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---------------------------
-| wqreadme.txt |
-| WinQuake documentation |
-| 3/21/97 |
---------------------------
-
-WinQuake (WQ) is a native Win32 version of Quake, and will run on
-either Win95 or Windows NT 4.0 or later. It is designed to take
-advantage of whatever enhanced video, sound, and input capabilities
-(such as DirectX or VESA VBE video modes) are present, but has
-fallback functionality so it can run on any Win95 or NT 4.0 or later
-system, even if neither DirectX nor VESA VBE is available. You may
-experience problems running WQ on some systems, because driver and
-operating-system support for game functionality are not yet mature
-under Win32, and many bugs and incompatibilities remain in those
-components. If you encounter what seems to be a bug, first please
-check through the list of known problems, below. If your problem
-doesn't appear on the list, please fill out and submit the WQ bug
-report at http://www.idsoftware.com/contact/.
-
-The material accompanying Quake is the reference for all
-non-Windows-related matters concerning WinQuake; in terms of gameplay,
-WQ is the same as Quake. This file contains Windows-related
-information only.
-
-The rest of this document is organized as follows:
-
-Installing and running WinQuake
-Common problems and workarounds
-A bit about how WQ video works
-Video command-line switches
-A bit about how WQ sound works
-Sound command-line switches
-Notes on networking
-Notes on the mouse
-Log of changes to documentation
-Special thanks
-
-
------------------------------------
-| Installing and running WinQuake |
------------------------------------
-
-In order to run WinQuake, you must first have Quake installed.
-Assuming Quake is installed in the standard directory, c:\quake,
-unzip the WinQuake zip file into c:\quake. The following files
-from the zip file must be present in order for WQ to run:
-
-winquake.exe
-pmpro16.dll
-pmpro32.dll
-wdir16.dll
-wdir32.dll
-wdirnop.com
-wdirnop.pif
-
-Then you can run WinQuake by making c:\quake the current directory,
-typing "winquake" and pressing the Enter key. Alternatively, you can
-use wq.bat to run WinQuake. The wq batch file requires one parameter
-describing how to configure WQ for performance; just type "wq" to get
-a list of the six options. The first of the six options is
-
-wq fast
-
-This is the same as typing "winquake"; this runs WinQuake in an
-aggressive configuration that is likely to yield the best performance
-if it runs successfully on your system, but which has a risk of
-causing WinQuake or even your system to crash if there are bugs or
-incompatibilities in your video or sound drivers. Alternatively, you
-can use
-
-wq safe
-
-to run WinQuake in a conservative configuration, likely to run
-on almost all machines with no problems, but possibly with slower
-graphics, fewer high-resolution modes, and delayed sound. Or you
-can run
-
-wq verysafe
-
-to run WinQuake in a very conservative configuration that is pretty
-much guaranteed to run, but will probably have slow performance, and
-will have no sound. Two other options are
-
-wq fastvid
-
-which has maximum video performance, but greater sound latency (delay
-until the sound is heard), and
-
-wq fastsnd
-
-which uses more conservative video modes, but low-latency sound.
-
-(One odd note is that DirectSound has much lower-latency sound than
-wave sound, but is currently quite a bit slower overall. Thus you
-may find that "wq fastvid" is actually faster, by as much as 5-10%,
-than "wq fast"; however, it may not feel faster, because the sound
-will lag.)
-
-Finally, you can use
-
-wq max
-
-which is the same as wq fast, but turns on DirectInput, which
-provides more responsive mouse control, but does not work properly
-on all systems.
-
-Note that DirectX is not required for WQ to run, but WQ will
-automatically take advantage of DirectSound and DirectDraw if they
-are present. If DirectSound is not present, there will generally be
-considerable sound latency (sound will become audible several hundred
-milliseconds after the event that caused it). Note also that there
-are currently no true DirectSound drivers for Windows NT, so WQ will
-always run using wave output on NT, and will consequently have lagged
-sound. See below for information about obtaining DirectX if you do
-not have it.
-
-Note that VESA VBE modes aren't required for WQ to run, but WQ will
-automatically make VESA modes available if they're present. Your BIOS
-may already have VESA VBE 2.0 support built in, but most BIOSes
-don't. Worse, some BIOSes do have VESA VBE 2.0 built-in, but have
-buggy implementations, which may prevent you from being able to run
-the faster configurations of WQ. An easy way to get reliable VESA 2.0
-support is by obtaining SciTech Display Doctor; see below for
-further information. WQ can also use VBE/AF 1.0 and greater modes;
-again, SciTech Display Doctor is the commonest way to get VBE/AF
-support.
-
-Note that winquake -dedicated completely replaces the old winded
-dedicated Win32 server, which is now obsolete.
-
-WinQuake normally uses half the physical memory in your system for its
-heap, but not less than 8.5 Mb and not more than 16 Mb. You can
-override this with "-heapsize n", where n is the amount of memory to
-allocate for the heap, in Kb.
-
-To use the joystick, you must bring down the console by pressing the
-tilde ('~') key, and type "joystick 1<enter>"; you can disable the
-joystick with "joystick 0<enter>" at any time. The joystick setting
-remains in effect for subsequent WinQuake sessions until changed, so
-you only need to do joystick 1 once to enable the joystick. If the
-joystick somehow causes problems that keep you from being able to run
-WinQuake at all, you can start WinQuake -nojoy to complete disable the
-joystick for that session.
-
-
------------------------------------
-| Common problems and workarounds |
------------------------------------
-
-WQ crashes or won't run
------------------------
-
-If WQ refuses to run or crashes on your system, try running
-it using "wq safe" or "wq verysafe". Or you can use command-line
-switches:
-
-winquake -nodirectdraw -nowindirect -wavonly
-
-This will almost certainly solve your problem; however, it may result
-in lagged sound (a long delay from action to hearing the sound), may
-result in fewer or slower high-res video modes, and the mouse may be
-somewhat less responsive. If this does work, you can try removing
-each of the command-line switches until you identify the one that
-fixes the problem, thereby sacrificing as little functionality as
-possible.
-
-If the above command line does not fix your problems, try:
-
-winquake -dibonly -nosound
-
-which forces WQ into silent operation with bare-bones video support
-and no use of DirectInput for mouse input (the normal Windows mouse
-APIs are used instead). Again, if this works, try removing switches
-until you identify the needed one.
-
-Both of the above command lines are quick fixes. Often, the problem
-is caused by outdated or buggy DirectX drivers or code, and can
-frequently be completely fixed simply by installing the latest
-Microsoft-supplied version of DirectX, which you may be able to find
-on http://www.microsoft.com/mediadev/download/directx.exe, although
-the availability and location of the DirectX file changes
-periodically; note that at last check, this is a 3.4 Mb file. (Be
-aware, though, that sometimes Microsoft's DirectX drivers don't
-support features that the manufacturers' drivers do support, such as
-display refresh rate control.)
-
-One known problem of this sort involves the current SB16 drivers from
-Creative Labs, which cause WQ to crash on some machines. The
-DirectSound drivers from Microsoft, available via the above-mentioned
-URL, fix this problem.
-
-It can also sometimes help to get the latest Windows drivers for your
-video adapter or sound card (although as the SB16 example indicates,
-this is not always a good idea), and for video boards that have flash
-BIOSes, it can sometimes help to get the latest BIOS upgrade.
-
-
-How do I select fullscreen or windowed WQ operation?
-----------------------------------------------------
-Check out WQ's new, spiffy Video menu, accessible from the Options
-menu. There are now two types of modes listed, windowed and
-fullscreen. You can make any of these modes the current and/or
-default mode, just as in DOS Quake. If you make a windowed mode the
-default, WQ will still briefly start up in fullscreen mode, then
-switch to windowed; if this is a problem, use the -startwindowed
-command-line switch. More complete video control is available
-through the console, as described in the "A bit about how WQ video
-works" section, below.
-
-
-Gee, I wish I could use a mouse to play WQ with in a window
------------------------------------------------------------
-You can! While in a windowed mode, go to the Options menu. At the
-bottom, you'll find a new selection that lets you choose to have the
-mouse active when you're in a window. Of course, if you do this,
-you'll have to use the keyboard (Alt-Tab, the Windows key, Ctrl-Esc,
-Alt-Esc, or Shift-Alt-Tab) to switch away from WQ.
-
-
-Serial/modem menu is missing
-----------------------------
-WQ currently does not support direct connect serial or modem play.
-
-
-DOS Quake reports unknown variables on startup after running WQ
----------------------------------------------------------------
-WQ uses some console variables that do not exist in DOS Quake, and
-some of these are automatically archived in config.cfg when you exit
-WQ. If you then start DOS Quake, DOS Quake will complain that it
-doesn't recognize those variables. You will also lose the settings
-of these variables when you return to WQ. Apart from losing the
-settings, this is harmless; ignore it.
-
-
-Problems running WQ on NT 3.51
-------------------------------
-NT 3.51 isn't supported by WQ.
-
-
-WQ crashes while switching modes or Alt-Tabbing
------------------------------------------------
-So far, all cases of this seem to be tied to Creative Lab's SB16 sound
-drivers, and have been fixed by getting the latest DirectX drivers, as
-described above. Alternatively, you should be able to fix this either
-by not switching modes or Alt-Tabbing, or by running -wavonly to
-disable DirectSound support.
-
-
-WQ sometimes runs pretty slowly fullscreen
-------------------------------------------
-There are several possible reasons for this, starting with "You have a
-slow computer." Assuming that's not the case, if you don't have
-either DirectDraw or SciTech Display Doctor installed (see the "A bit
-about how WQ video works" section), it would probably be a good thing
-to install one or the other, because slow operation can be a result
-of slow copying or stretching of pixels to the screen by a Windows
-driver, something that's eliminated by both DirectDraw and Display
-Doctor. You can also sometimes get a faster 320x200 mode on Win95 by
-doing vid_describemodes, then using vid_mode to select a non-VGA
-320x200 mode, as described in the "A bit about how WQ video works"
-section.
-
-You can also try using a primary sound buffer on Win95 (this doesn't
-work on NT) by using the -primarysound command-line switch; this can
-improve performance by several percent, but does not work on all
-systems, and can result in odd sound effects on some systems when
-minimizing WQ or switching the focus away from it. If you use this
-switch, please don't report sound bugs; it's in there purely for you
-to use if it helps you, and we know it has problems on many systems.
-Finally, you can use -wavonly to select wave sound; this will increase
-your sound latency (sounds will be heard later than they should), but
-allows WQ to run 5-10% faster on some systems. That's about all you
-can do to speed up fullscreen WQ on Win95, other than shrinking the
-active area of the screen with the screen size control in the Options
-menu.
-
-NT 4.0 comes with DirectX installed, but doesn't have any resolutions
-lower than 640x480. In order to support a lower-resolution 320x240
-mode, WQ has NT double each pixel in both directions to get enough
-pixels for 640x480. The extra stretching costs some performance, the
-result being that NT can seem sluggish on all but high-end Pentiums
-and Pentium Pros. (In fact, depending on the quality of your driver's
-stretching code, it can sometimes be faster to run WQ at 640x480 than
-320x240-stretched on NT.) One thing that can help on NT is switching
-to 640x480, then using the Options menu to shrink the active area of
-the screen.
-
-A common cause of slowness running in a window is having the desktop
-run in 16- or 32-bpp mode. WQ is an 8-bpp application, and it slows
-things down if pixels have to be translated from 8-bpp to 16- or
-32-bpp. (Note that this is generally a problem only when running in a
-window; fullscreen apps rarely suffer from this.)
-
-
-Sound is sluggish on NT
------------------------
-NT doesn't have any real DirectSound drivers yet, so there's no way to
-do quick-response sound on NT. When DirectSound drivers for NT
-appear, WQ's sound should automatically be snappier.
-
-
-Sound breaks up or gets choppy, especially in menus
----------------------------------------------------
-This is generally a sign that WQ's frame rate is too low on your
-system. Try reducing resolution or shrinking the active area of the
-screen. In some circumstances, it may help to set the console
-variable _snd_mixahead to a larger value.
-
-
-The color black doesn't change with palette flashes sometimes
--------------------------------------------------------------
-Normally, DirectDraw lets WQ change all 256 colors, so when a palette
-flash happens, we can change all the colors, including black.
-However, on NT DirectDraw currently doesn't allow changing black;
-likewise, on both NT and Win95, black can't be changed in a window,
-either a normal window or fullscreen. Consequently, in some modes and
-in a window, some parts of the WQ screen (such as the sigils on the
-status bar and the spray where a shotgun blast hits) stay black when
-the palette flashes. There is no workaround.
-
-
-Problems can result if Office shortcut bar is running
------------------------------------------------------
-Various odd behaviors, especially with sound, have been reported if
-the Office shortcut bar is running while WQ is running. If you
-experience odd problems, you might try shutting down the Office
-shortcut bar and see if that fixes anything.
-
-
-Other apps fail to play sound while WinQuake is running
--------------------------------------------------------
-The sound hardware is currently not a fully shareable resource on
-Win32. Consequently, while WQ is running, it always has the sound
-hardware allocated to itself, to make sure that sound is never lost to
-another app. This means that normally (when WQ is using DirectSound),
-apps that use wave sound (most non-game apps) will not be able to play
-sound while WQ is running, even if WQ is minimized or not the active
-app, although other DirectSound apps will be able to play sound when
-WQ is not the active app. If WQ is using wave sound rather than
-DirectSound (either because -wavonly is used on the command line, or
-because there is no DirectSound driver, as is always the case on NT),
-then no other app will be able to play any sound while WQ is running,
-period.
-
-
-WQ doesn't have quite the right colors when it’s not the active app
--------------------------------------------------------------------
-We're working on fixing this. But WQ puts everything back again as
-soon as it is reactivated, and anyway, when it’s not active, you can’t
-actually do anything in WQ, so it doesn’t really matter anyway, right?
-
-
-Desktop is weird colors when WQ runs windowed
----------------------------------------------
-WQ needs all 256 colors to look right and run fast, which causes it to
-have to change some of the 20 colors used to draw the desktop.
-
-
-Sometimes Permedia boards crash unless -nowindirect is used
------------------------------------------------------------
-It looks like this is probably a Permedia driver bug, so it might help
-if you get the most recent drivers.
-
-
-Right-click on WQ button in task bar to close doesn’t work as expected
-----------------------------------------------------------------------
-In some modes, right-clicking on the WQ task bar button doesn't work
-the way you'd expect. We're trying to fix this, but if it's a
-problem, don't right-click.
-
-
-Screen saver never kicks in when running WQ fullscreen
-------------------------------------------------------
-It does work windowed, but when WinQuake is fullscreen, it completely
-owns the screen and doesn't share it with anyone, even the
-screensaver. If you use Alt-Tab to minimize WQ, the screensaver will
-then be enabled, so Alt-Tab away from WQ if you're leaving your
-computer alone for a while and want the screensaver to be able to kick
-in.
-
-
-WQ doesn’t work in a window in 16-color mode
---------------------------------------------
-That’s 16 *colors*, not 16-bpp. If you’re still running a 16-color
-desktop, run WQ fullscreen.
-
-
-Can't minimize window while mouse active
-----------------------------------------
-When running in a window with the mouse active as a WQ input device,
-there is no easy way to minimize the window, because the system menu
-can't be brought up from the keyboard (because some of you use Alt
-and Spacebar for playing the game), and the mouse can't be used to
-manipulate the window because it's controlling WQ. To minimize, you
-can disable the mouse for WQ and use it to minimize the window. Or
-on Win95 you can Alt-Tab away from WQ, then use the mouse to
-minimize (this doesn't work on NT, where clicking on the window
-controls just reactivates WQ). Or you can bind a key to the
-vid_minimize command, as in
-
-bind m "vid_minimize"
-
-and press that key to minimize the window.
-
-
-Window controls don't work on NT when mouse enabled
----------------------------------------------------
-When running in a window on NT with the mouse enabled (so you can use
-the mouse to play WQ), if you Alt-Tab away from WQ, then use the mouse
-to click on the WQ system menu control, or the minimize, maximize, or
-close controls, the controls are ignored and WQ just reactivates.
-
-
-Mouse sometimes vanishes in system menu on Win95
-------------------------------------------------
-On Win95, if WQ is running in a window with the mouse enabled (so you
-can use the mouse to play WQ), if you Alt-Tab away, then click on the
-system menu, the menu comes up, but the mouse vanishes. However, you
-can still use the keyboard to select system menu items, or to exit
-the system menu.
-
-
-WQ behaves oddly if Scandisk starts defragmenting
--------------------------------------------------
-If WQ is running fullscreen on Win95 when Scandisk starts an automatic
-defragging, WQ is forced to minimize, and when it is brought back up,
-may either be in a strange mode where it runs one frame for each
-keystroke (in which case Alt-Tab generally fixes things), or may hang
-the system. We don't know what the problem is right now, but you may
-want to make sure you don't leave WQ sitting there fullscreen
-overnight if you have automatic defragging.
-
-
-Hang reported with zero sound volume
-------------------------------------
-When sound is turned all the way down via the WQ menus, hangs have
-been reported.
-
-
-Joystick worked fine with earlier versions of WinQuake but not now
-------------------------------------------------------------------
-The joystick was enabled by default in earlier versions of
-WinQuake, but quite a few people reported serious problems that
-forced them to disable the joystick--even some people who didn't
-have a joystick attached. Since most people don't have joysticks,
-we've decided to disable the joystick by default, and let people
-who do want to use it set joystick 1 in the console (WinQuake
-remembers this setting, so this only needs to be done once).
-
-
-WQ runs very slowly when it has the focus under NT
---------------------------------------------------
-In one case, WQ ran very slowly when it had the focus, but fast when
-it didn't (obviously this is only visible in windowed modes). The
-problem turned out to be that NT had a Sidewinder 3D Pro joystick
-driver installed; when the driver was removed, things were fine.
-If you see a similar problem, check whether WQ is detecting that
-your system has a joystick when you don't think it should; if so,
-try doing "joystick 0", or -nojoy on the command line, and see if
-that fixes it. If so, there's something flaky in your system
-joystick setup.
-
-
-Joystick doesn't seem calibrated properly
------------------------------------------
-WQ relies on the information about your joystick stored in the
-system registry. If the joystick seems miscalibrated, run the
-joystick applet and recalibrate and see if that fixes things.
-
-
-Playdemo fails across multiple levels
--------------------------------------
-If "record" is used to record a client-side demo, bad things will
-happen on playback via playdemo if a level change is recorded.
-(Timedemo works fine.) This is unfortunate, but WinQuake
-internals make this not fixable without a good chance of
-breaking something more important, so it'll have to stay this way.
-
-
-Alt-Tab fullscreen only works sometimes
----------------------------------------
-I know it seems that way, but actually the trick is that on Win95
-it only works if you let go of Tab before you let go of Alt.
-This is due to a Windows quirk involving what key sequences are
-passed along, so you'll have to work around it by remembering to
-let go of Tab first.
-
-
-MS-DOS windows get scrunched on Alt-Tab
----------------------------------------
-This is a quirk of Windows; when you run WinQuake in a low-res
-mode, sometimes when you exit WinQuake or Alt-Tab back to the
-desktop, any open MS-DOS windows will be scrunched down to the
-size of the low-res mode. There is no known workaround.
-
-
-Dprint in progs doesn't work
-----------------------------
-Dprint means "developer print," so it only works if the developer
-console variable is set to 1. It was a bug in earlier versions that
-it worked even when developer was set to 0.
-
-
-Some DirectDraw modes flicker badly and look wrong
---------------------------------------------------
-Page flipping doesn't work properly in some modes on some
-systems, particularly when using some DirectDraw modes. You
-can work around this by setting the console variable
-vid_nopageflip to 1, then setting the desired mode (note
-that the vid_nopageflip setting does not take effect until
-the next mode set after the setting is changed). Bear in
-mind, though, that the vid_nopageflip setting is remembered
-until it is explicitly changed again, meaning that once you
-change it, it thereafter applies to all modes, even if you
-exit and restart WinQuake.
-
-
-The Windows key doesn't do anything fullscreen on Win95
--------------------------------------------------------
-True. This is a minor bug we haven't figured out how to fix yet.
-You'll have to use Ctrl-Esc, Alt-Tab, or Alt-Esc to switch away.
-
-
-My default mode is windowed, but WQ goes fullscreen first
----------------------------------------------------------
-For internal reasons, WQ has to pick a single mode to always
-initialize when it starts up, before it sets whatever default you've
-selected. We've chosen fullscreen mode, because that's the way most
-people will play. If this is a problem for you, however, you can
-run WQ with the -startwindowed command-line parameter.
-
-
-Some high-resolution video modes flicker or fail to initialize
---------------------------------------------------------------
-We think these problems are all fixed, but if not, they have to
-do with triple-buffering in some modes on some DirectDraw drivers.
-If you encounter this problem, either don't use the problem modes
-or try using the -notriplebuf command-line parameter to turn off
-triple buffering. Note, though, that turning off triple-buffering
-can reduce performance in some modes, so do this only if needed.
-
-
-Right-click doesn't work right on minimized WinQuake
-----------------------------------------------------
-If you right-click on minimized WinQuake on the task bar, the
-Close selection in the right-click menu doesn't work; you have
-to restore WQ before you can exit it. Also, the cursor vanishes
-over the right-click menu, although it still works.
-
-
-The screen briefly blanks when you exit WQ
-------------------------------------------
-We're trying to fix this, but it's not harmful, just a mite ugly.
-
-
-QBENCH doesn't work with WinQuake
----------------------------------
-We've had a report that QBENCH doesn't work with WinQuake, but
-haven't had a chance to look into it yet.
-
-
-MWAVE sound loses focus
------------------------
-We've had a report that on a ThinkPad with MWAVE sound, WQ loses
-sound focus (and thus sound) every few seconds.
-
-
-Desktop doesn't reset to proper resolution on WQ exit
------------------------------------------------------
-We've had a report that on exiting WQ, the desktop didn't reset
-to the proper dimensions. This may be a bug with the Matrox
-drivers, but we're not sure. If it's a problem and newer
-drivers don't fix it, you can run -dibonly, which solves the
-problem but can cost some performance.
-
-
-Palette goes bad periodically on #9 Imagine card
-------------------------------------------------
-There's only one report of this, so maybe it's a flaky board,
-or maybe it's a driver bug. Newer drivers might help.
-
-
-System with Packard Bell sound card III crashes on CapsLock
------------------------------------------------------------
-This appears to be the result of buggy DirectSound drivers;
--wavonly makes the problem go away.
-
-
-Dvorak keyboard mapping ignored
--------------------------------
-WQ is hardwired for QWERTY.
-
-
-Cursor messed up after running WQ
----------------------------------
-This is a Windows driver bug; the driver isn't restoring the
-cursor properly on return from fullscreen WQ to the desktop.
-Try newer drivers.
-
-
-Dedicated server runs very slowly while typing at console
----------------------------------------------------------
-When you type at a dedicated server's console, the game runs
-very slowly for everyone who's connected.
-
-
-Ctrl-Alt-Del on NT sometimes doesn't allow return to WQ
--------------------------------------------------------
-This happens on some machines while running WQ fullscreen.
-If you experience this problem, the only workaround is not
-to press Ctrl-Alt-Del while fullscreen; Alt-Tab away first.
-
-
-Many fast Alt-Tabs on Win95 sometimes disable WQ input
-------------------------------------------------------
-If you Alt-Tab fast lots of times on Win95 with WQ running
-fullscreen, sometimes you end up in fullscreen WQ, with the
-game not accepting any keyboard input (so there's no way to
-exit). The only workaround is to not do lots of fast
-Alt-Tabs (why you'd want to, I'm not sure).
-
-
-
-----------------------------------
-| A bit about how WQ video works |
-----------------------------------
-
-WQ has the built-in ability to draw into windows (both normal, framed
-desktop windows and fullscreen, borderless windows). It also has
-built- in support for VGA 320x200 graphics, and supports DirectDraw,
-VESA VBE 2.0 and VESA VBE/AF (Accelerator Functions) graphics modes,
-if those are available.
-
-WQ does not require DirectDraw, but in order for DirectDraw modes to
-be available, you must have DirectDraw installed; some systems come
-with it preinstalled, but if it's not on your system, you can download
-it from http://www.microsoft.com/mediadev/download/directx.exe (the
-exact URL may vary), and install it.
-
-WQ does not require VESA VBE, but in order for VESA VBE modes to be
-available, your graphics card must be VESA VBE 2.0 or VBE/AF
-compliant; a VESA driver can either be built into the BIOS of your
-graphics card, or loadable via software. If you don't have a VESA VBE
-driver, Scitech Display Doctor, available from Scitech Software, will
-update most graphics cards to VESA VBE 2.0 and VBE/AF.
-
-
-SciTech Display Doctor
-----------------------
-If you are having problems with your video drivers, or if you would
-like to take a shot at improving your video performance in WQ, you may
-want to try out SciTech Display Doctor (SDD). SDD works on just about
-any graphics card and it can do several things that can make WQ run
-better on your system:
-
-1. It will update your graphics card to be compatible with VESA VBE
-2.0 and VESA VBE/AF (Accelerator Functions). These modes will usually
-give you the best performance in WQ (which is often but not always
-faster than your current performance).
-
-2. It creates low-resolution modes on your graphics card.
-Low-resolution video modes (such as 320x240, 400x300 and 512x384)
-allow you to adjust the level of detail in WQ so you can get the best
-balance between performance and image quality.
-
-The latest version of SciTech Display Doctor can be obtained from the
-following locations:
-
-www: http://www.scitechsoft.com
-ftp: ftp.scitechsoft.com
-CIS: GO SCITECH
-AOL: Keyword SciTech
-
-SciTech can be contacted at:
-
-email: info@scitechsoft.com
-
-SciTech Software, Inc.
-505 Wall Street
-Chico, CA 95926-1989
-916-894-8400
-916-894-9069 FAX
-
-
-Video modes supported in Win95
-------------------------------
-What all this means is that on Win95, WQ will always be able to run in
-the following modes:
-
-1) in a window
-2) fullscreen 320x200 VGA mode 0x13
-3) fullscreen high-resolution of some sort
-
-Category #3 can be any of several configurations. On Win95, if either
-DirectDraw or VESA VBE modes are available, then all the DirectDraw
-and VESA modes will be presented as high-res choices. (320x200 will
-always default to VGA mode 0x13.) In the case that a given resolution
-is supported by both DirectDraw and VESA, the VESA mode will be used.
-(However, the command-line switch -nowindirect can turn off VESA modes
-entirely.) If neither DirectDraw nor VESA modes are available, then
-high-resolution modes will be provided by using fullscreen, borderless
-windows in whatever resolutions the Windows driver supports, usually
-starting at 640x480 and going up.
-
-
-Video Modes Supported in Windows NT
------------------------------------
-NT is similar but not identical, because neither VESA VBE modes nor
-VGA mode 0x13 are available. On NT, WQ will always be able to run in
-the following modes:
-
-1) in a window
-2) fullscreen high-resolution of some sort
-
-On NT, category #2 can be one of two configurations. If DirectDraw
-modes are available, then those will be the high-res choices;
-otherwise, fullscreen, borderless windows will be used in whatever
-resolutions the driver supports, usually starting at 640x480 and going
-up. Because there is normally no low-resolution mode such as 320x200
-or 320x240 on NT, a pseudo low-res mode is created by rendering at
-320x240, then stretching the image by doubling it in each direction
-while copying it to a 640x480 screen. However, stretching performance
-depends on the driver, and can be slow, so sometimes 640x480 is
-actually faster than 320x240 on NT.
-
-The bottom line here is that you can generally just use the Video menu
-and pick one of the modes and be happy. In some cases, though, you
-may need to use command-line switches (described next) to get the
-types of modes you want. One useful tip is to go into the console and
-do vid_describemodes, which lists all the modes WQ makes available on
-your machine given the command-line switches you've used. Each mode
-is followed by the name of the internal WQ driver that supports it, so
-you can tell which modes are DirectDraw, VESA, and so on, as follows:
-
-WINDOWED: WQ runs in a normal window
-FULLSCREEN DIB: fullscreen borderless window
-FULLSCREEN VGA8.DRV: VGA 320x200 mode
-FULLSCREEN DDRAW8.DRV: DirectDraw mode
-FULLSCREEN LINEAR8.DRV: VESA VBE 2.0+ mode
-FULLSCREEN ACCEL8.DRV: VESA VBE/AF (Accelerator Functions) mode
- (note that WQ does not take advantage of
- VBE/AF acceleration; so far as WQ is
- concerned VBE/AF is the same as normal VBE)
-
-You can use vid_mode from the console to set any of these modes. So,
-for example, if you see that there are two 320x200 modes (such as one
-VGA mode 0x13, normally mode 3, and one VESA mode, normally mode 4),
-you can choose the VESA mode, which will often be faster, with
-vid_mode 4. (You can make it the default by setting
-_vid_default_mode_win to the mode number.)
-
-There's more to the windowed modes than you might think. 320x240 is
-just what you’d expect, but 640x480 is actually rendered at 320x240
-and stretched up to 640x480, because most machines can’t handle the
-performance demands of real 640x480 rendering. Likewise, 800x600 is a
-stretched 400x300. Actually, though, vid_mode 2 (the 800x600 mode) is
-a user-configurable mode. By setting the following console variables,
-you can change the characteristics of vid_mode 2:
-
-vid_config_x: width of mode 2 window
-
-vid_config_y: height of mode 2 window
-
-vid_stretch_by_2: whether to render at half-resolution in each
-direction and stretch up to the specified size in mode 2, or render at
-full resolution.
-
-After setting these variables in the console, do a vid_forcemode 2,
-and you’ll have the window you specified. Note that after making
-these changes, the new resolution will show up as the third windowed
-mode in the Video menu.
-
-If you don't have WQ mouse play enabled in windowed mode, you can also
-go from windowed to fullscreen mode simply by clicking on the maximize
-button. The mode switched to is controlled by the vid_fullscreen_mode
-console variable, and defaults to mode 3.
-
-Other video console commands include:
-
-vid_fullscreen: switch to the mode specified by the
-vid_fullscreen_mode console variable.
-
-vid_windowed: switch to the mode specified by the vid_windowed_mode
-console variable.
-
-Vid_fullscreen and vid_windowed can be bound to keys, so it's possible
-to flip between windowed and fullscreen with a single key press.
-
-Also, vid_minimize minimizes the WinQuake window if and only if
-WinQuake is running in a windowed mode. You can bind a key to
-the commands "vid_windowed; wait; vid_minimize" to minimize WQ
-regardless of whether you're running in windowed or fullscreen mode.
-
-You can turn off page flipping by setting the console variable
-vid_nopageflip to 1, then setting a new mode. (Note that the
-vid_nopageflip setting does not take effect until the next mode set.)
-Some systems run faster with page flipping turned off; also, page
-flipping does not work properly on some adapters, and vid_nopageflip
-is a workaround for this. Note that vid_nopageflip is a persistent
-variable; it retains its setting until it is explicitly changed again,
-even across multiple WinQuake sessions.
-
-The vid_forcemode console command sets the specified mode, even if
-it's the same as the current mode (normally the mode set only happens
-if the new mode differs from the current mode). This is generally
-useful only if you've modified the characteristics of video mode 2
-(the configurable window) while you're in mode 2, and want to force
-the new characteristics to take effect.
-
-Whenever you switch to running WinQuake in a window, the window is
-placed at the same location it was in the last time WinQuake ran
-in a window. You can reset the window position to the upper left
-by using the -resetwinpos command-line switch. The window position
-is stored in the vid_window_x and vid_window_y console variables.
-
-
-
--------------------------------
-| Video command-line switches |
--------------------------------
-
-The full list of video-related command-line switches is:
-
--dibonly: WQ will use only windows (both normal, framed windows on the
-desktop and fullscreen, borderless windows), not any direct hardware
-access modes such as DirectDraw or VESA modes, or even VGA 320x200
-mode. This is the closest thing to a guaranteed-to-run fullscreen
-mode WQ has.
-
--nowindirect: WQ will not try to use VESA VBE 2.0 modes, or VBE/AF
-1.0 or later modes. Note that if there are both DirectDraw and VESA
-modes for a given resolution, WQ will normally use the VESA mode;
--nowindirect allows DirectDraw modes to be the preferred choice for
-all resolutions except 320x200. This can be useful if WQ is crashing
-because of a buggy VESA driver.
-
--nodirectdraw: WQ will not try to use DirectDraw modes. This can be
-useful if WQ is crashing because of a buggy DirectDraw driver.
-
--novbeaf: WQ will not try to use VBE/AF 1.0 or later modes.
-
--startwindowed: WQ will come up in a windowed mode, without going
-fullscreen even during initialization.
-
--noforcevga: normally, WQ uses VGA mode 0x13 for the default 320x200
-mode, even if a DirectDraw or VESA 320x200 mode exists. However,
-DirectDraw and VESA modes can be considerably faster than mode 0x13,
-because they can set up a linear framebuffer with higher memory
-bandwidth. If you specify -noforcevga, the default 320x200 mode in
-the menu will be a DirectDraw or VESA mode if one exists. This has no
-effect on modes selected via the console variable vid_mode, and if
-320x200 is already your video mode, -noforcevga doesn't do anything
-until you use the menu to select another mode, then select 320x200
-again. (So if your default mode is 320x200 and you then specify
--noforcevga, switch away to some other mode and then back to 320x200
-to get the potentially faster 320x200 mode.) The downside to this
-switch is that DirectDraw and VESA modes can cause problems in some
-systems, due to driver bugs or hardware incompatibilities; if you
-experience problems with this switch, don't use it.
-
--noautostretch: don't stretch windowed modes selected with
--startwindowed to double resolution.
-
--nofulldib: don't use fullscreen, borderless windows, even if there
-are no DirectDraw or VESA modes available.
-
--allow360: allow listing of 360-wide modes in the video mode menu.
-These are normally filtered out to make sure the menu doesn't get too
-full, which could cause high-res modes not to be displayed.
-
--notriplebuf: prevent triple-buffered page flipping (rather than double-
-buffered). This may result in slower performance, but is a workaround
-if you encounter problems with flicker or initialization failure, which
-could possibly happen in some modes with some DirectDraw drivers.
-
-
-
-----------------------------------
-| A bit about how WQ sound works |
-----------------------------------
-
-WQ can use either DirectSound or Windows wave output to generate
-sound. If DirectSound is available, it is used; if not, if wave sound
-is available it is used; and if neither is available, there is no
-sound. DirectSound results in the best sound quality, and also the
-lowest-latency sound; use it if you can, because you will be happier
-with the results. (Note, though, that no NT sound drivers yet support
-DirectSound.) Wave sound will often have high latency, lagging the
-events that generate sound by hundreds of milliseconds on some
-machines.
-
-You can tell what kind of sound WQ uses on your system by looking at
-the startup portion of the console; you will see either "DirectSound
-initialized" or "Wave sound initialized" (neither message is printed
-if there's no sound). Any sound failure messages will also be printed
-in the startup portion of the console.
-
-Note that WQ generates sound only when it is the active app, the one
-with the input focus.
-
-
-
--------------------------------
-| Sound command-line switches |
--------------------------------
-
-The full list of sound-related command-line switches is:
-
--wavonly: don’t use DirectSound, but use wave sound if available.
-Note that wave sound is generally faster than DirectSound, but has
-considerably greater latency. This switch is redundant on NT, because
-all sound output on current NT drivers is wave sound.
-
--nosound: don’t output any sound.
-
--primarysound: use DirectSound primary buffer output. This is
-generally faster than normal secondary buffer output, but does not
-work in some systems, and produces odd sound glitches on minimization
-and focus switching in other systems. Use it at your own risk, and
-please do not report sound bugs if you're using this switch.
-
--snoforceformat: WQ will not try to force the sound hardware to 11
-KHz, 16 bits per sample. This may be useful if DirectSound is failing
-for no apparent reason, but generally WQ will produce better sound and
-better performance if this switch is not used.
-
-
-
------------------------
-| Notes on networking |
------------------------
-
-The winsock TCP/IP driver will not cause a dial-up internet connection
-to automatically start up when Quake is started. If you start Quake
-with it inactive, the connection will be activated when you either try
-to connect to a server or search for local servers.
-
-The local IP address will not always be known at startup. If it is
-currently unknown the menu will display "INADDR_ANY". This will be
-replaced with the real address when it is known. The IP address will
-become known when you try to connect to a server, you search for local
-servers, or you start a server.
-
-For multi-homed machines (machines with more than one network adapter
-and IP adress), you can force WinQuake to bind to a specific IP
-address. There is a command line option "-ip" that takes an IP
-address as its parameter.
-
-
-
-----------------------
-| Notes on the mouse |
-----------------------
-
-If DirectInput is installed and functioning, WinQuake can use it for
-mouse input, but does not do so automatically because DirectInput does
-not work properly on all systems. DirectInput can be enabled via the
-command-line switch -dinput. If DirectInput is not available or is
-not enabled, WinQuake uses the normal Windows mouse APIs instead.
-DirectInput provides slightly smoother motion; also, it tends to be
-more responsive to fast spinning motions, and we recommend that you use
-it if it works properly on your system. You can determine if WQ uses
-DirectInput on your system when you use -dinput by checking for
-"DirectInput initialized" in the startup console text. If not, you
-might try installing DirectX 3 (note, though, that as I write this
-there is no released DirectInput support for Windows NT, only Win95).
-
-
-
------------------------------------
-| Log of changes to documentation |
------------------------------------
-
-*** WinQuake 0.994 ***
-
-Fixed bug where in some cases involving IPX, whenever a new person
-entered the game, a current player got dumped.
-
-Added DirectInput mouse support, and the -dinput command-line to
-enable it.
-
-Added -notriplebuf to disable triple buffering to work around
-possible problems with some modes on some DirectDraw drivers.
-
-Added remembering last window position, and restoring that, rather
-than centering the window, whenever WinQuake runs in a window.
-Can be reset with the -resetwinpos command-line switch.
-
-Added the vid_minimize command, which minimizes WinQuake if and only
-if the current mode is windowed.
-
-Made it so WinQuake no longer gets suspended when Alt-Tab is used to
-switch away from a fullscreen session. The means you can Alt-Tab
-away from fullscreen WinQuake without losing a connection to a
-Quake server.
-
-Added vid_nopageflip console variable to turn off page flipping, and
-documented page flipping problems this can be used to work around.
-
-Documented that Del-Ctrl-Alt (in that order) causes WinQuake to
-fault on Win95.
-
-Fixed the winsock TCP/IP driver so it will not cause a dial-up
-internet connection to automatically start up when Quake is started.
-If you start Quake with the internet connection already active, there
-will be no difference. If you start Quake with it inactive, the
-connection will be activated when you either try to connect to a
-server or search for local servers.
-
-The local IP address will not always be known at startup now. If it
-is currently unknown the menu will display "INADDR_ANY". This
-will be replaced with the real address when it is known. The IP
-address will become known when: you try to connect to a server,
-you search for local servers, or you start a server.
-
-For multi-homed machines (machines with more than one network
-adapter and IP adress), you can now force WinQuake to bind to a
-specific IP adress. There is a new command line option "-ip" that
-takes an IP address as its parameter.
-
-Added vid_fullscreen_mode and ability to select that mode by
-clicking on the maximize button. Added two commands:
-vid_fullscreen to switch to vid_fullscreen_mode, and
-vid_windowed to switch to vid_windowed mode.
-
-Changed joystick default to disabled; now it only works if the
-joystick cvar is set to 1; however, this setting now remains in
-effect permanently. Added joystick documentation below.
-
-Documented dprint only works if developer set to 1.
-
-Documented scrunching of MS-DOS windows on Alt-Tab.
-
-Documented that NT versions earlier to 4.0 are not supported.
-
-Added DirectInput support for devices such as First Person
-Gaming's Assassin controller. All buttons should now
-be configurable in WinQuake.
-
-Fixed bug where when low-res fullscreen DIB modes selected from
-the menu sometimes ran very slowly or produced garbled displays.
-
-Fixed bug where 1.06 and earlier save files couldn't be loaded
-by WinQuake.
-
-Removed "Net play pauses every few seconds" bug; it was determined
-not to be a bug, just an artifact of network play.
-
-Noted that even when BIOSes do have VESA 2.0 built-in, it's often
-so buggy that WinQuake crashes in faster configurations, and that
-SciTech Display Doctor is the easiest way to get reliable VESA
-support.
-
-Added note on Alt-Tab only working if Tab released first.
-
-
-*** WinQuake 0.992 ***
-
-Implemented force_centerview.
-
-Fixed backspace bug in dedicated console.
-
-Made "player entering game" messages and "say" messages visible
-in dedicated console.
-
-Added description of -heapsize (how to change default memory
-allocation).
-
-Added description of "net play pauses every few seconds" bug.
-
-Added description of "playdemo fails across multiple levels" bug.
-
-Added hooks for QHost; however, WinQuake won't work with QHost
-until a new version of QHost 3.0, which uses the hooks, is
-released. QHost 3.0 will not work with WinQuake.
-
-Fixed bug where savegame descriptions weren't always terminated
-properly.
-
-Fixed bug where running -dedicated reset part of config.cfg to
-defaults.
-
-
-*** WinQuake 0.991 ***
-
-Fixed problem with pre-1.07 (DOS) clients connecting to WinQuake.
-
-Got rid of "Starting Quake..." dialog when running -dedicated.
-
-Added -novbeaf switch to turn off VBE/AF support in case of problems,
-and updated documentation.
-
-Corrected SciTech's U.S. Mail address in documentation.
-
-Added joystick bug decriptions and workarounds.
-
-
-
-------------------
-| Special thanks |
-------------------
-
-Special thanks for help with WinQuake to:
-
-James Barnes
-Kendall Bennett
-Raymond Chen
-John Colleran
-Andrew Goossen
-Mike Harrington
-Chris Hecker
-Todd Laney
-Scott Ludwig
-...and all the beta testers!
-
-======================================================================
-End of Document 3/21/97
-======================================================================
+--------------------------
+| wqreadme.txt |
+| WinQuake documentation |
+| 3/21/97 |
+--------------------------
+
+WinQuake (WQ) is a native Win32 version of Quake, and will run on
+either Win95 or Windows NT 4.0 or later. It is designed to take
+advantage of whatever enhanced video, sound, and input capabilities
+(such as DirectX or VESA VBE video modes) are present, but has
+fallback functionality so it can run on any Win95 or NT 4.0 or later
+system, even if neither DirectX nor VESA VBE is available. You may
+experience problems running WQ on some systems, because driver and
+operating-system support for game functionality are not yet mature
+under Win32, and many bugs and incompatibilities remain in those
+components. If you encounter what seems to be a bug, first please
+check through the list of known problems, below. If your problem
+doesn't appear on the list, please fill out and submit the WQ bug
+report at http://www.idsoftware.com/contact/.
+
+The material accompanying Quake is the reference for all
+non-Windows-related matters concerning WinQuake; in terms of gameplay,
+WQ is the same as Quake. This file contains Windows-related
+information only.
+
+The rest of this document is organized as follows:
+
+Installing and running WinQuake
+Common problems and workarounds
+A bit about how WQ video works
+Video command-line switches
+A bit about how WQ sound works
+Sound command-line switches
+Notes on networking
+Notes on the mouse
+Log of changes to documentation
+Special thanks
+
+
+-----------------------------------
+| Installing and running WinQuake |
+-----------------------------------
+
+In order to run WinQuake, you must first have Quake installed.
+Assuming Quake is installed in the standard directory, c:\quake,
+unzip the WinQuake zip file into c:\quake. The following files
+from the zip file must be present in order for WQ to run:
+
+winquake.exe
+pmpro16.dll
+pmpro32.dll
+wdir16.dll
+wdir32.dll
+wdirnop.com
+wdirnop.pif
+
+Then you can run WinQuake by making c:\quake the current directory,
+typing "winquake" and pressing the Enter key. Alternatively, you can
+use wq.bat to run WinQuake. The wq batch file requires one parameter
+describing how to configure WQ for performance; just type "wq" to get
+a list of the six options. The first of the six options is
+
+wq fast
+
+This is the same as typing "winquake"; this runs WinQuake in an
+aggressive configuration that is likely to yield the best performance
+if it runs successfully on your system, but which has a risk of
+causing WinQuake or even your system to crash if there are bugs or
+incompatibilities in your video or sound drivers. Alternatively, you
+can use
+
+wq safe
+
+to run WinQuake in a conservative configuration, likely to run
+on almost all machines with no problems, but possibly with slower
+graphics, fewer high-resolution modes, and delayed sound. Or you
+can run
+
+wq verysafe
+
+to run WinQuake in a very conservative configuration that is pretty
+much guaranteed to run, but will probably have slow performance, and
+will have no sound. Two other options are
+
+wq fastvid
+
+which has maximum video performance, but greater sound latency (delay
+until the sound is heard), and
+
+wq fastsnd
+
+which uses more conservative video modes, but low-latency sound.
+
+(One odd note is that DirectSound has much lower-latency sound than
+wave sound, but is currently quite a bit slower overall. Thus you
+may find that "wq fastvid" is actually faster, by as much as 5-10%,
+than "wq fast"; however, it may not feel faster, because the sound
+will lag.)
+
+Finally, you can use
+
+wq max
+
+which is the same as wq fast, but turns on DirectInput, which
+provides more responsive mouse control, but does not work properly
+on all systems.
+
+Note that DirectX is not required for WQ to run, but WQ will
+automatically take advantage of DirectSound and DirectDraw if they
+are present. If DirectSound is not present, there will generally be
+considerable sound latency (sound will become audible several hundred
+milliseconds after the event that caused it). Note also that there
+are currently no true DirectSound drivers for Windows NT, so WQ will
+always run using wave output on NT, and will consequently have lagged
+sound. See below for information about obtaining DirectX if you do
+not have it.
+
+Note that VESA VBE modes aren't required for WQ to run, but WQ will
+automatically make VESA modes available if they're present. Your BIOS
+may already have VESA VBE 2.0 support built in, but most BIOSes
+don't. Worse, some BIOSes do have VESA VBE 2.0 built-in, but have
+buggy implementations, which may prevent you from being able to run
+the faster configurations of WQ. An easy way to get reliable VESA 2.0
+support is by obtaining SciTech Display Doctor; see below for
+further information. WQ can also use VBE/AF 1.0 and greater modes;
+again, SciTech Display Doctor is the commonest way to get VBE/AF
+support.
+
+Note that winquake -dedicated completely replaces the old winded
+dedicated Win32 server, which is now obsolete.
+
+WinQuake normally uses half the physical memory in your system for its
+heap, but not less than 8.5 Mb and not more than 16 Mb. You can
+override this with "-heapsize n", where n is the amount of memory to
+allocate for the heap, in Kb.
+
+To use the joystick, you must bring down the console by pressing the
+tilde ('~') key, and type "joystick 1<enter>"; you can disable the
+joystick with "joystick 0<enter>" at any time. The joystick setting
+remains in effect for subsequent WinQuake sessions until changed, so
+you only need to do joystick 1 once to enable the joystick. If the
+joystick somehow causes problems that keep you from being able to run
+WinQuake at all, you can start WinQuake -nojoy to complete disable the
+joystick for that session.
+
+
+-----------------------------------
+| Common problems and workarounds |
+-----------------------------------
+
+WQ crashes or won't run
+-----------------------
+
+If WQ refuses to run or crashes on your system, try running
+it using "wq safe" or "wq verysafe". Or you can use command-line
+switches:
+
+winquake -nodirectdraw -nowindirect -wavonly
+
+This will almost certainly solve your problem; however, it may result
+in lagged sound (a long delay from action to hearing the sound), may
+result in fewer or slower high-res video modes, and the mouse may be
+somewhat less responsive. If this does work, you can try removing
+each of the command-line switches until you identify the one that
+fixes the problem, thereby sacrificing as little functionality as
+possible.
+
+If the above command line does not fix your problems, try:
+
+winquake -dibonly -nosound
+
+which forces WQ into silent operation with bare-bones video support
+and no use of DirectInput for mouse input (the normal Windows mouse
+APIs are used instead). Again, if this works, try removing switches
+until you identify the needed one.
+
+Both of the above command lines are quick fixes. Often, the problem
+is caused by outdated or buggy DirectX drivers or code, and can
+frequently be completely fixed simply by installing the latest
+Microsoft-supplied version of DirectX, which you may be able to find
+on http://www.microsoft.com/mediadev/download/directx.exe, although
+the availability and location of the DirectX file changes
+periodically; note that at last check, this is a 3.4 Mb file. (Be
+aware, though, that sometimes Microsoft's DirectX drivers don't
+support features that the manufacturers' drivers do support, such as
+display refresh rate control.)
+
+One known problem of this sort involves the current SB16 drivers from
+Creative Labs, which cause WQ to crash on some machines. The
+DirectSound drivers from Microsoft, available via the above-mentioned
+URL, fix this problem.
+
+It can also sometimes help to get the latest Windows drivers for your
+video adapter or sound card (although as the SB16 example indicates,
+this is not always a good idea), and for video boards that have flash
+BIOSes, it can sometimes help to get the latest BIOS upgrade.
+
+
+How do I select fullscreen or windowed WQ operation?
+----------------------------------------------------
+Check out WQ's new, spiffy Video menu, accessible from the Options
+menu. There are now two types of modes listed, windowed and
+fullscreen. You can make any of these modes the current and/or
+default mode, just as in DOS Quake. If you make a windowed mode the
+default, WQ will still briefly start up in fullscreen mode, then
+switch to windowed; if this is a problem, use the -startwindowed
+command-line switch. More complete video control is available
+through the console, as described in the "A bit about how WQ video
+works" section, below.
+
+
+Gee, I wish I could use a mouse to play WQ with in a window
+-----------------------------------------------------------
+You can! While in a windowed mode, go to the Options menu. At the
+bottom, you'll find a new selection that lets you choose to have the
+mouse active when you're in a window. Of course, if you do this,
+you'll have to use the keyboard (Alt-Tab, the Windows key, Ctrl-Esc,
+Alt-Esc, or Shift-Alt-Tab) to switch away from WQ.
+
+
+Serial/modem menu is missing
+----------------------------
+WQ currently does not support direct connect serial or modem play.
+
+
+DOS Quake reports unknown variables on startup after running WQ
+---------------------------------------------------------------
+WQ uses some console variables that do not exist in DOS Quake, and
+some of these are automatically archived in config.cfg when you exit
+WQ. If you then start DOS Quake, DOS Quake will complain that it
+doesn't recognize those variables. You will also lose the settings
+of these variables when you return to WQ. Apart from losing the
+settings, this is harmless; ignore it.
+
+
+Problems running WQ on NT 3.51
+------------------------------
+NT 3.51 isn't supported by WQ.
+
+
+WQ crashes while switching modes or Alt-Tabbing
+-----------------------------------------------
+So far, all cases of this seem to be tied to Creative Lab's SB16 sound
+drivers, and have been fixed by getting the latest DirectX drivers, as
+described above. Alternatively, you should be able to fix this either
+by not switching modes or Alt-Tabbing, or by running -wavonly to
+disable DirectSound support.
+
+
+WQ sometimes runs pretty slowly fullscreen
+------------------------------------------
+There are several possible reasons for this, starting with "You have a
+slow computer." Assuming that's not the case, if you don't have
+either DirectDraw or SciTech Display Doctor installed (see the "A bit
+about how WQ video works" section), it would probably be a good thing
+to install one or the other, because slow operation can be a result
+of slow copying or stretching of pixels to the screen by a Windows
+driver, something that's eliminated by both DirectDraw and Display
+Doctor. You can also sometimes get a faster 320x200 mode on Win95 by
+doing vid_describemodes, then using vid_mode to select a non-VGA
+320x200 mode, as described in the "A bit about how WQ video works"
+section.
+
+You can also try using a primary sound buffer on Win95 (this doesn't
+work on NT) by using the -primarysound command-line switch; this can
+improve performance by several percent, but does not work on all
+systems, and can result in odd sound effects on some systems when
+minimizing WQ or switching the focus away from it. If you use this
+switch, please don't report sound bugs; it's in there purely for you
+to use if it helps you, and we know it has problems on many systems.
+Finally, you can use -wavonly to select wave sound; this will increase
+your sound latency (sounds will be heard later than they should), but
+allows WQ to run 5-10% faster on some systems. That's about all you
+can do to speed up fullscreen WQ on Win95, other than shrinking the
+active area of the screen with the screen size control in the Options
+menu.
+
+NT 4.0 comes with DirectX installed, but doesn't have any resolutions
+lower than 640x480. In order to support a lower-resolution 320x240
+mode, WQ has NT double each pixel in both directions to get enough
+pixels for 640x480. The extra stretching costs some performance, the
+result being that NT can seem sluggish on all but high-end Pentiums
+and Pentium Pros. (In fact, depending on the quality of your driver's
+stretching code, it can sometimes be faster to run WQ at 640x480 than
+320x240-stretched on NT.) One thing that can help on NT is switching
+to 640x480, then using the Options menu to shrink the active area of
+the screen.
+
+A common cause of slowness running in a window is having the desktop
+run in 16- or 32-bpp mode. WQ is an 8-bpp application, and it slows
+things down if pixels have to be translated from 8-bpp to 16- or
+32-bpp. (Note that this is generally a problem only when running in a
+window; fullscreen apps rarely suffer from this.)
+
+
+Sound is sluggish on NT
+-----------------------
+NT doesn't have any real DirectSound drivers yet, so there's no way to
+do quick-response sound on NT. When DirectSound drivers for NT
+appear, WQ's sound should automatically be snappier.
+
+
+Sound breaks up or gets choppy, especially in menus
+---------------------------------------------------
+This is generally a sign that WQ's frame rate is too low on your
+system. Try reducing resolution or shrinking the active area of the
+screen. In some circumstances, it may help to set the console
+variable _snd_mixahead to a larger value.
+
+
+The color black doesn't change with palette flashes sometimes
+-------------------------------------------------------------
+Normally, DirectDraw lets WQ change all 256 colors, so when a palette
+flash happens, we can change all the colors, including black.
+However, on NT DirectDraw currently doesn't allow changing black;
+likewise, on both NT and Win95, black can't be changed in a window,
+either a normal window or fullscreen. Consequently, in some modes and
+in a window, some parts of the WQ screen (such as the sigils on the
+status bar and the spray where a shotgun blast hits) stay black when
+the palette flashes. There is no workaround.
+
+
+Problems can result if Office shortcut bar is running
+-----------------------------------------------------
+Various odd behaviors, especially with sound, have been reported if
+the Office shortcut bar is running while WQ is running. If you
+experience odd problems, you might try shutting down the Office
+shortcut bar and see if that fixes anything.
+
+
+Other apps fail to play sound while WinQuake is running
+-------------------------------------------------------
+The sound hardware is currently not a fully shareable resource on
+Win32. Consequently, while WQ is running, it always has the sound
+hardware allocated to itself, to make sure that sound is never lost to
+another app. This means that normally (when WQ is using DirectSound),
+apps that use wave sound (most non-game apps) will not be able to play
+sound while WQ is running, even if WQ is minimized or not the active
+app, although other DirectSound apps will be able to play sound when
+WQ is not the active app. If WQ is using wave sound rather than
+DirectSound (either because -wavonly is used on the command line, or
+because there is no DirectSound driver, as is always the case on NT),
+then no other app will be able to play any sound while WQ is running,
+period.
+
+
+WQ doesn't have quite the right colors when it’s not the active app
+-------------------------------------------------------------------
+We're working on fixing this. But WQ puts everything back again as
+soon as it is reactivated, and anyway, when it’s not active, you can’t
+actually do anything in WQ, so it doesn’t really matter anyway, right?
+
+
+Desktop is weird colors when WQ runs windowed
+---------------------------------------------
+WQ needs all 256 colors to look right and run fast, which causes it to
+have to change some of the 20 colors used to draw the desktop.
+
+
+Sometimes Permedia boards crash unless -nowindirect is used
+-----------------------------------------------------------
+It looks like this is probably a Permedia driver bug, so it might help
+if you get the most recent drivers.
+
+
+Right-click on WQ button in task bar to close doesn’t work as expected
+----------------------------------------------------------------------
+In some modes, right-clicking on the WQ task bar button doesn't work
+the way you'd expect. We're trying to fix this, but if it's a
+problem, don't right-click.
+
+
+Screen saver never kicks in when running WQ fullscreen
+------------------------------------------------------
+It does work windowed, but when WinQuake is fullscreen, it completely
+owns the screen and doesn't share it with anyone, even the
+screensaver. If you use Alt-Tab to minimize WQ, the screensaver will
+then be enabled, so Alt-Tab away from WQ if you're leaving your
+computer alone for a while and want the screensaver to be able to kick
+in.
+
+
+WQ doesn’t work in a window in 16-color mode
+--------------------------------------------
+That’s 16 *colors*, not 16-bpp. If you’re still running a 16-color
+desktop, run WQ fullscreen.
+
+
+Can't minimize window while mouse active
+----------------------------------------
+When running in a window with the mouse active as a WQ input device,
+there is no easy way to minimize the window, because the system menu
+can't be brought up from the keyboard (because some of you use Alt
+and Spacebar for playing the game), and the mouse can't be used to
+manipulate the window because it's controlling WQ. To minimize, you
+can disable the mouse for WQ and use it to minimize the window. Or
+on Win95 you can Alt-Tab away from WQ, then use the mouse to
+minimize (this doesn't work on NT, where clicking on the window
+controls just reactivates WQ). Or you can bind a key to the
+vid_minimize command, as in
+
+bind m "vid_minimize"
+
+and press that key to minimize the window.
+
+
+Window controls don't work on NT when mouse enabled
+---------------------------------------------------
+When running in a window on NT with the mouse enabled (so you can use
+the mouse to play WQ), if you Alt-Tab away from WQ, then use the mouse
+to click on the WQ system menu control, or the minimize, maximize, or
+close controls, the controls are ignored and WQ just reactivates.
+
+
+Mouse sometimes vanishes in system menu on Win95
+------------------------------------------------
+On Win95, if WQ is running in a window with the mouse enabled (so you
+can use the mouse to play WQ), if you Alt-Tab away, then click on the
+system menu, the menu comes up, but the mouse vanishes. However, you
+can still use the keyboard to select system menu items, or to exit
+the system menu.
+
+
+WQ behaves oddly if Scandisk starts defragmenting
+-------------------------------------------------
+If WQ is running fullscreen on Win95 when Scandisk starts an automatic
+defragging, WQ is forced to minimize, and when it is brought back up,
+may either be in a strange mode where it runs one frame for each
+keystroke (in which case Alt-Tab generally fixes things), or may hang
+the system. We don't know what the problem is right now, but you may
+want to make sure you don't leave WQ sitting there fullscreen
+overnight if you have automatic defragging.
+
+
+Hang reported with zero sound volume
+------------------------------------
+When sound is turned all the way down via the WQ menus, hangs have
+been reported.
+
+
+Joystick worked fine with earlier versions of WinQuake but not now
+------------------------------------------------------------------
+The joystick was enabled by default in earlier versions of
+WinQuake, but quite a few people reported serious problems that
+forced them to disable the joystick--even some people who didn't
+have a joystick attached. Since most people don't have joysticks,
+we've decided to disable the joystick by default, and let people
+who do want to use it set joystick 1 in the console (WinQuake
+remembers this setting, so this only needs to be done once).
+
+
+WQ runs very slowly when it has the focus under NT
+--------------------------------------------------
+In one case, WQ ran very slowly when it had the focus, but fast when
+it didn't (obviously this is only visible in windowed modes). The
+problem turned out to be that NT had a Sidewinder 3D Pro joystick
+driver installed; when the driver was removed, things were fine.
+If you see a similar problem, check whether WQ is detecting that
+your system has a joystick when you don't think it should; if so,
+try doing "joystick 0", or -nojoy on the command line, and see if
+that fixes it. If so, there's something flaky in your system
+joystick setup.
+
+
+Joystick doesn't seem calibrated properly
+-----------------------------------------
+WQ relies on the information about your joystick stored in the
+system registry. If the joystick seems miscalibrated, run the
+joystick applet and recalibrate and see if that fixes things.
+
+
+Playdemo fails across multiple levels
+-------------------------------------
+If "record" is used to record a client-side demo, bad things will
+happen on playback via playdemo if a level change is recorded.
+(Timedemo works fine.) This is unfortunate, but WinQuake
+internals make this not fixable without a good chance of
+breaking something more important, so it'll have to stay this way.
+
+
+Alt-Tab fullscreen only works sometimes
+---------------------------------------
+I know it seems that way, but actually the trick is that on Win95
+it only works if you let go of Tab before you let go of Alt.
+This is due to a Windows quirk involving what key sequences are
+passed along, so you'll have to work around it by remembering to
+let go of Tab first.
+
+
+MS-DOS windows get scrunched on Alt-Tab
+---------------------------------------
+This is a quirk of Windows; when you run WinQuake in a low-res
+mode, sometimes when you exit WinQuake or Alt-Tab back to the
+desktop, any open MS-DOS windows will be scrunched down to the
+size of the low-res mode. There is no known workaround.
+
+
+Dprint in progs doesn't work
+----------------------------
+Dprint means "developer print," so it only works if the developer
+console variable is set to 1. It was a bug in earlier versions that
+it worked even when developer was set to 0.
+
+
+Some DirectDraw modes flicker badly and look wrong
+--------------------------------------------------
+Page flipping doesn't work properly in some modes on some
+systems, particularly when using some DirectDraw modes. You
+can work around this by setting the console variable
+vid_nopageflip to 1, then setting the desired mode (note
+that the vid_nopageflip setting does not take effect until
+the next mode set after the setting is changed). Bear in
+mind, though, that the vid_nopageflip setting is remembered
+until it is explicitly changed again, meaning that once you
+change it, it thereafter applies to all modes, even if you
+exit and restart WinQuake.
+
+
+The Windows key doesn't do anything fullscreen on Win95
+-------------------------------------------------------
+True. This is a minor bug we haven't figured out how to fix yet.
+You'll have to use Ctrl-Esc, Alt-Tab, or Alt-Esc to switch away.
+
+
+My default mode is windowed, but WQ goes fullscreen first
+---------------------------------------------------------
+For internal reasons, WQ has to pick a single mode to always
+initialize when it starts up, before it sets whatever default you've
+selected. We've chosen fullscreen mode, because that's the way most
+people will play. If this is a problem for you, however, you can
+run WQ with the -startwindowed command-line parameter.
+
+
+Some high-resolution video modes flicker or fail to initialize
+--------------------------------------------------------------
+We think these problems are all fixed, but if not, they have to
+do with triple-buffering in some modes on some DirectDraw drivers.
+If you encounter this problem, either don't use the problem modes
+or try using the -notriplebuf command-line parameter to turn off
+triple buffering. Note, though, that turning off triple-buffering
+can reduce performance in some modes, so do this only if needed.
+
+
+Right-click doesn't work right on minimized WinQuake
+----------------------------------------------------
+If you right-click on minimized WinQuake on the task bar, the
+Close selection in the right-click menu doesn't work; you have
+to restore WQ before you can exit it. Also, the cursor vanishes
+over the right-click menu, although it still works.
+
+
+The screen briefly blanks when you exit WQ
+------------------------------------------
+We're trying to fix this, but it's not harmful, just a mite ugly.
+
+
+QBENCH doesn't work with WinQuake
+---------------------------------
+We've had a report that QBENCH doesn't work with WinQuake, but
+haven't had a chance to look into it yet.
+
+
+MWAVE sound loses focus
+-----------------------
+We've had a report that on a ThinkPad with MWAVE sound, WQ loses
+sound focus (and thus sound) every few seconds.
+
+
+Desktop doesn't reset to proper resolution on WQ exit
+-----------------------------------------------------
+We've had a report that on exiting WQ, the desktop didn't reset
+to the proper dimensions. This may be a bug with the Matrox
+drivers, but we're not sure. If it's a problem and newer
+drivers don't fix it, you can run -dibonly, which solves the
+problem but can cost some performance.
+
+
+Palette goes bad periodically on #9 Imagine card
+------------------------------------------------
+There's only one report of this, so maybe it's a flaky board,
+or maybe it's a driver bug. Newer drivers might help.
+
+
+System with Packard Bell sound card III crashes on CapsLock
+-----------------------------------------------------------
+This appears to be the result of buggy DirectSound drivers;
+-wavonly makes the problem go away.
+
+
+Dvorak keyboard mapping ignored
+-------------------------------
+WQ is hardwired for QWERTY.
+
+
+Cursor messed up after running WQ
+---------------------------------
+This is a Windows driver bug; the driver isn't restoring the
+cursor properly on return from fullscreen WQ to the desktop.
+Try newer drivers.
+
+
+Dedicated server runs very slowly while typing at console
+---------------------------------------------------------
+When you type at a dedicated server's console, the game runs
+very slowly for everyone who's connected.
+
+
+Ctrl-Alt-Del on NT sometimes doesn't allow return to WQ
+-------------------------------------------------------
+This happens on some machines while running WQ fullscreen.
+If you experience this problem, the only workaround is not
+to press Ctrl-Alt-Del while fullscreen; Alt-Tab away first.
+
+
+Many fast Alt-Tabs on Win95 sometimes disable WQ input
+------------------------------------------------------
+If you Alt-Tab fast lots of times on Win95 with WQ running
+fullscreen, sometimes you end up in fullscreen WQ, with the
+game not accepting any keyboard input (so there's no way to
+exit). The only workaround is to not do lots of fast
+Alt-Tabs (why you'd want to, I'm not sure).
+
+
+
+----------------------------------
+| A bit about how WQ video works |
+----------------------------------
+
+WQ has the built-in ability to draw into windows (both normal, framed
+desktop windows and fullscreen, borderless windows). It also has
+built- in support for VGA 320x200 graphics, and supports DirectDraw,
+VESA VBE 2.0 and VESA VBE/AF (Accelerator Functions) graphics modes,
+if those are available.
+
+WQ does not require DirectDraw, but in order for DirectDraw modes to
+be available, you must have DirectDraw installed; some systems come
+with it preinstalled, but if it's not on your system, you can download
+it from http://www.microsoft.com/mediadev/download/directx.exe (the
+exact URL may vary), and install it.
+
+WQ does not require VESA VBE, but in order for VESA VBE modes to be
+available, your graphics card must be VESA VBE 2.0 or VBE/AF
+compliant; a VESA driver can either be built into the BIOS of your
+graphics card, or loadable via software. If you don't have a VESA VBE
+driver, Scitech Display Doctor, available from Scitech Software, will
+update most graphics cards to VESA VBE 2.0 and VBE/AF.
+
+
+SciTech Display Doctor
+----------------------
+If you are having problems with your video drivers, or if you would
+like to take a shot at improving your video performance in WQ, you may
+want to try out SciTech Display Doctor (SDD). SDD works on just about
+any graphics card and it can do several things that can make WQ run
+better on your system:
+
+1. It will update your graphics card to be compatible with VESA VBE
+2.0 and VESA VBE/AF (Accelerator Functions). These modes will usually
+give you the best performance in WQ (which is often but not always
+faster than your current performance).
+
+2. It creates low-resolution modes on your graphics card.
+Low-resolution video modes (such as 320x240, 400x300 and 512x384)
+allow you to adjust the level of detail in WQ so you can get the best
+balance between performance and image quality.
+
+The latest version of SciTech Display Doctor can be obtained from the
+following locations:
+
+www: http://www.scitechsoft.com
+ftp: ftp.scitechsoft.com
+CIS: GO SCITECH
+AOL: Keyword SciTech
+
+SciTech can be contacted at:
+
+email: info@scitechsoft.com
+
+SciTech Software, Inc.
+505 Wall Street
+Chico, CA 95926-1989
+916-894-8400
+916-894-9069 FAX
+
+
+Video modes supported in Win95
+------------------------------
+What all this means is that on Win95, WQ will always be able to run in
+the following modes:
+
+1) in a window
+2) fullscreen 320x200 VGA mode 0x13
+3) fullscreen high-resolution of some sort
+
+Category #3 can be any of several configurations. On Win95, if either
+DirectDraw or VESA VBE modes are available, then all the DirectDraw
+and VESA modes will be presented as high-res choices. (320x200 will
+always default to VGA mode 0x13.) In the case that a given resolution
+is supported by both DirectDraw and VESA, the VESA mode will be used.
+(However, the command-line switch -nowindirect can turn off VESA modes
+entirely.) If neither DirectDraw nor VESA modes are available, then
+high-resolution modes will be provided by using fullscreen, borderless
+windows in whatever resolutions the Windows driver supports, usually
+starting at 640x480 and going up.
+
+
+Video Modes Supported in Windows NT
+-----------------------------------
+NT is similar but not identical, because neither VESA VBE modes nor
+VGA mode 0x13 are available. On NT, WQ will always be able to run in
+the following modes:
+
+1) in a window
+2) fullscreen high-resolution of some sort
+
+On NT, category #2 can be one of two configurations. If DirectDraw
+modes are available, then those will be the high-res choices;
+otherwise, fullscreen, borderless windows will be used in whatever
+resolutions the driver supports, usually starting at 640x480 and going
+up. Because there is normally no low-resolution mode such as 320x200
+or 320x240 on NT, a pseudo low-res mode is created by rendering at
+320x240, then stretching the image by doubling it in each direction
+while copying it to a 640x480 screen. However, stretching performance
+depends on the driver, and can be slow, so sometimes 640x480 is
+actually faster than 320x240 on NT.
+
+The bottom line here is that you can generally just use the Video menu
+and pick one of the modes and be happy. In some cases, though, you
+may need to use command-line switches (described next) to get the
+types of modes you want. One useful tip is to go into the console and
+do vid_describemodes, which lists all the modes WQ makes available on
+your machine given the command-line switches you've used. Each mode
+is followed by the name of the internal WQ driver that supports it, so
+you can tell which modes are DirectDraw, VESA, and so on, as follows:
+
+WINDOWED: WQ runs in a normal window
+FULLSCREEN DIB: fullscreen borderless window
+FULLSCREEN VGA8.DRV: VGA 320x200 mode
+FULLSCREEN DDRAW8.DRV: DirectDraw mode
+FULLSCREEN LINEAR8.DRV: VESA VBE 2.0+ mode
+FULLSCREEN ACCEL8.DRV: VESA VBE/AF (Accelerator Functions) mode
+ (note that WQ does not take advantage of
+ VBE/AF acceleration; so far as WQ is
+ concerned VBE/AF is the same as normal VBE)
+
+You can use vid_mode from the console to set any of these modes. So,
+for example, if you see that there are two 320x200 modes (such as one
+VGA mode 0x13, normally mode 3, and one VESA mode, normally mode 4),
+you can choose the VESA mode, which will often be faster, with
+vid_mode 4. (You can make it the default by setting
+_vid_default_mode_win to the mode number.)
+
+There's more to the windowed modes than you might think. 320x240 is
+just what you’d expect, but 640x480 is actually rendered at 320x240
+and stretched up to 640x480, because most machines can’t handle the
+performance demands of real 640x480 rendering. Likewise, 800x600 is a
+stretched 400x300. Actually, though, vid_mode 2 (the 800x600 mode) is
+a user-configurable mode. By setting the following console variables,
+you can change the characteristics of vid_mode 2:
+
+vid_config_x: width of mode 2 window
+
+vid_config_y: height of mode 2 window
+
+vid_stretch_by_2: whether to render at half-resolution in each
+direction and stretch up to the specified size in mode 2, or render at
+full resolution.
+
+After setting these variables in the console, do a vid_forcemode 2,
+and you’ll have the window you specified. Note that after making
+these changes, the new resolution will show up as the third windowed
+mode in the Video menu.
+
+If you don't have WQ mouse play enabled in windowed mode, you can also
+go from windowed to fullscreen mode simply by clicking on the maximize
+button. The mode switched to is controlled by the vid_fullscreen_mode
+console variable, and defaults to mode 3.
+
+Other video console commands include:
+
+vid_fullscreen: switch to the mode specified by the
+vid_fullscreen_mode console variable.
+
+vid_windowed: switch to the mode specified by the vid_windowed_mode
+console variable.
+
+Vid_fullscreen and vid_windowed can be bound to keys, so it's possible
+to flip between windowed and fullscreen with a single key press.
+
+Also, vid_minimize minimizes the WinQuake window if and only if
+WinQuake is running in a windowed mode. You can bind a key to
+the commands "vid_windowed; wait; vid_minimize" to minimize WQ
+regardless of whether you're running in windowed or fullscreen mode.
+
+You can turn off page flipping by setting the console variable
+vid_nopageflip to 1, then setting a new mode. (Note that the
+vid_nopageflip setting does not take effect until the next mode set.)
+Some systems run faster with page flipping turned off; also, page
+flipping does not work properly on some adapters, and vid_nopageflip
+is a workaround for this. Note that vid_nopageflip is a persistent
+variable; it retains its setting until it is explicitly changed again,
+even across multiple WinQuake sessions.
+
+The vid_forcemode console command sets the specified mode, even if
+it's the same as the current mode (normally the mode set only happens
+if the new mode differs from the current mode). This is generally
+useful only if you've modified the characteristics of video mode 2
+(the configurable window) while you're in mode 2, and want to force
+the new characteristics to take effect.
+
+Whenever you switch to running WinQuake in a window, the window is
+placed at the same location it was in the last time WinQuake ran
+in a window. You can reset the window position to the upper left
+by using the -resetwinpos command-line switch. The window position
+is stored in the vid_window_x and vid_window_y console variables.
+
+
+
+-------------------------------
+| Video command-line switches |
+-------------------------------
+
+The full list of video-related command-line switches is:
+
+-dibonly: WQ will use only windows (both normal, framed windows on the
+desktop and fullscreen, borderless windows), not any direct hardware
+access modes such as DirectDraw or VESA modes, or even VGA 320x200
+mode. This is the closest thing to a guaranteed-to-run fullscreen
+mode WQ has.
+
+-nowindirect: WQ will not try to use VESA VBE 2.0 modes, or VBE/AF
+1.0 or later modes. Note that if there are both DirectDraw and VESA
+modes for a given resolution, WQ will normally use the VESA mode;
+-nowindirect allows DirectDraw modes to be the preferred choice for
+all resolutions except 320x200. This can be useful if WQ is crashing
+because of a buggy VESA driver.
+
+-nodirectdraw: WQ will not try to use DirectDraw modes. This can be
+useful if WQ is crashing because of a buggy DirectDraw driver.
+
+-novbeaf: WQ will not try to use VBE/AF 1.0 or later modes.
+
+-startwindowed: WQ will come up in a windowed mode, without going
+fullscreen even during initialization.
+
+-noforcevga: normally, WQ uses VGA mode 0x13 for the default 320x200
+mode, even if a DirectDraw or VESA 320x200 mode exists. However,
+DirectDraw and VESA modes can be considerably faster than mode 0x13,
+because they can set up a linear framebuffer with higher memory
+bandwidth. If you specify -noforcevga, the default 320x200 mode in
+the menu will be a DirectDraw or VESA mode if one exists. This has no
+effect on modes selected via the console variable vid_mode, and if
+320x200 is already your video mode, -noforcevga doesn't do anything
+until you use the menu to select another mode, then select 320x200
+again. (So if your default mode is 320x200 and you then specify
+-noforcevga, switch away to some other mode and then back to 320x200
+to get the potentially faster 320x200 mode.) The downside to this
+switch is that DirectDraw and VESA modes can cause problems in some
+systems, due to driver bugs or hardware incompatibilities; if you
+experience problems with this switch, don't use it.
+
+-noautostretch: don't stretch windowed modes selected with
+-startwindowed to double resolution.
+
+-nofulldib: don't use fullscreen, borderless windows, even if there
+are no DirectDraw or VESA modes available.
+
+-allow360: allow listing of 360-wide modes in the video mode menu.
+These are normally filtered out to make sure the menu doesn't get too
+full, which could cause high-res modes not to be displayed.
+
+-notriplebuf: prevent triple-buffered page flipping (rather than double-
+buffered). This may result in slower performance, but is a workaround
+if you encounter problems with flicker or initialization failure, which
+could possibly happen in some modes with some DirectDraw drivers.
+
+
+
+----------------------------------
+| A bit about how WQ sound works |
+----------------------------------
+
+WQ can use either DirectSound or Windows wave output to generate
+sound. If DirectSound is available, it is used; if not, if wave sound
+is available it is used; and if neither is available, there is no
+sound. DirectSound results in the best sound quality, and also the
+lowest-latency sound; use it if you can, because you will be happier
+with the results. (Note, though, that no NT sound drivers yet support
+DirectSound.) Wave sound will often have high latency, lagging the
+events that generate sound by hundreds of milliseconds on some
+machines.
+
+You can tell what kind of sound WQ uses on your system by looking at
+the startup portion of the console; you will see either "DirectSound
+initialized" or "Wave sound initialized" (neither message is printed
+if there's no sound). Any sound failure messages will also be printed
+in the startup portion of the console.
+
+Note that WQ generates sound only when it is the active app, the one
+with the input focus.
+
+
+
+-------------------------------
+| Sound command-line switches |
+-------------------------------
+
+The full list of sound-related command-line switches is:
+
+-wavonly: don’t use DirectSound, but use wave sound if available.
+Note that wave sound is generally faster than DirectSound, but has
+considerably greater latency. This switch is redundant on NT, because
+all sound output on current NT drivers is wave sound.
+
+-nosound: don’t output any sound.
+
+-primarysound: use DirectSound primary buffer output. This is
+generally faster than normal secondary buffer output, but does not
+work in some systems, and produces odd sound glitches on minimization
+and focus switching in other systems. Use it at your own risk, and
+please do not report sound bugs if you're using this switch.
+
+-snoforceformat: WQ will not try to force the sound hardware to 11
+KHz, 16 bits per sample. This may be useful if DirectSound is failing
+for no apparent reason, but generally WQ will produce better sound and
+better performance if this switch is not used.
+
+
+
+-----------------------
+| Notes on networking |
+-----------------------
+
+The winsock TCP/IP driver will not cause a dial-up internet connection
+to automatically start up when Quake is started. If you start Quake
+with it inactive, the connection will be activated when you either try
+to connect to a server or search for local servers.
+
+The local IP address will not always be known at startup. If it is
+currently unknown the menu will display "INADDR_ANY". This will be
+replaced with the real address when it is known. The IP address will
+become known when you try to connect to a server, you search for local
+servers, or you start a server.
+
+For multi-homed machines (machines with more than one network adapter
+and IP adress), you can force WinQuake to bind to a specific IP
+address. There is a command line option "-ip" that takes an IP
+address as its parameter.
+
+
+
+----------------------
+| Notes on the mouse |
+----------------------
+
+If DirectInput is installed and functioning, WinQuake can use it for
+mouse input, but does not do so automatically because DirectInput does
+not work properly on all systems. DirectInput can be enabled via the
+command-line switch -dinput. If DirectInput is not available or is
+not enabled, WinQuake uses the normal Windows mouse APIs instead.
+DirectInput provides slightly smoother motion; also, it tends to be
+more responsive to fast spinning motions, and we recommend that you use
+it if it works properly on your system. You can determine if WQ uses
+DirectInput on your system when you use -dinput by checking for
+"DirectInput initialized" in the startup console text. If not, you
+might try installing DirectX 3 (note, though, that as I write this
+there is no released DirectInput support for Windows NT, only Win95).
+
+
+
+-----------------------------------
+| Log of changes to documentation |
+-----------------------------------
+
+*** WinQuake 0.994 ***
+
+Fixed bug where in some cases involving IPX, whenever a new person
+entered the game, a current player got dumped.
+
+Added DirectInput mouse support, and the -dinput command-line to
+enable it.
+
+Added -notriplebuf to disable triple buffering to work around
+possible problems with some modes on some DirectDraw drivers.
+
+Added remembering last window position, and restoring that, rather
+than centering the window, whenever WinQuake runs in a window.
+Can be reset with the -resetwinpos command-line switch.
+
+Added the vid_minimize command, which minimizes WinQuake if and only
+if the current mode is windowed.
+
+Made it so WinQuake no longer gets suspended when Alt-Tab is used to
+switch away from a fullscreen session. The means you can Alt-Tab
+away from fullscreen WinQuake without losing a connection to a
+Quake server.
+
+Added vid_nopageflip console variable to turn off page flipping, and
+documented page flipping problems this can be used to work around.
+
+Documented that Del-Ctrl-Alt (in that order) causes WinQuake to
+fault on Win95.
+
+Fixed the winsock TCP/IP driver so it will not cause a dial-up
+internet connection to automatically start up when Quake is started.
+If you start Quake with the internet connection already active, there
+will be no difference. If you start Quake with it inactive, the
+connection will be activated when you either try to connect to a
+server or search for local servers.
+
+The local IP address will not always be known at startup now. If it
+is currently unknown the menu will display "INADDR_ANY". This
+will be replaced with the real address when it is known. The IP
+address will become known when: you try to connect to a server,
+you search for local servers, or you start a server.
+
+For multi-homed machines (machines with more than one network
+adapter and IP adress), you can now force WinQuake to bind to a
+specific IP adress. There is a new command line option "-ip" that
+takes an IP address as its parameter.
+
+Added vid_fullscreen_mode and ability to select that mode by
+clicking on the maximize button. Added two commands:
+vid_fullscreen to switch to vid_fullscreen_mode, and
+vid_windowed to switch to vid_windowed mode.
+
+Changed joystick default to disabled; now it only works if the
+joystick cvar is set to 1; however, this setting now remains in
+effect permanently. Added joystick documentation below.
+
+Documented dprint only works if developer set to 1.
+
+Documented scrunching of MS-DOS windows on Alt-Tab.
+
+Documented that NT versions earlier to 4.0 are not supported.
+
+Added DirectInput support for devices such as First Person
+Gaming's Assassin controller. All buttons should now
+be configurable in WinQuake.
+
+Fixed bug where when low-res fullscreen DIB modes selected from
+the menu sometimes ran very slowly or produced garbled displays.
+
+Fixed bug where 1.06 and earlier save files couldn't be loaded
+by WinQuake.
+
+Removed "Net play pauses every few seconds" bug; it was determined
+not to be a bug, just an artifact of network play.
+
+Noted that even when BIOSes do have VESA 2.0 built-in, it's often
+so buggy that WinQuake crashes in faster configurations, and that
+SciTech Display Doctor is the easiest way to get reliable VESA
+support.
+
+Added note on Alt-Tab only working if Tab released first.
+
+
+*** WinQuake 0.992 ***
+
+Implemented force_centerview.
+
+Fixed backspace bug in dedicated console.
+
+Made "player entering game" messages and "say" messages visible
+in dedicated console.
+
+Added description of -heapsize (how to change default memory
+allocation).
+
+Added description of "net play pauses every few seconds" bug.
+
+Added description of "playdemo fails across multiple levels" bug.
+
+Added hooks for QHost; however, WinQuake won't work with QHost
+until a new version of QHost 3.0, which uses the hooks, is
+released. QHost 3.0 will not work with WinQuake.
+
+Fixed bug where savegame descriptions weren't always terminated
+properly.
+
+Fixed bug where running -dedicated reset part of config.cfg to
+defaults.
+
+
+*** WinQuake 0.991 ***
+
+Fixed problem with pre-1.07 (DOS) clients connecting to WinQuake.
+
+Got rid of "Starting Quake..." dialog when running -dedicated.
+
+Added -novbeaf switch to turn off VBE/AF support in case of problems,
+and updated documentation.
+
+Corrected SciTech's U.S. Mail address in documentation.
+
+Added joystick bug decriptions and workarounds.
+
+
+
+------------------
+| Special thanks |
+------------------
+
+Special thanks for help with WinQuake to:
+
+James Barnes
+Kendall Bennett
+Raymond Chen
+John Colleran
+Andrew Goossen
+Mike Harrington
+Chris Hecker
+Todd Laney
+Scott Ludwig
+...and all the beta testers!
+
+======================================================================
+End of Document 3/21/97
+======================================================================