ STDMETHOD(NextLight) (THIS_ LPDIRECT3DLIGHT, LPDIRECT3DLIGHT*, DWORD) PURE;
+};
+
+#if !defined(__cplusplus) || defined(CINTERFACE)
+#define IDirect3DViewport_QueryInterface(p, a, b) (p)->lpVtbl->QueryInterface(p, a, b)
+#define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
+#define IDirect3DViewport_Initialize(p, a) (p)->lpVtbl->Initialize(p, a)
+#define IDirect3DViewport_GetViewport(p, a) (p)->lpVtbl->GetViewport(p, a)
+#define IDirect3DViewport_SetViewport(p, a) (p)->lpVtbl->SetViewport(p, a)
+#define IDirect3DViewport_TransformVertices(p, a, b, c, d) (p)->lpVtbl->TransformVertices(p, a, b, c, d)
+#define IDirect3DViewport_LightElements(p, a, b) (p)->lpVtbl->LightElements(p, a, b)
+#define IDirect3DViewport_SetBackground(p, a) (p)->lpVtbl->SetBackground(p, a)
+#define IDirect3DViewport_GetBackground(p, a, b) (p)->lpVtbl->GetBackground(p, a, b)
+#define IDirect3DViewport_Clear(p, a, b, c) (p)->lpVtbl->Clear(p, a, b, c)
+#define IDirect3DViewport_AddLight(p, a) (p)->lpVtbl->AddLight(p, a)
+#define IDirect3DViewport_DeleteLight(p, a) (p)->lpVtbl->DeleteLight(p, a)
+#define IDirect3DViewport_NextLight(p, a, b, c) (p)->lpVtbl->NextLight(p, a, b, c)
+#endif
+
+/*
+ * Direct3D Errors
+ * DirectDraw error codes are used when errors not specified here.
+ */
+#define D3D_OK DD_OK
+#define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
+#define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
+
+#define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
+#define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
+#define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
+#define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
+#define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
+#define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
+
+#define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
+#define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
+
+#define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
+#define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
+#define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
+#define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
+#define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
+#define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
+#define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
+#define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
+#define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
+#define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
+
+#define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
+#define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
+#define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
+#define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
+#define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
+
+#define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
+#define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
+#define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
+#define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
+
+#define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
+
+#define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
+#define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
+#define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
+#define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
+
+#ifdef __cplusplus
+};
+#endif
+
+#endif /* _D3D_H_ */