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-rw-r--r--WinQuake/dxsdk/SDK/INC/D3DCAPS.H580
1 files changed, 290 insertions, 290 deletions
diff --git a/WinQuake/dxsdk/SDK/INC/D3DCAPS.H b/WinQuake/dxsdk/SDK/INC/D3DCAPS.H
index 60a44c1..0c21ee7 100644
--- a/WinQuake/dxsdk/SDK/INC/D3DCAPS.H
+++ b/WinQuake/dxsdk/SDK/INC/D3DCAPS.H
@@ -1,290 +1,290 @@
-/*==========================================================================;
- *
- * Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
- *
- * File: d3dcaps.h
- * Content: Direct3D capabilities include file
- *
- ***************************************************************************/
-
-#ifndef _D3DCAPS_H
-#define _D3DCAPS_H
-
-/*
- * Pull in DirectDraw include file automatically:
- */
-#include <ddraw.h>
-
-#pragma pack(4)
-
-/* Description of capabilities of transform */
-
-typedef struct _D3DTRANSFORMCAPS {
- DWORD dwSize;
- DWORD dwCaps;
-} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
-
-#define D3DTRANSFORMCAPS_CLIP 0x00000001L /* Will clip whilst transforming */
-
-/* Description of capabilities of lighting */
-
-typedef struct _D3DLIGHTINGCAPS {
- DWORD dwSize;
- DWORD dwCaps; /* Lighting caps */
- DWORD dwLightingModel; /* Lighting model - RGB or mono */
- DWORD dwNumLights; /* Number of lights that can be handled */
-} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
-
-#define D3DLIGHTINGMODEL_RGB 0x00000001L
-#define D3DLIGHTINGMODEL_MONO 0x00000002L
-
-#define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
-#define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
-#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
-#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
-#define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
-
-/* Description of capabilities for each primitive type */
-
-typedef struct _D3DPrimCaps {
- DWORD dwSize;
- DWORD dwMiscCaps; /* Capability flags */
- DWORD dwRasterCaps;
- DWORD dwZCmpCaps;
- DWORD dwSrcBlendCaps;
- DWORD dwDestBlendCaps;
- DWORD dwAlphaCmpCaps;
- DWORD dwShadeCaps;
- DWORD dwTextureCaps;
- DWORD dwTextureFilterCaps;
- DWORD dwTextureBlendCaps;
- DWORD dwTextureAddressCaps;
- DWORD dwStippleWidth; /* maximum width and height of */
- DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
-} D3DPRIMCAPS, *LPD3DPRIMCAPS;
-
-/* D3DPRIMCAPS dwMiscCaps */
-
-#define D3DPMISCCAPS_MASKPLANES 0x00000001L
-#define D3DPMISCCAPS_MASKZ 0x00000002L
-#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
-#define D3DPMISCCAPS_CONFORMANT 0x00000008L
-#define D3DPMISCCAPS_CULLNONE 0x00000010L
-#define D3DPMISCCAPS_CULLCW 0x00000020L
-#define D3DPMISCCAPS_CULLCCW 0x00000040L
-
-/* D3DPRIMCAPS dwRasterCaps */
-
-#define D3DPRASTERCAPS_DITHER 0x00000001L
-#define D3DPRASTERCAPS_ROP2 0x00000002L
-#define D3DPRASTERCAPS_XOR 0x00000004L
-#define D3DPRASTERCAPS_PAT 0x00000008L
-#define D3DPRASTERCAPS_ZTEST 0x00000010L
-#define D3DPRASTERCAPS_SUBPIXEL 0x00000020L
-#define D3DPRASTERCAPS_SUBPIXELX 0x00000040L
-#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
-#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
-#define D3DPRASTERCAPS_STIPPLE 0x00000200L
-
-/* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */
-
-#define D3DPCMPCAPS_NEVER 0x00000001L
-#define D3DPCMPCAPS_LESS 0x00000002L
-#define D3DPCMPCAPS_EQUAL 0x00000004L
-#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
-#define D3DPCMPCAPS_GREATER 0x00000010L
-#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
-#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
-#define D3DPCMPCAPS_ALWAYS 0x00000080L
-
-/* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */
-
-#define D3DPBLENDCAPS_ZERO 0x00000001L
-#define D3DPBLENDCAPS_ONE 0x00000002L
-#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
-#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
-#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
-#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
-#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
-#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
-#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
-#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
-#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
-#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
-#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
-
-/* D3DPRIMCAPS dwShadeCaps */
-
-#define D3DPSHADECAPS_COLORFLATMONO 0x00000001L
-#define D3DPSHADECAPS_COLORFLATRGB 0x00000002L
-#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L
-#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
-#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L
-#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L
-
-#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L
-#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L
-#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L
-#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
-#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L
-#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L
-
-#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L
-#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L
-#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
-#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L
-#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L
-#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L
-
-#define D3DPSHADECAPS_FOGFLAT 0x00040000L
-#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
-#define D3DPSHADECAPS_FOGPHONG 0x00100000L
-
-/* D3DPRIMCAPS dwTextureCaps */
-
-#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
-#define D3DPTEXTURECAPS_POW2 0x00000002L
-#define D3DPTEXTURECAPS_ALPHA 0x00000004L
-#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
-#define D3DPTEXTURECAPS_BORDER 0x00000010L
-#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
-
-/* D3DPRIMCAPS dwTextureFilterCaps */
-
-#define D3DPTFILTERCAPS_NEAREST 0x00000001L
-#define D3DPTFILTERCAPS_LINEAR 0x00000002L
-#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L
-#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L
-#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
-#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
-
-/* D3DPRIMCAPS dwTextureBlendCaps */
-
-#define D3DPTBLENDCAPS_DECAL 0x00000001L
-#define D3DPTBLENDCAPS_MODULATE 0x00000002L
-#define D3DPTBLENDCAPS_DECALALPHA 0x00000004L
-#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L
-#define D3DPTBLENDCAPS_DECALMASK 0x00000010L
-#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L
-#define D3DPTBLENDCAPS_COPY 0x00000040L
-
-/* D3DPRIMCAPS dwTextureAddressCaps */
-#define D3DPTADDRESSCAPS_WRAP 0x00000001L
-#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
-#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
-
-/*
- * Description for a device.
- * This is used to describe a device that is to be created or to query
- * the current device.
- */
-typedef struct _D3DDeviceDesc {
- DWORD dwSize; /* Size of D3DDEVICEDESC structure */
- DWORD dwFlags; /* Indicates which fields have valid data */
- D3DCOLORMODEL dcmColorModel; /* Color model of device */
- DWORD dwDevCaps; /* Capabilities of device */
- D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */
- BOOL bClipping; /* Device can do 3D clipping */
- D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */
- D3DPRIMCAPS dpcLineCaps;
- D3DPRIMCAPS dpcTriCaps;
- DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
- DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
- DWORD dwMaxBufferSize; /* Maximum execute buffer size */
- DWORD dwMaxVertexCount; /* Maximum vertex count */
-} D3DDEVICEDESC, *LPD3DDEVICEDESC;
-
-typedef HRESULT (FAR PASCAL * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
-
-/* D3DDEVICEDESC dwFlags indicating valid fields */
-
-#define D3DDD_COLORMODEL 0x00000001L /* dcmColorModel is valid */
-#define D3DDD_DEVCAPS 0x00000002L /* dwDevCaps is valid */
-#define D3DDD_TRANSFORMCAPS 0x00000004L /* dtcTransformCaps is valid */
-#define D3DDD_LIGHTINGCAPS 0x00000008L /* dlcLightingCaps is valid */
-#define D3DDD_BCLIPPING 0x00000010L /* bClipping is valid */
-#define D3DDD_LINECAPS 0x00000020L /* dpcLineCaps is valid */
-#define D3DDD_TRICAPS 0x00000040L /* dpcTriCaps is valid */
-#define D3DDD_DEVICERENDERBITDEPTH 0x00000080L /* dwDeviceRenderBitDepth is valid */
-#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
-#define D3DDD_MAXBUFFERSIZE 0x00000200L /* dwMaxBufferSize is valid */
-#define D3DDD_MAXVERTEXCOUNT 0x00000400L /* dwMaxVertexCount is valid */
-
-/* D3DDEVICEDESC dwDevCaps flags */
-
-#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L /* Device accepts floating point */
- /* for post-transform vertex data */
-#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L /* Device needs data sorted for increasing Z*/
-#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004L /* Device needs data sorted for decreasing Z*/
-#define D3DDEVCAPS_SORTEXACT 0x00000008L /* Device needs data sorted exactly */
-
-#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
-#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
-#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
-#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
-#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
-#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
-
-#define D3DFDS_COLORMODEL 0x00000001L /* Match color model */
-#define D3DFDS_GUID 0x00000002L /* Match guid */
-#define D3DFDS_HARDWARE 0x00000004L /* Match hardware/software */
-#define D3DFDS_TRIANGLES 0x00000008L /* Match in triCaps */
-#define D3DFDS_LINES 0x00000010L /* Match in lineCaps */
-#define D3DFDS_MISCCAPS 0x00000020L /* Match primCaps.dwMiscCaps */
-#define D3DFDS_RASTERCAPS 0x00000040L /* Match primCaps.dwRasterCaps */
-#define D3DFDS_ZCMPCAPS 0x00000080L /* Match primCaps.dwZCmpCaps */
-#define D3DFDS_ALPHACMPCAPS 0x00000100L /* Match primCaps.dwAlphaCmpCaps */
-#define D3DFDS_SRCBLENDCAPS 0x00000200L /* Match primCaps.dwSourceBlendCaps */
-#define D3DFDS_DSTBLENDCAPS 0x00000400L /* Match primCaps.dwDestBlendCaps */
-#define D3DFDS_SHADECAPS 0x00000800L /* Match primCaps.dwShadeCaps */
-#define D3DFDS_TEXTURECAPS 0x00001000L /* Match primCaps.dwTextureCaps */
-#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
-#define D3DFDS_TEXTUREBLENDCAPS 0x00004000L /* Match primCaps.dwTextureBlendCaps */
-#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L /* Match primCaps.dwTextureBlendCaps */
-
-/*
- * FindDevice arguments
- */
-typedef struct _D3DFINDDEVICESEARCH {
- DWORD dwSize;
- DWORD dwFlags;
- BOOL bHardware;
- D3DCOLORMODEL dcmColorModel;
- GUID guid;
- DWORD dwCaps;
- D3DPRIMCAPS dpcPrimCaps;
-} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;
-
-typedef struct _D3DFINDDEVICERESULT {
- DWORD dwSize;
- GUID guid; /* guid which matched */
- D3DDEVICEDESC ddHwDesc; /* hardware D3DDEVICEDESC */
- D3DDEVICEDESC ddSwDesc; /* software D3DDEVICEDESC */
-} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;
-
-/*
- * Description of execute buffer.
- */
-typedef struct _D3DExecuteBufferDesc {
- DWORD dwSize; /* size of this structure */
- DWORD dwFlags; /* flags indicating which fields are valid */
- DWORD dwCaps; /* capabilities of execute buffer */
- DWORD dwBufferSize; /* size of execute buffer data */
- LPVOID lpData; /* pointer to actual data */
-} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
-
-/* D3DEXECUTEBUFFER dwFlags indicating valid fields */
-
-#define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
-#define D3DDEB_CAPS 0x00000002l /* caps valid */
-#define D3DDEB_LPDATA 0x00000004l /* lpData valid */
-
-/* D3DEXECUTEBUFFER dwCaps */
-
-#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
-#define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
-#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
-
-#pragma pack()
-
-#endif /* _D3DCAPS_H_ */
+/*==========================================================================;
+ *
+ * Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
+ *
+ * File: d3dcaps.h
+ * Content: Direct3D capabilities include file
+ *
+ ***************************************************************************/
+
+#ifndef _D3DCAPS_H
+#define _D3DCAPS_H
+
+/*
+ * Pull in DirectDraw include file automatically:
+ */
+#include <ddraw.h>
+
+#pragma pack(4)
+
+/* Description of capabilities of transform */
+
+typedef struct _D3DTRANSFORMCAPS {
+ DWORD dwSize;
+ DWORD dwCaps;
+} D3DTRANSFORMCAPS, *LPD3DTRANSFORMCAPS;
+
+#define D3DTRANSFORMCAPS_CLIP 0x00000001L /* Will clip whilst transforming */
+
+/* Description of capabilities of lighting */
+
+typedef struct _D3DLIGHTINGCAPS {
+ DWORD dwSize;
+ DWORD dwCaps; /* Lighting caps */
+ DWORD dwLightingModel; /* Lighting model - RGB or mono */
+ DWORD dwNumLights; /* Number of lights that can be handled */
+} D3DLIGHTINGCAPS, *LPD3DLIGHTINGCAPS;
+
+#define D3DLIGHTINGMODEL_RGB 0x00000001L
+#define D3DLIGHTINGMODEL_MONO 0x00000002L
+
+#define D3DLIGHTCAPS_POINT 0x00000001L /* Point lights supported */
+#define D3DLIGHTCAPS_SPOT 0x00000002L /* Spot lights supported */
+#define D3DLIGHTCAPS_DIRECTIONAL 0x00000004L /* Directional lights supported */
+#define D3DLIGHTCAPS_PARALLELPOINT 0x00000008L /* Parallel point lights supported */
+#define D3DLIGHTCAPS_GLSPOT 0x00000010L /* GL syle spot lights supported */
+
+/* Description of capabilities for each primitive type */
+
+typedef struct _D3DPrimCaps {
+ DWORD dwSize;
+ DWORD dwMiscCaps; /* Capability flags */
+ DWORD dwRasterCaps;
+ DWORD dwZCmpCaps;
+ DWORD dwSrcBlendCaps;
+ DWORD dwDestBlendCaps;
+ DWORD dwAlphaCmpCaps;
+ DWORD dwShadeCaps;
+ DWORD dwTextureCaps;
+ DWORD dwTextureFilterCaps;
+ DWORD dwTextureBlendCaps;
+ DWORD dwTextureAddressCaps;
+ DWORD dwStippleWidth; /* maximum width and height of */
+ DWORD dwStippleHeight; /* of supported stipple (up to 32x32) */
+} D3DPRIMCAPS, *LPD3DPRIMCAPS;
+
+/* D3DPRIMCAPS dwMiscCaps */
+
+#define D3DPMISCCAPS_MASKPLANES 0x00000001L
+#define D3DPMISCCAPS_MASKZ 0x00000002L
+#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
+#define D3DPMISCCAPS_CONFORMANT 0x00000008L
+#define D3DPMISCCAPS_CULLNONE 0x00000010L
+#define D3DPMISCCAPS_CULLCW 0x00000020L
+#define D3DPMISCCAPS_CULLCCW 0x00000040L
+
+/* D3DPRIMCAPS dwRasterCaps */
+
+#define D3DPRASTERCAPS_DITHER 0x00000001L
+#define D3DPRASTERCAPS_ROP2 0x00000002L
+#define D3DPRASTERCAPS_XOR 0x00000004L
+#define D3DPRASTERCAPS_PAT 0x00000008L
+#define D3DPRASTERCAPS_ZTEST 0x00000010L
+#define D3DPRASTERCAPS_SUBPIXEL 0x00000020L
+#define D3DPRASTERCAPS_SUBPIXELX 0x00000040L
+#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
+#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
+#define D3DPRASTERCAPS_STIPPLE 0x00000200L
+
+/* D3DPRIMCAPS dwZCmpCaps, dwAlphaCmpCaps */
+
+#define D3DPCMPCAPS_NEVER 0x00000001L
+#define D3DPCMPCAPS_LESS 0x00000002L
+#define D3DPCMPCAPS_EQUAL 0x00000004L
+#define D3DPCMPCAPS_LESSEQUAL 0x00000008L
+#define D3DPCMPCAPS_GREATER 0x00000010L
+#define D3DPCMPCAPS_NOTEQUAL 0x00000020L
+#define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
+#define D3DPCMPCAPS_ALWAYS 0x00000080L
+
+/* D3DPRIMCAPS dwSourceBlendCaps, dwDestBlendCaps */
+
+#define D3DPBLENDCAPS_ZERO 0x00000001L
+#define D3DPBLENDCAPS_ONE 0x00000002L
+#define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
+#define D3DPBLENDCAPS_SRCALPHA 0x00000010L
+#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
+#define D3DPBLENDCAPS_DESTALPHA 0x00000040L
+#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
+#define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
+#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
+
+/* D3DPRIMCAPS dwShadeCaps */
+
+#define D3DPSHADECAPS_COLORFLATMONO 0x00000001L
+#define D3DPSHADECAPS_COLORFLATRGB 0x00000002L
+#define D3DPSHADECAPS_COLORGOURAUDMONO 0x00000004L
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
+#define D3DPSHADECAPS_COLORPHONGMONO 0x00000010L
+#define D3DPSHADECAPS_COLORPHONGRGB 0x00000020L
+
+#define D3DPSHADECAPS_SPECULARFLATMONO 0x00000040L
+#define D3DPSHADECAPS_SPECULARFLATRGB 0x00000080L
+#define D3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100L
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
+#define D3DPSHADECAPS_SPECULARPHONGMONO 0x00000400L
+#define D3DPSHADECAPS_SPECULARPHONGRGB 0x00000800L
+
+#define D3DPSHADECAPS_ALPHAFLATBLEND 0x00001000L
+#define D3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000L
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
+#define D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000L
+#define D3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000L
+#define D3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000L
+
+#define D3DPSHADECAPS_FOGFLAT 0x00040000L
+#define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
+#define D3DPSHADECAPS_FOGPHONG 0x00100000L
+
+/* D3DPRIMCAPS dwTextureCaps */
+
+#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
+#define D3DPTEXTURECAPS_POW2 0x00000002L
+#define D3DPTEXTURECAPS_ALPHA 0x00000004L
+#define D3DPTEXTURECAPS_TRANSPARENCY 0x00000008L
+#define D3DPTEXTURECAPS_BORDER 0x00000010L
+#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
+
+/* D3DPRIMCAPS dwTextureFilterCaps */
+
+#define D3DPTFILTERCAPS_NEAREST 0x00000001L
+#define D3DPTFILTERCAPS_LINEAR 0x00000002L
+#define D3DPTFILTERCAPS_MIPNEAREST 0x00000004L
+#define D3DPTFILTERCAPS_MIPLINEAR 0x00000008L
+#define D3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010L
+#define D3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020L
+
+/* D3DPRIMCAPS dwTextureBlendCaps */
+
+#define D3DPTBLENDCAPS_DECAL 0x00000001L
+#define D3DPTBLENDCAPS_MODULATE 0x00000002L
+#define D3DPTBLENDCAPS_DECALALPHA 0x00000004L
+#define D3DPTBLENDCAPS_MODULATEALPHA 0x00000008L
+#define D3DPTBLENDCAPS_DECALMASK 0x00000010L
+#define D3DPTBLENDCAPS_MODULATEMASK 0x00000020L
+#define D3DPTBLENDCAPS_COPY 0x00000040L
+
+/* D3DPRIMCAPS dwTextureAddressCaps */
+#define D3DPTADDRESSCAPS_WRAP 0x00000001L
+#define D3DPTADDRESSCAPS_MIRROR 0x00000002L
+#define D3DPTADDRESSCAPS_CLAMP 0x00000004L
+
+/*
+ * Description for a device.
+ * This is used to describe a device that is to be created or to query
+ * the current device.
+ */
+typedef struct _D3DDeviceDesc {
+ DWORD dwSize; /* Size of D3DDEVICEDESC structure */
+ DWORD dwFlags; /* Indicates which fields have valid data */
+ D3DCOLORMODEL dcmColorModel; /* Color model of device */
+ DWORD dwDevCaps; /* Capabilities of device */
+ D3DTRANSFORMCAPS dtcTransformCaps; /* Capabilities of transform */
+ BOOL bClipping; /* Device can do 3D clipping */
+ D3DLIGHTINGCAPS dlcLightingCaps; /* Capabilities of lighting */
+ D3DPRIMCAPS dpcLineCaps;
+ D3DPRIMCAPS dpcTriCaps;
+ DWORD dwDeviceRenderBitDepth; /* One of DDBB_8, 16, etc.. */
+ DWORD dwDeviceZBufferBitDepth;/* One of DDBD_16, 32, etc.. */
+ DWORD dwMaxBufferSize; /* Maximum execute buffer size */
+ DWORD dwMaxVertexCount; /* Maximum vertex count */
+} D3DDEVICEDESC, *LPD3DDEVICEDESC;
+
+typedef HRESULT (FAR PASCAL * LPD3DENUMDEVICESCALLBACK)(LPGUID lpGuid, LPSTR lpDeviceDescription, LPSTR lpDeviceName, LPD3DDEVICEDESC, LPD3DDEVICEDESC, LPVOID);
+
+/* D3DDEVICEDESC dwFlags indicating valid fields */
+
+#define D3DDD_COLORMODEL 0x00000001L /* dcmColorModel is valid */
+#define D3DDD_DEVCAPS 0x00000002L /* dwDevCaps is valid */
+#define D3DDD_TRANSFORMCAPS 0x00000004L /* dtcTransformCaps is valid */
+#define D3DDD_LIGHTINGCAPS 0x00000008L /* dlcLightingCaps is valid */
+#define D3DDD_BCLIPPING 0x00000010L /* bClipping is valid */
+#define D3DDD_LINECAPS 0x00000020L /* dpcLineCaps is valid */
+#define D3DDD_TRICAPS 0x00000040L /* dpcTriCaps is valid */
+#define D3DDD_DEVICERENDERBITDEPTH 0x00000080L /* dwDeviceRenderBitDepth is valid */
+#define D3DDD_DEVICEZBUFFERBITDEPTH 0x00000100L /* dwDeviceZBufferBitDepth is valid */
+#define D3DDD_MAXBUFFERSIZE 0x00000200L /* dwMaxBufferSize is valid */
+#define D3DDD_MAXVERTEXCOUNT 0x00000400L /* dwMaxVertexCount is valid */
+
+/* D3DDEVICEDESC dwDevCaps flags */
+
+#define D3DDEVCAPS_FLOATTLVERTEX 0x00000001L /* Device accepts floating point */
+ /* for post-transform vertex data */
+#define D3DDEVCAPS_SORTINCREASINGZ 0x00000002L /* Device needs data sorted for increasing Z*/
+#define D3DDEVCAPS_SORTDECREASINGZ 0X00000004L /* Device needs data sorted for decreasing Z*/
+#define D3DDEVCAPS_SORTEXACT 0x00000008L /* Device needs data sorted exactly */
+
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
+
+#define D3DFDS_COLORMODEL 0x00000001L /* Match color model */
+#define D3DFDS_GUID 0x00000002L /* Match guid */
+#define D3DFDS_HARDWARE 0x00000004L /* Match hardware/software */
+#define D3DFDS_TRIANGLES 0x00000008L /* Match in triCaps */
+#define D3DFDS_LINES 0x00000010L /* Match in lineCaps */
+#define D3DFDS_MISCCAPS 0x00000020L /* Match primCaps.dwMiscCaps */
+#define D3DFDS_RASTERCAPS 0x00000040L /* Match primCaps.dwRasterCaps */
+#define D3DFDS_ZCMPCAPS 0x00000080L /* Match primCaps.dwZCmpCaps */
+#define D3DFDS_ALPHACMPCAPS 0x00000100L /* Match primCaps.dwAlphaCmpCaps */
+#define D3DFDS_SRCBLENDCAPS 0x00000200L /* Match primCaps.dwSourceBlendCaps */
+#define D3DFDS_DSTBLENDCAPS 0x00000400L /* Match primCaps.dwDestBlendCaps */
+#define D3DFDS_SHADECAPS 0x00000800L /* Match primCaps.dwShadeCaps */
+#define D3DFDS_TEXTURECAPS 0x00001000L /* Match primCaps.dwTextureCaps */
+#define D3DFDS_TEXTUREFILTERCAPS 0x00002000L /* Match primCaps.dwTextureFilterCaps */
+#define D3DFDS_TEXTUREBLENDCAPS 0x00004000L /* Match primCaps.dwTextureBlendCaps */
+#define D3DFDS_TEXTUREADDRESSCAPS 0x00008000L /* Match primCaps.dwTextureBlendCaps */
+
+/*
+ * FindDevice arguments
+ */
+typedef struct _D3DFINDDEVICESEARCH {
+ DWORD dwSize;
+ DWORD dwFlags;
+ BOOL bHardware;
+ D3DCOLORMODEL dcmColorModel;
+ GUID guid;
+ DWORD dwCaps;
+ D3DPRIMCAPS dpcPrimCaps;
+} D3DFINDDEVICESEARCH, *LPD3DFINDDEVICESEARCH;
+
+typedef struct _D3DFINDDEVICERESULT {
+ DWORD dwSize;
+ GUID guid; /* guid which matched */
+ D3DDEVICEDESC ddHwDesc; /* hardware D3DDEVICEDESC */
+ D3DDEVICEDESC ddSwDesc; /* software D3DDEVICEDESC */
+} D3DFINDDEVICERESULT, *LPD3DFINDDEVICERESULT;
+
+/*
+ * Description of execute buffer.
+ */
+typedef struct _D3DExecuteBufferDesc {
+ DWORD dwSize; /* size of this structure */
+ DWORD dwFlags; /* flags indicating which fields are valid */
+ DWORD dwCaps; /* capabilities of execute buffer */
+ DWORD dwBufferSize; /* size of execute buffer data */
+ LPVOID lpData; /* pointer to actual data */
+} D3DEXECUTEBUFFERDESC, *LPD3DEXECUTEBUFFERDESC;
+
+/* D3DEXECUTEBUFFER dwFlags indicating valid fields */
+
+#define D3DDEB_BUFSIZE 0x00000001l /* buffer size valid */
+#define D3DDEB_CAPS 0x00000002l /* caps valid */
+#define D3DDEB_LPDATA 0x00000004l /* lpData valid */
+
+/* D3DEXECUTEBUFFER dwCaps */
+
+#define D3DDEBCAPS_SYSTEMMEMORY 0x00000001l /* buffer in system memory */
+#define D3DDEBCAPS_VIDEOMEMORY 0x00000002l /* buffer in device memory */
+#define D3DDEBCAPS_MEM (D3DDEBCAPS_SYSTEMMEMORY|D3DDEBCAPS_VIDEOMEMORY)
+
+#pragma pack()
+
+#endif /* _D3DCAPS_H_ */