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2023-10-06user info string fixupwyatt8740-2/+2
2023-10-06fixed another crash due to hardcoded resolution limits in an assembly file. ↵wyatt8740-1/+1
Hopefully now supports up to 2560x2048 maximum. Note that the error here seemed to be caused by shooting a rocket and having it detonate very very close to your body. Guessing it's particle related.
2023-10-02fixed water warping effect crashing the game after increasing MAXHEIGHT and ↵wyatt8740-7/+11
MAXWIDTH for software rendered quakeworld.
2023-10-02fixed makefile for quakeworld server buildingwyatt8740-1/+1
2023-10-02doubled max allowed resolution for quakeworld (2560x2048 for the moment)wyatt8740-3/+3
2023-10-02fixed sdl audio; i'd forgotten to init it -_-wyatt8740-2/+6
2023-10-02Got X11 QuakeWorld to build (no GLQuakeWorld yet!).wyatt8740-22/+2434
Added support for 24-bit color depth (ripped out of WinQuake, which appears to have a newer version of vid_x.c). Also, added SDL audio code (almost directly translated from WinQuake/netquake code).
2012-01-31The Quake sources as originally release under the GPL license on December ↵Travis Bradshaw-0/+149609
21, 1999