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Diffstat (limited to 'WinQuake/quake-rogue.spec.sh')
| -rw-r--r-- | WinQuake/quake-rogue.spec.sh | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/WinQuake/quake-rogue.spec.sh b/WinQuake/quake-rogue.spec.sh new file mode 100644 index 0000000..9f9c8a6 --- /dev/null +++ b/WinQuake/quake-rogue.spec.sh @@ -0,0 +1,108 @@ +#!/bin/sh +# Generate quake-rogue.spec +# $1 is version +# $2 is release +# $3 is install dir (assumed to be in /var/tmp) +cat <<EOF +%define name quake-rogue +%define version ${1} +%define release ${2} +%define builddir \$RPM_BUILD_DIR/%{name}-%{version} +Name: %{name} +Version: %{version} +Release: %{release} +Vendor: id Software/Rogue Entertainment +Packager: Dave "Zoid" Kirsch <zoid@idsoftware.com> +URL: http://www.rogue-ent.com/ +Source: quake-rogue-%{version}.tar.gz +BuildArchitectures: noarch +Group: Games +Copyright: Restricted +Icon: quake.gif +BuildRoot: /var/tmp/%{name}-%{version} +Summary: Quake Rogue Mission Pack #2: Dissolution of Eternity + +%description + +16 entirely new, and totally intense levels! The environmental experience of +Quake is unparalleled. Dissolution of Eternity sustains the same dynamic +sense of reality and dramatic visuals; yet adds an impression of purpose +and continuity. This expansion pack is most definitely not a conglomeration +of clone levels! + +8 new monsters! Quake is solid, hard-hitting action with a host of evil +enemies. We've made additions to the Quake monster roster to intensify the +action and fill every dimly lit and evil corner of the game. + +4 new weapons! The Quake weapons are awesome, but we've pushed them beyond +that with the addition of extreme power-ups to make the arsenal more +effective, and more deadly. + +Oh yeah, the Power-Ups! + +Single player mode power-ups include: + +The Anti-Grav Belt. The theory here is simple. It counters the force of +gravity and allows the player to make difficult jumps. + +The Power Shield. This 'little gem' significantly decreases the damage you +receive from most enemy attacks. If you're feelin' frisky in Deathmatch, +try out the ram attack. It's an added 'weapon' to send your opponents flying. + +Deathmatch will introduce the player to: + +The Vengeance Sphere. We'd like you to experience it before we let you in on +what it does. Here's a hint: Ultimate retribution from the grave! + +Random Respawn. This feature will toss in a bit of Deathmatch variety. Hey, +we can't be responsible for what awesome power up 'pops up' next. + +Multi-player! + +Normal Deathmatch. Friend fraggin' action! +Team Play. Bring a friend, to kill a foe. +Tag. You played it as a kid, but nothin' says "Tag!" like a face full of +Plasma. + +And, a much enhanced version of Capture the Flag! +Capture the Flag. You've seen it on the Internet; now it's in your hands. +Additional value, additional excitement, and additional Deathmatch 'down and +dirty' devastation. CTF is one of the most exciting team multi-player +directions for Quake to date; and the most popular too! + +Including two brand new CTF features. + +One Flag - It's a mad race for the flag, the loser gets a rocket up his +privates. +Three Team - Red, Blue, and the new Rogue (pun intended) Grey team. The good +news? You can take either flag and bring to it either Red or Blue base. The +bad news? You don't have your own base! + +Also, a collection of lethal environmental hazards have been placed at every +turn. They are challenging, and terminal! Here are just a few of them. + +The Pendulums - Set to slice the player to shreds when he least expects it! +Lightning Shooters - Well, they shoot lightning and can be directed at any +angle to make some rooms extremely hazardous. +Lava Nail Shooters - Well, they shoot, you get the idea here! +Earthquakes - Earthshaking environments! Level areas that tremor with +seismic activity. Now the Quake player can literally quake! +Buzz Saws - Compact. Cordless. And completely gib-o-matic! These dreaded +traps are set in floors and ceilings. + +%install + +%files +%attr(644,root,root) $3/rogue/pak0.pak +%attr(644,root,root) $3/rogue/docs/manual.doc +%attr(644,root,root) $3/rogue/docs/manual.htm +%attr(644,root,root) $3/rogue/docs/manual.txt +%attr(644,root,root) $3/rogue/docs/readme.doc +%attr(644,root,root) $3/rogue/docs/readme.htm +%attr(644,root,root) $3/rogue/docs/readme.txt +%attr(644,root,root) $3/rogue/docs/ctf.doc +%attr(644,root,root) $3/rogue/docs/ctf.htm +%attr(644,root,root) $3/rogue/docs/ctf.txt + +EOF + |
