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| author | wyatt8740 <wyatt8740@yahoo.com> | 2014-01-06 12:02:16 -0500 |
|---|---|---|
| committer | wyatt8740 <wyatt8740@yahoo.com> | 2014-01-06 12:02:16 -0500 |
| commit | a8f828a066773a59fdf646299359d35ae0e845af (patch) | |
| tree | 86123409fc6f231cf4136e81159b63cb1e9ec102 /WinQuake/server.h | |
| parent | b2951690415054ae8705c07f8df7a4ba7cde382a (diff) | |
| download | quake-pum-a8f828a066773a59fdf646299359d35ae0e845af.tar.gz | |
Removed accidental upload of copyrighted map files
Diffstat (limited to 'WinQuake/server.h')
| -rw-r--r-- | WinQuake/server.h | 514 |
1 files changed, 257 insertions, 257 deletions
diff --git a/WinQuake/server.h b/WinQuake/server.h index 2d4dfeb..e63c99e 100644 --- a/WinQuake/server.h +++ b/WinQuake/server.h @@ -1,257 +1,257 @@ -/* -Copyright (C) 1996-1997 Id Software, Inc. - -This program is free software; you can redistribute it and/or -modify it under the terms of the GNU General Public License -as published by the Free Software Foundation; either version 2 -of the License, or (at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. - -See the GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program; if not, write to the Free Software -Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. - -*/ -// server.h - -typedef struct -{ - int maxclients; - int maxclientslimit; - struct client_s *clients; // [maxclients] - int serverflags; // episode completion information - qboolean changelevel_issued; // cleared when at SV_SpawnServer -} server_static_t; - -//============================================================================= - -typedef enum {ss_loading, ss_active} server_state_t; - -typedef struct -{ - qboolean active; // false if only a net client - - qboolean paused; - qboolean loadgame; // handle connections specially - - double time; - - int lastcheck; // used by PF_checkclient - double lastchecktime; - - char name[64]; // map name -#ifdef QUAKE2 - char startspot[64]; -#endif - char modelname[64]; // maps/<name>.bsp, for model_precache[0] - struct model_s *worldmodel; - char *model_precache[MAX_MODELS]; // NULL terminated - struct model_s *models[MAX_MODELS]; - char *sound_precache[MAX_SOUNDS]; // NULL terminated - char *lightstyles[MAX_LIGHTSTYLES]; - int num_edicts; - int max_edicts; - edict_t *edicts; // can NOT be array indexed, because - // edict_t is variable sized, but can - // be used to reference the world ent - server_state_t state; // some actions are only valid during load - - sizebuf_t datagram; - byte datagram_buf[MAX_DATAGRAM]; - - sizebuf_t reliable_datagram; // copied to all clients at end of frame - byte reliable_datagram_buf[MAX_DATAGRAM]; - - sizebuf_t signon; - byte signon_buf[8192]; -} server_t; - - -#define NUM_PING_TIMES 16 -#define NUM_SPAWN_PARMS 16 - -typedef struct client_s -{ - qboolean active; // false = client is free - qboolean spawned; // false = don't send datagrams - qboolean dropasap; // has been told to go to another level - qboolean privileged; // can execute any host command - qboolean sendsignon; // only valid before spawned - - double last_message; // reliable messages must be sent - // periodically - - struct qsocket_s *netconnection; // communications handle - - usercmd_t cmd; // movement - vec3_t wishdir; // intended motion calced from cmd - - sizebuf_t message; // can be added to at any time, - // copied and clear once per frame - byte msgbuf[MAX_MSGLEN]; - edict_t *edict; // EDICT_NUM(clientnum+1) - char name[32]; // for printing to other people - int colors; - - float ping_times[NUM_PING_TIMES]; - int num_pings; // ping_times[num_pings%NUM_PING_TIMES] - -// spawn parms are carried from level to level - float spawn_parms[NUM_SPAWN_PARMS]; - -// client known data for deltas - int old_frags; -} client_t; - - -//============================================================================= - -// edict->movetype values -#define MOVETYPE_NONE 0 // never moves -#define MOVETYPE_ANGLENOCLIP 1 -#define MOVETYPE_ANGLECLIP 2 -#define MOVETYPE_WALK 3 // gravity -#define MOVETYPE_STEP 4 // gravity, special edge handling -#define MOVETYPE_FLY 5 -#define MOVETYPE_TOSS 6 // gravity -#define MOVETYPE_PUSH 7 // no clip to world, push and crush -#define MOVETYPE_NOCLIP 8 -#define MOVETYPE_FLYMISSILE 9 // extra size to monsters -#define MOVETYPE_BOUNCE 10 -#ifdef QUAKE2 -#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity -#define MOVETYPE_FOLLOW 12 // track movement of aiment -#endif - -// edict->solid values -#define SOLID_NOT 0 // no interaction with other objects -#define SOLID_TRIGGER 1 // touch on edge, but not blocking -#define SOLID_BBOX 2 // touch on edge, block -#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground -#define SOLID_BSP 4 // bsp clip, touch on edge, block - -// edict->deadflag values -#define DEAD_NO 0 -#define DEAD_DYING 1 -#define DEAD_DEAD 2 - -#define DAMAGE_NO 0 -#define DAMAGE_YES 1 -#define DAMAGE_AIM 2 - -// edict->flags -#define FL_FLY 1 -#define FL_SWIM 2 -//#define FL_GLIMPSE 4 -#define FL_CONVEYOR 4 -#define FL_CLIENT 8 -#define FL_INWATER 16 -#define FL_MONSTER 32 -#define FL_GODMODE 64 -#define FL_NOTARGET 128 -#define FL_ITEM 256 -#define FL_ONGROUND 512 -#define FL_PARTIALGROUND 1024 // not all corners are valid -#define FL_WATERJUMP 2048 // player jumping out of water -#define FL_JUMPRELEASED 4096 // for jump debouncing -#ifdef QUAKE2 -#define FL_FLASHLIGHT 8192 -#define FL_ARCHIVE_OVERRIDE 1048576 -#endif - -// entity effects - -#define EF_BRIGHTFIELD 1 -#define EF_MUZZLEFLASH 2 -#define EF_BRIGHTLIGHT 4 -#define EF_DIMLIGHT 8 -#ifdef QUAKE2 -#define EF_DARKLIGHT 16 -#define EF_DARKFIELD 32 -#define EF_LIGHT 64 -#define EF_NODRAW 128 -#endif - -#define SPAWNFLAG_NOT_EASY 256 -#define SPAWNFLAG_NOT_MEDIUM 512 -#define SPAWNFLAG_NOT_HARD 1024 -#define SPAWNFLAG_NOT_DEATHMATCH 2048 - -#ifdef QUAKE2 -// server flags -#define SFL_EPISODE_1 1 -#define SFL_EPISODE_2 2 -#define SFL_EPISODE_3 4 -#define SFL_EPISODE_4 8 -#define SFL_NEW_UNIT 16 -#define SFL_NEW_EPISODE 32 -#define SFL_CROSS_TRIGGERS 65280 -#endif - -//============================================================================ - -extern cvar_t teamplay; -extern cvar_t skill; -extern cvar_t deathmatch; -extern cvar_t coop; -extern cvar_t fraglimit; -extern cvar_t timelimit; - -extern server_static_t svs; // persistant server info -extern server_t sv; // local server - -extern client_t *host_client; - -extern jmp_buf host_abortserver; - -extern double host_time; - -extern edict_t *sv_player; - -//=========================================================== - -void SV_Init (void); - -void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); -void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, - float attenuation); - -void SV_DropClient (qboolean crash); - -void SV_SendClientMessages (void); -void SV_ClearDatagram (void); - -int SV_ModelIndex (char *name); - -void SV_SetIdealPitch (void); - -void SV_AddUpdates (void); - -void SV_ClientThink (void); -void SV_AddClientToServer (struct qsocket_s *ret); - -void SV_ClientPrintf (char *fmt, ...); -void SV_BroadcastPrintf (char *fmt, ...); - -void SV_Physics (void); - -qboolean SV_CheckBottom (edict_t *ent); -qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); - -void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg); - -void SV_MoveToGoal (void); - -void SV_CheckForNewClients (void); -void SV_RunClients (void); -void SV_SaveSpawnparms (); -#ifdef QUAKE2 -void SV_SpawnServer (char *server, char *startspot); -#else -void SV_SpawnServer (char *server); -#endif +/*
+Copyright (C) 1996-1997 Id Software, Inc.
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+// server.h
+
+typedef struct
+{
+ int maxclients;
+ int maxclientslimit;
+ struct client_s *clients; // [maxclients]
+ int serverflags; // episode completion information
+ qboolean changelevel_issued; // cleared when at SV_SpawnServer
+} server_static_t;
+
+//=============================================================================
+
+typedef enum {ss_loading, ss_active} server_state_t;
+
+typedef struct
+{
+ qboolean active; // false if only a net client
+
+ qboolean paused;
+ qboolean loadgame; // handle connections specially
+
+ double time;
+
+ int lastcheck; // used by PF_checkclient
+ double lastchecktime;
+
+ char name[64]; // map name
+#ifdef QUAKE2
+ char startspot[64];
+#endif
+ char modelname[64]; // maps/<name>.bsp, for model_precache[0]
+ struct model_s *worldmodel;
+ char *model_precache[MAX_MODELS]; // NULL terminated
+ struct model_s *models[MAX_MODELS];
+ char *sound_precache[MAX_SOUNDS]; // NULL terminated
+ char *lightstyles[MAX_LIGHTSTYLES];
+ int num_edicts;
+ int max_edicts;
+ edict_t *edicts; // can NOT be array indexed, because
+ // edict_t is variable sized, but can
+ // be used to reference the world ent
+ server_state_t state; // some actions are only valid during load
+
+ sizebuf_t datagram;
+ byte datagram_buf[MAX_DATAGRAM];
+
+ sizebuf_t reliable_datagram; // copied to all clients at end of frame
+ byte reliable_datagram_buf[MAX_DATAGRAM];
+
+ sizebuf_t signon;
+ byte signon_buf[8192];
+} server_t;
+
+
+#define NUM_PING_TIMES 16
+#define NUM_SPAWN_PARMS 16
+
+typedef struct client_s
+{
+ qboolean active; // false = client is free
+ qboolean spawned; // false = don't send datagrams
+ qboolean dropasap; // has been told to go to another level
+ qboolean privileged; // can execute any host command
+ qboolean sendsignon; // only valid before spawned
+
+ double last_message; // reliable messages must be sent
+ // periodically
+
+ struct qsocket_s *netconnection; // communications handle
+
+ usercmd_t cmd; // movement
+ vec3_t wishdir; // intended motion calced from cmd
+
+ sizebuf_t message; // can be added to at any time,
+ // copied and clear once per frame
+ byte msgbuf[MAX_MSGLEN];
+ edict_t *edict; // EDICT_NUM(clientnum+1)
+ char name[32]; // for printing to other people
+ int colors;
+
+ float ping_times[NUM_PING_TIMES];
+ int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
+
+// spawn parms are carried from level to level
+ float spawn_parms[NUM_SPAWN_PARMS];
+
+// client known data for deltas
+ int old_frags;
+} client_t;
+
+
+//=============================================================================
+
+// edict->movetype values
+#define MOVETYPE_NONE 0 // never moves
+#define MOVETYPE_ANGLENOCLIP 1
+#define MOVETYPE_ANGLECLIP 2
+#define MOVETYPE_WALK 3 // gravity
+#define MOVETYPE_STEP 4 // gravity, special edge handling
+#define MOVETYPE_FLY 5
+#define MOVETYPE_TOSS 6 // gravity
+#define MOVETYPE_PUSH 7 // no clip to world, push and crush
+#define MOVETYPE_NOCLIP 8
+#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
+#define MOVETYPE_BOUNCE 10
+#ifdef QUAKE2
+#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
+#define MOVETYPE_FOLLOW 12 // track movement of aiment
+#endif
+
+// edict->solid values
+#define SOLID_NOT 0 // no interaction with other objects
+#define SOLID_TRIGGER 1 // touch on edge, but not blocking
+#define SOLID_BBOX 2 // touch on edge, block
+#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
+#define SOLID_BSP 4 // bsp clip, touch on edge, block
+
+// edict->deadflag values
+#define DEAD_NO 0
+#define DEAD_DYING 1
+#define DEAD_DEAD 2
+
+#define DAMAGE_NO 0
+#define DAMAGE_YES 1
+#define DAMAGE_AIM 2
+
+// edict->flags
+#define FL_FLY 1
+#define FL_SWIM 2
+//#define FL_GLIMPSE 4
+#define FL_CONVEYOR 4
+#define FL_CLIENT 8
+#define FL_INWATER 16
+#define FL_MONSTER 32
+#define FL_GODMODE 64
+#define FL_NOTARGET 128
+#define FL_ITEM 256
+#define FL_ONGROUND 512
+#define FL_PARTIALGROUND 1024 // not all corners are valid
+#define FL_WATERJUMP 2048 // player jumping out of water
+#define FL_JUMPRELEASED 4096 // for jump debouncing
+#ifdef QUAKE2
+#define FL_FLASHLIGHT 8192
+#define FL_ARCHIVE_OVERRIDE 1048576
+#endif
+
+// entity effects
+
+#define EF_BRIGHTFIELD 1
+#define EF_MUZZLEFLASH 2
+#define EF_BRIGHTLIGHT 4
+#define EF_DIMLIGHT 8
+#ifdef QUAKE2
+#define EF_DARKLIGHT 16
+#define EF_DARKFIELD 32
+#define EF_LIGHT 64
+#define EF_NODRAW 128
+#endif
+
+#define SPAWNFLAG_NOT_EASY 256
+#define SPAWNFLAG_NOT_MEDIUM 512
+#define SPAWNFLAG_NOT_HARD 1024
+#define SPAWNFLAG_NOT_DEATHMATCH 2048
+
+#ifdef QUAKE2
+// server flags
+#define SFL_EPISODE_1 1
+#define SFL_EPISODE_2 2
+#define SFL_EPISODE_3 4
+#define SFL_EPISODE_4 8
+#define SFL_NEW_UNIT 16
+#define SFL_NEW_EPISODE 32
+#define SFL_CROSS_TRIGGERS 65280
+#endif
+
+//============================================================================
+
+extern cvar_t teamplay;
+extern cvar_t skill;
+extern cvar_t deathmatch;
+extern cvar_t coop;
+extern cvar_t fraglimit;
+extern cvar_t timelimit;
+
+extern server_static_t svs; // persistant server info
+extern server_t sv; // local server
+
+extern client_t *host_client;
+
+extern jmp_buf host_abortserver;
+
+extern double host_time;
+
+extern edict_t *sv_player;
+
+//===========================================================
+
+void SV_Init (void);
+
+void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
+void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
+ float attenuation);
+
+void SV_DropClient (qboolean crash);
+
+void SV_SendClientMessages (void);
+void SV_ClearDatagram (void);
+
+int SV_ModelIndex (char *name);
+
+void SV_SetIdealPitch (void);
+
+void SV_AddUpdates (void);
+
+void SV_ClientThink (void);
+void SV_AddClientToServer (struct qsocket_s *ret);
+
+void SV_ClientPrintf (char *fmt, ...);
+void SV_BroadcastPrintf (char *fmt, ...);
+
+void SV_Physics (void);
+
+qboolean SV_CheckBottom (edict_t *ent);
+qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
+
+void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
+
+void SV_MoveToGoal (void);
+
+void SV_CheckForNewClients (void);
+void SV_RunClients (void);
+void SV_SaveSpawnparms ();
+#ifdef QUAKE2
+void SV_SpawnServer (char *server, char *startspot);
+#else
+void SV_SpawnServer (char *server);
+#endif
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