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-rw-r--r--WinQuake/server.h514
1 files changed, 257 insertions, 257 deletions
diff --git a/WinQuake/server.h b/WinQuake/server.h
index 2d4dfeb..e63c99e 100644
--- a/WinQuake/server.h
+++ b/WinQuake/server.h
@@ -1,257 +1,257 @@
-/*
-Copyright (C) 1996-1997 Id Software, Inc.
-
-This program is free software; you can redistribute it and/or
-modify it under the terms of the GNU General Public License
-as published by the Free Software Foundation; either version 2
-of the License, or (at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
-
-See the GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program; if not, write to the Free Software
-Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-*/
-// server.h
-
-typedef struct
-{
- int maxclients;
- int maxclientslimit;
- struct client_s *clients; // [maxclients]
- int serverflags; // episode completion information
- qboolean changelevel_issued; // cleared when at SV_SpawnServer
-} server_static_t;
-
-//=============================================================================
-
-typedef enum {ss_loading, ss_active} server_state_t;
-
-typedef struct
-{
- qboolean active; // false if only a net client
-
- qboolean paused;
- qboolean loadgame; // handle connections specially
-
- double time;
-
- int lastcheck; // used by PF_checkclient
- double lastchecktime;
-
- char name[64]; // map name
-#ifdef QUAKE2
- char startspot[64];
-#endif
- char modelname[64]; // maps/<name>.bsp, for model_precache[0]
- struct model_s *worldmodel;
- char *model_precache[MAX_MODELS]; // NULL terminated
- struct model_s *models[MAX_MODELS];
- char *sound_precache[MAX_SOUNDS]; // NULL terminated
- char *lightstyles[MAX_LIGHTSTYLES];
- int num_edicts;
- int max_edicts;
- edict_t *edicts; // can NOT be array indexed, because
- // edict_t is variable sized, but can
- // be used to reference the world ent
- server_state_t state; // some actions are only valid during load
-
- sizebuf_t datagram;
- byte datagram_buf[MAX_DATAGRAM];
-
- sizebuf_t reliable_datagram; // copied to all clients at end of frame
- byte reliable_datagram_buf[MAX_DATAGRAM];
-
- sizebuf_t signon;
- byte signon_buf[8192];
-} server_t;
-
-
-#define NUM_PING_TIMES 16
-#define NUM_SPAWN_PARMS 16
-
-typedef struct client_s
-{
- qboolean active; // false = client is free
- qboolean spawned; // false = don't send datagrams
- qboolean dropasap; // has been told to go to another level
- qboolean privileged; // can execute any host command
- qboolean sendsignon; // only valid before spawned
-
- double last_message; // reliable messages must be sent
- // periodically
-
- struct qsocket_s *netconnection; // communications handle
-
- usercmd_t cmd; // movement
- vec3_t wishdir; // intended motion calced from cmd
-
- sizebuf_t message; // can be added to at any time,
- // copied and clear once per frame
- byte msgbuf[MAX_MSGLEN];
- edict_t *edict; // EDICT_NUM(clientnum+1)
- char name[32]; // for printing to other people
- int colors;
-
- float ping_times[NUM_PING_TIMES];
- int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
-
-// spawn parms are carried from level to level
- float spawn_parms[NUM_SPAWN_PARMS];
-
-// client known data for deltas
- int old_frags;
-} client_t;
-
-
-//=============================================================================
-
-// edict->movetype values
-#define MOVETYPE_NONE 0 // never moves
-#define MOVETYPE_ANGLENOCLIP 1
-#define MOVETYPE_ANGLECLIP 2
-#define MOVETYPE_WALK 3 // gravity
-#define MOVETYPE_STEP 4 // gravity, special edge handling
-#define MOVETYPE_FLY 5
-#define MOVETYPE_TOSS 6 // gravity
-#define MOVETYPE_PUSH 7 // no clip to world, push and crush
-#define MOVETYPE_NOCLIP 8
-#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
-#define MOVETYPE_BOUNCE 10
-#ifdef QUAKE2
-#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
-#define MOVETYPE_FOLLOW 12 // track movement of aiment
-#endif
-
-// edict->solid values
-#define SOLID_NOT 0 // no interaction with other objects
-#define SOLID_TRIGGER 1 // touch on edge, but not blocking
-#define SOLID_BBOX 2 // touch on edge, block
-#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
-#define SOLID_BSP 4 // bsp clip, touch on edge, block
-
-// edict->deadflag values
-#define DEAD_NO 0
-#define DEAD_DYING 1
-#define DEAD_DEAD 2
-
-#define DAMAGE_NO 0
-#define DAMAGE_YES 1
-#define DAMAGE_AIM 2
-
-// edict->flags
-#define FL_FLY 1
-#define FL_SWIM 2
-//#define FL_GLIMPSE 4
-#define FL_CONVEYOR 4
-#define FL_CLIENT 8
-#define FL_INWATER 16
-#define FL_MONSTER 32
-#define FL_GODMODE 64
-#define FL_NOTARGET 128
-#define FL_ITEM 256
-#define FL_ONGROUND 512
-#define FL_PARTIALGROUND 1024 // not all corners are valid
-#define FL_WATERJUMP 2048 // player jumping out of water
-#define FL_JUMPRELEASED 4096 // for jump debouncing
-#ifdef QUAKE2
-#define FL_FLASHLIGHT 8192
-#define FL_ARCHIVE_OVERRIDE 1048576
-#endif
-
-// entity effects
-
-#define EF_BRIGHTFIELD 1
-#define EF_MUZZLEFLASH 2
-#define EF_BRIGHTLIGHT 4
-#define EF_DIMLIGHT 8
-#ifdef QUAKE2
-#define EF_DARKLIGHT 16
-#define EF_DARKFIELD 32
-#define EF_LIGHT 64
-#define EF_NODRAW 128
-#endif
-
-#define SPAWNFLAG_NOT_EASY 256
-#define SPAWNFLAG_NOT_MEDIUM 512
-#define SPAWNFLAG_NOT_HARD 1024
-#define SPAWNFLAG_NOT_DEATHMATCH 2048
-
-#ifdef QUAKE2
-// server flags
-#define SFL_EPISODE_1 1
-#define SFL_EPISODE_2 2
-#define SFL_EPISODE_3 4
-#define SFL_EPISODE_4 8
-#define SFL_NEW_UNIT 16
-#define SFL_NEW_EPISODE 32
-#define SFL_CROSS_TRIGGERS 65280
-#endif
-
-//============================================================================
-
-extern cvar_t teamplay;
-extern cvar_t skill;
-extern cvar_t deathmatch;
-extern cvar_t coop;
-extern cvar_t fraglimit;
-extern cvar_t timelimit;
-
-extern server_static_t svs; // persistant server info
-extern server_t sv; // local server
-
-extern client_t *host_client;
-
-extern jmp_buf host_abortserver;
-
-extern double host_time;
-
-extern edict_t *sv_player;
-
-//===========================================================
-
-void SV_Init (void);
-
-void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
-void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
- float attenuation);
-
-void SV_DropClient (qboolean crash);
-
-void SV_SendClientMessages (void);
-void SV_ClearDatagram (void);
-
-int SV_ModelIndex (char *name);
-
-void SV_SetIdealPitch (void);
-
-void SV_AddUpdates (void);
-
-void SV_ClientThink (void);
-void SV_AddClientToServer (struct qsocket_s *ret);
-
-void SV_ClientPrintf (char *fmt, ...);
-void SV_BroadcastPrintf (char *fmt, ...);
-
-void SV_Physics (void);
-
-qboolean SV_CheckBottom (edict_t *ent);
-qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
-
-void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
-
-void SV_MoveToGoal (void);
-
-void SV_CheckForNewClients (void);
-void SV_RunClients (void);
-void SV_SaveSpawnparms ();
-#ifdef QUAKE2
-void SV_SpawnServer (char *server, char *startspot);
-#else
-void SV_SpawnServer (char *server);
-#endif
+/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// server.h
+
+typedef struct
+{
+ int maxclients;
+ int maxclientslimit;
+ struct client_s *clients; // [maxclients]
+ int serverflags; // episode completion information
+ qboolean changelevel_issued; // cleared when at SV_SpawnServer
+} server_static_t;
+
+//=============================================================================
+
+typedef enum {ss_loading, ss_active} server_state_t;
+
+typedef struct
+{
+ qboolean active; // false if only a net client
+
+ qboolean paused;
+ qboolean loadgame; // handle connections specially
+
+ double time;
+
+ int lastcheck; // used by PF_checkclient
+ double lastchecktime;
+
+ char name[64]; // map name
+#ifdef QUAKE2
+ char startspot[64];
+#endif
+ char modelname[64]; // maps/<name>.bsp, for model_precache[0]
+ struct model_s *worldmodel;
+ char *model_precache[MAX_MODELS]; // NULL terminated
+ struct model_s *models[MAX_MODELS];
+ char *sound_precache[MAX_SOUNDS]; // NULL terminated
+ char *lightstyles[MAX_LIGHTSTYLES];
+ int num_edicts;
+ int max_edicts;
+ edict_t *edicts; // can NOT be array indexed, because
+ // edict_t is variable sized, but can
+ // be used to reference the world ent
+ server_state_t state; // some actions are only valid during load
+
+ sizebuf_t datagram;
+ byte datagram_buf[MAX_DATAGRAM];
+
+ sizebuf_t reliable_datagram; // copied to all clients at end of frame
+ byte reliable_datagram_buf[MAX_DATAGRAM];
+
+ sizebuf_t signon;
+ byte signon_buf[8192];
+} server_t;
+
+
+#define NUM_PING_TIMES 16
+#define NUM_SPAWN_PARMS 16
+
+typedef struct client_s
+{
+ qboolean active; // false = client is free
+ qboolean spawned; // false = don't send datagrams
+ qboolean dropasap; // has been told to go to another level
+ qboolean privileged; // can execute any host command
+ qboolean sendsignon; // only valid before spawned
+
+ double last_message; // reliable messages must be sent
+ // periodically
+
+ struct qsocket_s *netconnection; // communications handle
+
+ usercmd_t cmd; // movement
+ vec3_t wishdir; // intended motion calced from cmd
+
+ sizebuf_t message; // can be added to at any time,
+ // copied and clear once per frame
+ byte msgbuf[MAX_MSGLEN];
+ edict_t *edict; // EDICT_NUM(clientnum+1)
+ char name[32]; // for printing to other people
+ int colors;
+
+ float ping_times[NUM_PING_TIMES];
+ int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
+
+// spawn parms are carried from level to level
+ float spawn_parms[NUM_SPAWN_PARMS];
+
+// client known data for deltas
+ int old_frags;
+} client_t;
+
+
+//=============================================================================
+
+// edict->movetype values
+#define MOVETYPE_NONE 0 // never moves
+#define MOVETYPE_ANGLENOCLIP 1
+#define MOVETYPE_ANGLECLIP 2
+#define MOVETYPE_WALK 3 // gravity
+#define MOVETYPE_STEP 4 // gravity, special edge handling
+#define MOVETYPE_FLY 5
+#define MOVETYPE_TOSS 6 // gravity
+#define MOVETYPE_PUSH 7 // no clip to world, push and crush
+#define MOVETYPE_NOCLIP 8
+#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
+#define MOVETYPE_BOUNCE 10
+#ifdef QUAKE2
+#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
+#define MOVETYPE_FOLLOW 12 // track movement of aiment
+#endif
+
+// edict->solid values
+#define SOLID_NOT 0 // no interaction with other objects
+#define SOLID_TRIGGER 1 // touch on edge, but not blocking
+#define SOLID_BBOX 2 // touch on edge, block
+#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
+#define SOLID_BSP 4 // bsp clip, touch on edge, block
+
+// edict->deadflag values
+#define DEAD_NO 0
+#define DEAD_DYING 1
+#define DEAD_DEAD 2
+
+#define DAMAGE_NO 0
+#define DAMAGE_YES 1
+#define DAMAGE_AIM 2
+
+// edict->flags
+#define FL_FLY 1
+#define FL_SWIM 2
+//#define FL_GLIMPSE 4
+#define FL_CONVEYOR 4
+#define FL_CLIENT 8
+#define FL_INWATER 16
+#define FL_MONSTER 32
+#define FL_GODMODE 64
+#define FL_NOTARGET 128
+#define FL_ITEM 256
+#define FL_ONGROUND 512
+#define FL_PARTIALGROUND 1024 // not all corners are valid
+#define FL_WATERJUMP 2048 // player jumping out of water
+#define FL_JUMPRELEASED 4096 // for jump debouncing
+#ifdef QUAKE2
+#define FL_FLASHLIGHT 8192
+#define FL_ARCHIVE_OVERRIDE 1048576
+#endif
+
+// entity effects
+
+#define EF_BRIGHTFIELD 1
+#define EF_MUZZLEFLASH 2
+#define EF_BRIGHTLIGHT 4
+#define EF_DIMLIGHT 8
+#ifdef QUAKE2
+#define EF_DARKLIGHT 16
+#define EF_DARKFIELD 32
+#define EF_LIGHT 64
+#define EF_NODRAW 128
+#endif
+
+#define SPAWNFLAG_NOT_EASY 256
+#define SPAWNFLAG_NOT_MEDIUM 512
+#define SPAWNFLAG_NOT_HARD 1024
+#define SPAWNFLAG_NOT_DEATHMATCH 2048
+
+#ifdef QUAKE2
+// server flags
+#define SFL_EPISODE_1 1
+#define SFL_EPISODE_2 2
+#define SFL_EPISODE_3 4
+#define SFL_EPISODE_4 8
+#define SFL_NEW_UNIT 16
+#define SFL_NEW_EPISODE 32
+#define SFL_CROSS_TRIGGERS 65280
+#endif
+
+//============================================================================
+
+extern cvar_t teamplay;
+extern cvar_t skill;
+extern cvar_t deathmatch;
+extern cvar_t coop;
+extern cvar_t fraglimit;
+extern cvar_t timelimit;
+
+extern server_static_t svs; // persistant server info
+extern server_t sv; // local server
+
+extern client_t *host_client;
+
+extern jmp_buf host_abortserver;
+
+extern double host_time;
+
+extern edict_t *sv_player;
+
+//===========================================================
+
+void SV_Init (void);
+
+void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
+void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
+ float attenuation);
+
+void SV_DropClient (qboolean crash);
+
+void SV_SendClientMessages (void);
+void SV_ClearDatagram (void);
+
+int SV_ModelIndex (char *name);
+
+void SV_SetIdealPitch (void);
+
+void SV_AddUpdates (void);
+
+void SV_ClientThink (void);
+void SV_AddClientToServer (struct qsocket_s *ret);
+
+void SV_ClientPrintf (char *fmt, ...);
+void SV_BroadcastPrintf (char *fmt, ...);
+
+void SV_Physics (void);
+
+qboolean SV_CheckBottom (edict_t *ent);
+qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
+
+void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
+
+void SV_MoveToGoal (void);
+
+void SV_CheckForNewClients (void);
+void SV_RunClients (void);
+void SV_SaveSpawnparms ();
+#ifdef QUAKE2
+void SV_SpawnServer (char *server, char *startspot);
+#else
+void SV_SpawnServer (char *server);
+#endif