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|
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_main.c -- client main loop
#include "quakedef.h"
#include "winquake.h"
#ifdef _WIN32
#include "winsock.h"
#else
#include <netinet/in.h>
#endif
// we need to declare some mouse variables here, because the menu system
// references them even when on a unix system.
qboolean noclip_anglehack; // remnant from old quake
cvar_t rcon_password = {"rcon_password", "", false};
cvar_t rcon_address = {"rcon_address", ""};
cvar_t cl_timeout = {"cl_timeout", "60"};
cvar_t cl_shownet = {"cl_shownet","0"}; // can be 0, 1, or 2
cvar_t cl_sbar = {"cl_sbar", "0", true};
cvar_t cl_hudswap = {"cl_hudswap", "0", true};
cvar_t cl_maxfps = {"cl_maxfps", "0", true};
cvar_t lookspring = {"lookspring","0", true};
cvar_t lookstrafe = {"lookstrafe","0", true};
cvar_t sensitivity = {"sensitivity","3", true};
cvar_t m_pitch = {"m_pitch","0.022", true};
cvar_t m_yaw = {"m_yaw","0.022"};
cvar_t m_forward = {"m_forward","1"};
cvar_t m_side = {"m_side","0.8"};
cvar_t entlatency = {"entlatency", "20"};
cvar_t cl_predict_players = {"cl_predict_players", "1"};
cvar_t cl_predict_players2 = {"cl_predict_players2", "1"};
cvar_t cl_solid_players = {"cl_solid_players", "1"};
cvar_t localid = {"localid", ""};
static qboolean allowremotecmd = true;
//
// info mirrors
//
cvar_t password = {"password", "", false, true};
cvar_t spectator = {"spectator", "", false, true};
cvar_t name = {"name","unnamed", true, true};
cvar_t team = {"team","", true, true};
cvar_t skin = {"skin","", true, true};
cvar_t topcolor = {"topcolor","0", true, true};
cvar_t bottomcolor = {"bottomcolor","0", true, true};
cvar_t rate = {"rate","2500", true, true};
cvar_t noaim = {"noaim","0", true, true};
cvar_t msg = {"msg","1", true, true};
extern cvar_t cl_hightrack;
client_static_t cls;
client_state_t cl;
entity_state_t cl_baselines[MAX_EDICTS];
efrag_t cl_efrags[MAX_EFRAGS];
entity_t cl_static_entities[MAX_STATIC_ENTITIES];
lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
dlight_t cl_dlights[MAX_DLIGHTS];
// refresh list
// this is double buffered so the last frame
// can be scanned for oldorigins of trailing objects
int cl_numvisedicts, cl_oldnumvisedicts;
entity_t *cl_visedicts, *cl_oldvisedicts;
entity_t cl_visedicts_list[2][MAX_VISEDICTS];
double connect_time = -1; // for connection retransmits
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
qboolean nomaster;
double host_frametime;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
int host_framecount;
int host_hunklevel;
byte *host_basepal;
byte *host_colormap;
netadr_t master_adr; // address of the master server
cvar_t host_speeds = {"host_speeds","0"}; // set for running times
cvar_t show_fps = {"show_fps","0"}; // set for running times
cvar_t developer = {"developer","0"};
int fps_count;
jmp_buf host_abort;
void Master_Connect_f (void);
float server_version = 0; // version of server we connected to
char emodel_name[] =
{ 'e' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
char pmodel_name[] =
{ 'p' ^ 0xff, 'm' ^ 0xff, 'o' ^ 0xff, 'd' ^ 0xff, 'e' ^ 0xff, 'l' ^ 0xff, 0 };
char prespawn_name[] =
{ 'p'^0xff, 'r'^0xff, 'e'^0xff, 's'^0xff, 'p'^0xff, 'a'^0xff, 'w'^0xff, 'n'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '0'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
char modellist_name[] =
{ 'm'^0xff, 'o'^0xff, 'd'^0xff, 'e'^0xff, 'l'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
char soundlist_name[] =
{ 's'^0xff, 'o'^0xff, 'u'^0xff, 'n'^0xff, 'd'^0xff, 'l'^0xff, 'i'^0xff, 's'^0xff, 't'^0xff,
' '^0xff, '%'^0xff, 'i'^0xff, ' '^0xff, '%'^0xff, 'i'^0xff, 0 };
/*
==================
CL_Quit_f
==================
*/
void CL_Quit_f (void)
{
if (1 /* key_dest != key_console */ /* && cls.state != ca_dedicated */)
{
M_Menu_Quit_f ();
return;
}
CL_Disconnect ();
Sys_Quit ();
}
/*
=======================
CL_Version_f
======================
*/
void CL_Version_f (void)
{
Con_Printf ("Version %4.2f\n", VERSION);
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
}
/*
=======================
CL_SendConnectPacket
called by CL_Connect_f and CL_CheckResend
======================
*/
void CL_SendConnectPacket (void)
{
netadr_t adr;
char data[2048];
double t1, t2;
// JACK: Fixed bug where DNS lookups would cause two connects real fast
// Now, adds lookup time to the connect time.
// Should I add it to realtime instead?!?!
if (cls.state != ca_disconnected)
return;
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername, &adr))
{
Con_Printf ("Bad server address\n");
connect_time = -1;
return;
}
if (!NET_IsClientLegal(&adr))
{
Con_Printf ("Illegal server address\n");
connect_time = -1;
return;
}
if (adr.port == 0)
adr.port = BigShort (27500);
t2 = Sys_DoubleTime ();
connect_time = realtime+t2-t1; // for retransmit requests
cls.qport = Cvar_VariableValue("qport");
Info_SetValueForStarKey (cls.userinfo, "*ip", NET_AdrToString(adr), MAX_INFO_STRING);
// Con_Printf ("Connecting to %s...\n", cls.servername);
sprintf (data, "%c%c%c%cconnect %i %i %i \"%s\"\n",
255, 255, 255, 255, PROTOCOL_VERSION, cls.qport, cls.challenge, cls.userinfo);
NET_SendPacket (strlen(data), data, adr);
}
/*
=================
CL_CheckForResend
Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend (void)
{
netadr_t adr;
char data[2048];
double t1, t2;
if (connect_time == -1)
return;
if (cls.state != ca_disconnected)
return;
if (connect_time && realtime - connect_time < 5.0)
return;
t1 = Sys_DoubleTime ();
if (!NET_StringToAdr (cls.servername, &adr))
{
Con_Printf ("Bad server address\n");
connect_time = -1;
return;
}
if (!NET_IsClientLegal(&adr))
{
Con_Printf ("Illegal server address\n");
connect_time = -1;
return;
}
if (adr.port == 0)
adr.port = BigShort (27500);
t2 = Sys_DoubleTime ();
connect_time = realtime+t2-t1; // for retransmit requests
Con_Printf ("Connecting to %s...\n", cls.servername);
sprintf (data, "%c%c%c%cgetchallenge\n", 255, 255, 255, 255);
NET_SendPacket (strlen(data), data, adr);
}
void CL_BeginServerConnect(void)
{
connect_time = 0;
CL_CheckForResend();
}
/*
================
CL_Connect_f
================
*/
void CL_Connect_f (void)
{
char *server;
if (Cmd_Argc() != 2)
{
Con_Printf ("usage: connect <server>\n");
return;
}
server = Cmd_Argv (1);
CL_Disconnect ();
strncpy (cls.servername, server, sizeof(cls.servername)-1);
CL_BeginServerConnect();
}
/*
=====================
CL_Rcon_f
Send the rest of the command line over as
an unconnected command.
=====================
*/
void CL_Rcon_f (void)
{
char message[1024];
int i;
netadr_t to;
if (!rcon_password.string)
{
Con_Printf ("You must set 'rcon_password' before\n"
"issuing an rcon command.\n");
return;
}
message[0] = 255;
message[1] = 255;
message[2] = 255;
message[3] = 255;
message[4] = 0;
strcat (message, "rcon ");
strcat (message, rcon_password.string);
strcat (message, " ");
for (i=1 ; i<Cmd_Argc() ; i++)
{
strcat (message, Cmd_Argv(i));
strcat (message, " ");
}
if (cls.state >= ca_connected)
to = cls.netchan.remote_address;
else
{
if (!strlen(rcon_address.string))
{
Con_Printf ("You must either be connected,\n"
"or set the 'rcon_address' cvar\n"
"to issue rcon commands\n");
return;
}
NET_StringToAdr (rcon_address.string, &to);
}
NET_SendPacket (strlen(message)+1, message
, to);
}
/*
=====================
CL_ClearState
=====================
*/
void CL_ClearState (void)
{
int i;
S_StopAllSounds (true);
Con_DPrintf ("Clearing memory\n");
D_FlushCaches ();
Mod_ClearAll ();
if (host_hunklevel) // FIXME: check this...
Hunk_FreeToLowMark (host_hunklevel);
CL_ClearTEnts ();
// wipe the entire cl structure
memset (&cl, 0, sizeof(cl));
SZ_Clear (&cls.netchan.message);
// clear other arrays
memset (cl_efrags, 0, sizeof(cl_efrags));
memset (cl_dlights, 0, sizeof(cl_dlights));
memset (cl_lightstyle, 0, sizeof(cl_lightstyle));
//
// allocate the efrags and chain together into a free list
//
cl.free_efrags = cl_efrags;
for (i=0 ; i<MAX_EFRAGS-1 ; i++)
cl.free_efrags[i].entnext = &cl.free_efrags[i+1];
cl.free_efrags[i].entnext = NULL;
}
/*
=====================
CL_Disconnect
Sends a disconnect message to the server
This is also called on Host_Error, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect (void)
{
byte final[10];
connect_time = -1;
#ifdef _WIN32
SetWindowText (mainwindow, "QuakeWorld: disconnected");
#endif
// stop sounds (especially looping!)
S_StopAllSounds (true);
// if running a local server, shut it down
if (cls.demoplayback)
CL_StopPlayback ();
else if (cls.state != ca_disconnected)
{
if (cls.demorecording)
CL_Stop_f ();
final[0] = clc_stringcmd;
strcpy (final+1, "drop");
Netchan_Transmit (&cls.netchan, 6, final);
Netchan_Transmit (&cls.netchan, 6, final);
Netchan_Transmit (&cls.netchan, 6, final);
cls.state = ca_disconnected;
cls.demoplayback = cls.demorecording = cls.timedemo = false;
}
Cam_Reset();
if (cls.download) {
fclose(cls.download);
cls.download = NULL;
}
CL_StopUpload();
}
void CL_Disconnect_f (void)
{
CL_Disconnect ();
}
/*
====================
CL_User_f
user <name or userid>
Dump userdata / masterdata for a user
====================
*/
void CL_User_f (void)
{
int uid;
int i;
if (Cmd_Argc() != 2)
{
Con_Printf ("Usage: user <username / userid>\n");
return;
}
uid = atoi(Cmd_Argv(1));
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (!cl.players[i].name[0])
continue;
if (cl.players[i].userid == uid
|| !strcmp(cl.players[i].name, Cmd_Argv(1)) )
{
Info_Print (cl.players[i].userinfo);
return;
}
}
Con_Printf ("User not in server.\n");
}
/*
====================
CL_Users_f
Dump userids for all current players
====================
*/
void CL_Users_f (void)
{
int i;
int c;
c = 0;
Con_Printf ("userid frags name\n");
Con_Printf ("------ ----- ----\n");
for (i=0 ; i<MAX_CLIENTS ; i++)
{
if (cl.players[i].name[0])
{
Con_Printf ("%6i %4i %s\n", cl.players[i].userid, cl.players[i].frags, cl.players[i].name);
c++;
}
}
Con_Printf ("%i total users\n", c);
}
void CL_Color_f (void)
{
// just for quake compatability...
int top, bottom;
char num[16];
if (Cmd_Argc() == 1)
{
Con_Printf ("\"color\" is \"%s %s\"\n",
Info_ValueForKey (cls.userinfo, "topcolor"),
Info_ValueForKey (cls.userinfo, "bottomcolor") );
Con_Printf ("color <0-13> [0-13]\n");
return;
}
if (Cmd_Argc() == 2)
top = bottom = atoi(Cmd_Argv(1));
else
{
top = atoi(Cmd_Argv(1));
bottom = atoi(Cmd_Argv(2));
}
top &= 15;
if (top > 13)
top = 13;
bottom &= 15;
if (bottom > 13)
bottom = 13;
sprintf (num, "%i", top);
Cvar_Set ("topcolor", num);
sprintf (num, "%i", bottom);
Cvar_Set ("bottomcolor", num);
}
/*
==================
CL_FullServerinfo_f
Sent by server when serverinfo changes
==================
*/
void CL_FullServerinfo_f (void)
{
char *p;
float v;
if (Cmd_Argc() != 2)
{
Con_Printf ("usage: fullserverinfo <complete info string>\n");
return;
}
strcpy (cl.serverinfo, Cmd_Argv(1));
if ((p = Info_ValueForKey(cl.serverinfo, "*vesion")) && *p) {
v = Q_atof(p);
if (v) {
if (!server_version)
Con_Printf("Version %1.2f Server\n", v);
server_version = v;
}
}
}
/*
==================
CL_FullInfo_f
Allow clients to change userinfo
==================
Casey was here :)
*/
void CL_FullInfo_f (void)
{
char key[512];
char value[512];
char *o;
char *s;
if (Cmd_Argc() != 2)
{
Con_Printf ("fullinfo <complete info string>\n");
return;
}
s = Cmd_Argv(1);
if (*s == '\\')
s++;
while (*s)
{
o = key;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (!*s)
{
Con_Printf ("MISSING VALUE\n");
return;
}
o = value;
s++;
while (*s && *s != '\\')
*o++ = *s++;
*o = 0;
if (*s)
s++;
if (!stricmp(key, pmodel_name) || !stricmp(key, emodel_name))
continue;
Info_SetValueForKey (cls.userinfo, key, value, MAX_INFO_STRING);
}
}
/*
==================
CL_SetInfo_f
Allow clients to change userinfo
==================
*/
void CL_SetInfo_f (void)
{
if (Cmd_Argc() == 1)
{
Info_Print (cls.userinfo);
return;
}
if (Cmd_Argc() != 3)
{
Con_Printf ("usage: setinfo [ <key> <value> ]\n");
return;
}
if (!stricmp(Cmd_Argv(1), pmodel_name) || !strcmp(Cmd_Argv(1), emodel_name))
return;
Info_SetValueForKey (cls.userinfo, Cmd_Argv(1), Cmd_Argv(2), MAX_INFO_STRING);
if (cls.state >= ca_connected)
Cmd_ForwardToServer ();
}
/*
====================
CL_Packet_f
packet <destination> <contents>
Contents allows \n escape character
====================
*/
void CL_Packet_f (void)
{
char send[2048];
int i, l;
char *in, *out;
netadr_t adr;
if (Cmd_Argc() != 3)
{
Con_Printf ("packet <destination> <contents>\n");
return;
}
if (!NET_StringToAdr (Cmd_Argv(1), &adr))
{
Con_Printf ("Bad address\n");
return;
}
in = Cmd_Argv(2);
out = send+4;
send[0] = send[1] = send[2] = send[3] = 0xff;
l = strlen (in);
for (i=0 ; i<l ; i++)
{
if (in[i] == '\\' && in[i+1] == 'n')
{
*out++ = '\n';
i++;
}
else
*out++ = in[i];
}
*out = 0;
NET_SendPacket (out-send, send, adr);
}
/*
=====================
CL_NextDemo
Called to play the next demo in the demo loop
=====================
*/
void CL_NextDemo (void)
{
char str[1024];
if (cls.demonum == -1)
return; // don't play demos
if (!cls.demos[cls.demonum][0] || cls.demonum == MAX_DEMOS)
{
cls.demonum = 0;
if (!cls.demos[cls.demonum][0])
{
// Con_Printf ("No demos listed with startdemos\n");
cls.demonum = -1;
return;
}
}
sprintf (str,"playdemo %s\n", cls.demos[cls.demonum]);
Cbuf_InsertText (str);
cls.demonum++;
}
/*
=================
CL_Changing_f
Just sent as a hint to the client that they should
drop to full console
=================
*/
void CL_Changing_f (void)
{
if (cls.download) // don't change when downloading
return;
S_StopAllSounds (true);
cl.intermission = 0;
cls.state = ca_connected; // not active anymore, but not disconnected
Con_Printf ("\nChanging map...\n");
}
/*
=================
CL_Reconnect_f
The server is changing levels
=================
*/
void CL_Reconnect_f (void)
{
if (cls.download) // don't change when downloading
return;
S_StopAllSounds (true);
if (cls.state == ca_connected) {
Con_Printf ("reconnecting...\n");
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
return;
}
if (!*cls.servername) {
Con_Printf("No server to reconnect to...\n");
return;
}
CL_Disconnect();
CL_BeginServerConnect();
}
/*
=================
CL_ConnectionlessPacket
Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket (void)
{
char *s;
int c;
MSG_BeginReading ();
MSG_ReadLong (); // skip the -1
c = MSG_ReadByte ();
if (!cls.demoplayback)
Con_Printf ("%s: ", NET_AdrToString (net_from));
// Con_DPrintf ("%s", net_message.data + 5);
if (c == S2C_CONNECTION)
{
Con_Printf ("connection\n");
if (cls.state >= ca_connected)
{
if (!cls.demoplayback)
Con_Printf ("Dup connect received. Ignored.\n");
return;
}
Netchan_Setup (&cls.netchan, net_from, cls.qport);
MSG_WriteChar (&cls.netchan.message, clc_stringcmd);
MSG_WriteString (&cls.netchan.message, "new");
cls.state = ca_connected;
Con_Printf ("Connected.\n");
allowremotecmd = false; // localid required now for remote cmds
return;
}
// remote command from gui front end
if (c == A2C_CLIENT_COMMAND)
{
char cmdtext[2048];
Con_Printf ("client command\n");
if ((*(unsigned *)net_from.ip != *(unsigned *)net_local_adr.ip
&& *(unsigned *)net_from.ip != htonl(INADDR_LOOPBACK)) )
{
Con_Printf ("Command packet from remote host. Ignored.\n");
return;
}
#ifdef _WIN32
ShowWindow (mainwindow, SW_RESTORE);
SetForegroundWindow (mainwindow);
#endif
s = MSG_ReadString ();
strncpy(cmdtext, s, sizeof(cmdtext) - 1);
cmdtext[sizeof(cmdtext) - 1] = 0;
s = MSG_ReadString ();
while (*s && isspace(*s))
s++;
while (*s && isspace(s[strlen(s) - 1]))
s[strlen(s) - 1] = 0;
if (!allowremotecmd && (!*localid.string || strcmp(localid.string, s))) {
if (!*localid.string) {
Con_Printf("===========================\n");
Con_Printf("Command packet received from local host, but no "
"localid has been set. You may need to upgrade your server "
"browser.\n");
Con_Printf("===========================\n");
return;
}
Con_Printf("===========================\n");
Con_Printf("Invalid localid on command packet received from local host. "
"\n|%s| != |%s|\n"
"You may need to reload your server browser and QuakeWorld.\n",
s, localid.string);
Con_Printf("===========================\n");
Cvar_Set("localid", "");
return;
}
Cbuf_AddText (cmdtext);
allowremotecmd = false;
return;
}
// print command from somewhere
if (c == A2C_PRINT)
{
Con_Printf ("print\n");
s = MSG_ReadString ();
Con_Print (s);
return;
}
// ping from somewhere
if (c == A2A_PING)
{
char data[6];
Con_Printf ("ping\n");
data[0] = 0xff;
data[1] = 0xff;
data[2] = 0xff;
data[3] = 0xff;
data[4] = A2A_ACK;
data[5] = 0;
NET_SendPacket (6, &data, net_from);
return;
}
if (c == S2C_CHALLENGE) {
Con_Printf ("challenge\n");
s = MSG_ReadString ();
cls.challenge = atoi(s);
CL_SendConnectPacket ();
return;
}
#if 0
if (c == svc_disconnect) {
Con_Printf ("disconnect\n");
Host_EndGame ("Server disconnected");
return;
}
#endif
Con_Printf ("unknown: %c\n", c);
}
/*
=================
CL_ReadPackets
=================
*/
void CL_ReadPackets (void)
{
// while (NET_GetPacket ())
while (CL_GetMessage())
{
//
// remote command packet
//
if (*(int *)net_message.data == -1)
{
CL_ConnectionlessPacket ();
continue;
}
if (net_message.cursize < 8)
{
Con_Printf ("%s: Runt packet\n",NET_AdrToString(net_from));
continue;
}
//
// packet from server
//
if (!cls.demoplayback &&
!NET_CompareAdr (net_from, cls.netchan.remote_address))
{
Con_DPrintf ("%s:sequenced packet without connection\n"
,NET_AdrToString(net_from));
continue;
}
if (!Netchan_Process(&cls.netchan))
continue; // wasn't accepted for some reason
CL_ParseServerMessage ();
// if (cls.demoplayback && cls.state >= ca_active && !CL_DemoBehind())
// return;
}
//
// check timeout
//
if (cls.state >= ca_connected
&& realtime - cls.netchan.last_received > cl_timeout.value)
{
Con_Printf ("\nServer connection timed out.\n");
CL_Disconnect ();
return;
}
}
//=============================================================================
/*
=====================
CL_Download_f
=====================
*/
void CL_Download_f (void)
{
char *p, *q;
if (cls.state == ca_disconnected)
{
Con_Printf ("Must be connected.\n");
return;
}
if (Cmd_Argc() != 2)
{
Con_Printf ("Usage: download <datafile>\n");
return;
}
sprintf (cls.downloadname, "%s/%s", com_gamedir, Cmd_Argv(1));
p = cls.downloadname;
for (;;) {
if ((q = strchr(p, '/')) != NULL) {
*q = 0;
Sys_mkdir(cls.downloadname);
*q = '/';
p = q + 1;
} else
break;
}
strcpy(cls.downloadtempname, cls.downloadname);
cls.download = fopen (cls.downloadname, "wb");
cls.downloadtype = dl_single;
MSG_WriteByte (&cls.netchan.message, clc_stringcmd);
SZ_Print (&cls.netchan.message, va("download %s\n",Cmd_Argv(1)));
}
#ifdef _WINDOWS
#include <windows.h>
/*
=================
CL_Minimize_f
=================
*/
void CL_Windows_f (void) {
// if (modestate == MS_WINDOWED)
// ShowWindow(mainwindow, SW_MINIMIZE);
// else
SendMessage(mainwindow, WM_SYSKEYUP, VK_TAB, 1 | (0x0F << 16) | (1<<29));
}
#endif
/*
=================
CL_Init
=================
*/
void CL_Init (void)
{
extern cvar_t baseskin;
extern cvar_t noskins;
char st[80];
cls.state = ca_disconnected;
Info_SetValueForKey (cls.userinfo, "name", "unnamed", MAX_INFO_STRING);
Info_SetValueForKey (cls.userinfo, "topcolor", "0", MAX_INFO_STRING);
Info_SetValueForKey (cls.userinfo, "bottomcolor", "0", MAX_INFO_STRING);
Info_SetValueForKey (cls.userinfo, "rate", "2500", MAX_INFO_STRING);
Info_SetValueForKey (cls.userinfo, "msg", "1", MAX_INFO_STRING);
sprintf (st, "%4.2f-%04d", VERSION, build_number());
Info_SetValueForStarKey (cls.userinfo, "*ver", st, MAX_INFO_STRING);
CL_InitInput ();
CL_InitTEnts ();
CL_InitPrediction ();
CL_InitCam ();
Pmove_Init ();
//
// register our commands
//
Cvar_RegisterVariable (&show_fps);
Cvar_RegisterVariable (&host_speeds);
Cvar_RegisterVariable (&developer);
Cvar_RegisterVariable (&cl_warncmd);
Cvar_RegisterVariable (&cl_upspeed);
Cvar_RegisterVariable (&cl_forwardspeed);
Cvar_RegisterVariable (&cl_backspeed);
Cvar_RegisterVariable (&cl_sidespeed);
Cvar_RegisterVariable (&cl_movespeedkey);
Cvar_RegisterVariable (&cl_yawspeed);
Cvar_RegisterVariable (&cl_pitchspeed);
Cvar_RegisterVariable (&cl_anglespeedkey);
Cvar_RegisterVariable (&cl_shownet);
Cvar_RegisterVariable (&cl_sbar);
Cvar_RegisterVariable (&cl_hudswap);
Cvar_RegisterVariable (&cl_maxfps);
Cvar_RegisterVariable (&cl_timeout);
Cvar_RegisterVariable (&lookspring);
Cvar_RegisterVariable (&lookstrafe);
Cvar_RegisterVariable (&sensitivity);
Cvar_RegisterVariable (&m_pitch);
Cvar_RegisterVariable (&m_yaw);
Cvar_RegisterVariable (&m_forward);
Cvar_RegisterVariable (&m_side);
Cvar_RegisterVariable (&rcon_password);
Cvar_RegisterVariable (&rcon_address);
Cvar_RegisterVariable (&entlatency);
Cvar_RegisterVariable (&cl_predict_players2);
Cvar_RegisterVariable (&cl_predict_players);
Cvar_RegisterVariable (&cl_solid_players);
Cvar_RegisterVariable (&localid);
Cvar_RegisterVariable (&baseskin);
Cvar_RegisterVariable (&noskins);
//
// info mirrors
//
Cvar_RegisterVariable (&name);
Cvar_RegisterVariable (&password);
Cvar_RegisterVariable (&spectator);
Cvar_RegisterVariable (&skin);
Cvar_RegisterVariable (&team);
Cvar_RegisterVariable (&topcolor);
Cvar_RegisterVariable (&bottomcolor);
Cvar_RegisterVariable (&rate);
Cvar_RegisterVariable (&msg);
Cvar_RegisterVariable (&noaim);
Cmd_AddCommand ("version", CL_Version_f);
Cmd_AddCommand ("changing", CL_Changing_f);
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
Cmd_AddCommand ("record", CL_Record_f);
Cmd_AddCommand ("rerecord", CL_ReRecord_f);
Cmd_AddCommand ("stop", CL_Stop_f);
Cmd_AddCommand ("playdemo", CL_PlayDemo_f);
Cmd_AddCommand ("timedemo", CL_TimeDemo_f);
Cmd_AddCommand ("skins", Skin_Skins_f);
Cmd_AddCommand ("allskins", Skin_AllSkins_f);
Cmd_AddCommand ("quit", CL_Quit_f);
Cmd_AddCommand ("connect", CL_Connect_f);
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
Cmd_AddCommand ("rcon", CL_Rcon_f);
Cmd_AddCommand ("packet", CL_Packet_f);
Cmd_AddCommand ("user", CL_User_f);
Cmd_AddCommand ("users", CL_Users_f);
Cmd_AddCommand ("setinfo", CL_SetInfo_f);
Cmd_AddCommand ("fullinfo", CL_FullInfo_f);
Cmd_AddCommand ("fullserverinfo", CL_FullServerinfo_f);
Cmd_AddCommand ("color", CL_Color_f);
Cmd_AddCommand ("download", CL_Download_f);
Cmd_AddCommand ("nextul", CL_NextUpload);
Cmd_AddCommand ("stopul", CL_StopUpload);
//
// forward to server commands
//
Cmd_AddCommand ("kill", NULL);
Cmd_AddCommand ("pause", NULL);
Cmd_AddCommand ("say", NULL);
Cmd_AddCommand ("say_team", NULL);
Cmd_AddCommand ("serverinfo", NULL);
//
// Windows commands
//
#ifdef _WINDOWS
Cmd_AddCommand ("windows", CL_Windows_f);
#endif
}
/*
================
Host_EndGame
Call this to drop to a console without exiting the qwcl
================
*/
void Host_EndGame (char *message, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,message);
vsprintf (string,message,argptr);
va_end (argptr);
Con_Printf ("\n===========================\n");
Con_Printf ("Host_EndGame: %s\n",string);
Con_Printf ("===========================\n\n");
CL_Disconnect ();
longjmp (host_abort, 1);
}
/*
================
Host_Error
This shuts down the client and exits qwcl
================
*/
void Host_Error (char *error, ...)
{
va_list argptr;
char string[1024];
static qboolean inerror = false;
if (inerror)
Sys_Error ("Host_Error: recursively entered");
inerror = true;
va_start (argptr,error);
vsprintf (string,error,argptr);
va_end (argptr);
Con_Printf ("Host_Error: %s\n",string);
CL_Disconnect ();
cls.demonum = -1;
inerror = false;
// FIXME
Sys_Error ("Host_Error: %s\n",string);
}
/*
===============
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (void)
{
FILE *f;
if (host_initialized)
{
f = fopen (va("%s/config.cfg",com_gamedir), "w");
if (!f)
{
Con_Printf ("Couldn't write config.cfg.\n");
return;
}
Key_WriteBindings (f);
Cvar_WriteVariables (f);
fclose (f);
}
}
//============================================================================
#if 0
/*
==================
Host_SimulationTime
This determines if enough time has passed to run a simulation frame
==================
*/
qboolean Host_SimulationTime(float time)
{
float fps;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cl_maxfps.value)
fps = max(30.0, min(cl_maxfps.value, 72.0));
else
fps = max(30.0, min(rate.value/80.0, 72.0));
if (!cls.timedemo && (realtime + time) - oldrealtime < 1.0/fps)
return false; // framerate is too high
return true;
}
#endif
/*
==================
Host_Frame
Runs all active servers
==================
*/
int nopacketcount;
void Host_Frame (float time)
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
float fps;
if (setjmp (host_abort) )
return; // something bad happened, or the server disconnected
// decide the simulation time
realtime += time;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cl_maxfps.value)
fps = max(30.0, min(cl_maxfps.value, 72.0));
else
fps = max(30.0, min(rate.value/80.0, 72.0));
if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
return; // framerate is too high
host_frametime = realtime - oldrealtime;
oldrealtime = realtime;
if (host_frametime > 0.2)
host_frametime = 0.2;
// get new key events
Sys_SendKeyEvents ();
// allow mice or other external controllers to add commands
IN_Commands ();
// process console commands
Cbuf_Execute ();
// fetch results from server
CL_ReadPackets ();
// send intentions now
// resend a connection request if necessary
if (cls.state == ca_disconnected) {
CL_CheckForResend ();
} else
CL_SendCmd ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(false);
// do client side motion prediction
CL_PredictMove ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(true);
// build a refresh entity list
CL_EmitEntities ();
// update video
if (host_speeds.value)
time1 = Sys_DoubleTime ();
SCR_UpdateScreen ();
if (host_speeds.value)
time2 = Sys_DoubleTime ();
// update audio
if (cls.state == ca_active)
{
S_Update (r_origin, vpn, vright, vup);
CL_DecayLights ();
}
else
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
CDAudio_Update();
if (host_speeds.value)
{
pass1 = (time1 - time3)*1000;
time3 = Sys_DoubleTime ();
pass2 = (time2 - time1)*1000;
pass3 = (time3 - time2)*1000;
Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
pass1+pass2+pass3, pass1, pass2, pass3);
}
host_framecount++;
fps_count++;
}
static void simple_crypt(char *buf, int len)
{
while (len--)
*buf++ ^= 0xff;
}
void Host_FixupModelNames(void)
{
simple_crypt(emodel_name, sizeof(emodel_name) - 1);
simple_crypt(pmodel_name, sizeof(pmodel_name) - 1);
simple_crypt(prespawn_name, sizeof(prespawn_name) - 1);
simple_crypt(modellist_name, sizeof(modellist_name) - 1);
simple_crypt(soundlist_name, sizeof(soundlist_name) - 1);
}
//============================================================================
/*
====================
Host_Init
====================
*/
void Host_Init (quakeparms_t *parms)
{
COM_InitArgv (parms->argc, parms->argv);
COM_AddParm ("-game");
COM_AddParm ("qw");
Sys_mkdir("qw");
if (COM_CheckParm ("-minmemory"))
parms->memsize = MINIMUM_MEMORY;
host_parms = *parms;
if (parms->memsize < MINIMUM_MEMORY)
Sys_Error ("Only %4.1f megs of memory reported, can't execute game", parms->memsize / (float)0x100000);
Memory_Init (parms->membase, parms->memsize);
Cbuf_Init ();
Cmd_Init ();
V_Init ();
COM_Init ();
Host_FixupModelNames();
NET_Init (PORT_CLIENT);
Netchan_Init ();
W_LoadWadFile ("gfx.wad");
Key_Init ();
Con_Init ();
M_Init ();
Mod_Init ();
// Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
Con_Printf ("%4.1f megs RAM used.\n",parms->memsize/ (1024*1024.0));
R_InitTextures ();
host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
if (!host_basepal)
Sys_Error ("Couldn't load gfx/palette.lmp");
host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
if (!host_colormap)
Sys_Error ("Couldn't load gfx/colormap.lmp");
#ifdef __linux__
IN_Init ();
CDAudio_Init ();
VID_Init (host_basepal);
Draw_Init ();
SCR_Init ();
R_Init ();
// S_Init (); // S_Init is now done as part of VID. Sigh.
cls.state = ca_disconnected;
Sbar_Init ();
CL_Init ();
#else
VID_Init (host_basepal);
Draw_Init ();
SCR_Init ();
R_Init ();
// S_Init (); // S_Init is now done as part of VID. Sigh.
#ifdef GLQUAKE
S_Init();
#endif
cls.state = ca_disconnected;
CDAudio_Init ();
Sbar_Init ();
CL_Init ();
IN_Init ();
#endif
Cbuf_InsertText ("exec quake.rc\n");
Cbuf_AddText ("echo Type connect <internet address> or use GameSpy to connect to a game.\n");
Cbuf_AddText ("cl_warncmd 1\n");
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
host_initialized = true;
Con_Printf ("\nClient Version %4.2f (Build %04d)\n\n", VERSION, build_number());
Con_Printf ("€������ QuakeWorld Initialized ������‚\n");
}
/*
===============
Host_Shutdown
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void Host_Shutdown(void)
{
static qboolean isdown = false;
if (isdown)
{
printf ("recursive shutdown\n");
return;
}
isdown = true;
Host_WriteConfiguration ();
CDAudio_Shutdown ();
NET_Shutdown ();
S_Shutdown();
IN_Shutdown ();
if (host_basepal)
VID_Shutdown();
}
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