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9 hoursRefined TMRHEADmasterLeonard Kugis-37/+74
22 hoursRemoved invalid referencesLeonard Kugis-3/+0
23 hoursAdded documentation and moved old doc to README-old.txtLeonard Kugis-1/+235
23 hoursImplemented PuM pipelineLeonard Kugis-15/+782
25 hoursAdded gitignoreLeonard Kugis-0/+102
2025-02-08readme tweak, note age of bottom sectionwyatt8740-0/+3
2024-08-04Merge branch 'master' of https://codeberg.org/wyatt8740/Quake-LinuxUpdatewyatt8740-1/+3
2024-08-04almost-working amd64 makefilewyatt8740-0/+794
2023-10-19quake.x11 binary removedwyatt8740-0/+0
2023-10-19Merged user string fix from remotewyatt8740-0/+0
2023-10-19README update - user info string lengthwyatt8740-0/+2
2023-10-06Fix for compatibility with infostring length for some more modern server forkswyatt8740-1/+1
2023-10-06user info string fixupwyatt8740-2/+2
2023-10-06one note about other architectureswyatt8740-1/+4
2023-10-06readme slight updatewyatt8740-6/+41
2023-10-06fixed another crash due to hardcoded resolution limits in an assembly file. ↵wyatt8740-1/+1
Hopefully now supports up to 2560x2048 maximum. Note that the error here seemed to be caused by shooting a rocket and having it detonate very very close to your body. Guessing it's particle related.
2023-10-02fixed water warping effect crashing the game after increasing MAXHEIGHT and ↵wyatt8740-7/+11
MAXWIDTH for software rendered quakeworld.
2023-10-02fixed makefile for quakeworld server buildingwyatt8740-1/+1
2023-10-02doubled max allowed resolution for quakeworld (2560x2048 for the moment)wyatt8740-3/+3
2023-10-02fixed sdl audio; i'd forgotten to init it -_-wyatt8740-2/+6
2023-10-02dos2unix, makefile linking flagswyatt8740-1496/+1496
2023-10-02Got X11 QuakeWorld to build (no GLQuakeWorld yet!).wyatt8740-22/+2434
Added support for 24-bit color depth (ripped out of WinQuake, which appears to have a newer version of vid_x.c). Also, added SDL audio code (almost directly translated from WinQuake/netquake code).
2022-04-08x11 quake binary updatewyatt8740-0/+0
2021-01-19doubled maximum game resolution in SW rendererwyatt8740-3/+9
2021-01-19SDL2 audio backend, retrofitted from quakespasm (Music still requires either ↵wyatt8740-21/+308
a CD drive with analogue audio playback or CD drive emulator software like cdemu, but SFX no longer require OSS DMA for playback and Quake no longer inherently prevents other software from making sound while running)
2014-01-14Added further explanation to readme, fixed signature dating (was no longer 2013)wyatt8740-8/+31
2014-01-06Updated readme, organized, split into sectionswyatt8740-23/+76
2014-01-06re-added the original readme, renamed as orig-readme.txt, for the sake of ↵wyatt8740-0/+60
completeness
2014-01-06replaced readme, actually did it this time.wyatt8740-0/+79
2014-01-06replaced readmewyatt8740-60/+0
2014-01-06Removed accidental upload of copyrighted map fileswyatt8740-90870/+90787
2014-01-06Updated for modern linux i386 systems - fixed makefiles, added X11 and GLX ↵wyatt8740-0/+2547
makefiles and README
2012-01-31Just kind of shoving the QuakeWorld QuakeC source in here.Travis Bradshaw-0/+11382
2012-01-31The Quake sources as originally release under the GPL license on December ↵Travis Bradshaw-0/+282548
21, 1999