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+#!/bin/sh
+# Generate quake.spec
+# $1 is version
+# $2 is release
+# $3 is install dir (assumed to be in /var/tmp)
+cat <<EOF
+%define name quake
+%define version ${1}
+%define release ${2}
+%define builddir \$RPM_BUILD_DIR/%{name}-%{version}
+Name: %{name}
+Version: %{version}
+Release: %{release}
+Vendor: id Software
+Packager: Dave "Zoid" Kirsch <zoid@idsoftware.com>
+URL: http://www.idsoftware.com/
+Source: quake-%{version}.tar.gz
+Group: Games
+Copyright: Restricted
+Icon: quake.gif
+BuildRoot: /var/tmp/%{name}-%{version}
+Summary: Quake for Linux
+
+%description
+"Quake is the biggest, baddest, and bloodiest 3-D action game ever
+conceived" - PC GAMER
+
+"The most important PC game ever" - PC ZONE
+
+""Quake": Bloody Amazing" - USA TODAY
+
+"The Vanguard of a terrifying new level of immersive interactivity" -
+COMPUTER GAMING WORLD
+
+From the creators of DOOM and DOOM II comes the most intense, technologically
+advanced 3-D experience ever captured on CD ROM. Features free and fluid
+motion, ambient sound and lighting, and unmatched multiplayer capabilities
+(play with up to 15 others).
+
+Included in this archive are several different versions of Quake.
+
+- SQuake for SVGALib Console Graphics
+- GLQuake for 3DFX and other glX based hardware OpenGL
+- Quake.X11 for running Quake under X11
+
+%install
+
+%files
+%attr(644,root,root) $3/README
+%attr(4755,root,root) $3/squake
+%attr(4755,root,root) $3/glquake
+%attr(4755,root,root) $3/glquake.glx
+%attr(4755,root,root) $3/glquake.3dfxgl
+%attr(755,root,root) $3/quake.x11
+%attr(755,root,root) /usr/lib/lib3dfxgl.so
+%attr(755,root,root) /usr/lib/libMesaGL.so.2.6
+
+%post
+/sbin/ldconfig
+EOF
+