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authorwyatt8740 <wyatt8740@yahoo.com>2014-01-06 12:02:16 -0500
committerwyatt8740 <wyatt8740@yahoo.com>2014-01-06 12:02:16 -0500
commita8f828a066773a59fdf646299359d35ae0e845af (patch)
tree86123409fc6f231cf4136e81159b63cb1e9ec102 /WinQuake/data
parentb2951690415054ae8705c07f8df7a4ba7cde382a (diff)
downloadquake-pum-a8f828a066773a59fdf646299359d35ae0e845af.tar.gz
Removed accidental upload of copyrighted map files
Diffstat (limited to 'WinQuake/data')
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-rw-r--r--WinQuake/data/HELP.TXT238
-rw-r--r--WinQuake/data/LICINFO.TXT194
-rw-r--r--WinQuake/data/ORDER.TXT206
-rw-r--r--WinQuake/data/README.TXT912
-rw-r--r--WinQuake/data/RLICNSE.TXT408
-rw-r--r--WinQuake/data/SLICNSE.TXT350
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diff --git a/WinQuake/data/COMEXP.TXT b/WinQuake/data/COMEXP.TXT
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--- a/WinQuake/data/COMEXP.TXT
+++ b/WinQuake/data/COMEXP.TXT
@@ -1,487 +1,487 @@
- COMMERCIAL EXPLOITATION LICENSE AGREEMENT FOR QUAKE
-
- This Commercial Exploitation License Agreement for QUAKE
-(the "Agreement") is between Id Software, Inc., a Texas
-Corporation, (hereinafter "Id Software") and Licensee (as described
-on the signature page hereof) and is made effective beginning on
-the date of last signature hereto (the "Effective Date").
-
- R E C I T A L S
-
- WHEREAS, Id Software is the owner and developer of the
-computer software game entitled QUAKE;
-
- WHEREAS, Id Software desires to license certain
-non-exclusive rights regarding QUAKE to Licensee; and
-
- WHEREAS, Licensee desires to receive a license for such
-rights.
-
- T E R M S A N D C O N D I T I O N S
-
- NOW, THEREFORE, for and in consideration of the mutual
-premises contained herein and for other good and valuable
-consideration, the receipt and sufficiency of which is hereby
-acknowledged, the undersigned parties do hereby agree as follows:
-
- 1. DEFINITIONS. As used in this Agreement, the parties
-hereto agree the words set forth below shall have the specified
-meanings:
-
- a. "Authorized Copy" shall mean one (1) copy of the
- Subject Game actually purchased by Licensee from an
- Id Software approved retailer; and
-
- b. "Subject Game" shall mean the full registered
- version of QUAKE on a CD-ROM and shall not mean the
- shareware or any other version.
-
- 2. GRANT OF RIGHTS. Id Software hereby grants to
-Licensee and Licensee hereby accepts, subject to the provisions and
-conditions hereof, a world-wide (except as otherwise provided
-herein), non-exclusive, non-transferable, and non-assignable
-license to:
-
- a. publicly display an Authorized Copy in exchange for
- rental payment;
-
- b. run the Authorized Copy so that it will accept
- network/modem connections in exchange for payments
- from end-users who also must have actually purchased
- an Authorized Copy; and
-
- c. otherwise commercially exploit an Authorized Copy,
- except that Licensee shall not copy, reproduce,
- manufacture or distribute the Authorized Copy.
-
- 3. RESERVATION OF RIGHTS AND PROHIBITIONS. Id Software
-expressly reserves all rights not granted herein. Under no
-circumstances shall Licensee copy, reproduce, manufacture or
-distribute (free of charge or otherwise) the Authorized Copy or the
-Subject Game. Licensee shall not reverse engineer, decompile,
-disassemble, modify or alter the Authorized Copy. Licensee is not
-receiving any rights hereunder regarding the Trademark or any
-artwork, sound, music or other element of the Subject Game.
-
- 4. OWNERSHIP. Title to and all ownership rights in and
-to the Subject Game, and the QUAKE Trademark (the "Trademark") and
-the copyrights, trademarks, patents and other intellectual property
-rights related thereto shall remain with Id Software which shall have
-the exclusive right to protect the same by copyright or otherwise.
-Licensee shall have no ownership rights in or to the Subject Game or
-the Trademark and Licensee shall not own any intellectual property
-rights regarding the Authorized Copy, including, without limitation,
-the copyright regarding the Authorized Copy. Licensee acknowledges
-that it only has a limited license to use the Authorized Copy, as
-specified in that certain QUAKE Enduser License contained within the
-Authorized Copy and as specified in this Agreement.
-
- 5. TERM AND TERMINATION.
-
- a. The term of this Agreement and the license granted
-herein begins on the Effective Date and shall expire on a date one
-(1) calendar year from the Effective Date.
-
- b. Either party may terminate this Agreement, for any
-reason or no reason, on thirty (30) days written notice to the
-other party. Termination will be effective on the thirtieth (30th)
-day following delivery of the described notice. Notwithstanding
-anything to the contrary herein, this Agreement shall immediately
-terminate, without the requirement of any notice from Id Software
-to Licensee, upon the occurrence of any of the following: (a) if
-Licensee shall file a petition in bankruptcy or make an assignment
-for the benefit of creditors, or if any bankruptcy proceeding or
-assignment for benefit of creditors, shall be commenced against
-Licensee and not be dismissed within sixty (60) days after the date
-of its commencement; (b) the insolvency of Licensee; (c) the
-cessation by Licensee of its business; or (d) the cessation by
-Licensee, without the prior written consent of Id Software of the
-distribution, manufacture, and sale responsibilities embodied
-herein. Further, Id Software may elect to terminate this Agreement
-upon the occurrence of any of the following: (1) if Licensee's
-business operations are interrupted for forty (40) consecutive
-calendar days; or (2) if each of two Id Software audit inspections
-during any eighteen (18) month period demonstrates an
-understatement by Licensee of Royalty payments due Id Software for
-the six (6) month period immediately preceding each such inspection
-of five percent (5%) or more. Upon the occurrence of such
-terminating event, and the election of Id Software, if necessary,
-to cause such termination, this Agreement and any and all rights
-thereunder shall terminate without prejudice to any rights or
-claims Id Software may have, and all rights hereunder shall
-thereupon terminate, revert to and be vested in Id Software.
-
- 6. EFFECT OF TERMINATION OR EXPIRATION. Termination or
-expiration of this Agreement, either by Id Software or
-automatically, shall not create any liability against Id Software.
-Upon expiration or earlier termination of this Agreement, Licensee
-shall have no further right to exercise the rights licensed
-hereunder or otherwise acquired in relation to this Agreement.
-
- 7. INDEMNIFICATION. Licensee hereby agrees to
-indemnify, hold harmless and defend Id Software and Id Software's
-predecessors, successors, assigns, officers, directors,
-shareholders, employees, agents, representatives, licensees,
-sublicensees, distributors, attorneys and accountants
-(collectively, the "Id Related Parties") from and against any and
-all damages, claims, losses, causes of action, liabilities,
-lawsuits, judgments and expenses (including, without limitation,
-reasonable attorneys' fees and expenses) arising from, relating to
-or in connection with a breach of this Agreement by Licensee and
-arising from, relating to or in connection with the Licensee's use
-or non-use of the Authorized Copy (collectively, the "Claims"). Id
-Software agrees to notify Licensee of any such Claims within a
-reasonable time after Id Software learns of same. Licensee, at its
-own expense, shall defend Id Software and the Id Related Parties
-from any and all Claims. Id Software and the Id Related Parties
-reserve the right to participate in any defense of the Claims with
-counsel of their choice, and at their own expense. In the event
-Licensee fails to provide a defense, then Licensee shall be
-responsible for paying the attorneys' fees and expenses incurred by
-Id Software and the Id Related Parties regarding the defense of the
-Claims. Id Software and the Id Related Parties, as applicable,
-agree to reasonably assist in the defense of the Claims. No
-settlement by Licensee of any Claims shall be valid unless Licensee
-receives the prior written consent of Id Software and the Id
-Related Parties, as applicable, to any such settlement.
-
- 8. CONFIDENTIALITY. It is understood and agreed that
-any proprietary information of Id Software that may from time to
-time be made available or become known to Licensee is to be treated
-as confidential, is to be used solely in connection with Licensee's
-performance under this Agreement, and is to be disclosed only to
-employees of Licensee who have a need for access. Such proprietary
-information shall include, but not be limited to, trade secrets,
-release information, financial information, personnel information,
-and the like. Reasonable measures shall be taken by Licensee to
-protect the confidentiality of Id Software's proprietary
-information and any memoranda or papers containing proprietary
-information of Id Software's that Licensee may receive are to be
-returned to Id Software upon request. Licensee's obligations and
-duties under this paragraph shall survive expiration or earlier
-termination of this Agreement. Licensee shall obtain from its
-employees an undertaking in a form which may be supplied by Id
-Software, and which is subject to Id Software's prior written
-approval, not to use or disclose to any third party any information
-or knowledge concerning the business of Id Software which may be
-communicated to such employees.
-
- 9. LIMITATION OF LIABILITY. ID SOFTWARE EXPRESSLY
-DISCLAIMS ALL WARRANTIES NOT PROVIDED BY ID SOFTWARE HEREUNDER.
-UNDER NO CIRCUMSTANCES SHALL ID SOFTWARE BE LIABLE TO LICENSEE FOR
-ACTUAL, SPECIAL, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OR
-ANY OTHER DAMAGES, WHETHER OR NOT ID SOFTWARE RECEIVES NOTICE OF
-ANY SUCH DAMAGES.
-
- 10. COMPLIANCE WITH APPLICABLE LAWS. In performing
-under this Agreement, Licensee agrees to comply with all applicable
-laws, [including, without limitation, 22 U.S.C., 2778 and 22
-U.S.C. C.F.R. Parts 120-130 (1995)] regulations, ordinances and
-statutes, including, but not limited to, the import/export laws and
-regulations of the United States and its governmental and
-regulatory agencies (including, without limitation, the Bureau of
-Export Administration and the U.S. Department of Commerce) and all
-applicable international treaties and laws. Further, Licensee
-shall defend, indemnify and hold harmless Id Software from any and
-all sales tax, tariffs and/or duties in connection with Licensee's
-performance hereunder.
-
- 11. SPECIFIC UNDERTAKINGS BY LICENSEE. In addition to
-the obligations of Licensee otherwise set forth in this Agreement,
-during the term of this Agreement, and thereafter where specified,
-Licensee agrees that:
-
- a. It will not attack the title of Id Software to the
-Subject Game or the Trademark and any copyright, patent or
-trademark or other intellectual property right related thereto and
-it will not attack the validity of the license granted hereunder
-during the term hereof or thereafter; and
-
- b. It will promptly inform Id Software of any
-unauthorized use of the Authorized Copy, the Subject Game and the
-Trademark and any portions thereof and reasonably assist Id
-Software in the enforcement of any rights Id Software may have
-against such unauthorized users.
-
- 12. FINANCIAL OBLIGATIONS AND ACCOUNTING.
-
- a. Payment of Royalties. Licensee agrees to pay Id
-Software a royalty ("Royalty") at the rate of twelve and one-half
-percent (12.5%) of Net Income. The term "Net Income" shall mean
-all revenue received by Licensee from the commercial use of the
-Authorized Copy, less only Licensee's actual, documented costs
-relating directly to such use. A Royalty shall only be due for
-those months in which Licensee's gross revenue from QUAKE
-distribution exceeds U.S. Five Thousand Dollars ($5,000.00) and in
-such months Licensee shall pay a full Royalty on all revenue
-received.
-
- b. Rendition of Statements. Licensee shall account to
-Id Software with regard to transactions hereunder within forty-five
-(45) days following the conclusion of each calendar quarter.
-Licensee hereby represents and warrants that such statements of
-account to be prepared shall be true and correct. The accounts
-shall show in summary form the appropriate calculations relating to
-the computation of Royalties, if any. The statements shall also
-show the gross revenue received by Licensee per month. The
-Royalties payable to Id Software hereunder shall be remitted with
-the particular statement indicating such amount to be due. All
-statements hereunder shall be deemed rendered when deposited,
-postage prepaid, in the United States mail, addressed to Id
-Software at Id Software's address set forth on the signature page
-hereof.
-
- c. Books of Account and Audits. Licensee shall keep
-books of account relating to the commercial use of the Authorized
-Copy on the basis of generally accepted accounting principles and
-shall maintain such books of account for a period of at least two
-(2) years after the expiration or earlier termination of this
-Agreement; provided, however, that Licensee shall not be required
-to keep such records longer than seven (7) years from their date of
-origination. Id Software may, upon reasonable notice and at its
-own expense, audit the applicable records at Licensee's office, in
-order to verify statements rendered hereunder. Any such audit
-shall take place during reasonable business hours and in such
-manner so as not to interfere with Licensee's normal business
-activities. Id Software agrees that such information inspected
-and/or copied on behalf of Id Software hereunder shall be used only
-for the purpose of determining the accuracy of the statements, and
-shall be revealed only to such officers, directors, employees,
-agents and/or representatives of Id Software as necessary to verify
-the accuracy of the statements. If in an audit of Licensee's books
-and records it is determined that there is a short fall of ten
-percent (10%) or more in Royalties reported for any calendar
-quarter, in addition to payment of such short fall and interest as
-may be due, as provided herein, Licensee shall reimburse Id
-Software for the full out-of-pocket costs of the audit including
-reasonable travel costs and expenses; provided, however, that the
-amount of reimbursement paid by Licensee shall not exceed U.S.
-Fifteen Thousand Dollars ($15,000.00) for any audit.
-
- d. Payment of the Royalty. Licensee assumes all risks
-associated with fluctuations in foreign currency exchange rates.
-Licensee shall pay and agrees to pay all sums due Id Software in
-United States Dollars. With respect to Royalties due for
-commercial use outside the United States, other currencies shall be
-exchanged at the expense of Licensee into United States Dollars
-using the bid price quoted at the Citibank, N.A. of New York, New
-York, for the purchase of United States Dollars at the close of
-business on the last day of the calendar quarter during which any
-amounts accrue. Payment of the Royalties shall be made in Dallas
-County, Texas.
-
- e. Interest. If Id Software does not receive the
-applicable Royalty payment on or before the due date of such
-payment, Licensee agrees to pay and shall pay interest on Royalties
-owed to Id Software from such date as specified in the following
-sentence at a rate per annum equal to the Index Rate. For purposes
-of clarification, the interest will begin to accrue on the first
-(1st) day following the due date of the Royalty payment, unless the
-Royalty payment is paid timely. The "Index Rate" shall be the
-prime rate as published in The Wall Street Journal's "Money Rates"
-table. If multiple prime rates are quoted in the table, then the
-highest prime rate will be the Index Rate. In the event that the
-prime rate is no longer published in the "Money Rates" table, then
-Id Software will choose a substitute Index Rate which is based upon
-comparable information. The applicable interest rate will be
-determined and take effect on the first day of each month.
-
- NOTHING HEREIN SHALL BE CONSTRUED AS A REQUEST OR DEMAND BY
-ID SOFTWARE OF INTEREST AT A RATE HIGHER THAN ALLOWED BY APPLICABLE
-LAW. IT IS THE INTENT OF THE PARTIES HERETO THAT NO INTEREST BE
-CHARGED HEREUNDER WHICH EXCEEDS THE MAXIMUM RATE ALLOWED BY
-APPLICABLE LAW. IF THE RATE REFERENCED ABOVE EXCEEDS THE MAXIMUM
-RATE ALLOWED BY APPLICABLE LAW, THEN THE INTEREST RATE MADE
-APPLICABLE HEREIN SHALL BE THE MAXIMUM RATE ALLOWED BY APPLICABLE
-LAW.
-
- 13. SUBLICENSE. Licensee shall not be entitled to
-sublicense any of its rights under this Agreement.
-
- 14. GOODWILL. Licensee recognizes the great value of
-the goodwill associated with the Subject Game and the Trademark,
-and acknowledges that such goodwill, now existing and hereafter
-created, exclusively belongs to Id Software and that the Trademark
-has acquired a secondary meaning in the mind of the public.
-
- 15. REMEDIES. In the event of a breach of this
-Agreement by Id Software, Licensee's sole remedy shall be to
-terminate this Agreement. In the event of a breach by Licensee of
-this Agreement, Id Software may pursue the remedies to which it is
-entitled under applicable law, including, but not limited to,
-termination of this Agreement. Licensee agrees that its failure to
-comply with the terms of this Agreement upon expiration or earlier
-termination hereof or Licensee's unauthorized use of the Authorized
-Copy may result in immediate and irreparable damage to Id Software
-for which there is no adequate remedy at law, and in the event of
-such failure by Licensee, Id Software shall be entitled to
-injunctive relief. Pursuit of any remedy by Id Software shall not
-constitute a waiver of any other right or remedy of Id Software
-under this Agreement or under applicable law. Termination of this
-Agreement shall not be a pre-condition to Id Software pursuing its
-other remedies for breach.
-
- 16. LICENSEE'S WARRANTIES. Licensee warrants and
-represents that it has full legal rights to enter into this
-Agreement and to perform its obligations hereunder and that it will
-comply, at all times during the terms of this Agreement, with all
-applicable laws, as set forth hereinabove.
-
- 17. BANKRUPTCY. If Licensee's liabilities exceed its
-assets, or if Licensee becomes unable to pay its debts as they
-become due or if Licensee files for voluntary bankruptcy, or is
-placed in bankruptcy which is not dissolved or dismissed after
-thirty (30) days from the petition filing date, or if Licensee
-becomes insolvent, or makes an assignment for the benefit of its
-creditors or an arrangement pursuant to any bankruptcy laws or if
-Licensee discontinues its business or if a receiver is appointed
-for its business, this Agreement shall automatically terminate,
-without notice, and become null and void; provided, however, all
-duties of Licensee upon termination or expiration of this Agreement
-shall continue in full force and effect.
-
- 18. ENTIRE AGREEMENT AND ASSIGNMENT. This Agreement
-constitutes the entire understanding between Licensee and Id
-Software regarding the Subject Game. Each and every clause of this
-Agreement is severable from the whole and shall survive unless the
-entire Agreement is declared unenforceable. No prior or present
-agreements or representations shall be binding upon any of the
-parties hereto unless incorporated in this Agreement. No
-modification or change in this Agreement shall be valid or binding
-upon the parties unless in writing, executed by the parties to be
-bound thereby. This Agreement shall bind and inure to the benefit
-of Id Software, its successors and assigns, and Id Software may
-assign its rights hereunder, in Id Software's sole discretion.
-This Agreement is personal to Licensee, and Licensee shall not
-sublicense, assign, transfer, convey nor franchise its rights
-granted hereunder.
-
- 19. CHOICE OF LAW, VENUE AND SERVICE OF PROCESS. This
-Agreement shall be construed in accordance with the laws of the
-State of Texas and applicable U.S. federal law and all claims
-and/or lawsuits in connection with this Agreement must be brought
-in Dallas County, Texas. Licensee hereby agrees that service of
-process by certified mail to the address set forth below, with
-return receipt requested, shall constitute valid service of process
-upon Licensee. If for any reason Licensee has moved or cannot be
-validly served, then Licensee appoints the Secretary of State of
-the state of Texas to accept service of process on Licensee's
-behalf.
-
- 20. EXCUSED PERFORMANCE. Neither party shall be deemed
-to be in default of any provision of this Agreement nor be liable
-for any delay, failure in performance or interruption of service,
-resulting directly or indirectly from acts of God, civil or
-military authority, civil disturbance, military action, war,
-strikes, other catastrophes or any other similar cause beyond its
-reasonable control. Written notice to the non-affected party of any
-such condition shall be given by the affected party within ten (10)
-days of the event.
-
- 21. DELIVERY OF NOTICES, AND DELIVERY OF PAYMENTS.
-Unless otherwise directed in writing by the parties, all notices
-given hereunder and all payments made hereunder shall be sent to
-the addresses set forth on the signature page hereof. All
-notices, requests, consents and other communications under this
-Agreement shall be in writing and shall be deemed to have been
-delivered on the date personally delivered or on the date deposited
-in the United States Postal Service, postage prepaid, by certified
-mail, return receipt requested, or telegraphed and confirmed, or
-delivered by electronic facsimile and confirmed. Any notice to Id
-Software shall also be sent to its counsel: D. Wade Cloud, Jr.,
-Hiersche, Martens, Hayward, Drakeley & Urbach, P.C., 15303 Dallas
-Parkway, Suite 700, LB 17, Dallas, Texas 75248.
-
- 22. NO PARTNERSHIP, ETC. This Agreement does not
-constitute and shall not be construed as constituting a partnership
-or joint venture between Id Software and Licensee. Neither party
-shall have any right to obligate or bind the other party in any
-manner whatsoever, and nothing herein contained shall give, or is
-intended to give, any rights of any kind to any third persons.
-
- 23. COUNTERPARTS. This Agreement may be executed in
-several counterparts, each of which will be deemed to be an
-original, and each of which alone and all of which together, shall
-constitute one and the same instrument, but in making proof of this
-Agreement it shall not be necessary to produce or account for each
-copy of any counterpart other than the counterpart signed by the
-party against whom this Agreement is to be enforced. This
-Agreement may be transmitted by facsimile, and it is the intent of
-the parties for the facsimile of any autograph printed by a
-receiving facsimile machine to be an original signature and for the
-facsimile and any complete photocopy of the Agreement to be deemed
-an original counterpart.
-
- 24. MEDIATION. If a dispute arises out of or relates to
-this Agreement, or a breach of this Agreement, and if the dispute
-cannot be settled through direct discussion, then the parties agree
-to endeavor to settle the dispute in an amicable manner by
-mediation, under the applicable provisions of Section 154.00 et
-seq., Texas Civil Practices and Remedies Code, as supplemented by
-the rules of the Association of Attorney Mediators.
-
- 25. SURVIVAL. The following provisions shall survive
-the expiration or earlier termination of this Agreement:
-paragraphs 4., 7., 8., and the audit rights of Id Software in
-paragraph 12.c.
-
- 26. MISCELLANEOUS.
-
- a. All captions in this Agreement are intended solely
-for the convenience of the parties, and none shall effect the
-meaning or construction of any provision.
-
- b. The terms and conditions of this Agreement have been
-negotiated fully and freely among the parties. Accordingly, the
-preparation of this Agreement by counsel for a given party will not
-be material to the construction hereof, and the terms of this
-Agreement shall not be strictly construed against such party.
-
- By signing in the spaces provided below, the parties have
-agreed to all of the terms and conditions set forth in this
-Agreement.
-
-
-AGREED:
-
-LICENSEE:
-
-
-Signed:_______________________________
-Printed Name:_________________________
-Title:________________________________
-Address:______________________________
-______________________________________
-______________________________________
-Telephone #: _________________________
-Fax #:________________________________
-E-Mail Address:_______________________
-Date: ________________________________
-
-
-AGREED:
-
-ID SOFTWARE, INC.
-
-
-Signed:_______________________________
-Printed Name:_________________________
-Title:________________________________
-Address:______________________________
-______________________________________
-______________________________________
-Telephone #: _________________________
-Fax #:________________________________
-E-Mail Address:_______________________
-Date: ________________________________
-
-
-
-June 10, 1996
-
-
-
-COMMERCIAL EXPLOITATION LICENSE AGREEMENT FOR QUAKE
-(DWC:dw:3406.0299:dwc\doc:5017)
-
-
+ COMMERCIAL EXPLOITATION LICENSE AGREEMENT FOR QUAKE
+
+ This Commercial Exploitation License Agreement for QUAKE
+(the "Agreement") is between Id Software, Inc., a Texas
+Corporation, (hereinafter "Id Software") and Licensee (as described
+on the signature page hereof) and is made effective beginning on
+the date of last signature hereto (the "Effective Date").
+
+ R E C I T A L S
+
+ WHEREAS, Id Software is the owner and developer of the
+computer software game entitled QUAKE;
+
+ WHEREAS, Id Software desires to license certain
+non-exclusive rights regarding QUAKE to Licensee; and
+
+ WHEREAS, Licensee desires to receive a license for such
+rights.
+
+ T E R M S A N D C O N D I T I O N S
+
+ NOW, THEREFORE, for and in consideration of the mutual
+premises contained herein and for other good and valuable
+consideration, the receipt and sufficiency of which is hereby
+acknowledged, the undersigned parties do hereby agree as follows:
+
+ 1. DEFINITIONS. As used in this Agreement, the parties
+hereto agree the words set forth below shall have the specified
+meanings:
+
+ a. "Authorized Copy" shall mean one (1) copy of the
+ Subject Game actually purchased by Licensee from an
+ Id Software approved retailer; and
+
+ b. "Subject Game" shall mean the full registered
+ version of QUAKE on a CD-ROM and shall not mean the
+ shareware or any other version.
+
+ 2. GRANT OF RIGHTS. Id Software hereby grants to
+Licensee and Licensee hereby accepts, subject to the provisions and
+conditions hereof, a world-wide (except as otherwise provided
+herein), non-exclusive, non-transferable, and non-assignable
+license to:
+
+ a. publicly display an Authorized Copy in exchange for
+ rental payment;
+
+ b. run the Authorized Copy so that it will accept
+ network/modem connections in exchange for payments
+ from end-users who also must have actually purchased
+ an Authorized Copy; and
+
+ c. otherwise commercially exploit an Authorized Copy,
+ except that Licensee shall not copy, reproduce,
+ manufacture or distribute the Authorized Copy.
+
+ 3. RESERVATION OF RIGHTS AND PROHIBITIONS. Id Software
+expressly reserves all rights not granted herein. Under no
+circumstances shall Licensee copy, reproduce, manufacture or
+distribute (free of charge or otherwise) the Authorized Copy or the
+Subject Game. Licensee shall not reverse engineer, decompile,
+disassemble, modify or alter the Authorized Copy. Licensee is not
+receiving any rights hereunder regarding the Trademark or any
+artwork, sound, music or other element of the Subject Game.
+
+ 4. OWNERSHIP. Title to and all ownership rights in and
+to the Subject Game, and the QUAKE Trademark (the "Trademark") and
+the copyrights, trademarks, patents and other intellectual property
+rights related thereto shall remain with Id Software which shall have
+the exclusive right to protect the same by copyright or otherwise.
+Licensee shall have no ownership rights in or to the Subject Game or
+the Trademark and Licensee shall not own any intellectual property
+rights regarding the Authorized Copy, including, without limitation,
+the copyright regarding the Authorized Copy. Licensee acknowledges
+that it only has a limited license to use the Authorized Copy, as
+specified in that certain QUAKE Enduser License contained within the
+Authorized Copy and as specified in this Agreement.
+
+ 5. TERM AND TERMINATION.
+
+ a. The term of this Agreement and the license granted
+herein begins on the Effective Date and shall expire on a date one
+(1) calendar year from the Effective Date.
+
+ b. Either party may terminate this Agreement, for any
+reason or no reason, on thirty (30) days written notice to the
+other party. Termination will be effective on the thirtieth (30th)
+day following delivery of the described notice. Notwithstanding
+anything to the contrary herein, this Agreement shall immediately
+terminate, without the requirement of any notice from Id Software
+to Licensee, upon the occurrence of any of the following: (a) if
+Licensee shall file a petition in bankruptcy or make an assignment
+for the benefit of creditors, or if any bankruptcy proceeding or
+assignment for benefit of creditors, shall be commenced against
+Licensee and not be dismissed within sixty (60) days after the date
+of its commencement; (b) the insolvency of Licensee; (c) the
+cessation by Licensee of its business; or (d) the cessation by
+Licensee, without the prior written consent of Id Software of the
+distribution, manufacture, and sale responsibilities embodied
+herein. Further, Id Software may elect to terminate this Agreement
+upon the occurrence of any of the following: (1) if Licensee's
+business operations are interrupted for forty (40) consecutive
+calendar days; or (2) if each of two Id Software audit inspections
+during any eighteen (18) month period demonstrates an
+understatement by Licensee of Royalty payments due Id Software for
+the six (6) month period immediately preceding each such inspection
+of five percent (5%) or more. Upon the occurrence of such
+terminating event, and the election of Id Software, if necessary,
+to cause such termination, this Agreement and any and all rights
+thereunder shall terminate without prejudice to any rights or
+claims Id Software may have, and all rights hereunder shall
+thereupon terminate, revert to and be vested in Id Software.
+
+ 6. EFFECT OF TERMINATION OR EXPIRATION. Termination or
+expiration of this Agreement, either by Id Software or
+automatically, shall not create any liability against Id Software.
+Upon expiration or earlier termination of this Agreement, Licensee
+shall have no further right to exercise the rights licensed
+hereunder or otherwise acquired in relation to this Agreement.
+
+ 7. INDEMNIFICATION. Licensee hereby agrees to
+indemnify, hold harmless and defend Id Software and Id Software's
+predecessors, successors, assigns, officers, directors,
+shareholders, employees, agents, representatives, licensees,
+sublicensees, distributors, attorneys and accountants
+(collectively, the "Id Related Parties") from and against any and
+all damages, claims, losses, causes of action, liabilities,
+lawsuits, judgments and expenses (including, without limitation,
+reasonable attorneys' fees and expenses) arising from, relating to
+or in connection with a breach of this Agreement by Licensee and
+arising from, relating to or in connection with the Licensee's use
+or non-use of the Authorized Copy (collectively, the "Claims"). Id
+Software agrees to notify Licensee of any such Claims within a
+reasonable time after Id Software learns of same. Licensee, at its
+own expense, shall defend Id Software and the Id Related Parties
+from any and all Claims. Id Software and the Id Related Parties
+reserve the right to participate in any defense of the Claims with
+counsel of their choice, and at their own expense. In the event
+Licensee fails to provide a defense, then Licensee shall be
+responsible for paying the attorneys' fees and expenses incurred by
+Id Software and the Id Related Parties regarding the defense of the
+Claims. Id Software and the Id Related Parties, as applicable,
+agree to reasonably assist in the defense of the Claims. No
+settlement by Licensee of any Claims shall be valid unless Licensee
+receives the prior written consent of Id Software and the Id
+Related Parties, as applicable, to any such settlement.
+
+ 8. CONFIDENTIALITY. It is understood and agreed that
+any proprietary information of Id Software that may from time to
+time be made available or become known to Licensee is to be treated
+as confidential, is to be used solely in connection with Licensee's
+performance under this Agreement, and is to be disclosed only to
+employees of Licensee who have a need for access. Such proprietary
+information shall include, but not be limited to, trade secrets,
+release information, financial information, personnel information,
+and the like. Reasonable measures shall be taken by Licensee to
+protect the confidentiality of Id Software's proprietary
+information and any memoranda or papers containing proprietary
+information of Id Software's that Licensee may receive are to be
+returned to Id Software upon request. Licensee's obligations and
+duties under this paragraph shall survive expiration or earlier
+termination of this Agreement. Licensee shall obtain from its
+employees an undertaking in a form which may be supplied by Id
+Software, and which is subject to Id Software's prior written
+approval, not to use or disclose to any third party any information
+or knowledge concerning the business of Id Software which may be
+communicated to such employees.
+
+ 9. LIMITATION OF LIABILITY. ID SOFTWARE EXPRESSLY
+DISCLAIMS ALL WARRANTIES NOT PROVIDED BY ID SOFTWARE HEREUNDER.
+UNDER NO CIRCUMSTANCES SHALL ID SOFTWARE BE LIABLE TO LICENSEE FOR
+ACTUAL, SPECIAL, INCIDENTAL, CONSEQUENTIAL OR PUNITIVE DAMAGES OR
+ANY OTHER DAMAGES, WHETHER OR NOT ID SOFTWARE RECEIVES NOTICE OF
+ANY SUCH DAMAGES.
+
+ 10. COMPLIANCE WITH APPLICABLE LAWS. In performing
+under this Agreement, Licensee agrees to comply with all applicable
+laws, [including, without limitation, 22 U.S.C., 2778 and 22
+U.S.C. C.F.R. Parts 120-130 (1995)] regulations, ordinances and
+statutes, including, but not limited to, the import/export laws and
+regulations of the United States and its governmental and
+regulatory agencies (including, without limitation, the Bureau of
+Export Administration and the U.S. Department of Commerce) and all
+applicable international treaties and laws. Further, Licensee
+shall defend, indemnify and hold harmless Id Software from any and
+all sales tax, tariffs and/or duties in connection with Licensee's
+performance hereunder.
+
+ 11. SPECIFIC UNDERTAKINGS BY LICENSEE. In addition to
+the obligations of Licensee otherwise set forth in this Agreement,
+during the term of this Agreement, and thereafter where specified,
+Licensee agrees that:
+
+ a. It will not attack the title of Id Software to the
+Subject Game or the Trademark and any copyright, patent or
+trademark or other intellectual property right related thereto and
+it will not attack the validity of the license granted hereunder
+during the term hereof or thereafter; and
+
+ b. It will promptly inform Id Software of any
+unauthorized use of the Authorized Copy, the Subject Game and the
+Trademark and any portions thereof and reasonably assist Id
+Software in the enforcement of any rights Id Software may have
+against such unauthorized users.
+
+ 12. FINANCIAL OBLIGATIONS AND ACCOUNTING.
+
+ a. Payment of Royalties. Licensee agrees to pay Id
+Software a royalty ("Royalty") at the rate of twelve and one-half
+percent (12.5%) of Net Income. The term "Net Income" shall mean
+all revenue received by Licensee from the commercial use of the
+Authorized Copy, less only Licensee's actual, documented costs
+relating directly to such use. A Royalty shall only be due for
+those months in which Licensee's gross revenue from QUAKE
+distribution exceeds U.S. Five Thousand Dollars ($5,000.00) and in
+such months Licensee shall pay a full Royalty on all revenue
+received.
+
+ b. Rendition of Statements. Licensee shall account to
+Id Software with regard to transactions hereunder within forty-five
+(45) days following the conclusion of each calendar quarter.
+Licensee hereby represents and warrants that such statements of
+account to be prepared shall be true and correct. The accounts
+shall show in summary form the appropriate calculations relating to
+the computation of Royalties, if any. The statements shall also
+show the gross revenue received by Licensee per month. The
+Royalties payable to Id Software hereunder shall be remitted with
+the particular statement indicating such amount to be due. All
+statements hereunder shall be deemed rendered when deposited,
+postage prepaid, in the United States mail, addressed to Id
+Software at Id Software's address set forth on the signature page
+hereof.
+
+ c. Books of Account and Audits. Licensee shall keep
+books of account relating to the commercial use of the Authorized
+Copy on the basis of generally accepted accounting principles and
+shall maintain such books of account for a period of at least two
+(2) years after the expiration or earlier termination of this
+Agreement; provided, however, that Licensee shall not be required
+to keep such records longer than seven (7) years from their date of
+origination. Id Software may, upon reasonable notice and at its
+own expense, audit the applicable records at Licensee's office, in
+order to verify statements rendered hereunder. Any such audit
+shall take place during reasonable business hours and in such
+manner so as not to interfere with Licensee's normal business
+activities. Id Software agrees that such information inspected
+and/or copied on behalf of Id Software hereunder shall be used only
+for the purpose of determining the accuracy of the statements, and
+shall be revealed only to such officers, directors, employees,
+agents and/or representatives of Id Software as necessary to verify
+the accuracy of the statements. If in an audit of Licensee's books
+and records it is determined that there is a short fall of ten
+percent (10%) or more in Royalties reported for any calendar
+quarter, in addition to payment of such short fall and interest as
+may be due, as provided herein, Licensee shall reimburse Id
+Software for the full out-of-pocket costs of the audit including
+reasonable travel costs and expenses; provided, however, that the
+amount of reimbursement paid by Licensee shall not exceed U.S.
+Fifteen Thousand Dollars ($15,000.00) for any audit.
+
+ d. Payment of the Royalty. Licensee assumes all risks
+associated with fluctuations in foreign currency exchange rates.
+Licensee shall pay and agrees to pay all sums due Id Software in
+United States Dollars. With respect to Royalties due for
+commercial use outside the United States, other currencies shall be
+exchanged at the expense of Licensee into United States Dollars
+using the bid price quoted at the Citibank, N.A. of New York, New
+York, for the purchase of United States Dollars at the close of
+business on the last day of the calendar quarter during which any
+amounts accrue. Payment of the Royalties shall be made in Dallas
+County, Texas.
+
+ e. Interest. If Id Software does not receive the
+applicable Royalty payment on or before the due date of such
+payment, Licensee agrees to pay and shall pay interest on Royalties
+owed to Id Software from such date as specified in the following
+sentence at a rate per annum equal to the Index Rate. For purposes
+of clarification, the interest will begin to accrue on the first
+(1st) day following the due date of the Royalty payment, unless the
+Royalty payment is paid timely. The "Index Rate" shall be the
+prime rate as published in The Wall Street Journal's "Money Rates"
+table. If multiple prime rates are quoted in the table, then the
+highest prime rate will be the Index Rate. In the event that the
+prime rate is no longer published in the "Money Rates" table, then
+Id Software will choose a substitute Index Rate which is based upon
+comparable information. The applicable interest rate will be
+determined and take effect on the first day of each month.
+
+ NOTHING HEREIN SHALL BE CONSTRUED AS A REQUEST OR DEMAND BY
+ID SOFTWARE OF INTEREST AT A RATE HIGHER THAN ALLOWED BY APPLICABLE
+LAW. IT IS THE INTENT OF THE PARTIES HERETO THAT NO INTEREST BE
+CHARGED HEREUNDER WHICH EXCEEDS THE MAXIMUM RATE ALLOWED BY
+APPLICABLE LAW. IF THE RATE REFERENCED ABOVE EXCEEDS THE MAXIMUM
+RATE ALLOWED BY APPLICABLE LAW, THEN THE INTEREST RATE MADE
+APPLICABLE HEREIN SHALL BE THE MAXIMUM RATE ALLOWED BY APPLICABLE
+LAW.
+
+ 13. SUBLICENSE. Licensee shall not be entitled to
+sublicense any of its rights under this Agreement.
+
+ 14. GOODWILL. Licensee recognizes the great value of
+the goodwill associated with the Subject Game and the Trademark,
+and acknowledges that such goodwill, now existing and hereafter
+created, exclusively belongs to Id Software and that the Trademark
+has acquired a secondary meaning in the mind of the public.
+
+ 15. REMEDIES. In the event of a breach of this
+Agreement by Id Software, Licensee's sole remedy shall be to
+terminate this Agreement. In the event of a breach by Licensee of
+this Agreement, Id Software may pursue the remedies to which it is
+entitled under applicable law, including, but not limited to,
+termination of this Agreement. Licensee agrees that its failure to
+comply with the terms of this Agreement upon expiration or earlier
+termination hereof or Licensee's unauthorized use of the Authorized
+Copy may result in immediate and irreparable damage to Id Software
+for which there is no adequate remedy at law, and in the event of
+such failure by Licensee, Id Software shall be entitled to
+injunctive relief. Pursuit of any remedy by Id Software shall not
+constitute a waiver of any other right or remedy of Id Software
+under this Agreement or under applicable law. Termination of this
+Agreement shall not be a pre-condition to Id Software pursuing its
+other remedies for breach.
+
+ 16. LICENSEE'S WARRANTIES. Licensee warrants and
+represents that it has full legal rights to enter into this
+Agreement and to perform its obligations hereunder and that it will
+comply, at all times during the terms of this Agreement, with all
+applicable laws, as set forth hereinabove.
+
+ 17. BANKRUPTCY. If Licensee's liabilities exceed its
+assets, or if Licensee becomes unable to pay its debts as they
+become due or if Licensee files for voluntary bankruptcy, or is
+placed in bankruptcy which is not dissolved or dismissed after
+thirty (30) days from the petition filing date, or if Licensee
+becomes insolvent, or makes an assignment for the benefit of its
+creditors or an arrangement pursuant to any bankruptcy laws or if
+Licensee discontinues its business or if a receiver is appointed
+for its business, this Agreement shall automatically terminate,
+without notice, and become null and void; provided, however, all
+duties of Licensee upon termination or expiration of this Agreement
+shall continue in full force and effect.
+
+ 18. ENTIRE AGREEMENT AND ASSIGNMENT. This Agreement
+constitutes the entire understanding between Licensee and Id
+Software regarding the Subject Game. Each and every clause of this
+Agreement is severable from the whole and shall survive unless the
+entire Agreement is declared unenforceable. No prior or present
+agreements or representations shall be binding upon any of the
+parties hereto unless incorporated in this Agreement. No
+modification or change in this Agreement shall be valid or binding
+upon the parties unless in writing, executed by the parties to be
+bound thereby. This Agreement shall bind and inure to the benefit
+of Id Software, its successors and assigns, and Id Software may
+assign its rights hereunder, in Id Software's sole discretion.
+This Agreement is personal to Licensee, and Licensee shall not
+sublicense, assign, transfer, convey nor franchise its rights
+granted hereunder.
+
+ 19. CHOICE OF LAW, VENUE AND SERVICE OF PROCESS. This
+Agreement shall be construed in accordance with the laws of the
+State of Texas and applicable U.S. federal law and all claims
+and/or lawsuits in connection with this Agreement must be brought
+in Dallas County, Texas. Licensee hereby agrees that service of
+process by certified mail to the address set forth below, with
+return receipt requested, shall constitute valid service of process
+upon Licensee. If for any reason Licensee has moved or cannot be
+validly served, then Licensee appoints the Secretary of State of
+the state of Texas to accept service of process on Licensee's
+behalf.
+
+ 20. EXCUSED PERFORMANCE. Neither party shall be deemed
+to be in default of any provision of this Agreement nor be liable
+for any delay, failure in performance or interruption of service,
+resulting directly or indirectly from acts of God, civil or
+military authority, civil disturbance, military action, war,
+strikes, other catastrophes or any other similar cause beyond its
+reasonable control. Written notice to the non-affected party of any
+such condition shall be given by the affected party within ten (10)
+days of the event.
+
+ 21. DELIVERY OF NOTICES, AND DELIVERY OF PAYMENTS.
+Unless otherwise directed in writing by the parties, all notices
+given hereunder and all payments made hereunder shall be sent to
+the addresses set forth on the signature page hereof. All
+notices, requests, consents and other communications under this
+Agreement shall be in writing and shall be deemed to have been
+delivered on the date personally delivered or on the date deposited
+in the United States Postal Service, postage prepaid, by certified
+mail, return receipt requested, or telegraphed and confirmed, or
+delivered by electronic facsimile and confirmed. Any notice to Id
+Software shall also be sent to its counsel: D. Wade Cloud, Jr.,
+Hiersche, Martens, Hayward, Drakeley & Urbach, P.C., 15303 Dallas
+Parkway, Suite 700, LB 17, Dallas, Texas 75248.
+
+ 22. NO PARTNERSHIP, ETC. This Agreement does not
+constitute and shall not be construed as constituting a partnership
+or joint venture between Id Software and Licensee. Neither party
+shall have any right to obligate or bind the other party in any
+manner whatsoever, and nothing herein contained shall give, or is
+intended to give, any rights of any kind to any third persons.
+
+ 23. COUNTERPARTS. This Agreement may be executed in
+several counterparts, each of which will be deemed to be an
+original, and each of which alone and all of which together, shall
+constitute one and the same instrument, but in making proof of this
+Agreement it shall not be necessary to produce or account for each
+copy of any counterpart other than the counterpart signed by the
+party against whom this Agreement is to be enforced. This
+Agreement may be transmitted by facsimile, and it is the intent of
+the parties for the facsimile of any autograph printed by a
+receiving facsimile machine to be an original signature and for the
+facsimile and any complete photocopy of the Agreement to be deemed
+an original counterpart.
+
+ 24. MEDIATION. If a dispute arises out of or relates to
+this Agreement, or a breach of this Agreement, and if the dispute
+cannot be settled through direct discussion, then the parties agree
+to endeavor to settle the dispute in an amicable manner by
+mediation, under the applicable provisions of Section 154.00 et
+seq., Texas Civil Practices and Remedies Code, as supplemented by
+the rules of the Association of Attorney Mediators.
+
+ 25. SURVIVAL. The following provisions shall survive
+the expiration or earlier termination of this Agreement:
+paragraphs 4., 7., 8., and the audit rights of Id Software in
+paragraph 12.c.
+
+ 26. MISCELLANEOUS.
+
+ a. All captions in this Agreement are intended solely
+for the convenience of the parties, and none shall effect the
+meaning or construction of any provision.
+
+ b. The terms and conditions of this Agreement have been
+negotiated fully and freely among the parties. Accordingly, the
+preparation of this Agreement by counsel for a given party will not
+be material to the construction hereof, and the terms of this
+Agreement shall not be strictly construed against such party.
+
+ By signing in the spaces provided below, the parties have
+agreed to all of the terms and conditions set forth in this
+Agreement.
+
+
+AGREED:
+
+LICENSEE:
+
+
+Signed:_______________________________
+Printed Name:_________________________
+Title:________________________________
+Address:______________________________
+______________________________________
+______________________________________
+Telephone #: _________________________
+Fax #:________________________________
+E-Mail Address:_______________________
+Date: ________________________________
+
+
+AGREED:
+
+ID SOFTWARE, INC.
+
+
+Signed:_______________________________
+Printed Name:_________________________
+Title:________________________________
+Address:______________________________
+______________________________________
+______________________________________
+Telephone #: _________________________
+Fax #:________________________________
+E-Mail Address:_______________________
+Date: ________________________________
+
+
+
+June 10, 1996
+
+
+
+COMMERCIAL EXPLOITATION LICENSE AGREEMENT FOR QUAKE
+(DWC:dw:3406.0299:dwc\doc:5017)
+
+
diff --git a/WinQuake/data/HELP.TXT b/WinQuake/data/HELP.TXT
index ef79fbd..02cb2e5 100644
--- a/WinQuake/data/HELP.TXT
+++ b/WinQuake/data/HELP.TXT
@@ -1,119 +1,119 @@
-TECH SUPPORT
-Any of the information listed below could change. Check the id software
-Web Site, at www.idsoftware.com, for updates.
-
-A. Tech Support Options
-id Software does charge for technical support, but we strive to offer
-this service at the lowest cost possible. Because volume on the support
-lines dictate costs, we periodically adjust our rates for Voice Tech
-Support. Check our web site for current pricing.
-
-Paying for Voice or Automated Support
-1 -- You can get Voice Support using a major credit card for a one-time
-shot. The system asks for your credit card number and expiration date,
-then pre-authorizes your credit card for the tech support call. You will
-only be billed for the number of minutes actually used.
-
-2 -- You can assign yourself a rechargeable PIN account. The system prompts
-you for your credit card information, and assigns you a PIN account number.
-You can use the PIN to access Voice Support, Automated Support and the
-Game Hints Line. Once your account runs out, you can charge it up again.
-
-3 -- You may also charge up a PIN account using the number 1 (900) call-2-id.
-Then call back at 1(800)ID-GAMES (1(800)434-3627), and use your new PIN to
-receive all the support and hints you wish.
-
-4 -- id Software's Game Hints Line is accessible either using a PIN account
-via 1 (800) ID-GAMES (see above), or by calling 1 (900) CALL2-ID, which
-places the call on your phone bill.
-
- 1. Voice Support
- Telephone -- 1 (800) id-games
-
- Lines Open from 12 noon to 10pm Central Time, 7 Days a
- week ($1.75 per minute). Closed some holidays
-
- Please have the following information handy.
- 1. Game title and version number. (The version
- number can be found on the end text screen.)
- 2. Your operating system, processor, processor
- speed and amount of RAM.
- 3. If you are having a sound, video or modem
- problem, we need to know the device brand name
- and model.
-
- 2. Automated Support
- Telephone -- 1 (800) id-games
-
- Lines Open 24 hours a day, 365 days a year, or 366 days
- in Leap years ($0.25 per minute)
-
- Please have pencil and paper handy.
-
- 3. E-mail Support
- Just send your e-mail to support@idsoftware.com
-
- We will do our best to respond within 48 hours after
- receiving your e-mail.
-
- When sending e-mail, cut and paste the following into your
- e-mail message and fill in the blanks:
-
-Date:
-Name:
-Phone number:
-E-mail address: (please include this, we redirect tons of mail)
-Game Title:
-Version #:
-Operating system (eg., DOS 6.0 or Windows 95):
-Computer type:
-Processor type:
-Processor speed:
-Video card brand and model: (only if video problem)
-Audio card brand and model: (only if audio problem)
-Modem brand and model: (only if modem problem)
-Network card brand and model: (only if netgame problem)
-Network configuration (eg., NET.CFG file): (only if netgame problem)
-Drivers, protocol stacks, and versions: (eg., lsl v2.14, exp16odi
-v2.33, and ipxodi v3.01) (only if netgame problem)
-If there were any error messages or fault information, report them
-here:
-Please state the problem you encountered:
-Please state how to reproduce the problem:
-
- 4. Web Support
- Found at www.idsoftware.com
-
- Our web support pages provide the same information that's
- available via Automated Support, except it's free!
-
- 5. News Sites
- For information, FAQ, or announcements:
- rec.games.computer.quake.announce
- For editing and hecking Quake-related files:
- rec.games.computer.quake.editing
- For general Quake discussion:
- rec.games.computer.quake.misc
-
- 6. Game Hints Line
- Telephone -- 1 (800) id-games or 1 (900) call-2-id
-
- Lines Open 24 hours a day, 365 days a year, or 366 days
- in Leap years ($0.85 per minute)
- You must be 18 years of age or have parental permission
- to call 1 (900) call-2-id.
-
-B. In Europe
- The help lines in Europe are open 7:30am - 5:00pm GMT,
- Monday - Friday.
-
-English: +44 01923 209145
-German: +44 (0)1923 209151
-French: +44 (0)1923 209148
-
-C. Problems
- If you have an unfavorable experience using our services, please
- send e-mail to 911@idsoftware.com. We would also like to hear
- from you if you have something positive to share with us. Kindly
- include your full name, address, phone number, and the problem
- encountered or information you'd like to tell us about.
+TECH SUPPORT
+Any of the information listed below could change. Check the id software
+Web Site, at www.idsoftware.com, for updates.
+
+A. Tech Support Options
+id Software does charge for technical support, but we strive to offer
+this service at the lowest cost possible. Because volume on the support
+lines dictate costs, we periodically adjust our rates for Voice Tech
+Support. Check our web site for current pricing.
+
+Paying for Voice or Automated Support
+1 -- You can get Voice Support using a major credit card for a one-time
+shot. The system asks for your credit card number and expiration date,
+then pre-authorizes your credit card for the tech support call. You will
+only be billed for the number of minutes actually used.
+
+2 -- You can assign yourself a rechargeable PIN account. The system prompts
+you for your credit card information, and assigns you a PIN account number.
+You can use the PIN to access Voice Support, Automated Support and the
+Game Hints Line. Once your account runs out, you can charge it up again.
+
+3 -- You may also charge up a PIN account using the number 1 (900) call-2-id.
+Then call back at 1(800)ID-GAMES (1(800)434-3627), and use your new PIN to
+receive all the support and hints you wish.
+
+4 -- id Software's Game Hints Line is accessible either using a PIN account
+via 1 (800) ID-GAMES (see above), or by calling 1 (900) CALL2-ID, which
+places the call on your phone bill.
+
+ 1. Voice Support
+ Telephone -- 1 (800) id-games
+
+ Lines Open from 12 noon to 10pm Central Time, 7 Days a
+ week ($1.75 per minute). Closed some holidays
+
+ Please have the following information handy.
+ 1. Game title and version number. (The version
+ number can be found on the end text screen.)
+ 2. Your operating system, processor, processor
+ speed and amount of RAM.
+ 3. If you are having a sound, video or modem
+ problem, we need to know the device brand name
+ and model.
+
+ 2. Automated Support
+ Telephone -- 1 (800) id-games
+
+ Lines Open 24 hours a day, 365 days a year, or 366 days
+ in Leap years ($0.25 per minute)
+
+ Please have pencil and paper handy.
+
+ 3. E-mail Support
+ Just send your e-mail to support@idsoftware.com
+
+ We will do our best to respond within 48 hours after
+ receiving your e-mail.
+
+ When sending e-mail, cut and paste the following into your
+ e-mail message and fill in the blanks:
+
+Date:
+Name:
+Phone number:
+E-mail address: (please include this, we redirect tons of mail)
+Game Title:
+Version #:
+Operating system (eg., DOS 6.0 or Windows 95):
+Computer type:
+Processor type:
+Processor speed:
+Video card brand and model: (only if video problem)
+Audio card brand and model: (only if audio problem)
+Modem brand and model: (only if modem problem)
+Network card brand and model: (only if netgame problem)
+Network configuration (eg., NET.CFG file): (only if netgame problem)
+Drivers, protocol stacks, and versions: (eg., lsl v2.14, exp16odi
+v2.33, and ipxodi v3.01) (only if netgame problem)
+If there were any error messages or fault information, report them
+here:
+Please state the problem you encountered:
+Please state how to reproduce the problem:
+
+ 4. Web Support
+ Found at www.idsoftware.com
+
+ Our web support pages provide the same information that's
+ available via Automated Support, except it's free!
+
+ 5. News Sites
+ For information, FAQ, or announcements:
+ rec.games.computer.quake.announce
+ For editing and hecking Quake-related files:
+ rec.games.computer.quake.editing
+ For general Quake discussion:
+ rec.games.computer.quake.misc
+
+ 6. Game Hints Line
+ Telephone -- 1 (800) id-games or 1 (900) call-2-id
+
+ Lines Open 24 hours a day, 365 days a year, or 366 days
+ in Leap years ($0.85 per minute)
+ You must be 18 years of age or have parental permission
+ to call 1 (900) call-2-id.
+
+B. In Europe
+ The help lines in Europe are open 7:30am - 5:00pm GMT,
+ Monday - Friday.
+
+English: +44 01923 209145
+German: +44 (0)1923 209151
+French: +44 (0)1923 209148
+
+C. Problems
+ If you have an unfavorable experience using our services, please
+ send e-mail to 911@idsoftware.com. We would also like to hear
+ from you if you have something positive to share with us. Kindly
+ include your full name, address, phone number, and the problem
+ encountered or information you'd like to tell us about.
diff --git a/WinQuake/data/LICINFO.TXT b/WinQuake/data/LICINFO.TXT
index f909e38..17c5e51 100644
--- a/WinQuake/data/LICINFO.TXT
+++ b/WinQuake/data/LICINFO.TXT
@@ -1,97 +1,97 @@
-Here is a brief explanation of all the legal mumbo jumbo contained in the
-various license agreements that may or may not be part of this package.
-
-(This document was designed to be a quick overview of our license terms.
-You must refer to the full text of the license for a complete listing of
-terms and conditions.)
-
-QUAKE SHAREWARE END USER LICENSE (slicnse.txt) or
-What You Can and Cannot Do With the Shareware Version of Quake.
-
-CAN DO:
--- Play & Enjoy the single player game
--- Setup a shareware version based server on a not-for-profit basis
-
-CANNOT DO:
--- Run the game with user developed levels.
--- You may not commercially exploit the shareware version in any way
- This specifically excludes retail distribution of the shareware
- version. Do not call or e-mail to ask if you can be a retail
- distributor of the shareware version -- the answer is no!
--- Commercially exploit any id copyrighted and/or trademarked property.
- Example: Game names, logos, graphics, etc.
-
-
-QUAKE REGISTERED VERSION END USER LICENSE (rlicnse.txt) or
-What You Can and Cannot Do With the Registered Version of Quake.
-
-CAN DO:
--- Play & Enjoy the single player game
--- Setup a registered version based server on a not-for-profit basis
--- Develop new levels and/or level creation utilities.
--- Play the game and/or setup a Registered Version based server using
- a user-developed level.
-
-CANNOT DO:
--- Commercially exploit the Registered Version of Quake in any way;
- see commercially exploitation license info below.
--- Commercially exploit any id copyrighted and/or trademarked
- property.
- Example: Game names, logos, game graphics, etc.
--- Sell user-developed levels and/or tools
-
-COMMERCIAL EXPLOITATION LICENSE (comexp.txt -- accompanies Quake
- registered version only)
-
-If you are interested in trying to make money using the registered version
-of Quake (this sort of thing is not allowed using the shareware version) you
-must sign our easy-to-digest Commercial Exploitation License.
-
-This is a royalty free license that allows you to run Quake for a profit
-through a certain monthly gross profit range. If your Quake-related business
-becomes successful the agreement brings id into the revenue stream.
-
-Basic terms of the commercial exploitation license:
-
--- License grants a royalty free commercial exploitation right for the
- registered version of Quake as a whole so long as Quake's monthly gross
- revenue is below $5,000.00
-
--- License provides for a 12.5% royalty to be paid to id Software in months
- where the licensee's Quake related monthly gross revenue is above $5,000.00
-
--- Royalty is based off net income. Net income is defined as Quake-related
- gross income less Quake-related expenses.
-
--- License expressly prohibits commercial exploitation via the sale (retail
- or otherwise) of the shareware or registered versions of Quake.
-
--- License expressly prohibits advertising/marketing use of our copyrighted
- and/or trademarked properties.
-
-To get into bed with us on this deal you must print two (2) copies of the
-document named comexp.txt. (You should find comexp.txt somewhere on the
-registered version CD.) Sign/fill in the blanks of both copies where
-indicated and mail both to:
-
- id Software
- 18601 LBJ #666
- Mesquite, TX 75150
- Attn: ComExp License
-
-We will then countersign the documents and mail one back to you.
-
-Two items worth noting here:
-
-1. It is VERY IMPORTANT that the information you enter in the signature
-block be legible. We prefer it if you enter the info into the blanks before
-printing your two copies. If we cannot read your information we will not be
-able to return the documents to you.
-
-2. The terms of this document are not subject to negotiation. If you cannot
-live with the terms spelled out in the agreement do not engage in any
-commercial exploitation of Quake and do not sign the document.
-
-
-
-
+Here is a brief explanation of all the legal mumbo jumbo contained in the
+various license agreements that may or may not be part of this package.
+
+(This document was designed to be a quick overview of our license terms.
+You must refer to the full text of the license for a complete listing of
+terms and conditions.)
+
+QUAKE SHAREWARE END USER LICENSE (slicnse.txt) or
+What You Can and Cannot Do With the Shareware Version of Quake.
+
+CAN DO:
+-- Play & Enjoy the single player game
+-- Setup a shareware version based server on a not-for-profit basis
+
+CANNOT DO:
+-- Run the game with user developed levels.
+-- You may not commercially exploit the shareware version in any way
+ This specifically excludes retail distribution of the shareware
+ version. Do not call or e-mail to ask if you can be a retail
+ distributor of the shareware version -- the answer is no!
+-- Commercially exploit any id copyrighted and/or trademarked property.
+ Example: Game names, logos, graphics, etc.
+
+
+QUAKE REGISTERED VERSION END USER LICENSE (rlicnse.txt) or
+What You Can and Cannot Do With the Registered Version of Quake.
+
+CAN DO:
+-- Play & Enjoy the single player game
+-- Setup a registered version based server on a not-for-profit basis
+-- Develop new levels and/or level creation utilities.
+-- Play the game and/or setup a Registered Version based server using
+ a user-developed level.
+
+CANNOT DO:
+-- Commercially exploit the Registered Version of Quake in any way;
+ see commercially exploitation license info below.
+-- Commercially exploit any id copyrighted and/or trademarked
+ property.
+ Example: Game names, logos, game graphics, etc.
+-- Sell user-developed levels and/or tools
+
+COMMERCIAL EXPLOITATION LICENSE (comexp.txt -- accompanies Quake
+ registered version only)
+
+If you are interested in trying to make money using the registered version
+of Quake (this sort of thing is not allowed using the shareware version) you
+must sign our easy-to-digest Commercial Exploitation License.
+
+This is a royalty free license that allows you to run Quake for a profit
+through a certain monthly gross profit range. If your Quake-related business
+becomes successful the agreement brings id into the revenue stream.
+
+Basic terms of the commercial exploitation license:
+
+-- License grants a royalty free commercial exploitation right for the
+ registered version of Quake as a whole so long as Quake's monthly gross
+ revenue is below $5,000.00
+
+-- License provides for a 12.5% royalty to be paid to id Software in months
+ where the licensee's Quake related monthly gross revenue is above $5,000.00
+
+-- Royalty is based off net income. Net income is defined as Quake-related
+ gross income less Quake-related expenses.
+
+-- License expressly prohibits commercial exploitation via the sale (retail
+ or otherwise) of the shareware or registered versions of Quake.
+
+-- License expressly prohibits advertising/marketing use of our copyrighted
+ and/or trademarked properties.
+
+To get into bed with us on this deal you must print two (2) copies of the
+document named comexp.txt. (You should find comexp.txt somewhere on the
+registered version CD.) Sign/fill in the blanks of both copies where
+indicated and mail both to:
+
+ id Software
+ 18601 LBJ #666
+ Mesquite, TX 75150
+ Attn: ComExp License
+
+We will then countersign the documents and mail one back to you.
+
+Two items worth noting here:
+
+1. It is VERY IMPORTANT that the information you enter in the signature
+block be legible. We prefer it if you enter the info into the blanks before
+printing your two copies. If we cannot read your information we will not be
+able to return the documents to you.
+
+2. The terms of this document are not subject to negotiation. If you cannot
+live with the terms spelled out in the agreement do not engage in any
+commercial exploitation of Quake and do not sign the document.
+
+
+
+
diff --git a/WinQuake/data/ORDER.TXT b/WinQuake/data/ORDER.TXT
index fb4598d..97bf863 100644
--- a/WinQuake/data/ORDER.TXT
+++ b/WinQuake/data/ORDER.TXT
@@ -1,103 +1,103 @@
-ORDERING INFO
- To order the full version of Quake (or any other id Software
-product) in North America, call our fulfillment center at 1-800-idgames
-(1-800-434-3627). Except as noted by our operators, you can expect
-Airborne Express afternoon delivery. The price for the full version
-of Quake (available on PC CDROM only) is $45, plus $5 shipping, for a
-total of $50. Our fulfillment center accepts Visa, Mastercard, and
-American Express. You can also fax, mail, or email your order using
-the attached forms. The fax number is (317) 361-3710 and the email
-address is idsoftware@stream.com. To prepay and order with a check
-by mail, send your check and the order form to:
-
- id Software
- P.O. Box 4500
- Crawfordsville, IN 47933
-
- To see an electronic catalog of our software, tshirts, hint books, and
- other merchandise available, check out the Shopping Maul section of our
- website at www.idsoftware.com.
-
-INTERNATIONAL ORDERS
-Quake is available worldwide as a full retail product. To find out
-which local stores carry Quake and other id products, contact the
-following international affiliates:
-
-Europe Australia
-GT Interactive Software Roadshow New Media
-1712 583791 (U.K.) 1 902 962000
-
-Taiwan Singapore
-U.S. Summit Corporation Summit Co. (Singapore) Pte. Ltd.
-706-0660 273-9988
-
-Malaysia Honk Kong
-Summit Co. (Malaysia) Sdn Bhd Tsun Tsun Trading Company
-757-2244 571-4231
-
-Thailand Israel/Jordan/Lebanon/Egypt
-U.S. Summit Corp. (Overseas) Mirage Mulimedia
-374-3956 972 3 510 5764
-
-If you are in a territory that cannot access 1(800)idgames, and you
-wish to order our products directly, you must place your order in
-writing to the fax, mail, or email addresses listed above under
-ORDERING INFO.
-
-International phone orders will NOT be accepted. Unfortunately, due
-to international shipping costs, all international orders are sent
-out via US Mail. This means we cannot guarantee timeliness of delivery
-due to customs and other delays inherent to international shipping
-______________________________________________________________________
- ORDER FORM -- USE THIS FORM TO FAX , MAIL OR EMAIL YOUR ORDER.
-
-id Software Order Center Date ______________
-PO BOX 4500 Phone: 1800 id games
-Crawfordsville, IN 47933 Fax: (317) 361-3710
- idsoftware@stream.com
-
-
-Product List and Prices in U.S. Currency: (check items)
-
-Quake (CD ROM only) $45 ____
-The Ultimate DOOM (Mac version available – must specify) $25 ____
-DOOM II (Mac version available – must specify) $40 ____
-Master Levels for DOOM II (CD ROM only) $25 ____
-Final DOOM (CD ROM only) $40 ____
-DOOM Hint Book $15 ____
-Original DOOM Tshirt (S,M.L.XL) $13 ____
-The Ultimate DOOM Tshirt (XXL only) $13 ____
-Final DOOM Tshirt $13 ____
-Heretic:Shadow of the Serpent Riders (CD ROM only) $40 ____
-Heretic Hint Book $15 ____
-Hexen:Beyond Heretic (Mac version available – must specify) $40 ____
-Hexen:Deathkings of the Dark Citadel (CD ROM only) $25 ____
-Hexen Hint Book $15 ____
-Hexen Tshirt (XXL only) $13 ____
-Wolfenstein 3D (PC CD only) $20 ____
-Commander Keen (3.5 disk only) $15 ____
-
- Order total: $______
-
-Name: Age (optional):
-
-Form of payment (check, money order, or credit card):
-
-Credit card number: Expiration Date:
-
-Exact mailing address:______________________________________
- _______________________________________
- _______________________________________
- _______________________________________
-
-Phone: Fax: Email:
-
-Shipping: US orders-$5.00 first product/$2.00 each additional
-(allow 3-5 business days)
-
-International shipping for prepaid orders are via US Mail, and
-we cannot guarantee the time it will take to arrive.
-
-*Prices subject to change
-
-
+ORDERING INFO
+ To order the full version of Quake (or any other id Software
+product) in North America, call our fulfillment center at 1-800-idgames
+(1-800-434-3627). Except as noted by our operators, you can expect
+Airborne Express afternoon delivery. The price for the full version
+of Quake (available on PC CDROM only) is $45, plus $5 shipping, for a
+total of $50. Our fulfillment center accepts Visa, Mastercard, and
+American Express. You can also fax, mail, or email your order using
+the attached forms. The fax number is (317) 361-3710 and the email
+address is idsoftware@stream.com. To prepay and order with a check
+by mail, send your check and the order form to:
+
+ id Software
+ P.O. Box 4500
+ Crawfordsville, IN 47933
+
+ To see an electronic catalog of our software, tshirts, hint books, and
+ other merchandise available, check out the Shopping Maul section of our
+ website at www.idsoftware.com.
+
+INTERNATIONAL ORDERS
+Quake is available worldwide as a full retail product. To find out
+which local stores carry Quake and other id products, contact the
+following international affiliates:
+
+Europe Australia
+GT Interactive Software Roadshow New Media
+1712 583791 (U.K.) 1 902 962000
+
+Taiwan Singapore
+U.S. Summit Corporation Summit Co. (Singapore) Pte. Ltd.
+706-0660 273-9988
+
+Malaysia Honk Kong
+Summit Co. (Malaysia) Sdn Bhd Tsun Tsun Trading Company
+757-2244 571-4231
+
+Thailand Israel/Jordan/Lebanon/Egypt
+U.S. Summit Corp. (Overseas) Mirage Mulimedia
+374-3956 972 3 510 5764
+
+If you are in a territory that cannot access 1(800)idgames, and you
+wish to order our products directly, you must place your order in
+writing to the fax, mail, or email addresses listed above under
+ORDERING INFO.
+
+International phone orders will NOT be accepted. Unfortunately, due
+to international shipping costs, all international orders are sent
+out via US Mail. This means we cannot guarantee timeliness of delivery
+due to customs and other delays inherent to international shipping
+______________________________________________________________________
+ ORDER FORM -- USE THIS FORM TO FAX , MAIL OR EMAIL YOUR ORDER.
+
+id Software Order Center Date ______________
+PO BOX 4500 Phone: 1800 id games
+Crawfordsville, IN 47933 Fax: (317) 361-3710
+ idsoftware@stream.com
+
+
+Product List and Prices in U.S. Currency: (check items)
+
+Quake (CD ROM only) $45 ____
+The Ultimate DOOM (Mac version available – must specify) $25 ____
+DOOM II (Mac version available – must specify) $40 ____
+Master Levels for DOOM II (CD ROM only) $25 ____
+Final DOOM (CD ROM only) $40 ____
+DOOM Hint Book $15 ____
+Original DOOM Tshirt (S,M.L.XL) $13 ____
+The Ultimate DOOM Tshirt (XXL only) $13 ____
+Final DOOM Tshirt $13 ____
+Heretic:Shadow of the Serpent Riders (CD ROM only) $40 ____
+Heretic Hint Book $15 ____
+Hexen:Beyond Heretic (Mac version available – must specify) $40 ____
+Hexen:Deathkings of the Dark Citadel (CD ROM only) $25 ____
+Hexen Hint Book $15 ____
+Hexen Tshirt (XXL only) $13 ____
+Wolfenstein 3D (PC CD only) $20 ____
+Commander Keen (3.5 disk only) $15 ____
+
+ Order total: $______
+
+Name: Age (optional):
+
+Form of payment (check, money order, or credit card):
+
+Credit card number: Expiration Date:
+
+Exact mailing address:______________________________________
+ _______________________________________
+ _______________________________________
+ _______________________________________
+
+Phone: Fax: Email:
+
+Shipping: US orders-$5.00 first product/$2.00 each additional
+(allow 3-5 business days)
+
+International shipping for prepaid orders are via US Mail, and
+we cannot guarantee the time it will take to arrive.
+
+*Prices subject to change
+
+
diff --git a/WinQuake/data/README.TXT b/WinQuake/data/README.TXT
index fc62729..63549f5 100644
--- a/WinQuake/data/README.TXT
+++ b/WinQuake/data/README.TXT
@@ -1,456 +1,456 @@
-Welcome to Quake!
-
-This file details how to get Quake running on your system and what to do
-if you have problems. We would like to thank Gandalf Technologies, Inc and
-MPath Interactive for the use of their technology. We would also like to
-thank Trent Reznor and Nine Inch Nails for their tremendous contributions
-to Quake's entire audio portion.
-
-The NIN logo is a Registered Trademark licensed to Nothing Interactive, Inc.
-All Rights Reserved.
-
-Quake System Requirements
--------------------------
-IBM PC and Compatibles
-Pentium processor or better
-VGA Compatible Display or better
-8MB RAM minimum, 16MB recommended (16 MB required for running under Win95)
-CD-ROM drive Required
-MS-DOS 5.0 or better or Windows 95 (does NOT run under Windows NT)
-Hard Drive (30MB for Shareware, 80 MB for Registered)
-
-*** IMPORTANT!: Quake requires a floating point processor.
-Systems that do not have an FPU installed will not run Quake -- at all.
-
-*** IMPORTANT Video Adapter Note! ***
-On some ATI Mach32 cards, Quake can come up with a garbled video display.
-This is due to a problem with the card in which 320x200 mode isn't
-initialized correctly. Workarounds include:
-
-1) If running from Windows, start Quake from an icon, or from a windowed
-(not fullscreen) MS-DOS prompt. If Quake is already running and has
-the garbled screen, press Alt-Enter twice to switch to the desktop and
-back to fullscreen, and the screen will display properly.
-
-2) If running from DOS, either put the line
-
-vid_mode 1
-
-in id1\autoexec.cfg, or, typing blind, press tilde ('~') to bring down
-the console, type
-
-vid_mode 1<enter>
-
-and the screen will display properly.
-
-========================================================================
-Here are the text files included with the shareware release of Quake and
-what they are:
-
-README.TXT This file
-TECHINFO.TXT Technical information on Quake's subsystems and
- their advanced use.
-MANUAL.TXT Text version of the printed game manual
-LICINFO.TXT Info on the various license files included with Quake
-SLICNSE.TXT Shareware Quake end-user license
-ORDER.TXT How to order Quake
-HELP.TXT How to get help with Quake
-
-Here are the text files included with the registered version of Quake and
-what they are:
-
-README.TXT This file
-TECHINFO.TXT Technical information on Quake's subsystems and
- their advanced use.
-MANUAL.TXT Text version of the printed game manual
-LICINFO.TXT Info on the various license files included with Quake
-RLICNSE.TXT Registered Quake end-user license
-COMEXP.TXT Commercial exploitation agreement
-ORDER.TXT How to order Quake
-HELP.TXT How to get help with Quake
-
-
-Running Quake
--------------
-
-DOS: To launch Quake from the DOS Prompt, go to the Quake directory and
-simply type "QUAKE" <ENTER>. (no quotes)
-
-Windows 95: To launch Quake in single player mode, double click on the file
-QUAKE.EXE From Windows Explorer. To run Quake in Multi-Player mode using
-the TCP/IP protocol, first check your network settings to ensure the
-protocol is installed, then double click on the Q95.BAT file to launch the
-game. In this version (v0.91) there is a minor bug that will cause the
-Q95.BAT file to exit the first time you run it, without running Quake.
-Merely double-click on that file again and it will work.
-
-Audio Setup
------------
-
-When using a Sound Card with Quake, there are a few setup steps which must
-be taken. First, the "BLASTER" environment variable setting must be in your
-autoexec.bat (or you can type it in manually from the MS-DOS command prompt).
-Running the Sound Blaster utility diagnose.exe will automatically configure
-your sound card and put this statement in your autoexec.bat file for you.
-A typical blaster setting looks like this (although yours may vary):
-
-SET BLASTER=A220 I5 D1 H5 P330 T6
-
-If you want to play the audio track from the CD-ROM while playing Quake,
-you must ensure that the audio cable from the CD-ROM is connected to the
-sound card.
-
-If you think your sound card is setup properly and it STILL doesn't work,
-check to make sure that your BLASTER environment variable contains the
-high DMA setting (H5 in the above example).
-
-If you don't get sound while trying to play the audio track, check to see
-if a small cable goes from the back of your CD-ROM player directly to your
-sound card. If the CD-ROM audio cable is connected to your sound board (or
-the motherboard in some cases) and you STILL don't hear CD Audio coming from
-your speakers, make sure the MIXER program has the CD volume turned up.
-You will also need to run the CD-ROM driver MSCDEX.EXE. Here is an example
-of the files you should see (yours probably will vary) listed in your
-CONFIG.SYS and AUTOEXEC.BAT (explanation is in parentheses):
-
-CONFIG.SYS:
-
-DEVICE=C:\PROSCSI\CDROM.SYS /D:PROCD01 (CD-ROM driver)
-
-AUTOEXEC.BAT:
-
-SET BLASTER=A220 I5 D1 H5 P330 T6 (sound environment variable setting)
-C:\WINDOWS\COMMAND\MSCDEX.EXE /D:PROCD01 /L:D (CD-ROM driver)
-
-===================================================
-UltraSound MAX and UltraSound PnP Support for Quake
-===================================================
-
-Before running Quake, make sure that your sound card works and your
-environment variables are set correctly.
-
-Other UltraSound Cards (ACE & Classic)
---------------------------------------
-These drivers are not for the UltraSound ACE or UltraSound Classic
-sound cards. We have heard mixed reports that MegaEm or SBOS
-have a chance of working with the UltraSound Classic but there is a
-short sound F/X delay.
-
-UltraSound PnP and PnP Pro
---------------------------
-You must make sure that you do NOT have IWSBOS or MegaEm loaded.
-
-Setup
------
-Quake will automatically detect that the UltraSound Max or PnP
-are installed. It does this by looking at the SET INTERWAVE (PnP)
-and SET ULTRA16 (Max) environment variables.
-
-Quake will use the settings found on the SET ULTRASND/ULTRA16 (Max)
-and in the IW.INI (PnP) file to determine what port settings to use.
-
-Troubleshooting Windows 95 (DOS Box)
-------------------------------------
-We recommend that you restart your computer in MS-DOS Mode. DOS Box
-may or may not work, so use at your own risk.
-
-CD Audio Input
---------------
-If you have not already enabled CD audio output by default you will
-need to enable it. For the UltraSound MAX you can run "ULTRINIT -EC".
-For the UltraSound PnP you will need to enable the CD audio output
-in Win'95 and then restart your computer into MS-DOS.
-
-===================================================
-Mouse Setup
------------
-
-If you are going to use a mouse when playing Quake, you will need to load
-your mouse driver. This should go in the AUTOEXEC.BAT file as well. Here
-is an example:
-
-C:\LOGITECH\MOUSE\MOUSE.EXE (mouse driver)
-
-
-Booting Clean
--------------
-
-If you are going to be running Quake with only 8 megabytes of RAM, it is best
-to boot clean . You eliminate unwanted utilities or applications from taking
-up valuable memory, without having to alter your regular AUTOEXEC.BAT and
-CONFIG.SYS. Booting clean can be done in one of two ways. If you have
-MS-DOS version 6.xx, booting clean is as simple a pressing the shift key
-when you see the words "Starting MS-DOS". If you have MS-DOS ver 5.xx you
-will need to make a system disk.
-
-To make a boot disk, type the following from the MS-DOS command prompt:
-
-FORMAT A: /S
-
-1. Make sure that this is a disk you wish to erase.
-2. This disk absolutely HAS to be formatted in the A: drive.
-
-To use the system disk, place the disk in the A: drive and reset the
-computer.
-
-NOTE: If your sound card requires a driver to be loaded, or you will be
-using a mouse, or you will be using Quake's CD audio feature, the system
-disk will need to have a CONFIG.SYS and AUTOEXEC.BAT that load the
-appropriate drivers.
-
-Creating a Quake Shortcut
-
-As an alternative to making a Boot Disk, Windows 95 users can create a
-Quake Shortcut. By double clicking onthis shortcut, Windows 95 will reboot
-in MS-DOS mode and install only the desired drivers, giving you the same
-results as using a Boot Disk. To create a Quake Shortcut, do the following:
-
-1. Using Explorer, right click and drag the file QUAKE.EXE, from the Quake
- directory, to your desktop. Windows 95 will make an MS-DOS Icon titled
- "Shortcut to quake".
-2. Right click on the new icon, and from the menu that pops up, choose
- "Properties". Then choose the "Program" tab at the top.
-3. Now click on the "Advanced..." button near the bottom. The "Advanced
- Program Settings" window should appear.
-4. Select the "MS-DOS mode" check box and the "Specify a new MS-DOS
- configuration" option button.
-5. Now simply fill in the "CONFIG.SYS for MS-DOS mode:" and "AUTOEXEC.BAT
- for MS-DOS mode:" boxes with the same sound, CD-ROM and mouse settings as
- mentioned above in the Boot Disks section.
-6. Click on "OK" when you are finished. If you wish, you can change your
- Quake Shortcut Icon to something a little more exciting by clicking on
- "Change Icon...".
-7. To finish, click on "OK" again.
- 8. You can rename your Quake Shortcut by right clicking on the shortcut
- icon, choosing "Rename" and typing in the new name.
-
-
-======================================================
-== Known Problems ==
-======================================================
-
-Problem: Zombies sometime get stuck on the ground and connot get back up.
-(You can still hear them, but you cannot kill them. This bug makes it
-impossible to get 100% kills on whatever level it occurs on.)
-Solution: There is no workaround for this bug.
-
-Problem: It is sometimes possible for the player to get stuck in a room or
-in a wall.
-Solution: If you get stuck, use the 'kill' console command. It is a good
-idea to save your game often.
-
-Problem: View centering problems. Sometimes during a game, the view will not
-center properly. The end result is the player view looking up torwards the
-ceiling while walking.
-Solution: Exit to the next level or use the 'kill' console command..
-
-
-======================================================
-== Troubleshooting ==
-======================================================
-
-If Quake fails to start up, or has problems not addressed elsewhere in the
-documentation, try the -safe command line switch, which disables a number
-of parts of Quake that can be problems if there are hardware or configuration
-problems. The -safe command line switch is equivalent to -stdvid, -nosound,
--nonet, and -nocdaudio together. Those four switches do the following:
-
--stdvid: disables VESA video modes.
-
--nosound: disables sound card support.
-
--nonet: disables network card support.
-
--nocdaudio: disables CD audio support.
-
-If -safe makes the problem go away, try using each of the switches
-individually to isolate the area in which you're experiencing the problem,
-then either correct the configuration or hardware problem or play Quake with
-that functionality disabled.
-
-If you still have problems, try booting clean in conjunction with
-the -safe command line parameter. For information on booting clean, refer
-to the "Booting Clean" section above.
-
-If you experience page faults while running Quarterdeck's QDPMI DPMI server,
-this is caused by a bug in QDPMI. Workarounds: Remove QDPMI from CONFIG.SYS,
-issue the command QDPMI OFF before running QUAKE, or get the update patch
-for QDPMI from Quarterdeck. You may be running QDPMI without knowing it if
-you have QEMM installed, because it can be installed as part of the QEMM
-installation.
-
-
-Technical Support
------------------
-
-If you are having trouble installing or running Quake you can receive
-technical support by sending e-mailing to support@idsoftware.com. You can
-also refer to our web page, www.idsoftware.com, or call 1-800-idgames.
-
-When sending support e-mail, cut and paste the following into your e-mail
-message and fill in the blanks:
-
-Date:
-Name:
-Phone number:
-E-mail address: (please include this, we redirect tons of mail)
-Game Title:
-Version #:
-Operating system (i.e., DOS 6.0 or Windows 95):
-Computer type:
-BIOS date:
-BIOS version:
-Processor type:
-Processor speed:
-Do you program at school/work?
-Do you provide tech. support at school/work?
-Please state the problem you encountered:
-Please state how to reproduce the problem:
-
-If program crashed with nasty undecipherable techno-garbage, please
-look for the eight-digit hex number which comes after "eip="
-and write it down here:
-
-** NOTE: If you are sending a bug report, PLEASE refer to the TECHINFO.TXT
-file for the correct form and procedures.
-
-
-======================================================
-== Version History ==
-======================================================
-v1.01 -- Bugs fixed
-------------------------------------------------------
-* Fixed modem code
-* Fixed fraglimit & timelimit
-* Added NOEXIT cvar (so no one can exit a level)
-------------------------------------------------------
-v1.00 -- Bugs fixed
-------------------------------------------------------
-* Gravis Ultrasound audio support (still has bugs)
-* More deathmatch start spots on E1M6 and END
-* Print server version and PROG CRC on connect
-* -dedicated starts start.map if nothing else specified
-* fixed lookspring function during net game
-* fixed rare crash during long running dedicated server
-------------------------------------------------------
-v0.94 -- Bugs fixed / Features added -- LIMITED BETA VERSION
-------------------------------------------------------
-* Totally rewritten menus
-* New lighting model with overbrighting
-* Parsed lowercase BLASTER parms
-* Better Sound Blaster shutdown code
-* Rewrote BLASTER initialization
-* Fixed DMA channel 0 bugs
-* Added SBPro 8 stereo setup
-* Fix delayed sound on 8 bit Sound Blasters
-* Fixed speed key affecting angle-turning from keyboard
-* Fixed "no such Alias frame" bugs
-* Fixed Zombie not getting up bug
-* Checked for very high joystick values, signalling a failed read
-* Unstuck jumping Fiends and Spawn
-* Fixed large BModels blinking out in complex areas
-* Fixed s_localsound with no sound started
-* Saved spawn parms in savegame
-* Fixed screenshot save location
-* Bind with no arguments no longer clears value
-* Allow console in intermission / finale
-* Fixed false gib messages
-* Full-screen TAB scoreboard in DeathMatch
-* Fixed "+playdemo <demo>" from command line
-* Trapped overflow in sizebuf messages
-* Moveup / movedown in water!
-* Fixed-up Talk command
-* Added unsupported crosshair option ("crosshair 1" from console)
-* Colored chat messages with notify sound
-* Fixed "connect during intermission" bug
-* Changelevel while demos running no longer crashes
-* Fixed changelevel with no map left up loading screen
-* Fixed long names entered from the console causing crash
-* Stopped demos changing while in the menus
-
-* Fixed modem initialization from menu
-* Fixed serial reliable stream getting stalled
-* Serial/modem code fixes
- 16550a lost transmit buffer empty interrupts
- fixed sometimes processing interrupts from com1 when using com2
- added com3/com4 support from menus
- fixed first character of modem init not getting sent
- saved serial/modem settings in config.cfg
-* Fixed name and colors not always sent to server at startup
-* Fixed "stopdemo" crashing the system when there wasn't a demo playing
-* Added server's TCP/IP and IPX addresses (if available) to status command
-
-* In 0.92, an additional check for a usable VESA video mode was added;
-the numpages field was verified to be greater than 0, and no mode was
-supported that had numpages set to 0 (which indicates that there's not
-enough video memory for that mode). ATI's VESA driver, m64vbe,
-reports 0 for numpages, so VESA video modes that were available in 0.91
-were no longer available in 0.92. This extra numpages check has
-been removed.
-
------------------------------------------------------------------------
-v0.93 -- Never officially released; internal testing only.
------------------------------------------------------------------------
-v0.92 -- Bugs fixed
------------------------------------------------------------------------
-Typing long strings in the hostname or modem init field in the menus caused
-crashes.
-
-Under Win95 IPX was detected but not functional, resulting in the game
-exiting to DOS.
-
-If -nosound, got "S_LocalSound: can't cache" on every keypress in the menu.
-
-When vid_nopageflip was set to 1 in VESA modes, going underwater resulted in
-only the upper left corner of the drawing area being updated.
-
-The single player scoreboard (tab) printed text incorrectly in all modes
-greater than 320 pixels wide.
-
-On network connections that dropped packets, the reliable message stream
-could get stopped up, resulting in frag counts and talk messages no longer
-being delivered, although game movement continued.
-
-The com port settings from the menu were getting saved & restored but
-not used.
-
-Direct serial connections did not work with slist.
-
-Quake now checks the vesa information for hardware incabable of page-flipping.
-
-Menu sound sometimes didn't play.
-
-Q95 (qlaunch.exe) frequently failed to execute on the first attempt.
-
-Q95 (quakeudp.dll) was running out of buffers when running a server.
-
-Teams were not being set according to pants colors.
-
-
-Joystick notes
---------------
-Your joystick must be plugged in when Quake is launched.
-
-If you have a joystick plugged in, but don't want to use it in Quake
-(it slows the game down a few percent), or you have weird hardware that
-doesn't like being tested as a joystick add "-nojoy" to your Quake
-command line.
-
-You can turn off joystick reading during the game by typing "joystick 0" at
-the Quake command console.
-
-You MUST configure your buttons from the configure keys menu before they will
-work. There is no default configuration.
-
-If your joystick or interface card improperly sets the third or fourth
-joystick buttons, type "joybuttons 2" at the quake console or in your
-.CFG file.
-
-The "mlook" button command now lets the joystick as well as the mouse control
-pitch angles.
-
-The "sidestep" buttom command works on joysticks as with mice and keyboard
-movement.
-
-The "invert mouse up/down" menu option also inverts the joystick pitch
-direction.
+Welcome to Quake!
+
+This file details how to get Quake running on your system and what to do
+if you have problems. We would like to thank Gandalf Technologies, Inc and
+MPath Interactive for the use of their technology. We would also like to
+thank Trent Reznor and Nine Inch Nails for their tremendous contributions
+to Quake's entire audio portion.
+
+The NIN logo is a Registered Trademark licensed to Nothing Interactive, Inc.
+All Rights Reserved.
+
+Quake System Requirements
+-------------------------
+IBM PC and Compatibles
+Pentium processor or better
+VGA Compatible Display or better
+8MB RAM minimum, 16MB recommended (16 MB required for running under Win95)
+CD-ROM drive Required
+MS-DOS 5.0 or better or Windows 95 (does NOT run under Windows NT)
+Hard Drive (30MB for Shareware, 80 MB for Registered)
+
+*** IMPORTANT!: Quake requires a floating point processor.
+Systems that do not have an FPU installed will not run Quake -- at all.
+
+*** IMPORTANT Video Adapter Note! ***
+On some ATI Mach32 cards, Quake can come up with a garbled video display.
+This is due to a problem with the card in which 320x200 mode isn't
+initialized correctly. Workarounds include:
+
+1) If running from Windows, start Quake from an icon, or from a windowed
+(not fullscreen) MS-DOS prompt. If Quake is already running and has
+the garbled screen, press Alt-Enter twice to switch to the desktop and
+back to fullscreen, and the screen will display properly.
+
+2) If running from DOS, either put the line
+
+vid_mode 1
+
+in id1\autoexec.cfg, or, typing blind, press tilde ('~') to bring down
+the console, type
+
+vid_mode 1<enter>
+
+and the screen will display properly.
+
+========================================================================
+Here are the text files included with the shareware release of Quake and
+what they are:
+
+README.TXT This file
+TECHINFO.TXT Technical information on Quake's subsystems and
+ their advanced use.
+MANUAL.TXT Text version of the printed game manual
+LICINFO.TXT Info on the various license files included with Quake
+SLICNSE.TXT Shareware Quake end-user license
+ORDER.TXT How to order Quake
+HELP.TXT How to get help with Quake
+
+Here are the text files included with the registered version of Quake and
+what they are:
+
+README.TXT This file
+TECHINFO.TXT Technical information on Quake's subsystems and
+ their advanced use.
+MANUAL.TXT Text version of the printed game manual
+LICINFO.TXT Info on the various license files included with Quake
+RLICNSE.TXT Registered Quake end-user license
+COMEXP.TXT Commercial exploitation agreement
+ORDER.TXT How to order Quake
+HELP.TXT How to get help with Quake
+
+
+Running Quake
+-------------
+
+DOS: To launch Quake from the DOS Prompt, go to the Quake directory and
+simply type "QUAKE" <ENTER>. (no quotes)
+
+Windows 95: To launch Quake in single player mode, double click on the file
+QUAKE.EXE From Windows Explorer. To run Quake in Multi-Player mode using
+the TCP/IP protocol, first check your network settings to ensure the
+protocol is installed, then double click on the Q95.BAT file to launch the
+game. In this version (v0.91) there is a minor bug that will cause the
+Q95.BAT file to exit the first time you run it, without running Quake.
+Merely double-click on that file again and it will work.
+
+Audio Setup
+-----------
+
+When using a Sound Card with Quake, there are a few setup steps which must
+be taken. First, the "BLASTER" environment variable setting must be in your
+autoexec.bat (or you can type it in manually from the MS-DOS command prompt).
+Running the Sound Blaster utility diagnose.exe will automatically configure
+your sound card and put this statement in your autoexec.bat file for you.
+A typical blaster setting looks like this (although yours may vary):
+
+SET BLASTER=A220 I5 D1 H5 P330 T6
+
+If you want to play the audio track from the CD-ROM while playing Quake,
+you must ensure that the audio cable from the CD-ROM is connected to the
+sound card.
+
+If you think your sound card is setup properly and it STILL doesn't work,
+check to make sure that your BLASTER environment variable contains the
+high DMA setting (H5 in the above example).
+
+If you don't get sound while trying to play the audio track, check to see
+if a small cable goes from the back of your CD-ROM player directly to your
+sound card. If the CD-ROM audio cable is connected to your sound board (or
+the motherboard in some cases) and you STILL don't hear CD Audio coming from
+your speakers, make sure the MIXER program has the CD volume turned up.
+You will also need to run the CD-ROM driver MSCDEX.EXE. Here is an example
+of the files you should see (yours probably will vary) listed in your
+CONFIG.SYS and AUTOEXEC.BAT (explanation is in parentheses):
+
+CONFIG.SYS:
+
+DEVICE=C:\PROSCSI\CDROM.SYS /D:PROCD01 (CD-ROM driver)
+
+AUTOEXEC.BAT:
+
+SET BLASTER=A220 I5 D1 H5 P330 T6 (sound environment variable setting)
+C:\WINDOWS\COMMAND\MSCDEX.EXE /D:PROCD01 /L:D (CD-ROM driver)
+
+===================================================
+UltraSound MAX and UltraSound PnP Support for Quake
+===================================================
+
+Before running Quake, make sure that your sound card works and your
+environment variables are set correctly.
+
+Other UltraSound Cards (ACE & Classic)
+--------------------------------------
+These drivers are not for the UltraSound ACE or UltraSound Classic
+sound cards. We have heard mixed reports that MegaEm or SBOS
+have a chance of working with the UltraSound Classic but there is a
+short sound F/X delay.
+
+UltraSound PnP and PnP Pro
+--------------------------
+You must make sure that you do NOT have IWSBOS or MegaEm loaded.
+
+Setup
+-----
+Quake will automatically detect that the UltraSound Max or PnP
+are installed. It does this by looking at the SET INTERWAVE (PnP)
+and SET ULTRA16 (Max) environment variables.
+
+Quake will use the settings found on the SET ULTRASND/ULTRA16 (Max)
+and in the IW.INI (PnP) file to determine what port settings to use.
+
+Troubleshooting Windows 95 (DOS Box)
+------------------------------------
+We recommend that you restart your computer in MS-DOS Mode. DOS Box
+may or may not work, so use at your own risk.
+
+CD Audio Input
+--------------
+If you have not already enabled CD audio output by default you will
+need to enable it. For the UltraSound MAX you can run "ULTRINIT -EC".
+For the UltraSound PnP you will need to enable the CD audio output
+in Win'95 and then restart your computer into MS-DOS.
+
+===================================================
+Mouse Setup
+-----------
+
+If you are going to use a mouse when playing Quake, you will need to load
+your mouse driver. This should go in the AUTOEXEC.BAT file as well. Here
+is an example:
+
+C:\LOGITECH\MOUSE\MOUSE.EXE (mouse driver)
+
+
+Booting Clean
+-------------
+
+If you are going to be running Quake with only 8 megabytes of RAM, it is best
+to boot clean . You eliminate unwanted utilities or applications from taking
+up valuable memory, without having to alter your regular AUTOEXEC.BAT and
+CONFIG.SYS. Booting clean can be done in one of two ways. If you have
+MS-DOS version 6.xx, booting clean is as simple a pressing the shift key
+when you see the words "Starting MS-DOS". If you have MS-DOS ver 5.xx you
+will need to make a system disk.
+
+To make a boot disk, type the following from the MS-DOS command prompt:
+
+FORMAT A: /S
+
+1. Make sure that this is a disk you wish to erase.
+2. This disk absolutely HAS to be formatted in the A: drive.
+
+To use the system disk, place the disk in the A: drive and reset the
+computer.
+
+NOTE: If your sound card requires a driver to be loaded, or you will be
+using a mouse, or you will be using Quake's CD audio feature, the system
+disk will need to have a CONFIG.SYS and AUTOEXEC.BAT that load the
+appropriate drivers.
+
+Creating a Quake Shortcut
+
+As an alternative to making a Boot Disk, Windows 95 users can create a
+Quake Shortcut. By double clicking onthis shortcut, Windows 95 will reboot
+in MS-DOS mode and install only the desired drivers, giving you the same
+results as using a Boot Disk. To create a Quake Shortcut, do the following:
+
+1. Using Explorer, right click and drag the file QUAKE.EXE, from the Quake
+ directory, to your desktop. Windows 95 will make an MS-DOS Icon titled
+ "Shortcut to quake".
+2. Right click on the new icon, and from the menu that pops up, choose
+ "Properties". Then choose the "Program" tab at the top.
+3. Now click on the "Advanced..." button near the bottom. The "Advanced
+ Program Settings" window should appear.
+4. Select the "MS-DOS mode" check box and the "Specify a new MS-DOS
+ configuration" option button.
+5. Now simply fill in the "CONFIG.SYS for MS-DOS mode:" and "AUTOEXEC.BAT
+ for MS-DOS mode:" boxes with the same sound, CD-ROM and mouse settings as
+ mentioned above in the Boot Disks section.
+6. Click on "OK" when you are finished. If you wish, you can change your
+ Quake Shortcut Icon to something a little more exciting by clicking on
+ "Change Icon...".
+7. To finish, click on "OK" again.
+ 8. You can rename your Quake Shortcut by right clicking on the shortcut
+ icon, choosing "Rename" and typing in the new name.
+
+
+======================================================
+== Known Problems ==
+======================================================
+
+Problem: Zombies sometime get stuck on the ground and connot get back up.
+(You can still hear them, but you cannot kill them. This bug makes it
+impossible to get 100% kills on whatever level it occurs on.)
+Solution: There is no workaround for this bug.
+
+Problem: It is sometimes possible for the player to get stuck in a room or
+in a wall.
+Solution: If you get stuck, use the 'kill' console command. It is a good
+idea to save your game often.
+
+Problem: View centering problems. Sometimes during a game, the view will not
+center properly. The end result is the player view looking up torwards the
+ceiling while walking.
+Solution: Exit to the next level or use the 'kill' console command..
+
+
+======================================================
+== Troubleshooting ==
+======================================================
+
+If Quake fails to start up, or has problems not addressed elsewhere in the
+documentation, try the -safe command line switch, which disables a number
+of parts of Quake that can be problems if there are hardware or configuration
+problems. The -safe command line switch is equivalent to -stdvid, -nosound,
+-nonet, and -nocdaudio together. Those four switches do the following:
+
+-stdvid: disables VESA video modes.
+
+-nosound: disables sound card support.
+
+-nonet: disables network card support.
+
+-nocdaudio: disables CD audio support.
+
+If -safe makes the problem go away, try using each of the switches
+individually to isolate the area in which you're experiencing the problem,
+then either correct the configuration or hardware problem or play Quake with
+that functionality disabled.
+
+If you still have problems, try booting clean in conjunction with
+the -safe command line parameter. For information on booting clean, refer
+to the "Booting Clean" section above.
+
+If you experience page faults while running Quarterdeck's QDPMI DPMI server,
+this is caused by a bug in QDPMI. Workarounds: Remove QDPMI from CONFIG.SYS,
+issue the command QDPMI OFF before running QUAKE, or get the update patch
+for QDPMI from Quarterdeck. You may be running QDPMI without knowing it if
+you have QEMM installed, because it can be installed as part of the QEMM
+installation.
+
+
+Technical Support
+-----------------
+
+If you are having trouble installing or running Quake you can receive
+technical support by sending e-mailing to support@idsoftware.com. You can
+also refer to our web page, www.idsoftware.com, or call 1-800-idgames.
+
+When sending support e-mail, cut and paste the following into your e-mail
+message and fill in the blanks:
+
+Date:
+Name:
+Phone number:
+E-mail address: (please include this, we redirect tons of mail)
+Game Title:
+Version #:
+Operating system (i.e., DOS 6.0 or Windows 95):
+Computer type:
+BIOS date:
+BIOS version:
+Processor type:
+Processor speed:
+Do you program at school/work?
+Do you provide tech. support at school/work?
+Please state the problem you encountered:
+Please state how to reproduce the problem:
+
+If program crashed with nasty undecipherable techno-garbage, please
+look for the eight-digit hex number which comes after "eip="
+and write it down here:
+
+** NOTE: If you are sending a bug report, PLEASE refer to the TECHINFO.TXT
+file for the correct form and procedures.
+
+
+======================================================
+== Version History ==
+======================================================
+v1.01 -- Bugs fixed
+------------------------------------------------------
+* Fixed modem code
+* Fixed fraglimit & timelimit
+* Added NOEXIT cvar (so no one can exit a level)
+------------------------------------------------------
+v1.00 -- Bugs fixed
+------------------------------------------------------
+* Gravis Ultrasound audio support (still has bugs)
+* More deathmatch start spots on E1M6 and END
+* Print server version and PROG CRC on connect
+* -dedicated starts start.map if nothing else specified
+* fixed lookspring function during net game
+* fixed rare crash during long running dedicated server
+------------------------------------------------------
+v0.94 -- Bugs fixed / Features added -- LIMITED BETA VERSION
+------------------------------------------------------
+* Totally rewritten menus
+* New lighting model with overbrighting
+* Parsed lowercase BLASTER parms
+* Better Sound Blaster shutdown code
+* Rewrote BLASTER initialization
+* Fixed DMA channel 0 bugs
+* Added SBPro 8 stereo setup
+* Fix delayed sound on 8 bit Sound Blasters
+* Fixed speed key affecting angle-turning from keyboard
+* Fixed "no such Alias frame" bugs
+* Fixed Zombie not getting up bug
+* Checked for very high joystick values, signalling a failed read
+* Unstuck jumping Fiends and Spawn
+* Fixed large BModels blinking out in complex areas
+* Fixed s_localsound with no sound started
+* Saved spawn parms in savegame
+* Fixed screenshot save location
+* Bind with no arguments no longer clears value
+* Allow console in intermission / finale
+* Fixed false gib messages
+* Full-screen TAB scoreboard in DeathMatch
+* Fixed "+playdemo <demo>" from command line
+* Trapped overflow in sizebuf messages
+* Moveup / movedown in water!
+* Fixed-up Talk command
+* Added unsupported crosshair option ("crosshair 1" from console)
+* Colored chat messages with notify sound
+* Fixed "connect during intermission" bug
+* Changelevel while demos running no longer crashes
+* Fixed changelevel with no map left up loading screen
+* Fixed long names entered from the console causing crash
+* Stopped demos changing while in the menus
+
+* Fixed modem initialization from menu
+* Fixed serial reliable stream getting stalled
+* Serial/modem code fixes
+ 16550a lost transmit buffer empty interrupts
+ fixed sometimes processing interrupts from com1 when using com2
+ added com3/com4 support from menus
+ fixed first character of modem init not getting sent
+ saved serial/modem settings in config.cfg
+* Fixed name and colors not always sent to server at startup
+* Fixed "stopdemo" crashing the system when there wasn't a demo playing
+* Added server's TCP/IP and IPX addresses (if available) to status command
+
+* In 0.92, an additional check for a usable VESA video mode was added;
+the numpages field was verified to be greater than 0, and no mode was
+supported that had numpages set to 0 (which indicates that there's not
+enough video memory for that mode). ATI's VESA driver, m64vbe,
+reports 0 for numpages, so VESA video modes that were available in 0.91
+were no longer available in 0.92. This extra numpages check has
+been removed.
+
+-----------------------------------------------------------------------
+v0.93 -- Never officially released; internal testing only.
+-----------------------------------------------------------------------
+v0.92 -- Bugs fixed
+-----------------------------------------------------------------------
+Typing long strings in the hostname or modem init field in the menus caused
+crashes.
+
+Under Win95 IPX was detected but not functional, resulting in the game
+exiting to DOS.
+
+If -nosound, got "S_LocalSound: can't cache" on every keypress in the menu.
+
+When vid_nopageflip was set to 1 in VESA modes, going underwater resulted in
+only the upper left corner of the drawing area being updated.
+
+The single player scoreboard (tab) printed text incorrectly in all modes
+greater than 320 pixels wide.
+
+On network connections that dropped packets, the reliable message stream
+could get stopped up, resulting in frag counts and talk messages no longer
+being delivered, although game movement continued.
+
+The com port settings from the menu were getting saved & restored but
+not used.
+
+Direct serial connections did not work with slist.
+
+Quake now checks the vesa information for hardware incabable of page-flipping.
+
+Menu sound sometimes didn't play.
+
+Q95 (qlaunch.exe) frequently failed to execute on the first attempt.
+
+Q95 (quakeudp.dll) was running out of buffers when running a server.
+
+Teams were not being set according to pants colors.
+
+
+Joystick notes
+--------------
+Your joystick must be plugged in when Quake is launched.
+
+If you have a joystick plugged in, but don't want to use it in Quake
+(it slows the game down a few percent), or you have weird hardware that
+doesn't like being tested as a joystick add "-nojoy" to your Quake
+command line.
+
+You can turn off joystick reading during the game by typing "joystick 0" at
+the Quake command console.
+
+You MUST configure your buttons from the configure keys menu before they will
+work. There is no default configuration.
+
+If your joystick or interface card improperly sets the third or fourth
+joystick buttons, type "joybuttons 2" at the quake console or in your
+.CFG file.
+
+The "mlook" button command now lets the joystick as well as the mouse control
+pitch angles.
+
+The "sidestep" buttom command works on joysticks as with mice and keyboard
+movement.
+
+The "invert mouse up/down" menu option also inverts the joystick pitch
+direction.
diff --git a/WinQuake/data/RLICNSE.TXT b/WinQuake/data/RLICNSE.TXT
index a3fdc35..a8ab828 100644
--- a/WinQuake/data/RLICNSE.TXT
+++ b/WinQuake/data/RLICNSE.TXT
@@ -1,204 +1,204 @@
-REGISTERED VERSION: QUAKE
-LIMITED USE SOFTWARE LICENSE AGREEMENT
-
- This Limited Use Software License Agreement (the
-"Agreement") is a legal agreement between you, the end-user, and Id
-Software, Inc. ("ID"). By continuing the installation of this game
-program, by loading or running the game, or by placing or copying
-the game program onto your computer hard drive, you are agreeing to
-be bound by the terms of this Agreement. If you do not agree to
-the terms of this Agreement, promptly return the game program and
-the accompanying items (including all written materials), along
-with your receipt to the place from where you obtained them for a
-full refund.
-
-ID SOFTWARE LICENSE
-
- 1. Grant of License. ID grants to you the limited
-right to use one (1) copy of the enclosed or foregoing game program
-(the "Software") on a single computer. You have no ownership or
-proprietary rights in or to the Software or the written materials
-accompanying the Software. For purposes of this section, "use"
-means loading the Software into RAM, as well as installation on a
-hard disk or other storage device. You may create a map editor,
-modify maps and make your own maps (collectively referenced as the
-"Permitted Derivative Works") for the Software. Permitted
-Derivative Works may not be sold, whether by you or by any other
-person or entity, but you may exchange the Permitted Derivative
-Works at no charge amongst other end-users. The Software, together
-with any archive copy thereof, shall be either returned to ID or
-destroyed when no longer used in accordance with this Agreement, or
-when the right to use the Software is terminated. You agree that
-the Software will not be shipped, transferred or exported into any
-country in violation of the U.S. Export Administration Act (or any
-other law governing such matters) and that you will not utilize, in
-any other manner, the Software in violation of any applicable law.
-
- 2. Commercial Use is Prohibited. Except as provided in
-paragraph 5. hereinbelow in regard to the Software, under no
-circumstances shall you, the end-user, be permitted, allowed or
-authorized to commercially exploit the Software, any data
-comprising the Software. Neither you nor anyone at your direction
-shall do any of the following acts (any such acts shall be deemed
-void and a breach of this Agreement) with regard to the Software,
-or any portion thereof, such as a screen display or a screenshot:
-
- a. Rent the Software;
-
- b. Sell the Software;
-
- c. Lease or lend the Software;
-
- d. Offer the Software on a pay-per-play basis;
-
- e. Distribute, by electronic means or otherwise, the
- Software for money or any other consideration; or
-
- f. In any other manner and through any medium
- whatsoever commercially exploit the Software or use
- the Software for any commercial purpose.
-
- 3. Additional Prohibited Uses. Neither you nor anyone
-at your direction shall take the following action in regard to the
-Software, or any portion thereof, such as a screen display or a
-screenshot:
-
- a. Modify, disassemble, reverse engineer or decompile
- the Software;
-
- b. Translate the Software;
-
- c. Reproduce the Software;
-
- d. Publicly display the Software;
-
- e. Prepare derivative works based upon the Software
- (except Permitted Derivative Works); or
-
- f. Distribute, by electronic means or otherwise, the
- Software.
-
- 4. Use of Other Material is Prohibited. Use, in any manner, of
- the trademarks, such as Quake(tm) and the NIN(r) logo, logos, symbols,
- art work, images, screen displays or screenshots, sound effects, music,
- and other such material contained within, generated by or relating to
- the Software is prohibited.
-
- 5. To Receive Permission to Commercially Exploit. If
-you desire to commercially exploit the Software, you may execute
-the Commercial Exploitation License Agreement for QUAKE (the
-"License") contained within the QUAKE install package and forward
-the original License to Id Software at the address noted therein.
-Please note that ID may refuse your request and not sign the
-License in ID's sole discretion.
-
- 6. Restrictions Apply to Third Parties. The
-prohibitions and restrictions described herein apply to anyone in
-possession of the Software and/or Permitted Derivative Works.
-
- 7. Copyright. The Software and all copyrights related
-thereto (including all characters and other images generated by the
-Software or depicted in the Software) is owned by ID and is protected
-by United States copyright laws and international treaty provisions.
-You must treat the Software like any other copyrighted material,
-except that you may either (a) make one copy of the Software solely
-for back-up or archival purposes, or (b) transfer the Software to a
-single hard disk provided you keep the original solely for back-up or
-archival purposes. You may not otherwise reproduce, copy or disclose
-to others, in whole or in any part, the Software. You may not copy
-the written materials accompanying the Software. The same
-restrictions and prohibitions regarding your use of the Software as
-provided in this Agreement apply to your use of the written materials
-accompanying the Software. The written materials are owned by ID and
-are protected by United States copyright laws and international
-treaties. You agree to use your best efforts to see that any user of
-the Software licensed hereunder complies with this Agreement.
-
- 8. Limited Warranty. ID warrants that if properly
-installed and operated on a computer for which it is designed, the
-Software will perform substantially in accordance with the
-accompanying written materials for a period of ninety (90) days
-from the date of purchase of the Software. ID's entire liability
-and your exclusive remedy shall be, at ID's option, either (a)
-return of the price paid or (b) repair or replacement of the
-Software that does not meet ID's Limited Warranty. To make a
-warranty claim, return the Software to the point of purchase,
-accompanied by proof of purchase, your name, your address, and a
-statement of defect, or return the Software with the above
-information to ID. This Limited Warranty is void if failure of the
-Software has resulted in whole or in part from accident, abuse,
-misapplication or violation of this Agreement. Any replacement
-Software will be warranted for the remainder of the original
-warranty period or thirty (30) days from your receipt of the
-replacement software, whichever is longer. This warranty allocates
-risks of product failure between Licensee and ID. ID's product
-pricing reflects this allocation of risk and the limitations of
-liability contained in this warranty.
-
- 9. NO OTHER WARRANTIES. ID DISCLAIMS ALL OTHER
-WARRANTIES, BOTH EXPRESS IMPLIED, INCLUDING BUT NOT LIMITED TO,
-IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
-PURPOSE WITH RESPECT TO THE SOFTWARE AND THE ACCOMPANYING WRITTEN
-MATERIALS. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS.
-YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO
-JURISDICTION. ID DOES NOT WARRANT THAT THE OPERATION OF THE
-SOFTWARE WILL BE UNINTERRUPTED, ERROR FREE OR MEET LICENSEE'S
-SPECIFIC REQUIREMENTS. THE WARRANTY SET FORTH ABOVE IS IN LIEU OF
-ALL OTHER EXPRESS WARRANTIES WHETHER ORAL OR WRITTEN. THE AGENTS,
-EMPLOYEES, DISTRIBUTORS, AND DEALERS OF ID ARE NOT AUTHORIZED TO
-MAKE MODIFICATIONS TO THIS WARRANTY, OR ADDITIONAL WARRANTIES ON
-BEHALF OF ID. ADDITIONAL STATEMENTS SUCH AS DEALER ADVERTISING OR
-PRESENTATIONS, WHETHER ORAL OR WRITTEN, DO NOT CONSTITUTE
-WARRANTIES BY ID AND SHOULD NOT BE RELIED UPON.
-
- 10. Exclusive Remedies. You agree that your exclusive
-remedy against ID, its affiliates, contractors, suppliers, and
-agents for loss or damage caused by any defect or failure in the
-Software regardless of the form of action, whether in contract,
-tort, including negligence, strict liability or otherwise, shall be
-the return of the purchase price paid or replacement of the
-Software. This Agreement shall be construed in accordance with and
-governed by the laws of the State of Texas. Copyright and other
-proprietary matters will be governed by United States laws and
-international treaties. IN ANY CASE, ID SHALL NOT BE LIABLE FOR
-LOSS OF DATA, LOSS OF PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL,
-CONSEQUENTIAL, INDIRECT OR OTHER SIMILAR DAMAGES ARISING FROM
-BREACH OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, OR OTHER LEGAL
-THEORY EVEN IF ID OR ITS AGENT HAS BEEN ADVISED OF THE POSSIBILITY
-OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY. Some
-jurisdictions do not allow the exclusion or limitation of
-incidental or consequential damages, so the above limitation or
-exclusion may not apply to you.
-
- 11. General Provisions. Neither this Agreement nor any
-part or portion hereof shall be assigned, sublicensed or otherwise
-transferred by you. Should any provision of this Agreement be held
-to be void, invalid, unenforceable or illegal by a court, the
-validity and enforceability of the other provisions shall not be
-affected thereby. If any provision is determined to be
-unenforceable, you agree to a modification of such provision to
-provide for enforcement of the provision's intent, to the extent
-permitted by applicable law. Failure of a party to enforce any
-provision of this Agreement shall not constitute or be construed as
-a waiver of such provision or of the right to enforce such
-provision. If you fail to comply with any terms of this Agreement,
-YOUR LICENSE IS AUTOMATICALLY TERMINATED.
-
- YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, THAT YOU
-UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE
-INSTALLATION OF THE SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR
-BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, YOU
-AGREE TO BE BOUND BY THIS AGREEMENT'S TERMS AND CONDITIONS. YOU
-FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE AGREEMENTS BETWEEN ID
-AND YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE
-RIGHTS AND LIABILITIES OF THE PARTIES. THIS AGREEMENT SUPERSEDES ALL
-PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND ANY OTHER
-COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT MATTER OF
-THIS AGREEMENT.
-
-June 21, 1996
-
-REGISTERED VERSION: QUAKE LIMITED USE SOFTWARE LICENSE AGREEMENT Page 4
-(DWC:dw:3406.0024:DWC\doc:1164)
-
-
+REGISTERED VERSION: QUAKE
+LIMITED USE SOFTWARE LICENSE AGREEMENT
+
+ This Limited Use Software License Agreement (the
+"Agreement") is a legal agreement between you, the end-user, and Id
+Software, Inc. ("ID"). By continuing the installation of this game
+program, by loading or running the game, or by placing or copying
+the game program onto your computer hard drive, you are agreeing to
+be bound by the terms of this Agreement. If you do not agree to
+the terms of this Agreement, promptly return the game program and
+the accompanying items (including all written materials), along
+with your receipt to the place from where you obtained them for a
+full refund.
+
+ID SOFTWARE LICENSE
+
+ 1. Grant of License. ID grants to you the limited
+right to use one (1) copy of the enclosed or foregoing game program
+(the "Software") on a single computer. You have no ownership or
+proprietary rights in or to the Software or the written materials
+accompanying the Software. For purposes of this section, "use"
+means loading the Software into RAM, as well as installation on a
+hard disk or other storage device. You may create a map editor,
+modify maps and make your own maps (collectively referenced as the
+"Permitted Derivative Works") for the Software. Permitted
+Derivative Works may not be sold, whether by you or by any other
+person or entity, but you may exchange the Permitted Derivative
+Works at no charge amongst other end-users. The Software, together
+with any archive copy thereof, shall be either returned to ID or
+destroyed when no longer used in accordance with this Agreement, or
+when the right to use the Software is terminated. You agree that
+the Software will not be shipped, transferred or exported into any
+country in violation of the U.S. Export Administration Act (or any
+other law governing such matters) and that you will not utilize, in
+any other manner, the Software in violation of any applicable law.
+
+ 2. Commercial Use is Prohibited. Except as provided in
+paragraph 5. hereinbelow in regard to the Software, under no
+circumstances shall you, the end-user, be permitted, allowed or
+authorized to commercially exploit the Software, any data
+comprising the Software. Neither you nor anyone at your direction
+shall do any of the following acts (any such acts shall be deemed
+void and a breach of this Agreement) with regard to the Software,
+or any portion thereof, such as a screen display or a screenshot:
+
+ a. Rent the Software;
+
+ b. Sell the Software;
+
+ c. Lease or lend the Software;
+
+ d. Offer the Software on a pay-per-play basis;
+
+ e. Distribute, by electronic means or otherwise, the
+ Software for money or any other consideration; or
+
+ f. In any other manner and through any medium
+ whatsoever commercially exploit the Software or use
+ the Software for any commercial purpose.
+
+ 3. Additional Prohibited Uses. Neither you nor anyone
+at your direction shall take the following action in regard to the
+Software, or any portion thereof, such as a screen display or a
+screenshot:
+
+ a. Modify, disassemble, reverse engineer or decompile
+ the Software;
+
+ b. Translate the Software;
+
+ c. Reproduce the Software;
+
+ d. Publicly display the Software;
+
+ e. Prepare derivative works based upon the Software
+ (except Permitted Derivative Works); or
+
+ f. Distribute, by electronic means or otherwise, the
+ Software.
+
+ 4. Use of Other Material is Prohibited. Use, in any manner, of
+ the trademarks, such as Quake(tm) and the NIN(r) logo, logos, symbols,
+ art work, images, screen displays or screenshots, sound effects, music,
+ and other such material contained within, generated by or relating to
+ the Software is prohibited.
+
+ 5. To Receive Permission to Commercially Exploit. If
+you desire to commercially exploit the Software, you may execute
+the Commercial Exploitation License Agreement for QUAKE (the
+"License") contained within the QUAKE install package and forward
+the original License to Id Software at the address noted therein.
+Please note that ID may refuse your request and not sign the
+License in ID's sole discretion.
+
+ 6. Restrictions Apply to Third Parties. The
+prohibitions and restrictions described herein apply to anyone in
+possession of the Software and/or Permitted Derivative Works.
+
+ 7. Copyright. The Software and all copyrights related
+thereto (including all characters and other images generated by the
+Software or depicted in the Software) is owned by ID and is protected
+by United States copyright laws and international treaty provisions.
+You must treat the Software like any other copyrighted material,
+except that you may either (a) make one copy of the Software solely
+for back-up or archival purposes, or (b) transfer the Software to a
+single hard disk provided you keep the original solely for back-up or
+archival purposes. You may not otherwise reproduce, copy or disclose
+to others, in whole or in any part, the Software. You may not copy
+the written materials accompanying the Software. The same
+restrictions and prohibitions regarding your use of the Software as
+provided in this Agreement apply to your use of the written materials
+accompanying the Software. The written materials are owned by ID and
+are protected by United States copyright laws and international
+treaties. You agree to use your best efforts to see that any user of
+the Software licensed hereunder complies with this Agreement.
+
+ 8. Limited Warranty. ID warrants that if properly
+installed and operated on a computer for which it is designed, the
+Software will perform substantially in accordance with the
+accompanying written materials for a period of ninety (90) days
+from the date of purchase of the Software. ID's entire liability
+and your exclusive remedy shall be, at ID's option, either (a)
+return of the price paid or (b) repair or replacement of the
+Software that does not meet ID's Limited Warranty. To make a
+warranty claim, return the Software to the point of purchase,
+accompanied by proof of purchase, your name, your address, and a
+statement of defect, or return the Software with the above
+information to ID. This Limited Warranty is void if failure of the
+Software has resulted in whole or in part from accident, abuse,
+misapplication or violation of this Agreement. Any replacement
+Software will be warranted for the remainder of the original
+warranty period or thirty (30) days from your receipt of the
+replacement software, whichever is longer. This warranty allocates
+risks of product failure between Licensee and ID. ID's product
+pricing reflects this allocation of risk and the limitations of
+liability contained in this warranty.
+
+ 9. NO OTHER WARRANTIES. ID DISCLAIMS ALL OTHER
+WARRANTIES, BOTH EXPRESS IMPLIED, INCLUDING BUT NOT LIMITED TO,
+IMPLIED WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR
+PURPOSE WITH RESPECT TO THE SOFTWARE AND THE ACCOMPANYING WRITTEN
+MATERIALS. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS.
+YOU MAY HAVE OTHER RIGHTS WHICH VARY FROM JURISDICTION TO
+JURISDICTION. ID DOES NOT WARRANT THAT THE OPERATION OF THE
+SOFTWARE WILL BE UNINTERRUPTED, ERROR FREE OR MEET LICENSEE'S
+SPECIFIC REQUIREMENTS. THE WARRANTY SET FORTH ABOVE IS IN LIEU OF
+ALL OTHER EXPRESS WARRANTIES WHETHER ORAL OR WRITTEN. THE AGENTS,
+EMPLOYEES, DISTRIBUTORS, AND DEALERS OF ID ARE NOT AUTHORIZED TO
+MAKE MODIFICATIONS TO THIS WARRANTY, OR ADDITIONAL WARRANTIES ON
+BEHALF OF ID. ADDITIONAL STATEMENTS SUCH AS DEALER ADVERTISING OR
+PRESENTATIONS, WHETHER ORAL OR WRITTEN, DO NOT CONSTITUTE
+WARRANTIES BY ID AND SHOULD NOT BE RELIED UPON.
+
+ 10. Exclusive Remedies. You agree that your exclusive
+remedy against ID, its affiliates, contractors, suppliers, and
+agents for loss or damage caused by any defect or failure in the
+Software regardless of the form of action, whether in contract,
+tort, including negligence, strict liability or otherwise, shall be
+the return of the purchase price paid or replacement of the
+Software. This Agreement shall be construed in accordance with and
+governed by the laws of the State of Texas. Copyright and other
+proprietary matters will be governed by United States laws and
+international treaties. IN ANY CASE, ID SHALL NOT BE LIABLE FOR
+LOSS OF DATA, LOSS OF PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL,
+CONSEQUENTIAL, INDIRECT OR OTHER SIMILAR DAMAGES ARISING FROM
+BREACH OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, OR OTHER LEGAL
+THEORY EVEN IF ID OR ITS AGENT HAS BEEN ADVISED OF THE POSSIBILITY
+OF SUCH DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY. Some
+jurisdictions do not allow the exclusion or limitation of
+incidental or consequential damages, so the above limitation or
+exclusion may not apply to you.
+
+ 11. General Provisions. Neither this Agreement nor any
+part or portion hereof shall be assigned, sublicensed or otherwise
+transferred by you. Should any provision of this Agreement be held
+to be void, invalid, unenforceable or illegal by a court, the
+validity and enforceability of the other provisions shall not be
+affected thereby. If any provision is determined to be
+unenforceable, you agree to a modification of such provision to
+provide for enforcement of the provision's intent, to the extent
+permitted by applicable law. Failure of a party to enforce any
+provision of this Agreement shall not constitute or be construed as
+a waiver of such provision or of the right to enforce such
+provision. If you fail to comply with any terms of this Agreement,
+YOUR LICENSE IS AUTOMATICALLY TERMINATED.
+
+ YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, THAT YOU
+UNDERSTAND THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE
+INSTALLATION OF THE SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR
+BY PLACING OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, YOU
+AGREE TO BE BOUND BY THIS AGREEMENT'S TERMS AND CONDITIONS. YOU
+FURTHER AGREE THAT, EXCEPT FOR WRITTEN SEPARATE AGREEMENTS BETWEEN ID
+AND YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE
+RIGHTS AND LIABILITIES OF THE PARTIES. THIS AGREEMENT SUPERSEDES ALL
+PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND ANY OTHER
+COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT MATTER OF
+THIS AGREEMENT.
+
+June 21, 1996
+
+REGISTERED VERSION: QUAKE LIMITED USE SOFTWARE LICENSE AGREEMENT Page 4
+(DWC:dw:3406.0024:DWC\doc:1164)
+
+
diff --git a/WinQuake/data/SLICNSE.TXT b/WinQuake/data/SLICNSE.TXT
index 057302b..59c6733 100644
--- a/WinQuake/data/SLICNSE.TXT
+++ b/WinQuake/data/SLICNSE.TXT
@@ -1,175 +1,175 @@
-SHAREWARE VERSION: QUAKE
-LIMITED USE SOFTWARE LICENSE AGREEMENT
-
- This Limited Use Software License Agreement (the "Agreement") is a
- legal agreement between you, the end-user, and id Software, Inc.
- ("ID"). By continuing the installation of this game program, by
- loading or running the game, or by placing or copying the game
- program onto your computer hard drive, you are agreeing to be bound
- by the terms of this Agreement.
-
-ID SOFTWARE LICENSE
-
- 1. Grant of License. ID grants to you the limited right to use
- one (1) copy of the enclosed or foregoing Id Software game program
- (the "Software"), which is the shareware version or episode one of
- the game program. For purposes of this section, "use" means loading
- the Software into RAM, as well as installation on a hard disk or
- other storage device. You agree that the Software will not be
- shipped, transferred or exported into any country in violation of
- the U.S. Export Administration Act (or any other law governing such
- matters) and that you will not utilize, in any other manner, the
- Software in violation of any applicable law.
-
- 2. Commercial Use is Prohibited. Under no circumstances shall
- you, the end-user, be permitted, allowed or authorized to
- commercially exploit the Software, or any portion thereof, such
- as a screen display or a screenshot. Neither you nor anyone at your
- direction shall do any of the following acts:
-
- a. Rent the Software;
-
- b. Sell the Software;
-
- c. Lease or lend the Software;
-
- d. Offer the Software on a pay-per-play basis;
-
- e. Distribute the Software for money or any other
- consideration; or
-
- f. In any other manner and through any medium
- whatsoever commercially exploit the Software or use
- the Software for any commercial purpose.
-
- 3. Additional Prohibited Uses. Neither you, nor anyone at your
- direction, shall take the following action in regard to the
- Software, or any portion thereof, such as a screen display or
- a screenshot:
-
- a. Modify, disassemble, reverse engineer or decompile
- the Software;
-
- b. Translate the Software;
-
- c. Reproduce the Software;
-
- d. Publicly display the Software; or
-
- e. Prepare derivative works based upon the Software.
-
- 4. Use of Other Material is Prohibited. Use, in any manner, of
- the trademarks, such as Quake(tm) and the NIN(r) logo, logos, symbols,
- art work, images, screen displays or screenshots, sound effects, music,
- and other such material contained within, generated by or relating to
- the Software is prohibited.
-
- 5. Restrictions Apply to Third Parties. The prohibitions and
- restrictions described herein apply to anyone in possession of
- the Software.
-
- 6. Permitted Distribution. So long as this Agreement
- accompanies the Software at all times, ID grants to Providers the
- limited right to distribute, free of charge, except normal access
- fees, and by electronic means only, the Software; provided, however,
- the Software must be so electronically distributed only in a
- compressed format. The term "Providers," as used in the foregoing
- sentence, shall mean persons whose business it is to provide
- services on the Internet, on commercial online networks, or on the
- BBS. Anyone who receives the Software from a Provider shall be
- limited to all the terms and conditions of this Agreement. Further,
- ID grants to you, the end-user, the limited right to distribute,
- free of charge only, the Software as a whole.
-
- 7. Copyright. The Software is owned by ID and is protected by
- United States copyright laws and international treaty provisions.
- You must treat the Software like any other copyrighted material,
- except that you may make copies of the Software to give to other
- persons. You may not charge or receive any consideration from any
- other person for the receipt or use of the Software. You agree to
- use your best efforts to see that any user of the Software licensed
- hereunder complies with this Agreement.
-
- 8. Limited Warranty. ID warrants that if properly installed and
- operated on a computer for which it is designed, the Software will
- perform substantially in accordance with its designed purpose for a
- period of ninety (90) days from the date the Software is first
- obtained by an end-user. ID's entire liability and your exclusive
- remedy shall be, at ID's option, either (a) return of the retail
- price paid, if any, or (b) repair or replacement of the Software
- that does not meet ID's Limited Warranty. To make a warranty claim,
- return the Software to the point of purchase, accompanied by proof
- of purchase, your name, your address, and a statement of defect, or
- return the Software with the above information to ID. This Limited
- Warranty is void if failure of the Software has resulted in whole
- or in part from accident, abuse, misapplication or violation of this
- Agreement. Any replacement Software will be warranted for the
- remainder of the original warranty period or thirty (30) days,
- whichever is longer. This warranty allocates risks of product
- failure between Licensee and ID. ID's product pricing reflects this
- allocation of risk and the limitations of liability contained in
- this warranty.
-
- 9. NO OTHER WARRANTIES. ID DISCLAIMS ALL OTHER WARRANTIES,
- EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, IMPLIED
- WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A pARTICULAR PURPOSE
- WITH RESPECT TO THE SOFTWARE AND THE ACCOMPANYING WRITTEN MATERIALS,
- IF ANY. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. YOU
- MAY HAVE OTHERS WHICH VARY FROM JURISDICTION TO JURISDICTION. ID
- DOES NOT WARRANT THAT THE OPERATION OF THE SOFTWARE WILL BE
- UNINTERRUPTED, ERROR FREE OR MEET LICENSEE'S SPECIFIC REQUIREMENTS.
- THE WARRANTY SET FORTH ABOVE IS IN LIEU OF ALL OTHER EXPRESS
- WARRANTIES WHETHER ORAL OR WRITTEN. THE AGENTS, EMPLOYEES,
- DISTRIBUTORS, AND DEALERS OF ID ARE NOT AUTHORIZED TO MAKE
- MODIFICATIONS TO THIS WARRANTY, OR ADDITIONAL WARRANTIES ON BEHALF
- OF ID. ADDITIONAL STATEMENTS SUCH AS DEALER ADVERTISING OR
- PRESENTATIONS, WHETHER ORAL OR WRITTEN, DO NOT CONSTITUTE WARRANTIES
- BY ID AND SHOULD NOT BE RELIED UPON.
-
- 10. Exclusive Remedies. You agree that your exclusive remedy
- against ID, its affiliates, contractors, suppliers, and agents for
- loss or damage caused by any defect or failure in the Software
- regardless of the form of action, whether in contract,tort,
- including negligence, strict liability or otherwise, shall be the
- return of the retail purchase price paid, if any, or replacement of
- the Software. This Agreement shall be construed in accordance with
- and governed by the laws of the State of Texas. Copyright and other
- proprietary matters will be governed by United States laws and
- international treaties. IN ANY CASE, ID SHALL NOT BE LIABLE FOR LOSS
- OF DATA, LOSS OF PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL,
- CONSEQUENTIAL, INDIRECT OR OTHER SIMILAR DAMAGES ARISING FROM BREACH
- OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, OR OTHER LEGAL THEORY
- EVEN IF ID OR ITS AGENT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
- DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY. Some jurisdictions do
- not allow the exclusion or limitation of incidental or consequential
- damages, so the above limitation or exclusion may not apply to you.
-
- 11. General Provisions. Neither this Agreement nor any part or
- portion hereof shall be assigned or sublicensed, except as described
- herein. Should any provision of this Agreement be held to be void,
- invalid, unenforceable or illegal by a court, the validity and
- enforceability of the other provisions shall not be affected thereby.
- If any provision is determined to be unenforceable, you agree to a
- modification of such provision to provide for enforcement of the
- provision's intent, to the extent permitted by applicable law. Failure
- of a party to enforce any provision of this Agreement shall not
- constitute or be construed as a waiver of such provision or of the
- right to enforce such provision. If you fail to comply with any terms
- of this Agreement, YOUR LICENSE IS AUTOMATICALLY TERMINATED.
-
- YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, YOU UNDERSTAND
- THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION
- OF THE SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING
- OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, YOU AGREE TO
- BE BOUND BY THIS AGREEMENT'S TERMS AND CONDITIONS. YOU FURTHER
- AGREE THAT, EXCEPT FOR WRITTEN SEPARATE AGREEMENTS BETWEEN ID AND
- YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE
- RIGHTS AND LIABILITIES OF THE PARTIES. THIS AGREEMENT SUPERSEDES
- ALL PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND ANY
- OTHER COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT
- MATTER OF THIS AGREEMENT.
-
-June 21, 1996
-
-SHAREWARE VERSION: QUAKE LIMITED USE SOFTWARE LICENSE AGREEMENT
-(DWC:dw:3406.0024:DWC\doc:1163)
+SHAREWARE VERSION: QUAKE
+LIMITED USE SOFTWARE LICENSE AGREEMENT
+
+ This Limited Use Software License Agreement (the "Agreement") is a
+ legal agreement between you, the end-user, and id Software, Inc.
+ ("ID"). By continuing the installation of this game program, by
+ loading or running the game, or by placing or copying the game
+ program onto your computer hard drive, you are agreeing to be bound
+ by the terms of this Agreement.
+
+ID SOFTWARE LICENSE
+
+ 1. Grant of License. ID grants to you the limited right to use
+ one (1) copy of the enclosed or foregoing Id Software game program
+ (the "Software"), which is the shareware version or episode one of
+ the game program. For purposes of this section, "use" means loading
+ the Software into RAM, as well as installation on a hard disk or
+ other storage device. You agree that the Software will not be
+ shipped, transferred or exported into any country in violation of
+ the U.S. Export Administration Act (or any other law governing such
+ matters) and that you will not utilize, in any other manner, the
+ Software in violation of any applicable law.
+
+ 2. Commercial Use is Prohibited. Under no circumstances shall
+ you, the end-user, be permitted, allowed or authorized to
+ commercially exploit the Software, or any portion thereof, such
+ as a screen display or a screenshot. Neither you nor anyone at your
+ direction shall do any of the following acts:
+
+ a. Rent the Software;
+
+ b. Sell the Software;
+
+ c. Lease or lend the Software;
+
+ d. Offer the Software on a pay-per-play basis;
+
+ e. Distribute the Software for money or any other
+ consideration; or
+
+ f. In any other manner and through any medium
+ whatsoever commercially exploit the Software or use
+ the Software for any commercial purpose.
+
+ 3. Additional Prohibited Uses. Neither you, nor anyone at your
+ direction, shall take the following action in regard to the
+ Software, or any portion thereof, such as a screen display or
+ a screenshot:
+
+ a. Modify, disassemble, reverse engineer or decompile
+ the Software;
+
+ b. Translate the Software;
+
+ c. Reproduce the Software;
+
+ d. Publicly display the Software; or
+
+ e. Prepare derivative works based upon the Software.
+
+ 4. Use of Other Material is Prohibited. Use, in any manner, of
+ the trademarks, such as Quake(tm) and the NIN(r) logo, logos, symbols,
+ art work, images, screen displays or screenshots, sound effects, music,
+ and other such material contained within, generated by or relating to
+ the Software is prohibited.
+
+ 5. Restrictions Apply to Third Parties. The prohibitions and
+ restrictions described herein apply to anyone in possession of
+ the Software.
+
+ 6. Permitted Distribution. So long as this Agreement
+ accompanies the Software at all times, ID grants to Providers the
+ limited right to distribute, free of charge, except normal access
+ fees, and by electronic means only, the Software; provided, however,
+ the Software must be so electronically distributed only in a
+ compressed format. The term "Providers," as used in the foregoing
+ sentence, shall mean persons whose business it is to provide
+ services on the Internet, on commercial online networks, or on the
+ BBS. Anyone who receives the Software from a Provider shall be
+ limited to all the terms and conditions of this Agreement. Further,
+ ID grants to you, the end-user, the limited right to distribute,
+ free of charge only, the Software as a whole.
+
+ 7. Copyright. The Software is owned by ID and is protected by
+ United States copyright laws and international treaty provisions.
+ You must treat the Software like any other copyrighted material,
+ except that you may make copies of the Software to give to other
+ persons. You may not charge or receive any consideration from any
+ other person for the receipt or use of the Software. You agree to
+ use your best efforts to see that any user of the Software licensed
+ hereunder complies with this Agreement.
+
+ 8. Limited Warranty. ID warrants that if properly installed and
+ operated on a computer for which it is designed, the Software will
+ perform substantially in accordance with its designed purpose for a
+ period of ninety (90) days from the date the Software is first
+ obtained by an end-user. ID's entire liability and your exclusive
+ remedy shall be, at ID's option, either (a) return of the retail
+ price paid, if any, or (b) repair or replacement of the Software
+ that does not meet ID's Limited Warranty. To make a warranty claim,
+ return the Software to the point of purchase, accompanied by proof
+ of purchase, your name, your address, and a statement of defect, or
+ return the Software with the above information to ID. This Limited
+ Warranty is void if failure of the Software has resulted in whole
+ or in part from accident, abuse, misapplication or violation of this
+ Agreement. Any replacement Software will be warranted for the
+ remainder of the original warranty period or thirty (30) days,
+ whichever is longer. This warranty allocates risks of product
+ failure between Licensee and ID. ID's product pricing reflects this
+ allocation of risk and the limitations of liability contained in
+ this warranty.
+
+ 9. NO OTHER WARRANTIES. ID DISCLAIMS ALL OTHER WARRANTIES,
+ EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO, IMPLIED
+ WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A pARTICULAR PURPOSE
+ WITH RESPECT TO THE SOFTWARE AND THE ACCOMPANYING WRITTEN MATERIALS,
+ IF ANY. THIS LIMITED WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. YOU
+ MAY HAVE OTHERS WHICH VARY FROM JURISDICTION TO JURISDICTION. ID
+ DOES NOT WARRANT THAT THE OPERATION OF THE SOFTWARE WILL BE
+ UNINTERRUPTED, ERROR FREE OR MEET LICENSEE'S SPECIFIC REQUIREMENTS.
+ THE WARRANTY SET FORTH ABOVE IS IN LIEU OF ALL OTHER EXPRESS
+ WARRANTIES WHETHER ORAL OR WRITTEN. THE AGENTS, EMPLOYEES,
+ DISTRIBUTORS, AND DEALERS OF ID ARE NOT AUTHORIZED TO MAKE
+ MODIFICATIONS TO THIS WARRANTY, OR ADDITIONAL WARRANTIES ON BEHALF
+ OF ID. ADDITIONAL STATEMENTS SUCH AS DEALER ADVERTISING OR
+ PRESENTATIONS, WHETHER ORAL OR WRITTEN, DO NOT CONSTITUTE WARRANTIES
+ BY ID AND SHOULD NOT BE RELIED UPON.
+
+ 10. Exclusive Remedies. You agree that your exclusive remedy
+ against ID, its affiliates, contractors, suppliers, and agents for
+ loss or damage caused by any defect or failure in the Software
+ regardless of the form of action, whether in contract,tort,
+ including negligence, strict liability or otherwise, shall be the
+ return of the retail purchase price paid, if any, or replacement of
+ the Software. This Agreement shall be construed in accordance with
+ and governed by the laws of the State of Texas. Copyright and other
+ proprietary matters will be governed by United States laws and
+ international treaties. IN ANY CASE, ID SHALL NOT BE LIABLE FOR LOSS
+ OF DATA, LOSS OF PROFITS, LOST SAVINGS, SPECIAL, INCIDENTAL,
+ CONSEQUENTIAL, INDIRECT OR OTHER SIMILAR DAMAGES ARISING FROM BREACH
+ OF WARRANTY, BREACH OF CONTRACT, NEGLIGENCE, OR OTHER LEGAL THEORY
+ EVEN IF ID OR ITS AGENT HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
+ DAMAGES, OR FOR ANY CLAIM BY ANY OTHER PARTY. Some jurisdictions do
+ not allow the exclusion or limitation of incidental or consequential
+ damages, so the above limitation or exclusion may not apply to you.
+
+ 11. General Provisions. Neither this Agreement nor any part or
+ portion hereof shall be assigned or sublicensed, except as described
+ herein. Should any provision of this Agreement be held to be void,
+ invalid, unenforceable or illegal by a court, the validity and
+ enforceability of the other provisions shall not be affected thereby.
+ If any provision is determined to be unenforceable, you agree to a
+ modification of such provision to provide for enforcement of the
+ provision's intent, to the extent permitted by applicable law. Failure
+ of a party to enforce any provision of this Agreement shall not
+ constitute or be construed as a waiver of such provision or of the
+ right to enforce such provision. If you fail to comply with any terms
+ of this Agreement, YOUR LICENSE IS AUTOMATICALLY TERMINATED.
+
+ YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, YOU UNDERSTAND
+ THIS AGREEMENT, AND UNDERSTAND THAT BY CONTINUING THE INSTALLATION
+ OF THE SOFTWARE, BY LOADING OR RUNNING THE SOFTWARE, OR BY PLACING
+ OR COPYING THE SOFTWARE ONTO YOUR COMPUTER HARD DRIVE, YOU AGREE TO
+ BE BOUND BY THIS AGREEMENT'S TERMS AND CONDITIONS. YOU FURTHER
+ AGREE THAT, EXCEPT FOR WRITTEN SEPARATE AGREEMENTS BETWEEN ID AND
+ YOU, THIS AGREEMENT IS A COMPLETE AND EXCLUSIVE STATEMENT OF THE
+ RIGHTS AND LIABILITIES OF THE PARTIES. THIS AGREEMENT SUPERSEDES
+ ALL PRIOR ORAL AGREEMENTS, PROPOSALS OR UNDERSTANDINGS, AND ANY
+ OTHER COMMUNICATIONS BETWEEN ID AND YOU RELATING TO THE SUBJECT
+ MATTER OF THIS AGREEMENT.
+
+June 21, 1996
+
+SHAREWARE VERSION: QUAKE LIMITED USE SOFTWARE LICENSE AGREEMENT
+(DWC:dw:3406.0024:DWC\doc:1163)