diff options
| author | wyatt8740 <wyatt8740@yahoo.com> | 2014-01-06 12:02:16 -0500 |
|---|---|---|
| committer | wyatt8740 <wyatt8740@yahoo.com> | 2014-01-06 12:02:16 -0500 |
| commit | a8f828a066773a59fdf646299359d35ae0e845af (patch) | |
| tree | 86123409fc6f231cf4136e81159b63cb1e9ec102 /WinQuake/WinQuake.dsp | |
| parent | b2951690415054ae8705c07f8df7a4ba7cde382a (diff) | |
| download | quake-pum-a8f828a066773a59fdf646299359d35ae0e845af.tar.gz | |
Removed accidental upload of copyrighted map files
Diffstat (limited to 'WinQuake/WinQuake.dsp')
| -rw-r--r-- | WinQuake/WinQuake.dsp | 4480 |
1 files changed, 2240 insertions, 2240 deletions
diff --git a/WinQuake/WinQuake.dsp b/WinQuake/WinQuake.dsp index 4b0792f..48fc0b7 100644 --- a/WinQuake/WinQuake.dsp +++ b/WinQuake/WinQuake.dsp @@ -1,2240 +1,2240 @@ -# Microsoft Developer Studio Project File - Name="winquake" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Application" 0x0101 - -CFG=winquake - Win32 Release -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "WinQuake.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "WinQuake.mak" CFG="winquake - Win32 Release" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "winquake - Win32 Release" (based on "Win32 (x86) Application") -!MESSAGE "winquake - Win32 Debug" (based on "Win32 (x86) Application") -!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application") -!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "winquake - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\Release" -# PROP BASE Intermediate_Dir ".\Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir ".\Release" -# PROP Intermediate_Dir ".\Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# ADD CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c -# SUBTRACT CPP /Oa /Og -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 -# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib .\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 -# SUBTRACT LINK32 /map /debug - 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-!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir ".\winquak0" -# PROP BASE Intermediate_Dir ".\winquak0" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir ".\release_gl" -# PROP Intermediate_Dir ".\release_gl" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c -# SUBTRACT BASE CPP /Oa /Og -# ADD CPP /nologo /G5 /GX /Ot /Ow /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c -# ADD BASE MTL /nologo /D "NDEBUG" /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386 -# SUBTRACT BASE LINK32 /map /debug -# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 /out:".\release_gl\glquake.exe" -# SUBTRACT LINK32 /map /debug - -!ENDIF - -# Begin Target - -# Name "winquake - Win32 Release" -# Name "winquake - Win32 Debug" -# Name "winquake - Win32 GL Debug" -# Name "winquake - Win32 GL Release" -# Begin Group "Source Files" - -# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90" -# Begin Source File - -SOURCE=.\cd_win.c -# End Source File -# Begin Source File - -SOURCE=.\chase.c -# End Source File -# Begin Source File - -SOURCE=.\cl_demo.c -# End Source File -# Begin Source File - -SOURCE=.\cl_input.c -# End Source File -# Begin Source File - -SOURCE=.\cl_main.c -# End Source File -# Begin Source File - -SOURCE=.\cl_parse.c -# End Source File -# Begin Source File - -SOURCE=.\cl_tent.c -# End Source File -# Begin Source File - -SOURCE=.\cmd.c -# End Source File -# Begin Source File - -SOURCE=.\common.c -# End Source File -# Begin Source File - -SOURCE=.\conproc.c -# End Source File -# Begin Source File - -SOURCE=.\console.c -# End Source File -# Begin Source File - -SOURCE=.\crc.c -# End Source File -# Begin Source File - 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del $(OUTDIR)\$(InputName).spp - -# End Custom Build - -!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" - -# PROP Exclude_From_Build 1 - -!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" - -# PROP Exclude_From_Build 1 - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\d_polysa.s - -!IF "$(CFG)" == "winquake - Win32 Release" - -# Begin Custom Build - mycoolbuild -OutDir=.\Release -InputPath=.\d_polysa.s -InputName=d_polysa - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build - -!ELSEIF "$(CFG)" == "winquake - Win32 Debug" - -# Begin Custom Build - mycoolbuild -OutDir=.\Debug -InputPath=.\d_polysa.s -InputName=d_polysa - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build - -!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" - -# PROP Exclude_From_Build 1 - -!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" - -# PROP Exclude_From_Build 1 - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\d_polyse.c - -!IF "$(CFG)" == "winquake - Win32 Release" - -!ELSEIF "$(CFG)" == "winquake - Win32 Debug" - -!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" - -# PROP Exclude_From_Build 1 - -!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" - -# PROP Exclude_From_Build 1 - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\d_scan.c - -!IF "$(CFG)" == "winquake - Win32 Release" - -!ELSEIF "$(CFG)" == "winquake - Win32 Debug" - -!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" - -# PROP Exclude_From_Build 1 - -!ELSEIF "$(CFG)" == "winquake - 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del $(OUTDIR)\$(InputName).spp - -# End Custom Build - -!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" - -# PROP Exclude_From_Build 1 - -!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" - -# PROP Exclude_From_Build 1 - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\d_sky.c - -!IF "$(CFG)" == "winquake - Win32 Release" - -!ELSEIF "$(CFG)" == "winquake - Win32 Debug" - -!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug" - -# PROP Exclude_From_Build 1 - -!ELSEIF "$(CFG)" == "winquake - Win32 GL Release" - -# PROP Exclude_From_Build 1 - -!ENDIF - -# End Source File -# Begin Source File - -SOURCE=.\d_spr8.s - -!IF "$(CFG)" == "winquake - Win32 Release" - -# Begin Custom Build - mycoolbuild -OutDir=.\Release -InputPath=.\d_spr8.s -InputName=d_spr8 - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - 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+!MESSAGE use the Export Makefile command and run
+!MESSAGE
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+# ADD CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /YX /FD /c
+# SUBTRACT CPP /Oa /Og
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+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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+# ADD BASE MTL /nologo /D "_DEBUG" /win32
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+# SUBTRACT BASE LINK32 /nodefaultlib
+# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:".\debug_gl\glquake.exe"
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+# PROP BASE Intermediate_Dir ".\winquak0"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir ".\release_gl"
+# PROP Intermediate_Dir ".\release_gl"
+# PROP Ignore_Export_Lib 0
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /G5 /GX /Ox /Ot /Ow /I ".\scitech\include" /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
+# SUBTRACT BASE CPP /Oa /Og
+# ADD CPP /nologo /G5 /GX /Ot /Ow /I ".\dxsdk\sdk\inc" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
+# ADD BASE MTL /nologo /D "NDEBUG" /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x409 /d "NDEBUG"
+# ADD RSC /l 0x409 /d "NDEBUG"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib .\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386
+# SUBTRACT BASE LINK32 /map /debug
+# ADD LINK32 .\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /profile /machine:I386 /out:".\release_gl\glquake.exe"
+# SUBTRACT LINK32 /map /debug
+
+!ENDIF
+
+# Begin Target
+
+# Name "winquake - Win32 Release"
+# Name "winquake - Win32 Debug"
+# Name "winquake - Win32 GL Debug"
+# Name "winquake - Win32 GL Release"
+# Begin Group "Source Files"
+
+# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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+# End Source File
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+
+SOURCE=.\chase.c
+# End Source File
+# Begin Source File
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+SOURCE=.\cl_demo.c
+# End Source File
+# Begin Source File
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+SOURCE=.\cl_input.c
+# End Source File
+# Begin Source File
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+SOURCE=.\cl_main.c
+# End Source File
+# Begin Source File
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+SOURCE=.\cl_parse.c
+# End Source File
+# Begin Source File
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+# End Source File
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+SOURCE=.\cmd.c
+# End Source File
+# Begin Source File
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+SOURCE=.\common.c
+# End Source File
+# Begin Source File
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+SOURCE=.\conproc.c
+# End Source File
+# Begin Source File
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+SOURCE=.\console.c
+# End Source File
+# Begin Source File
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+SOURCE=.\crc.c
+# End Source File
+# Begin Source File
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+SOURCE=.\cvar.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_draw.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_draw.s
+InputName=d_draw
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
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+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_draw.s
+InputName=d_draw
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\d_draw16.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_draw16.s
+InputName=d_draw16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_draw16.s
+InputName=d_draw16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_edge.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_fill.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_init.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_modech.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_part.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_parta.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_parta.s
+InputName=d_parta
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_parta.s
+InputName=d_parta
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_polysa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_polysa.s
+InputName=d_polysa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_polysa.s
+InputName=d_polysa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_polyse.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_scan.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_scana.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_scana.s
+InputName=d_scana
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_scana.s
+InputName=d_scana
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_sky.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_spr8.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_spr8.s
+InputName=d_spr8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_spr8.s
+InputName=d_spr8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_sprite.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\d_surf.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\d_vars.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_varsa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\d_varsa.s
+InputName=d_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\d_varsa.s
+InputName=d_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\d_zpoint.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\draw.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\gl_draw.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\gl_mesh.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\gl_model.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\gl_refrag.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rlight.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rmain.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rmisc.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_rsurf.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_screen.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_test.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_vidnt.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\gl_warp.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\host.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\host_cmd.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\in_win.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\keys.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\math.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\debug_gl
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\release_gl
+InputPath=.\math.s
+InputName=math
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\mathlib.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\menu.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\model.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_dgrm.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_loop.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_main.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_vcr.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_win.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_wins.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\net_wipx.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_cmds.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_edict.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\pr_exec.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_aclip.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_aclipa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\r_aclipa.s
+InputName=r_aclipa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\r_aclipa.s
+InputName=r_aclipa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_alias.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_aliasa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\r_aliasa.s
+InputName=r_aliasa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\r_aliasa.s
+InputName=r_aliasa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_bsp.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_draw.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_drawa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\r_drawa.s
+InputName=r_drawa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\r_drawa.s
+InputName=r_drawa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_edge.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_edgea.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\r_edgea.s
+InputName=r_edgea
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\r_edgea.s
+InputName=r_edgea
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_efrag.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_light.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_main.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_misc.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_part.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_sky.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_sprite.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_surf.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_vars.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\r_varsa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\r_varsa.s
+InputName=r_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\r_varsa.s
+InputName=r_varsa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\sbar.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\screen.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_dma.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_mem.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_mix.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\snd_mixa.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\debug_gl
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\release_gl
+InputPath=.\snd_mixa.s
+InputName=snd_mixa
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=.\snd_win.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\surf16.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\surf16.s
+InputName=surf16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\surf16.s
+InputName=surf16
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\surf8.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\surf8.s
+InputName=surf8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\surf8.s
+InputName=surf8
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_main.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_move.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_phys.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sv_user.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_win.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\sys_wina.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\debug_gl
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\release_gl
+InputPath=.\sys_wina.s
+InputName=sys_wina
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\vid_win.c
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# PROP Exclude_From_Build 1
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# PROP Exclude_From_Build 1
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=.\view.c
+# End Source File
+# Begin Source File
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+# End Source File
+# Begin Source File
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+SOURCE=.\winquake.rc
+# End Source File
+# Begin Source File
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+SOURCE=.\world.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\worlda.s
+
+!IF "$(CFG)" == "winquake - Win32 Release"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Release
+InputPath=.\worlda.s
+InputName=worlda
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\Debug
+InputPath=.\worlda.s
+InputName=worlda
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
+ gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Debug"
+
+# Begin Custom Build - mycoolbuild
+OutDir=.\debug_gl
+InputPath=.\worlda.s
+InputName=worlda
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
+
+# Begin Custom Build - mycoolbuild
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+InputPath=.\worlda.s
+InputName=worlda
+
+"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
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+ ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
+ del $(OUTDIR)\$(InputName).spp
+
+# End Custom Build
+
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+# End Source File
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+SOURCE=.\cmd.h
+# End Source File
+# Begin Source File
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+# End Source File
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+SOURCE=.\quake.ico
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|
