aboutsummaryrefslogtreecommitdiffstats
path: root/WinQuake/WinQuake.dsp
diff options
context:
space:
mode:
Diffstat (limited to 'WinQuake/WinQuake.dsp')
-rw-r--r--WinQuake/WinQuake.dsp4480
1 files changed, 2240 insertions, 2240 deletions
diff --git a/WinQuake/WinQuake.dsp b/WinQuake/WinQuake.dsp
index 4b0792f..48fc0b7 100644
--- a/WinQuake/WinQuake.dsp
+++ b/WinQuake/WinQuake.dsp
@@ -1,2240 +1,2240 @@
-# Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4>
-# Microsoft Developer Studio Generated Build File, Format Version 6.00
-# ** DO NOT EDIT **
-
-# TARGTYPE "Win32 (x86) Application" 0x0101
-
-CFG=winquake - Win32 Release
-!MESSAGE This is not a valid makefile. To build this project using NMAKE,
-!MESSAGE use the Export Makefile command and run
-!MESSAGE
-!MESSAGE NMAKE /f "WinQuake.mak".
-!MESSAGE
-!MESSAGE You can specify a configuration when running NMAKE
-!MESSAGE by defining the macro CFG on the command line. For example:
-!MESSAGE
-!MESSAGE NMAKE /f "WinQuake.mak" CFG="winquake - Win32 Release"
-!MESSAGE
-!MESSAGE Possible choices for configuration are:
-!MESSAGE
-!MESSAGE "winquake - Win32 Release" (based on "Win32 (x86) Application")
-!MESSAGE "winquake - Win32 Debug" (based on "Win32 (x86) Application")
-!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
-!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
-!MESSAGE
-
-# Begin Project
-# PROP AllowPerConfigDependencies 0
-# PROP Scc_ProjName ""
-# PROP Scc_LocalPath ""
-CPP=cl.exe
-MTL=midl.exe
-RSC=rc.exe
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir ".\Release"
-# PROP BASE Intermediate_Dir ".\Release"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir ".\Release"
-# PROP Intermediate_Dir ".\Release"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
-# ADD CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
-# SUBTRACT CPP /Oa /Og
-# ADD BASE MTL /nologo /D "NDEBUG" /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
-# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386
-# SUBTRACT LINK32 /map /debug
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir ".\Debug"
-# PROP BASE Intermediate_Dir ".\Debug"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir ".\Debug"
-# PROP Intermediate_Dir ".\Debug"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
-# ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
-# ADD BASE MTL /nologo /D "_DEBUG" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
-# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
-# SUBTRACT LINK32 /nodefaultlib
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 1
-# PROP BASE Output_Dir ".\winquake"
-# PROP BASE Intermediate_Dir ".\winquake"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 1
-# PROP Output_Dir ".\debug_gl"
-# PROP Intermediate_Dir ".\debug_gl"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /G5 /ML /GX /Zi /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
-# ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
-# ADD BASE MTL /nologo /D "_DEBUG" /win32
-# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x409 /d "_DEBUG"
-# ADD RSC /l 0x409 /d "_DEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /debug /machine:I386
-# SUBTRACT BASE LINK32 /nodefaultlib
-# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\debug_gl\glquake.exe"
-# SUBTRACT LINK32 /nodefaultlib
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP BASE Use_MFC 0
-# PROP BASE Use_Debug_Libraries 0
-# PROP BASE Output_Dir ".\winquak0"
-# PROP BASE Intermediate_Dir ".\winquak0"
-# PROP BASE Target_Dir ""
-# PROP Use_MFC 0
-# PROP Use_Debug_Libraries 0
-# PROP Output_Dir ".\release_gl"
-# PROP Intermediate_Dir ".\release_gl"
-# PROP Ignore_Export_Lib 0
-# PROP Target_Dir ""
-# ADD BASE CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
-# SUBTRACT BASE CPP /Oa /Og
-# ADD CPP /nologo /G5 /GX /Ot /Ow /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
-# ADD BASE MTL /nologo /D "NDEBUG" /win32
-# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
-# ADD BASE RSC /l 0x409 /d "NDEBUG"
-# ADD RSC /l 0x409 /d "NDEBUG"
-BSC32=bscmake.exe
-# ADD BASE BSC32 /nologo
-# ADD BSC32 /nologo
-LINK32=link.exe
-# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386
-# SUBTRACT BASE LINK32 /map /debug
-# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 /out:".\release_gl\glquake.exe"
-# SUBTRACT LINK32 /map /debug
-
-!ENDIF
-
-# Begin Target
-
-# Name "winquake - Win32 Release"
-# Name "winquake - Win32 Debug"
-# Name "winquake - Win32 GL Debug"
-# Name "winquake - Win32 GL Release"
-# Begin Group "Source Files"
-
-# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
-# Begin Source File
-
-SOURCE=.\cd_win.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\chase.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_demo.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_input.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_main.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_parse.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cl_tent.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cmd.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\common.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\conproc.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\console.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\crc.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\cvar.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_draw.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\d_draw.s
-InputName=d_draw
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\d_draw.s
-InputName=d_draw
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_draw16.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\d_draw16.s
-InputName=d_draw16
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\d_draw16.s
-InputName=d_draw16
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_edge.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_fill.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_init.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_modech.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_part.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_parta.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\d_parta.s
-InputName=d_parta
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\d_parta.s
-InputName=d_parta
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_polysa.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\d_polysa.s
-InputName=d_polysa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\d_polysa.s
-InputName=d_polysa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_polyse.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_scan.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_scana.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\d_scana.s
-InputName=d_scana
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\d_scana.s
-InputName=d_scana
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_sky.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_spr8.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\d_spr8.s
-InputName=d_spr8
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\d_spr8.s
-InputName=d_spr8
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_sprite.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_surf.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_vars.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_varsa.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\d_varsa.s
-InputName=d_varsa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\d_varsa.s
-InputName=d_varsa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_zpoint.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\draw.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_draw.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_mesh.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_model.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_refrag.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_rlight.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_rmain.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_rmisc.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_rsurf.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_screen.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_test.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_vidnt.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_warp.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\host.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\host_cmd.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\in_win.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\keys.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\math.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\math.s
-InputName=math
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\math.s
-InputName=math
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\debug_gl
-InputPath=.\math.s
-InputName=math
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\release_gl
-InputPath=.\math.s
-InputName=math
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\mathlib.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\menu.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\model.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\net_dgrm.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\net_loop.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\net_main.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\net_vcr.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\net_win.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\net_wins.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\net_wipx.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\pr_cmds.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\pr_edict.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\pr_exec.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_aclip.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_aclipa.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\r_aclipa.s
-InputName=r_aclipa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\r_aclipa.s
-InputName=r_aclipa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_alias.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_aliasa.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\r_aliasa.s
-InputName=r_aliasa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\r_aliasa.s
-InputName=r_aliasa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_bsp.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_draw.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_drawa.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\r_drawa.s
-InputName=r_drawa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\r_drawa.s
-InputName=r_drawa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_edge.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_edgea.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\r_edgea.s
-InputName=r_edgea
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\r_edgea.s
-InputName=r_edgea
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_efrag.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_light.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_main.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_misc.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_part.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_sky.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_sprite.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_surf.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_vars.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_varsa.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\r_varsa.s
-InputName=r_varsa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\r_varsa.s
-InputName=r_varsa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\sbar.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\screen.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_dma.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_mem.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_mix.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_mixa.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\snd_mixa.s
-InputName=snd_mixa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\snd_mixa.s
-InputName=snd_mixa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\debug_gl
-InputPath=.\snd_mixa.s
-InputName=snd_mixa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\release_gl
-InputPath=.\snd_mixa.s
-InputName=snd_mixa
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\snd_win.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\surf16.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\surf16.s
-InputName=surf16
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\surf16.s
-InputName=surf16
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\surf8.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\surf8.s
-InputName=surf8
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\surf8.s
-InputName=surf8
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\sv_main.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sv_move.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sv_phys.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sv_user.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sys_win.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\sys_wina.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\sys_wina.s
-InputName=sys_wina
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\sys_wina.s
-InputName=sys_wina
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\debug_gl
-InputPath=.\sys_wina.s
-InputName=sys_wina
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\release_gl
-InputPath=.\sys_wina.s
-InputName=sys_wina
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\vid_win.c
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# PROP Exclude_From_Build 1
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# PROP Exclude_From_Build 1
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\view.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\wad.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\winquake.rc
-# End Source File
-# Begin Source File
-
-SOURCE=.\world.c
-# End Source File
-# Begin Source File
-
-SOURCE=.\worlda.s
-
-!IF "$(CFG)" == "winquake - Win32 Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Release
-InputPath=.\worlda.s
-InputName=worlda
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\Debug
-InputPath=.\worlda.s
-InputName=worlda
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\debug_gl
-InputPath=.\worlda.s
-InputName=worlda
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
-
-# Begin Custom Build - mycoolbuild
-OutDir=.\release_gl
-InputPath=.\worlda.s
-InputName=worlda
-
-"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
- cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
- gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
- ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
- del $(OUTDIR)\$(InputName).spp
-
-# End Custom Build
-
-!ENDIF
-
-# End Source File
-# Begin Source File
-
-SOURCE=.\zone.c
-# End Source File
-# End Group
-# Begin Group "Header Files"
-
-# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
-# Begin Source File
-
-SOURCE=.\anorm_dots.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\anorms.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\bspfile.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cdaudio.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\client.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cmd.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\common.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\conproc.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\console.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\crc.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\cvar.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\d_iface.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\dosisms.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\draw.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_model.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\gl_warp_sin.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\glquake.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\input.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\keys.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\mathlib.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\menu.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\model.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\modelgen.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\net.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\net_dgrm.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\net_loop.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\net_ser.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\net_vcr.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\net_wins.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\net_wipx.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\pr_comp.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\progdefs.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\progs.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\protocol.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\quakedef.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_local.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\r_shared.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\render.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\sbar.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\screen.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\server.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\sound.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\spritegn.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\sys.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\vid.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\view.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\wad.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\winquake.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\world.h
-# End Source File
-# Begin Source File
-
-SOURCE=.\zone.h
-# End Source File
-# End Group
-# Begin Group "Resource Files"
-
-# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
-# Begin Source File
-
-SOURCE=.\qe3.ico
-# End Source File
-# Begin Source File
-
-SOURCE=.\quake.ico
-# End Source File
-# End Group
-# Begin Source File
-
-SOURCE=.\progdefs.q1
-# End Source File
-# Begin Source File
-
-SOURCE=.\progdefs.q2
-# End Source File
-# End Target
-# End Project
+# Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=winquake - Win32 Release
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "WinQuake.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "WinQuake.mak" CFG="winquake - Win32 Release"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "winquake - Win32 Release" (based on "Win32 (x86) Application")
+!MESSAGE "winquake - Win32 Debug" (based on "Win32 (x86) Application")
+!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
+!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir ".\Release"
+# PROP BASE Intermediate_Dir ".\Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir ".\Release"
+# PROP Intermediate_Dir ".\Release"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# SUBTRACT CPP /Oa /Og
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
+# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386
+# SUBTRACT LINK32 /map /debug
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\Debug"
+# PROP BASE Intermediate_Dir ".\Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir ".\Debug"
+# PROP Intermediate_Dir ".\Debug"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
+# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
+# SUBTRACT LINK32 /nodefaultlib
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir ".\winquake"
+# PROP BASE Intermediate_Dir ".\winquake"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir ".\debug_gl"
+# PROP Intermediate_Dir ".\debug_gl"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G5 /ML /GX /Zi /Od /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
+# ADD CPP /nologo /G5 /ML /GX /ZI /Od /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "_DEBUG" /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "_DEBUG"
+# ADD RSC /l 0x409 /d "_DEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /debug /machine:I386
+# SUBTRACT BASE LINK32 /nodefaultlib
+# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\debug_gl\glquake.exe"
+# SUBTRACT LINK32 /nodefaultlib
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir ".\winquak0"
+# PROP BASE Intermediate_Dir ".\winquak0"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir ".\release_gl"
+# PROP Intermediate_Dir ".\release_gl"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# SUBTRACT BASE CPP /Oa /Og
+# ADD CPP /nologo /G5 /GX /Ot /Ow /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386
+# SUBTRACT BASE LINK32 /map /debug
+# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 /out:".\release_gl\glquake.exe"
+# SUBTRACT LINK32 /map /debug
+
+!ENDIF
+
+# Begin Target
+
+# Name "winquake - Win32 Release"
+# Name "winquake - Win32 Debug"
+# Name "winquake - Win32 GL Debug"
+# Name "winquake - Win32 GL Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
+# Begin Source File
+
+SOURCE=.\cd_win.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\chase.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_demo.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_input.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_main.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_parse.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cl_tent.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cmd.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\common.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\conproc.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\console.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\crc.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\cvar.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_draw.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_draw.s
+InputName=d_draw
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_draw.s
+InputName=d_draw
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_draw16.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_draw16.s
+InputName=d_draw16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_draw16.s
+InputName=d_draw16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_edge.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_fill.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_init.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_modech.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_part.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_parta.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_parta.s
+InputName=d_parta
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_parta.s
+InputName=d_parta
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_polysa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_polysa.s
+InputName=d_polysa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_polysa.s
+InputName=d_polysa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_polyse.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_scan.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_scana.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_scana.s
+InputName=d_scana
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_scana.s
+InputName=d_scana
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_sky.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_spr8.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_spr8.s
+InputName=d_spr8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_spr8.s
+InputName=d_spr8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_sprite.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_surf.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_vars.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_varsa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_varsa.s
+InputName=d_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_varsa.s
+InputName=d_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_zpoint.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\draw.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_draw.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_mesh.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_model.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_refrag.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rlight.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rmain.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rmisc.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rsurf.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_screen.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_test.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_vidnt.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_warp.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\host.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\host_cmd.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\in_win.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\keys.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\math.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\debug_gl
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\release_gl
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\mathlib.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\menu.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\model.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_dgrm.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_loop.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_main.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_vcr.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_win.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_wins.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_wipx.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_cmds.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_edict.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_exec.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_aclip.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_aclipa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\r_aclipa.s
+InputName=r_aclipa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\r_aclipa.s
+InputName=r_aclipa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_alias.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_aliasa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\r_aliasa.s
+InputName=r_aliasa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\r_aliasa.s
+InputName=r_aliasa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_bsp.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_draw.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_drawa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\r_drawa.s
+InputName=r_drawa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\r_drawa.s
+InputName=r_drawa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_edge.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_edgea.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\r_edgea.s
+InputName=r_edgea
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\r_edgea.s
+InputName=r_edgea
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_efrag.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_light.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_main.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_misc.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_part.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_sky.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_sprite.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_surf.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_vars.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_varsa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\r_varsa.s
+InputName=r_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\r_varsa.s
+InputName=r_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\sbar.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\screen.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_dma.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_mem.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_mix.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_mixa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\debug_gl
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\release_gl
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_win.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\surf16.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\surf16.s
+InputName=surf16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\surf16.s
+InputName=surf16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\surf8.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\surf8.s
+InputName=surf8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\surf8.s
+InputName=surf8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_main.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_move.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_phys.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_user.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_win.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_wina.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\debug_gl
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\release_gl
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\vid_win.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\view.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\wad.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\winquake.rc
+# End Source File
+# Begin Source File
+
+SOURCE=.\world.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\worlda.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\worlda.s
+InputName=worlda
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\worlda.s
+InputName=worlda
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\debug_gl
+InputPath=.\worlda.s
+InputName=worlda
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\release_gl
+InputPath=.\worlda.s
+InputName=worlda
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\zone.c
+# End Source File
+# End Group
+# Begin Group "Header Files"
+
+# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
+# Begin Source File
+
+SOURCE=.\anorm_dots.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\anorms.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\bspfile.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cdaudio.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\client.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cmd.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\common.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\conproc.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\console.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\crc.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\cvar.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_iface.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\dosisms.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\draw.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_model.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_warp_sin.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\glquake.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\input.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\keys.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\mathlib.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\menu.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\model.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\modelgen.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\net.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_dgrm.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_loop.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_ser.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_vcr.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_wins.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_wipx.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_comp.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\progdefs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\progs.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\protocol.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\quakedef.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_local.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_shared.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\render.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\sbar.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\screen.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\server.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\sound.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\spritegn.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\vid.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\view.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\wad.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\winquake.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\world.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\zone.h
+# End Source File
+# End Group
+# Begin Group "Resource Files"
+
+# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
+# Begin Source File
+
+SOURCE=.\qe3.ico
+# End Source File
+# Begin Source File
+
+SOURCE=.\quake.ico
+# End Source File
+# End Group
+# Begin Source File
+
+SOURCE=.\progdefs.q1
+# End Source File
+# Begin Source File
+
+SOURCE=.\progdefs.q2
+# End Source File
+# End Target
+# End Project