diff options
Diffstat (limited to 'WinQuake/snd_sdl.c')
| -rw-r--r-- | WinQuake/snd_sdl.c | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/WinQuake/snd_sdl.c b/WinQuake/snd_sdl.c new file mode 100644 index 0000000..326621a --- /dev/null +++ b/WinQuake/snd_sdl.c @@ -0,0 +1,213 @@ +/* + * snd_sdl.c - SDL audio driver for Hexen II: Hammer of Thyrion (uHexen2) + * based on implementations found in the quakeforge and ioquake3 projects. + * + * Copyright (C) 1999-2005 Id Software, Inc. + * Copyright (C) 2005-2012 O.Sezer <sezero@users.sourceforge.net> + * Copyright (C) 2010-2014 QuakeSpasm developers + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or (at + * your option) any later version. + * + * This program is distributed in the hope that it will be useful, but + * WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * + * See the GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program; if not, write to the Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + */ + +#include "quakedef.h" + +#if defined(SDL_FRAMEWORK) || defined(NO_SDL_CONFIG) +#if defined(USE_SDL2) +#include <SDL2/SDL.h> +#else +#include <SDL/SDL.h> +#endif +#else +#include "SDL.h" +#endif + +static int buffersize; + + +static void SDLCALL paint_audio (void *unused, Uint8 *stream, int len) +{ + int pos, tobufend; + int len1, len2; + + if (!shm) + { /* shouldn't happen, but just in case */ + memset(stream, 0, len); + return; + } + + pos = (shm->samplepos * (shm->samplebits / 8)); + if (pos >= buffersize) + shm->samplepos = pos = 0; + + tobufend = buffersize - pos; /* bytes to buffer's end. */ + len1 = len; + len2 = 0; + + if (len1 > tobufend) + { + len1 = tobufend; + len2 = len - len1; + } + + memcpy(stream, shm->buffer + pos, len1); + + if (len2 <= 0) + { + shm->samplepos += (len1 / (shm->samplebits / 8)); + } + else + { /* wraparound? */ + memcpy(stream + len1, shm->buffer, len2); + shm->samplepos = (len2 / (shm->samplebits / 8)); + } + + if (shm->samplepos >= buffersize) + shm->samplepos = 0; +} + +qboolean SNDDMA_Init (dma_t *dma) +{ + SDL_AudioSpec desired; + int tmp, val; + char drivername[128]; + + if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) + { + Con_Printf("Couldn't init SDL audio: %s\n", SDL_GetError()); + return false; + } + + /* Set up the desired format */ +/* desired.freq = snd_mixspeed.value;*/ + desired.freq = 44100; + desired.format = (loadas8bit.value) ? AUDIO_U8 : AUDIO_S16SYS; + desired.channels = 2; /* = desired_channels; */ + if (desired.freq <= 11025) + desired.samples = 256; + else if (desired.freq <= 22050) + desired.samples = 512; + else if (desired.freq <= 44100) + desired.samples = 1024; + else if (desired.freq <= 56000) + desired.samples = 2048; /* for 48 kHz */ + else + desired.samples = 4096; /* for 96 kHz */ + desired.callback = paint_audio; + desired.userdata = NULL; + + /* Open the audio device */ + if (SDL_OpenAudio(&desired, NULL) == -1) + { + Con_Printf("Couldn't open SDL audio: %s\n", SDL_GetError()); + SDL_QuitSubSystem(SDL_INIT_AUDIO); + return false; + } + + memset ((void *) dma, 0, sizeof(dma_t)); + shm = dma; + + /* Fill the audio DMA information block */ + /* Since we passed NULL as the 'obtained' spec to SDL_OpenAudio(), + * SDL will convert to hardware format for us if needed, hence we + * directly use the desired values here. */ + shm->samplebits = (desired.format & 0xFF); /* first byte of format is bits */ +/* shm->signed8 = (desired.format == AUDIO_S8);*/ + shm->speed = desired.freq; + shm->channels = desired.channels; + tmp = (desired.samples * desired.channels) * 10; + if (tmp & (tmp - 1)) + { /* make it a power of two */ + val = 1; + while (val < tmp) + val <<= 1; + + tmp = val; + } + shm->samples = tmp; + shm->samplepos = 0; + shm->submission_chunk = 1; + + Con_Printf ("SDL audio spec : %d Hz, %d samples, %d channels\n", + desired.freq, desired.samples, desired.channels); +#if defined(USE_SDL2) + { + const char *driver = SDL_GetCurrentAudioDriver(); + const char *device = SDL_GetAudioDeviceName(0, SDL_FALSE); + snprintf(drivername, sizeof(drivername), "%s - %s", + driver != NULL ? driver : "(UNKNOWN)", + device != NULL ? device : "(UNKNOWN)"); + } +#else + if (SDL_AudioDriverName(drivername, sizeof(drivername)) == NULL) + strcpy(drivername, "(UNKNOWN)"); +#endif + buffersize = shm->samples * (shm->samplebits / 8); + Con_Printf ("SDL audio driver: %s, %d bytes buffer\n", drivername, buffersize); + + shm->buffer = (unsigned char *) calloc (1, buffersize); + if (!shm->buffer) + { + SDL_CloseAudio(); + SDL_QuitSubSystem(SDL_INIT_AUDIO); + shm = NULL; + Con_Printf ("Failed allocating memory for SDL audio\n"); + return false; + } + + SDL_PauseAudio(0); + + return true; +} + +int SNDDMA_GetDMAPos (void) +{ + return shm->samplepos; +} + +void SNDDMA_Shutdown (void) +{ + if (shm) + { + Con_Printf ("Shutting down SDL sound\n"); + SDL_CloseAudio(); + SDL_QuitSubSystem(SDL_INIT_AUDIO); + if (shm->buffer) + free (shm->buffer); + shm->buffer = NULL; + shm = NULL; + } +} + +void SNDDMA_LockBuffer (void) +{ + SDL_LockAudio (); +} + +void SNDDMA_Submit (void) +{ + SDL_UnlockAudio(); +} + +void SNDDMA_BlockSound (void) +{ + SDL_PauseAudio(1); +} + +void SNDDMA_UnblockSound (void) +{ + SDL_PauseAudio(0); +} + |
