diff options
| author | wyatt8740 <wyatt8740@users.noreply.github.com> | 2023-10-06 04:16:07 -0400 |
|---|---|---|
| committer | wyatt8740 <wyatt8740@users.noreply.github.com> | 2023-10-06 04:16:07 -0400 |
| commit | b683323d24c28d812552aac2a067e2c1fd37a9c9 (patch) | |
| tree | e41e843e7e2d6e26469f5e4c17ac222c7ec122a4 | |
| parent | 7f1879d9349ef0ceb77b9c47845c8af12fa41786 (diff) | |
| download | quake-pum-b683323d24c28d812552aac2a067e2c1fd37a9c9.tar.gz | |
one note about other architectures
| -rw-r--r-- | README | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -82,7 +82,10 @@ make it differ from the original. think this is merely due to some assembly used, and some changes to update the assembly to the x86_64 architecture could make this work in 64 - bit OSes natively. + bit OSes natively. Also, there is a "pure C" + implementation of everything that needs assembly + on x86; I just need to remember how I used it. + I have it working on my Powerbook G4 (PowerPC). With that out of the way here is how to compile it: For the OpenGL GLX version (the high-quality version most sane people want), |
