diff options
Diffstat (limited to 'WinQuake/progdefs.q2')
| -rw-r--r-- | WinQuake/progdefs.q2 | 316 |
1 files changed, 158 insertions, 158 deletions
diff --git a/WinQuake/progdefs.q2 b/WinQuake/progdefs.q2 index dc7f3be..cff3d3d 100644 --- a/WinQuake/progdefs.q2 +++ b/WinQuake/progdefs.q2 @@ -1,158 +1,158 @@ - -/* file generated by qcc, do not modify */ - -typedef struct -{ int pad[28]; - int self; - int other; - int world; - float time; - float frametime; - float force_retouch; - string_t mapname; - string_t startspot; - float deathmatch; - float coop; - float teamplay; - float serverflags; - float total_secrets; - float total_monsters; - float found_secrets; - float killed_monsters; - float parm1; - float parm2; - float parm3; - float parm4; - float parm5; - float parm6; - float parm7; - float parm8; - float parm9; - float parm10; - float parm11; - float parm12; - float parm13; - float parm14; - float parm15; - float parm16; - vec3_t v_forward; - vec3_t v_up; - vec3_t v_right; - float trace_allsolid; - float trace_startsolid; - float trace_fraction; - vec3_t trace_endpos; - vec3_t trace_plane_normal; - float trace_plane_dist; - int trace_ent; - float trace_inopen; - float trace_inwater; - int msg_entity; - string_t null; - func_t main; - func_t StartFrame; - func_t PlayerPreThink; - func_t PlayerPostThink; - func_t ClientKill; - func_t ClientConnect; - func_t PutClientInServer; - func_t ClientDisconnect; - func_t SetNewParms; - func_t SetChangeParms; -} globalvars_t; - -typedef struct -{ - float modelindex; - vec3_t absmin; - vec3_t absmax; - float ltime; - float movetype; - float solid; - vec3_t origin; - vec3_t oldorigin; - vec3_t velocity; - vec3_t angles; - vec3_t avelocity; - vec3_t basevelocity; - vec3_t punchangle; - string_t classname; - string_t model; - float frame; - float skin; - float effects; - float drawPercent; - float gravity; - float mass; - float light_level; - vec3_t mins; - vec3_t maxs; - vec3_t size; - func_t touch; - func_t use; - func_t think; - func_t blocked; - float nextthink; - int groundentity; - float health; - float frags; - float weapon; - string_t weaponmodel; - float weaponframe; - float currentammo; - float ammo_shells; - float ammo_nails; - float ammo_rockets; - float ammo_cells; - float items; - float items2; - float takedamage; - int chain; - float deadflag; - vec3_t view_ofs; - float button0; - float button1; - float button2; - float impulse; - float fixangle; - vec3_t v_angle; - float idealpitch; - float pitch_speed; - string_t netname; - int enemy; - float flags; - float colormap; - float team; - float max_health; - float teleport_time; - float armortype; - float armorvalue; - float waterlevel; - float watertype; - float ideal_yaw; - float yaw_speed; - int aiment; - int goalentity; - float spawnflags; - string_t target; - string_t targetname; - float dmg_take; - float dmg_save; - int dmg_inflictor; - int owner; - vec3_t movedir; - string_t message; - float sounds; - string_t noise; - string_t noise1; - string_t noise2; - string_t noise3; - float dmg; - float dmgtime; - float air_finished; - float pain_finished; - float radsuit_finished; - float speed; -} entvars_t; - -#define PROGHEADER_CRC 31586 +
+/* file generated by qcc, do not modify */
+
+typedef struct
+{ int pad[28];
+ int self;
+ int other;
+ int world;
+ float time;
+ float frametime;
+ float force_retouch;
+ string_t mapname;
+ string_t startspot;
+ float deathmatch;
+ float coop;
+ float teamplay;
+ float serverflags;
+ float total_secrets;
+ float total_monsters;
+ float found_secrets;
+ float killed_monsters;
+ float parm1;
+ float parm2;
+ float parm3;
+ float parm4;
+ float parm5;
+ float parm6;
+ float parm7;
+ float parm8;
+ float parm9;
+ float parm10;
+ float parm11;
+ float parm12;
+ float parm13;
+ float parm14;
+ float parm15;
+ float parm16;
+ vec3_t v_forward;
+ vec3_t v_up;
+ vec3_t v_right;
+ float trace_allsolid;
+ float trace_startsolid;
+ float trace_fraction;
+ vec3_t trace_endpos;
+ vec3_t trace_plane_normal;
+ float trace_plane_dist;
+ int trace_ent;
+ float trace_inopen;
+ float trace_inwater;
+ int msg_entity;
+ string_t null;
+ func_t main;
+ func_t StartFrame;
+ func_t PlayerPreThink;
+ func_t PlayerPostThink;
+ func_t ClientKill;
+ func_t ClientConnect;
+ func_t PutClientInServer;
+ func_t ClientDisconnect;
+ func_t SetNewParms;
+ func_t SetChangeParms;
+} globalvars_t;
+
+typedef struct
+{
+ float modelindex;
+ vec3_t absmin;
+ vec3_t absmax;
+ float ltime;
+ float movetype;
+ float solid;
+ vec3_t origin;
+ vec3_t oldorigin;
+ vec3_t velocity;
+ vec3_t angles;
+ vec3_t avelocity;
+ vec3_t basevelocity;
+ vec3_t punchangle;
+ string_t classname;
+ string_t model;
+ float frame;
+ float skin;
+ float effects;
+ float drawPercent;
+ float gravity;
+ float mass;
+ float light_level;
+ vec3_t mins;
+ vec3_t maxs;
+ vec3_t size;
+ func_t touch;
+ func_t use;
+ func_t think;
+ func_t blocked;
+ float nextthink;
+ int groundentity;
+ float health;
+ float frags;
+ float weapon;
+ string_t weaponmodel;
+ float weaponframe;
+ float currentammo;
+ float ammo_shells;
+ float ammo_nails;
+ float ammo_rockets;
+ float ammo_cells;
+ float items;
+ float items2;
+ float takedamage;
+ int chain;
+ float deadflag;
+ vec3_t view_ofs;
+ float button0;
+ float button1;
+ float button2;
+ float impulse;
+ float fixangle;
+ vec3_t v_angle;
+ float idealpitch;
+ float pitch_speed;
+ string_t netname;
+ int enemy;
+ float flags;
+ float colormap;
+ float team;
+ float max_health;
+ float teleport_time;
+ float armortype;
+ float armorvalue;
+ float waterlevel;
+ float watertype;
+ float ideal_yaw;
+ float yaw_speed;
+ int aiment;
+ int goalentity;
+ float spawnflags;
+ string_t target;
+ string_t targetname;
+ float dmg_take;
+ float dmg_save;
+ int dmg_inflictor;
+ int owner;
+ vec3_t movedir;
+ string_t message;
+ float sounds;
+ string_t noise;
+ string_t noise1;
+ string_t noise2;
+ string_t noise3;
+ float dmg;
+ float dmgtime;
+ float air_finished;
+ float pain_finished;
+ float radsuit_finished;
+ float speed;
+} entvars_t;
+
+#define PROGHEADER_CRC 31586
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