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authorwyatt8740 <wyatt8740@users.noreply.github.com>2023-10-06 04:16:07 -0400
committerwyatt8740 <wyatt8740@users.noreply.github.com>2023-10-06 04:16:07 -0400
commitb683323d24c28d812552aac2a067e2c1fd37a9c9 (patch)
treee41e843e7e2d6e26469f5e4c17ac222c7ec122a4
parent7f1879d9349ef0ceb77b9c47845c8af12fa41786 (diff)
downloadquake-pum-b683323d24c28d812552aac2a067e2c1fd37a9c9.tar.gz
one note about other architectures
-rw-r--r--README5
1 files changed, 4 insertions, 1 deletions
diff --git a/README b/README
index 4757db5..0d46e7c 100644
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@@ -82,7 +82,10 @@ make it differ from the original.
think this is merely due to some assembly used,
and some changes to update the assembly to the
x86_64 architecture could make this work in 64
- bit OSes natively.
+ bit OSes natively. Also, there is a "pure C"
+ implementation of everything that needs assembly
+ on x86; I just need to remember how I used it.
+ I have it working on my Powerbook G4 (PowerPC).
With that out of the way here is how to compile it:
For the OpenGL GLX version (the high-quality version most sane people want),