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+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// quakedef.h -- primary header for client
+
+#define QUAKE_GAME // as opposed to utilities
+
+//define PARANOID // speed sapping error checking
+
+#ifdef _WIN32
+#pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018)
+#endif
+
+
+#include <math.h>
+#include <string.h>
+#include <stdarg.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <setjmp.h>
+#include <time.h>
+
+#include "bothdefs.h"
+
+#include "common.h"
+#include "bspfile.h"
+#include "vid.h"
+#include "sys.h"
+#include "zone.h"
+#include "mathlib.h"
+#include "wad.h"
+#include "draw.h"
+#include "cvar.h"
+#include "screen.h"
+#include "net.h"
+#include "protocol.h"
+#include "cmd.h"
+#include "sbar.h"
+#include "sound.h"
+#include "render.h"
+#include "client.h"
+
+#ifdef GLQUAKE
+#include "gl_model.h"
+#else
+#include "model.h"
+#include "d_iface.h"
+#endif
+
+#include "input.h"
+#include "keys.h"
+#include "console.h"
+#include "view.h"
+#include "menu.h"
+#include "crc.h"
+#include "cdaudio.h"
+#include "pmove.h"
+
+#ifdef GLQUAKE
+#include "glquake.h"
+#endif
+
+#ifndef max
+#define max(a,b) ((a) > (b) ? (a) : (b))
+#define min(a,b) ((a) < (b) ? (a) : (b))
+#endif
+
+//=============================================================================
+
+// the host system specifies the base of the directory tree, the
+// command line parms passed to the program, and the amount of memory
+// available for the program to use
+
+typedef struct
+{
+ char *basedir;
+ char *cachedir; // for development over ISDN lines
+ int argc;
+ char **argv;
+ void *membase;
+ int memsize;
+} quakeparms_t;
+
+
+//=============================================================================
+
+#define MAX_NUM_ARGVS 50
+
+
+extern qboolean noclip_anglehack;
+
+
+//
+// host
+//
+extern quakeparms_t host_parms;
+
+extern cvar_t sys_ticrate;
+extern cvar_t sys_nostdout;
+extern cvar_t developer;
+
+extern cvar_t password;
+
+extern qboolean host_initialized; // true if into command execution
+extern double host_frametime;
+extern byte *host_basepal;
+extern byte *host_colormap;
+extern int host_framecount; // incremented every frame, never reset
+extern double realtime; // not bounded in any way, changed at
+ // start of every frame, never reset
+
+void Host_ServerFrame (void);
+void Host_InitCommands (void);
+void Host_Init (quakeparms_t *parms);
+void Host_Shutdown(void);
+void Host_Error (char *error, ...);
+void Host_EndGame (char *message, ...);
+qboolean Host_SimulationTime(float time);
+void Host_Frame (float time);
+void Host_Quit_f (void);
+void Host_ClientCommands (char *fmt, ...);
+void Host_ShutdownServer (qboolean crash);
+
+extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
+ // an fullscreen DIB focus gain/loss
+