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2023-10-02Got X11 QuakeWorld to build (no GLQuakeWorld yet!).wyatt8740-22/+2434
Added support for 24-bit color depth (ripped out of WinQuake, which appears to have a newer version of vid_x.c). Also, added SDL audio code (almost directly translated from WinQuake/netquake code).
2022-04-08x11 quake binary updatewyatt8740-0/+0
2021-01-19doubled maximum game resolution in SW rendererwyatt8740-3/+9
2021-01-19SDL2 audio backend, retrofitted from quakespasm (Music still requires either ↵wyatt8740-21/+308
a CD drive with analogue audio playback or CD drive emulator software like cdemu, but SFX no longer require OSS DMA for playback and Quake no longer inherently prevents other software from making sound while running)
2014-01-14Added further explanation to readme, fixed signature dating (was no longer 2013)wyatt8740-8/+31
2014-01-06Updated readme, organized, split into sectionswyatt8740-23/+76
2014-01-06re-added the original readme, renamed as orig-readme.txt, for the sake of ↵wyatt8740-0/+60
completeness
2014-01-06replaced readme, actually did it this time.wyatt8740-0/+79
2014-01-06replaced readmewyatt8740-60/+0
2014-01-06Removed accidental upload of copyrighted map fileswyatt8740-90870/+90787
2014-01-06Updated for modern linux i386 systems - fixed makefiles, added X11 and GLX ↵wyatt8740-0/+2547
makefiles and README
2012-01-31Just kind of shoving the QuakeWorld QuakeC source in here.Travis Bradshaw-0/+11382
2012-01-31The Quake sources as originally release under the GPL license on December ↵Travis Bradshaw-0/+282548
21, 1999