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A brief readme added by Wyatt Ward.
I added this readme and some updated Makefiles, as well as tweaking a few of
Quake's source files, to make it work properly on a modern Linux system.
The original, unmodified source can be found here:
https://github.com/id-Software/Quake
A good how-to for arguments and troubleshooting and such is here:
http://www.linuxdoc.org/HOWTO/Quake-HOWTO-1.html
The how-to did not mention a few problems, which I created fixes for. These
include the mouse not working to allow input and no input whatsoever (not even
the keyboard) working in fullscreen. I also fixed a buffer overflow caused by
the sheer number of OpenGL extensions that modern systems support (the game
tries to print them to the console, and in doing so causes a buffer overflow
because the string containing all of the extensions is larger than the game
expected). The only noticeable difference my tweaks have caused (besides the
fact that you now can play the game) is that this string of OpenGL extensions
is no longer printed to the terminal (which I doubt most people care about,
anyway). I promise I made no tweaks to functionality or controls that would
make it differ from the original.
With that out of the way here is how to compile it:
For the OpenGL GLX version (the high-quality version most sane people want),
go to the directory 'WinQuake' and type
$ make build_release
If you are missing libraries, headers or whatnot, it will let you know about
it quite loudly. You will need a few headers from the linux kernel; if you
use ubuntu or an ubuntu variant, the headers should be under something like
/usr/src/linux-headers-3.5.0-44/arch/x86/include
and
/usr/src/linux-headers-3.5.0-44-generic/include
These will have to be edited in the makefile if you have a different version
or architecture of the kernel than I did. Search one of the above strings to
find where I included them. Replace them appropriately with your kernel
versions. If you don't have sources, they are obtainable from most package
managers, including apt. A few other paths may have to be changed in the
Makefile that I hardcoded, but you can figure those out I think. Good luck!
After building, it will be in the directory 'releasei386'.
You will need to copy the directory 'id1' from a quake CD-ROM
and place it in the 'bin' directory that your compiled game is in.
-Wyatt Ward, 2013-01-05 23:02 EST
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