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-rw-r--r--WinQuake/glquake2.h418
1 files changed, 209 insertions, 209 deletions
diff --git a/WinQuake/glquake2.h b/WinQuake/glquake2.h
index 06ea6f7..877f546 100644
--- a/WinQuake/glquake2.h
+++ b/WinQuake/glquake2.h
@@ -1,209 +1,209 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// disable data conversion warnings
-
-#pragma warning(disable : 4244) // MIPS
-#pragma warning(disable : 4136) // X86
-#pragma warning(disable : 4051) // ALPHA
-
-#include <windows.h>
-
-#include <gl\gl.h>
-#include <gl\glu.h>
-
-void GL_BeginRendering (int *x, int *y, int *width, int *height);
-void GL_EndRendering (void);
-
-
-// Function prototypes for the Texture Object Extension routines
-typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *,
- const GLboolean *);
-typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint);
-typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *);
-typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *);
-typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint);
-typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *,
- const GLclampf *);
-typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *);
-
-extern BINDTEXFUNCPTR bindTexFunc;
-extern DELTEXFUNCPTR delTexFunc;
-extern TEXSUBIMAGEPTR TexSubImage2DFunc;
-
-extern int texture_extension_number;
-extern int texture_mode;
-
-extern float gldepthmin, gldepthmax;
-
-void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate);
-void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate);
-int GL_LoadTexture (char *identifier, int width, int height, byte *data, int mipmap, int alpha, int modulate);
-int GL_FindTexture (char *identifier);
-
-typedef struct
-{
- float x, y, z;
- float s, t;
- float r, g, b;
-} glvert_t;
-
-extern glvert_t glv;
-
-extern int glx, gly, glwidth, glheight;
-
-extern PROC glArrayElementEXT;
-extern PROC glColorPointerEXT;
-extern PROC glTexturePointerEXT;
-extern PROC glVertexPointerEXT;
-
-
-// r_local.h -- private refresh defs
-
-#define MAXALIASVERTS 2000 // TODO: tune this
-
-#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
- // normalizing factor so player model works out to about
- // 1 pixel per triangle
-#define MAX_LBM_HEIGHT 480
-
-#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf
-
-#define SKYSHIFT 7
-#define SKYSIZE (1 << SKYSHIFT)
-#define SKYMASK (SKYSIZE - 1)
-
-#define BACKFACE_EPSILON 0.01
-
-
-void R_TimeRefresh_f (void);
-void R_ReadPointFile_f (void);
-texture_t *R_TextureAnimation (texture_t *base);
-
-typedef struct surfcache_s
-{
- struct surfcache_s *next;
- struct surfcache_s **owner; // NULL is an empty chunk of memory
- int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
- int dlight;
- int size; // including header
- unsigned width;
- unsigned height; // DEBUG only needed for debug
- float mipscale;
- struct texture_s *texture; // checked for animating textures
- byte data[4]; // width*height elements
-} surfcache_t;
-
-
-typedef struct
-{
- pixel_t *surfdat; // destination for generated surface
- int rowbytes; // destination logical width in bytes
- msurface_t *surf; // description for surface to generate
- fixed8_t lightadj[MAXLIGHTMAPS];
- // adjust for lightmap levels for dynamic lighting
- texture_t *texture; // corrected for animating textures
- int surfmip; // mipmapped ratio of surface texels / world pixels
- int surfwidth; // in mipmapped texels
- int surfheight; // in mipmapped texels
-} drawsurf_t;
-
-
-typedef enum {
- pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2
-} ptype_t;
-
-// !!! if this is changed, it must be changed in d_ifacea.h too !!!
-typedef struct particle_s
-{
-// driver-usable fields
- vec3_t org;
- float color;
-// drivers never touch the following fields
- struct particle_s *next;
- vec3_t vel;
- float ramp;
- float die;
- ptype_t type;
-} particle_t;
-
-
-//====================================================
-
-
-extern entity_t r_worldentity;
-extern qboolean r_cache_thrash; // compatability
-extern vec3_t modelorg, r_entorigin;
-extern entity_t *currententity;
-extern int r_visframecount; // ??? what difs?
-extern int r_framecount;
-extern mplane_t frustum[4];
-extern int c_brush_polys, c_alias_polys;
-
-
-//
-// view origin
-//
-extern vec3_t vup;
-extern vec3_t vpn;
-extern vec3_t vright;
-extern vec3_t r_origin;
-
-//
-// screen size info
-//
-extern refdef_t r_refdef;
-extern mleaf_t *r_viewleaf, *r_oldviewleaf;
-extern texture_t *r_notexture_mip;
-extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
-
-extern qboolean envmap;
-extern int currenttexture;
-extern int particletexture;
-extern int playertextures;
-
-extern int skytexturenum; // index in cl.loadmodel, not gl texture object
-
-extern cvar_t r_drawentities;
-extern cvar_t r_drawworld;
-extern cvar_t r_drawviewmodel;
-extern cvar_t r_speeds;
-extern cvar_t r_waterwarp;
-extern cvar_t r_fullbright;
-extern cvar_t r_lightmap;
-extern cvar_t r_shadows;
-extern cvar_t r_dynamic;
-
-extern cvar_t gl_clear;
-extern cvar_t gl_cull;
-extern cvar_t gl_poly;
-extern cvar_t gl_texsort;
-extern cvar_t gl_smoothmodels;
-extern cvar_t gl_affinemodels;
-extern cvar_t gl_fogblend;
-extern cvar_t gl_polyblend;
-extern cvar_t gl_keeptjunctions;
-extern cvar_t gl_reporttjunctions;
-
-extern int gl_lightmap_format;
-extern int gl_solid_format;
-extern int gl_alpha_format;
-
-void R_TranslatePlayerSkin (int playernum);
-void GL_Bind (int texnum);
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// disable data conversion warnings
+
+#pragma warning(disable : 4244) // MIPS
+#pragma warning(disable : 4136) // X86
+#pragma warning(disable : 4051) // ALPHA
+
+#include <windows.h>
+
+#include <gl\gl.h>
+#include <gl\glu.h>
+
+void GL_BeginRendering (int *x, int *y, int *width, int *height);
+void GL_EndRendering (void);
+
+
+// Function prototypes for the Texture Object Extension routines
+typedef GLboolean (APIENTRY *ARETEXRESFUNCPTR)(GLsizei, const GLuint *,
+ const GLboolean *);
+typedef void (APIENTRY *BINDTEXFUNCPTR)(GLenum, GLuint);
+typedef void (APIENTRY *DELTEXFUNCPTR)(GLsizei, const GLuint *);
+typedef void (APIENTRY *GENTEXFUNCPTR)(GLsizei, GLuint *);
+typedef GLboolean (APIENTRY *ISTEXFUNCPTR)(GLuint);
+typedef void (APIENTRY *PRIORTEXFUNCPTR)(GLsizei, const GLuint *,
+ const GLclampf *);
+typedef void (APIENTRY *TEXSUBIMAGEPTR)(int, int, int, int, int, int, int, int, void *);
+
+extern BINDTEXFUNCPTR bindTexFunc;
+extern DELTEXFUNCPTR delTexFunc;
+extern TEXSUBIMAGEPTR TexSubImage2DFunc;
+
+extern int texture_extension_number;
+extern int texture_mode;
+
+extern float gldepthmin, gldepthmax;
+
+void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate);
+void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha, qboolean modulate);
+int GL_LoadTexture (char *identifier, int width, int height, byte *data, int mipmap, int alpha, int modulate);
+int GL_FindTexture (char *identifier);
+
+typedef struct
+{
+ float x, y, z;
+ float s, t;
+ float r, g, b;
+} glvert_t;
+
+extern glvert_t glv;
+
+extern int glx, gly, glwidth, glheight;
+
+extern PROC glArrayElementEXT;
+extern PROC glColorPointerEXT;
+extern PROC glTexturePointerEXT;
+extern PROC glVertexPointerEXT;
+
+
+// r_local.h -- private refresh defs
+
+#define MAXALIASVERTS 2000 // TODO: tune this
+
+#define ALIAS_BASE_SIZE_RATIO (1.0 / 11.0)
+ // normalizing factor so player model works out to about
+ // 1 pixel per triangle
+#define MAX_LBM_HEIGHT 480
+
+#define TILE_SIZE 128 // size of textures generated by R_GenTiledSurf
+
+#define SKYSHIFT 7
+#define SKYSIZE (1 << SKYSHIFT)
+#define SKYMASK (SKYSIZE - 1)
+
+#define BACKFACE_EPSILON 0.01
+
+
+void R_TimeRefresh_f (void);
+void R_ReadPointFile_f (void);
+texture_t *R_TextureAnimation (texture_t *base);
+
+typedef struct surfcache_s
+{
+ struct surfcache_s *next;
+ struct surfcache_s **owner; // NULL is an empty chunk of memory
+ int lightadj[MAXLIGHTMAPS]; // checked for strobe flush
+ int dlight;
+ int size; // including header
+ unsigned width;
+ unsigned height; // DEBUG only needed for debug
+ float mipscale;
+ struct texture_s *texture; // checked for animating textures
+ byte data[4]; // width*height elements
+} surfcache_t;
+
+
+typedef struct
+{
+ pixel_t *surfdat; // destination for generated surface
+ int rowbytes; // destination logical width in bytes
+ msurface_t *surf; // description for surface to generate
+ fixed8_t lightadj[MAXLIGHTMAPS];
+ // adjust for lightmap levels for dynamic lighting
+ texture_t *texture; // corrected for animating textures
+ int surfmip; // mipmapped ratio of surface texels / world pixels
+ int surfwidth; // in mipmapped texels
+ int surfheight; // in mipmapped texels
+} drawsurf_t;
+
+
+typedef enum {
+ pt_static, pt_grav, pt_slowgrav, pt_fire, pt_explode, pt_explode2, pt_blob, pt_blob2
+} ptype_t;
+
+// !!! if this is changed, it must be changed in d_ifacea.h too !!!
+typedef struct particle_s
+{
+// driver-usable fields
+ vec3_t org;
+ float color;
+// drivers never touch the following fields
+ struct particle_s *next;
+ vec3_t vel;
+ float ramp;
+ float die;
+ ptype_t type;
+} particle_t;
+
+
+//====================================================
+
+
+extern entity_t r_worldentity;
+extern qboolean r_cache_thrash; // compatability
+extern vec3_t modelorg, r_entorigin;
+extern entity_t *currententity;
+extern int r_visframecount; // ??? what difs?
+extern int r_framecount;
+extern mplane_t frustum[4];
+extern int c_brush_polys, c_alias_polys;
+
+
+//
+// view origin
+//
+extern vec3_t vup;
+extern vec3_t vpn;
+extern vec3_t vright;
+extern vec3_t r_origin;
+
+//
+// screen size info
+//
+extern refdef_t r_refdef;
+extern mleaf_t *r_viewleaf, *r_oldviewleaf;
+extern texture_t *r_notexture_mip;
+extern int d_lightstylevalue[256]; // 8.8 fraction of base light value
+
+extern qboolean envmap;
+extern int currenttexture;
+extern int particletexture;
+extern int playertextures;
+
+extern int skytexturenum; // index in cl.loadmodel, not gl texture object
+
+extern cvar_t r_drawentities;
+extern cvar_t r_drawworld;
+extern cvar_t r_drawviewmodel;
+extern cvar_t r_speeds;
+extern cvar_t r_waterwarp;
+extern cvar_t r_fullbright;
+extern cvar_t r_lightmap;
+extern cvar_t r_shadows;
+extern cvar_t r_dynamic;
+
+extern cvar_t gl_clear;
+extern cvar_t gl_cull;
+extern cvar_t gl_poly;
+extern cvar_t gl_texsort;
+extern cvar_t gl_smoothmodels;
+extern cvar_t gl_affinemodels;
+extern cvar_t gl_fogblend;
+extern cvar_t gl_polyblend;
+extern cvar_t gl_keeptjunctions;
+extern cvar_t gl_reporttjunctions;
+
+extern int gl_lightmap_format;
+extern int gl_solid_format;
+extern int gl_alpha_format;
+
+void R_TranslatePlayerSkin (int playernum);
+void GL_Bind (int texnum);