Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Reordered source filesHEADmaster | Leonard Kugis | 2022-04-27 | 2 | -258/+2 |
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* | Added Makefile | Leonard Kugis | 2022-04-27 | 2 | -4/+5 |
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* | Implemented SPHERE360N rendering mode for YouTube | Leonard Kugis | 2022-04-27 | 1 | -56/+221 |
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* | Add --reduce-flicker option to reduce flickering for text | dec05eba | 2022-04-22 | 1 | -1/+11 |
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* | Temp: revert bspwm fix because of flickering | dec05eba | 2022-04-12 | 1 | -4/+3 |
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* | Fix flickering issue caused by visibility change spam | dec05eba | 2022-04-12 | 2 | -5/+9 |
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* | Fix for bspwm | dec05eba | 2022-03-22 | 2 | -3/+10 |
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* | sphere360 sphere :( | dec05eba | 2021-10-15 | 1 | -11/+1 |
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* | Make camera position follow hmd position by default. Use --free-camera to ↵ | dec05eba | 2021-09-26 | 1 | -1/+5 |
| | | | | revert back to old behavior where the window position is a set position in the world | ||||
* | Remove unused glu and xproto/glxproto dependencies | dec05eba | 2021-09-21 | 1 | -7/+2 |
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* | Update readme | dec05eba | 2021-09-08 | 1 | -1/+1 |
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* | Add global alt+q/e for zoom | dec05eba | 2021-07-16 | 1 | -42/+66 |
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* | Remove unecessary window texture resize | dec05eba | 2021-05-31 | 1 | -1/+0 |
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* | Fix after xfixes update, add --follow-focused to make vr-video-player ↵ | dec05eba | 2021-05-31 | 2 | -72/+146 |
| | | | | automatically update when the focused window changes | ||||
* | Make default position the standing position | dec05eba | 2020-11-25 | 1 | -0/+3 |
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* | Asdf, add --sphere360 mode | dec05eba | 2020-11-25 | 1 | -21/+177 |
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* | switch from rgba to rgb for window texture | dec05eba | 2020-08-30 | 1 | -2/+2 |
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* | Add alt+f1 global hotkey to reset window rotation (keyboard mapping update ↵ | dec05eba | 2020-08-29 | 1 | -1/+36 |
| | | | | not tested) | ||||
* | Revert "Add alt+f1 keybind on target window to reset window rotation" | dec05eba | 2020-07-27 | 1 | -10/+0 |
| | | | | This reverts commit cf0a94502a791f2b8a64cc6449b1e9dcaa3e3874. | ||||
* | Add alt+f1 keybind on target window to reset window rotation | dec05eba | 2020-07-27 | 1 | -0/+10 |
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* | float > int | dec05eba | 2020-07-27 | 1 | -1/+1 |
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* | Use x11 cursor image instead of a regular png image | dec05eba | 2020-07-27 | 1 | -52/+96 |
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* | Remove more unused controller render code | dec05eba | 2020-07-17 | 1 | -130/+0 |
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* | Add examples to usage output | dec05eba | 2020-07-17 | 1 | -0/+10 |
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* | Make plane less curved | dec05eba | 2020-07-16 | 1 | -2/+2 |
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* | Remove unused code (controller rendering from hellovr_opengl valve example) | dec05eba | 2020-07-16 | 1 | -341/+0 |
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* | Use correct window ratio for --plane mode | dec05eba | 2020-07-16 | 1 | -5/+8 |
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* | Fix window resize memory leak (nvidia is not cleaning up on glDeleteTextures) | dec05eba | 2020-07-16 | 2 | -24/+50 |
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* | Add doc for Q and E zoom keys, show cursor inside the companion window | dec05eba | 2020-07-16 | 1 | -1/+0 |
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* | Fix /tmp/vr-video-player_ file not being written to when using Q key | dec05eba | 2020-07-16 | 1 | -10/+4 |
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* | hotkeys for live zoom with temp file | frostworx | 2020-07-16 | 1 | -0/+34 |
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* | Print more info when using invalid arguments or no arguments | dec05eba | 2020-07-16 | 1 | -4/+24 |
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* | Change the behavior of cursor in stereoscopic mode to match the cursor ↵ | dec05eba | 2020-07-10 | 1 | -9/+19 |
| | | | | position in the game (--cursor-wrap|--no-cursor-wrap) | ||||
* | Fix window texture not working for certain window (like termite) | dec05eba | 2020-07-05 | 1 | -6/+35 |
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* | Use correct cursor offset, add --cursor-scale option to change cursor scale | dec05eba | 2020-07-02 | 1 | -10/+31 |
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* | Change title of companion window to vr-video-player | dec05eba | 2020-07-02 | 1 | -12/+1 |
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* | Show cursor instead of yellow circle | dec05eba | 2020-07-02 | 1 | -35/+129 |
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* | Fix crash when closing target window | dec05eba | 2020-07-02 | 1 | -0/+22 |
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* | Set width/height ratio of plane to the same as the target window and reduce ↵ | dec05eba | 2020-06-13 | 1 | -14/+16 |
| | | | | curvature | ||||
* | Only follow camera in sphere projection mode | dec05eba | 2020-06-13 | 1 | -9/+46 |
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* | try to improve capture a little bit | WebFreak001 | 2020-06-13 | 1 | -1/+5 |
| | | | | | | | I'm not too sure if the pixmap config part actually changes something like this but the API of glXCreatePixmap says it will result in a BadMatch error if the window doesn't have the GLX_WINDOW_BIT. Also adds some XSync calls which help debugging crashes. | ||||
* | add APIs to control mouse cursor | WebFreak001 | 2020-06-13 | 1 | -0/+43 |
| | | | | | not currently used yet, but useful if we add VR controller support to point and click inside VR on the window. | ||||
* | trim "window:" from start of window ID | WebFreak001 | 2020-06-13 | 1 | -0/+4 |
| | | | | | | Allows to simply copy-paste the output of `xdotool getmouselocation` when double clicking the window ID without needing to manually remove it from the start. Yes I'm lazy | ||||
* | show mouse cursor as yellow circle inside VR | WebFreak001 | 2020-06-13 | 1 | -0/+27 |
| | | | | | | when the cursor is over the tracked window, show a yellow cursor in the VR view where it would be. Useful if you are moving the cursor and clicking on things while showing a window such as firefox in VR. | ||||
* | add ability to reset rotation via signal + gamepad | WebFreak001 | 2020-06-13 | 1 | -2/+30 |
| | | | | | | | | | | | | | | | | | | | | | | | The gamepad change isn't the best as it requires the window to be focused, but it allows to use a wireless gamepad to reset the rotation and position like using the w key on the keyboard. I currently hardcoded the reset button to 6 on a joystick, which was equal to the select button on my steam controller using sc-controller simulating an xbox controller. Maybe the controller update isn't quite fit to stay and should use the VR controllers instead & work without focus. The more interesting part of this patch is adding signal handling of SIGUSR1 or SIGUSR2 to do the same thing. This allows to simply run a command like `killall -USR1 vr-video-player` to reset the rotation and position even without window focus. This is especially useful for example for adding a custom command action to KDE connect so you can reset the VR view from your phone without needing to have any special software. However I believe even this signal handling should eventually be replaced with some more advanced API like dbus or a unix socket to also allow for more advanced features like changing tracked windows on the fly. | ||||
* | remove q/escape button to quit | WebFreak001 | 2020-06-13 | 1 | -5/+0 |
| | | | | regular alt-f4 (or similar) key combinations work fine | ||||
* | use quaternions for resetting rotation | WebFreak001 | 2020-06-13 | 1 | -6/+6 |
| | | | | | | now uses yaw, pitch and roll for resetting rotation this is something very opinionated, but is useful for example when lying down and looking up | ||||
* | make moving around head not move around picture | WebFreak001 | 2020-06-13 | 1 | -4/+6 |
| | | | | use reset rotation (W) to reset position as well now | ||||
* | add cylindrical projection | WebFreak001 | 2020-06-13 | 1 | -7/+40 |
| | | | | | basically a curved monitor floating in front of you. Nicer to look at for long periods of time. | ||||
* | add --plane mode for plane in 3D space to look at | WebFreak001 | 2020-06-13 | 1 | -6/+31 |
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