diff options
Diffstat (limited to 'WinQuake/sound.h')
| -rw-r--r-- | WinQuake/sound.h | 354 |
1 files changed, 177 insertions, 177 deletions
diff --git a/WinQuake/sound.h b/WinQuake/sound.h index 1ba08d3..6410af2 100644 --- a/WinQuake/sound.h +++ b/WinQuake/sound.h @@ -1,177 +1,177 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// sound.h -- client sound i/o functions - -#ifndef __SOUND__ -#define __SOUND__ - -#define DEFAULT_SOUND_PACKET_VOLUME 255 -#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0 - -// !!! if this is changed, it much be changed in asm_i386.h too !!! -typedef struct -{ - int left; - int right; -} portable_samplepair_t; - -typedef struct sfx_s -{ - char name[MAX_QPATH]; - cache_user_t cache; -} sfx_t; - -// !!! if this is changed, it much be changed in asm_i386.h too !!! -typedef struct -{ - int length; - int loopstart; - int speed; - int width; - int stereo; - byte data[1]; // variable sized -} sfxcache_t; - -typedef struct -{ - qboolean gamealive; - qboolean soundalive; - qboolean splitbuffer; - int channels; - int samples; // mono samples in buffer - int submission_chunk; // don't mix less than this # - int samplepos; // in mono samples - int samplebits; - int speed; - unsigned char *buffer; -} dma_t; - -// !!! if this is changed, it much be changed in asm_i386.h too !!! -typedef struct -{ - sfx_t *sfx; // sfx number - int leftvol; // 0-255 volume - int rightvol; // 0-255 volume - int end; // end time in global paintsamples - int pos; // sample position in sfx - int looping; // where to loop, -1 = no looping - int entnum; // to allow overriding a specific sound - int entchannel; // - vec3_t origin; // origin of sound effect - vec_t dist_mult; // distance multiplier (attenuation/clipK) - int master_vol; // 0-255 master volume -} channel_t; - -typedef struct -{ - int rate; - int width; - int channels; - int loopstart; - int samples; - int dataofs; // chunk starts this many bytes from file start -} wavinfo_t; - -void S_Init (void); -void S_Startup (void); -void S_Shutdown (void); -void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation); -void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation); -void S_StopSound (int entnum, int entchannel); -void S_StopAllSounds(qboolean clear); -void S_ClearBuffer (void); -void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up); -void S_ExtraUpdate (void); - -sfx_t *S_PrecacheSound (char *sample); -void S_TouchSound (char *sample); -void S_ClearPrecache (void); -void S_BeginPrecaching (void); -void S_EndPrecaching (void); -void S_PaintChannels(int endtime); -void S_InitPaintChannels (void); - -// picks a channel based on priorities, empty slots, number of channels -channel_t *SND_PickChannel(int entnum, int entchannel); - -// spatializes a channel -void SND_Spatialize(channel_t *ch); - -// initializes cycling through a DMA buffer and returns information on it -qboolean SNDDMA_Init(void); - -// gets the current DMA position -int SNDDMA_GetDMAPos(void); - -// shutdown the DMA xfer. -void SNDDMA_Shutdown(void); - -// ==================================================================== -// User-setable variables -// ==================================================================== - -#define MAX_CHANNELS 128 -#define MAX_DYNAMIC_CHANNELS 8 - - -extern channel_t channels[MAX_CHANNELS]; -// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds -// MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc -// MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds - -extern int total_channels; - -// -// Fake dma is a synchronous faking of the DMA progress used for -// isolating performance in the renderer. The fakedma_updates is -// number of times S_Update() is called per second. -// - -extern qboolean fakedma; -extern int fakedma_updates; -extern int paintedtime; -extern vec3_t listener_origin; -extern vec3_t listener_forward; -extern vec3_t listener_right; -extern vec3_t listener_up; -extern volatile dma_t *shm; -extern volatile dma_t sn; -extern vec_t sound_nominal_clip_dist; - -extern cvar_t loadas8bit; -extern cvar_t bgmvolume; -extern cvar_t volume; - -extern qboolean snd_initialized; - -extern int snd_blocked; - -void S_LocalSound (char *s); -sfxcache_t *S_LoadSound (sfx_t *s); - -wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength); - -void SND_InitScaletable (void); -void SNDDMA_Submit(void); - -void S_AmbientOff (void); -void S_AmbientOn (void); - -#endif +/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// sound.h -- client sound i/o functions
+
+#ifndef __SOUND__
+#define __SOUND__
+
+#define DEFAULT_SOUND_PACKET_VOLUME 255
+#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0
+
+// !!! if this is changed, it much be changed in asm_i386.h too !!!
+typedef struct
+{
+ int left;
+ int right;
+} portable_samplepair_t;
+
+typedef struct sfx_s
+{
+ char name[MAX_QPATH];
+ cache_user_t cache;
+} sfx_t;
+
+// !!! if this is changed, it much be changed in asm_i386.h too !!!
+typedef struct
+{
+ int length;
+ int loopstart;
+ int speed;
+ int width;
+ int stereo;
+ byte data[1]; // variable sized
+} sfxcache_t;
+
+typedef struct
+{
+ qboolean gamealive;
+ qboolean soundalive;
+ qboolean splitbuffer;
+ int channels;
+ int samples; // mono samples in buffer
+ int submission_chunk; // don't mix less than this #
+ int samplepos; // in mono samples
+ int samplebits;
+ int speed;
+ unsigned char *buffer;
+} dma_t;
+
+// !!! if this is changed, it much be changed in asm_i386.h too !!!
+typedef struct
+{
+ sfx_t *sfx; // sfx number
+ int leftvol; // 0-255 volume
+ int rightvol; // 0-255 volume
+ int end; // end time in global paintsamples
+ int pos; // sample position in sfx
+ int looping; // where to loop, -1 = no looping
+ int entnum; // to allow overriding a specific sound
+ int entchannel; //
+ vec3_t origin; // origin of sound effect
+ vec_t dist_mult; // distance multiplier (attenuation/clipK)
+ int master_vol; // 0-255 master volume
+} channel_t;
+
+typedef struct
+{
+ int rate;
+ int width;
+ int channels;
+ int loopstart;
+ int samples;
+ int dataofs; // chunk starts this many bytes from file start
+} wavinfo_t;
+
+void S_Init (void);
+void S_Startup (void);
+void S_Shutdown (void);
+void S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation);
+void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation);
+void S_StopSound (int entnum, int entchannel);
+void S_StopAllSounds(qboolean clear);
+void S_ClearBuffer (void);
+void S_Update (vec3_t origin, vec3_t v_forward, vec3_t v_right, vec3_t v_up);
+void S_ExtraUpdate (void);
+
+sfx_t *S_PrecacheSound (char *sample);
+void S_TouchSound (char *sample);
+void S_ClearPrecache (void);
+void S_BeginPrecaching (void);
+void S_EndPrecaching (void);
+void S_PaintChannels(int endtime);
+void S_InitPaintChannels (void);
+
+// picks a channel based on priorities, empty slots, number of channels
+channel_t *SND_PickChannel(int entnum, int entchannel);
+
+// spatializes a channel
+void SND_Spatialize(channel_t *ch);
+
+// initializes cycling through a DMA buffer and returns information on it
+qboolean SNDDMA_Init(void);
+
+// gets the current DMA position
+int SNDDMA_GetDMAPos(void);
+
+// shutdown the DMA xfer.
+void SNDDMA_Shutdown(void);
+
+// ====================================================================
+// User-setable variables
+// ====================================================================
+
+#define MAX_CHANNELS 128
+#define MAX_DYNAMIC_CHANNELS 8
+
+
+extern channel_t channels[MAX_CHANNELS];
+// 0 to MAX_DYNAMIC_CHANNELS-1 = normal entity sounds
+// MAX_DYNAMIC_CHANNELS to MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS -1 = water, etc
+// MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS to total_channels = static sounds
+
+extern int total_channels;
+
+//
+// Fake dma is a synchronous faking of the DMA progress used for
+// isolating performance in the renderer. The fakedma_updates is
+// number of times S_Update() is called per second.
+//
+
+extern qboolean fakedma;
+extern int fakedma_updates;
+extern int paintedtime;
+extern vec3_t listener_origin;
+extern vec3_t listener_forward;
+extern vec3_t listener_right;
+extern vec3_t listener_up;
+extern volatile dma_t *shm;
+extern volatile dma_t sn;
+extern vec_t sound_nominal_clip_dist;
+
+extern cvar_t loadas8bit;
+extern cvar_t bgmvolume;
+extern cvar_t volume;
+
+extern qboolean snd_initialized;
+
+extern int snd_blocked;
+
+void S_LocalSound (char *s);
+sfxcache_t *S_LoadSound (sfx_t *s);
+
+wavinfo_t GetWavinfo (char *name, byte *wav, int wavlength);
+
+void SND_InitScaletable (void);
+void SNDDMA_Submit(void);
+
+void S_AmbientOff (void);
+void S_AmbientOn (void);
+
+#endif
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