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-rw-r--r--dwl-patches/patches/scenefx/scenefx.patch700
1 files changed, 700 insertions, 0 deletions
diff --git a/dwl-patches/patches/scenefx/scenefx.patch b/dwl-patches/patches/scenefx/scenefx.patch
new file mode 100644
index 0000000..c556cb4
--- /dev/null
+++ b/dwl-patches/patches/scenefx/scenefx.patch
@@ -0,0 +1,700 @@
+From d209aeaee541a045de9dba2154bbbd5475bba2ec Mon Sep 17 00:00:00 2001
+From: wochap <gean.marroquin@gmail.com>
+Date: Sun, 9 Mar 2025 17:26:07 -0500
+Subject: [PATCH] implement scenefx
+
+---
+ Makefile | 2 +-
+ client.h | 18 +++
+ config.def.h | 30 +++-
+ dwl.c | 414 ++++++++++++++++++++++++++++++++++++++++++++++++++-
+ 4 files changed, 457 insertions(+), 7 deletions(-)
+
+diff --git a/Makefile b/Makefile
+index 3358bae..8dc79bd 100644
+--- a/Makefile
++++ b/Makefile
+@@ -12,7 +12,7 @@ DWLDEVCFLAGS = -g -pedantic -Wall -Wextra -Wdeclaration-after-statement \
+ -Wfloat-conversion
+
+ # CFLAGS / LDFLAGS
+-PKGS = wlroots-0.18 wayland-server xkbcommon libinput $(XLIBS)
++PKGS = scenefx-0.2 wlroots-0.18 wayland-server xkbcommon libinput $(XLIBS)
+ DWLCFLAGS = `$(PKG_CONFIG) --cflags $(PKGS)` $(DWLCPPFLAGS) $(DWLDEVCFLAGS) $(CFLAGS)
+ LDLIBS = `$(PKG_CONFIG) --libs $(PKGS)` -lm $(LIBS)
+
+diff --git a/client.h b/client.h
+index 42f225f..4e8f016 100644
+--- a/client.h
++++ b/client.h
+@@ -147,6 +147,13 @@ client_get_clip(Client *c, struct wlr_box *clip)
+ return;
+ #endif
+
++ *clip = (struct wlr_box){
++ .x = c->bw,
++ .y = c->bw,
++ .width = c->geom.width - c->bw * 2,
++ .height = c->geom.height - c->bw * 2,
++ };
++
+ wlr_xdg_surface_get_geometry(c->surface.xdg, &xdg_geom);
+ clip->x = xdg_geom.x;
+ clip->y = xdg_geom.y;
+@@ -328,6 +335,17 @@ static inline void
+ client_set_border_color(Client *c, const float color[static 4])
+ {
+ int i;
++
++#ifdef XWAYLAND
++ if (!client_is_x11(c)) {
++#endif
++ if (corner_radius > 0) {
++ return;
++ }
++#ifdef XWAYLAND
++ }
++#endif
++
+ for (i = 0; i < 4; i++)
+ wlr_scene_rect_set_color(c->border[i], color);
+ }
+diff --git a/config.def.h b/config.def.h
+index 22d2171..8c50932 100644
+--- a/config.def.h
++++ b/config.def.h
+@@ -12,7 +12,35 @@ static const float bordercolor[] = COLOR(0x444444ff);
+ static const float focuscolor[] = COLOR(0x005577ff);
+ static const float urgentcolor[] = COLOR(0xff0000ff);
+ /* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */
+-static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */
++static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 0.0f}; /* You can also use glsl colors */
++
++static const int opacity = 0; /* flag to enable opacity */
++static const float opacity_inactive = 0.5;
++static const float opacity_active = 1.0;
++
++static const int shadow = 1; /* flag to enable shadow */
++static const int shadow_only_floating = 0; /* only apply shadow to floating windows */
++static const float shadow_color[4] = COLOR(0x0000FFff);
++static const float shadow_color_focus[4] = COLOR(0xFF0000ff);
++static const int shadow_blur_sigma = 20;
++static const int shadow_blur_sigma_focus = 40;
++static const char *const shadow_ignore_list[] = { NULL }; /* list of app-id to ignore */
++
++static const int corner_radius = 8; /* 0 disables corner_radius */
++static const int corner_radius_inner = 9; /* 0 disables corner_radius */
++static const int corner_radius_only_floating = 0; /* only apply corner_radius and corner_radius_inner to floating windows */
++
++static const int blur = 1; /* flag to enable blur */
++static const int blur_xray = 0; /* flag to make transparent fs and floating windows display your background */
++static const int blur_ignore_transparent = 1;
++static const struct blur_data blur_data = {
++ .radius = 5,
++ .num_passes = 3,
++ .noise = (float)0.02,
++ .brightness = (float)0.9,
++ .contrast = (float)0.9,
++ .saturation = (float)1.1,
++};
+
+ /* tagging - TAGCOUNT must be no greater than 31 */
+ #define TAGCOUNT (9)
+diff --git a/dwl.c b/dwl.c
+index 5bf995e..655e175 100644
+--- a/dwl.c
++++ b/dwl.c
+@@ -10,8 +10,14 @@
+ #include <stdlib.h>
+ #include <sys/wait.h>
+ #include <time.h>
++#include <scenefx/render/fx_renderer/fx_renderer.h>
++#include <scenefx/types/fx/blur_data.h>
++#include <scenefx/types/fx/clipped_region.h>
++#include <scenefx/types/fx/corner_location.h>
++#include <scenefx/types/wlr_scene.h>
+ #include <unistd.h>
+ #include <wayland-server-core.h>
++#include <wayland-util.h>
+ #include <wlr/backend.h>
+ #include <wlr/backend/libinput.h>
+ #include <wlr/render/allocator.h>
+@@ -43,7 +49,6 @@
+ #include <wlr/types/wlr_primary_selection.h>
+ #include <wlr/types/wlr_primary_selection_v1.h>
+ #include <wlr/types/wlr_relative_pointer_v1.h>
+-#include <wlr/types/wlr_scene.h>
+ #include <wlr/types/wlr_screencopy_v1.h>
+ #include <wlr/types/wlr_seat.h>
+ #include <wlr/types/wlr_server_decoration.h>
+@@ -83,7 +88,7 @@
+ /* enums */
+ enum { CurNormal, CurPressed, CurMove, CurResize }; /* cursor */
+ enum { XDGShell, LayerShell, X11 }; /* client types */
+-enum { LyrBg, LyrBottom, LyrTile, LyrFloat, LyrTop, LyrFS, LyrOverlay, LyrBlock, NUM_LAYERS }; /* scene layers */
++enum { LyrBg, LyrBlur, LyrBottom, LyrTile, LyrFloat, LyrTop, LyrFS, LyrOverlay, LyrBlock, NUM_LAYERS }; /* scene layers */
+ #ifdef XWAYLAND
+ enum { NetWMWindowTypeDialog, NetWMWindowTypeSplash, NetWMWindowTypeToolbar,
+ NetWMWindowTypeUtility, NetLast }; /* EWMH atoms */
+@@ -141,6 +146,12 @@ typedef struct {
+ uint32_t tags;
+ int isfloating, isurgent, isfullscreen;
+ uint32_t resize; /* configure serial of a pending resize */
++
++ float opacity;
++ int corner_radius;
++ struct wlr_scene_shadow *shadow;
++ int has_shadow_enabled;
++ struct wlr_scene_rect *round_border;
+ } Client;
+
+ typedef struct {
+@@ -208,6 +219,7 @@ struct Monitor {
+ int nmaster;
+ char ltsymbol[16];
+ int asleep;
++ struct wlr_scene_optimized_blur *blur_layer;
+ };
+
+ typedef struct {
+@@ -355,6 +367,18 @@ static Monitor *xytomon(double x, double y);
+ static void xytonode(double x, double y, struct wlr_surface **psurface,
+ Client **pc, LayerSurface **pl, double *nx, double *ny);
+ static void zoom(const Arg *arg);
++static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
++static void iter_xdg_scene_buffers_blur(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
++static void iter_xdg_scene_buffers_opacity(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
++static void iter_xdg_scene_buffers_corner_radius(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data);
++static void output_configure_scene(struct wlr_scene_node *node, Client *c);
++static int in_shadow_ignore_list(const char *str);
++static void client_set_shadow_blur_sigma(Client *c, int blur_sigma);
++static void update_client_corner_radius(Client *c);
++static void update_client_shadow_color(Client *c);
++static void update_client_focus_decorations(Client *c, int focused, int urgent);
++static void update_client_blur(Client *c);
++static void update_buffer_corner_radius(Client *c, struct wlr_scene_buffer *buffer);
+
+ /* variables */
+ static const char broken[] = "broken";
+@@ -413,6 +437,8 @@ static struct wlr_box sgeom;
+ static struct wl_list mons;
+ static Monitor *selmon;
+
++static float transparent[4] = {0.1f, 0.1f, 0.1f, 0.0f};
++
+ #ifdef XWAYLAND
+ static void activatex11(struct wl_listener *listener, void *data);
+ static void associatex11(struct wl_listener *listener, void *data);
+@@ -499,6 +525,10 @@ arrange(Monitor *m)
+ wlr_scene_node_set_enabled(&m->fullscreen_bg->node,
+ (c = focustop(m)) && c->isfullscreen);
+
++ if (blur) {
++ wlr_scene_node_set_enabled(&m->blur_layer->node, 1);
++ }
++
+ strncpy(m->ltsymbol, m->lt[m->sellt]->symbol, LENGTH(m->ltsymbol));
+
+ /* We move all clients (except fullscreen and unmanaged) to LyrTile while
+@@ -722,6 +752,11 @@ cleanupmon(struct wl_listener *listener, void *data)
+
+ closemon(m);
+ wlr_scene_node_destroy(&m->fullscreen_bg->node);
++
++ if (blur) {
++ wlr_scene_node_destroy(&m->blur_layer->node);
++ }
++
+ free(m);
+ }
+
+@@ -785,6 +820,18 @@ commitlayersurfacenotify(struct wl_listener *listener, void *data)
+ }
+
+ arrangelayers(l->mon);
++
++ if (blur) {
++ // Rerender the optimized blur on change
++ struct wlr_layer_surface_v1 *wlr_layer_surface = l->layer_surface;
++ if (wlr_layer_surface->current.layer ==
++ ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND ||
++ wlr_layer_surface->current.layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) {
++ if (l->mon) {
++ wlr_scene_optimized_blur_mark_dirty(l->mon->blur_layer);
++ }
++ }
++ }
+ }
+
+ void
+@@ -1036,6 +1083,12 @@ createmon(struct wl_listener *listener, void *data)
+ m->fullscreen_bg = wlr_scene_rect_create(layers[LyrFS], 0, 0, fullscreen_bg);
+ wlr_scene_node_set_enabled(&m->fullscreen_bg->node, 0);
+
++ if (blur) {
++ m->blur_layer = wlr_scene_optimized_blur_create(&scene->tree, 0, 0);
++ wlr_scene_node_reparent(&m->blur_layer->node, layers[LyrBlur]);
++ wlr_scene_node_set_enabled(&m->blur_layer->node, 0);
++ }
++
+ /* Adds this to the output layout in the order it was configured.
+ *
+ * The output layout utility automatically adds a wl_output global to the
+@@ -1061,6 +1114,9 @@ createnotify(struct wl_listener *listener, void *data)
+ c->surface.xdg = toplevel->base;
+ c->bw = borderpx;
+
++ c->opacity = opacity;
++ c->corner_radius = corner_radius;
++
+ LISTEN(&toplevel->base->surface->events.commit, &c->commit, commitnotify);
+ LISTEN(&toplevel->base->surface->events.map, &c->map, mapnotify);
+ LISTEN(&toplevel->base->surface->events.unmap, &c->unmap, unmapnotify);
+@@ -1369,8 +1425,11 @@ focusclient(Client *c, int lift)
+
+ /* Don't change border color if there is an exclusive focus or we are
+ * handling a drag operation */
+- if (!exclusive_focus && !seat->drag)
++ if (!exclusive_focus && !seat->drag) {
+ client_set_border_color(c, focuscolor);
++
++ update_client_focus_decorations(c, 1, 0);
++ }
+ }
+
+ /* Deactivate old client if focus is changing */
+@@ -1389,6 +1448,8 @@ focusclient(Client *c, int lift)
+ } else if (old_c && !client_is_unmanaged(old_c) && (!c || !client_wants_focus(c))) {
+ client_set_border_color(old_c, bordercolor);
+
++ update_client_focus_decorations(old_c, 0, 0);
++
+ client_activate_surface(old, 0);
+ }
+ }
+@@ -1718,6 +1779,38 @@ mapnotify(struct wl_listener *listener, void *data)
+ c->border[i]->node.data = c;
+ }
+
++ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers, c);
++
++#ifdef XWAYLAND
++ if (!client_is_x11(c)) {
++#endif
++ if (corner_radius > 0) {
++ c->round_border = wlr_scene_rect_create(c->scene, 0, 0, c->isurgent ? urgentcolor : bordercolor);
++ c->round_border->node.data = c;
++ /* Lower the border below the XDG scene tree */
++ wlr_scene_node_lower_to_bottom(&c->round_border->node);
++
++ /* hide original border */
++ for (i = 0; i < 4; i++) {
++ wlr_scene_rect_set_color(c->border[i], transparent);
++ }
++ }
++#ifdef XWAYLAND
++ }
++#endif
++
++#ifdef XWAYLAND
++ if (!client_is_x11(c)) {
++#endif
++ if (shadow) {
++ c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, c->corner_radius, shadow_blur_sigma, shadow_color);
++ /* Lower the shadow below the border */
++ wlr_scene_node_lower_to_bottom(&c->shadow->node);
++ }
++#ifdef XWAYLAND
++ }
++#endif
++
+ /* Initialize client geometry with room for border */
+ client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT | WLR_EDGE_RIGHT);
+ c->geom.width += 2 * c->bw;
+@@ -1739,6 +1832,13 @@ mapnotify(struct wl_listener *listener, void *data)
+ }
+ printstatus();
+
++ /* TODO: shouldn't we call iter_xdg_scene_buffers_corner_radius? */
++ update_client_corner_radius(c);
++
++ update_client_shadow_color(c);
++
++ update_client_blur(c);
++
+ unset_fullscreen:
+ m = c->mon ? c->mon : xytomon(c->geom.x, c->geom.y);
+ wl_list_for_each(w, &clients, link) {
+@@ -2113,6 +2213,8 @@ rendermon(struct wl_listener *listener, void *data)
+ goto skip;
+ }
+
++ output_configure_scene(&m->scene_output->scene->tree.node, NULL);
++
+ /*
+ * HACK: The "correct" way to set the gamma is to commit it together with
+ * the rest of the state in one go, but to do that we would need to rewrite
+@@ -2207,6 +2309,21 @@ resize(Client *c, struct wlr_box geo, int interact)
+ c->geom.height - 2 * c->bw);
+ client_get_clip(c, &clip);
+ wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip);
++
++ if (corner_radius > 0 && c->round_border) {
++ wlr_scene_node_set_position(&c->round_border->node, 0, 0);
++ wlr_scene_rect_set_size(c->round_border, c->geom.width, c->geom.height);
++ wlr_scene_rect_set_clipped_region(c->round_border, (struct clipped_region) {
++ .corner_radius = c->corner_radius,
++ .corners = CORNER_LOCATION_ALL,
++ .area = { c->bw, c->bw, c->geom.width - c->bw * 2, c->geom.height - c->bw * 2 }
++ });
++ }
++
++ if (shadow && c->shadow) {
++ /* TODO: shouldn't we call wlr_scene_shadow_set_blur_sigma? */
++ client_set_shadow_blur_sigma(c, (int)round(c->shadow->blur_sigma));
++ }
+ }
+
+ void
+@@ -2307,6 +2424,13 @@ setfloating(Client *c, int floating)
+ {
+ Client *p = client_get_parent(c);
+ c->isfloating = floating;
++
++ update_client_corner_radius(c);
++
++ update_client_shadow_color(c);
++
++ update_client_blur(c);
++
+ /* If in floating layout do not change the client's layer */
+ if (!c->mon || !client_surface(c)->mapped || !c->mon->lt[c->mon->sellt]->arrange)
+ return;
+@@ -2336,6 +2460,13 @@ setfullscreen(Client *c, int fullscreen)
+ * client positions are set by the user and cannot be recalculated */
+ resize(c, c->prev, 0);
+ }
++
++ update_client_corner_radius(c);
++
++ update_client_shadow_color(c);
++
++ update_client_blur(c);
++
+ arrange(c->mon);
+ printstatus();
+ }
+@@ -2457,11 +2588,15 @@ setup(void)
+ drag_icon = wlr_scene_tree_create(&scene->tree);
+ wlr_scene_node_place_below(&drag_icon->node, &layers[LyrBlock]->node);
+
++ if (blur) {
++ wlr_scene_set_blur_data(scene, blur_data);
++ }
++
+ /* Autocreates a renderer, either Pixman, GLES2 or Vulkan for us. The user
+ * can also specify a renderer using the WLR_RENDERER env var.
+ * The renderer is responsible for defining the various pixel formats it
+ * supports for shared memory, this configures that for clients. */
+- if (!(drw = wlr_renderer_autocreate(backend)))
++ if (!(drw = fx_renderer_create(backend)))
+ die("couldn't create renderer");
+ LISTEN_STATIC(&drw->events.lost, gpureset);
+
+@@ -2870,6 +3005,10 @@ updatemons(struct wl_listener *listener, void *data)
+
+ wlr_scene_node_set_position(&m->fullscreen_bg->node, m->m.x, m->m.y);
+ wlr_scene_rect_set_size(m->fullscreen_bg, m->m.width, m->m.height);
++
++ if (blur) {
++ wlr_scene_optimized_blur_set_size(m->blur_layer, m->m.width, m->m.height);
++ }
+
+ if (m->lock_surface) {
+ struct wlr_scene_tree *scene_tree = m->lock_surface->surface->data;
+@@ -2940,8 +3079,11 @@ urgent(struct wl_listener *listener, void *data)
+ c->isurgent = 1;
+ printstatus();
+
+- if (client_surface(c)->mapped)
++ if (client_surface(c)->mapped) {
+ client_set_border_color(c, urgentcolor);
++
++ update_client_focus_decorations(c, 1, 1);
++ }
+ }
+
+ void
+@@ -3053,6 +3195,268 @@ zoom(const Arg *arg)
+ arrange(selmon);
+ }
+
++void
++iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data)
++{
++ Client *c = user_data;
++ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer);
++ struct wlr_xdg_surface *xdg_surface;
++
++ if (!scene_surface) {
++ return;
++ }
++
++ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface);
++
++ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
++ /* TODO: Be able to set whole decoration_data instead of calling */
++ /* each individually? */
++ if (opacity) {
++ wlr_scene_buffer_set_opacity(buffer, c->opacity);
++ }
++
++ if (!wlr_subsurface_try_from_wlr_surface(xdg_surface->surface)) {
++ update_buffer_corner_radius(c, buffer);
++
++ if (blur) {
++ int blur_optimized = !c->isfloating || blur_xray;
++ wlr_scene_buffer_set_backdrop_blur(buffer, 1);
++ wlr_scene_buffer_set_backdrop_blur_optimized(buffer, blur_optimized);
++ wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, blur_ignore_transparent);
++ }
++ }
++ }
++}
++
++void
++iter_xdg_scene_buffers_blur(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data)
++{
++ Client *c = user_data;
++ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer);
++ struct wlr_xdg_surface *xdg_surface;
++
++ if (!scene_surface) {
++ return;
++ }
++
++ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface);
++
++ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
++ if (!wlr_subsurface_try_from_wlr_surface(xdg_surface->surface)) {
++ if (blur) {
++ int blur_optimized = !c->isfloating || blur_xray;
++ wlr_scene_buffer_set_backdrop_blur_optimized(buffer, blur_optimized);
++ }
++ }
++ }
++}
++
++void
++iter_xdg_scene_buffers_opacity(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data)
++{
++ Client *c = user_data;
++ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer);
++ struct wlr_xdg_surface *xdg_surface;
++
++ if (!scene_surface) {
++ return;
++ }
++
++ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface);
++
++ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
++ /* TODO: Be able to set whole decoration_data instead of calling */
++ /* each individually? */
++ if (opacity) {
++ wlr_scene_buffer_set_opacity(buffer, c->opacity);
++ }
++ }
++}
++
++void
++iter_xdg_scene_buffers_corner_radius(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data)
++{
++ Client *c = user_data;
++ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer);
++ struct wlr_xdg_surface *xdg_surface;
++
++ if (!scene_surface) {
++ return;
++ }
++
++ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface);
++
++ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
++ /* TODO: Be able to set whole decoration_data instead of calling */
++ /* each individually? */
++ update_buffer_corner_radius(c, buffer);
++ }
++}
++
++void
++output_configure_scene(struct wlr_scene_node *node, Client *c)
++{
++ Client *_c;
++ struct wlr_xdg_surface *xdg_surface;
++ struct wlr_scene_node *_node;
++
++ if (!node->enabled) {
++ return;
++ }
++
++ _c = node->data;
++ if (_c) {
++ c = _c;
++ }
++
++ if (node->type == WLR_SCENE_NODE_BUFFER) {
++ struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node);
++
++ struct wlr_scene_surface *scene_surface = wlr_scene_surface_try_from_buffer(buffer);
++ if (!scene_surface) {
++ return;
++ }
++
++ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface);
++
++ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) {
++ if (opacity) {
++ wlr_scene_buffer_set_opacity(buffer, c->opacity);
++ }
++
++ if (!wlr_subsurface_try_from_wlr_surface(xdg_surface->surface)) {
++ update_buffer_corner_radius(c, buffer);
++ }
++ }
++ } else if (node->type == WLR_SCENE_NODE_TREE) {
++ struct wlr_scene_tree *tree = wl_container_of(node, tree, node);
++ wl_list_for_each(_node, &tree->children, link) {
++ output_configure_scene(_node, c);
++ }
++ }
++}
++
++int
++in_shadow_ignore_list(const char *str)
++{
++ for (int i = 0; shadow_ignore_list[i] != NULL; i++) {
++ if (strcmp(shadow_ignore_list[i], str) == 0) {
++ return 1;
++ }
++ }
++ return 0;
++}
++
++void
++client_set_shadow_blur_sigma(Client *c, int blur_sigma)
++{
++ wlr_scene_shadow_set_blur_sigma(c->shadow, blur_sigma);
++ wlr_scene_node_set_position(&c->shadow->node, -blur_sigma, -blur_sigma);
++ wlr_scene_shadow_set_size(c->shadow, c->geom.width + blur_sigma * 2, c->geom.height + blur_sigma * 2);
++ wlr_scene_shadow_set_clipped_region(c->shadow, (struct clipped_region) {
++ .corner_radius = c->corner_radius + c->bw,
++ .corners = CORNER_LOCATION_ALL,
++ .area = { blur_sigma, blur_sigma, c->geom.width, c->geom.height }
++ });
++}
++
++void
++update_client_corner_radius(Client *c)
++{
++ if (corner_radius && c->round_border) {
++ int radius = c->corner_radius + c->bw;
++ if ((corner_radius_only_floating && !c->isfloating) || c->isfullscreen) {
++ radius = 0;
++ }
++ wlr_scene_rect_set_corner_radius(c->round_border, radius, CORNER_LOCATION_ALL);
++ }
++
++#ifdef XWAYLAND
++ if (!client_is_x11(c)) {
++#endif
++ if (corner_radius_inner > 0 && c->scene) {
++ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_corner_radius, c);
++ }
++#ifdef XWAYLAND
++ }
++#endif
++}
++
++void
++update_client_blur(Client *c)
++{
++ if (!blur) {
++ return;
++ }
++
++ if (c->scene) {
++ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_blur, c);
++ }
++}
++
++void
++update_buffer_corner_radius(Client *c, struct wlr_scene_buffer *buffer)
++{
++ int radius;
++
++#ifdef XWAYLAND
++ if (client_is_x11(c)) {
++ return;
++ }
++#endif
++
++ if (!corner_radius_inner) {
++ return;
++ }
++
++ radius = corner_radius_inner;
++ if ((corner_radius_only_floating && !c->isfloating) || c->isfullscreen) {
++ radius = 0;
++ }
++ wlr_scene_buffer_set_corner_radius(buffer, radius, CORNER_LOCATION_ALL);
++}
++
++void
++update_client_shadow_color(Client *c)
++{
++ int has_shadow_enabled = 1;
++ const float *color;
++
++ if (!shadow || !c->shadow) {
++ return;
++ }
++
++ color = focustop(c->mon) == c ? shadow_color_focus : shadow_color;
++
++ if ((shadow_only_floating && !c->isfloating) ||
++ in_shadow_ignore_list(client_get_appid(c)) ||
++ c->isfullscreen) {
++ color = transparent;
++ has_shadow_enabled = 0;
++ }
++
++ wlr_scene_shadow_set_color(c->shadow, color);
++ c->has_shadow_enabled = has_shadow_enabled;
++}
++
++void
++update_client_focus_decorations(Client *c, int focused, int urgent)
++{
++ if (corner_radius > 0 && c->round_border) {
++ wlr_scene_rect_set_color(c->round_border, urgent ? urgentcolor : (focused ? focuscolor : bordercolor));
++ }
++ if (shadow && c->shadow) {
++ client_set_shadow_blur_sigma(c, (int)round(focused ? shadow_blur_sigma_focus : shadow_blur_sigma));
++ if (c->has_shadow_enabled) {
++ wlr_scene_shadow_set_color(c->shadow, focused ? shadow_color_focus : shadow_color);
++ }
++ }
++ if (opacity) {
++ c->opacity = focused ? opacity_active : opacity_inactive;
++ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_opacity, c);
++ }
++}
++
+ #ifdef XWAYLAND
+ void
+ activatex11(struct wl_listener *listener, void *data)
+--
+2.47.2
+
+