| Age | Commit message (Collapse) | Author | Lines | |
|---|---|---|---|---|
| 2023-10-06 | user info string fixup | wyatt8740 | -2/+2 | |
| 2023-10-06 | fixed another crash due to hardcoded resolution limits in an assembly file. ↵ | wyatt8740 | -1/+1 | |
| Hopefully now supports up to 2560x2048 maximum. Note that the error here seemed to be caused by shooting a rocket and having it detonate very very close to your body. Guessing it's particle related. | ||||
| 2023-10-02 | fixed water warping effect crashing the game after increasing MAXHEIGHT and ↵ | wyatt8740 | -7/+11 | |
| MAXWIDTH for software rendered quakeworld. | ||||
| 2023-10-02 | fixed makefile for quakeworld server building | wyatt8740 | -1/+1 | |
| 2023-10-02 | doubled max allowed resolution for quakeworld (2560x2048 for the moment) | wyatt8740 | -3/+3 | |
| 2023-10-02 | fixed sdl audio; i'd forgotten to init it -_- | wyatt8740 | -2/+6 | |
| 2023-10-02 | Got X11 QuakeWorld to build (no GLQuakeWorld yet!). | wyatt8740 | -22/+2434 | |
| Added support for 24-bit color depth (ripped out of WinQuake, which appears to have a newer version of vid_x.c). Also, added SDL audio code (almost directly translated from WinQuake/netquake code). | ||||
| 2012-01-31 | The Quake sources as originally release under the GPL license on December ↵ | Travis Bradshaw | -0/+149609 | |
| 21, 1999 | ||||
