diff options
Diffstat (limited to 'dwl-patches/patches/scenefx')
-rw-r--r-- | dwl-patches/patches/scenefx/README.md | 113 | ||||
-rw-r--r-- | dwl-patches/patches/scenefx/scenefx.patch | 700 |
2 files changed, 813 insertions, 0 deletions
diff --git a/dwl-patches/patches/scenefx/README.md b/dwl-patches/patches/scenefx/README.md new file mode 100644 index 0000000..24bb3ee --- /dev/null +++ b/dwl-patches/patches/scenefx/README.md @@ -0,0 +1,113 @@ +### Description + +Implement https://github.com/wlrfx/scenefx + +```c +/* available options */ + +static const int opacity = 0; /* flag to enable opacity */ +static const float opacity_inactive = 0.5; +static const float opacity_active = 1.0; + +static const int shadow = 1; /* flag to enable shadow */ +static const int shadow_only_floating = 0; /* only apply shadow to floating windows */ +static const float shadow_color[4] = COLOR(0x0000FFff); +static const float shadow_color_focus[4] = COLOR(0xFF0000ff); +static const int shadow_blur_sigma = 20; +static const int shadow_blur_sigma_focus = 40; +static const char *const shadow_ignore_list[] = { NULL }; /* list of app-id to ignore */ + +static const int corner_radius = 8; /* 0 disables corner_radius */ +static const int corner_radius_inner = 8; /* 0 disables corner_radius */ +static const int corner_radius_only_floating = 0; /* only apply corner_radius and corner_radius_inner to floating windows */ + +static const int blur = 1; /* flag to enable blur */ +static const int blur_xray = 0; /* flag to make transparent fs and floating windows display your background */ +static const int blur_ignore_transparent = 1; +static const struct blur_data blur_data = { + .radius = 5, + .num_passes = 3, + .noise = (float)0.02, + .brightness = (float)0.9, + .contrast = (float)0.9, + .saturation = (float)1.1, +}; +``` + +> **NOTE:** If you are using nix with flakes, scenefx has a flake for scenefx https://github.com/wlrfx/scenefx/blob/main/flake.nix + +> **NOTE:** Blur doesn't work on windows with opacity set (opacity_active, opacity_inactive) + +> **NOTE:** In DWL's Makefile `scenefx-0.2` must be placed before `wlroots-0.18`, e.g. `PKGS = scenefx-0.2 wlroots-0.18 wayland-server ...` + +<details> +<summary>Preview</summary> +<pre> +<img src="https://i.imgur.com/nJIX6lp.png"/> +</pre> +</details> + +### Download + +- [git branch](https://codeberg.org/wochap/dwl/src/branch/v0.8-a/scenefx-b) + +- [0.8](https://codeberg.org/dwl/dwl-patches/raw/branch/main/patches/scenefx/scenefx.patch) + + **NOTE:** This patch was tested with the `87c0e8b6d5c86557a800445e8e4c322f387fe19c` commit on the `main` branch of `SceneFX`. It supports rounded borders, blur, and shadows. However, it does not add rounded borders or shadows to Xwayland apps. That said, Xwayland apps can have shadows, and they might also support rounded borders, but I was never able to make it work. PRs are welcome! + + **IMPORTANT:** This patch requires you to build DWL with the following dependencies + + - **scenefx** + - libGL + +- [2024-07-09](https://codeberg.org/dwl/dwl-patches/raw/commit/13d96b51b54500dd24544cf3a73c61b7a1414bc6/patches/scenefx/scenefx.patch) + + **IMPORTANT:** This patch only works with the `2ec3505248e819191c37cb831197629f373326fb` commit on the `main` branch of `scenefx`, therefore, it does not support **blur**. + + **IMPORTANT:** This patch requires you to build DWL with the following dependencies + + - **scenefx** + - libGL + + <details> + <summary>Preview</summary> + <pre> + <img src="https://i.imgur.com/4kFhSaS.png"/> + <img src="https://i.imgur.com/9ZQAUXx.png"/> + </pre> + </details> + +- [2024-04-11](https://codeberg.org/dwl/dwl-patches/raw/commit/6e3a57ffd16dafa31900b7e89e51672bd7bcc1e8/scenefx/scenefx.patch) + + **IMPORTANT:** This patch only works with the `de4ec10e1ff9347b5833f00f8615d760d9378c99` commit on the `wlr_scene_blur` branch of `scenefx`, as it adds support for **blur**. + + **IMPORTANT:** This patch requires you to build DWL with the dependencies of WLROOTS: + + - **scenefx** + - libGL + - libcap + - libinput + - libpng + - libxkbcommon + - mesa + - pixman + - seatd + - vulkan-loader + - wayland + - wayland-protocols + - xorg.libX11 + - xorg.xcbutilerrors + - xorg.xcbutilimage + - xorg.xcbutilrenderutil + - xorg.xcbutilwm + - xwayland (optional) + - ffmpeg + - hwdata + - libliftoff + - libdisplay-info + +- [v0.5](https://codeberg.org/dwl/dwl-patches/raw/commit/7a5c3420822074c544fa102e030b7c30aa6b6be8/scenefx/scenefx.patch) + +### Authors + +- [wochap](https://codeberg.org/wochap) diff --git a/dwl-patches/patches/scenefx/scenefx.patch b/dwl-patches/patches/scenefx/scenefx.patch new file mode 100644 index 0000000..c556cb4 --- /dev/null +++ b/dwl-patches/patches/scenefx/scenefx.patch @@ -0,0 +1,700 @@ +From d209aeaee541a045de9dba2154bbbd5475bba2ec Mon Sep 17 00:00:00 2001 +From: wochap <gean.marroquin@gmail.com> +Date: Sun, 9 Mar 2025 17:26:07 -0500 +Subject: [PATCH] implement scenefx + +--- + Makefile | 2 +- + client.h | 18 +++ + config.def.h | 30 +++- + dwl.c | 414 ++++++++++++++++++++++++++++++++++++++++++++++++++- + 4 files changed, 457 insertions(+), 7 deletions(-) + +diff --git a/Makefile b/Makefile +index 3358bae..8dc79bd 100644 +--- a/Makefile ++++ b/Makefile +@@ -12,7 +12,7 @@ DWLDEVCFLAGS = -g -pedantic -Wall -Wextra -Wdeclaration-after-statement \ + -Wfloat-conversion + + # CFLAGS / LDFLAGS +-PKGS = wlroots-0.18 wayland-server xkbcommon libinput $(XLIBS) ++PKGS = scenefx-0.2 wlroots-0.18 wayland-server xkbcommon libinput $(XLIBS) + DWLCFLAGS = `$(PKG_CONFIG) --cflags $(PKGS)` $(DWLCPPFLAGS) $(DWLDEVCFLAGS) $(CFLAGS) + LDLIBS = `$(PKG_CONFIG) --libs $(PKGS)` -lm $(LIBS) + +diff --git a/client.h b/client.h +index 42f225f..4e8f016 100644 +--- a/client.h ++++ b/client.h +@@ -147,6 +147,13 @@ client_get_clip(Client *c, struct wlr_box *clip) + return; + #endif + ++ *clip = (struct wlr_box){ ++ .x = c->bw, ++ .y = c->bw, ++ .width = c->geom.width - c->bw * 2, ++ .height = c->geom.height - c->bw * 2, ++ }; ++ + wlr_xdg_surface_get_geometry(c->surface.xdg, &xdg_geom); + clip->x = xdg_geom.x; + clip->y = xdg_geom.y; +@@ -328,6 +335,17 @@ static inline void + client_set_border_color(Client *c, const float color[static 4]) + { + int i; ++ ++#ifdef XWAYLAND ++ if (!client_is_x11(c)) { ++#endif ++ if (corner_radius > 0) { ++ return; ++ } ++#ifdef XWAYLAND ++ } ++#endif ++ + for (i = 0; i < 4; i++) + wlr_scene_rect_set_color(c->border[i], color); + } +diff --git a/config.def.h b/config.def.h +index 22d2171..8c50932 100644 +--- a/config.def.h ++++ b/config.def.h +@@ -12,7 +12,35 @@ static const float bordercolor[] = COLOR(0x444444ff); + static const float focuscolor[] = COLOR(0x005577ff); + static const float urgentcolor[] = COLOR(0xff0000ff); + /* This conforms to the xdg-protocol. Set the alpha to zero to restore the old behavior */ +-static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 1.0f}; /* You can also use glsl colors */ ++static const float fullscreen_bg[] = {0.1f, 0.1f, 0.1f, 0.0f}; /* You can also use glsl colors */ ++ ++static const int opacity = 0; /* flag to enable opacity */ ++static const float opacity_inactive = 0.5; ++static const float opacity_active = 1.0; ++ ++static const int shadow = 1; /* flag to enable shadow */ ++static const int shadow_only_floating = 0; /* only apply shadow to floating windows */ ++static const float shadow_color[4] = COLOR(0x0000FFff); ++static const float shadow_color_focus[4] = COLOR(0xFF0000ff); ++static const int shadow_blur_sigma = 20; ++static const int shadow_blur_sigma_focus = 40; ++static const char *const shadow_ignore_list[] = { NULL }; /* list of app-id to ignore */ ++ ++static const int corner_radius = 8; /* 0 disables corner_radius */ ++static const int corner_radius_inner = 9; /* 0 disables corner_radius */ ++static const int corner_radius_only_floating = 0; /* only apply corner_radius and corner_radius_inner to floating windows */ ++ ++static const int blur = 1; /* flag to enable blur */ ++static const int blur_xray = 0; /* flag to make transparent fs and floating windows display your background */ ++static const int blur_ignore_transparent = 1; ++static const struct blur_data blur_data = { ++ .radius = 5, ++ .num_passes = 3, ++ .noise = (float)0.02, ++ .brightness = (float)0.9, ++ .contrast = (float)0.9, ++ .saturation = (float)1.1, ++}; + + /* tagging - TAGCOUNT must be no greater than 31 */ + #define TAGCOUNT (9) +diff --git a/dwl.c b/dwl.c +index 5bf995e..655e175 100644 +--- a/dwl.c ++++ b/dwl.c +@@ -10,8 +10,14 @@ + #include <stdlib.h> + #include <sys/wait.h> + #include <time.h> ++#include <scenefx/render/fx_renderer/fx_renderer.h> ++#include <scenefx/types/fx/blur_data.h> ++#include <scenefx/types/fx/clipped_region.h> ++#include <scenefx/types/fx/corner_location.h> ++#include <scenefx/types/wlr_scene.h> + #include <unistd.h> + #include <wayland-server-core.h> ++#include <wayland-util.h> + #include <wlr/backend.h> + #include <wlr/backend/libinput.h> + #include <wlr/render/allocator.h> +@@ -43,7 +49,6 @@ + #include <wlr/types/wlr_primary_selection.h> + #include <wlr/types/wlr_primary_selection_v1.h> + #include <wlr/types/wlr_relative_pointer_v1.h> +-#include <wlr/types/wlr_scene.h> + #include <wlr/types/wlr_screencopy_v1.h> + #include <wlr/types/wlr_seat.h> + #include <wlr/types/wlr_server_decoration.h> +@@ -83,7 +88,7 @@ + /* enums */ + enum { CurNormal, CurPressed, CurMove, CurResize }; /* cursor */ + enum { XDGShell, LayerShell, X11 }; /* client types */ +-enum { LyrBg, LyrBottom, LyrTile, LyrFloat, LyrTop, LyrFS, LyrOverlay, LyrBlock, NUM_LAYERS }; /* scene layers */ ++enum { LyrBg, LyrBlur, LyrBottom, LyrTile, LyrFloat, LyrTop, LyrFS, LyrOverlay, LyrBlock, NUM_LAYERS }; /* scene layers */ + #ifdef XWAYLAND + enum { NetWMWindowTypeDialog, NetWMWindowTypeSplash, NetWMWindowTypeToolbar, + NetWMWindowTypeUtility, NetLast }; /* EWMH atoms */ +@@ -141,6 +146,12 @@ typedef struct { + uint32_t tags; + int isfloating, isurgent, isfullscreen; + uint32_t resize; /* configure serial of a pending resize */ ++ ++ float opacity; ++ int corner_radius; ++ struct wlr_scene_shadow *shadow; ++ int has_shadow_enabled; ++ struct wlr_scene_rect *round_border; + } Client; + + typedef struct { +@@ -208,6 +219,7 @@ struct Monitor { + int nmaster; + char ltsymbol[16]; + int asleep; ++ struct wlr_scene_optimized_blur *blur_layer; + }; + + typedef struct { +@@ -355,6 +367,18 @@ static Monitor *xytomon(double x, double y); + static void xytonode(double x, double y, struct wlr_surface **psurface, + Client **pc, LayerSurface **pl, double *nx, double *ny); + static void zoom(const Arg *arg); ++static void iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data); ++static void iter_xdg_scene_buffers_blur(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data); ++static void iter_xdg_scene_buffers_opacity(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data); ++static void iter_xdg_scene_buffers_corner_radius(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data); ++static void output_configure_scene(struct wlr_scene_node *node, Client *c); ++static int in_shadow_ignore_list(const char *str); ++static void client_set_shadow_blur_sigma(Client *c, int blur_sigma); ++static void update_client_corner_radius(Client *c); ++static void update_client_shadow_color(Client *c); ++static void update_client_focus_decorations(Client *c, int focused, int urgent); ++static void update_client_blur(Client *c); ++static void update_buffer_corner_radius(Client *c, struct wlr_scene_buffer *buffer); + + /* variables */ + static const char broken[] = "broken"; +@@ -413,6 +437,8 @@ static struct wlr_box sgeom; + static struct wl_list mons; + static Monitor *selmon; + ++static float transparent[4] = {0.1f, 0.1f, 0.1f, 0.0f}; ++ + #ifdef XWAYLAND + static void activatex11(struct wl_listener *listener, void *data); + static void associatex11(struct wl_listener *listener, void *data); +@@ -499,6 +525,10 @@ arrange(Monitor *m) + wlr_scene_node_set_enabled(&m->fullscreen_bg->node, + (c = focustop(m)) && c->isfullscreen); + ++ if (blur) { ++ wlr_scene_node_set_enabled(&m->blur_layer->node, 1); ++ } ++ + strncpy(m->ltsymbol, m->lt[m->sellt]->symbol, LENGTH(m->ltsymbol)); + + /* We move all clients (except fullscreen and unmanaged) to LyrTile while +@@ -722,6 +752,11 @@ cleanupmon(struct wl_listener *listener, void *data) + + closemon(m); + wlr_scene_node_destroy(&m->fullscreen_bg->node); ++ ++ if (blur) { ++ wlr_scene_node_destroy(&m->blur_layer->node); ++ } ++ + free(m); + } + +@@ -785,6 +820,18 @@ commitlayersurfacenotify(struct wl_listener *listener, void *data) + } + + arrangelayers(l->mon); ++ ++ if (blur) { ++ // Rerender the optimized blur on change ++ struct wlr_layer_surface_v1 *wlr_layer_surface = l->layer_surface; ++ if (wlr_layer_surface->current.layer == ++ ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND || ++ wlr_layer_surface->current.layer == ZWLR_LAYER_SHELL_V1_LAYER_BOTTOM) { ++ if (l->mon) { ++ wlr_scene_optimized_blur_mark_dirty(l->mon->blur_layer); ++ } ++ } ++ } + } + + void +@@ -1036,6 +1083,12 @@ createmon(struct wl_listener *listener, void *data) + m->fullscreen_bg = wlr_scene_rect_create(layers[LyrFS], 0, 0, fullscreen_bg); + wlr_scene_node_set_enabled(&m->fullscreen_bg->node, 0); + ++ if (blur) { ++ m->blur_layer = wlr_scene_optimized_blur_create(&scene->tree, 0, 0); ++ wlr_scene_node_reparent(&m->blur_layer->node, layers[LyrBlur]); ++ wlr_scene_node_set_enabled(&m->blur_layer->node, 0); ++ } ++ + /* Adds this to the output layout in the order it was configured. + * + * The output layout utility automatically adds a wl_output global to the +@@ -1061,6 +1114,9 @@ createnotify(struct wl_listener *listener, void *data) + c->surface.xdg = toplevel->base; + c->bw = borderpx; + ++ c->opacity = opacity; ++ c->corner_radius = corner_radius; ++ + LISTEN(&toplevel->base->surface->events.commit, &c->commit, commitnotify); + LISTEN(&toplevel->base->surface->events.map, &c->map, mapnotify); + LISTEN(&toplevel->base->surface->events.unmap, &c->unmap, unmapnotify); +@@ -1369,8 +1425,11 @@ focusclient(Client *c, int lift) + + /* Don't change border color if there is an exclusive focus or we are + * handling a drag operation */ +- if (!exclusive_focus && !seat->drag) ++ if (!exclusive_focus && !seat->drag) { + client_set_border_color(c, focuscolor); ++ ++ update_client_focus_decorations(c, 1, 0); ++ } + } + + /* Deactivate old client if focus is changing */ +@@ -1389,6 +1448,8 @@ focusclient(Client *c, int lift) + } else if (old_c && !client_is_unmanaged(old_c) && (!c || !client_wants_focus(c))) { + client_set_border_color(old_c, bordercolor); + ++ update_client_focus_decorations(old_c, 0, 0); ++ + client_activate_surface(old, 0); + } + } +@@ -1718,6 +1779,38 @@ mapnotify(struct wl_listener *listener, void *data) + c->border[i]->node.data = c; + } + ++ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers, c); ++ ++#ifdef XWAYLAND ++ if (!client_is_x11(c)) { ++#endif ++ if (corner_radius > 0) { ++ c->round_border = wlr_scene_rect_create(c->scene, 0, 0, c->isurgent ? urgentcolor : bordercolor); ++ c->round_border->node.data = c; ++ /* Lower the border below the XDG scene tree */ ++ wlr_scene_node_lower_to_bottom(&c->round_border->node); ++ ++ /* hide original border */ ++ for (i = 0; i < 4; i++) { ++ wlr_scene_rect_set_color(c->border[i], transparent); ++ } ++ } ++#ifdef XWAYLAND ++ } ++#endif ++ ++#ifdef XWAYLAND ++ if (!client_is_x11(c)) { ++#endif ++ if (shadow) { ++ c->shadow = wlr_scene_shadow_create(c->scene, 0, 0, c->corner_radius, shadow_blur_sigma, shadow_color); ++ /* Lower the shadow below the border */ ++ wlr_scene_node_lower_to_bottom(&c->shadow->node); ++ } ++#ifdef XWAYLAND ++ } ++#endif ++ + /* Initialize client geometry with room for border */ + client_set_tiled(c, WLR_EDGE_TOP | WLR_EDGE_BOTTOM | WLR_EDGE_LEFT | WLR_EDGE_RIGHT); + c->geom.width += 2 * c->bw; +@@ -1739,6 +1832,13 @@ mapnotify(struct wl_listener *listener, void *data) + } + printstatus(); + ++ /* TODO: shouldn't we call iter_xdg_scene_buffers_corner_radius? */ ++ update_client_corner_radius(c); ++ ++ update_client_shadow_color(c); ++ ++ update_client_blur(c); ++ + unset_fullscreen: + m = c->mon ? c->mon : xytomon(c->geom.x, c->geom.y); + wl_list_for_each(w, &clients, link) { +@@ -2113,6 +2213,8 @@ rendermon(struct wl_listener *listener, void *data) + goto skip; + } + ++ output_configure_scene(&m->scene_output->scene->tree.node, NULL); ++ + /* + * HACK: The "correct" way to set the gamma is to commit it together with + * the rest of the state in one go, but to do that we would need to rewrite +@@ -2207,6 +2309,21 @@ resize(Client *c, struct wlr_box geo, int interact) + c->geom.height - 2 * c->bw); + client_get_clip(c, &clip); + wlr_scene_subsurface_tree_set_clip(&c->scene_surface->node, &clip); ++ ++ if (corner_radius > 0 && c->round_border) { ++ wlr_scene_node_set_position(&c->round_border->node, 0, 0); ++ wlr_scene_rect_set_size(c->round_border, c->geom.width, c->geom.height); ++ wlr_scene_rect_set_clipped_region(c->round_border, (struct clipped_region) { ++ .corner_radius = c->corner_radius, ++ .corners = CORNER_LOCATION_ALL, ++ .area = { c->bw, c->bw, c->geom.width - c->bw * 2, c->geom.height - c->bw * 2 } ++ }); ++ } ++ ++ if (shadow && c->shadow) { ++ /* TODO: shouldn't we call wlr_scene_shadow_set_blur_sigma? */ ++ client_set_shadow_blur_sigma(c, (int)round(c->shadow->blur_sigma)); ++ } + } + + void +@@ -2307,6 +2424,13 @@ setfloating(Client *c, int floating) + { + Client *p = client_get_parent(c); + c->isfloating = floating; ++ ++ update_client_corner_radius(c); ++ ++ update_client_shadow_color(c); ++ ++ update_client_blur(c); ++ + /* If in floating layout do not change the client's layer */ + if (!c->mon || !client_surface(c)->mapped || !c->mon->lt[c->mon->sellt]->arrange) + return; +@@ -2336,6 +2460,13 @@ setfullscreen(Client *c, int fullscreen) + * client positions are set by the user and cannot be recalculated */ + resize(c, c->prev, 0); + } ++ ++ update_client_corner_radius(c); ++ ++ update_client_shadow_color(c); ++ ++ update_client_blur(c); ++ + arrange(c->mon); + printstatus(); + } +@@ -2457,11 +2588,15 @@ setup(void) + drag_icon = wlr_scene_tree_create(&scene->tree); + wlr_scene_node_place_below(&drag_icon->node, &layers[LyrBlock]->node); + ++ if (blur) { ++ wlr_scene_set_blur_data(scene, blur_data); ++ } ++ + /* Autocreates a renderer, either Pixman, GLES2 or Vulkan for us. The user + * can also specify a renderer using the WLR_RENDERER env var. + * The renderer is responsible for defining the various pixel formats it + * supports for shared memory, this configures that for clients. */ +- if (!(drw = wlr_renderer_autocreate(backend))) ++ if (!(drw = fx_renderer_create(backend))) + die("couldn't create renderer"); + LISTEN_STATIC(&drw->events.lost, gpureset); + +@@ -2870,6 +3005,10 @@ updatemons(struct wl_listener *listener, void *data) + + wlr_scene_node_set_position(&m->fullscreen_bg->node, m->m.x, m->m.y); + wlr_scene_rect_set_size(m->fullscreen_bg, m->m.width, m->m.height); ++ ++ if (blur) { ++ wlr_scene_optimized_blur_set_size(m->blur_layer, m->m.width, m->m.height); ++ } + + if (m->lock_surface) { + struct wlr_scene_tree *scene_tree = m->lock_surface->surface->data; +@@ -2940,8 +3079,11 @@ urgent(struct wl_listener *listener, void *data) + c->isurgent = 1; + printstatus(); + +- if (client_surface(c)->mapped) ++ if (client_surface(c)->mapped) { + client_set_border_color(c, urgentcolor); ++ ++ update_client_focus_decorations(c, 1, 1); ++ } + } + + void +@@ -3053,6 +3195,268 @@ zoom(const Arg *arg) + arrange(selmon); + } + ++void ++iter_xdg_scene_buffers(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data) ++{ ++ Client *c = user_data; ++ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer); ++ struct wlr_xdg_surface *xdg_surface; ++ ++ if (!scene_surface) { ++ return; ++ } ++ ++ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface); ++ ++ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) { ++ /* TODO: Be able to set whole decoration_data instead of calling */ ++ /* each individually? */ ++ if (opacity) { ++ wlr_scene_buffer_set_opacity(buffer, c->opacity); ++ } ++ ++ if (!wlr_subsurface_try_from_wlr_surface(xdg_surface->surface)) { ++ update_buffer_corner_radius(c, buffer); ++ ++ if (blur) { ++ int blur_optimized = !c->isfloating || blur_xray; ++ wlr_scene_buffer_set_backdrop_blur(buffer, 1); ++ wlr_scene_buffer_set_backdrop_blur_optimized(buffer, blur_optimized); ++ wlr_scene_buffer_set_backdrop_blur_ignore_transparent(buffer, blur_ignore_transparent); ++ } ++ } ++ } ++} ++ ++void ++iter_xdg_scene_buffers_blur(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data) ++{ ++ Client *c = user_data; ++ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer); ++ struct wlr_xdg_surface *xdg_surface; ++ ++ if (!scene_surface) { ++ return; ++ } ++ ++ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface); ++ ++ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) { ++ if (!wlr_subsurface_try_from_wlr_surface(xdg_surface->surface)) { ++ if (blur) { ++ int blur_optimized = !c->isfloating || blur_xray; ++ wlr_scene_buffer_set_backdrop_blur_optimized(buffer, blur_optimized); ++ } ++ } ++ } ++} ++ ++void ++iter_xdg_scene_buffers_opacity(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data) ++{ ++ Client *c = user_data; ++ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer); ++ struct wlr_xdg_surface *xdg_surface; ++ ++ if (!scene_surface) { ++ return; ++ } ++ ++ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface); ++ ++ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) { ++ /* TODO: Be able to set whole decoration_data instead of calling */ ++ /* each individually? */ ++ if (opacity) { ++ wlr_scene_buffer_set_opacity(buffer, c->opacity); ++ } ++ } ++} ++ ++void ++iter_xdg_scene_buffers_corner_radius(struct wlr_scene_buffer *buffer, int sx, int sy, void *user_data) ++{ ++ Client *c = user_data; ++ struct wlr_scene_surface * scene_surface = wlr_scene_surface_try_from_buffer(buffer); ++ struct wlr_xdg_surface *xdg_surface; ++ ++ if (!scene_surface) { ++ return; ++ } ++ ++ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface); ++ ++ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) { ++ /* TODO: Be able to set whole decoration_data instead of calling */ ++ /* each individually? */ ++ update_buffer_corner_radius(c, buffer); ++ } ++} ++ ++void ++output_configure_scene(struct wlr_scene_node *node, Client *c) ++{ ++ Client *_c; ++ struct wlr_xdg_surface *xdg_surface; ++ struct wlr_scene_node *_node; ++ ++ if (!node->enabled) { ++ return; ++ } ++ ++ _c = node->data; ++ if (_c) { ++ c = _c; ++ } ++ ++ if (node->type == WLR_SCENE_NODE_BUFFER) { ++ struct wlr_scene_buffer *buffer = wlr_scene_buffer_from_node(node); ++ ++ struct wlr_scene_surface *scene_surface = wlr_scene_surface_try_from_buffer(buffer); ++ if (!scene_surface) { ++ return; ++ } ++ ++ xdg_surface = wlr_xdg_surface_try_from_wlr_surface(scene_surface->surface); ++ ++ if (c && xdg_surface && xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL) { ++ if (opacity) { ++ wlr_scene_buffer_set_opacity(buffer, c->opacity); ++ } ++ ++ if (!wlr_subsurface_try_from_wlr_surface(xdg_surface->surface)) { ++ update_buffer_corner_radius(c, buffer); ++ } ++ } ++ } else if (node->type == WLR_SCENE_NODE_TREE) { ++ struct wlr_scene_tree *tree = wl_container_of(node, tree, node); ++ wl_list_for_each(_node, &tree->children, link) { ++ output_configure_scene(_node, c); ++ } ++ } ++} ++ ++int ++in_shadow_ignore_list(const char *str) ++{ ++ for (int i = 0; shadow_ignore_list[i] != NULL; i++) { ++ if (strcmp(shadow_ignore_list[i], str) == 0) { ++ return 1; ++ } ++ } ++ return 0; ++} ++ ++void ++client_set_shadow_blur_sigma(Client *c, int blur_sigma) ++{ ++ wlr_scene_shadow_set_blur_sigma(c->shadow, blur_sigma); ++ wlr_scene_node_set_position(&c->shadow->node, -blur_sigma, -blur_sigma); ++ wlr_scene_shadow_set_size(c->shadow, c->geom.width + blur_sigma * 2, c->geom.height + blur_sigma * 2); ++ wlr_scene_shadow_set_clipped_region(c->shadow, (struct clipped_region) { ++ .corner_radius = c->corner_radius + c->bw, ++ .corners = CORNER_LOCATION_ALL, ++ .area = { blur_sigma, blur_sigma, c->geom.width, c->geom.height } ++ }); ++} ++ ++void ++update_client_corner_radius(Client *c) ++{ ++ if (corner_radius && c->round_border) { ++ int radius = c->corner_radius + c->bw; ++ if ((corner_radius_only_floating && !c->isfloating) || c->isfullscreen) { ++ radius = 0; ++ } ++ wlr_scene_rect_set_corner_radius(c->round_border, radius, CORNER_LOCATION_ALL); ++ } ++ ++#ifdef XWAYLAND ++ if (!client_is_x11(c)) { ++#endif ++ if (corner_radius_inner > 0 && c->scene) { ++ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_corner_radius, c); ++ } ++#ifdef XWAYLAND ++ } ++#endif ++} ++ ++void ++update_client_blur(Client *c) ++{ ++ if (!blur) { ++ return; ++ } ++ ++ if (c->scene) { ++ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_blur, c); ++ } ++} ++ ++void ++update_buffer_corner_radius(Client *c, struct wlr_scene_buffer *buffer) ++{ ++ int radius; ++ ++#ifdef XWAYLAND ++ if (client_is_x11(c)) { ++ return; ++ } ++#endif ++ ++ if (!corner_radius_inner) { ++ return; ++ } ++ ++ radius = corner_radius_inner; ++ if ((corner_radius_only_floating && !c->isfloating) || c->isfullscreen) { ++ radius = 0; ++ } ++ wlr_scene_buffer_set_corner_radius(buffer, radius, CORNER_LOCATION_ALL); ++} ++ ++void ++update_client_shadow_color(Client *c) ++{ ++ int has_shadow_enabled = 1; ++ const float *color; ++ ++ if (!shadow || !c->shadow) { ++ return; ++ } ++ ++ color = focustop(c->mon) == c ? shadow_color_focus : shadow_color; ++ ++ if ((shadow_only_floating && !c->isfloating) || ++ in_shadow_ignore_list(client_get_appid(c)) || ++ c->isfullscreen) { ++ color = transparent; ++ has_shadow_enabled = 0; ++ } ++ ++ wlr_scene_shadow_set_color(c->shadow, color); ++ c->has_shadow_enabled = has_shadow_enabled; ++} ++ ++void ++update_client_focus_decorations(Client *c, int focused, int urgent) ++{ ++ if (corner_radius > 0 && c->round_border) { ++ wlr_scene_rect_set_color(c->round_border, urgent ? urgentcolor : (focused ? focuscolor : bordercolor)); ++ } ++ if (shadow && c->shadow) { ++ client_set_shadow_blur_sigma(c, (int)round(focused ? shadow_blur_sigma_focus : shadow_blur_sigma)); ++ if (c->has_shadow_enabled) { ++ wlr_scene_shadow_set_color(c->shadow, focused ? shadow_color_focus : shadow_color); ++ } ++ } ++ if (opacity) { ++ c->opacity = focused ? opacity_active : opacity_inactive; ++ wlr_scene_node_for_each_buffer(&c->scene_surface->node, iter_xdg_scene_buffers_opacity, c); ++ } ++} ++ + #ifdef XWAYLAND + void + activatex11(struct wl_listener *listener, void *data) +-- +2.47.2 + + |