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+#!/bin/sh
+# Generate qwcl.spec
+# $1 is version
+# $2 is release
+# $3 is install dir (assumed to be in /var/tmp)
+cat <<EOF
+%define name glqwcl
+%define version ${1}
+%define release ${2}
+%define builddir \$RPM_BUILD_DIR/%{name}-%{version}
+Name: %{name}
+Version: %{version}
+Release: %{release}
+Vendor: id Software
+Packager: Dave "Zoid" Kirsch <zoid@idsoftware.com>
+URL: http://www.idsoftware.com/
+Source: glqwcl-%{version}.tar.gz
+Group: Games
+Copyright: Restricted
+Icon: quake.gif
+BuildRoot: /var/tmp/%{name}-%{version}
+Summary: OpenGL QuakeWorld Client
+
+%description
+"Quake is the biggest, baddest, and bloodiest 3-D action game ever
+conceived" - PC GAMER
+
+"The most important PC game ever" - PC ZONE
+
+""Quake": Bloody Amazing" - USA TODAY
+
+"The Vanguard of a terrifying new level of immersive interactivity" -
+COMPUTER GAMING WORLD
+
+%install
+
+%files
+%attr(644,root,root) ${3}/readme.glqwcl
+%attr(4755,root,root) ${3}/glqwcl
+%attr(4755,root,root) ${3}/glqwcl.glx
+%attr(755,root,root) ${3}/glqwcl.3dfxgl
+%attr(755,root,root) ${3}/lib3dfxgl.so
+EOF
+
+