diff options
Diffstat (limited to 'WinQuake/glquake2.h')
| -rw-r--r-- | WinQuake/glquake2.h | 418 |
1 files changed, 209 insertions, 209 deletions
diff --git a/WinQuake/glquake2.h b/WinQuake/glquake2.h index 06ea6f7..877f546 100644 --- a/WinQuake/glquake2.h +++ b/WinQuake/glquake2.h @@ -1,209 +1,209 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// disable data conversion warnings - -#pragma warning(disable : 4244) // MIPS -#pragma warning(disable : 4136) // X86 -#pragma warning(disable : 4051) // ALPHA - -#include <windows.h> - -#include <gl\gl.h> -#include <gl\glu.h> - -void GL_BeginRendering (int *x, int *y, int *width, int *height); -void GL_EndRendering (void); - - -// Function prototypes for the Texture Object Extension routines -typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *, - const GLboolean *); -typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint); -typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *); -typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *); -typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint); -typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *, - const GLclampf *); -typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *); - -extern BINDTEXFUNCPTR bindTexFunc; -extern DELTEXFUNCPTR delTexFunc; -extern TEXSUBIMAGEPTR TexSubImage2DFunc; - -extern int texture_extension_number; -extern int texture_mode; - -extern float gldepthmin, gldepthmax; - -void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate); -void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate); -int GL_LoadTexture (char *identifier, int width, int height, byte *data, int mipmap, int alpha, int modulate); -int GL_FindTexture (char *identifier); - -typedef struct -{ - float x, y, z; - float s, t; - float r, g, b; -} glvert_t; - -extern glvert_t glv; - -extern int glx, gly, glwidth, glheight; - -extern PROC glArrayElementEXT; -extern PROC glColorPointerEXT; -extern PROC glTexturePointerEXT; -extern PROC glVertexPointerEXT; - - -// r_local.h -- private refresh defs - -#define MAXALIASVERTS 2000 // TODO: tune this - -#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0) - // normalizing factor so player model works out to about - // 1 pixel per triangle -#define MAX_LBM_HEIGHT 480 - -#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf - -#define SKYSHIFT 7 -#define SKYSIZE (1 << SKYSHIFT) -#define SKYMASK (SKYSIZE - 1) - -#define BACKFACE_EPSILON 0.01 - - -void R_TimeRefresh_f (void); -void R_ReadPointFile_f (void); -texture_t *R_TextureAnimation (texture_t *base); - -typedef struct surfcache_s -{ - struct surfcache_s *next; - struct surfcache_s **owner; // NULL is an empty chunk of memory - int lightadj[MAXLIGHTMAPS]; // checked for strobe flush - int dlight; - int size; // including header - unsigned width; - unsigned height; // DEBUG only needed for debug - float mipscale; - struct texture_s *texture; // checked for animating textures - byte data[4]; // width*height elements -} surfcache_t; - - -typedef struct -{ - pixel_t *surfdat; // destination for generated surface - int rowbytes; // destination logical width in bytes - msurface_t *surf; // description for surface to generate - fixed8_t lightadj[MAXLIGHTMAPS]; - // adjust for lightmap levels for dynamic lighting - texture_t *texture; // corrected for animating textures - int surfmip; // mipmapped ratio of surface texels / world pixels - int surfwidth; // in mipmapped texels - int surfheight; // in mipmapped texels -} drawsurf_t; - - -typedef enum { - pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2 -} ptype_t; - -// !!! if this is changed, it must be changed in d_ifacea.h too !!! -typedef struct particle_s -{ -// driver-usable fields - vec3_t org; - float color; -// drivers never touch the following fields - struct particle_s *next; - vec3_t vel; - float ramp; - float die; - ptype_t type; -} particle_t; - - -//==================================================== - - -extern entity_t r_worldentity; -extern qboolean r_cache_thrash; // compatability -extern vec3_t modelorg, r_entorigin; -extern entity_t *currententity; -extern int r_visframecount; // ??? what difs? -extern int r_framecount; -extern mplane_t frustum[4]; -extern int c_brush_polys, c_alias_polys; - - -// -// view origin -// -extern vec3_t vup; -extern vec3_t vpn; -extern vec3_t vright; -extern vec3_t r_origin; - -// -// screen size info -// -extern refdef_t r_refdef; -extern mleaf_t *r_viewleaf, *r_oldviewleaf; -extern texture_t *r_notexture_mip; -extern int d_lightstylevalue[256]; // 8.8 fraction of base light value - -extern qboolean envmap; -extern int currenttexture; -extern int particletexture; -extern int playertextures; - -extern int skytexturenum; // index in cl.loadmodel, not gl texture object - -extern cvar_t r_drawentities; -extern cvar_t r_drawworld; -extern cvar_t r_drawviewmodel; -extern cvar_t r_speeds; -extern cvar_t r_waterwarp; -extern cvar_t r_fullbright; -extern cvar_t r_lightmap; -extern cvar_t r_shadows; -extern cvar_t r_dynamic; - -extern cvar_t gl_clear; -extern cvar_t gl_cull; -extern cvar_t gl_poly; -extern cvar_t gl_texsort; -extern cvar_t gl_smoothmodels; -extern cvar_t gl_affinemodels; -extern cvar_t gl_fogblend; -extern cvar_t gl_polyblend; -extern cvar_t gl_keeptjunctions; -extern cvar_t gl_reporttjunctions; - -extern int gl_lightmap_format; -extern int gl_solid_format; -extern int gl_alpha_format; - -void R_TranslatePlayerSkin (int playernum); -void GL_Bind (int texnum); +/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// disable data conversion warnings
+
+#pragma warning(disable : 4244) // MIPS
+#pragma warning(disable : 4136) // X86
+#pragma warning(disable : 4051) // ALPHA
+
+#include <windows.h>
+
+#include <gl\gl.h>
+#include <gl\glu.h>
+
+void GL_BeginRendering (int *x, int *y, int *width, int *height);
+void GL_EndRendering (void);
+
+
+// Function prototypes for the Texture Object Extension routines
+typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *,
+ const GLboolean *);
+typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint);
+typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *);
+typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *);
+typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint);
+typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *,
+ const GLclampf *);
+typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *);
+
+extern BINDTEXFUNCPTR bindTexFunc;
+extern DELTEXFUNCPTR delTexFunc;
+extern TEXSUBIMAGEPTR TexSubImage2DFunc;
+
+extern int texture_extension_number;
+extern int texture_mode;
+
+extern float gldepthmin, gldepthmax;
+
+void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate);
+void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate);
+int GL_LoadTexture (char *identifier, int width, int height, byte *data, int mipmap, int alpha, int modulate);
+int GL_FindTexture (char *identifier);
+
+typedef struct
+{
+ float x, y, z;
+ float s, t;
+ float r, g, b;
+} glvert_t;
+
+extern glvert_t glv;
+
+extern int glx, gly, glwidth, glheight;
+
+extern PROC glArrayElementEXT;
+extern PROC glColorPointerEXT;
+extern PROC glTexturePointerEXT;
+extern PROC glVertexPointerEXT;
+
+
+// r_local.h -- private refresh defs
+
+#define MAXALIASVERTS 2000 // TODO: tune this
+
+#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
+ // normalizing factor so player model works out to about
+ // 1 pixel per triangle
+#define MAX_LBM_HEIGHT 480
+
+#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf
+
+#define SKYSHIFT 7
+#define SKYSIZE (1 << SKYSHIFT)
+#define SKYMASK (SKYSIZE - 1)
+
+#define BACKFACE_EPSILON 0.01
+
+
+void R_TimeRefresh_f (void);
+void R_ReadPointFile_f (void);
+texture_t *R_TextureAnimation (texture_t *base);
+
+typedef struct surfcache_s
+{
+ struct surfcache_s *next;
+ struct surfcache_s **owner; // NULL is an empty chunk of memory
+ int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
+ int dlight;
+ int size; // including header
+ unsigned width;
+ unsigned height; // DEBUG only needed for debug
+ float mipscale;
+ struct texture_s *texture; // checked for animating textures
+ byte data[4]; // width*height elements
+} surfcache_t;
+
+
+typedef struct
+{
+ pixel_t *surfdat; // destination for generated surface
+ int rowbytes; // destination logical width in bytes
+ msurface_t *surf; // description for surface to generate
+ fixed8_t lightadj[MAXLIGHTMAPS];
+ // adjust for lightmap levels for dynamic lighting
+ texture_t *texture; // corrected for animating textures
+ int surfmip; // mipmapped ratio of surface texels / world pixels
+ int surfwidth; // in mipmapped texels
+ int surfheight; // in mipmapped texels
+} drawsurf_t;
+
+
+typedef enum {
+ pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2
+} ptype_t;
+
+// !!! if this is changed, it must be changed in d_ifacea.h too !!!
+typedef struct particle_s
+{
+// driver-usable fields
+ vec3_t org;
+ float color;
+// drivers never touch the following fields
+ struct particle_s *next;
+ vec3_t vel;
+ float ramp;
+ float die;
+ ptype_t type;
+} particle_t;
+
+
+//====================================================
+
+
+extern entity_t r_worldentity;
+extern qboolean r_cache_thrash; // compatability
+extern vec3_t modelorg, r_entorigin;
+extern entity_t *currententity;
+extern int r_visframecount; // ??? what difs?
+extern int r_framecount;
+extern mplane_t frustum[4];
+extern int c_brush_polys, c_alias_polys;
+
+
+//
+// view origin
+//
+extern vec3_t vup;
+extern vec3_t vpn;
+extern vec3_t vright;
+extern vec3_t r_origin;
+
+//
+// screen size info
+//
+extern refdef_t r_refdef;
+extern mleaf_t *r_viewleaf, *r_oldviewleaf;
+extern texture_t *r_notexture_mip;
+extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
+
+extern qboolean envmap;
+extern int currenttexture;
+extern int particletexture;
+extern int playertextures;
+
+extern int skytexturenum; // index in cl.loadmodel, not gl texture object
+
+extern cvar_t r_drawentities;
+extern cvar_t r_drawworld;
+extern cvar_t r_drawviewmodel;
+extern cvar_t r_speeds;
+extern cvar_t r_waterwarp;
+extern cvar_t r_fullbright;
+extern cvar_t r_lightmap;
+extern cvar_t r_shadows;
+extern cvar_t r_dynamic;
+
+extern cvar_t gl_clear;
+extern cvar_t gl_cull;
+extern cvar_t gl_poly;
+extern cvar_t gl_texsort;
+extern cvar_t gl_smoothmodels;
+extern cvar_t gl_affinemodels;
+extern cvar_t gl_fogblend;
+extern cvar_t gl_polyblend;
+extern cvar_t gl_keeptjunctions;
+extern cvar_t gl_reporttjunctions;
+
+extern int gl_lightmap_format;
+extern int gl_solid_format;
+extern int gl_alpha_format;
+
+void R_TranslatePlayerSkin (int playernum);
+void GL_Bind (int texnum);
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